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 on: November 23, 2014, 06:56:28 PM 
Started by CeeKay - Last post by Caine
Release Date: Jul 30, 2012

Metacritic score - 83 Critic 79 User
Steam user score - 97% positive in 6,167 reviews

 on: November 23, 2014, 06:21:50 PM 
Started by CeeKay - Last post by Autistic Angel

Quote from: MonkeyFinger on November 23, 2014, 02:42:38 PM

Stumbled across this Public Service Announcement: If You're Playing Dragon Age, Leave The Hinterlands.  icon_biggrin


Actually, I did leave The Hinterlands to rescue some lost soldiers in, Swamp of No Homers?  I'm pretty sure that was it.

What a stunning game this is!  Part of me is a bummed there's no day / night cycle or dynamic weather so far, but the benefit to locking those things in for each zone is that the developers absolutely nailed the atmospherics.  And the effects are gorgeous: when my rogue does her Twin Blades strike, there's a snap of violet light that refracts off the water and flickers through the sheets of rain.

I know graphics don't make the game, but exploring these worlds is pretty enjoyable when you're constantly impressed by what you're seeing.

-Autistic Angel

 on: November 23, 2014, 05:56:18 PM 
Started by Purge - Last post by leo8877
A spider that eats snakes!

 on: November 23, 2014, 04:57:48 PM 
Started by CeeKay - Last post by Turtle
When attacking rifts, it's no coincidence that one of the earliest things they teach you is that you should disrupt rifts. Doing so will turn an overwhelming fight with demons into a much easier one. Try some method to get agro off your inquisitor as soon as possible, then disrupt the rift ASAP. Don't just forget about the ability like I did and have to slog through all these demon fights.

 on: November 23, 2014, 04:04:38 PM 
Started by CeeKay - Last post by naednek
In tactical cam, I can position my party to places I tell them to go, but as soon as I go in live mode, they all group back to me.  I guess I was trying to go hybrid tactical/live action, position my players while my main character (warrior) tanks.  When I go do that, all of them are by my side.

 on: November 23, 2014, 03:49:59 PM 
Started by leo8877 - Last post by kronovan
I finally got around to seeing this with my son this weekend. We both really enjoyed it, especially my son who really got into the dialog about Physics. For sure some of it was far fetched, but the writer presented it in a credible way and in the end it held together. I can't see many fans of SciFi being disappointed by this movie. As well, people that aren't fans of the genre might very well enjoy this film for the human element.

The cast in this movie was terrific; a strong performance by all the main actors and reallly not a weak performance by any in the minor roles. Kudos to Nolan for getting the absolute best from his actors yet again. I'd read a few reviews that claimed that some of the technical design and special effects in this film were weak, but that certainly wasn't what I saw. I agree about the robots - best take on them I've watched in years.

 on: November 23, 2014, 03:20:13 PM 
Started by CeeKay - Last post by Gratch

Quote from: MonkeyFinger on November 23, 2014, 02:42:38 PM

Stumbled across this Public Service Announcement: If You're Playing Dragon Age, Leave The Hinterlands.  icon_biggrin

Came to post exactly this.  The game really didn't hit its stride for me until I left the Hinterlands, started exploring other areas, doing the War Council quests, etc.  Once I did, things got really fantastic.

 on: November 23, 2014, 02:45:39 PM 
Started by CeeKay - Last post by Turtle
I've also gotten the hang of Tactical Camera mode, mainly by keeping the camera low and angled forward, so it's just a free floating third person cam, instead of trying to be a crappy overhead that too close to the ground.

In this mode, along with pausing and unpausing as needed, you can actually play the game pretty tactically. Still a lot of issues with things like targeting, or that there's so many flashy abilities popping off you can hardly see your targets in a fight, let alone your own troops.

The AI is also pretty good too. Characters will very often do the thing they should be doing in most situations. Tanks/warriors will try to keep enemies off the squishies by taunting, and they'll save their taunts for when they see enemies get past them going for the squishies.

You should play on hard if you're playing tactically though, if you have it down, fights can be pretty easy.

It's also a game where you can have vastly different parties work. I'm probably going to run around with 3 warriors in a few quests, just to have fun.

Also, early on the dialog between characters, even the small banter while walking around, is pretty banal, but it starts getting better over time as characters get to know each other.


It's the starting area, and despite having so much stuff in it to do, it's probably the least interesting area.

edit: Ninja'd. I just went and started the first big mission choice, and I've already hit level 9, way overleveling for the story mission. On the other hand, I've actually made the hinterlands more secure, and little things are popping up in the hinterlands to show that it's becoming more peaceful.

 on: November 23, 2014, 02:42:38 PM 
Started by CeeKay - Last post by MonkeyFinger
Stumbled across this Public Service Announcement: If You're Playing Dragon Age, Leave The Hinterlands.  icon_biggrin

 on: November 23, 2014, 01:30:41 PM 
Started by CeeKay - Last post by Autistic Angel
By the way, I can't imagine this will be surprising to anyone here, but Gratch is absolutely right about how great this game is.  My savegame clock is already at 12-hours, and the majority of that time has been spent mapping out The Hinterlands, exploring dungeons and ancient ruins, and swaying people to support the Inquisition.

This game constantly rewards your curiosity.  The closest comparison point would be Fallout 3, where every time something on the horizon looked like it could be interesting, it was.  Landmarks, resource nodes, arcane devices, puzzles, ambushes, story vignettes -- all of these elements come together to create a highly detailed sense of place, shaped by generations of events leading right up to your arrival. 

I started by prioritizing the most urgent requests for food, blankets, and medicine, and have just been spiraling my search pattern out since then.  It helps a lot that there's more environmental variety in the first three hours of Inquisition than in all of Dragon Age II.  That game was built entirely out of right angles and flat surfaces.  This first area in Inquisition is practically a complete biome, with big sections of plains, foothills, canyons, caves, and rivers that define different areas of the map.  I particularly like that it's all seamless -- I've only encountered one dungeon that loaded into a new area, while every other structure is just part of the map.

Exploration and quest completion is not only rewarded with RPG standards like XP and gold for your party; you're also gaining Power and Influence that level up the Inquisition faction itself.  It feels a lot like preparing the galaxy for war in Mass Effect 3 except with customizable benefits that unlock as you go.  XP boosts, inventory upgrades, shop improvements, all presented as the perks of expanding your faction's operations in the world.

Dialogue and combat are designed more like Dragon Age II than Origins, but *much* better implemented.  Rather than winning fights by mashing one palm down on the hot keys and doing a crossword puzzle with your other hand, you'll really want to watch your foe's movements to anticipate their attacks.  Properly timed interrupts, dodges, and ripostes are really useful in taking down the tougher bruisers.  It's also nice that when I select a dialogue option like "Sorry for your loss," my character isn't a dipshit like Hawke who snarks, "Gosh, sounds rough.  Bet you wish you'd spent more time together HAR HAR HAR thanks for the gold!"

There are some niggling interface elements I'd like to see changed.  Toggling between characters in the Tactical View is needlessly cumbersome, so I'm looking forward to the upgrades that Scoop20906 mentioned above.  Unresearched enemy items should have a different inventory slot than "Valuables," and "Valuables" would be better named "Trinkets" to make it clear that it's all your useless, saleable junk.  I'd rather not have to return to Haven once an hour to queue up new missions or unlock perks at the War Table.

Those, however, are minor quibbles.  My early impression is that Inquisition is the most ambitious and carefully crafted game that Bioware has done in a long time, and I am absolutely hooked!

-Autistic Angel

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