Quote from: EngineNo9 on May 24, 2016, 08:09:13 PM
So this launched today. Anybody picking it up?
I had a special voucher from Green Man Gaming that took 27% off the price, so I decided to give it a go. I started a "short" Dwarven campaign because they're ranked as an Easy Start and the Total War games are filled with mechanics I don't really understand.
So far I've won a few tutorial battles, recruited a second Lord who can act as a general for his own army, and found some unique magical gear to enhance my Lords' attributes. My special helmet, for example, gives a hefty bonus against Fire damage and a nice boost to his Leadership skill in combat. I also won my first Quest Battle in a huge underground cavern where retreat was impossible and I still got all my units out to resupply.
Dwarves start out with access to Quarrellers for ranged attacks, Axemen for melee fighting, and Miners for...more melee fighting. They're cheaper to recruit, so I think they might be the equivalent of a Peasant brigade from the earlier Total War games. My leader also has a battery of catapults with him that really mess up enemy forces, so the orcs have needed to close distance at maximum speed to avoid getting bouldered to death. I also like the fact that Dwarves don't cast magic spells -- it's one less mechanic to learn while figuring out the basics of provincial management.
I don't yet have a good enough sense of the economy or enemy AI to comment on those things, but at least in the fights I've seen so far, the enemy will fan out to attack your flanks and charge in if you don't maneuver defenders to intercept them. First impressions are pretty solid.
The world map and units are nicely detailed and the game runs great at Ultra settings, but the lighting seems really flat.
A few things I don't understand yet:
- a pop-up informed me that I've acquired a retinue guy who will increase empire-wide research speed by 10%. It suggested I could assign him to one of my leaders, but I haven't found where to do that yet.
- I also acquired a Hero by winning a Quest Battle. Heroes can act independently on the strategic map or be attached to a military unit to enhance their capabilities, but I haven't had time to experiment with his skill set yet.
- An Orc Hero tried several times to hinder the progress of my armies. He failed every time, but although I could see his position on the strategic map, I wasn't able to attack him directly. It's possible I needed a Hero of my own to chase him off, but he seems to have left of his own accord.
My first impression is: if you like the idea of the Total War games but haven't felt up to educating yourself on ideological gradients driving the power struggle feudal Japan, Warhammer might be right up your alley. "We're Dwarves. We don't like Orks. Kill the Orks!" Sure, man: works for me!