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 on: September 28, 2016, 08:17:18 PM 
Started by CeeKay - Last post by Lordnine

Quote from: Blackjack on September 28, 2016, 05:22:17 PM

a new update in public beta on Steam now adds 60 frames per second
Good on them.  I love to see developers who take criticism to heart and try to improve their product.  Will probably pick this up now.

 on: September 28, 2016, 08:16:58 PM 
Started by EngineNo9 - Last post by coopasonic

Quote from: gellar on September 28, 2016, 04:50:25 PM

Been playing this a bit since Monday night. Feel free to add me. XBL is TehGellar

Your drivatar kicked my ass in the longest race I have encountered driving a Lamborghini Centenario. I am pretty sure if you just started playing you don't actually have that car, but I'm going to want revenge. The race was a map of the entire continent. It took about 10 minutes driving between 200 and 255 mph in my newly acquired S2 998 Ferrari Laferrari. That was freaking nail-baiting.

I hit level 99 last night. I've maxed out all of the festivals (25 million fans to max it out and you stop getting fans at that point). I still have one driver on my lineup that is a level 1, but another that is level 72. I got a message last night that I took part in 115 races over the past day and earned... 10k credits. That seems low.

I'm still playing because... well, it's still fun.

 on: September 28, 2016, 08:10:14 PM 
Started by Blackjack - Last post by TiLT
I'm in, of course. Hoping they bring back Mark Morgan.

 on: September 28, 2016, 08:08:16 PM 
Started by Blackjack - Last post by Lordnine
Wasteland 2 was my game of the year when it came out so I am all for another one.  What is the deal with using Fig though?

 on: September 28, 2016, 06:16:00 PM 
Started by Ridah - Last post by Gratch
NMS is officially being investigated for false advertising in the UK.  Hoo boy.

The UK’s Advertising Standards Authority is investigating No Man’s Sky. An RPS source filed complaints to the ASA regarding the trailers and screenshots used to sell No Man’s Sky on Steam, arguing that they are unrepresentative of the product being sold. That source – and the ASA have confirmed to us – that the regulator agrees and has contacted both Valve and No Man’s Sky developers Hello Games for their response.

Seems this could have some fairly far-reaching influence on the industry as a whole.

 on: September 28, 2016, 05:47:39 PM 
Started by Blackjack - Last post by Blackjack
*Now with co-op multiplayer...

*Crowd-funding launches on Fig Oct. 5.

Press release pablum:
What is Wasteland 3?

  • A party-based role-playing game, with a renewed focus on our trademark complex story reactivity and strategic combat.
    By including vehicles, environmental dangers, and a revamped, more fluid action system, we are evolving on Wasteland 2's deep tactical turn-based combat and unique encounter design.
  • Play by yourself or with a friend in story-driven synchronous or asynchronous multiplayer. Choices open up (or close off) mission opportunities, areas to explore, story arcs, and tons of other content.
  • Your Ranger Base is a core part of the experience. As you help the local people and improve your Ranger Base, quests and narrative will force you to make decisions on how to lead.
  • The game will be set in the savage lands of frozen Colorado, where survival is difficult and a happy ending is never guaranteed. Players will face difficult moral choices and make sacrifices that will change the game world.
  • Wasteland 3 will feature a deep and engaging story utilizing a newly-revamped dialog tree system from the celebrated writers of Torment: Tides of Numenera

Simultaneously releasing to Windows, Mac, Linux, PlayStation 4 and Xbox One

Explore a New Frozen Wasteland

You start the game as the sole survivor of Team November, a Ranger squad dispatched to the icy Colorado wastes. This is a land of buried secrets, lost technology, fearsome lunatics, and deadly factions. No one here has ever heard of the Desert Rangers. Your reputation is yours to build from scratch, and your choices may save this land or doom it. With a renewed focus on macro-reactivity, you’ll be picking between warring factions, deciding whether locations are destroyed or saved, and other far reaching decisions that have a marked impact on the shape of your world.

Bring a Friend

For the first time in the history of the Wasteland franchise, you will be able to take a friend with you on your journey into the post-apocalyptic wastes! Wasteland 3 opens up the possibility to play through the campaign with a friend; both of you controlling your own squad of Rangers.

The core of Wasteland 3 will still be a rich single-player experience. If you play with a friend while both online together, you’ll be able to share many missions, and join up to hit key story beats, but you can also split up and cover more ground. Once a game is started, you can play Wasteland 3 while your friend is offline, and do a lot of missions without them. Be aware, however, that the actions you take while your friend is off-line are not without consequence!

By making the decision to include multiplayer early on in the process, we will be able to design a game that is true to the core principles of the Wasteland franchise and our studio. Wasteland 3 can be played as an offline, single-player game, and is built from the ground up with a focus on story and reactivity that makes no sacrifices to the multiplayer experience. At the same time, co-op players will enjoy working together to change Wasteland 3’s highly reactive world… or finding ways to destroy what their friend has worked to accomplish.

Expanding on Wasteland 2 Designs

Our strategic turn-based combat is core to the Wasteland experience. Wasteland 2’s rangers could use cover, flank their enemies, and attack from rooftops with deadly precision and horrific status effects. Wasteland 3 will build and polish this existing system while adding a new feature: team-focused abilities. Your rangers will have an arsenal of combat skills with special tactical effects, usually focused around weakening the enemy while protecting their squads.

Another big change this time around will be the addition of vehicles. Your ranger will use your upgradeable vehicle for travel, storing essential goods, exploration, and survival. Gear up your vehicle well enough, and you’ll be able to use it for moveable cover in combat, or – if you’ve installed a turret – deal with fools crazy enough to tangle with the Desert Rangers.

Finally, the Ranger base is a key location in all the Wasteland games, and Wasteland 3 will be no different. This time the experience will be much more involved, as you are setting up and reinforcing a brand new Ranger base to survive and even thrive in the hostile snowscapes of Colorado. Rather than the base being primarily a place to pick up new missions and replacement squad mates, we’re expanding it so that it is a full base of operations, allowing you to gather materials, do research, reach out to factions over the radio, try to set up supply lines and trade routes, and more!

A Brand New Atmospheric Experience

Looking around at the rich possibilities of our setting, it struck us how often we do return to the desolate dry desert and ruined cities. We still think that’s a great core setting, but it is also more limiting when in reality the world after mankind can encompass many different settings, from overgrown wilderness thriving on former cities (something we explored more in Wasteland 2) to the remnants of mankind trying to survive in a hostile, frozen landscape. More than anything, a solitary building or town amidst an unblemished field of snow emphasizes an overwhelming sense of isolation that is key to the post-apocalyptic story. It is this rarely found setting and aesthetic that we want to explore in Wasteland 3.

As part of our improved presentation, we’re updating the way dialog is built and presented. Wasteland 3 will feature a complex dialogue based on the ideology behind Torment: Tides of Numenera’s branching system. Players will choose lines of dialogue that lead them through branching conversations. Choosing certain skills for your character may spell the different between success or catastrophe. And last but not least, in key conversations the camera will pan in to show a closer shot of person you’re talking to.

We’re very fortunate to have concept artist, Andrée Wallin of Wasteland 2 and Star Wars: The Force Awakens once again on hand to help us establish the look of this game, providing key art pieces that we’ll be used for inspiration and reference throughout the game’s development.

Additionally, we’ve been working closely with Christopher and Nic Bischoff of Brotherhood Games, the team behind the widely celebrated STASIS and Cayne isometric adventure games. In fact, they’re responsible for the beautiful prototype screenshots and video you’ve seen so far![/size]

This is where a cynic would warn you to wait for the inevitable Director's Cut release.  Roll Eyes

I had something of a great time with Wasteland 2, but my character builds that were effective in Arizona were ill-suited to the 2nd half of the campaign in Los Angeles. My guys were constantly eviscerated there, and I never got it figured out. So to this day I feel like I played half of a good game.  disgust icon_redface

 on: September 28, 2016, 05:22:17 PM 
Started by CeeKay - Last post by Blackjack
Engine No 9 pointed out to me yesterday that a new update in public beta on Steam now both adds 60 frames per second (original release was locked to 30fps as I understand it, which was a deal breaker for some); and a new "Newcomer" mode with limited achievements for new players or, ah, sucky players like me who want a "less intense" experience.  icon_smile

You do have to start a new game in order to choose Newcomer difficulty. Other difficulties are Standard, and a tougher difficulty that unlocks if you complete the game on Standard.
Many moons ago, shortly after launch, we stated that a 60 fps conversion of the game was no small task; it would take a large pile of months and much effort to implement, if it was even achievable at all.

Now we can proudly present our latest update and say it has absolutely been worth the work.

It's still in our BETA branch and Windows only at the moment; we want to test a bit further before pushing to our main branch and other platforms.

To opt in right now:
1) Right click on Hyper Light Drifter in your Steam Library
2) Click on "Properties"
3) Click on the "BETAS" tab
4) Click the drop down menu and select "next_update"
5) Click the "close" button and your game should start updating immediately

*Note: There is a toggle in the options menu that allows you to switch between 60 and 30 fps in case it causes performance issues on your system. You can also revert back to the default branch.

This conversion was indeed a massive task to undertake: we worked through over 115 thousand lines of code the past several months in order to make this happen, manually changing timings of each object and enemy, fixing the dozens upon dozens of little problems that arose when changing frame timing, optimizing the game and testing the bits out of it internally.

Boss Rush + Newcomer
As no small aside, in addition to the frame rate boost, we have a Boss Rush mode with new achievements! It can be unlocked after you beat the game in the standard mode.

We also have a "Newcomer" mode for folks looking for a less intense challenge. It will have a limited set of achievements in it, so players will have to beat the game on the standard mode in order to get everything.
You do have to opt into the public beta build on Steam, it's not been added to the "main" release yet. Guess the sucky thing is I'd have to replay huge portions of the game to get back to the two bosses (North and West) I'm stuck on, and I really have no way of knowing if this Newcomer mode will help me finally complete those or not.

Game's also on sale for about $6 off or so, but this is the wrong thread to discuss that, right?   icon_smile

 on: September 28, 2016, 04:50:25 PM 
Started by EngineNo9 - Last post by gellar
Been playing this a bit since Monday night. Feel free to add me. XBL is TehGellar

 on: September 28, 2016, 03:59:39 PM 
Started by farley2k - Last post by farley2k
Fourth Trailer for 'Fantastic Beasts and Where to Find Them'

 on: September 28, 2016, 04:42:02 AM 
Started by wonderpug - Last post by Harpua3

Quote from: leo8877 on September 26, 2016, 06:13:31 PM

Quote from: Harpua3 on September 25, 2016, 10:32:52 PM

I just grabbed this on PS4, it's fucking awesome!

I agree, not sure why I waited.  I played the free weekend a couple weeks back and got hooked and ended up buying it then.

You on PS4? Who is!?!

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