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881  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 19, 2010, 02:45:37 AM

Quote from: vizionblind on January 19, 2010, 02:39:37 AM

Spoiler for Hiden:

nice ground combat smile

I can actually one up you.  Here's my ship inside my ship!

882  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online screenshots *only* on: January 19, 2010, 01:38:50 AM

Quote from: Wargus on January 19, 2010, 01:22:58 AM

And the tactical bridge:

Spoiler for Hiden:

Nifty!  I had no idea the different ship types had different bridges.
883  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 19, 2010, 01:06:11 AM

Quote from: Ascendent on January 19, 2010, 12:51:34 AM

Quote from: raydude on January 19, 2010, 12:17:18 AM

Quote from: ydejin on January 18, 2010, 10:55:57 PM


I'm having a great time.  The space combat is terrific and is the best I've seen since Starfleet Command.  Plus this game has additional RPG elements that Starfleet Command didn't have.  The Bridge Officer system is lots of fun, as are the abilities (both player and bridge officer).  Also I don't remember SFC having the ability to kit out ones ship.

Ditto. The 'power management' core of SFC has been nicely replaced by the bridge officer abilities. Even so, there is power and shield management to be worried about. And being able to choose my own ship's upgrade path is nice. I'm not too worried about STO playing fast and loose with cannon. Especially since cannon would require that most of the current star fleet classes be retired by now and replaced by all new and possibly ugly creations.

One thing I would like to see is some sort of penalty for getting one's ship blown up. It can be temporary and would likely get more people to care more about managing their ship's systems.

Thats it, I loved I mean adored Star Fleet Command not sure why but I did, and now your telling me I can play that with a shit ton of people? PVP? Away missions? Character growth? Yes please!

That was my reaction.  After a day or two of beta, my preorder was in.
884  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 18, 2010, 10:55:57 PM

Quote from: vizionblind on January 18, 2010, 10:22:40 PM

Do you guys play mmos? I honestly don't see why you keep funding these games/companies that put out mediocre dribble. Tell me honestly how you think this game is fun... I have played them all since the days of meridian 59 and the amount of cookie cutter buggy messs mmo that ppl spend money on is insane

I'm not trying to start a war but come on now.... Are you all that bored?

I'm having a great time.  The space combat is terrific and is the best I've seen since Starfleet Command.  Plus this game has additional RPG elements that Starfleet Command didn't have.  The Bridge Officer system is lots of fun, as are the abilities (both player and bridge officer).  Also I don't remember SFC having the ability to kit out ones ship.

The ground combat could use some work.  But it does provide a break from space combat.  I think it also increases the sense that your BOs are real "people."  Without being able to see them, they would essentially just be additional buttons on your HUD.  STO officers feel much more real than SFC officers.

So all in all, for me this is a great game.  A great combination of real interesting tactical space combat with RPG elements.  This is the most fun I've had with a game in quite a while.  Disclaimer, I'm a big Star Trek fan, and grew up watching reruns of ToS after school.
885  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 18, 2010, 09:32:28 PM

Quote from: ericb on January 18, 2010, 08:50:13 PM

I didn't get to play long over the weekend (maybe an hour) but it was interesting enough to get me to check into it more.  Now, I can't get in.  Who would think server capacity would need to be increased right before a holiday weekend that just about every kid in the US has off ?   mad

Just keep hitting the login button.  It will generally get you in in about 5 minutes or less.  It does seem pretty dumb that there's not login queue.
886  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 18, 2010, 07:36:57 PM

Quote from: Blackjack on January 18, 2010, 07:13:44 PM

Quote
Scanning
Due to popular demand, weíve added in-game scanning FX.

On ship and on ground, pressing the scan button located near the mini-map will point you to the nearest object that you can interact with [finally].

Looking for that last alien artifact on a bizarre and unfriendly alien world, but you just canít seem to find it? Hit the scan button! Looking for a particularly hard to find spacial anomaly in a far-off star system? Hit the scan button![/size]

Yay!!!

Quote from: Blackjack on January 18, 2010, 07:13:44 PM

Quote
The shard has been steadily improving over the first few days of Open Beta [debatable, no?  icon_confused -bj ].

I think it is a bit better.  Load times are down.  I haven't run into any wierd crashing bugs, just mission scripting errors.  And that bizzare land on planet as Starship or beam up into space and be a giant now seems to fix itself usually in a timely manner.
887  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 18, 2010, 05:23:19 PM

Quote from: CeeKay on January 18, 2010, 12:28:49 AM

did you try reversing the polarity of the deflector array?  that always worked for Geordi  icon_mrgreen

Okay, turns out that Energy Modulation is a Lt Bridge Officer Engineering skill which increases weapon penetration.  I'm thinking of going with Reverse Shield Polarity which converts incoming energy weapon damage into additional shields.

I also need to pickup an Engineering Team ability either by using the Lt Bridge Officer for Engineering Team II or by picking up a new Engineering Ensign that has it.  It doesn't look like there's much else that Engineering Ensigns can do.  They can either get Engineering Team I or redirect power to the Shields, Weapons, Engines, or Auxiliary.  My newly promoted Engineering Lieutenant already can redirect Power to Shields.  I suppose getting a Power to Weapons might be useful.
888  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 18, 2010, 05:15:01 PM
I just hit Lieutenant Commander.  Some information for those that are interested.

  • Your new ship will be free.  You get a plaque, which you take upstairs in the Shipyard Requisitions and they'll exchange it for a new ship.  You can rename it, change appearance, once for free.  After that 1000 credits.
  • Promoting a bridge officer from Ensign to Lieutenant requires that they've spent 200 skill points, and costs 300 Starfleet Merits.
  • It cost 150 Merits to change a Lieutenant BO's skills.  It costs 100 BO Skill Points to increment a Lieutenant BO's level 2 skills.
889  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 18, 2010, 02:57:36 PM

Quote from: Destructor on January 18, 2010, 01:41:30 PM

Quote
Ten Ton Hammer: How long do you expect it will take the average player to get to the endgame?

Zeke:  Itís roughly about 80 hours I think for the average player.

That sounds way to low.  I've supposedly put in 36 hours and just hit Lieutenant 11 (I need to assign skill points and then I'll be a Lieutenant Commander 1).  I presume if anything the higher levels level slower than the lower levels. 

I suppose if you just did fleet actions all day, it would go much faster.  But I don't see how 80 for the "average player" can be right.
890  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 18, 2010, 05:52:50 AM
Just discovered the following official developer post:

Quote from: Cryptic
[Issue:]"All the solo combat in the game feels fine except that Hostage Ship is crazy hard"

[Response:]We think we've found the problem with this ship and are investigating a fix.

Glad to know it wasn't just me.  That mission is marked 4 levels below me and it was kicking my butt.
891  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTRO - State of the game on: January 18, 2010, 05:12:17 AM

Quote from: Blackadar on January 12, 2010, 09:20:05 PM

Quote from: ydejin on January 12, 2010, 08:36:46 PM

Quote from: Blackadar on January 04, 2010, 02:23:57 PM

Question - what is the skirmish schedule for those who didn't buy the latest expansion? I hit level 30 Friday evening and did the 2 tutorial skirmishes.  I then failed (oops) a solo skirmish that evening.  Then the skirmish bar was locked out and it wouldn't let me create a new one.  I couldn't get into any skirmishes on Saturday or yesterday either.

From the Patch Notes from the patch currently undergoing testing:

Quote from: Bullroarer Patch Notes
Non-Siege of Mirkwood players are no longer limited to 3 skirmishes.

No idea when it's going live though.

That's good stuff.  I hope they fix the bug with skirmishes too.  My character couldn't start one for 10 straight days. 

Patch is going up Tuesday morning.
892  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 18, 2010, 12:49:11 AM

Quote from: Asharak on January 18, 2010, 12:30:20 AM

Having snagged a beta key when they first started giving out them en masse a few days ago, I finally had a chance to DL the client and play for a few hours today. Here are some impressions, both to help those who haven't been able to get a key and to help organize my own thoughts about the game:

...

I've come to different conclusions, but I'd say most of your comments are spot on.  For me, I like the fact that it's about combat.  I'm not sure most Trek episodes would translate well to a game, and if they did, it would be an adventure game, which isn't a genre very high on my list.

I've gone ahead and pre-ordered, even though this wasn't a game I was originally tracking.  My biggest concern is how big is the game world, and will it keep my interests long term.  But I love what I've seen, particularly the space combat.  As you say, it's nice to have something different from a traditional RPG/MMO feel.  So for me it's definitely worth $50 + monthly fee.  Will I be playing it in a year?  We'll see, but it definitely seems like a lot of fun for a while.
893  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 18, 2010, 12:38:08 AM

Quote from: Daehawk on January 18, 2010, 12:23:28 AM

Shield drain + photons?

Unfortunately I don't have it.  I have the Tractor Beam power instead.  I do think you're right though, the big problem I'm having with this guy is that I just can't get his shields down.  I've tried diverting all power to weapons, which does help me get his shields down.  But my shields go down even faster.  I've gotten him down to about 80% hull strength, but by that time, I've got now shields left and my hull integrity is under 30%.  Ah well, I've almost go the Cruiser.  I'll give it another try later.
894  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 17, 2010, 11:40:45 PM
Okay, I'm stuck on the Rescue the Hostages/Researchers mission:

Spoiler for Hiden:
The Gorn Battleship keeps kicking my ass.  I'm a Lieutenant 10, and I think my ship's pretty well kitted out plus the vast majority of my skill points have gone into space skills.  I actually used the "power to engines" trick to pull away from it and repair up twice.  But no go in any of my three attempts.  I used Shield Batteries and Engine Batteries.

I can't see any way of beating this sucker.  I may have to wait for my Ship Upgrade.

I hope I don't have to go back through the whole sequence.  While I enjoyed fighting the Gorn on the swamp planet once.  I sure don't want to do it a second time.

Any suggestions?
895  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online names/ship names on: January 17, 2010, 11:36:50 PM
@Dejin
HMS Surprise ... err I mean USS Surprise (although I hope to get a new Cruiser by sometime late tonight, haven't decided on the name yet).
896  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 17, 2010, 09:05:09 PM

Quote from: Blackjack on January 17, 2010, 08:13:45 PM

I've started to get that bug where you beam down as your Ship, then it eventually becomes just you, with no away team, and the reinforcemnts button isn't available.

Some people have claimed that if you end up beamed down by yourself and you wait long enough the Reinforcements button shows up.  Personally I have only seen the reinforcements button if I've got at least one crew member with me.
897  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 17, 2010, 09:01:14 PM

Quote from: MaxSteele on January 17, 2010, 08:10:26 PM

The second small issue here was not knowing where to go next for that rally point.  It wasn't just me.  There were several other people who had no clue where to go next.
One problem is that probably only about 20% of the missions actually put markers on the map (at least based on levels 1-10).  If you switch over to the sector block next to the one Sol is in (don't remember the name, but it's not the Autogenerated Delta Volanis sector) there are a lot more maps with mission markers on them.  I'd been playing through that area before doing the Station 24 mission, so I automatically checked the map before doing anything.

They really need to go back through and put markers on all the maps.

Quote from: Jaddison on January 17, 2010, 08:13:29 PM

for you first minor issue there is a selection in the options screen to not come to all stop when mission text pops up
That's handy to know.  Thanks Jaddison.
898  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 17, 2010, 06:09:00 AM

Quote from: Barrakketh on January 17, 2010, 06:02:06 AM

Not sure if they adjusted the drop rate during the last downtime, but tonight I've been getting plenty of drops while doing system patrols. 3 or 4 weapons, a tactical console, plus the usual assorted batteries. More tonight in 3 hours than I saw the previous 3 days.

I think you just got lucky.  I got next to nothing over the past 2 hours.  That's fine though as I'm mostly looking for experience and I've already got all level II equipment and can't use III until I hit Lt. Commander.  Unfortunately I think that's still a long way off -- maybe 1500 skill points (I'm half way through level Cool.
899  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 17, 2010, 03:02:08 AM

Quote from: DamageInc on January 17, 2010, 02:52:05 AM

Been trying to get in for a few days and everytime I try to log in it states the servers are full. (Yes, I know it is Beta)

Haven't even made a char/ship yet. /sigh
You'll probably get in if you keep at it.  I just hit the retry button every 30 seconds or so for the last five minutes or so and got in.  Alternatively you could try late at night if you're Pacific Time or early in the morning if you're on Eastern time.
900  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 17, 2010, 01:38:22 AM
A rather embarrassing tip.  I didn't realize that the third tab on the Map Window actually provides an alphabetical list of systems.  I was spending a long and frustrating amount of time clicking around on various systems on the graphic map, trying to find specific systems, and all I had to do was click on that third tab.
901  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 16, 2010, 10:18:52 PM

Quote from: Harkonis on January 16, 2010, 09:24:45 PM

I definitely disagree that engine power is not important. I have much better success when I keep it above 40 and stay mobile.

Well theoretically according to the Manual the faster you go the harder you are to hit.  So you may be right.
902  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 16, 2010, 08:51:21 PM
Thanks for all the info Destructor.

Quote from: Destructor on January 16, 2010, 08:20:15 PM

2) There's currently NO way to change your BO to another race or gender, nor a way to pick what race or gender you get with the free BOs.

3) Following #2 - if you want a certain race/gender for your ship, go to where you hire BOs and choose what race/gender you want from the list provided. Once you get that, use the other vendor nearby to give them what BO powers you want (although I think it's currently bugged). Then use your free costume change to make them look like how you want. Yes, it's an annoying process that could be EXTREMELY simplified if you could manually create your BO just like you create the Captain.

Yep, that's pretty much the way I do it.  I pick new BO for race/gender over skills, then I retrain them with the skills I want.  Annoying, expensive, but it does get me the crew I wanted.

Quote
6) It costs Merits to 'rank up' your BOs. Read over which ship you choose carefully - the Tier 2 ship (gotten at level 11) can only 'hold' one ranked up BO, and that depends on which ship you got. Science is Science, Escort is Tactical, and Cruiser is Engineer. Ranking up a BO (requires that you invest a certain amount of training into him/her) gives them an additional space and ground power. You'll also be able to hold a new Ensign (lowest rank) in that ship as well (so an Escort will have two Tactical officers).

TenTonHammer now has ship charts up (similar to the pictorial chart that's been posted before, but these are much clearer although less attractive).  Here are the Federation Ships and the Klingon Ships.  They spell out exactly how many bridge officers of each type you get with each specific ship, along with other useful ship-specific information.

So is that first BO promotion free?  According to my BO "Status" "Promotions" tab, it will cost 20,000 points to promote them.  2,000 I could see but 20,000!  I don't know how long it's going to take for me to get that much Merit, probably a long time.  I think I've got about 1,000 banked right now at Lieutenant 7 and I haven't really been spending it on anything so it's been mostly just accumulating.

Quote
10) On the same thought as #9, there's little point putting more than one Torpedo Launcher in the same facing. Firing one activates a global cooldown for any other same facing Torpedo Launcher. One Fore and one Aft? That you can do. But not two Fore launchers.

Huh, I would have thought it would just fire all of them simultaneously.  That doesn't work, even if you use the "Fire All Torpedoes" command instead of trying to fire each one individually?

Quote
11) Watch your power levels for your ship in combat. You can hit the last 'option' near them to get a decent slider input to adjust them how you want, and you can override and save the 4 default settings with whatever you want. They're kinda complicated as far as what the numbers exactly mean, so here's what I know (but not sure if I'm fully 100% correct).

I've had a lot of luck lately with putting weapons on maximum, and keeping them there until my shields start looking kind of sucky.  I've concluded that pounding on your enemy is more important than keeping your own shields up.  You can kind of get by for a while by proper use of facing and the "Energy to Shields" ability if you've got it.  It's particularly important to maximize offense over defense if you're going against multiple enemies.

I haven't tried it, but I think one thing maximizing your engines might be good for is getting the heck out of Dodge if a fight is going badly.  I general just stick around until I blow up, but ship speed does increase over 50% from weapons on maximum and engines on minimum to what it is when everything is balanced.  I can imagine that maximizing engine speed would be a good thing if you want to retreat quickly.  The one time I do "punch it" is when proximity mines get dropped, although I always use the "Evasive Maneuvers" power for that.
903  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 16, 2010, 09:32:42 AM

Quote from: raydude on January 16, 2010, 05:53:23 AM

Task Group Gaming Trend has my vote.

Yeah, its boring but its semi-naval nomenclature. Besides, its hard to be witty when one has to include "Gaming Trend" in the name smile.

I like the "Task Group" in the name, it does have a nice naval ring.  Or maybe "Task Force."  How about "Task Force Gaming Trend" or "Task Force G" or "Task Force GT".

Another possible "naval" term we could use is "Battle Group" -- "Battle Group G" or "Battle Group GT".  I think I personally prefer "Task Force" though.
904  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 16, 2010, 06:28:09 AM

Quote from: Blackjack on January 16, 2010, 06:21:27 AM

I've searched all over and could not find any annotated maps of the Stardock base. Here's my amateur-hour effort

Awesome job Blackjack!  I'm constantly trying to figure out where I am, and where I want to go on that Starbase.  This will be a great help.
905  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 16, 2010, 05:52:14 AM

Quote from: Destructor on January 16, 2010, 05:37:04 AM

I guess you can say it's nice of them to still offer the lifetime sub after the game launches, but...what's the point? Will you seriously stick with a MMO for 2 years of playing (after that, the $300 price is actually 'worth' it).

I have friends who would probably kill for a $300 lifetime WoW subscription.  Is it worth it for STO.  Who knows.  But it is an option.  Just passing on information I thought people might be interested in.
906  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 16, 2010, 05:30:47 AM
Just in case anyone's trying to calculate if a Lifetime membership is worth it -- more data to toss into the caculation.  STO lifetime subscriptions will be available after February 2nd, but the price is going up to $299 and some of the freebies (like the extra character slots are getting dropped).

Quote from: PR Wire
After February 2, 2010, [the $239 offer] expires and reverts to the standard lifetime pricing of $299.99.

Quote from: Cryptic Confirmation
Confirmed. You can purchase the lifetime sub after 2/1 for $299.99, but the special Liberated Borg and character slot offers expire on 2/1, as well.
(source)
907  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 15, 2010, 11:34:31 PM

Quote from: Destructor on January 15, 2010, 11:30:42 PM

BTW, Blackjack - I wanted to comment in the other thread, but that's for screenshots and stuff - but being next to an enemy ship when it goes kaboom is VERY bad for your ship. There is some serious exploding damage you can take when a warp core goes critical. Go try it next time you fight and then you'll see that being near an exploding ball of doom is a bad thing.

Yeah.  I finally beat a Negh'Var cruiser that had been holding up one of my missions for quite some time (he had beaten me twice two levels ago).  But I was too close to it when I took it down, and it took down what was left of my shields and what was left of my hull integrity and I blew up along with it.  It was epic!
908  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 15, 2010, 11:17:32 PM

Quote from: Wargus on January 15, 2010, 10:37:32 PM

Look I could probably accept some of it (much of it even) if it was handled better.  The uniforms for example, if they reined in the rainbow colors.  Same with the armor.  Huge bridges, etc... is a bad design decision.  And by not trying to focus on the thematic elements of the series & movies they are ignoring what made trek great.

I think the reasoning behind the uniforms is pretty obvious.  Different people want their characters to look different ways.  Some people went them to look like STO, others want NextGen.  I think they made the right decision, even if it isn't realistic.  People should be able to play with the look that they prefer.

The massive-size bridges otoh are kind of stupid.  If they were worried about large groups of people meeting, they should make conference rooms for fleets at Sol.
909  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online screenshots *only* on: January 15, 2010, 07:20:01 PM

Quote from: Vindel on January 15, 2010, 07:16:41 PM

Yes, can anyone tell me how to get energy credits so I can purchase stuff? Thanks
I think you mostly get it from loot drops.  When you beat a ship in Space or someone on the Ground, sometimes they leave a glowing yellow orb.  If you go near it, you can pick it up and get the items in it.  You can then take them to a vendor or dump them using your inventory's "Replicator" button (bottom of the Inventory window) if you aren't near a vendor.
910  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 15, 2010, 05:11:27 PM

Quote from: Jag on January 15, 2010, 05:00:51 PM

Did LOTRO ever open up lifetime subs again? I think they did, which leads me to believe this won't be the last time this is offered.
AFAIK LotRO Lifetime Subs never went away.  They just went up to $299.  They were dropped back down to $199 (probably temporary) with the release of Siege of Mirkwood.
911  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 15, 2010, 04:33:04 PM

Quote from: Blackjack on January 15, 2010, 04:03:58 PM

But many players are questioning it as, "You want me to pay $15 a month for a game where I can only have one other alt [presumably, I don't think this is "official" yet-bj], when I can play others and have 6-8-10 per server?" It's comparing apples and oranges imho.
Cryptic has confirmed that you'll have three slots total.  Two to start out with, and one more added at level 7? when you can start playing Klingons:

Quote from: Cryptic
Confirmed. Unlocking a Klingon will increase it to three, and that third slot can be used for Klingon or Fed characters.

I do think you're right that the ability to have multiple ships and multiple Bridge Officers does change things up a bit.  Essentially different ships are almost like different characters.  Still I'd be happier if they increased it to four that would give one for each class type plus one for Klingons.  

You can get another two slots by going with the Annual or Lifetime subscription deals.  Of course that's a lot of cash.  I can't imagine that extra character slots would go for more than $10 (although I could be very wrong), so Annual may not be the most efficient way of getting more slots.  Personally I think I'm enjoying things enough that I might go for one of these deals anyway.

[Edit] So I checked and Champions Online slots go for a set of 4 extra slots in a pack for $15.  OTOH you start out with 8 slots.  I'm not sure how much Cryptic is BSing or not with the extra data cost of a STO character -- does seem like it might be a bit more -- but it seems likely that a STO extra slot could go for anywhere from $10-15.

Also I just tried creating a Klingon and they are also specialized by professions (with the same three professions as for Fed officers).
912  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 15, 2010, 04:24:10 PM

Quote from: Jaddison on January 15, 2010, 03:03:48 PM

Is there a point to alts at all?  Are the different races that different or professions so different that it would be interesting trying them out?
As near as I can tell Professions don't make much difference at all in Space Combat.  I'm a Tactical Officer, so to experiment I just created a Science Officer.  The skills listed that the Science Officer can level up are exactly the same as for the Tactical Officer except for one specific set of skills.  The Tactical Officer gets access to things like Close Combat Training, whereas the Science Officer gets access to skills like Medic.  From what I was able to tell all the skills in the profession specific list are all Ground Combat skills.  So there doesn't seem to be any difference from a Space Combat point of view.  For Space everyone gets access to improved Warp Core, everyone gets access to improved Sensor and Deflector skills, everyone gets access to improved Beam and improved Projectile Weapons.  Another difference for Ground Combat is that the profession determines which kits you can equip.

Personally I think the races are 90%+ cosmetic.  Yeah, I've got some random bonuses at start, which I've already forgotten about, and have no idea how much (if at all) they are helping me out.
913  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 15, 2010, 07:27:42 AM

Quote from: Wargus on January 15, 2010, 06:08:53 AM

7) Every mission (or nearly) is combat related
I've run into a fair number of none combat related missions.  They are pretty dull though.  I guess they are a nice for an occasional break from combat.  
914  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 15, 2010, 04:31:43 AM

Quote from: Blackjack on January 15, 2010, 04:16:59 AM

I agree Atari should be more patient with STO and should've been with Champions, but what are ya gonna do?
Well, I don't know how they're doing right now, but I seem to recall a year or two ago, Atari was doing quite badly financially.  So they may have some pressures of their own.
915  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 15, 2010, 01:16:00 AM
My preference would be something that sounds at least somewhat in character for a Star Trek game.  In LotRO I'm part of the Qt3 guild which has the very non-Tolkein name of "Knights of Quarter to Three."  While I like the guild, I always feel bad about the name -- particularly since Guild Names in LotRO are very prominently displayed to everyone else in the interface.

On the other hand, I haven't particularly noticed fleet names displayed in STO, so maybe it's not a big deal.  Alas I'm not super creative, so I don't have any great name ideas.
916  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 14, 2010, 06:36:07 PM

Quote from: Blackjack on January 14, 2010, 02:30:04 PM

I've added everyone in the username thread to the GT channel, so hopefully you guys will get the invites and be able to use it now. Remember it's the click menu in lower left corner of chat tab, and then Gaming Trend should be one of the chat channel choices.
Okay, I'm now friends with Blackjack!  I'd definitely be up for playing with you guys, but I should warn you that I'm not checking the Chat at all.  It seems to be a constant stream of talk about which Star Trek shows suck and which ones didn't.  So I'm pretty much ignoring it and usually have the Chat window on a different tab.  So if I'm not replying, it probably means I don't see your post, not that I don't like you!
917  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 14, 2010, 05:36:19 PM

Quote from: Arclight on January 14, 2010, 03:34:49 PM

How is the game running for you guys? Not server action but the PC performance.
At medium settings I find it very stuttery..

Intel duo core cpu E6850@3GHz
4 gigs of fairly fast ram
8800 GTS vid card 512........Vista home 32 bit.

Are they still running a debug version of the game?
When the server isn't having problems it's great on my E6850 4Gig Gtx285.  I do sometimes see stutters where my position keeps on getting corrected, I'll move forward a bit, then get instantly moved backwards.  I assume this a server issue though as my FPSs are still very good.

I've got basically the exact same specs as you except for my GTX285.  I've been really happy with the GTX285.  No idea how much it's selling for, but it's definitely at least 2-3 times more expensive than any graphics card I'd ever purchased before.  So it was definitely a splurge for me.
918  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 13, 2010, 11:47:59 PM

Quote from: Wargus on January 13, 2010, 11:31:49 PM

If you are having combat troubles - for those fights that are hard make sure to set your stance to defensive otherwise I go offensive (I set it so weapon power is about 3/4, putting the remainder into shields and aux, with minimum in speed).  Load forward intensive weapons (cannons or dual phasers, +torp) in your starter ship. Start firing everything once they are in range (works fine on the starter ship -later ships you'll eat through power too fast), when you get to about 5, and hit reverse.  Set power to forward shields as needed. If you start having problems keeping that shield up, go back to forward motion & start circling him plinking with your rear phaser & turning in for the torps until your forward shield is full. Then rince & repeat.

My latest strategy has been to put weapons on maximum and then even things out as my shields take damage.  I figure they seem to be pretty slow striking back, and that power to shields is just wasted until your shields have taken at least some damage.  Might as well put that extra energy towards the phasers until it's needed elsewhere.

I hit with forward phasers and torpedoes at 10km and then turn sideways so that both forward and aft phasers can hit.  I stay there until the shields are down a bit, then I swing back toward the enemy (using evasive manuevers if necessary to make sure I can get into the shield arc I've been firing into with my torpedoes pointing at him), then hit my Tac officers torpedo buff and fire away.

The problem I was having with the Klingon Negh'Var was that his shields and weapons are just too powerful.  I can't bring his shields down, even if I sit next to him and pound him.  On the other hand, he can bring my shields down quite handily with only two or three salvos.

I've been trying to take full advantage of my officers special powers, which is how I got it down to 80% hull integrity.  But I suspect it's just too powerful for me to take.  Essentially it's a Battle Cruiser that I'm trying to take on with a Reliant class Cruiser.  So it's no surprise I'm getting my ass-kicked.
919  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 13, 2010, 11:20:04 PM

Quote from: Blackjack on January 13, 2010, 10:54:14 PM

What happens when you "die," btw? I've read there's no penalty, just wasn't clear if you just end up back in spaceport Earth or something.

Pretty close to no penalty.  You end up back where you started when you loaded that particular ground area / space sector.  AFAIK there are not other penalties.

Quote from: Blackjack on January 13, 2010, 10:54:14 PM

Can we team up on something like that or does that patrol seem to be solo-only? Or would that just make it even more difficult? I figure part of the fun is ships complementing each other, so maybe a Science vessel (assuming it didn't "draw aggro") could debuff the nasty cruiser, and make it a more manageable fight. Or my engineering-focused vessel could cower behind yours and try to keep you repaired.  icon_smile

I don't think it's solo only (in fact that may be my problem).  Although there's some discussion on whether or not the bad guys scale with number of players, and I haven't seen a straight answer on that.  I might be around a bit tonight, probably more on Thursday and Friday night.  I'll PM you my info for the Fleet.
920  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 13, 2010, 09:37:59 PM

Quote from: Blackjack on January 13, 2010, 08:58:57 PM

I sense from forums that space battle difficulty is something they'll be continually tweaking. Apparently some CB testers pushed for a difficulty slider similar to what City of Heroes' instances offered (where you chose 1 of 5 difficulty levels, affecting the size and quality of the mobs you'd encounter)  but Cryptic said it wouldn't happen for STO.
Yeah, I'm getting my ass kicked.  I did the rescue the freighter no problem, and the Vulcan sector patrol went okay -- some tough but doable fights.  But now I'm on the Patrol the Orion Sector mission.  I got through the first planet.  But the Kinjer has this tough sob of a ship that's blasted me to bits 3 times.  I'd upgraded screens, phasers, and photons to level II, so I thought I'd do okay, but no go.

I ended going back to patrolling the Vulcan sector.  The missions seem to reset themselves on some sort of a timer, I don't have the "Vulcan Sector Patrol" mission itself, but visiting the individual systems often seem to have the scenario for the system reset and you can rerun it for more experience.  Hopefully I'll be good enough shortly to try taking on the Orion Sector again.

[Edit:] Okay, I went back after I leveled once, and I did better, but nowhere near good enough.  It's a Negh'Var warship listed at +1 which means one level above me.  Memory alpha says "
The Negh'Var warship was the largest class starship known to operate in the Klingon Empire during the late 24th century."  Lovely, just lovely.

I got it's shields low, and it's hull integrity down to about 80% before it blew me to smithereens.
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