http://gamingtrend.com
November 25, 2014, 12:51:12 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1] 2 3 ... 10
 1 
 on: Today at 12:29:49 AM 
Started by CeeKay - Last post by rittchard
It's really interesting (and a testament to how well this game is designed) to see the discussions on how differently people play and what they choose to pursue or not.  I'm continuing with my trend to play the DA games in Easy/Casual mode, which makes combat almost like an ARPG or MMORPG.  I realize I'm probably missing out on some detailed tactical battles, but with the depth and volume of content, it's the only way I can experience more of the game in a reasonable amount of time.  It also allows me to focus on the story and character elements, which I really appreciate.  I haven't been this engrossed in a game in a really really long time.  Last night I got caught in a key plotline element that I just could not break myself free from until I had some semblance of resolution.  I don't think I could have slept if I had left it hanging lol.  That sequence alone probably put this game into my top games of all time. 

Spoiler for Hiden:
The Redcliffe time travel plotline with the Tevinter mages was simply fantastic, so epic it felt like it should be the finale and not just a bump in the beginning of the game!

There are minor nits I have with the interface, and minor things such as not being able to romance Cullen (boooooo), plus I'm getting some stuttering hiccups now and my fans are going wild trying to run the gorgeous graphics, but all in all its worth it. 

 2 
 on: November 24, 2014, 11:25:22 PM 
Started by CeeKay - Last post by Autistic Angel

Quote from: Zinfan on November 24, 2014, 03:00:55 PM

Ok ok I'll head out of the Hinterlands but if the refugees freeze or starve be it on your heads!


Not me!  I'm a firm believer in the Brandon Cackowski-Schnell doctrine of completionism.  If there are trees that need to be painted, I need to go paint those trees.

I finished all the quests in The Hinterlands and the Ancient Swamp of No Homers, and tonight I expect to finish up the last of the tasks on the Sword Coast.  Only then can I journey to Val Royeux to continue the story. Truthiness!

-Autistic Angel

 3 
 on: November 24, 2014, 11:25:08 PM 
Started by CeeKay - Last post by jztemple2
Also Red Panda has a mod that allows you to play the single missions with more troopers deployed. And he has a mod that allows you to play all the campaign missions as single missions.

 4 
 on: November 24, 2014, 11:18:31 PM 
Started by Caine - Last post by Clanwolfer
A new cap, because I left my beloved one on the train this morning and it went away without me. But no games.  icon_frown

 5 
 on: November 24, 2014, 11:07:41 PM 
Started by CeeKay - Last post by Blackjack

Quote from: Dante Rising on November 11, 2014, 12:01:40 PM

This game has very favorable reviews on Steam, and I'm interested in the premise.  I'm worried that the strategy simply lies in preparing your team, but the actual infiltration is just an RTS click-fest. I've watched a few videos, but the gameplay is somewhat unclear. In the one I watched, the mission took roughly two minutes. Assuming that outfitting a team isn't that difficult, even if there are 100 missions, that is roughly 3.25 hours of gameplay.

I loved Rainbow Six, and people compare it to that, but the missions weren't 2-3 minutes long. Where does the addictive part roll in?
You can pause and give orders at any time so it's not in anyway an "RTS click-fest," unless you want it to be.  icon_smile

That said, if you're easily frustrated, I'm not sure I'd recommend this. I was eventually able to complete most of the initial set of maps but the more complicated ones constantly butcher my guys and I've made little progress in the actual campaign stuff. Still, it's the kind of game someone with FPS motion sickness issues like me just has to support, on principle.  icon_smile And even when my guys died it was so different pretty much every play through.

 6 
 on: November 24, 2014, 10:37:22 PM 
Started by CeeKay - Last post by Roguetad

Quote from: Turtle on November 23, 2014, 04:57:48 PM

When attacking rifts, it's no coincidence that one of the earliest things they teach you is that you should disrupt rifts. Doing so will turn an overwhelming fight with demons into a much easier one. Try some method to get agro off your inquisitor as soon as possible, then disrupt the rift ASAP. Don't just forget about the ability like I did and have to slog through all these demon fights.
Disrupting rifts definitely helps make those fights easier.  The enemy rift AI does have a tendency to want to interrupt you though.  You just have to find a spot not near any baddies...especially those horrors/terrors that create the green circles on the ground that they can jump up through.

I've noticed that the party AI is similar to previous DA games.  The AI handles archers and tanks well, but is less adept at using mages and melee rogues.

 7 
 on: November 24, 2014, 08:44:15 PM 
Started by Caine - Last post by Roguetad
I liked the gunplay in Destiny, it felt good.  But it was obvious that something happened during development where large chunks of the story and feature set were cut.  I was really surprised once I hit the light levels to learn that leveling was now accomplished through grinding of old content.  So that's my disappointment as well.

ME: Shadow of Mordor was my surprise hit.  I thought it would be a cheap AC and Batman rip off.  It heavily borrowed from those franchises but improved upon their design.  The nemesis system is one of the biggest AI game changers that I can remember, particularly to open world sandbox experiences.  I'm sure if there was a way to tally up the amount of hours I spent free roaming playing the nemesis system, they would be double or triple the amount of time I spent on the actual story (which I liked too).    

 8 
 on: November 24, 2014, 07:58:01 PM 
Started by kronovan - Last post by kronovan
Sadly Pat Quinn passed away many years too early today at the age of 71. He's a legend here in Vancouver, having played for the Canucks in their 1st 2 seasons and having returned to GM them in 1988 and later coach them to the Stanley Cup final in 94. He was also the GM that drafted current Canucks' President Trevor Linden in the 1988 entry draft; my all time favorite player. He also had good years playing and coaching in Toronto where he took the Leafs to 2 conference finals and for also coaching the Philadelphia Flyers who he took to the cup final in 1980. He also coached 2 Canada youth teams to world cup gold. IMO his greatest moment was when he returned the Olympic gold to Team Canada after a 50 year drought, at the Salt Lake City Olympics in 2002.

He certainly had his controversial moments too; i.e. a truly terrible hit on Bobby Orr in 1969 and breaking a coaching contract with the Kings in 1987. Whatever way one chooses to remember him though, one thing that was for sure true about him; he was loved by his players wherever he coached. I personally got to be around him once at a charity event I volunteered at, where Quinn was there on behalf of the Canucks. All the stories about him exuding charisma from my experience are true; people were really drawn to him at that event and his warmth and personality were contagious. I for one will miss you Mr. Quinn, RIP.

 9 
 on: November 24, 2014, 07:37:26 PM 
Started by Covenant - Last post by naednek
ceekay strikes again!

 10 
 on: November 24, 2014, 07:25:47 PM 
Started by Caine - Last post by ATB
I have 5 days of time into destiny.  I love the game. I love the controls. I love the shooting. I love the MP maps. I love the art. I love a lot of planets and how they vary from one another.  I love leveling up my weapons (though I hate grinding for materials) and armor.

But I cannot disagree with anyone who hates the game or finds it their biggest disappointment.  It's bipolar for sure.

Pages: [1] 2 3 ... 10
Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.072 seconds with 17 queries. (Pretty URLs adds 0.014s, 1q)