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 11 
 on: Today at 01:48:14 AM 
Started by Gratch - Last post by YellowKing
After plowing through two Uncharted games in the last couple of weeks, I needed a little break from the series. So even though I'm still chipping away at Uncharted 3, I picked up Far Cry: Primal.

I've been having a ton of fun with it. I was expecting a re-skin of FC4, and I was OK with that, but I've been pleasantly surprised at how the time period/setting have added enough uniqueness to make it feel like its own beast. I really liked going around crafting upgrades and getting new skills in the previous game, and this game just throws tons more of that kind of stuff at you. So it was really right up my alley. Shooting cavemen in the head with a bow is a highly recommended delight.

 12 
 on: Today at 01:33:19 AM 
Started by Gratch - Last post by Dante Rising
There seems to be an interesting story behind this game. Square Enix set up this development studio as an experiment to see if there is a sustainable audience for old school, golden age jrpgs. If this game is a commercial flop, the studio's future is in doubt.

 Ikenie to Yuki No Setsuna, as it is called in Japan, has already been released. Scores are averaging in the mid 70s. It is being praised for its melancholy story and tight design focus, but critics are complaining of the overly easy battles, and repetitive combat. Apparently in many instances the enemies don't even get a chance to attack. Most of the more difficult battles are optional bosses/monsters.

I'm not sure what to do. The idea of a somber story is attractive, but I HATE combat where I can basically not even look at the screen and win.

 13 
 on: May 30, 2016, 10:10:12 PM 
Started by wonderpug - Last post by Zinfan

Quote from: Bullwinkle on May 30, 2016, 05:27:57 PM

There's nothing dazzling, inventive or new here, for sure, but like with most Blizzard games, what is here is incredibly well polished and distilled down to what works.  Consequently, it clicks easily when you pick up a controller.  You play for a bit, maybe wondering what the fuss is about.  You have fun, but wonder if you were expecting more.  If you don't just shrug and put it away at that point, you may find that several hours disappear before you know where they went.

For me, in both the beta and full game, I won't be happy until I've given every character a go at least once.  By that time, I will naturally have picked some favorites (which oddly, aren't lining up as neatly between the beta and retail release as I thought they would), and be able to settle into them, switching between some as the team requires.



I still haven't tried all the heros yet and I'm level 36 now on the XB1.  I sometimes am afraid to upset the balance of the team by choosing a hero I can't play well but in actuality every time I've done it it hasn't gone too bad (except for an all Symmetra match).  I even tried widowmaker once since I got a great outfit for her and wanted to check it out and I didn't do too bad there.  

I still have yet to play to any extent Genji, Reaper, Bastion (turret bastard),Mei, D.Va and Zenyatta.  Very little play time with Mercy, Mccree (who I have two great outfits for), Tracer (just too much movement required for her to be effective and I can't cope), Toblerone (ditto turret bastard), Hanzo(one all Hanzo match, didn't go well) and Zarya(who I think will be getting more time after wonderpug and the others explained her abilities to me).

I use Junkrat and Lucio the most and like to play Reinhardt when needed.  Roadhog is ok and Soldier 76 is typical FPS fare, both are fun to play but I like Pharah the most on offense, Winston is just hard for me to figure out how to be effective atm.  The others I play with all have different favs of course and it makes for some fun teams at times and other times we get wiped out quickly but the games are fun and nothing like pulling out a win after being down 0% to 99% on a map but grabbing the point in overtime and holding it for the victory.

 14 
 on: May 30, 2016, 06:34:12 PM 
Started by wonderpug - Last post by rittchard

Quote from: Arclight on May 29, 2016, 10:21:25 AM

I'm in the same boat as Ritt. Always wanted to play the FPS genre games, but its the same ole, same ole, when I do. Run..Jump...die...fall...run..jump..die...fall..ad-nauseum.
The essence of the FPS genre is always going to be the same. Run and gun. The genre would need a paradigm shift to change it from the way it is. It would then probably alienate the die-hard fps fans. So, guys like us Ritt, need a whole new Genre.
I don't even think about FPS games as viable for me. I just ignore the whole genre. Makes for better gaming.  slywink


LOL - that's kind of what I was doing until some of these newer games started touting "redefining the genre" and being more inclusive of different play styles.  This one failed miserably at that for me.  But as I mentioned in some of the other threads, Battleborn actually was very playable, at least the co-op portion, so if you're ever really desperate for some FPS action there's an option. 

 15 
 on: May 30, 2016, 05:48:15 PM 
Started by Isgrimnur - Last post by Zinfan

Quote from: Knightshade Dragon on May 30, 2016, 04:55:28 PM

I don't know what to make of this election cycle.  The demagoguery is so far outside of the real world that it makes my brain hurt. 

How true.  I started out enjoying the GOP turmoil with Trump in the mix but that man is a walking time bomb imo, the promises he makes are unrealistic and dangerous.  On the other side Clinton has no appeal either, I don't see how the U.S. wins in this election.

 16 
 on: May 30, 2016, 05:27:57 PM 
Started by wonderpug - Last post by Bullwinkle
There's nothing dazzling, inventive or new here, for sure, but like with most Blizzard games, what is here is incredibly well polished and distilled down to what works.  Consequently, it clicks easily when you pick up a controller.  You play for a bit, maybe wondering what the fuss is about.  You have fun, but wonder if you were expecting more.  If you don't just shrug and put it away at that point, you may find that several hours disappear before you know where they went.

For me, in both the beta and full game, I won't be happy until I've given every character a go at least once.  By that time, I will naturally have picked some favorites (which oddly, aren't lining up as neatly between the beta and retail release as I thought they would), and be able to settle into them, switching between some as the team requires.


 17 
 on: May 30, 2016, 05:10:19 PM 
Started by Gratch - Last post by Gratch
So I'm about 30'ish hours in, I think I'm getting to the end, I get the "this is it, you can't turn back, better save" message...then the big bad runs off.  I'm then left with an incredibly vague set of directions on what to do next, which literally involve starting the game over (in new game +) and doing a very specific combat action during the first battle.  An action that I hadn't even used a single time during my previous 32 hours and I frankly didn't even remember was available as an option.  If you don't do this specific action, you simply...start the game over.  I came *this* close to unwittingly restarting from the beginning (and overwriting my previous save) but thankfully glanced at an FAQ that told me what to do. 

After avoiding that near-disaster, the game is now requiring me to backtrack over every area I've previously gone through and get the other half of the classes that I missed out on the first time.  Blech.  As with the first game, that might be the straw that broke the non-compelling-story camel's back.  It was only mildly engaging the first time through, I can't imagine keeping interest a second time.

 18 
 on: May 30, 2016, 04:58:48 PM 
Started by CeeKay - Last post by Jimmy the Fish
Finally finished the game. Incredibly satisfying experience and the epilogue was beautifully done. Luckily I had not seen any spoilers so it was a nice surprising ending to an exceptionally awesome game.

 19 
 on: May 30, 2016, 04:55:28 PM 
Started by Isgrimnur - Last post by Knightshade Dragon
I don't know what to make of this election cycle.  The demagoguery is so far outside of the real world that it makes my brain hurt. 

 20 
 on: May 29, 2016, 10:21:25 AM 
Started by wonderpug - Last post by Arclight
I'm in the same boat as Ritt. Always wanted to play the FPS genre games, but its the same ole, same ole, when I do. Run..Jump...die...fall...run..jump..die...fall..ad-nauseum.
The essence of the FPS genre is always going to be the same. Run and gun. The genre would need a paradigm shift to change it from the way it is. It would then probably alienate the die-hard fps fans. So, guys like us Ritt, need a whole new Genre.
I don't even think about FPS games as viable for me. I just ignore the whole genre. Makes for better gaming.  slywink

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