http://gamingtrend.com
June 19, 2013, 07:25:47 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: 1 ... 3 4 [5] 6 7 ... 10
 41 
 on: Today at 12:28:24 PM 
Started by PR_GMR - Last post by Bullwinkle

Quote from: Turtle on Today at 11:01:27 AM

Replaying this after finishing it, I think people's valid complaints about its shooting, and a lot of Naughty Dog's shooting being off or poor is valid.

However, I don't think the basic mechanics as planned and designed are poor, but as I've said before, it's the system that's the problem. They've hit the limit, and no amount of tricks can replicate things like solidly high FPS and control responsiveness. That's the biggest problem for people, and rightly so. Naughty Dog seems to always sacrifice those aspects for more fidelity in graphics and animation.

Give me next gen. Heck, budget to let Naughty Dog do the long porting process to being TLoU to PS4, or see any of these games on PC, and I think the problems people had with shooting would go away once they can simply push the stick in the direction they want to aim and see a reaction that doesn't take an unbearable half second to respond.

Of course, the odd sensitivity on the PS3's thumb sticks don't help.

Supposedly the PS4's thumbsticks are tighter.

You said it nicely at the top, Turtle.  There is an element of hampered ability that's part of the game, and that's fine, but even at its best in this and other ND games, the shooting isn't great.  Not a problem when character and setting and story are the focus of the game (and that's mostly what ND games are about), but those moments where you're forced to shoot are basically just things you have to get through to get to the good stuff.

I'm not convinced that moving to the PS4 is going to fix that, though.  The system is still in place.  I don't know that having more power to play with will suddenly change the system.  Even if that's possible, I imagine ND will just use that extra power to ramp up the stuff they're good at doing to even higher levels and the combat will suffer again.

Frankly, I'd love to see one of their games that avoids combat all together.

 42 
 on: Today at 12:07:13 PM 
Started by Maggot - Last post by Harkonis
Now if I can convince Kato to make me part of his family I'll have access to EVERY GAME EVER MADE FOR THE SYSTEM!   ninja  But seriously, slow down on the purchases dude.  icon_twisted

 43 
 on: Today at 11:36:15 AM 
Started by Soulchilde - Last post by Soulchilde
Polygon has a piece up on this.  Would be a nice feature. 

 44 
 on: Today at 11:25:07 AM 
Started by Canuck - Last post by Turtle
Hate to pull directly from GAF, but here's a relevant post:

Quote
Quote
How would AI and physics unloading work practically anyway?

Say that there are five million users that will be using data from the cloud. Every cloud server has 10x the oomph of the Xbox one. Let's day that each server runs at $1000. That is five billion dollars that needs to be pulled on from somewhere. Say that each server uses a 700w power supply and that the load due to the global audience of the Xbox will be roughly even over the day (practically there will be local servers and such, but never mind that now). Counting cooling at a factor two (that we assume is running at max) we arrive at 126 GWh a day and 12cent per kWh that is 15 million per day on electricity costs. Or $20 a month per currently paying gold subscribers.

Fast and very very dirty, so my apologies for all of the errors.

This is why the cloud is bullshit in this context. That's not how "the cloud" works, well at least it won't work for things like physics that rely on very low latency. The cloud can be used to parallelize a large compute task across 100 or 1000s of machines. If there are millions of people playing a game simultaneously it's ridiculous to assume that any meaningful sort of processing the local machine's CPU/GPU could do would be magically offloaded to the cloud.

The cloud thing would work if, say, you had a massively multiplayer game where 1000s of users are somehow altering the environment and those changes are constantly streamed to the cloud for calculations to reflect those changes across all users. Things like that which can be queued up and batch calculated work fine and will scale even under peak usage. If you think the cloud will get you better graphics or physics you're dead wrong. That's OnLive territory and that sort of experience is sub-optimal, to put it lightly.

Source: I'm on a team that is building a giant private cloud infrastructure.

A technical answer dumbed down for us types that aren't actually working with real cloud based systems.

 45 
 on: Today at 11:06:42 AM 
Started by Canuck - Last post by Scraper

Quote from: gellar on Today at 06:36:16 AM

Quote from: wonderpug on Today at 05:38:08 AM

Quote from: Purge on Today at 04:58:42 AM

It's kinda the last thing I have to say on this (in this thread).

THANK YOU

Praise Jebus.

Look as a former MSFT employee via acquisition (from their first OMG CLOUD acquisition no less, in 2005), to a MSFT shareholder, to a veteran of the motherfucking modern intranets... I know my shit.  My job is bridging the gap between actual tech and the world who thinks they know tech.  I'm paid handsomely to bridge this gap.  Clearly the guy bridging your gap should be paid more since he has you super convinced.  Kudos to him.

OUCH. I'll step in here in Purge's defense. The truth is we don't know exactly how the "cloud" will affect the Xbox One. The console isn't even out yet. So saying that it will do nothing more than Sony's current PS3 cloud is a bit premature, and I don't care how much you know about this technology, unless you work for the Microsoft team that is actually developing the technology then you don't know what they are planning or are capable of.

If they are capable of doing what Purge thinks then this could be a very cool thing.

 46 
 on: Today at 11:01:27 AM 
Started by PR_GMR - Last post by Turtle
Replaying this after finishing it, I think people's valid complaints about its shooting, and a lot of Naughty Dog's shooting being off or poor is valid.

However, I don't think the basic mechanics as planned and designed are poor, but as I've said before, it's the system that's the problem. They've hit the limit, and no amount of tricks can replicate things like solidly high FPS and control responsiveness. That's the biggest problem for people, and rightly so. Naughty Dog seems to always sacrifice those aspects for more fidelity in graphics and animation.

Give me next gen. Heck, budget to let Naughty Dog do the long porting process to being TLoU to PS4, or see any of these games on PC, and I think the problems people had with shooting would go away once they can simply push the stick in the direction they want to aim and see a reaction that doesn't take an unbearable half second to respond.

Of course, the odd sensitivity on the PS3's thumb sticks don't help.

 47 
 on: Today at 07:08:44 AM 
Started by Teggy - Last post by Harpua3
Yeah, this game is owning me. I want to go to bed, I NEED to go to bed, but I think I`m going to go sell virtual fruit and do a few other things for an hr or, likely, much more...

 :finger:ANIMAL CROSSING I HHLLOVE YOU!!!

 48 
 on: Today at 06:36:16 AM 
Started by Canuck - Last post by gellar

Quote from: wonderpug on Today at 05:38:08 AM

Quote from: Purge on Today at 04:58:42 AM

It's kinda the last thing I have to say on this (in this thread).

THANK YOU

Praise Jebus.

Look as a former MSFT employee via acquisition (from their first OMG CLOUD acquisition no less, in 2005), to a MSFT shareholder, to a veteran of the motherfucking modern intranets... I know my shit.  My job is bridging the gap between actual tech and the world who thinks they know tech.  I'm paid handsomely to bridge this gap.  Clearly the guy bridging your gap should be paid more since he has you super convinced.  Kudos to him.

 49 
 on: Today at 06:29:42 AM 
Started by metallicorphan - Last post by Isgrimnur
I've fallen asleep through NBC twice, once in the theater.  I don't care for what I've seen, didn't change my mind when the ex-gf was working her way through Kingdom Hearts.

And I honestly don't care for much of Burton's stuff to the point where I attempt to avoid it when I see he's attached.  My enjoyment of his stuff stops at Beetlejuice and his Batmans.  Sleepy Hollow was meh.

 50 
 on: Today at 06:28:30 AM 
Started by warning - Last post by Isgrimnur
Heard it from Mom when I was a kid.  Her family was from down 'Bama way.

Pages: 1 ... 3 4 [5] 6 7 ... 10
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.075 seconds with 17 queries. (Pretty URLs adds 0.028s, 1q)