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881  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 19, 2010, 06:18:13 PM

Quote from: raydude on January 19, 2010, 02:11:36 PM

Note, I'm still in my starter ship. Btw, when do we get to upgrade to the next ship tier?

Level 11.
882  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 19, 2010, 10:42:16 AM

Quote from: Razgon on January 19, 2010, 10:30:54 AM

so a lot of "We'd like to do that" stuff and "It will be in eventually, maybe", but nothing concrete at all...
Not really surprising.  Presumably if anything could get done in a reasonable time frame it's in now.  I'd imagine right now they are fully focused on quashing bugs and getting support and marketing geared up.

They probably have Klingon PvE partly planned out, but don't yet want to promise a timeline for rolling it out.

I was pretty happy with it in terms of the direction that they are headed and the things they are thinking about.
883  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 19, 2010, 10:22:58 AM
A summary of the Best Buy Star Trek Online chat today:

Klingons

Quote
Guest-1341: what is the one feature you did not have time to get in before release that you will be doing after release?

Jack-Cryptic: Full klingon PvE content

Quote
Guest-1251: Right now Klingon's are mainly a 'monster play PvP' addition to STO. Are there plans to add quest lines for player character Klingons, Romulans, etc. down the road? Maybe in a patch or expansion?

Jack-Cryptic: Definitely. I'm mainly a klingon guy and demanded that at least something make it's way in. I guarantee they're getting mroe.

Quote
Guest-1350: How long will it take to flesh out the Klingnon faction?

Jack-Cryptic: We'll be adding to Klingon and Federation over time. How long? We hope to do stuff nearly every few months.

Fleets

Quote
Guest-1236: Do you guys have plans for enhanced fleet functionality? A reason to be a part of a fleet?

Jack-Cryptic: Yes.

Quote
Guest-1308: Given the server system Cryptic is using, is it feasible to create player fleet stations as a part of a player fleet feature?

Jack-Cryptic: You're reading my mind.


Quote
Guest-1254: How is cryptic going to address a lack in player experience when it comes to community building, since the worlds and even space are instanced and there is no enhanced fleet functionality? Are global events or fleet objectives/rivalries a possibility?

Jack-Cryptic: Yes, those things are possible, but we also have fleet actions, which require cooperation to accomplish.


Expansion Plans and Updates

Quote
Guest-1236: Can you tell us when or how often we can expect major content patches released in STO? once a year? twice a year? 3-4 times a year? And do you think you can adhere to this schedule?

Jack-Cryptic: Hmm. Champions we've done bigger stuff every few months, small stuff every month. We'll probably be announcing soon our strategy. With City of Heroes, before we sold it to NCSoft, we were hitting 3 updates a year.


Quote
Guest-1154: It may be too early to answer this question but can you tell us of any expansion plans for the game such as more classes, etc?
 
Jack-Cryptic: Nothing is official yet, though we intend to flesh out the trek universe with more playable factions.

Quote
Guest-1256: Any chance of playable Romulans (with their ships) in the future?

Jack-Cryptic: Definitely.


Quote
Guest-1236: Jack can we go to the Delta Quadrant?

Jack-Cryptic: Not at launch.
 
Guest-1236: Do I smell Delta Quandrant for expansion?

Jack-Cryptic: We'd be idiots not to.

Quote
Guest-1219: with lots of online games of this nature longevity is difficult especially in keeping the game fresh and interesting to play, make preparations are you making to address this?
 
Jack-Cryptic: Constant content! We did it with City of Heroes, we are doing it with Champions too. Plus, we've got some fun things up our sleeves.

Jack-Cryptic: We're strong proponents of user generated content - so take that where you will.


Quote
Guest-1306: You hear the two words, "Sandbox" and "Theme Park" thrown around a lot with MMO's. What direction (if any) would you like to take STO?

Jack-Cryptic: I'd like to add more sandbox into STO...

Quote
Guest-1297: Do you plan to add non-combat gameplay elements in the game, like minigames or a diplomacy system ?

Jack-Cryptic: Yes.


The Bridge

Quote
Guest-1154: I would like to see more bridge functionality. I know you can't do everything in the first release but will the bridges have more of a purpose?

Jack-Cryptic: This is a top request in Beta. We know about it, just haven't finalized what to do yet.


Quote
Guest-1236: You gotta deliver on more of the ship interiors and more of a purpose other than roleplay to visit these interiors!

Jack-Cryptic: On it.


Quote
Guest-1236: and can I sit in my captains chair on my bridge a little easier than standing in it and hitting an emote? Maybe let me right click with the drop down menu for sit or exit the bridge command?

Jack-Cryptic: Got it. More bridge functionality is one of the most requested featres.


Quote
Guest-1296: are you planning instanced missions on our own ships eveuntally ?

Jack-Cryptic: Yes.


Quote
Guest-1303: Will working bridges (fight, fly & playfrom them) be a possible future update?

Jack-Cryptic: We've chatted about it; we'd like to give the bridge more functionality, but I'm not sure about it.

Other Stuff

Quote
Guest-1251: One thing that would like to see is a higher 'death penalty'. When I lose my ship in combat, there really is no sense of loss. I respawn and warp right back in. I've not gotten a ton playtime due to an overwhelmed open beta, but are there rank demotions or other penalties to players who charge right in carelessly and lose ship after ship? Are the ships affected in any way? Loss of upgraded weapons and such? Maybe an opyion would be PvP servers with harsher penalties?

Jack-Cryptic: You'll see crew loss with each death; that was broken previously.

Quote
Guest-1278: Will we ever be able to fly 90 degrees up, its so annoying when somthing is above you

Jack-Cryptic: Probably not no.

Quote
Guest-1285: Is there open PVP or going to be open pvp?

Jack-Cryptic: WE've got maps that hold 20 to a side.

Jack-Cryptic: We'll add bigger maps over time.

Quote
Guest-1291: Will there ever be an "enormous" open persistent war zone? Like DAoC or EvE?

Jack-Cryptic: I'd like to do that.

Quote
Guest-1303: Will we have branching missions where the eventual outcome will be something other than 90% combat?

Jack-Cryptic: es. [Ed: I assume this is supposed to say Yes]

Quote
Guest-1320: Many have concerns with a lack of atmosphere and social opportunities in Sector Space. Are there plans in the works to add more "life" to the Sector Space experience?

Jack-Cryptic: We'll add more.

Jack-Cryptic: Always looking for ideas!
884  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online screenshots *only* on: January 19, 2010, 06:49:52 AM

Quote from: Blackjack on January 19, 2010, 05:24:40 AM

Here's Blackjack, aka Demonic Eyes; and Wargus, aka the Mighty Feet Scanner  icon_razz

If they can't fix that lag-bug, they might as well start writing in Episodes With Mighty Space Gods...

You know there is an episode in ToS just like that.
885  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online screenshots *only* on: January 19, 2010, 03:47:45 AM

Quote from: Wargus on January 19, 2010, 03:30:59 AM

I had to buy the bridge frown

I wish I had a better idea of what the bridges looked like.  I can't tell at all how different they are from the design store.  They basically all look the same to me in the mini-screenshots except for the lighting.

Anyway, you're bridge definitely looks great!
886  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 19, 2010, 02:45:37 AM

Quote from: vizionblind on January 19, 2010, 02:39:37 AM

Spoiler for Hiden:

nice ground combat smile

I can actually one up you.  Here's my ship inside my ship!

887  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online screenshots *only* on: January 19, 2010, 01:38:50 AM

Quote from: Wargus on January 19, 2010, 01:22:58 AM

And the tactical bridge:

Spoiler for Hiden:

Nifty!  I had no idea the different ship types had different bridges.
888  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 19, 2010, 01:06:11 AM

Quote from: Ascendent on January 19, 2010, 12:51:34 AM

Quote from: raydude on January 19, 2010, 12:17:18 AM

Quote from: ydejin on January 18, 2010, 10:55:57 PM


I'm having a great time.  The space combat is terrific and is the best I've seen since Starfleet Command.  Plus this game has additional RPG elements that Starfleet Command didn't have.  The Bridge Officer system is lots of fun, as are the abilities (both player and bridge officer).  Also I don't remember SFC having the ability to kit out ones ship.

Ditto. The 'power management' core of SFC has been nicely replaced by the bridge officer abilities. Even so, there is power and shield management to be worried about. And being able to choose my own ship's upgrade path is nice. I'm not too worried about STO playing fast and loose with cannon. Especially since cannon would require that most of the current star fleet classes be retired by now and replaced by all new and possibly ugly creations.

One thing I would like to see is some sort of penalty for getting one's ship blown up. It can be temporary and would likely get more people to care more about managing their ship's systems.

Thats it, I loved I mean adored Star Fleet Command not sure why but I did, and now your telling me I can play that with a shit ton of people? PVP? Away missions? Character growth? Yes please!

That was my reaction.  After a day or two of beta, my preorder was in.
889  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 18, 2010, 10:55:57 PM

Quote from: vizionblind on January 18, 2010, 10:22:40 PM

Do you guys play mmos? I honestly don't see why you keep funding these games/companies that put out mediocre dribble. Tell me honestly how you think this game is fun... I have played them all since the days of meridian 59 and the amount of cookie cutter buggy messs mmo that ppl spend money on is insane

I'm not trying to start a war but come on now.... Are you all that bored?

I'm having a great time.  The space combat is terrific and is the best I've seen since Starfleet Command.  Plus this game has additional RPG elements that Starfleet Command didn't have.  The Bridge Officer system is lots of fun, as are the abilities (both player and bridge officer).  Also I don't remember SFC having the ability to kit out ones ship.

The ground combat could use some work.  But it does provide a break from space combat.  I think it also increases the sense that your BOs are real "people."  Without being able to see them, they would essentially just be additional buttons on your HUD.  STO officers feel much more real than SFC officers.

So all in all, for me this is a great game.  A great combination of real interesting tactical space combat with RPG elements.  This is the most fun I've had with a game in quite a while.  Disclaimer, I'm a big Star Trek fan, and grew up watching reruns of ToS after school.
890  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 18, 2010, 09:32:28 PM

Quote from: ericb on January 18, 2010, 08:50:13 PM

I didn't get to play long over the weekend (maybe an hour) but it was interesting enough to get me to check into it more.  Now, I can't get in.  Who would think server capacity would need to be increased right before a holiday weekend that just about every kid in the US has off ?   mad

Just keep hitting the login button.  It will generally get you in in about 5 minutes or less.  It does seem pretty dumb that there's not login queue.
891  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 18, 2010, 07:36:57 PM

Quote from: Blackjack on January 18, 2010, 07:13:44 PM

Quote
Scanning
Due to popular demand, weíve added in-game scanning FX.

On ship and on ground, pressing the scan button located near the mini-map will point you to the nearest object that you can interact with [finally].

Looking for that last alien artifact on a bizarre and unfriendly alien world, but you just canít seem to find it? Hit the scan button! Looking for a particularly hard to find spacial anomaly in a far-off star system? Hit the scan button![/size]

Yay!!!

Quote from: Blackjack on January 18, 2010, 07:13:44 PM

Quote
The shard has been steadily improving over the first few days of Open Beta [debatable, no?  icon_confused -bj ].

I think it is a bit better.  Load times are down.  I haven't run into any wierd crashing bugs, just mission scripting errors.  And that bizzare land on planet as Starship or beam up into space and be a giant now seems to fix itself usually in a timely manner.
892  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 18, 2010, 05:23:19 PM

Quote from: CeeKay on January 18, 2010, 12:28:49 AM

did you try reversing the polarity of the deflector array?  that always worked for Geordi  icon_mrgreen

Okay, turns out that Energy Modulation is a Lt Bridge Officer Engineering skill which increases weapon penetration.  I'm thinking of going with Reverse Shield Polarity which converts incoming energy weapon damage into additional shields.

I also need to pickup an Engineering Team ability either by using the Lt Bridge Officer for Engineering Team II or by picking up a new Engineering Ensign that has it.  It doesn't look like there's much else that Engineering Ensigns can do.  They can either get Engineering Team I or redirect power to the Shields, Weapons, Engines, or Auxiliary.  My newly promoted Engineering Lieutenant already can redirect Power to Shields.  I suppose getting a Power to Weapons might be useful.
893  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 18, 2010, 05:15:01 PM
I just hit Lieutenant Commander.  Some information for those that are interested.

  • Your new ship will be free.  You get a plaque, which you take upstairs in the Shipyard Requisitions and they'll exchange it for a new ship.  You can rename it, change appearance, once for free.  After that 1000 credits.
  • Promoting a bridge officer from Ensign to Lieutenant requires that they've spent 200 skill points, and costs 300 Starfleet Merits.
  • It cost 150 Merits to change a Lieutenant BO's skills.  It costs 100 BO Skill Points to increment a Lieutenant BO's level 2 skills.
894  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 18, 2010, 02:57:36 PM

Quote from: Destructor on January 18, 2010, 01:41:30 PM

Quote
Ten Ton Hammer: How long do you expect it will take the average player to get to the endgame?

Zeke:  Itís roughly about 80 hours I think for the average player.

That sounds way to low.  I've supposedly put in 36 hours and just hit Lieutenant 11 (I need to assign skill points and then I'll be a Lieutenant Commander 1).  I presume if anything the higher levels level slower than the lower levels. 

I suppose if you just did fleet actions all day, it would go much faster.  But I don't see how 80 for the "average player" can be right.
895  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 18, 2010, 05:52:50 AM
Just discovered the following official developer post:

Quote from: Cryptic
[Issue:]"All the solo combat in the game feels fine except that Hostage Ship is crazy hard"

[Response:]We think we've found the problem with this ship and are investigating a fix.

Glad to know it wasn't just me.  That mission is marked 4 levels below me and it was kicking my butt.
896  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTRO - State of the game on: January 18, 2010, 05:12:17 AM

Quote from: Blackadar on January 12, 2010, 09:20:05 PM

Quote from: ydejin on January 12, 2010, 08:36:46 PM

Quote from: Blackadar on January 04, 2010, 02:23:57 PM

Question - what is the skirmish schedule for those who didn't buy the latest expansion? I hit level 30 Friday evening and did the 2 tutorial skirmishes.  I then failed (oops) a solo skirmish that evening.  Then the skirmish bar was locked out and it wouldn't let me create a new one.  I couldn't get into any skirmishes on Saturday or yesterday either.

From the Patch Notes from the patch currently undergoing testing:

Quote from: Bullroarer Patch Notes
Non-Siege of Mirkwood players are no longer limited to 3 skirmishes.

No idea when it's going live though.

That's good stuff.  I hope they fix the bug with skirmishes too.  My character couldn't start one for 10 straight days. 

Patch is going up Tuesday morning.
897  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 18, 2010, 12:49:11 AM

Quote from: Asharak on January 18, 2010, 12:30:20 AM

Having snagged a beta key when they first started giving out them en masse a few days ago, I finally had a chance to DL the client and play for a few hours today. Here are some impressions, both to help those who haven't been able to get a key and to help organize my own thoughts about the game:

...

I've come to different conclusions, but I'd say most of your comments are spot on.  For me, I like the fact that it's about combat.  I'm not sure most Trek episodes would translate well to a game, and if they did, it would be an adventure game, which isn't a genre very high on my list.

I've gone ahead and pre-ordered, even though this wasn't a game I was originally tracking.  My biggest concern is how big is the game world, and will it keep my interests long term.  But I love what I've seen, particularly the space combat.  As you say, it's nice to have something different from a traditional RPG/MMO feel.  So for me it's definitely worth $50 + monthly fee.  Will I be playing it in a year?  We'll see, but it definitely seems like a lot of fun for a while.
898  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 18, 2010, 12:38:08 AM

Quote from: Daehawk on January 18, 2010, 12:23:28 AM

Shield drain + photons?

Unfortunately I don't have it.  I have the Tractor Beam power instead.  I do think you're right though, the big problem I'm having with this guy is that I just can't get his shields down.  I've tried diverting all power to weapons, which does help me get his shields down.  But my shields go down even faster.  I've gotten him down to about 80% hull strength, but by that time, I've got now shields left and my hull integrity is under 30%.  Ah well, I've almost go the Cruiser.  I'll give it another try later.
899  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 17, 2010, 11:40:45 PM
Okay, I'm stuck on the Rescue the Hostages/Researchers mission:

Spoiler for Hiden:
The Gorn Battleship keeps kicking my ass.  I'm a Lieutenant 10, and I think my ship's pretty well kitted out plus the vast majority of my skill points have gone into space skills.  I actually used the "power to engines" trick to pull away from it and repair up twice.  But no go in any of my three attempts.  I used Shield Batteries and Engine Batteries.

I can't see any way of beating this sucker.  I may have to wait for my Ship Upgrade.

I hope I don't have to go back through the whole sequence.  While I enjoyed fighting the Gorn on the swamp planet once.  I sure don't want to do it a second time.

Any suggestions?
900  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online names/ship names on: January 17, 2010, 11:36:50 PM
@Dejin
HMS Surprise ... err I mean USS Surprise (although I hope to get a new Cruiser by sometime late tonight, haven't decided on the name yet).
901  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 17, 2010, 09:05:09 PM

Quote from: Blackjack on January 17, 2010, 08:13:45 PM

I've started to get that bug where you beam down as your Ship, then it eventually becomes just you, with no away team, and the reinforcemnts button isn't available.

Some people have claimed that if you end up beamed down by yourself and you wait long enough the Reinforcements button shows up.  Personally I have only seen the reinforcements button if I've got at least one crew member with me.
902  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 17, 2010, 09:01:14 PM

Quote from: MaxSteele on January 17, 2010, 08:10:26 PM

The second small issue here was not knowing where to go next for that rally point.  It wasn't just me.  There were several other people who had no clue where to go next.
One problem is that probably only about 20% of the missions actually put markers on the map (at least based on levels 1-10).  If you switch over to the sector block next to the one Sol is in (don't remember the name, but it's not the Autogenerated Delta Volanis sector) there are a lot more maps with mission markers on them.  I'd been playing through that area before doing the Station 24 mission, so I automatically checked the map before doing anything.

They really need to go back through and put markers on all the maps.

Quote from: Jaddison on January 17, 2010, 08:13:29 PM

for you first minor issue there is a selection in the options screen to not come to all stop when mission text pops up
That's handy to know.  Thanks Jaddison.
903  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 17, 2010, 06:09:00 AM

Quote from: Barrakketh on January 17, 2010, 06:02:06 AM

Not sure if they adjusted the drop rate during the last downtime, but tonight I've been getting plenty of drops while doing system patrols. 3 or 4 weapons, a tactical console, plus the usual assorted batteries. More tonight in 3 hours than I saw the previous 3 days.

I think you just got lucky.  I got next to nothing over the past 2 hours.  That's fine though as I'm mostly looking for experience and I've already got all level II equipment and can't use III until I hit Lt. Commander.  Unfortunately I think that's still a long way off -- maybe 1500 skill points (I'm half way through level Cool.
904  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 17, 2010, 03:02:08 AM

Quote from: DamageInc on January 17, 2010, 02:52:05 AM

Been trying to get in for a few days and everytime I try to log in it states the servers are full. (Yes, I know it is Beta)

Haven't even made a char/ship yet. /sigh
You'll probably get in if you keep at it.  I just hit the retry button every 30 seconds or so for the last five minutes or so and got in.  Alternatively you could try late at night if you're Pacific Time or early in the morning if you're on Eastern time.
905  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 17, 2010, 01:38:22 AM
A rather embarrassing tip.  I didn't realize that the third tab on the Map Window actually provides an alphabetical list of systems.  I was spending a long and frustrating amount of time clicking around on various systems on the graphic map, trying to find specific systems, and all I had to do was click on that third tab.
906  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 16, 2010, 10:18:52 PM

Quote from: Harkonis on January 16, 2010, 09:24:45 PM

I definitely disagree that engine power is not important. I have much better success when I keep it above 40 and stay mobile.

Well theoretically according to the Manual the faster you go the harder you are to hit.  So you may be right.
907  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 16, 2010, 08:51:21 PM
Thanks for all the info Destructor.

Quote from: Destructor on January 16, 2010, 08:20:15 PM

2) There's currently NO way to change your BO to another race or gender, nor a way to pick what race or gender you get with the free BOs.

3) Following #2 - if you want a certain race/gender for your ship, go to where you hire BOs and choose what race/gender you want from the list provided. Once you get that, use the other vendor nearby to give them what BO powers you want (although I think it's currently bugged). Then use your free costume change to make them look like how you want. Yes, it's an annoying process that could be EXTREMELY simplified if you could manually create your BO just like you create the Captain.

Yep, that's pretty much the way I do it.  I pick new BO for race/gender over skills, then I retrain them with the skills I want.  Annoying, expensive, but it does get me the crew I wanted.

Quote
6) It costs Merits to 'rank up' your BOs. Read over which ship you choose carefully - the Tier 2 ship (gotten at level 11) can only 'hold' one ranked up BO, and that depends on which ship you got. Science is Science, Escort is Tactical, and Cruiser is Engineer. Ranking up a BO (requires that you invest a certain amount of training into him/her) gives them an additional space and ground power. You'll also be able to hold a new Ensign (lowest rank) in that ship as well (so an Escort will have two Tactical officers).

TenTonHammer now has ship charts up (similar to the pictorial chart that's been posted before, but these are much clearer although less attractive).  Here are the Federation Ships and the Klingon Ships.  They spell out exactly how many bridge officers of each type you get with each specific ship, along with other useful ship-specific information.

So is that first BO promotion free?  According to my BO "Status" "Promotions" tab, it will cost 20,000 points to promote them.  2,000 I could see but 20,000!  I don't know how long it's going to take for me to get that much Merit, probably a long time.  I think I've got about 1,000 banked right now at Lieutenant 7 and I haven't really been spending it on anything so it's been mostly just accumulating.

Quote
10) On the same thought as #9, there's little point putting more than one Torpedo Launcher in the same facing. Firing one activates a global cooldown for any other same facing Torpedo Launcher. One Fore and one Aft? That you can do. But not two Fore launchers.

Huh, I would have thought it would just fire all of them simultaneously.  That doesn't work, even if you use the "Fire All Torpedoes" command instead of trying to fire each one individually?

Quote
11) Watch your power levels for your ship in combat. You can hit the last 'option' near them to get a decent slider input to adjust them how you want, and you can override and save the 4 default settings with whatever you want. They're kinda complicated as far as what the numbers exactly mean, so here's what I know (but not sure if I'm fully 100% correct).

I've had a lot of luck lately with putting weapons on maximum, and keeping them there until my shields start looking kind of sucky.  I've concluded that pounding on your enemy is more important than keeping your own shields up.  You can kind of get by for a while by proper use of facing and the "Energy to Shields" ability if you've got it.  It's particularly important to maximize offense over defense if you're going against multiple enemies.

I haven't tried it, but I think one thing maximizing your engines might be good for is getting the heck out of Dodge if a fight is going badly.  I general just stick around until I blow up, but ship speed does increase over 50% from weapons on maximum and engines on minimum to what it is when everything is balanced.  I can imagine that maximizing engine speed would be a good thing if you want to retreat quickly.  The one time I do "punch it" is when proximity mines get dropped, although I always use the "Evasive Maneuvers" power for that.
908  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 16, 2010, 09:32:42 AM

Quote from: raydude on January 16, 2010, 05:53:23 AM

Task Group Gaming Trend has my vote.

Yeah, its boring but its semi-naval nomenclature. Besides, its hard to be witty when one has to include "Gaming Trend" in the name smile.

I like the "Task Group" in the name, it does have a nice naval ring.  Or maybe "Task Force."  How about "Task Force Gaming Trend" or "Task Force G" or "Task Force GT".

Another possible "naval" term we could use is "Battle Group" -- "Battle Group G" or "Battle Group GT".  I think I personally prefer "Task Force" though.
909  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 16, 2010, 06:28:09 AM

Quote from: Blackjack on January 16, 2010, 06:21:27 AM

I've searched all over and could not find any annotated maps of the Stardock base. Here's my amateur-hour effort

Awesome job Blackjack!  I'm constantly trying to figure out where I am, and where I want to go on that Starbase.  This will be a great help.
910  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 16, 2010, 05:52:14 AM

Quote from: Destructor on January 16, 2010, 05:37:04 AM

I guess you can say it's nice of them to still offer the lifetime sub after the game launches, but...what's the point? Will you seriously stick with a MMO for 2 years of playing (after that, the $300 price is actually 'worth' it).

I have friends who would probably kill for a $300 lifetime WoW subscription.  Is it worth it for STO.  Who knows.  But it is an option.  Just passing on information I thought people might be interested in.
911  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 16, 2010, 05:30:47 AM
Just in case anyone's trying to calculate if a Lifetime membership is worth it -- more data to toss into the caculation.  STO lifetime subscriptions will be available after February 2nd, but the price is going up to $299 and some of the freebies (like the extra character slots are getting dropped).

Quote from: PR Wire
After February 2, 2010, [the $239 offer] expires and reverts to the standard lifetime pricing of $299.99.

Quote from: Cryptic Confirmation
Confirmed. You can purchase the lifetime sub after 2/1 for $299.99, but the special Liberated Borg and character slot offers expire on 2/1, as well.
(source)
912  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 15, 2010, 11:34:31 PM

Quote from: Destructor on January 15, 2010, 11:30:42 PM

BTW, Blackjack - I wanted to comment in the other thread, but that's for screenshots and stuff - but being next to an enemy ship when it goes kaboom is VERY bad for your ship. There is some serious exploding damage you can take when a warp core goes critical. Go try it next time you fight and then you'll see that being near an exploding ball of doom is a bad thing.

Yeah.  I finally beat a Negh'Var cruiser that had been holding up one of my missions for quite some time (he had beaten me twice two levels ago).  But I was too close to it when I took it down, and it took down what was left of my shields and what was left of my hull integrity and I blew up along with it.  It was epic!
913  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 15, 2010, 11:17:32 PM

Quote from: Wargus on January 15, 2010, 10:37:32 PM

Look I could probably accept some of it (much of it even) if it was handled better.  The uniforms for example, if they reined in the rainbow colors.  Same with the armor.  Huge bridges, etc... is a bad design decision.  And by not trying to focus on the thematic elements of the series & movies they are ignoring what made trek great.

I think the reasoning behind the uniforms is pretty obvious.  Different people want their characters to look different ways.  Some people went them to look like STO, others want NextGen.  I think they made the right decision, even if it isn't realistic.  People should be able to play with the look that they prefer.

The massive-size bridges otoh are kind of stupid.  If they were worried about large groups of people meeting, they should make conference rooms for fleets at Sol.
914  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online screenshots *only* on: January 15, 2010, 07:20:01 PM

Quote from: Vindel on January 15, 2010, 07:16:41 PM

Yes, can anyone tell me how to get energy credits so I can purchase stuff? Thanks
I think you mostly get it from loot drops.  When you beat a ship in Space or someone on the Ground, sometimes they leave a glowing yellow orb.  If you go near it, you can pick it up and get the items in it.  You can then take them to a vendor or dump them using your inventory's "Replicator" button (bottom of the Inventory window) if you aren't near a vendor.
915  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 15, 2010, 05:11:27 PM

Quote from: Jag on January 15, 2010, 05:00:51 PM

Did LOTRO ever open up lifetime subs again? I think they did, which leads me to believe this won't be the last time this is offered.
AFAIK LotRO Lifetime Subs never went away.  They just went up to $299.  They were dropped back down to $199 (probably temporary) with the release of Siege of Mirkwood.
916  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 15, 2010, 04:33:04 PM

Quote from: Blackjack on January 15, 2010, 04:03:58 PM

But many players are questioning it as, "You want me to pay $15 a month for a game where I can only have one other alt [presumably, I don't think this is "official" yet-bj], when I can play others and have 6-8-10 per server?" It's comparing apples and oranges imho.
Cryptic has confirmed that you'll have three slots total.  Two to start out with, and one more added at level 7? when you can start playing Klingons:

Quote from: Cryptic
Confirmed. Unlocking a Klingon will increase it to three, and that third slot can be used for Klingon or Fed characters.

I do think you're right that the ability to have multiple ships and multiple Bridge Officers does change things up a bit.  Essentially different ships are almost like different characters.  Still I'd be happier if they increased it to four that would give one for each class type plus one for Klingons.  

You can get another two slots by going with the Annual or Lifetime subscription deals.  Of course that's a lot of cash.  I can't imagine that extra character slots would go for more than $10 (although I could be very wrong), so Annual may not be the most efficient way of getting more slots.  Personally I think I'm enjoying things enough that I might go for one of these deals anyway.

[Edit] So I checked and Champions Online slots go for a set of 4 extra slots in a pack for $15.  OTOH you start out with 8 slots.  I'm not sure how much Cryptic is BSing or not with the extra data cost of a STO character -- does seem like it might be a bit more -- but it seems likely that a STO extra slot could go for anywhere from $10-15.

Also I just tried creating a Klingon and they are also specialized by professions (with the same three professions as for Fed officers).
917  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 15, 2010, 04:24:10 PM

Quote from: Jaddison on January 15, 2010, 03:03:48 PM

Is there a point to alts at all?  Are the different races that different or professions so different that it would be interesting trying them out?
As near as I can tell Professions don't make much difference at all in Space Combat.  I'm a Tactical Officer, so to experiment I just created a Science Officer.  The skills listed that the Science Officer can level up are exactly the same as for the Tactical Officer except for one specific set of skills.  The Tactical Officer gets access to things like Close Combat Training, whereas the Science Officer gets access to skills like Medic.  From what I was able to tell all the skills in the profession specific list are all Ground Combat skills.  So there doesn't seem to be any difference from a Space Combat point of view.  For Space everyone gets access to improved Warp Core, everyone gets access to improved Sensor and Deflector skills, everyone gets access to improved Beam and improved Projectile Weapons.  Another difference for Ground Combat is that the profession determines which kits you can equip.

Personally I think the races are 90%+ cosmetic.  Yeah, I've got some random bonuses at start, which I've already forgotten about, and have no idea how much (if at all) they are helping me out.
918  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 15, 2010, 07:27:42 AM

Quote from: Wargus on January 15, 2010, 06:08:53 AM

7) Every mission (or nearly) is combat related
I've run into a fair number of none combat related missions.  They are pretty dull though.  I guess they are a nice for an occasional break from combat.  
919  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 15, 2010, 04:31:43 AM

Quote from: Blackjack on January 15, 2010, 04:16:59 AM

I agree Atari should be more patient with STO and should've been with Champions, but what are ya gonna do?
Well, I don't know how they're doing right now, but I seem to recall a year or two ago, Atari was doing quite badly financially.  So they may have some pressures of their own.
920  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 15, 2010, 01:16:00 AM
My preference would be something that sounds at least somewhat in character for a Star Trek game.  In LotRO I'm part of the Qt3 guild which has the very non-Tolkein name of "Knights of Quarter to Three."  While I like the guild, I always feel bad about the name -- particularly since Guild Names in LotRO are very prominently displayed to everyone else in the interface.

On the other hand, I haven't particularly noticed fleet names displayed in STO, so maybe it's not a big deal.  Alas I'm not super creative, so I don't have any great name ideas.
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