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 21 
 on: February 23, 2017, 04:41:13 PM 
Started by warning - Last post by farley2k
Combined Gifs 3.0 finale, enjoy.














 22 
 on: February 23, 2017, 04:10:21 PM 
Started by farley2k - Last post by farley2k
Characters | Official Gameplay Series - Part 2

https://youtu.be/d3q_Nd5arZM

 23 
 on: February 23, 2017, 03:41:19 PM 
Started by farley2k - Last post by EngineNo9

Quote from: Scraper on February 23, 2017, 01:59:27 PM

Quote from: EngineNo9 on February 22, 2017, 08:13:31 PM

Oh boy...   retard  Not that it really surprises me, but to have one at launch that can't even fit on there is just really sad. 

32GB is just such a small drive, it is hard to believe they would choose that, but of course Nintendo has always seemed a bit short-sighted on what other companies might want or require.

My guess is they went small on the internal HD because they used MicroSD cards for the expansion slot. MicroSD is so cheap that they figure everyone will upgrade on their own and get the size that they want. Thus saving Nintendo money by not including a large HD.

They could have really screwed us by including a small internal HD and then using a proprietary expansion memory type like Sony did with the Vita.

Yeah, obviously they did it as a cost saving measure and expect people to upgrade.  But it just doesn't seem right to do that and not even have the space for one game.  And Switch games are only going to get larger as they get more coming from the other consoles and PC.

Think of your average non-techie non-gamer family, which is their target audience.  How sad/upset would they be if they get one of those home on birthday/holiday and then realize that they can't even download the game little Jimmy really wants without going back to the store?

 24 
 on: February 23, 2017, 03:38:21 PM 
Started by rittchard - Last post by Punisher

Quote from: Roman on February 22, 2017, 09:18:14 PM

personally speaking I'm also not a fan of the trash people - more specifically in how they speak. Did they all forget how to talk like normal people all of a sudden - or did they just evolve from a cave dwelling sect that no one knew about in Georgia?
I am wondering if it may be an act to get people to think they are stupid.

 25 
 on: February 23, 2017, 03:31:26 PM 
Started by EngineNo9 - Last post by EngineNo9
And the free Alaska DLC should be rolling out this morning.  Here's the patch notes:

Quote
NEW FEATURES

* ALASKA: a brand-new mountain playground! – In addition to the Alps, you can now ride on the steeper mountains of Alaska! This new world includes 21 additional challenges, 2 Invitational Challenges, and a Mountain Story. Oh, and the cool thing? The Alaska massif is as big as the Alps and it’s an entirely FREE update for Steep players!
* Level Cap Increase – This one should please achievers and competitive players. With Alaska and new challenges coming your way, we’ve raised the level cap from 25 to 30.
* New Customization Items – In order to give you a more authentic feeling of riding in Alaska, we’ve added a bunch of new “American-inspired” items to the Store! More will be coming soon over the next few weeks.
* Branded Challenges – These additional challenges are now displayed on the Live Page! Check out now The North Face Challenge we’ve just added, and keep your eyes open for new Branded Challenges coming every 2 weeks.
* Community Challenge Rewards – Now, every time you beat a Community Challenge you’ll be rewarded with XP.
* Community Challenge Ghosts – Each Community Challenge now features the ghost of the player currently at the top of that challenge’s leaderboard.
* [PC] Additional trail added in Alaska for the Benchmark. Now players can activate benchmark with different trails and test their PC for each massif. Trails are selected automatically based on the active massif.

IMPROVEMENTS

* Player Display Fade-out – There’s no longer a “pop in/out” effect when the player display appears/disappears.
* Player Display Border was added for better visibility.
* Improved Camera Behavior in tight areas (for example, rivers and canyons) and steep inclines.
* Completion UI Now on Progression Page
* [PC] Updated preview images for the shadow quality option.

And some bug fixes I'll shove in a spoiler:
Spoiler for Hiden:
BUGS FIXED

A few players get stuck in the onboarding after the Rooftops challenge.
Some players’ progress gets blocked during the onboarding phase.
In certain instances, there is an additional replica of the character in coop replay.
The "Steep World Tour" logo is sometimes missing from the pop-up while in fixed view.
Not able to watch medal replays in public challenges.
Players’ final rankings are not displayed on the Live Page after the SWT Finals phase has ended.
"My Shared Dare" is included in the Welcome Dashboard featured activities.
Players receive no notification when they earn Steep Credits.
Players receive no notification when they win Steep Credits during the Tournament phase of the Steep World Tour.
When player is looking up at the sky in Free cam mode and then switch to Look-at mode. Camera stays focused on the sky.
The Follow Camera seems to run behind when using Slow Motion.
The camera is in the wrong position after spawning for the first time on an Invitational Challenge.
Characters in coop replay will disappear if the player rewinds the replay video from the middle back to start and switches the camera to another character.
The audio of Gold countdown still plays even if the challenge is completed.
When ending a coop replay, the camera stops following the group member it was focused on.
Subtitles continue to display even after player has skipped the end of the onboarding cinematic.
Wrong camera behavior when the player opens the menu during the onboarding.
HUD element “Unmark Drop Zone” continues to display if the player closes his binoculars while still being locked on to a Drop Zone.
Creating a challenge on the last point of a trail breaks the trail interaction flow.
The Santa Claus costume doesn't trigger its special taunt sound, “Ho, ho, ho!”
In the last two phases of the Tournament, the notification showing the number of tries left contains a curly bracket in Portuguese.
Saved trails are lost when rebooting the game.
[PC] Group disbands when one of the party members starts downloading a challenge and leaves the group.
[PC] Wrong position of UI elements when a player starts another player's dare.
[PC] Wrong position of the Today's Suggestions on the Welcome Dashboard.
[PC] Several localization issues.
[PC] Character's shadow flickers on Low and Medium quality.
[PC] Flickering of shadows from the rocks.
[PC] Wrong position of the ghost markers when riding in GOPRO mode.
[PC] Wrong resolution autodetects when default monitor changes from 21:9 to 16:9 using multimonitor configuration.
[PC] "GPU usage" does not display in the Benchmark report when AMD crossfire is turned off.

 26 
 on: February 23, 2017, 03:30:12 PM 
Started by EngineNo9 - Last post by Punisher
downloaded it for PC. Not sure if I will play tonight or if it will wait until tomorrow/weekend...
Also already pre-ordered the gold version from green man gaming.
Closed beta was good enough to suck me in.

 27 
 on: February 23, 2017, 02:21:08 PM 
Started by EngineNo9 - Last post by coopasonic

Quote from: Blackjack on February 23, 2017, 01:56:57 PM

One thing I'll be curious about here is if you guys think the friendly AI is good, bad or indifferent? Everyone on Reddit is screaming bloody murder

Well there's your problem, right there.

 28 
 on: February 23, 2017, 02:17:04 PM 
Started by Caine - Last post by coopasonic

Quote from: coopasonic on December 19, 2016, 02:12:52 PM

Quote from: coopasonic on December 13, 2016, 06:14:27 PM

I almost loaded up Dead Rising 2 which I never finished... I may do that yet. I got stuck on a boss fight and just couldn't get past it. When I played DR3, I got stuck on the final boss. I started over keeping my levels and annihilated him after playing through again. I guess I need to do that for 2 as well. Apparently that's not a thing in 4. It's probably for the best.

I finally restarted and finished DR2 yesterday, just six years after release. DR4 arrives tomorrow. I really hope it doesn't also arrive Sunday.  icon_redface

Minor update a couple months later. I think I put about 4 hours into DR4. It just didn't click with me. I think it is like the Saints Row games. I loved the early ones, but later on the escalation to ridiculousness really put me off. This isn't as ridiculous as SR4, but it feels like the same trend.

 29 
 on: February 23, 2017, 01:59:27 PM 
Started by farley2k - Last post by Scraper

Quote from: EngineNo9 on February 22, 2017, 08:13:31 PM

Oh boy...   retard  Not that it really surprises me, but to have one at launch that can't even fit on there is just really sad. 

32GB is just such a small drive, it is hard to believe they would choose that, but of course Nintendo has always seemed a bit short-sighted on what other companies might want or require.

My guess is they went small on the internal HD because they used MicroSD cards for the expansion slot. MicroSD is so cheap that they figure everyone will upgrade on their own and get the size that they want. Thus saving Nintendo money by not including a large HD.

They could have really screwed us by including a small internal HD and then using a proprietary expansion memory type like Sony did with the Vita.

 30 
 on: February 23, 2017, 01:56:57 PM 
Started by EngineNo9 - Last post by Blackjack
Aaand they JUST posted today an update on improvements/fixes since Closed beta... (all platforms)

Post Improvements from Closed Beta to Open Beta
http://forums.ubi.com/showthread.php/1587357-Improvements-from-Closed-Beta-to-Open-Beta

Since difficulty was a common point at forums, cherry picked that...
Quote
4. Difficulty

The difficulty has been tweaked and improved to offer players a real challenge, especially at the highest difficulty levels.
- Removed “enemies areas” in mini-map in Extreme difficulty mode.
- Improved difficulty balancing for AI and missions.
- Improved stealth break situations.
- And more.
One thing I'll be curious about here is if you guys think the friendly AI is good, bad or indifferent? Everyone on Reddit is screaming bloody murder, that the AI's atrocious and a deal breaker and they keep getting them shot in breaking stealth.

I'm not good at sniping, and using a friendly AI sniper for synch-shooting in binocular mode was pretty fun (has a lengthy cooldown so you want to pick your spots with it).

My experience mostly is the AI stays way behind me for the most part, and then is better about taking cover than I am. If I don't give them any orders they mostly support and stay out of my way, and revive me if needed once at least one can find a safe route to me. I feel like I wouldn't ask much more of friendly AI -- you don't want them to essentially 'play the game' for you and leave you nothing to do -- but everyone else seems to find them abominable.  saywhat

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