Quote from: Turtle on Today at 11:01:27 AM
However, I don't think the basic mechanics as planned and designed are poor, but as I've said before, it's the system that's the problem. They've hit the limit, and no amount of tricks can replicate things like solidly high FPS and control responsiveness. That's the biggest problem for people, and rightly so. Naughty Dog seems to always sacrifice those aspects for more fidelity in graphics and animation.
Give me next gen. Heck, budget to let Naughty Dog do the long porting process to being TLoU to PS4, or see any of these games on PC, and I think the problems people had with shooting would go away once they can simply push the stick in the direction they want to aim and see a reaction that doesn't take an unbearable half second to respond.
Of course, the odd sensitivity on the PS3's thumb sticks don't help.
Supposedly the PS4's thumbsticks are tighter.
You said it nicely at the top, Turtle. There is an element of hampered ability that's part of the game, and that's fine, but even at its best in this and other ND games, the shooting isn't great. Not a problem when character and setting and story are the focus of the game (and that's mostly what ND games are about), but those moments where you're forced to shoot are basically just things you have to get through to get to the good stuff.
I'm not convinced that moving to the PS4 is going to fix that, though. The system is still in place. I don't know that having more power to play with will suddenly change the system. Even if that's possible, I imagine ND will just use that extra power to ramp up the stuff they're good at doing to even higher levels and the combat will suffer again.
Frankly, I'd love to see one of their games that avoids combat all together.