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 1 
 on: Today at 08:30:19 PM 
Started by Ridah - Last post by Bullwinkle

Quote from: Arclight on Today at 07:54:02 PM

Quote from: Bullwinkle on Today at 05:39:11 PM

Quote from: EngineNo9 on Today at 05:31:16 PM

Quote from: TiLT on Today at 05:11:02 PM

Quote from: EngineNo9 on Today at 04:26:15 PM

I'm sorry, when there are never any official words on things there is little to go on but anecdotal evidence.  And there were more than the one person reporting the similar issue in that thread, including people who were able to test and reproduce the error as they discovered new planets. 

If we're not going to report on potentially game breaking bugs, what the fuck do you want to talk about?  I'm still waiting for the multiplayer that you insisted was in the game...

It's not a bug but the result of the discoveries not having been uploaded properly to the servers due to them being overloaded in the first few days. The person who originally reported the problem later got the "lost" discoveries back when his game synced up.

It's kind of fascinating how people will jump all over the dev for saying things that turned out not to be true, but then turn around and not apply the same standards to themselves when spreading rumors about what's true or not in the game (see: the list of missing features someone compiled on Reddit, which was full of features that actually were in the game but which the author just hadn't stumbled upon because of the RNG).

This game's release has been a clusterfuck of the worst kind of internet echo chamber. I normally love following discussions about new games on forums, but this game has been frustrating to follow because of all the people who aren't the target audience shitting all over it, and most of them haven't even played the game to begin with. There's a bizarre form of schadenfreude over the game's release, as if some people are insulted that someone would dare release something that doesn't appeal to them.

Kind of like people who won't admit they were wrong about features they insisted were in the game, but turned out not to be...

Be as defensive as you want, but they clearly stated multiple times that there was multiplayer, that you could fight other players, and see other players.  It's not in the game.  That is a lie.

No.  When he said that, it was probably in the works.  However, later, he said that it wasn't a true multiplayer experience, and that you shouldn't go in looking for that.

As with most games, I stopped following this before release (I picked up on most of the info later, to see what the hubbub was about).  I still got that message loud and clear.

And the fact that there's a Multiplayer label on the back of the box that was later covered up, shows how late in development certain aspects had to be changed.

Stop throwing around the word "lie" when, at the very least, it's unclear if it applies at all.

Let me guess, you're a Lawyer? You'd make a good one.  slywink

Naw, as I mentioned, I'm a creative type.  So I'm getting paid creative dollars.  I wish I was a lawyer.

OTOH, my dad was a lawyer, so I guess by the transitive property that gradeschoolers use, I'm almost a lawyer.

 2 
 on: Today at 08:19:43 PM 
Started by Soulchilde - Last post by Zinfan
Overwatch on the PC. 

 3 
 on: Today at 07:54:02 PM 
Started by Ridah - Last post by Arclight

Quote from: Bullwinkle on Today at 05:39:11 PM

Quote from: EngineNo9 on Today at 05:31:16 PM

Quote from: TiLT on Today at 05:11:02 PM

Quote from: EngineNo9 on Today at 04:26:15 PM

I'm sorry, when there are never any official words on things there is little to go on but anecdotal evidence.  And there were more than the one person reporting the similar issue in that thread, including people who were able to test and reproduce the error as they discovered new planets. 

If we're not going to report on potentially game breaking bugs, what the fuck do you want to talk about?  I'm still waiting for the multiplayer that you insisted was in the game...

It's not a bug but the result of the discoveries not having been uploaded properly to the servers due to them being overloaded in the first few days. The person who originally reported the problem later got the "lost" discoveries back when his game synced up.

It's kind of fascinating how people will jump all over the dev for saying things that turned out not to be true, but then turn around and not apply the same standards to themselves when spreading rumors about what's true or not in the game (see: the list of missing features someone compiled on Reddit, which was full of features that actually were in the game but which the author just hadn't stumbled upon because of the RNG).

This game's release has been a clusterfuck of the worst kind of internet echo chamber. I normally love following discussions about new games on forums, but this game has been frustrating to follow because of all the people who aren't the target audience shitting all over it, and most of them haven't even played the game to begin with. There's a bizarre form of schadenfreude over the game's release, as if some people are insulted that someone would dare release something that doesn't appeal to them.

Kind of like people who won't admit they were wrong about features they insisted were in the game, but turned out not to be...

Be as defensive as you want, but they clearly stated multiple times that there was multiplayer, that you could fight other players, and see other players.  It's not in the game.  That is a lie.

No.  When he said that, it was probably in the works.  However, later, he said that it wasn't a true multiplayer experience, and that you shouldn't go in looking for that.

As with most games, I stopped following this before release (I picked up on most of the info later, to see what the hubbub was about).  I still got that message loud and clear.

And the fact that there's a Multiplayer label on the back of the box that was later covered up, shows how late in development certain aspects had to be changed.

Stop throwing around the word "lie" when, at the very least, it's unclear if it applies at all.

Let me guess, you're a Lawyer? You'd make a good one.  slywink

 4 
 on: Today at 07:24:19 PM 
Started by drifter - Last post by gangeli
Thought I would chime in with my brief impressions of the Akracing Ak-7002.

I've been wanting a new gaming chair for a few years, but not being able to test them in person, plus being fairly indecisive, has
put me off.  I previously had been looking at dxracers, but so many choices!

Something about drifters review set me off, so I spur of the moment decided to purchase the akracing ak-7002.  

It came yesterday.  It's up on craigslist today.  (i'm in chicago if anyone wants a deal!)

Chair itself is great, well constructed, went together easy.  Only thing which is cheap is the plastic covers
you put on to cover the hardware.  Just not as premium as the rest of the chair, and seem ill fitting.  I don't care for the way the edges
bite into the chair when you tighten them down.

Anyway, the problem is...it's too small for me.  I can't believe drifter doesn't have issues given his size, but I guess it depends where you carry it.

I am 6'3", and 215 pounds.  I suppose I have bigger thighs from a lot of running?  I don't know, but the front of the chair is too narrow, it pushes my legs together, and it is not comfortable.

Upon researching, the seat width is 14.7"

The dxracer standard seems to be 17", and they go up to 24" i think, hehe.

I liked the type of chair, posture felt good, appreciated the higher support vs my old chair.

Guess I'm back to looking for a chair...


 5 
 on: Today at 05:39:11 PM 
Started by Ridah - Last post by Bullwinkle

Quote from: EngineNo9 on Today at 05:31:16 PM

Quote from: TiLT on Today at 05:11:02 PM

Quote from: EngineNo9 on Today at 04:26:15 PM

I'm sorry, when there are never any official words on things there is little to go on but anecdotal evidence.  And there were more than the one person reporting the similar issue in that thread, including people who were able to test and reproduce the error as they discovered new planets. 

If we're not going to report on potentially game breaking bugs, what the fuck do you want to talk about?  I'm still waiting for the multiplayer that you insisted was in the game...

It's not a bug but the result of the discoveries not having been uploaded properly to the servers due to them being overloaded in the first few days. The person who originally reported the problem later got the "lost" discoveries back when his game synced up.

It's kind of fascinating how people will jump all over the dev for saying things that turned out not to be true, but then turn around and not apply the same standards to themselves when spreading rumors about what's true or not in the game (see: the list of missing features someone compiled on Reddit, which was full of features that actually were in the game but which the author just hadn't stumbled upon because of the RNG).

This game's release has been a clusterfuck of the worst kind of internet echo chamber. I normally love following discussions about new games on forums, but this game has been frustrating to follow because of all the people who aren't the target audience shitting all over it, and most of them haven't even played the game to begin with. There's a bizarre form of schadenfreude over the game's release, as if some people are insulted that someone would dare release something that doesn't appeal to them.

Kind of like people who won't admit they were wrong about features they insisted were in the game, but turned out not to be...

Be as defensive as you want, but they clearly stated multiple times that there was multiplayer, that you could fight other players, and see other players.  It's not in the game.  That is a lie.

No.  When he said that, it was probably in the works.  However, later, he said that it wasn't a true multiplayer experience, and that you shouldn't go in looking for that.

As with most games, I stopped following this before release (I picked up on most of the info later, to see what the hubbub was about).  I still got that message loud and clear.

And the fact that there's a Multiplayer label on the back of the box that was later covered up, shows how late in development certain aspects had to be changed.

Stop throwing around the word "lie" when, at the very least, it's unclear if it applies at all.

 6 
 on: Today at 05:31:16 PM 
Started by Ridah - Last post by EngineNo9

Quote from: TiLT on Today at 05:11:02 PM

Quote from: EngineNo9 on Today at 04:26:15 PM

I'm sorry, when there are never any official words on things there is little to go on but anecdotal evidence.  And there were more than the one person reporting the similar issue in that thread, including people who were able to test and reproduce the error as they discovered new planets. 

If we're not going to report on potentially game breaking bugs, what the fuck do you want to talk about?  I'm still waiting for the multiplayer that you insisted was in the game...

It's not a bug but the result of the discoveries not having been uploaded properly to the servers due to them being overloaded in the first few days. The person who originally reported the problem later got the "lost" discoveries back when his game synced up.

It's kind of fascinating how people will jump all over the dev for saying things that turned out not to be true, but then turn around and not apply the same standards to themselves when spreading rumors about what's true or not in the game (see: the list of missing features someone compiled on Reddit, which was full of features that actually were in the game but which the author just hadn't stumbled upon because of the RNG).

This game's release has been a clusterfuck of the worst kind of internet echo chamber. I normally love following discussions about new games on forums, but this game has been frustrating to follow because of all the people who aren't the target audience shitting all over it, and most of them haven't even played the game to begin with. There's a bizarre form of schadenfreude over the game's release, as if some people are insulted that someone would dare release something that doesn't appeal to them.

Kind of like people who won't admit they were wrong about features they insisted were in the game, but turned out not to be...

Be as defensive as you want, but they clearly stated multiple times that there was multiplayer, that you could fight other players, and see other players.  It's not in the game.  That is a lie.

Also, that original Reddit thread compiling the list of features not in the game was actually updated over time as each feature was proven to exist.  So he admitted he was wrong in those instances.  I'm not sure why you insist on spreading false facts of your own so consistently.

And once again, the multiple people reporting the loss of early discoveries were all connected when this was being reproduced NOW.  It seems more related to the game only caching a certain number of discoveries for your player and you only have access to that most recent list until you go back to the new area, uninstall the game and reinstall so it caches to the closest to that location or something.  It doesn't seem to have anything to do with the day 1 server issues and other people are still having the same issues right now.

 7 
 on: Today at 05:30:00 PM 
Started by EngineNo9 - Last post by EngineNo9
Well, the last year or so has been a pretty serious disappointment for this game.  Progress has been slow, and every two steps forward seems to take one step backwards at the same time.

But, they just announced that Wreckfest will be coming to Xbox One and PS4, so they must have made some publishing deal.  And of course they are now talking about all the work they are finally doing on the PC version as well, so we should see a finished product at some point.

http://www.wreckfestgame.com/wreckfest-console-versions-and-stuntfest-announced/
http://www.wreckfestgame.com/wreckfest-status-update/

And in addition to that, they announced they are making a separate product called Stuntfest, that seems to be taking their tech demo craziness and mixing it with the old FlatOut ragdoll games.

They have brought back the preordering system to their website with the old multi-tier backing levels, including some deals right now to get both games on Steam and consoles for a decent price:
http://www.wreckfestgame.com/wreckfest/
http://www.wreckfestgame.com/stuntfest/

 8 
 on: Today at 05:28:56 PM 
Started by Soulchilde - Last post by Gratch
After yet another hour of fighting with BGEE trying to get it to work, I just gave up.  It'll be the first game I ask for a Steam refund for.

On a whim, I poked around online to see where I could find Jade Empire.  I got all excited to play it after the iPad announcement, and now that EA is in the middle of that mess, I'm not holding my breath that it'll ever see the light of day.  I also had an urge to revisit Mass Effect 3, as I never did try any of the Xpacs or see the new ending.  Found both available on Origin for $15 each, or as part of their monthly pass subscription for $5.  Figured I'd give the subscription pass a try, as there were a few other free games I had some interest in as well (SimCity, Need for Speed, etc.).  If nothing else grabs me, I'll just spent a month or two with JE and ME, and still save some $$ in the process.

Now we'll see if the Origin service is an epic fail, like it's been every other time I've tried to use it...

 9 
 on: Today at 05:11:02 PM 
Started by Ridah - Last post by TiLT

Quote from: EngineNo9 on Today at 04:26:15 PM

I'm sorry, when there are never any official words on things there is little to go on but anecdotal evidence.  And there were more than the one person reporting the similar issue in that thread, including people who were able to test and reproduce the error as they discovered new planets. 

If we're not going to report on potentially game breaking bugs, what the fuck do you want to talk about?  I'm still waiting for the multiplayer that you insisted was in the game...

It's not a bug but the result of the discoveries not having been uploaded properly to the servers due to them being overloaded in the first few days. The person who originally reported the problem later got the "lost" discoveries back when his game synced up.

It's kind of fascinating how people will jump all over the dev for saying things that turned out not to be true, but then turn around and not apply the same standards to themselves when spreading rumors about what's true or not in the game (see: the list of missing features someone compiled on Reddit, which was full of features that actually were in the game but which the author just hadn't stumbled upon because of the RNG).

This game's release has been a clusterfuck of the worst kind of internet echo chamber. I normally love following discussions about new games on forums, but this game has been frustrating to follow because of all the people who aren't the target audience shitting all over it, and most of them haven't even played the game to begin with. There's a bizarre form of schadenfreude over the game's release, as if some people are insulted that someone would dare release something that doesn't appeal to them.

 10 
 on: Today at 05:00:08 PM 
Started by Ridah - Last post by Bullwinkle

Quote from: Victoria Raverna on Today at 03:29:11 PM

Quote from: Bullwinkle on Today at 03:16:16 PM

Quote from: Arclight on Today at 04:36:11 AM

He said there were parts of the game in the completed version that weren't. That's not dreaming, that's lying. Straight up, he knew what he was saying.

Show me.

All I've seen him talking about is all of the stuff "You'll be able to do..." which is exactly the kind of thing Molyneux was doing.   The most memorable example for many is the acorn thing.  For the original Fable, he said you'd be able to knock an acorn off of a tree, plant it and come back years later to see a tree.  This turned out to be patently false (at least until Fable II, when there was a mission called "the Golden Acorn").  However, I'm certain that Molyneux was not trying to pull the wool over the gaming public's eyes and say blatantly false things to get people to buy his game, but that he fully intended the acorn thing to be something you could do before somewhere down the line, someone said, "Um, Peter..." and he discovered that it was either impossible to code or was told that with the deadline, you can either have this acorn thing or the character can have arms.

Everything I've seen from the No Man's Sky guy seems to be the same.  He's overly enthusiastic about what he wants to do without thinking through about what's going to make it into the final release.  Hell, he may still be hoping to add all of this stuff in future patches.  Things are cut from game releases at the last minute because they're not quite as ready as the designers hoped they would be.  Many designers and studios learn to not talk about all of this stuff for just this reason, but that hasn't happened here.

Even that quote about being blown away by the people meeting already shows that he's got nothing but enthusiasm for the game, but it blew up in his face.  It could be he finally got the message that he needed to stop talking.  Or, more likely, he needed to focus on patching the game like crazy.  There have been three already and talk about more.

I'm not trying to say it's not disappointing or frustrating that the game isn't quite the promised land we were, er, promised.  And I get that some folks are mad and need someone to blame.  I'm just saying that I don't think the blame should be on Murray for "lying" because it doesn't seem to apply.  And, as I mentioned earlier, if legal action gets taken (even if it fails, which is likely), it's going to put a clamp down on creativity.  Not just on Murray, but other dreamers, too.

https://www.youtube.com/watch?v=Kuz3WETd4ug


https://www.youtube.com/watch?v=Jz1oFNUZ-P0

The guy who made the first video with the "Lying for 8 minutes" title, even says he regrets the title and that he shouldn't be vilified.  Everything in that video I've seen and/or read before and it doesn't change anything.  He's talking about what he's expecting/hoping to have in the game.  He's promising the ideal that's in his head, without considering the consequences if it can't all be delivered.

Notice when he says, "At the moment, you can land on asteroids."  That's one of the few times where you get an indication that he knows some stuff isn't going to make it into the launch build.  I get the impression that, like with Molyneux, people were telling him to stop promising everything, but he can't help himself.

The second one has some nice legal gobbledygook and is well thought out.  And, yes, it shows that a case could be built against Hello Games or Murray.  But just because it can, doesn't mean it should, as I've mentioned.  

He talks about the "Sim City Problem" which is very similar to the Molyneux situation.  He talks about every sim supposed to have been calculated, but then the background system couldn't actually do that.  He then says this mean the public had been lied to.  That's a big leap.  I haven't researched the Sim City thing, but I seem to remember that being an early statement, but that it became clear even before release that it wasn't going to be the case (I remember a similar thing with being able to go from Sim City to following your individual Sims in the Sims game or from Sim Earth to Sim City).  To me, that makes it a clear case of designers having a plan and wanting to fulfill it, but realizing down the road that they won't be able to do it.

Murray and Molyneux (and Will Wright, to a degree) are selling the dream.  And it's because they are excited about the idea of it.  To me, when the guy in the video talks about how careful Murray is about being vague in his comments, it's because the suits had learned from Molyneux's blunders and had a sit down about what to say and what not to say (as the video implies).  This essentially is putting a lid on his enthusiasm, creating the problem. On a larger scale, a lawsuit would do the same damage.

When the guy says he doesn't believe the excuse of an excited developer who didn't know better is a valid one, even for indies, well, that's another big leap into bias territory*.  Molyneux also had suits telling him not to say these things, but he did it anyway.  And it was clear with Molyneux, especially over time, that it was because he just couldn't help himself.  His enthusiasm clearly outweighed the suit-driven shushing.  I believe the same to be true with Murray.

In the end, neither of these videos show him to be lying, though the second at least puts the argument forth in a clear and researched manner.  I just don't agree with it.



*Not to say that I'm not biased either, of course.  And just to point out, I think the game is a beautiful mess, full of promise that hasn't been delivered.  My bias has more to do with the creative side of game creation.  I'm a creative myself, and I can't stand the idea of people killing that side of things.  I do not believe Murray was a snake oil salesman, as the guy calls him, more like a guy who wanted to give people something to cure their ills that turned out to be snake oil (but maybe could still be a cure-all if he adds enough ingredients).

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