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 on: May 25, 2016, 12:34:41 PM 
Started by Turtle - Last post by Harpua3
Lovin this still!

 on: May 25, 2016, 12:21:19 PM 
Started by Razgon - Last post by Lockdown
The tactical battles play out way too fast.  Not a huge concern, as this will be modded by the faithful TW community.

Other than that, I'm very impressed with what I've experienced so far; and I've been playing Total War since the original Shogun, so I'm pretty critical and jaded when it comes to C.A. release versions.

 on: May 25, 2016, 11:50:10 AM 
Started by Razgon - Last post by Clanwolfer

Quote from: Autistic Angel on May 24, 2016, 10:44:51 PM

Quote from: EngineNo9 on May 24, 2016, 08:09:13 PM

So this launched today.  Anybody picking it up?

I had a special voucher from Green Man Gaming that took 27% off the price, so I decided to give it a go.  I started a "short" Dwarven campaign because they're ranked as an Easy Start and the Total War games are filled with mechanics I don't really understand.

So far I've won a few tutorial battles, recruited a second Lord who can act as a general for his own army, and found some unique magical gear to enhance my Lords' attributes.  My special helmet, for example, gives a hefty bonus against Fire damage and a nice boost to his Leadership skill in combat.  I also won my first Quest Battle in a huge underground cavern where retreat was impossible and I still got all my units out to resupply.

Dwarves start out with access to Quarrellers for ranged attacks, Axemen for melee fighting, and Miners for...more melee fighting.  They're cheaper to recruit, so I think they might be the equivalent of a Peasant brigade from the earlier Total War games.  My leader also has a battery of catapults with him that really mess up enemy forces, so the orcs have needed to close distance at maximum speed to avoid getting bouldered to death.  I also like the fact that Dwarves don't cast magic spells -- it's one less mechanic to learn while figuring out the basics of provincial management.

I don't yet have a good enough sense of the economy or enemy AI to comment on those things, but at least in the fights I've seen so far, the enemy will fan out to attack your flanks and charge in if you don't maneuver defenders to intercept them.  First impressions are pretty solid.

The world map and units are nicely detailed and the game runs great at Ultra settings, but the lighting seems really flat.  The lack of shadowing during battles really stands out, though I suppose it's a necessary cost of animating several hundred character models at once.  I think I encountered a weird graphical bug where shadows weren't showing during my first session -- when I played again last night, there was normal shadowing during the battles.  It'll be interesting to see how the experience evolves once I get access to some more exotic unit types.

A few things I don't understand yet:

  • a pop-up informed me that I've acquired a retinue guy who will increase empire-wide research speed by 10%.  It suggested I could assign him to one of my leaders, but I haven't found where to do that yet.
  • I also acquired a Hero by winning a Quest Battle.  Heroes can act independently on the strategic map or be attached to a military unit to enhance their capabilities, but I haven't had time to experiment with his skill set yet.
  • An Orc Hero tried several times to hinder the progress of my armies.  He failed every time, but although I could see his position on the strategic map, I wasn't able to attack him directly.  It's possible I needed a Hero of my own to chase him off, but he seems to have left of his own accord.

My first impression is: if you like the idea of the Total War games but haven't felt up to educating yourself on ideological gradients driving the power struggle feudal Japan, Warhammer might be right up your alley.  "We're Dwarves.  We don't like Orks.  Kill the Orks!"  Sure, man: works for me!

-Autistic Angel

A few things, based on my own almost identical playthrough last night of the dwarves:

For the Runesmith (retinue guy) - he ought to pop up in your capital, look for a very small icon on the main view next to a map or any garrisoned army. You can drag him onto an army to attach him (it will ask you if you're sure. This is what I did - though I regretted it pretty quick, as he's ALSO the guy who can assassinate enemy heroes. As a general (heh) matter, I think the heroes are probably well-served doing hero stuff, not fighting battles.

I also under-used Quarrelers heavily - apparently they're doing a ton of damage, so it's not a bad idea to go heavy on them early and use your low-damage but very durable warriors as a screening force.

And be careful - it sounds like you're allllmost to where I got. If your game is unfolding anything like mine, you're about to get hit with a pair of Greenskin super-stacks - they laid siege to my cities, I managed to bait them out with my secondary army to have an almost-even battle on open ground. Unfortunately, my reinforcing armies started out on the opposite end of the map and so we got picked apart piecemeal, and that was the end of THAT dwarven empire. Looking forward to another go at it tonight, taking into account the lessons I've learned.

 on: May 25, 2016, 04:34:43 AM 
Started by EngineNo9 - Last post by leo8877
Sorry to hear that. Way too young.

 on: May 25, 2016, 03:47:26 AM 
Started by EngineNo9 - Last post by USMC Kato
My condolences Engine frown

 on: May 25, 2016, 03:13:00 AM 
Started by Razgon - Last post by EngineNo9

Quote from: Lordnine on May 24, 2016, 10:36:24 PM

On the other hand, there is an option after winning a battle to eat the captives, which I wholeheartedly approve of.

That is pretty great.  smile

 on: May 25, 2016, 03:07:36 AM 
Started by EngineNo9 - Last post by EngineNo9
Thanks guys.  It means a lot.  I know the forum has been slowly dying for a long time but for whatever reason it's still my "home". 

 on: May 25, 2016, 02:30:53 AM 
Started by EngineNo9 - Last post by Ironrod
Sorry for your loss. Heart attack at 36 is

 on: May 25, 2016, 01:48:58 AM 
Started by metallicorphan - Last post by whiteboyskim
That fight scene gave me the impression the writers/Marvel were locked in a room for months working on just that. Different pairings, how characters would react, and I'm almost certain they were trying to one up each other throughout the process. There's so much unbridled win in that scene to not have come from the heart. I still hate that the commercials gave away Spidey catching Winter Soldier's punch (which is basically a punch line following a ton of setup) but that moment was still perfection. Saw a react vid where the guys were laughing because "Spidey just kicked Falcon out of the commercial!" which about summed up my feelings as well.

 on: May 25, 2016, 01:48:01 AM 
Started by EngineNo9 - Last post by Gratch
Damn, sorry Engine.  frown

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