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 21 
 on: August 27, 2016, 03:16:16 PM 
Started by Ridah - Last post by Bullwinkle

Quote from: Arclight on August 27, 2016, 04:36:11 AM

He said there were parts of the game in the completed version that weren't. That's not dreaming, that's lying. Straight up, he knew what he was saying.

Show me.

All I've seen him talking about is all of the stuff "You'll be able to do..." which is exactly the kind of thing Molyneux was doing.   The most memorable example for many is the acorn thing.  For the original Fable, he said you'd be able to knock an acorn off of a tree, plant it and come back years later to see a tree.  This turned out to be patently false (at least until Fable II, when there was a mission called "the Golden Acorn").  However, I'm certain that Molyneux was not trying to pull the wool over the gaming public's eyes and say blatantly false things to get people to buy his game, but that he fully intended the acorn thing to be something you could do before somewhere down the line, someone said, "Um, Peter..." and he discovered that it was either impossible to code or was told that with the deadline, you can either have this acorn thing or the character can have arms.

Everything I've seen from the No Man's Sky guy seems to be the same.  He's overly enthusiastic about what he wants to do without thinking through about what's going to make it into the final release.  Hell, he may still be hoping to add all of this stuff in future patches.  Things are cut from game releases at the last minute because they're not quite as ready as the designers hoped they would be.  Many designers and studios learn to not talk about all of this stuff for just this reason, but that hasn't happened here.

Even that quote about being blown away by the people meeting already shows that he's got nothing but enthusiasm for the game, but it blew up in his face.  It could be he finally got the message that he needed to stop talking.  Or, more likely, he needed to focus on patching the game like crazy.  There have been three already and talk about more.

I'm not trying to say it's not disappointing or frustrating that the game isn't quite the promised land we were, er, promised.  And I get that some folks are mad and need someone to blame.  I'm just saying that I don't think the blame should be on Murray for "lying" because it doesn't seem to apply.  And, as I mentioned earlier, if legal action gets taken (even if it fails, which is likely), it's going to put a clamp down on creativity.  Not just on Murray, but other dreamers, too.

 22 
 on: August 27, 2016, 07:15:14 AM 
Started by Ridah - Last post by TiLT

Quote from: EngineNo9 on August 27, 2016, 12:12:47 AM

And now it appears as if there is a limited number of discoveries you can make before it starts overwriting the old ones.  Cripes.

Don't just jump on the rumor wagon based on anecdotal evidence. The person who started this rumor wasn't connected to the servers when he discovered the systems he later lost, and many others weren't either because the servers were unstable for the first few days.

 23 
 on: August 27, 2016, 04:36:11 AM 
Started by Ridah - Last post by Arclight
He said there were parts of the game in the completed version that weren't. That's not dreaming, that's lying. Straight up, he knew what he was saying.

 24 
 on: August 27, 2016, 02:53:31 AM 
Started by Ridah - Last post by Victoria Raverna

Quote from: Bullwinkle on August 27, 2016, 02:13:08 AM

I don't think he was lying.  I think he was overenthusiastic.  He's not a charlatan, he just didn't know when to stop promising things without knowing if they could be delivered.

I feel the same about Peter Molyneux, except he never learned the lesson, and we just had to learn to take pretty much anything he said with a grain of salt.

But such is the world of video game creation.  It's not really an actionable offense. Nor should it be.  The second we punish these guys for dreaming, even if they're doing it out loud when they shouldn't, we tell them and anyone else to stop dreaming, and that's when what little creativity which remains in the field will die.

Liar or not,  even after the game released and two people arrived to the same location and can't see each others, he didn't come clean and say that there is no multiplayer code to let people see each other. Instead he wrote:

Two players finding each other on a stream in the first day - that has blown my mind.

We added a 'scan for other players' in the Galaxy Map to try to encourage this happening. We wanted this to happen - but the first day?

We want people to be aware they are in a shared universe. We added online features, and some Easter Eggs to create cool moments.

We hope to see those happening... but too many of you are playing right now. More than we could have predicted.

---

Those are what he posted after PS4 release and before PC. He kept misleading until the PC release. After that he went quiet.




 25 
 on: August 27, 2016, 02:13:08 AM 
Started by Ridah - Last post by Bullwinkle
I don't think he was lying.  I think he was overenthusiastic.  He's not a charlatan, he just didn't know when to stop promising things without knowing if they could be delivered.

I feel the same about Peter Molyneux, except he never learned the lesson, and we just had to learn to take pretty much anything he said with a grain of salt.

But such is the world of video game creation.  It's not really an actionable offense. Nor should it be.  The second we punish these guys for dreaming, even if they're doing it out loud when they shouldn't, we tell them and anyone else to stop dreaming, and that's when what little creativity which remains in the field will die.

 26 
 on: August 27, 2016, 02:06:59 AM 
Started by Ridah - Last post by Arclight
Has there been any kind of developer response to all of the negativity?

I want to like the game, I think there is potential. But its almost totally unrealized. After a couple of hours, you've had just about enough of work without reward. There is just nothing to get excited about  in the game-play. No anticipation, no real goals other than, "one more planet". No rewards for what you're doing. You're doing, for the sake of doing. And that gets old fast.
All the video's I've seen with the developer lying about the game, and yet I can't believe Steam wouldn't take some kind of action. They should.

 27 
 on: August 27, 2016, 01:39:02 AM 
Started by CeeKay - Last post by Caine
08/26/16
Release Date: Jun 4, 2015



50% off. Sale price $6.49
Metacritic score - 82 Critic 83 User
Recent Steam user score -  97% positive in 250 reviews
Overall Steam user score -  95% positive in 5,743 reviews

 28 
 on: August 27, 2016, 01:32:31 AM 
Started by Ridah - Last post by Victoria Raverna

Quote from: EngineNo9 on August 27, 2016, 12:12:47 AM

And now it appears as if there is a limited number of discoveries you can make before it starts overwriting the old ones.  Cripes.

They need to purge old discoveries because with quintrillions of planets, the storage cost is going to be super high to be able to store all discoveries permanently.

But still it is surprising they only last two weeks. I thought they'll purge old discoveries from 6 months ago which is reasonable. Two weeks is probably too soon unless the developers count on people not playing more than two weeks or never return to the place they were in more than 2 weeks ago.

 29 
 on: August 27, 2016, 12:14:03 AM 
Started by Soulchilde - Last post by forgeforsaken
Mostly the Nioh beta.

 30 
 on: August 27, 2016, 12:12:47 AM 
Started by Ridah - Last post by EngineNo9
And now it appears as if there is a limited number of discoveries you can make before it starts overwriting the old ones.  Cripes.

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