June 29, 2016, 11:08:03 AM *
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 on: Today at 06:00:33 AM 
Started by rittchard - Last post by Zinfan
Great episode but bittersweet knowing how fast the plot is running right now.  I love the action but can't help wondering how much more we are going to get before the end.  Cersei finally removes the dragging plot point that is the High Sparrow and in a great way but suffers consequences as a result, very nice.  I too am disappointed to lose Margery as I always held out hope she'd disrobe again (I'm shallow like that) and I'm still not feeling the King in the North as the answer to the winter problem, good thing Daneyrs is on her way accompanied by some cool music.

 on: Today at 04:24:16 AM 
Started by Crusis - Last post by USMC Kato

Quote from: Crusis on June 28, 2016, 10:27:03 PM

Coming soonish.


Sweet! I've enjoyed all of your books so far

 on: Today at 03:51:01 AM 
Started by EngineNo9 - Last post by EngineNo9

Quote from: Azhag on Today at 02:04:38 AM

Grabbed a mystery bundle. Unsurprisingly, crap.

Yeah, I got a kinda lame game as well.  I did see several people on Twitter were getting really good recent games like Fallout 4, Just Cause 3, and such. 

I'm sure like any "grab bag" those are the vast minority of them, but cool to know they are out there.

 on: Today at 02:04:38 AM 
Started by EngineNo9 - Last post by Azhag
Grabbed a mystery bundle. Unsurprisingly, crap.

 on: Today at 12:19:26 AM 
Started by EngineNo9 - Last post by forgeforsaken
I'll grab Inside when it comes to PC in a couple of weeks.

 on: June 28, 2016, 11:26:00 PM 
Started by Caine - Last post by Bullwinkle

Quote from: naednek on June 28, 2016, 11:19:10 PM

I didn't get that option, it even warned me if I quit I lose progress and checkpoints.

Huh.  I did it at the beginning of a level, so maybe it's more limited than I thought.

 on: June 28, 2016, 11:25:00 PM 
Started by Caine - Last post by Bullwinkle
I've played the (surprise!) prologue and the first chapter (with much dithering about on the base).  I'm enjoying this quite a bit, I have to say.

First off, the comedy is really hitting with me this time.  They've had a couple of in-jokes and the usual silliness, but it's made me guffaw several times already.  Usually, the LEGO antics get a bemused chuckle from me, so it's been a step up, for sure.

I also like some of the changes they've made, for the most part.  There's a cover system!  Of course, it's only in very specific spots, and it's kind of impossible to fail, but it adds a really nice bit of variety to the levels.  It can be a little frustrating if you're not in the spot they want you to be to fire at specific targets, but not awfully so.  

You now have multiple build spots when there are LEGO bits to put together, and they do different things.  Sometimes they're just different paths to the same place, sometimes they lead to secrets, and sometimes they're just for fun (BB-8 got to ride on a!), but other times, you'll have to build in a specific order, to accomplish steps needed for a task.  This is the kind of change you didn't know these games needed, but once you see it, you wonder why it hasn't been there all along.

They've also streamlined some stuff.  The flying levels seem to have indicators all over the place, making it much clearer what you need to shoot or where you might want to fly.  The selection window for characters seems much smoother now, which is nice (I noticed this change in the Avengers game, but it's still nice to see).  And in the selection screen, there's a red brick.  You can buy red bricks any time, just by going here.  Fantastic.  Of course, you have to finish a level to unlock them, but it's much more convenient.

Granted, it's still early stages, but I'm into this one in a way I haven't been since the first LEGO Harry Potter.  I hope it holds up.

 on: June 28, 2016, 11:20:53 PM 
Started by EngineNo9 - Last post by EngineNo9
Played for another couple hours, still having fun.  No crashes, no real performance complaints, no visible bugs and surprisingly little jank at all. 

Getting used to the stopping momentum animations, but still annoying. 

I failed one timed mission I think just because I picked up another one, which kind of sucked.  I should have just concentrated on what I was doing but I figured "I'm here, I'll just talk to this guy".  Nope.

I like switching combat styles depending on who I'm facing.  If it's one enemy I'll use the rogue and just keep pummeling him, but as soon as more guys jump into the fight I switch to the staff so I can do some sweeping attacks that hit them all.  So far I'm not really using the shield and club since that doesn't seem super effective (for me) with any group or enemy that attacks faster than me.

 on: June 28, 2016, 11:19:10 PM 
Started by Caine - Last post by naednek
I didn't get that option, it even warned me if I quit I lose progress and checkpoints.

 on: June 28, 2016, 11:11:38 PM 
Started by Caine - Last post by Bullwinkle

Quote from: naednek on June 28, 2016, 09:17:31 PM

So we picked this up for Ethan has he recovers from Tonsil Surgery.  He paid half from his remaining Xmas and Bday money.  How the heck do you save?  I know it uses checkpoints, but in the Lego Movie game there was a save station.  I have yet to see this after playing two levels.  Don't want to quit without saving.

If you quit to the menu, you'll get the option to exit and save.  They've always had this, and I don't know why they had the redundant system, honestly (I guess because kids). 

Also, I'm not sure where it saves, exactly, though I expect it'll be at the beginning of the level (or segment of level).

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