Quote from: DamageInc on January 17, 2010, 02:52:05 AM
Been trying to get in for a few days and everytime I try to log in it states the servers are full. (Yes, I know it is Beta)
Haven't even made a char/ship yet. /sigh
You'll probably get in if you keep at it. I just hit the retry button every 30 seconds or so for the last five minutes or so and got in. Alternatively you could try late at night if you're Pacific Time or early in the morning if you're on Eastern time.
A rather embarrassing tip. I didn't realize that the third tab on the Map Window actually provides an alphabetical list of systems. I was spending a long and frustrating amount of time clicking around on various systems on the graphic map, trying to find specific systems, and all I had to do was click on that third tab.
Quote from: Destructor on January 16, 2010, 08:20:15 PM
2) There's currently NO way to change your BO to another race or gender, nor a way to pick what race or gender you get with the free BOs.
3) Following #2 - if you want a certain race/gender for your ship, go to where you hire BOs and choose what race/gender you want from the list provided. Once you get that, use the other vendor nearby to give them what BO powers you want (although I think it's currently bugged). Then use your free costume change to make them look like how you want. Yes, it's an annoying process that could be EXTREMELY simplified if you could manually create your BO just like you create the Captain.
Yep, that's pretty much the way I do it. I pick new BO for race/gender over skills, then I retrain them with the skills I want. Annoying, expensive, but it does get me the crew I wanted.
6) It costs Merits to 'rank up' your BOs. Read over which ship you choose carefully - the Tier 2 ship (gotten at level 11) can only 'hold' one ranked up BO, and that depends on which ship you got. Science is Science, Escort is Tactical, and Cruiser is Engineer. Ranking up a BO (requires that you invest a certain amount of training into him/her) gives them an additional space and ground power. You'll also be able to hold a new Ensign (lowest rank) in that ship as well (so an Escort will have two Tactical officers).
TenTonHammer now has ship charts up (similar to the pictorial chart that's been posted before, but these are much clearer although less attractive). Here are the Federation Ships and the Klingon Ships. They spell out exactly how many bridge officers of each type you get with each specific ship, along with other useful ship-specific information.
So is that first BO promotion free? According to my BO "Status" "Promotions" tab, it will cost 20,000 points to promote them. 2,000 I could see but 20,000! I don't know how long it's going to take for me to get that much Merit, probably a long time. I think I've got about 1,000 banked right now at Lieutenant 7 and I haven't really been spending it on anything so it's been mostly just accumulating.
10) On the same thought as #9, there's little point putting more than one Torpedo Launcher in the same facing. Firing one activates a global cooldown for any other same facing Torpedo Launcher. One Fore and one Aft? That you can do. But not two Fore launchers.
Huh, I would have thought it would just fire all of them simultaneously. That doesn't work, even if you use the "Fire All Torpedoes" command instead of trying to fire each one individually?
11) Watch your power levels for your ship in combat. You can hit the last 'option' near them to get a decent slider input to adjust them how you want, and you can override and save the 4 default settings with whatever you want. They're kinda complicated as far as what the numbers exactly mean, so here's what I know (but not sure if I'm fully 100% correct).
I've had a lot of luck lately with putting weapons on maximum, and keeping them there until my shields start looking kind of sucky. I've concluded that pounding on your enemy is more important than keeping your own shields up. You can kind of get by for a while by proper use of facing and the "Energy to Shields" ability if you've got it. It's particularly important to maximize offense over defense if you're going against multiple enemies.
I haven't tried it, but I think one thing maximizing your engines might be good for is getting the heck out of Dodge if a fight is going badly. I general just stick around until I blow up, but ship speed does increase over 50% from weapons on maximum and engines on minimum to what it is when everything is balanced. I can imagine that maximizing engine speed would be a good thing if you want to retreat quickly. The one time I do "punch it" is when proximity mines get dropped, although I always use the "Evasive Maneuvers" power for that.
Quote from: Destructor on January 16, 2010, 05:37:04 AM
I guess you can say it's nice of them to still offer the lifetime sub after the game launches, but...what's the point? Will you seriously stick with a MMO for 2 years of playing (after that, the $300 price is actually 'worth' it).
I have friends who would probably kill for a $300 lifetime WoW subscription. Is it worth it for STO. Who knows. But it is an option. Just passing on information I thought people might be interested in.
Just in case anyone's trying to calculate if a Lifetime membership is worth it -- more data to toss into the caculation. STO lifetime subscriptions will be available after February 2nd, but the price is going up to $299 and some of the freebies (like the extra character slots are getting dropped).
Quote from: PR Wire
After February 2, 2010, [the $239 offer] expires and reverts to the standard lifetime pricing of $299.99.
Quote from: Cryptic Confirmation
Confirmed. You can purchase the lifetime sub after 2/1 for $299.99, but the special Liberated Borg and character slot offers expire on 2/1, as well.
Quote from: Destructor on January 15, 2010, 11:30:42 PM
BTW, Blackjack - I wanted to comment in the other thread, but that's for screenshots and stuff - but being next to an enemy ship when it goes kaboom is VERY bad for your ship. There is some serious exploding damage you can take when a warp core goes critical. Go try it next time you fight and then you'll see that being near an exploding ball of doom is a bad thing.
Yeah. I finally beat a Negh'Var cruiser that had been holding up one of my missions for quite some time (he had beaten me twice two levels ago). But I was too close to it when I took it down, and it took down what was left of my shields and what was left of my hull integrity and I blew up along with it. It was epic!
Quote from: Wargus on January 15, 2010, 10:37:32 PM
Look I could probably accept some of it (much of it even) if it was handled better. The uniforms for example, if they reined in the rainbow colors. Same with the armor. Huge bridges, etc... is a bad design decision. And by not trying to focus on the thematic elements of the series & movies they are ignoring what made trek great.
I think the reasoning behind the uniforms is pretty obvious. Different people want their characters to look different ways. Some people went them to look like STO, others want NextGen. I think they made the right decision, even if it isn't realistic. People should be able to play with the look that they prefer.
The massive-size bridges otoh are kind of stupid. If they were worried about large groups of people meeting, they should make conference rooms for fleets at Sol.
Quote from: Vindel on January 15, 2010, 07:16:41 PM
Yes, can anyone tell me how to get energy credits so I can purchase stuff? Thanks
I think you mostly get it from loot drops. When you beat a ship in Space or someone on the Ground, sometimes they leave a glowing yellow orb. If you go near it, you can pick it up and get the items in it. You can then take them to a vendor or dump them using your inventory's "Replicator" button (bottom of the Inventory window) if you aren't near a vendor.
Quote from: Blackjack on January 15, 2010, 04:03:58 PM
But many players are questioning it as, "You want me to pay $15 a month for a game where I can only have one other alt [presumably, I don't think this is "official" yet-bj], when I can play others and have 6-8-10 per server?" It's comparing apples and oranges imho.
Cryptic has confirmed that you'll have three slots total. Two to start out with, and one more added at level 7? when you can start playing Klingons:
Quote from: Cryptic
Confirmed. Unlocking a Klingon will increase it to three, and that third slot can be used for Klingon or Fed characters.
I do think you're right that the ability to have multiple ships and multiple Bridge Officers does change things up a bit. Essentially different ships are almost like different characters. Still I'd be happier if they increased it to four that would give one for each class type plus one for Klingons.
You can get another two slots by going with the Annual or Lifetime subscription deals. Of course that's a lot of cash. I can't imagine that extra character slots would go for more than $10 (although I could be very wrong), so Annual may not be the most efficient way of getting more slots. Personally I think I'm enjoying things enough that I might go for one of these deals anyway.
[Edit] So I checked and Champions Online slots go for a set of 4 extra slots in a pack for $15. OTOH you start out with 8 slots. I'm not sure how much Cryptic is BSing or not with the extra data cost of a STO character -- does seem like it might be a bit more -- but it seems likely that a STO extra slot could go for anywhere from $10-15.
Also I just tried creating a Klingon and they are also specialized by professions (with the same three professions as for Fed officers).
Quote from: Jaddison on January 15, 2010, 03:03:48 PM
Is there a point to alts at all? Are the different races that different or professions so different that it would be interesting trying them out?
As near as I can tell Professions don't make much difference at all in Space Combat. I'm a Tactical Officer, so to experiment I just created a Science Officer. The skills listed that the Science Officer can level up are exactly the same as for the Tactical Officer except for one specific set of skills. The Tactical Officer gets access to things like Close Combat Training, whereas the Science Officer gets access to skills like Medic. From what I was able to tell all the skills in the profession specific list are all Ground Combat skills. So there doesn't seem to be any difference from a Space Combat point of view. For Space everyone gets access to improved Warp Core, everyone gets access to improved Sensor and Deflector skills, everyone gets access to improved Beam and improved Projectile Weapons. Another difference for Ground Combat is that the profession determines which kits you can equip.
Personally I think the races are 90%+ cosmetic. Yeah, I've got some random bonuses at start, which I've already forgotten about, and have no idea how much (if at all) they are helping me out.
My preference would be something that sounds at least somewhat in character for a Star Trek game. In LotRO I'm part of the Qt3 guild which has the very non-Tolkein name of "Knights of Quarter to Three." While I like the guild, I always feel bad about the name -- particularly since Guild Names in LotRO are very prominently displayed to everyone else in the interface.
On the other hand, I haven't particularly noticed fleet names displayed in STO, so maybe it's not a big deal. Alas I'm not super creative, so I don't have any great name ideas.
Quote from: Blackjack on January 14, 2010, 02:30:04 PM
I've added everyone in the username thread to the GT channel, so hopefully you guys will get the invites and be able to use it now. Remember it's the click menu in lower left corner of chat tab, and then Gaming Trend should be one of the chat channel choices.
Okay, I'm now friends with Blackjack! I'd definitely be up for playing with you guys, but I should warn you that I'm not checking the Chat at all. It seems to be a constant stream of talk about which Star Trek shows suck and which ones didn't. So I'm pretty much ignoring it and usually have the Chat window on a different tab. So if I'm not replying, it probably means I don't see your post, not that I don't like you!
Quote from: Arclight on January 14, 2010, 03:34:49 PM
How is the game running for you guys? Not server action but the PC performance. At medium settings I find it very stuttery..
Intel duo core cpu E6850@3GHz 4 gigs of fairly fast ram 8800 GTS vid card 512........Vista home 32 bit.
Are they still running a debug version of the game?
When the server isn't having problems it's great on my E6850 4Gig Gtx285. I do sometimes see stutters where my position keeps on getting corrected, I'll move forward a bit, then get instantly moved backwards. I assume this a server issue though as my FPSs are still very good.
I've got basically the exact same specs as you except for my GTX285. I've been really happy with the GTX285. No idea how much it's selling for, but it's definitely at least 2-3 times more expensive than any graphics card I'd ever purchased before. So it was definitely a splurge for me.
Quote from: Wargus on January 13, 2010, 11:31:49 PM
If you are having combat troubles - for those fights that are hard make sure to set your stance to defensive otherwise I go offensive (I set it so weapon power is about 3/4, putting the remainder into shields and aux, with minimum in speed). Load forward intensive weapons (cannons or dual phasers, +torp) in your starter ship. Start firing everything once they are in range (works fine on the starter ship -later ships you'll eat through power too fast), when you get to about 5, and hit reverse. Set power to forward shields as needed. If you start having problems keeping that shield up, go back to forward motion & start circling him plinking with your rear phaser & turning in for the torps until your forward shield is full. Then rince & repeat.
My latest strategy has been to put weapons on maximum and then even things out as my shields take damage. I figure they seem to be pretty slow striking back, and that power to shields is just wasted until your shields have taken at least some damage. Might as well put that extra energy towards the phasers until it's needed elsewhere.
I hit with forward phasers and torpedoes at 10km and then turn sideways so that both forward and aft phasers can hit. I stay there until the shields are down a bit, then I swing back toward the enemy (using evasive manuevers if necessary to make sure I can get into the shield arc I've been firing into with my torpedoes pointing at him), then hit my Tac officers torpedo buff and fire away.
The problem I was having with the Klingon Negh'Var was that his shields and weapons are just too powerful. I can't bring his shields down, even if I sit next to him and pound him. On the other hand, he can bring my shields down quite handily with only two or three salvos.
I've been trying to take full advantage of my officers special powers, which is how I got it down to 80% hull integrity. But I suspect it's just too powerful for me to take. Essentially it's a Battle Cruiser that I'm trying to take on with a Reliant class Cruiser. So it's no surprise I'm getting my ass-kicked.
Quote from: Blackjack on January 13, 2010, 10:54:14 PM
What happens when you "die," btw? I've read there's no penalty, just wasn't clear if you just end up back in spaceport Earth or something.
Pretty close to no penalty. You end up back where you started when you loaded that particular ground area / space sector. AFAIK there are not other penalties.
Quote from: Blackjack on January 13, 2010, 10:54:14 PM
Can we team up on something like that or does that patrol seem to be solo-only? Or would that just make it even more difficult? I figure part of the fun is ships complementing each other, so maybe a Science vessel (assuming it didn't "draw aggro") could debuff the nasty cruiser, and make it a more manageable fight. Or my engineering-focused vessel could cower behind yours and try to keep you repaired.
I don't think it's solo only (in fact that may be my problem). Although there's some discussion on whether or not the bad guys scale with number of players, and I haven't seen a straight answer on that. I might be around a bit tonight, probably more on Thursday and Friday night. I'll PM you my info for the Fleet.
Quote from: Blackjack on January 13, 2010, 08:58:57 PM
I sense from forums that space battle difficulty is something they'll be continually tweaking. Apparently some CB testers pushed for a difficulty slider similar to what City of Heroes' instances offered (where you chose 1 of 5 difficulty levels, affecting the size and quality of the mobs you'd encounter) but Cryptic said it wouldn't happen for STO.
Yeah, I'm getting my ass kicked. I did the rescue the freighter no problem, and the Vulcan sector patrol went okay -- some tough but doable fights. But now I'm on the Patrol the Orion Sector mission. I got through the first planet. But the Kinjer has this tough sob of a ship that's blasted me to bits 3 times. I'd upgraded screens, phasers, and photons to level II, so I thought I'd do okay, but no go.
I ended going back to patrolling the Vulcan sector. The missions seem to reset themselves on some sort of a timer, I don't have the "Vulcan Sector Patrol" mission itself, but visiting the individual systems often seem to have the scenario for the system reset and you can rerun it for more experience. Hopefully I'll be good enough shortly to try taking on the Orion Sector again.
[Edit:] Okay, I went back after I leveled once, and I did better, but nowhere near good enough. It's a Negh'Var warship listed at +1 which means one level above me. Memory alpha says " The Negh'Var warship was the largest class starship known to operate in the Klingon Empire during the late 24th century." Lovely, just lovely.
I got it's shields low, and it's hull integrity down to about 80% before it blew me to smithereens.
Quote from: Blackjack on January 13, 2010, 04:08:20 PM
As far as phasers go, I'm just wondering if maybe they have some optional effects/attributes that the rifles don't. that out yet. I agree I feel a little strange running around space dock with a rifle in my hand -- I wish there was some option to "holster" our weapons, aside from removing them and putting them in inventory. Personally, I would've preferred rifles and heavy weapons be limited to, say tactical officers and security red shirts, but, I dunno, most players probably prefer being able to use everything.
Hit the "H" key. There's actually a little icon for it down in the toolbar. I wasn't sure what it did, so I clicked on it. I couldn't figure out what the significance of the letter was, but seeing your post, it must stand for Holster.
I'm enjoying the space combat a lot. My poor Miranda-class cruiser had a very tough go against three Orion Pirates. Barely squeaked out with hull integrity below 50% and shields low and completely out on one side. I still haven't decided about the ground combat, as I haven't done much past the tutorial, it did seem fun from what I saw.
Going off of Blackjack's comment in the other thread (which I'm copying here to keep the other thread screenshots):
Quote from: Blackjack on January 13, 2010, 02:05:06 PM
I was skeptical how phasers-focused combat could have any variety, but there appears to be some variance
Is there any reason to use phaser pistols? I feel bad dragging around a phaser rifle all the time, it seems very non-canon (at least very non-ToS and NextGen, I haven't seen much of the newer series).
I did notice one mission where I was only allowed to bring down one crew member. Seems like it might make sense to have missions where you weren't allowed to bring in heavy weapons.
Quote from: Blackjack on January 13, 2010, 02:29:51 AM
OK I was ready to see my Ship inside the bridge, but what exactly is my avatar doing out in space as some gigantic God? This was just after the bridge tutorial. Bizarre.
Apparently there's a bug in there that causes some people to show up where there ship should and to have their ship show up where their character should. So you could be running around the station as a tiny-sized starship.
Quote from: Blackadar on January 04, 2010, 02:23:57 PM
Question - what is the skirmish schedule for those who didn't buy the latest expansion? I hit level 30 Friday evening and did the 2 tutorial skirmishes. I then failed (oops) a solo skirmish that evening. Then the skirmish bar was locked out and it wouldn't let me create a new one. I couldn't get into any skirmishes on Saturday or yesterday either.
From the Patch Notes from the patch currently undergoing testing:
Quote from: Bullroarer Patch Notes
Non-Siege of Mirkwood players are no longer limited to 3 skirmishes.
Quote from: Blackjack on January 12, 2010, 07:51:05 PM
I remember using bit torrent for the WoW open beta way back when (2004 I guess) and that was just Blizzard's modus operandi at the time, so maybe it's something Cryptic should consider for its open beta stuff in general, not just for the pre-order folks. It's no magic bullet, I guess, but I figure the more options and mirror sites, the more spread out the downloading stress is.
Blizzard does seem to use them a lot. For example I think the applications they used to distribute the Diablo III videos right after it was announced were some kind of peer-to-peer distributed downloader.
I'm guessing the Star Trek Downloader is probably some sort of torrent-like thing.
Okay, after my FilePlanet download crapped out I went to the STO site and they had something called the Star Trek Downloader, which they warned "would be slower than the other methods" and I should only use it if another method failed. Boy they weren't kidding when they said slow. I'm getting 0.46kB/s. At this rate, it might finish in the next year or so.
Quote from: Blackjack on January 12, 2010, 06:21:20 PM
My 63 Captain finally reached the "meat" of Mirkwood. What was a little confusing to me is there's an "initial invasion" version of Mirkwood with its own set of quests, along with a series of Book chapter quests. Finish the Book chapter quests, and then you "unlock" the slightly different version of Mirkwood that extends further east and has at least a provisioner you can sell stuff to in the early area (the "starter" Mirkwood version, has no NPC there you can sell to, forcing you back to Lothlorien or to map to another zone to do that).
To really get confusing, you can team with someone who's in the "other" version of Mirkwood. You may see each other as blips on the map, but you won't technically be in the same zone, and once you've completed and moved past the starter Mirkwood zone, you can't return to it to help someone there.
I actually liked the way they did it from a "story" perspective. It was neat to start out with a small beachhead, with enemy troops all around, and then later have a new version of the zone where the Elves controlled at least a large part of the woods, and were pushing inland. Although I can imagine it was a disaster for grouping. It kind of reminded me of the way they did Moria with a before opening and after opening versions.
Quote from: Blackjack on January 12, 2010, 06:21:20 PM
I got frustrated with a couple certain quests until I realized the regularly repeating waves of friendly Maladrhim soldiers attacking orc bases is really just there for flavor -- i.e., you can waltz by that (avoiding drawing aggro from large groups of orcs) and into the base proper to get the needed boss or object, and then waltz out. It is kinda fun to battle alongside the good guys but you really can't win -- it just continually spawns more and more orc reinforcements.
It took me a while to figure out what was going on there too. At first I thought it just wasn't balanced for single player. I'm curious as to whether a strong enough player would actually be able to push through and completely wipe out the enemy, or there was some balance mechanism that increased the number of Orcs and decreased the number of Maladrhim soldiers as you did better. I could hang out there for a few waves of soldiers, but I always ultimately ended up either having to retreat or dying.
Quote from: Blackjack on January 12, 2010, 04:35:12 PM
At least I'm not alone on the Fileplanet speeds being a mess. I also downloaded the CB client from them previously and it d/l fine (very fast), I think they just didn't prepare for the open beta traffic volume, which is hard to understand when they had so much advance notice: A joke right ? Ave 50kbs download (30hrs to go) http://forums.startrekonline.com/showthread.php?p=1370433#post1370433
I'm getting slightly better numbers on FilePlanet. I've been downloading for probably at least an hour and a half. It's showing 122KB/sec with 13 hours and 46 minutes remaining.
I'm expecting a greater than 50% chance that it will crap out at some point and I'll have to restart from scratch.
Quote from: Destructor on January 11, 2010, 05:54:16 PM
Additionally, you can turn on 'open grouping'. In short, if you have somebody entering the same system as you, and who has the same quest as you in that system, the game will automagically group you up. Once again, you have to turn this option on (by default it's off, after a lot of complaints).
So the game is mostly instanced, at least for missions?
Quote from: Blackjack on January 06, 2010, 04:42:34 AM
I think the Yule Fest ends today. I took one more stab at that stupid horse obstacle race. I finally traveresed one of the ramps, got the speed buff, promptly found myself unable to leap over a 2 foot fence for interminable seconds, slipped off the 2nd ramp, and of course ran out of time just shy of the finish line. Sigh. No festival mount for me...
According to the Calendar on the Official Forums webpage (see left sidebar) it's running until Monday January 11th. If I'm reading it correctly it stops at 9pm EST. So hopefully you'll have an opportunity to take another go at it.
Quote from: Chordian on January 03, 2010, 09:33:42 AM
Normally I'm just lurking here, but now that you're fiddling with housing and armor items I thought I'd make use of this opportunity to show you a section on my web site where you can see what they look like before buying them. The section is fairly new, so perhaps you haven't heard of it yet: Chordian's LOTRO Barterers
I'm sure you've got more than enough work on your plate. But it would be really great to see something similar for the Skirmish cosmetics. I'm very curious as to what all the Soldier cosmetic options actually look like.
Quote from: Bullwinkle on December 31, 2009, 06:03:16 PM
Quote from: ydejin on December 31, 2009, 05:56:16 PM
Quote from: Wargus on December 31, 2009, 02:41:52 AM
Quote from: Default on December 30, 2009, 08:54:19 PM
<sigh> Bob was cheating on Eve with Alice, so of course she HAD to crack the encryption. Bob is such a cheating bastard.
Was that so wrong?
Other than it isn't funny?
Alice, Bob, and Eve are all standard names used to describe cryptography problems. In every security article or security textbook Eve is always portrayed as an evildoer trying to break Alice and Bob's communications.
Quote from: coopasonic on December 30, 2009, 02:45:44 PM
Quote from: Default on December 30, 2009, 02:40:12 PM
I <3 this one.
I'm not 100% sure, but this may be the first xkcd that has me at a total loss.
Spoiler for explanation from xkcd forums:
As a quick explanation, in discussions of cryptography and encodings, etc, Bob is the standard name of the party sending information, and Alice is the standard name of the party receiving information. If there's a passive listener on the line, eavesdropping on the call, we call her Eve (get it, Eavesdropping = Eve?). If Eve fiddles with the information, she's called Mallory, and if there's a trusted third party, he's called Trent. We just use names instead of letters or roles because it's easier to say "Bob's message is read by Eve" than "The outgoing message sent by the first party was intercepted and read by a passive third party listener who's not trusted".
Quote from: Blackadar on December 31, 2009, 05:11:58 PM
... This allows you to skip places you don't like (for example, I hate Barrow-Downs and the Old Forest). ...
I loved both those areas Blackadar. I thought they did a great job creating a real "sense of place," really evoking the atmosphere that I read about in the books. I particularly liked creeping through the Old Forest. I started in the Elf area, and coming through the Shire, visiting Bucklebury, and then heading into the Old Forest was really when LotRO took hold for me and I realized I was playing in Tolkien's Middle Earth and not some generic Fantasy Game.
I suppose to me the places which I enjoy the most are the areas that are well described in the books (note I've only read the Hobbit and the 3 LotR books, and I've only skimmed the RotK appendices). I'm pretty meh on the North Downs and Angmar. Although I did like Forochel and Evendim.
Nice writeup Scraper. One thing you might want to mention is that while it might be considered a "full expansion" it's not priced like one. The pre-release deals were great, but the current $19.99 is still quite low.