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 31 
 on: September 20, 2014, 07:53:27 PM 
Started by Caine - Last post by Turtle
Considering that MGS games are all 90% cutscene, sometimes literally. You might want to look elsewhere.

That said, Ground Zeroes, while short, was actually pretty promising. It really was quite open and they change up the formula nicely, while still staying somewhat true. It's almost a better splinter cell game than the latest splinter cells have been, on an open base to boot.

There's aspects that make things easier or harder for the kind of gamer you are, and you can turn them off or choose not to use them. Tagging enemies far cry style is in, and you'll see them wherever they are through walls. However if you get spotted, you get reflex time where time slows down and you can pop off a headshot.

When the full game comes out, I'll probably play with all the helpers on since it just heightens the idea that Big Boss was a bad ass.

 32 
 on: September 20, 2014, 07:34:46 PM 
Started by metallicorphan - Last post by Mystic95Z
Where did you see that? I did get DC'd a bit ago and cant sign back in now.

 33 
 on: September 20, 2014, 07:30:32 PM 
Started by metallicorphan - Last post by Teggy
Some asses are ddosing cod and destiny.

 34 
 on: September 20, 2014, 07:10:16 PM 
Started by forgeforsaken - Last post by Blackjack
I tracked down a video mentioned on official Gauntlet Twitter feed that finally gives at least a peek at the mouse/keyboard controls, and got a screen capture of it. It's gonna be challenging with Wizard cause you're effectively clacking keys 1, 2 and 3 in various combinations to use his 9 spells. Elf should be simplest to use, more like Robotron or something.  icon_smile


Quote
CONTROL SCHEME, text-wise:

MOVE = W, A, S, D

USE POTION= SPACEBAR

BUY/RESURRECT = E key
=============

WARRIOR ACTIONS:
SLASH = Tap LMB (Left Mouse Button)
CLEAVE = TAP LMB 3X
WHIRLWIND = HOLD LMB

CHARGE/BASH/RIDE BIG MONSTER = RMB
===============

ELF ACTIONS:
SHOOT = Tap LMB
CHARGED SHOT = Hold LMB

TUMBLE/VAULT = RMB
*The Control Scheme menu glimpsed didn't list anything for Elf dropping bombs.
No, I don't know what "Ride Big Monster" refers to either, sounds fun doesn't it?  icon_twisted

Some of these have cooldowns so you can't just whirlwind 100% of the time.
================

Finally saw a screenshot of an online session lobby. Has button to invite Steam friends into a game; Private (invited Steam friends only), or Public (anyone can join) options; and a kick button.

 35 
 on: September 20, 2014, 05:47:46 PM 
Started by CeeKay - Last post by Caine
09/20/14



Bundle - $4.99 Metacritic score - N/A

Fallout 1 - $2.49 - Metacritic 89
Fallout 2 - $2.49 - Metacritic 86
Fallot Tactics - $2.49 - Metacritic 82

 36 
 on: September 20, 2014, 05:12:48 PM 
Started by Caine - Last post by EngineNo9
Aw man, it sucked coming into this thread and seeing metallicorphan posting all over it and then realizing it was all old.   icon_frown

Anyway, from what I hear this is supposed to be a very non-standard Metal Gear Solid game, right?  More of an open world, tackle-it-how-you-want sort of deal? 

Is there any hope of this being a fun stealth game for somebody like me who reeeeeeeeeeeeally couldn't give a shit about the story and cutscenes in an MGS game?  (and in fact finds those elements to be a huge turn off)

 37 
 on: September 20, 2014, 05:06:44 PM 
Started by CeeKay - Last post by Blackjack
Energy Weapons are back in finally.  icon_cool Didn't think to put any points in it as I thought it would be a late game thing.
Kind of gobbling on the Action Points. They were removed from the builds before I started playing so I can't give any insight on how they work.

btw, Destructor mentioned to me a cool collection of custom portraits you can use (a common complaint was not having more available in the game):

Wasteland 2 Portraits:
https://imgur.com/a/QYyax#32

I mostly just went with the button that takes a shot of your created character. I did find I could create a Native American type that matched one of the build-in custom portraits pretty well.  icon_smile

 38 
 on: September 20, 2014, 05:05:35 PM 
Started by Canuck - Last post by Lee

Quote from: Isgrimnur on September 20, 2014, 04:26:49 PM

Sales people are there to sell.  They are not technically trained enough to walk most people through anything more complicated than an out of the box setup.  Nor do they get enough practice.  relying on a store sales rep to walk you through a backup is like asking a car salesman why your engine is making a funny noise.

While I sort of agree, product knowledge is the difference from a good salesmen and a bad one. Apple reps aren't always great, but if she would have went there they would have done more to help her. I don't think its too much to ask for a Verizon guy to know how to properly set up a iPhone or Android. She left the store thrilled, telling how the "great" salesman was very helpful and even sold her a $20 screen protector with a lifetime guarantee and insurance (which I told her to cancel). An hour later she wished she never bought the phone. Part of that falls on Apple to better educate people, but I think most users are just clueless.

 39 
 on: September 20, 2014, 04:50:11 PM 
Started by CeeKay - Last post by Blackjack

Quote from: TiLT on September 19, 2014, 10:48:37 PM

Quote from: Blackjack on September 19, 2014, 05:30:43 PM

-Certain types of ammo, esp. in early going, seemed awfully scarce. Even once I reached vendors that had it, if I ran out of the ammo during a mission, certain weapon types' ammo was just too scarce to find anything outside of vendors. So I'd end up with, say, a sniper who could never actually snipe. I got the impression this was getting tweaked but certain weapon types will still be generally tough to find ammo for.

Scarce ammo is a central part of the Wasteland experience, to a much, much larger degree than the Fallout games. In Wasteland 1, deciding to use full auto on a weapon was an act of desperation with potentially huge consequences, as ammo was a finite resource that was hard to find in the first place.
fwiw, i've had little or no low ammo issues with the release build of the game. I did remember to grab the 1st shovel at the intro and dig any time I see a pile. Just seems like this build is more generous with the ammo drops and stashes now, so I'm happy.  icon_smile

A few quality of life improvements I noticed (or maybe I just didn't use these during Early Access):
-Distribute to All button on loot pickup will attempt to divvy up items in a way that makes sense. So if you pick up 5 types of ammo, it'll attempt to make sure those all go to a squad member with the proper equipment.
-If you mouse hover over the points scale of a skill you're considering, the pop-up lists any members in your group (companions included) who already have that skill, and what their level is. Really helpful in avoiding redundancies unless you want to (e.g., having two medic types is a good thing imho).

The inventory UI is what it is. Many of us made suggestions the last few months, some were addressed, some not. Once I played it a while everything became 2nd nature. I prefer it's group inventory handling over that Halfway game that I've yakked about, but think it could've handled a few things better in terms of reloading and passing items at the vendors. I can't defend it, it's just not a deal breaker when I enjoy the overall game so much.

One thing I hounded the devs to put in -- put a compass in so we know what the heck direction we're moving our squad -- got in. Now it has both a compass that shows you what direction your camera view is facing on the main screen, and also on the overhead map (M key). The builds I initially had no such map or compass directions -- was utterly maddening. So I'm glad they listened to our feedback on that, at the least.  icon_smile

Some of us pushed for an RTS-like ability on the overhead map to click once on a far distance to get there. The idea being that on some huge areas once you've cleared to the end, there's an awful drudgerous "click to move" over and over to return to the entrance. That didn't get in, and some of us thought it would be a nice 'quality of life improvement' type thing.

 40 
 on: September 20, 2014, 04:26:49 PM 
Started by Canuck - Last post by Isgrimnur
Sales people are there to sell.  They are not technically trained enough to walk most people through anything more complicated than an out of the box setup.  Nor do they get enough practice.  relying on a store sales rep to walk you through a backup is like asking a car salesman why your engine is making a funny noise.

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