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 31 
 on: February 19, 2017, 03:00:04 PM 
Started by Soulchilde - Last post by Caine
Due to birthday party goings-on, I had almost no time to play anything.  Just a smidge of Witcher 3, BF1 and Watchdogs 2 as a demonstration of the new PC's capabilities.  If I had more time, it would be getting deeper into the Witcher 3 on PC.  Got far on PS4 last year, but I wanted to play without the console's limitations and from the start on the hardest difficulty.

 32 
 on: February 19, 2017, 12:57:36 PM 
Started by EngineNo9 - Last post by Turtle
Yeah, I'm tired of the traditional base building, and while I understand why some want it, the way it's being readded is a waste of potential.

Base building is a vestigial, but pretty, organ for RTS games. It serves some gameplay functionality in that players pick and choose buildings to gain units abilities, and others can scout and potentially destroy them. But most developers use it as hoops through which players are forced to play sim city before actually fighting, and fighting on the tabletop is what 40K and many miniature games are about.

Bases too are misleading, as you really can take the same functionality and re-implement it as something that supports fighting in the field. As it stands, by the time the enemy is in your base enough to destroy a building to try and deny you something, you've lost.

 33 
 on: February 19, 2017, 05:23:27 AM 
Started by rittchard - Last post by Lordnine
I finally got into this tonight and so far I’m really digging it. It’s exactly the kind of RPG I love with tons of choices that seem to make a lot of difference. I was particularly surprised when my party member started to fear me and it turned out to be a good thing.

Maybe I just find the subject matter appealing but I’m also finding the writing much more engaging than Pillars of Eternity. In Pillars, I found my attention wandering at times while here, I have read and enjoyed pretty much every piece of lore the game has thrown at me.

 34 
 on: February 19, 2017, 12:26:41 AM 
Started by Soulchilde - Last post by Gratch

Quote from: Gratch on February 17, 2017, 03:57:08 PM

...unless something else grabs my attention.

Which, of course, it did.  Steam had Kingdoms of Amalur Complete on sale today, so I grabbed it.  I remember playing it when it came out and enjoying it, but never got around to finishing it.  Seems like it is worth another look, and I've been having far more fun with it than I expected.

 35 
 on: February 18, 2017, 11:11:59 PM 
Started by CeeKay - Last post by jztemple2

Quote from: EngineNo9 on February 18, 2017, 10:34:34 PM

I think this game needs it's own thread, this is going to get lost in this old FTL thread.

New thread started

 36 
 on: February 18, 2017, 11:10:49 PM 
Started by jztemple2 - Last post by jztemple2
As suggested by EngineNo9, starting a new thread to follow Into the Breach, a new game from the folks who brought you FTL- Faster Than Light.

Quote
About This Game
The remnants of human civilization are threatened by gigantic creatures breeding beneath the earth. You must control powerful mechs from the future to hold off this alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game from the makers of FTL.

Key Features:

    -Defend the Cities: Civilian buildings power your mechs. Defend them from the Vek and watch your fire!
    -Perfect Your Strategy: All enemy attacks are telegraphed in minimalistic, turn-based combat. Analyze your opponent's attack and come up with the perfect counter every turn.
    -Build the Ultimate Mech: Find powerful new weapons and unique pilots as you battle the Vek infestation across Corporate-Nation islands.
    - Another Chance: Failure is not an option. When you are defeated, send help back through time to save another timeline!


And more to look at:

Into the Breach Home Page

https://youtu.be/sJR1OpHNgzc Announcement Trailer

 37 
 on: February 18, 2017, 11:07:43 PM 
Started by rittchard - Last post by th'FOOL
It's a huge effort, and there are a few huge efforts that have to happen before it can get done. For instance this forum software needs to GO, and that's a HUGE thing to push it over to something new. We know exactly what we want to do, but time, money, and life have all gotten in the way for some time.

It WILL get done eventually. Dammit.

And to correct the record, the focus of the site has ALWAYS been about providing news, reviews, etc. It has been FAR more than just a financial burden for some time (if anything, the forums have been more of a financial burden than the front page for the better part of the last decade). From the staff's point of view, we love the forum and the community here, but our focus is on the rest of the site. At this point we probably interact more with the communities on Facebook and Twitter. <shrug>

It is very likely that the changes we have in mind may not find favor with some of the original GG/CG folks from way back. I remember when we rebranded to Gaming Trend some forum-goers still had us pegged as a console only site and turned their nose up at the notion of us expanding our coverage (or at least turned their nose up at talking PC games in these forums).

The bottom line is, we will keep on doing what we're doing, and we still want more integration into the forums and eventually that will happen. In the meantime, we'd love it if you guys read our work and talked about it, but no matter how hard it is now or how easy we try to make it, that's still up to all of you smile

 38 
 on: February 18, 2017, 10:46:17 PM 
Started by rittchard - Last post by EngineNo9
Haha, not a taboo topic, just one that has been talked about around here many times for the last several years.  (and probably even more times in private or the moderator forum).

Essentially, the forums and the front page grew from different audiences, for different purposes, and since there was nothing tying them together a small animosity developed on both sides of the equation.  The frontpage had been created and run from a source of voluntary love, being more of a financial burden than anything.  The forums grew largely from half of the audience from the old Gone Gold site when that closed down and GT was still Console Gold.

There are certainly things that could be done to cross pollinate, but in the past most small posts that come from front page contributors in bursts at times tend to annoy forumites because they don't follow standard forum etiquette of contributing more than just a link and not creating new threads when a discussion already exists in a dedicated thread. 

There is also often a backend change "just around the corner", coming with the next update, next forum software, next redesign, next plan, or whatever that will try to tie them together with forum logins being used on the front page and vice versa.  But I think it just never happens because it's a lot of work and there isn't enough dedicated time/money/people to do that sort of thing for what is currently two very divergent audiences.

In the end, it might be worth it in the end to benefit both sides, but there is nobody to drive it to completion.

 39 
 on: February 18, 2017, 10:34:34 PM 
Started by CeeKay - Last post by EngineNo9

Quote from: farley2k on February 10, 2017, 05:32:41 PM


I think this game needs it's own thread, this is going to get lost in this old FTL thread.

 40 
 on: February 18, 2017, 10:33:39 PM 
Started by EngineNo9 - Last post by EngineNo9

Quote from: Blackjack on February 18, 2017, 03:06:30 PM

I've wishlisted this for eons even though I'm essentially retired from RTS gaming.

I bought this discounted Company of Heroes pack on Steam a while back and just couldn't get back into it at all, despite it being maybe my favorite game of 2006. I tried getting back into Starcraft II some years ago, but I dunno. The whole resource gathering, base-building, unit rush blah blah feels old and tired to me now. Or I'm just too old and tired for this genre anymore, the whole unit/base micromanagement thing.

I love everything Warhammer though, so of course I still hope this might reinvigorate my interest in the genre.  icon_smile

I haven't been paying too much close attention to which direction this game is going, but DoW2 had very little in the base-building traditional RTS stuff.  It was much more of a tactical squad game than the first Dawn of War.

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