interesting take in a middling review on metacritic:
"an immensely enjoyable and exquisitely crafted shoot-em-up...Yet Titanfall is also a worrisome product that delivers only a fraction of what competing games – including Call of Duty – do, for the same price tag. That sets a worrying precedent where gamers are set to get less game for the same money. As the next generation of consoles takes root, this is both a commercial and an artistic concern."
Edit: I almost never play the SP of MP games, but like someone said earlier in the thread, this game woudl be awesome for a SP.
Has the console world never seen a multiplayer-only FPS game or something? I've purchased so many on the PC without it ever feeling like a worrying precedent. Online multiplayer games are just a different kind of game.
And from that same review:
The total lack of single-player capability is at odds with most other FPS games. If the likes of Call of Duty or Halo can provide both single- and multiplayer modes for the same price tag, it doesn’t seem right that Titanfall can’t. While Respawn and EA are cutting down on the price of development by foregoing single-player, those savings aren’t being passed on to gamers, which is the concerning part of the game.
CoD and Halo have development teams the size of small cities, don't they? I think there's a direct inverse correlation between development team size and ability to innovate. Tiny indie devs can do whatever they want, 60-man teams like Respawn can breathe new life into the FPS genre, and CoD/Halo size teams get bogged down in committee gridlock and give us this stagnant genre with yearly baby step innovations.
And that's why I raise an eyebrow at "those savings aren't being passed on to gamers." If Respawn did make a quality SP campaign mode, there's no way we would be getting the same level of quality for the MP portion.