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 61 
 on: May 03, 2016, 12:53:26 PM 
Started by farley2k - Last post by Soulchilde
Bad Moms Red Band trailer - Mila Kunis, Kristen Bell

 62 
 on: May 03, 2016, 05:16:32 AM 
Started by Caine - Last post by MonkeyFinger
No thing.

 63 
 on: May 03, 2016, 05:15:32 AM 
Started by Zinfan - Last post by Zinfan
Yep and both The Climb and Chronos are Rift games that I guess can work on the Vive with a hack but I don't want to do that yet so I'll just have to wait on those for a bit.  Another genre I want to try out is driving sims but again the Vive version of Euro Truck Simulator 2 has a few issues that need sorting so I'm waiting on those as well.  I did enjoy Vanishing Realms and have yet to finish it but again it is supposed to be episodic so what is out right now isn't all that long from what I hear.

 64 
 on: May 03, 2016, 03:25:56 AM 
Started by Zinfan - Last post by shon
I get my Vive tomorrow.  I already have the Oculus and did cancel the Vive but it shipped anyway so I guess I'll keep it and try it out and compare vs the Rift.  I do agree that VR is not a must have right now as there really aren't that many great games, most are just tech demos.  I did try The Climb and it was the best game that I've played and the experience was awesome.  I am excited to try the Room scale and the controllers just to see how much more they add to the experience. Chronos was another good game but $50 I think was a little steep but as an early adopter you want stuff to play. 

 65 
 on: May 03, 2016, 03:11:06 AM 
Started by Scraper - Last post by Caine
I grabbed this today and have played past the first boss.  It gets difficult once you start getting more than one enemy in a fight, especially the ones that have a chain of attacks like the birds.  The heavy hitters are okay as long as you can parry their attack and the time-based mobs are more or less easy as long as you keep up on defusing their build up. 

The art is great; colorful and detailed and fitting with the theme. 

It doesn't seem to be a long game based on how quickly people have platted the game, so I may go for that once I get through the storyline.

 66 
 on: May 03, 2016, 03:05:07 AM 
Started by CeeKay - Last post by Caine
If you all think it's useful, I could add in the player genre tags that are listed.

 67 
 on: May 03, 2016, 01:43:03 AM 
Started by Zinfan - Last post by Zinfan
I got my HTC Vive today and am using the Virtual Desktop program to write this post.  It's pretty neat as I'm just sitting in space and can look down and see the asteroid belt and if I look up I see lots of stars.  I have my desktop screen curved and about 3 feet in front of me.  It's a good thing I can touch type as I cannot see my keyboard or mouse.  One thing I have yet to figure out is how to activate the camera that the Vive has.  I've tried to use it as explained but I'm missing something, I'm sure I'll get it soon.

I really like the Vive and room scale stuff that I can do, after going through the setup my play space was calculated to be 2.8 x 2.8 meters which is pretty good and even that space is not near any of my walls just avoiding the couch and tv.  I got a good hint on reddit about using a fan to blow air at you as it gives you a reference to which way you are facing, it is pretty easy to get turned around after awhile.  The cord is a pain at times as it gets underfoot but it doesn't break my immersion surprisingly.  If you look for them you will notice the screen door effect at times and the Field of View can be seen at the edges of your vision but once you start playing a game this seems to get forgotten. 

Games I've played today include Job Simulator, theBlu, The Lab and Vanishing Realms.  All have been fun but none are know to be games that induce motion sickness, I have Windlands which does seem to affect some so I'll try that out and report back.  Oh I just turned around and I'm not looking at the asteroid belt but the rings of Saturn and Saturn is right behind me.

Nothing I've seen myself or video of others makes me think that VR is currently worth the entry costs of the HMD and a fast computer to run it but I'm glad I got it.  The potential is there.

 68 
 on: May 03, 2016, 12:04:20 AM 
Started by Caine - Last post by Soulchilde
I was going to get Battleborn, but I can't afford it at the moment and I doubt i'll get it later as most of my buddies will have moved on by time I can purchase it.

 69 
 on: May 03, 2016, 12:00:39 AM 
Started by Crux - Last post by TheAtomicKid
Glad you got it fixed, and without spending substantial monies.

Wouldn't have suspected the monitor from the info, tbh.

Interesting symptoms for a monitor connection.

Atomic

 70 
 on: May 02, 2016, 11:33:31 PM 
Started by Xmann - Last post by rittchard
Hey I remember this thread!

I do encourage some of you to take a look at Battleborn (comes out coincidentally tomorrow!).  It's got a lot of the atmosphere (and perspective) of a FPS/TPS, but with the sensibility of a MOBA (more in a second) and a strong focus on co-op gameplay.  As I mentioned in the other thread, it gave me, as a super sucky player, plenty of latitude to get into the game and learn it and not get bitched at.  In fact I'm guessing the "better" players actually like having some n00bs in the party so they can rack up more points and stuff.  But the game still rewards you even if you are technically in last place.

The MOBA influence when injected into a CO-OP game is a great feature as well.  In a single play session/mission, you will level up a character/class to max (or close) and get to experience many different facets of it.  Unlike other games where an unskilled player may never see a character's coolest features, here you will more than likely get to try a character out to the full extent.  If you hate it, move on to another character.  If you like it, you can play it again and keep learning the nuances.  But again, at least from what I experienced in beta, if you are learning while in co-op, players tend to be much more lenient and even helpful at times.

If anyone wants to suck it up with me, I'll be playing on PC (Steam).

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