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 21 
 on: January 20, 2017, 06:06:41 PM 
Started by farley2k - Last post by farley2k
The Lost City of Z

https://youtu.be/OUNKEmVz3Q4

 22 
 on: January 20, 2017, 04:46:18 PM 
Started by warning - Last post by farley2k







 23 
 on: January 20, 2017, 03:59:05 PM 
Started by Caine - Last post by Bullwinkle
No "who's that" from me.  I was very saddened by this news.  Great actor.

 24 
 on: January 20, 2017, 03:09:20 PM 
Started by Gratch - Last post by Soulchilde
Will complete The Wolf Among Us this weekend and will continue playing Overwatch. 

 25 
 on: January 20, 2017, 03:00:44 PM 
Started by Blackjack - Last post by Blackjack
Big TropicalBash update dropped, including a new Lost-inspired Jungle Island Map:
http://killingfloor2.com/tropicalbash/
*The new Gorefiend is a whirling, twirling arm-blades pain in the ass, and my groups had some trouble adjusting to it last night.  ninja Which is a good change of pace imho.
*I haven't tried the mace/shield combo that was added yet. Beserker's just not my thing. It's really meant more for players who like to parry enemy attacks, and I haven't really gotten hang of that.

*The map has some interesting environmental stuff including a periodically blasting volcano in the background, and changing tides at the teach. I haven't really noticed a gameplay impact from these.

*Multiperk adds some new, "makes sense" weapon choices for each Perk (i.e., Class), and still earn your "own" Perk XP when using it. So like the SWAT Perk gets access to the Medic Perks' SMG (which has a healing dart ability like all Medic Perk Weapons). Commando gets access to various assault rifles from other perks, etc. This does open the door to more hybrid-Perking where you're still earning XP for the class you're playing, while using a weapon previously tied in to a different perk. However, this does to my eyes really clutter up the vendor weapon screen, and can make a little rough to sort through in the 20-40 seconds you might have between game rounds.

Some changelog details:
Quote
We would like to welcome all Killing Floor 2 players to the Tropical Bash and join us for some bone breaking fun on sunny Zed Landing! With a special thanks to everybody who helped us test this update over the holiday season, let the hunt for (Alan) Wilson begin!

This changelog includes all the changes from the beta with a special section on fixes from the beta and since the beta. Full crafting/econ changes are still in the process of going live as database is being updated. They should come online shortly.

Highlights
New Weapon - Bone Crusher
New Map - Zed Landing
New System - Multi-Perk Weapons
New Zed - Gorefiend

General
New System - Emotes - Players can now equip an emote and trigger it during gameplay

Multi-Perk Weapons
Weapons can now be tied to multiple perks allowing for perk bonuses
Example: Support Perk will now gain benefits from the Medic Shotgun

Inventory
Crates can now be broken down into craftable items
Game will now check for players purchase of KF 2 during early access via API and grant players the early access rewards
As part of this previously granted EA rewards have been made non tradable
Slightly sped up first 10 level experience gain
Players can now turn off the auto-upgrade system

 26 
 on: January 20, 2017, 02:54:08 PM 
Started by Gratch - Last post by Gratch
Funny how my 3DS will gather dust for months, then I'll go through spurts where I can't seem to put it down.  I set Dragon Quest VIII to download before I left for work this morning, and will be firing it up this afternoon.  Probably also spend some time with Neverwinter, FF Theatrhythm and FFTA2.


 27 
 on: January 20, 2017, 02:53:42 PM 
Started by Caine - Last post by Caine
Before the small chorus of "who's that?" come wailing out of the crowd, know this.  You probably already know him by his performances instead of his name.  He was 61. 




Twin Peaks

 28 
 on: January 20, 2017, 02:52:34 PM 
Started by Blackjack - Last post by Blackjack

Quote from: rittchard on January 16, 2017, 05:33:15 PM

I only got to play a little of this so far, but I liked a lot of what I played.  Unfortunately it did make me a bit nauseous/motion sick after.  I tried enabling the crosshair and I turned on the "anti-motion sick" switch (no idea what that does but cool that there is one).  I think I need to slow down the mouse look some more.  It's been a while since an FPS got me dizzy, I'm not sure why this one in particular had any effect, it could be because I'm still getting over a cold.

My only complaint so far was that in the match i joined, they threw me in at the end and it was a pretty high level group fighting a boss.  I died in about a minute and spent the rest of the time watching.  Surprised there isn't any kind of respond or method to bring players back?  I went back and played some more solo which was still pretty fun.  I can imagine if I got the right video settings and into a more suitable group it could be a lot of fun.  
On that same Gameplay Options screen, you might make sure the FOV setting is set to WIDER (maximum), which is 125 (narrow FOV is a motion sickness trigger for me and others in many multi-platform titles):

Interesting about the anti motion sickness, I should look up what that does. Perhaps it reduces "weapon bob" or "head bob while moving," which are motion sickness triggers for a lot of people.

I believe KF2 uses a heavily modified version of Unreal Engine 3. Virtually all Source-engine games (even Portal!) give me severe motion sickness going to the original Half-Life, I think due to a "gliding" feel in the movement where I feel like I'm moving on rollerskates/ice skates instead of moving around. I generally have fewer issues with Unreal engine games.

*If you die, you're just done for that "round" (I think games can be 4, 7 and 10 rounds; with a countdown timer break to visit the weapons/equipment vendor in between). You can still chat, and sometimes I'll holler out about a Scray or Fleshpound that's on the way. Note that if you die with upgraded weapons, those will drop on the ground. Nicer players may pick them up and then drop them (select weapon, then BACKSPACE key by default) near the vendor machine between rounds; but if it's a heavy weight weapon, nobody likely will. You can backtrack to get them but there's no overhead map and sometimes you don't have time to go back and find 'em.

KF2 uses dedicated servers. While I guess anybody can start one, I miss client-based titles like Helldivers where it's very easy to invite a Steam friend into your game, set up games for Steam friends only etc.

A big TropicalBash update just came out. I'll make a separate post on that.  icon_smile It's fun to have a new map, and some other changes freshen things up, but I really would rather get an Objective mode as in KF.

 29 
 on: January 20, 2017, 01:36:25 AM 
Started by CeeKay - Last post by Isgrimnur
Quote from: Feb 12, 2016
Deadpool -50% $39.99 $19.99 (63)

Another daily deal...? Same as above.

 30 
 on: January 19, 2017, 06:54:19 PM 
Started by warning - Last post by farley2k

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