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 61 
 on: May 21, 2016, 06:47:04 AM 
Started by Turtle - Last post by TiLT

Quote from: Bullwinkle on May 21, 2016, 05:19:06 AM

Maybe it's just me.  I remember doing the foundry and coming back to it even the next day, scratching my head trying to figure out where I was and where I'd been.

Isn't that a good thing, really? It clearly demonstrates that the new Doom isn't at all a corridor shooter, but instead has complex maps with lots of ways to go. It's what people have been asking for for years now.

 62 
 on: May 21, 2016, 05:19:06 AM 
Started by Turtle - Last post by Bullwinkle

Quote from: Travis on May 21, 2016, 02:32:10 AM

Quote from: Bullwinkle on May 20, 2016, 01:53:05 PM


My only "complaint" is about the hugeness of the levels.  It creates a similar problem that I had with the recent Wolfenstein games where I really love it, but I need to make sure I set aside enough time to play through a level in one go (or at least where I know I'll be able to follow up the following night).  If you stop midway through, you have to kind of get back into the flow of the map, which can actually add a lot of time to the next play.

I know it's not really fair to complain about that, but it makes it hard to jump into the game sometimes.

So far I play it in little sessions and haven't had an issue with the largeness of the levels.  I haven't really felt lost yet.  I just clear a few waves and quit and return when time permits to do the same.  That being said, I only just now made it to level 6.

Maybe it's just me.  I remember doing the foundry and coming back to it even the next day, scratching my head trying to figure out where I was and where I'd been.

 63 
 on: May 21, 2016, 05:18:03 AM 
Started by CeeKay - Last post by Bullwinkle

Quote from: Caine on May 21, 2016, 02:22:24 AM

Finished the game earlier today.  Enjoyed it completely.  The expanded traversal and transport options made the game feel larger than previous games.  The stealth was both useful and fun to pull off.  I only really hit a few rough spots, mainly one where two armored mini gun foes where in the same location. 

The story went in a predictable, yet satisfying way and I'm okay with the way they ended Nathan's story.  TBH, I would be okay if they take the lead-in at the end for a new series.

I lucked out and had a grenade launcher in the spot you mentioned.

I could have stayed up very late for the last couple of chapters tonight, but I'm saving them (mostly because I have to get up at a decent hour, though).

 64 
 on: May 21, 2016, 02:41:17 AM 
Started by naednek - Last post by naednek
One last bump for our walk tomorrow.  Thank you for all the support

 65 
 on: May 21, 2016, 02:32:10 AM 
Started by Turtle - Last post by Travis

Quote from: Bullwinkle on May 20, 2016, 01:53:05 PM


My only "complaint" is about the hugeness of the levels.  It creates a similar problem that I had with the recent Wolfenstein games where I really love it, but I need to make sure I set aside enough time to play through a level in one go (or at least where I know I'll be able to follow up the following night).  If you stop midway through, you have to kind of get back into the flow of the map, which can actually add a lot of time to the next play.

I know it's not really fair to complain about that, but it makes it hard to jump into the game sometimes.

So far I play it in little sessions and haven't had an issue with the largeness of the levels.  I haven't really felt lost yet.  I just clear a few waves and quit and return when time permits to do the same.  That being said, I only just now made it to level 6.

 66 
 on: May 21, 2016, 02:22:24 AM 
Started by CeeKay - Last post by Caine
Finished the game earlier today.  Enjoyed it completely.  The expanded traversal and transport options made the game feel larger than previous games.  The stealth was both useful and fun to pull off.  I only really hit a few rough spots, mainly one where two armored mini gun foes where in the same location. 

The story went in a predictable, yet satisfying way and I'm okay with the way they ended Nathan's story.  TBH, I would be okay if they take the lead-in at the end for a new series.

 67 
 on: May 21, 2016, 02:18:01 AM 
Started by Soulchilde - Last post by Jarrodhk

Quote from: forgeforsaken on May 20, 2016, 05:51:31 PM

Quote from: Jarrodhk on May 20, 2016, 05:47:02 PM

EDF 4.1, maybe Battleborn xb1, Stellaris...

You get a PS4 Jarrod?

Yep. Wedding gift smile

 68 
 on: May 20, 2016, 11:32:22 PM 
Started by metallicorphan - Last post by Bullwinkle

Quote from: rittchard on May 20, 2016, 09:10:56 PM

Quote from: Bullwinkle on May 20, 2016, 07:17:27 PM

My favorite thing about Black Panther was listening to him land.

Everyone else makes a decent amount of noise for their Superhero LandingsTM, but Panther just drops down, for want of a better phrase, on little cat feet.  There's a little noise, but it's soft and perfect.

Did you mean.... purrrrrrfect?  Sorry I couldn't resist  icon_biggrin

You know, I was wondering if someone would take the bait.  Thanks.

 69 
 on: May 20, 2016, 09:14:35 PM 
Started by Turtle - Last post by Teggy

Quote from: leo8877 on May 20, 2016, 07:06:36 PM

Quote from: Teggy on May 20, 2016, 03:27:28 PM

Quote from: leo8877 on May 20, 2016, 01:39:25 PM

I can't get enough of this game. The combat is fast and fun. The levels get huge and there's tons of nooks and crannies for the OCD explorer! 

Have you not finished Uncharted yet? What's going on?!

That's the insanity of it, I am playing DOOM instead?!!?  I can't stop!

This is a dark, dark day.

 70 
 on: May 20, 2016, 09:10:56 PM 
Started by metallicorphan - Last post by rittchard

Quote from: Bullwinkle on May 20, 2016, 07:17:27 PM

My favorite thing about Black Panther was listening to him land.

Everyone else makes a decent amount of noise for their Superhero LandingsTM, but Panther just drops down, for want of a better phrase, on little cat feet.  There's a little noise, but it's soft and perfect.

Did you mean.... purrrrrrfect?  Sorry I couldn't resist  icon_biggrin

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