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 on: October 20, 2014, 10:51:27 PM 
Started by Caine - Last post by Ridah

Quote from: Gratch on October 20, 2014, 03:37:33 AM

Debating whether to bite on Dreamfall Chapters now, or wait until it's finished.  I really want to play, but I'm afraid I'll forget major plot points if there is a significant gap between installments.  I really want to wait, but my love of that series may just win out.

I was going to do the same thing but it's probably healthier for the game (in a financial sense) if we pay up front as it'll help fund the rest of the episodes. So, I'll be buying it this week.

 on: October 20, 2014, 10:21:45 PM 
Started by Lee - Last post by Lee
Some of the ad pricing I have seen for some of the more popular Apple/tech podcasts is about $3700 an ad. These are generally 2-3 minutes, very personalized ads by the hosts. I would think something like This American Life does a lot better.

Distribution and hosting is free unless you use something like Stitcher, or pay someone to edit and finds ads.

 on: October 20, 2014, 10:06:17 PM 
Started by naednek - Last post by naednek

Quote from: Teggy on October 20, 2014, 09:10:13 PM

I don't understand how Dallas lost to SF at this point.

Either Rod Marinelli is some kind of miracle worker or the Cowboys D is going to come crashing down to earth at some point.

You should thank SF for the wakeup call.

 on: October 20, 2014, 10:05:51 PM 
Started by naednek - Last post by naednek

Quote from: leo8877 on October 20, 2014, 08:25:34 PM

Quote from: naednek on October 20, 2014, 08:19:03 PM

not much to say, when knowing your team had no chance to win this one.  Too many key players missing

I'm not sure it would have mattered if everyone was back.

I agree, but it wouldn't have been a blow out.

 on: October 20, 2014, 09:58:25 PM 
Started by CeeKay - Last post by jztemple2
And the game is now officially released! Here is the Steam announcement, excerpted below:

It’s been one year since we’ve entered Early Access on Steam, one and a half since we began crowdfunding. One and a half years of constant updates, great feedback from the players and two-way communication with you guys.

And we’ve taken the process to completion - Door Kickers moves on from Early Access.

For those that actually play each version, what’s new? The Campaign is IN. You have 3 campaigns now, with more to come! We’ve also changed the way Single Missions count now - troopers deaths are no longer saved in those. Think of Single Missions as your proving ground, where you try to beat your own performance, and campaigns as your real job - do the objectives and keep the troopers alive. Can you handle that? Maybe also in Iron Man Mode?

Another new and long in-coming feature are multi-layer maps. You can go up and down, exploring some new and old locations in a new way.

There’s also a new scenario type - Dope Raid - which tasks you not only with securing the suspects, but also capturing evidence before it gets trashed. And it will get trashed, unless you move swift and to the point.
And no, you cannot shoot everyone.

One last thing… this vesion will reset all your stats and mission completion. So why are you still reading this, get back to 3-staring everything!

What else is New or Changed since last version of Door Kickers:
New Features:
- Random killhouse generator + over 90 new random house layouts.
- Over 50 new maps (in campaign, single and random combined).
- New door types: grating doors / padlocked doors.
- New item: Bolt Cutter. Useful for cutting down padlocks.
- New item: Breaching Kit
- Silenced handguns. You asked for them, you got them.
- Can copy/paste/default equipment for each class.
- Improved loading time.
- Enemies start with their weapons lowered, until alerted.
- New music.
- Loading screens with tips&tricks. Can be disabled in options menu.
- Improved path-editing when multiple paths are over-imposed: press SHIFT for locking on a single path.
- Added stretch-to-fit video option (for monitors that are not 16:9).
- Separate volume option for for ambient sounds.
- Improved weapon/trooper stats to better account for their performances.
- Added "reset progress" option.
- Countless other small changes, tweaks and overall improvements.

 Played a few minutes and everything looks nice, no obvious problems. Modders actually got the new version several days ago so they could update their mods; the Red Panda mods are IMHO particularly awesome and add a lot of new variety to the game.

 on: October 20, 2014, 09:44:47 PM 
Started by Ridah - Last post by Turtle
Thanks for that recommendation, saved it for later.

My 4 year old 24" 1920x1200 screen has served me well over the years, and cost a lot. However, it's already died once on me, and the image quality is starting to get bad. When it goes, I'll replace it with a bigger screen.

 on: October 20, 2014, 09:19:13 PM 
Started by naednek - Last post by ATB
So this is what at least a 4-12 season feels like.  It's amazing.  So much delight.

I won't even raise the idea that 5-11 is possible because surely it is unpossible!

 on: October 20, 2014, 09:14:13 PM 
Started by naednek - Last post by TheAtomicKid
Any progress?


 on: October 20, 2014, 09:10:13 PM 
Started by naednek - Last post by Teggy
I don't understand how Dallas lost to SF at this point.

Either Rod Marinelli is some kind of miracle worker or the Cowboys D is going to come crashing down to earth at some point.

 on: October 20, 2014, 09:08:42 PM 
Started by Alefroth - Last post by Teggy
Surprised it wasn't just moved to R&P, which would have served the same purpose.

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