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961  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTRO - State of the game on: September 07, 2009, 08:55:04 AM

Quote from: Scraper on September 04, 2009, 03:07:14 PM

My guess is that they will do northern mirkwood and the wood elves next, maybe even some of the lonely mountain, then the next major update will be Rohan and Minas Tirith.
I think the smart move is to move to northern Mirkwood and the Lonely Mountain timed with the Hobbit movie.  Since that's currently slated to come out in 2011, I think they'll delay moving north for a while.
962  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTRO - State of the game on: August 19, 2009, 11:15:22 PM

Quote from: TiLT on August 18, 2009, 09:31:26 PM

The way I think it works is that kill deeds in general don't count grey mobs. However, if you're asked to kill mobs in a specific region (such as "kill 50 neekerbreekers in Bree-lands"), you'll get credit for killing greys.
My understanding is weapon/skill deeds don't advance on grey mobs, but kill deeds do.  In other words, if you've got a deed that says kill 120 trolls in the trollshaws, you can kill them for credit even if you're level 60.  (I know this works, because I did it as 60).  On the other hand, if you've got a deed that says, use the Darkness before Dawn skill 100 times, these don't count unless the mob you're using it on is at least green.
963  Gaming / Console / PC Gaming / Re: Alpha Protocol Inside Look on: August 10, 2009, 02:08:27 AM
I'm jealous Turtle.  It was pretty high on my list before, and moving up after your post.
964  Gaming / Console / PC Gaming / Re: Lords of Magic: Special Edition coming to GOG on: July 14, 2009, 11:49:10 PM
I enjoyed LoM and played it quite a bit when it came out.  Never managed to beat it although I'm sure I played through a good 15 times.  That Balkoth guy was too tough, I could beat the other players, but not Chaos.   Not sure how well it would hold up though, I assume the graphics will look horrible.

I played a bunch of Master of Magic recently too.  If you can get past the 320x240 graphics, it's still a solid game.
965  Gaming / Console / PC Gaming / Re: Elven Legacy - Now with Impressions on: June 10, 2009, 09:04:06 AM

Quote from: CeeKay on June 05, 2009, 04:11:52 PM

there's an expansion pack on the way if anyone's still playing this.  I tried to get back into TBS's and couldn't, but I figured the fans of the game would appreciate the news.
Well, Elven Legacy was a bit short, but probably not that unreasonable for its $29.95 price tag.  I see that the expansion is slated to cost $9.99, so I think there's a good chance I'll get it.
966  Gaming / Console / PC Gaming / Re: Alpha Protocol Inside Look on: March 17, 2009, 04:19:19 AM

Quote from: CeeKay on March 16, 2009, 10:35:20 PM

new video, or so they say.  I can't get the site to load properly at work.
Here is an HD version of the trailer.  Also there's about 12 minutes of Alpha Protocol interviews and footage in this week's GameTrailer's TV.  Unfortunately it's interspersed with a variety of other stuff.  They'll talk about Alpha Protocol for about 2 minutes then switch to another subject, then switch back to Alpha Protocol.
967  Non-Gaming / Off-Topic / Re: A visit to London (advice appriciated) on: March 09, 2009, 11:00:56 PM
I liked the Imperial War Museum.  The Tower of London is fun too.

I liked the Buckingham Palace tour.  My friend that was with me says that she was surprised at how much she enjoyed visiting the Palace and that it's now on her highly recommended list.  IIRC the Palace is only open to the public one month out of the year generally at the end of Summer.

I really enjoyed going out to Portsmouth to see the HMS Victory, probably because I've read too much Patrick O'Brian and C. S. Forester -- it's at least a half-day trip though.
968  Gaming / Console / PC Gaming / Re: Dawn of War 2: Reviews are trickling ou plus impressions. on: March 08, 2009, 09:36:32 PM
Daehawk what race are you playing?  Some of the races start slower than others.  SM for example starts slower than Orks or Tyranids, so both can chase you off the map pretty easily.  An Ork or Tyranid player has much cheaper units so it's not unusual for them to outnumber you two for one, and except under certain circumstances (a well placed Heavy Bolter, for example) you can't stand against them, so you'll need to retreat back to base and try to cap another area until you've built your strength.

Personally I find the 3v3 much more enjoyable.  I'll probably be online sometime this afternoon if you want to team up -- "Dejin" on GfWL.

[Edit] You could also post a replay and we could try to give you some pointers.
969  Gaming / Console / PC Gaming / Re: Dawn of War 2: Reviews are trickling ou plus impressions. on: March 03, 2009, 06:33:47 PM

Quote from: Autistic Angel on March 03, 2009, 05:57:35 PM

Speaking of multiplayer, Dawn of War II's matching service is either suffering a dearth of activity, or it's ludicrously inefficient.  There have been a couple times now where I've gone searching for a 6-player team game to join, and it would hunt for ten minutes before I'd give up and go play a couple campaign missions instead.  I sure hope things improve fast, or this game is going to have an awfully short online lifespan....
Matchmaking during the Beta would sometimes take quite a while.  Until this past weekend, I generally found games quite quickly in the release version.  However, something happened this weekend that slowed down matchmaking quite a bit.  No idea what change occurred (maybe I just got lucky before), but I had a few long waits for matchmaking 3v3 this weekend.  Usually I would say I got a game in 3-4 minutes, but there were a few times where it took 2-3 times longer.  I ended up reading a book while listening for the ticking game startup timer, to alert me that a game was about to startup.  I really wish there was a way to continue using the computer while waiting for a game -- there is kind of a crippled web browser available in the Steam overlay, but it can't access my bookmarks  icon_confused

Quote from: Turtle on March 03, 2009, 06:31:17 PM

GFWL is actually suffering due to DoW2's popularity, they had to post a message saying they're upgrading GFWL soon to help with it.
Well hopefully that will take care of it.

Quote from: Turtle on March 03, 2009, 06:31:17 PM

There's a group of regulars from here and OO.  You can see us playing a game at any point in the night.
And in my case Turtle really means at any point in the night -- I think there were a few times this past weekend where I was playing 3v3 pickup until almost 6am  icon_wink
970  Gaming / Console / PC Gaming / Re: Dawn of War 2: Reviews are trickling ou plus impressions. on: February 27, 2009, 10:44:41 PM
Some folks at Qt3 have been talking about getting some friendly 3v3 custom games going.  I think the idea is we'll get at least six people and then play a bunch of games against each other mixing up the teams and races in order to keep everything balanced and interesting.  Anyone interested?  This might be a particularly good opportunity for newbies to play in a friendly unranked environment.

Unfortunately we talked about it earlier this week and didn't set a date/time.  I've got one other Qt3 guy lined up for 7pm Pacific Time tonight and am waiting to hear from others.  I'm also free tomorrow or Sunday probably 3pm Pacific or later.
971  Gaming / Console / PC Gaming / Re: Dawn of War 2: Reviews are trickling ou plus impressions. on: February 26, 2009, 12:20:21 AM

Quote from: lex on February 25, 2009, 11:51:30 PM

I really wish the campaign was a little more dynamic (ie there are consequences for failure).  They should have implemented a branching campaign like in Wing Commander where failing too many missions would actually put you into the failing path.
I've seen claims that if Tyranid infestation levels hit Max on all three planets you lose.  No idea if this is true or not, but I've seen it posted out at either RelicNews or the official forums.
972  Gaming / Console / PC Gaming / Re: Dawn of War 2: Reviews are trickling ou plus impressions. on: February 25, 2009, 02:26:50 PM

Quote from: Razgon on February 25, 2009, 02:08:31 PM

ah, my bad then - I was under the impression, that MS had to approve of all patches before they launched
No.  Apparently if only the data files change, then they don't need to approve it.  The only code patch released so far is the Day Zero Patch (and the mid-Beta patch). 

The long code patch lead times is hurting things though.  Relic has a code-based solution for the popcap bug, for example, but since it could take 7-10 days to get it approved, they're trying to come up with a data-based solution as a temporary fix which they can release immediately.
973  Gaming / Console / PC Gaming / Re: Dawn of War 2: Reviews are trickling ou plus impressions. on: February 25, 2009, 02:03:51 PM

Quote from: Razgon on February 25, 2009, 01:54:25 PM

So far, this Games for Windows patching thing hasnt really improved on patching, has it?
Well the patching is a Steam thing not a GfWL thing.  Using GfWL does increase the patch testing time for code patches (but not data patches).  But my understanding is the GfWL testing is only to make sure that a game doesn't screw up the whole XBox Live network, and doesn't really test the game to make sure that stuff in the game makes sense (i.e., stuff like the popcap bug).
974  Gaming / Console / PC Gaming / Re: Dawn of War 2: Reviews are trickling ou plus impressions. on: February 25, 2009, 01:15:13 PM

Quote from: IkeVandergraaf on February 25, 2009, 01:11:20 PM

Patch this morning.  Anyone know what it did?
Its only purpose was to fix the patch notes from the last patch.  If you looked at the patch notes from the last patch, you may have noticed that most of it consisted of squares instead of characters.  Someone must have messed up with the character encoding.

Quote
There was a fix released this evening to update the news tab in the game. The text had become garbled with yesterday’s update, but our update was a little big:

You may have noticed a patch for DOWII of approximately 130MB was just released via Steam. This patch was supposed to be 10MB and its only purpose was to update the news tab with yesterday’s patch notes (and erase the square font).

Unfortunately the patch also redownloaded some files that already existed resulting in the larger than expected patch size. This extra data will not harm DOWII in any way nor should have it introduced any additional bugs.

We regret the patch was so large for such a simple fix. We are taking additional precautions to ensure this doesn’t happen in the future.

Thank you.

- The DOWII Team
(source)
975  Gaming / Console / PC Gaming / Re: Dawn of War 2: Reviews are trickling ou plus impressions. on: February 25, 2009, 12:54:47 PM

Quote from: Turtle on February 25, 2009, 12:47:33 PM

By the way, I only have the steam version, but does the retail boxed copy require steam as well?
Yes.  Steam is used for copy protection and for updating.  At minimum a computer with DoW2 installed must connect once to verify the CD key and to download the Day-Zero patch.  Apparently the game can't be played without the day zero patch, even with the CD key verified.  Players will also need to create a GfWL account -- although there appears to be some confusion on whether or not you can create an off-line account as you can with XBoxes, and I can't tell which information is correct.

Once you've had Steam verify once, and created a GfWL account you can play off-line from that point on.  They'll probably want to change the games properties in Steam so that the default "Always keep this Game up to date" is changed so that it only updates manually.
976  Gaming / Console / PC Gaming / Re: Dawn of War 2: Reviews are trickling ou plus impressions. on: February 25, 2009, 12:37:17 PM
DoW2 is on sale at GoGamer for $35.90 for the next 2 and a half days.
977  Gaming / Console / PC Gaming / Re: Dawn of War 2: Reviews are trickling ou plus impressions. on: February 24, 2009, 06:30:58 AM

Quote from: Tals on February 24, 2009, 04:12:39 AM

However a liked it a lot with the exception that windows live was a seriously bad call. What are their official forums saying? They have to move to steam for MP. Windows live barely works to do this - very clunky.
The story I've heard on the use of GfWL is that it provides more sophisticated matchmaking than Steam and Relic says GfWL has the best NAT handling available in the industry. They claim that they have received far fewer network complaints then they did with Relic Online and that Relic Online simply would not have been able to handle the number of players that they anticipated for DoW2.

I haven't used Steam matchmaking, so feel free to correct me on this.  But the claim I've seen on GfWL vs. Steam matchmaking is that Steam auto-matchmaking isn't skill based.  You just get matched to whoever is currently trying to get a game going, not to whoever is close to you in skill.  Relic says that the Trueskill matchmaking provides them functionality that they would not have gotten otherwise.  So Relic went for GfWL for the combination of better network handling and better matchmaking.

Another reason that Relic hasn't mentioned may be GfWL provides a robust marketplace for paid DLC.
978  Gaming / Console / PC Gaming / Re: Dawn of War 2: Reviews are trickling ou plus impressions. on: February 23, 2009, 03:36:29 PM

Quote from: hepcat on February 23, 2009, 02:48:14 PM

Does Live limit you to 100 friends still?

As near as I can tell yes.  Joystiq reported last month that Microsoft wanted to change the limit, but was not yet ready to commit to a date for when it would be fixed.
979  Gaming / Console / PC Gaming / Re: Dawn of War 2: Reviews are trickling ou plus impressions. on: February 21, 2009, 12:44:43 AM

Quote from: Fuzzballx on February 20, 2009, 09:17:47 PM

I'm really fuming right now...apparently this game does not support HD resolution over VGA...it's the only game i have via steam which just will not support my monitor's resolution.

At least i can't get it to.  Anyone have a tip on how to make this dogpile display on my 40" Samsung? 
Fuzzball, try posting at Qt3.  They've got a THQ producer answering questions there.  Or you can try the official forums or Relic News.  You could also try Penny Arcade forums as they have a Relic developer there providing support as well, although that thread is scary long -- I think they're on their fourth 100+ page-long thread.  I stopped trying to keep up.
980  Gaming / Console / PC Gaming / Re: Dawn of War 2: Reviews are trickling ou plus impressions. on: February 20, 2009, 03:00:03 PM

Quote from: hepcat on February 20, 2009, 02:26:52 PM

by the way, i did buy my copy through steam and it keeps prompting me with the code when I start the game up, telling me that I'll need to enter it somewhere.  However, after hours of game time, I've yet to see DoW2 prompt me FOR this code.   icon_confused  Any idea if i do need to enter this somewhere?  or if it has it registered using that code automatically after i bought it through steam.
As far as I can tell this code isn't needed anywhere.  I've played campaign, custom games, and ranked and haven't had to enter it anywhere.  You can double check, but I think it's the same code as you can find by right-mouse clicking on the game in the Steam window and choosing "View Game CD Key", so I went ahead and asked Steam to stop bugging me about it.
981  Gaming / Console / PC Gaming / Re: Dawn of War 2: Reviews are trickling out on: February 20, 2009, 01:19:44 AM

Quote from: rittchard on February 20, 2009, 12:11:21 AM

Damn you GT-Effect!!!  This statement alone made me rush out to buy the game, which I originally had not planned on.
The ShackNews Reviewer really seems to like it a lot, and particularly seems to enjoy the single-player campaign.
982  Gaming / Console / PC Gaming / Re: Dawn of War 2: Reviews are trickling out on: February 19, 2009, 08:54:30 PM

Quote from: hepcat on February 19, 2009, 02:34:41 PM

Question for those who are further into the SP game than I:  I only played the intro mission in SP and part of the 1st mission on the campaign map.  It appears that they're are multiple planets that you'll have to fight across according to the menu bar at the top of the map screen.  Is this correct?
I haven't gotten that far but there's definitely multiple planets.  I suspect there are the four worlds you can see in the intro video see 0:36 into this youtube copy.  You can also see screenshots of two of them at IGN here and here.
983  Gaming / Console / PC Gaming / Re: Dawn of War 2: Reviews are trickling out on: February 19, 2009, 12:06:37 PM

Quote from: IkeVandergraaf on February 19, 2009, 11:47:39 AM

Does anyone know if there's a pdf manual for the steam version?  If so, where? 
There is.  In a standard installation it should be in:

C:\Program Files\Steam\steamapps\common\dawn of war 2\Manual
984  Gaming / Console / PC Gaming / Re: Dawn of War II stuff on: February 14, 2009, 03:38:35 AM

Quote from: Daehawk on February 14, 2009, 02:43:25 AM

Ya I found the old beta impressions thread from last year thnx. i like the shiny way a new thread looks...

Could of videos. One is an old APC turned into a Empire Rhino Transport APC in real life and the other is Tyranid trailer ..#2 btw.

APC

Tyranids
Nice, I hadn't seen that Tyranid trailer before.
985  Gaming / Console / PC Gaming / Re: Empire: Total War Steam REQUIRED? on: January 29, 2009, 08:17:54 PM
How does Steam's copy protection work?  Do I need to be hooked into the Internet in order to run a game I purchased with Steam?
986  Gaming / Console / PC Gaming / Re: Dawn of War 2 - [beta impressions included] on: January 21, 2009, 10:34:14 PM

Quote from: Dreamshadow on January 21, 2009, 08:27:03 PM

Nope, not at pop cap, was at 64/100.  Thanks for the devastator info.
Rumor has it there's a bug where if a Sergeant gets killed he can't be rebuilt even though the button lights up.  I definitely ran into the issue with a squad that had gotten shot up.  You can see the discussion on the official forum here.
987  Gaming / Console / PC Gaming / Re: Dawn of War 2 - [beta impressions included] on: January 21, 2009, 07:01:25 PM

Quote from: Turtle on January 21, 2009, 05:33:14 PM

SMs are limited to 100, not sure if its raised or lowered depending on points captured like previous games.  However, each individual trooper in a squad counter toward pop cap.  SM Leaders usually cost 5 pop cap, so if you're at 96 pop cap, you can't add a new leader.
As I understand it all races have a hard pop cap of 100.  Capturing points only effects rate of requisition.
988  Gaming / Console / PC Gaming / Re: Dawn of War 2 - First detailed info? on: January 21, 2009, 06:58:29 PM

Quote from: Turtle on January 21, 2009, 07:23:47 AM

The Space Marines are very straight forward.  I was facing an easy AI to see all their abilities and honestly they're dead simple to play, especially with the force commander.  They're mainly straight up better weapons and better units that shoot more powerful stuff.  Play these to start out with as you learn the interface.  I was actually surprised by how few abilities I had to manage with space marines and a force commander.
SMs definitely seem to have the fewest special abilities per units.  However, if you want to play SM and still fiddle with special abilities, be sure to build some Assault Marines.  In addition to the ability to jump in and out, they have a bunch of different grenades available.  I had a squad in the center of the map as a quick reaction force, and they were a lot of fun to play with -- jumping in and disrupting and killing infantry or tossing Meta bombs on enemy vehicles.  If you time things right, you can jump in and disrupt an enemy when he starts to retreat.  This tosses him to the ground and gives your guys time to wipe him out, instead of letting him retreat back to his base -- very satisfying.
989  Gaming / Console / PC Gaming / Re: Dawn of War 2 - First detailed info? on: January 21, 2009, 06:51:25 PM

Quote from: Turtle on January 21, 2009, 05:36:23 AM

The game rewards micromanagement, but it simplifies other aspects enough that new players won't have to worry about base building and micro at the same time.  So while being micro intensive can be bad thing in other games, the core tactics of this game is in the micro management of the battle, and not so much the building.
This for me is key.  In other RTSs I'm not quick enough and can't handle the information overload needed to micro units and still handle everything else.  If I end up mico-ing I lose track of something else and end up losing big.  In DoW2, there's less to deal with, so I'm more able to focus on my units.  I'm enjoying this quite a bit.
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