June 03, 2015, 07:52:23 PM *
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 on: Today at 01:26:16 PM 
Started by Soulchilde - Last post by farley2k
Not horrible but the graphics don't blow me away.  Of course it is the world/quests that make a good Fallout game but still it just looks....fine.

 on: Today at 01:21:57 PM 
Started by Soulchilde - Last post by Soulchilde
Confirmed   website went live for some early

 on: Today at 12:55:30 PM 
Started by Blackjack - Last post by Turtle
I'm pretty sure this was prompted by all the quality issues as of late, which directly affect steam's image due to the crappy nonexistant return policy they had already. When a shitstorm of a game hit, they had to handle everything manually with all the news sites picking up stories of Steam manually involved in refunding people.

Combine that with Origin's return policy, GoG and Humblebundle's advancement, meant it was time.

 on: Today at 12:29:09 PM 
Started by Greg Wak - Last post by Greg Wak
I have a Z87 plus MB with 4 memory slots. I have 2 filled with 4GB sticks. I'm thinking of adding some. I can't find any PC3 with the exact 8-8-8-24 timmings. Do I have to match up exactly? I am using dual channel but this would be another channel. Also, do I have to stick with 4X4 or could I do 8X8 in the empty channel?

 on: Today at 11:58:52 AM 
Started by Blackjack - Last post by Bullwinkle
My biggest gripe about Steam in the old days was their refund policy, or lack thereof.  It wasn't just that they wouldn't give you one if you bought something right before a sale, it's that they were so goddamned arrogant about it.  I went a long time not using Steam for that reason. 

Frankly, this is amazing to me.

 on: Today at 11:04:19 AM 
Started by Gratch - Last post by Dante Rising

Quote from: Gratch on June 02, 2015, 02:17:38 PM

FF Type 0 is coming to PC. 

Will be interested to see if they are able to do anything to bump up the visuals.  This was originally a PSP game, after all.  And with all these FF games coming to PC, where's my remake of FF XII dammit?

Amen. With FFX HD selling better than expected, I hope it is in the pipeline. I own FFXII, but never played it yet.

 on: Today at 04:41:37 AM 
Started by Knightshade Dragon - Last post by Zinfan

Quote from: SkyLander on June 02, 2015, 05:45:20 AM

You at least need a truck and a license plate for your truck that says "Truck" on it.


And truck nutz too.

 on: Today at 04:35:58 AM 
Started by Blackjack - Last post by Turtle
This is only due to competition, and that's a good thing for us consumers.

It also means that Valve is forced to spend some of those billions on hiring a proper amount of customer support for their service.

Steam is already hit by a glut of releases, these blanket return policies that track hours played is a good use of digital distribution accounts.

 on: Today at 04:05:42 AM 
Started by Blackjack - Last post by EngineNo9
This portion in specific is nice to see:

We do not consider it abuse to request a refund on a title that was purchased just before a sale and then immediately rebuying that title for the sale price.

Though I assume it still follows the same 14 day/2 hour policy, which might not work well since I would tend to play a new game more than 2 hours in the first few days.

 on: Today at 03:26:38 AM 
Started by Caine - Last post by Blackjack
IGN's promised next part, though the "Why X-COM 2 Had to be a PC-Only Game" answer isn't promised until Friday.

XCOM 2: Welcoming Our New Alien Overlords
Firaxis isn’t going into detail about its new version of XCOM’s strategy layer just yet, other than to say that territory control will be important. From what we see in the trailer, in which the Avenger flies out of the canyon where it was concealed and off to parts unknown, we can surmise that it will move from region to region as XCOM attacks vulnerable alien targets in hit-and-run strikes. “The idea is that you’re inspiring people by actually taking the fight to the aliens and their New World Order,” Solomon hinted.
First of all, we have a new team of battle-hardened XCOM soldier classes that are similar to Enemy Unknown’s, but distinct. The Sharpshooter shares a lot of DNA with EU’s Sniper, but can also specialize in using a pistol as a primary weapon instead of a last resort. The Ranger is the evolution of the Assault class, still specializing in close combat with shotguns and the like, but now comes equipped with XCOM’s first lethal melee weapon: a machete-like blade. The Grenadier? He (or she) blows things up, much like the Heavy.

The Specialist replaces Support, and uses a hovering drone called a Gremlin both in combat to stun enemies and buff allies, and out of combat to pull off tricks like long-range hacking. There’s also a fifth mystery class that Firaxis is saving for reveal closer to launch.
With Firaxis’ new system, we’ll see maps drastically change each time we encounter them, drawing from a large pool of components like buildings, roads, and different types of terrain to create battlefields that look good, are more destructible than ever (including by fire that spreads, acid that melts through floors, and exploding barrels), and offer well-placed cover. And, because the maps are procedurally generated, the AI has been made more procedural to allow aliens to navigate and fight on them. All of this together has the potential to extend XCOM 2’s replayability dramatically, and to make each of our experiences unique. “That’s the thing that I’m personally very excited about,” Solomon said. “When you have those moments, and you’re like, ‘This would have never, ever happened in Enemy Unknown.’ That’s what we’re going for.”
Well I could paste in the whole thing, you should read it instead.  icon_smile

Squads are still limited to 4-6, so old school fans griping about that being too small will continue to gripe.  *Fist Shaking*

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