More annoyingly, the dialogue repeats to a ridiculous level. I mentioned earlier in this thread the "What does a third offense get you" exchange which I must have heard a dozen times in my brief time in that section of the city (it does seem to move on to other repeated dialogue bits as you progress in the story). I have heard people say a bit of dialogue that is taken from a larger exchange, but not heard the rest of it, even if I haven't moved. I have heard people have a full conversation and then immediately repeat that exact same conversation. And these can be long back and forths with no option to skip them. Rarely do they say anything useful, and the background details they do add are ham-fisted at best.
OMG, yes. If I have to hear one more time about the guy who "rolled around with Polly Adler, the sweetest smelling dockfrock in the skinmarket", I'm going to put an arrow in his neck out of sheer principle. Even better is when it triggers multiple people to have the same conversation about 5 seconds apart, so you end up with this weird echo effect.
The fact that I have to go through a button-mash sequence to get through windows every time is irritating.
Agree that it's irritating, but certainly not a game-breaker. Hoping that gets patched out sometime.
The load times are too long. This would be one thing if it only happened when you were moving into and out of story sections, but it happens getting to a new part of the city, too (often accompanied by a window button mash sequence). Reloading saves takes a bit longer than you'd think, too.
I saw multiple reviews complain about this, but I haven't had any issues with loading times. The longest I've seen is about 10 seconds.
About the only gripe I would add it the worthless world map. Especially since lots of the side missions are spread out far and wide all over the city, and it makes them rather difficult to find. Other than that, I'm thoroughly enjoying the game and think it's gotten a bit of an unfair shake by reviewers. It obviously isn't GOTY material, but it's still a hell of a lot of fun.
Yeah, as I said these are big, game-ruining things (although the ambient voice overs come close - those were such a great part of the original games, it's a shame to see them squandered here).
They do tend to add up over a play session, though. If I'm trying to jimmy a window and while I'm waiting for the animation and button-mashing, I have to hear the same conversation I've already heard a dozen times and then I hit an unexpected load screen, it can make me a little frustrated. Reviewers often crank through the game in limited sessions, so I would imagine these compile over that time to leave a bad taste, which might lead to less favorable views of other aspects that maybe aren't so problematic.
BTW, my load times are definitely more than 10 seconds (PS4). I wouldn't say they go over a minute, but it feels like it sometimes.
Anyway, I'll say again that I'm still enjoying it, despite these small issues. I'm just glad to have this series back in some capacity (and that it hasn't been modernized, as was threatened at one point).