http://gamingtrend.com
December 11, 2016, 10:08:26 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 ... 20 21 [22] 23 24 ... 26
841  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: February 01, 2010, 06:11:36 PM

Quote from: raydude on February 01, 2010, 05:46:04 PM

Do we have some kind of voice server that we could use?

OO apparently has a Ventrilo server available.  I didn't know about it until GreenGoo mentioned it in the OO STO thread.
842  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online screenshots *only* on: February 01, 2010, 06:04:27 PM

Quote from: raydude on February 01, 2010, 05:51:50 PM

Torpedo spread should work with some of the other torpedo types that don't require shields to be down. I would think a spread of (quantum?) torpedoes to make a group move and turn slower would be somewhat useful. Plus I saw a tip during one of the loading screens that said torpedo spread would be useful against enemies that like to cloak. Since cloaking drops shields.

I can see fire at will working best for large groups of small enemies. Like fighters. Or those pesky mines that the damn Gorn keep spitting out.

Some of the fancier torpedo types apparently don't let you use BOff skills with them though -- or at least the highest end one doesn't.  At least that's the way I read this posting:

Quote
Photon: Less damage but faster fire rate. Regular boff effect.
Quantum: More damage but slow fire rate. Regular boff effect.
Plasma: medium damage with a chance to apply a DoT that ignores shields (decent against both unshielded and shielded targets). Plasma's version of High Yield fires a Plasma Ball that can be targetted and shot down.
Transphasic - low damage, but much more of it penetrates shields (very good against shielded targets, mediocre against unshielded targets). Comes with standard Boff powers.
Chroniton - can slow down enemies. (nice for making enemies' weakened shields harder to protect, or as a rear launcher to use when running away). Comes with standard Boff powers.
Tricobalt - very high damage, and a short disable effect (stops target from using any powers for a moment). has a very long cooldown and doesn't get modified by Boff powers.
843  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: February 01, 2010, 05:41:48 PM

Quote from: Wargus on February 01, 2010, 05:36:42 PM

Also, 1-11 seriously sucks, especially the 1st time you do it (and only gets worse the 2nd, 3rd, etc...).  I've never figured out why so many developers have problems with various stages of games (be that the early game here, or mid to late game in WAR, etc...).   I intend to grind missions quickly to get to 11, I'll build up my gear through PVP and exploration after I get the new ship. 

I thought 1-11 was much better in Open Beta.  Right now it's way too easy.  For most of the time, the enemies couldn't even come close to bringing down my shields, and in many cases, I would bring down their shields in just a few seconds.  In OB, I had some very fun, very tough fights.

It's only now doing the Lt Commander level stuff still in my Miranda that I'm starting to take some damage, and I still haven't come close to ever being in danger.

Quote from: Wargus on February 01, 2010, 05:36:42 PM

So... on the topic of ships, what's everybody flying and is that going to stay the same at official release tomorrow?

Still planning to take a Cruiser in spite of the complaints at high level.  It feels the most Trek-like to me, and I really enjoyed Cruiser in OB.  Taking on huge numbers of enemies in Fleet Action and coming through alive was a lot of fun.
844  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: February 01, 2010, 05:20:01 PM

Quote from: Blackjack on February 01, 2010, 04:37:54 PM

Forums still have people referring to the game as "POS and I'm leaving!!!!!!" and what not, but I think those are the continuing "why isn't the game more like a simulation of the show, like Eve Online, like Freelancer, like this that and the other thing." To me, I can suggest mission types and ideas and ways to bring ST lore more into the Episodes, and maybe that's doable. I doubt that changing the overall structure/server architecture/space navigation of the game is really an option at this point.

I could see the charm of a less instanced space game on the one hand. OTOH, I don't have to worry about "kill stealing" or 25 other people doing the same mission as me being in my way and on top of me (something common in, say, a non-space game like Tabula Rasa). I think "open everywhere" can be immersive, and it can also be a colossal pain in the nuts in an MMO.  icon_razz

Too me less instanced is less Star Trek like.  Star Trek (at least ToS, Voyager, Enterprise and I think NextGen -- although I haven't seen that much of NextGen) was about a lone ship exploring the unknown.  I think that's the main reason why I haven't been grouping, whereas I did a fair amount in LotRO.

I'm really glad they changed the number of ships allowed in the Exploration Clusters.  Right now I rarely see 1 or 2 other ships.  At one point there were ships crowding all over the place -- kind of breaks immersion when the new area you are supposed to be exploring already has 20 ships cruising around!
845  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 31, 2010, 09:03:44 PM
I'm stuck on the retrieving list of characters screen.  (Now this, this is a lack of capacity problem, but this can't be why the system keeps going down).
846  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 31, 2010, 08:12:45 PM

Quote from: Destructor on January 31, 2010, 07:53:47 PM

It is annoying though - Cryptic has known about the flood of people who are interested in this game since the start of Open Beta. They said they put in a rush order for more servers, but it's apparent it hasn't helped any yet.

I'm not convinced this is a load issue.  When we couldn't login because there were too many people on, that was a load issue.  They seem to have some sort of instability or corruption problem now.  I suppose it might be affected by how many people are on.  But in general, I've had no performance issues at all when suddenly they take the servers down.

This morning I had just finished killing all the Klingons and Orions and defused all the bombs in the Khang'vhar(sp?) (i.e., Miral Paris) / Diplomatic Manuevers outside area and was about to enter the embassy when the servers went down.  Then this afternoon, right after rekilling everyone, I tried entering the embassy and got booted by the login server (never seen that error before).  I was worried I would have to restart the fracken planet again.  Fortunately not.  I was able to log back in immediately and started in the embassy.  Thank goodness, I did not want to do that mission a third time (actually fourth, since I did it in beta).

By the way, does anyone know do the Orions come in in endless waves there?  There was one area where everytime I killed all the Orions more would teleport in.  I finally ended up just moving to another area of the map.
847  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 30, 2010, 09:00:46 PM

Quote from: Blackjack on January 30, 2010, 08:14:45 PM

From my skim of the forums, lots of folks like me were suddenly having awfully long level loading times during mission transitions (for the most part, they've been extremely speedy during head start for me). It definitely seems like unplanned, "emergency maintenance," no announcement I could see.

That would be me.  I had a bunch of times I thought it had crashed.  Went over to my laptop (STO was running on my desktop computer) to read the newsgroup, in case it really was still going.  Few minutes later it finished transition.
848  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 30, 2010, 06:51:58 PM

Quote from: Arclight on January 30, 2010, 06:46:41 PM

Quote from: ydejin on January 30, 2010, 06:05:57 PM

Quote from: Arclight on January 30, 2010, 05:22:10 PM

So, any word on a group forming up? Guild or what ever they call it in this game?

I'll try again,

[email protected]

Just sent you an invite.
You did? I never got it?? What's your handle in game?

[email protected] -- it said Invite Sent. [Edit: Sent another invite, will keep trying.]
849  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 30, 2010, 06:05:57 PM

Quote from: Arclight on January 30, 2010, 05:22:10 PM

So, any word on a group forming up? Guild or what ever they call it in this game?

I'll try again,

[email protected]

Just sent you an invite.
850  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online names/ship names on: January 29, 2010, 05:29:54 AM
Yep.  My understanding is that your login should be entirely different than your "@handle".  
851  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 29, 2010, 03:41:07 AM

Quote from: Blackjack on January 29, 2010, 02:57:02 AM

Hey I listened to the executive producer interview podcast, and jotted some notes (I'm a reporter afterall).

Thanks Blackjack!  I particularly appreciated this quote:

Quote from: Cryptic
There are a lot of big things I'd like to see expanded on. The exploration content for me is very cool, compelling, it's a sliver of what the Genesis system is able to do. I expect over the lifetime of the project, what you see in star clusters will explode in terms of variety and depth.
852  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 29, 2010, 01:18:15 AM

Quote from: Wargus on January 29, 2010, 01:11:28 AM

Also, I've seen people talking about already having their subscriptions set, however I can't figure out how (I have no place where I can select a subscription).  All I get are the sales pages to take you to retailers for the box or digital download.

The Lifetime and One-Year subscriptions page is here.  I don't see an order page for regular subscriptions, although their info page is here.

Unless you're planning to go Lifetime or One-Year AFAIK there's no real urgency to get things setup.  I haven't seen any mention of founders type discounts or anything like that (although maybe I just haven't looked hard enough).
853  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 27, 2010, 11:12:47 PM

Quote from: Blackjack on January 27, 2010, 11:09:47 PM

Quote from: Wargus on January 27, 2010, 10:41:10 PM

Here's a like to a skill point calculator.  

I can say right now that if it really is like this at release I'm going to be unhappy at end game.  As it is you can only max one admiral level skill and take a second one to level 6.

And here is a bridge officer skill tree in excel, originally posted here.

You're reminding me of a City of Heroes SG bud who kept insisting to me every MMO is really just a "pretty spreadsheet" and would complain about certain ratios and damage numbers and hold percentages and what not. My motto is "enjoy the game and don't beat yourself up about the numbers."

"Dammit, Jim! I'm a doctor, not an accountant!"  icon_razz

I'm not much of a min-maxer.  But I would still be very reluctant to dump points into something I knew was only good for 10 levels.
854  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 27, 2010, 10:55:48 PM

Quote from: Harkonis on January 27, 2010, 10:51:50 PM

regarding melee attacks, the kirk 2 handed attack is already in game.  hit 1-2-1 and it will usually proc it.  2-1-2 procs a couple other attacks.

Nifty!  Will have to try this when the game goes back on this Friday.
855  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 27, 2010, 10:03:09 PM

Quote from: Blackjack on January 27, 2010, 09:55:27 PM

I believe Cryptic said it would (at some point) introduce a way to do "respecs" of skills/ability points so that you could reset those points and re-distribute them, if you found your early points-distribution was not really much benefit at a higher level. Perhaps through a repeatable group instance or something, like the Terra Volta Task Force in City of Heroes.

Yeah, they've definitely promised respecs using "In Game Resources Only" (i.e., not having to purchase them with real cash).  All the same still seems like a bad Skill Design to have skills which you know are only useful for 10 levels.

[Edit:] Here is the actual quote:

Quote from: Cryptic
I just wanted to let you all know that respecs will be available in-game sometime after launch for in-game resources. It is still possible that we may add the ability to purchase respecs through the C-Store as well. However, respecs in STO will always be earnable in-game.
856  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 27, 2010, 09:44:44 PM

Quote from: Wargus on January 27, 2010, 08:37:17 PM

Kits are where I worry about how the science guy will do ground combat (pvp & pve).  Having healing skills is nice, however you have to be able to hold your own hen grouping isn't working out (pugs).  

I haven't played a science guy, but my impression is that science officers are the crowd control types and have a variety of area effect attacks.

Quote from: Wargus on January 27, 2010, 08:37:17 PM

Also, one thing I'm worried about is reward drops, they are determined by who does the most damage. This will always be an escort in short fights. In long fights you'll see the sustained dps of the cruisers play out more and they'll overcome the escort.  Science ships, not so much I think.  We'll see how it goes.  

I agree, there needs to be more than just damage done taken into account.

Quote from: Wargus on January 27, 2010, 08:37:17 PM

Another thing, there is debate on the forums on how ship skills affect the next tier of ship. For example, the consensus (no evidence to support any of this) seems to be that the first two ranks of skills should affect the following ships, however once you get to ship specific skill (heavy escort captain for example) that they only affect the tier you are in.  If this is the case, the debate is why would you ever put skill points into a ship captain skill if its only good for 10 levels? You have to spend all of your skillpoints for a tier to get the promotion to open up, so wouldn't it be better to fill out all of the other skills (engineering & science mostly) and wait to train your ship captain skill until you are an admiral?

The skill tree seems really stupid to me.  As you say, why put points into the T3 skills at all?  I'm personally planning to put things into the broader non-ship specific skills until T5 unless I find out that Heavy Cruiser effects T3 and higher level Cruisers.  I would have thought people would have been able to determine by now if it really was ship-class specific, as there were Admirals in Open Beta.  In any case if it ship tier specific, I hope they change it.  Seems really dumb the way it's setup now.
857  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 27, 2010, 08:23:26 PM

Quote from: Blackjack on January 27, 2010, 07:59:30 PM

That's cool, what kind of attacks did Melee Tactical give you? I didn't know if there was something more fun to watch beyond kicking and rifle-butt attacks.  icon_smile

This is the kit I ended up with:



Basically the Leg Sweep gives a 360 degree knockback attack with a fairly long cooldown.  I used the Lunge as a followup, it has a very long cooldown.

Leg Sweep is good for taking down large numbers of enemies.  After Leg Sweep, if you've got Lunge you can follow up with that.  Otherwise I would use the breathing space gained to take a sniper shot at my opponent while they were down.  I didn't really use Stealth Mode at all, since that would have required me to micro-manage my Away Team, and that seemed like work  icon_biggrin

Apparently there is an Ambush skill available at the Commander level which does big damage if you attack first.  So Stealth might be useful in conjunction with that.

There is also supposed to be some sort of combination system you can use if you are entirely unarmed (no weapons in the currently active weapon slot).  Hitting different combinations of left and right jabs is supposed to have different effects.  I didn't play with it (it took me a long time to figure out that you didn't get the left-right jab buttons unless you had not weapons equipped).  At the tail end of OB I set up with Sniper Shot with Phaser Pistol as an alternative, where having a Pistol gives you stun and also gives you some melee capability (some kind of jab attack is available if you have one hand free), but I didn't really get a chance to experiment with it.

They really need to get some two-handed Kirk punching action in though.
858  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online screenshots *only* on: January 27, 2010, 08:08:11 PM
Death of a Starship: The USS Fearless falls while attempting to forestall a Borg invasion of the Sol System.

859  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 27, 2010, 07:34:52 PM

Quote from: Wargus on January 27, 2010, 07:20:39 PM

Might want to get the OOers involved too, maybe we can get a decent sized Fleet going.

Sadly the game doesn't seem to be generating much interest out on OO at least the Open Beta hasn't.  Hopefully that will change on release.
860  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 27, 2010, 06:07:26 PM

Quote from: Blackjack on January 27, 2010, 05:59:44 PM

Since I was all about Engineering, what are some favorite Science and Tactical personal kits for ground combat? I got a slight taste via my officers, but I don't know those specialties so well.

I went with the Melee Tactical Kit.  Mostly because I wanted to get all Kirk-like.  I didn't go out of my way to engage in melee, but it seemed like most of the bad-guys wanted to come and fight with us.  So when they did, I obliged them by going hand-to-hand.  I had fun, I don't know how effective it was.  I didn't die all that often, but I did manage to get killed a lot more than my crew members.  I think I only ever saw a crew member down once, whereas I probably ended up incapacitated a good dozen times on my way to level 17.
861  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 27, 2010, 06:04:20 PM

Quote from: Harkonis on January 27, 2010, 05:57:31 PM

Quote from: ydejin on January 27, 2010, 05:38:00 PM

Quote from: Harkonis on January 27, 2010, 02:09:59 PM

it doesn't help that the key that should tell your Boffs to attack your target does nothing.

the best weapons by far are rifles with 'auto-targetting beam' they do just short of sniper rifle damage and hit multiple targets. it's pretty shoddy balance design really. 

I was able to get the "Group Attack My Target" button (i.e., the one for all BOffs showing above all the BOff portraits) to attack my target no problem.  I don't think I ever tried the individual BOff "Attack My Target" buttons.  When I hit it what would happen is you would see all the individual BOff's numbers show up on the target displayed somewhat transparently (same as the transparent look used for the indicators on BOff positions if you ever try manually placing them) and as advertised everyone would shoot at target until it was dead.

the button on the interface works, the keybind does not.  I said the key doesn't work slywink

Ah.  I hope you filed it as a bug.  Seems like it would be an easy thing for them to fix.  They have the action code, they have the key binding code working in other places.

Is it possible you accidentally bound the key to something else?  I actually managed to screw up and rebind my 'D' key which normally turns the ship, and couldn't figure out why I couldn't get my ship moving.
862  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 27, 2010, 05:38:00 PM

Quote from: Harkonis on January 27, 2010, 02:09:59 PM

it doesn't help that the key that should tell your Boffs to attack your target does nothing.

the best weapons by far are rifles with 'auto-targetting beam' they do just short of sniper rifle damage and hit multiple targets. it's pretty shoddy balance design really. 

I was able to get the "Group Attack My Target" button (i.e., the one for all BOffs showing above all the BOff portraits) to attack my target no problem.  I don't think I ever tried the individual BOff "Attack My Target" buttons.  When I hit it what would happen is you would see all the individual BOff's numbers show up on the target displayed somewhat transparently (same as the transparent look used for the indicators on BOff positions if you ever try manually placing them) and as advertised everyone would shoot at target until it was dead.
863  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 26, 2010, 11:57:14 PM

Quote from: Arclight on January 26, 2010, 10:47:34 PM

One thing they might want to do right off the bat is add some Fauna to the Flora on the planets. Yep, this planet is well suited to a botanists dream garden but not any wildlife.
Just some easy stuff program wise that might start going a long way to creating some atmosphere on planets other than sterility.

Completely agree.  This would help a lot.
864  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 26, 2010, 06:30:39 PM

Quote from: Daehawk on January 26, 2010, 06:25:37 PM

Looks like there will be a huge Klingon invasion today at 5 pm est into Federation space. Says to meet at Qo-Nos to join up.

I dont know how to be a Klingon frown

You need to be level 6(?) to unlock Klingons.  Then just go to the character select screen and there should be a button down below your character list that says "Create a New Klingon Character."
865  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 26, 2010, 03:56:25 AM
I've played with a Cruiser, Escort, and Science Ship trying to take on squadrons on my own at Starbase 24.  These people that claim that they can tank better with a Science Ship than a Cruiser -- they most know something I don't, because my Science Vessel definitely chokes in situations where the Cruiser would hold its own.  Mind you, I really haven't studied up on the various science abilities, so it's possible with the right bridge officer abilities, I would have done better (also my Lt Commander has the Cruiser skill maxed out, and nothing in the Science Vessel skill).  But I got in three different fights with the Science Vessel that ended with me dead -- fight with a bunch of Raptor Escorts and two fights with Large Cruisers.  Each time I got the crap torn out of me and died pretty quickly.  My Cruiser could hold those enemies for quite a while and with a bit of luck beat them.

This is after the 10% hull strength 10% shield strength nerf for Science Vessels, so maybe that's the difference.
866  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 26, 2010, 01:40:55 AM

Quote from: Destructor on January 26, 2010, 01:13:11 AM

And I don't see this game worth a lifetime sub in the slightest. Just like CO, how long will it take you to hit level cap (more than CO, that's for sure)? And then what will you do once you're there? You already played through a ton of the game - it won't exactly have much replay value. And the three 'classes' have little difference in replayability. The ships are different, yes, but characters aren't that different.

For me in STO the combat is the thing.  That IMO makes for high replayability.  Of course, I won't know for sure how replayable I think things are until I hit level cap one way or the other.  But since I mostly enjoy it for the combat, not for seeing new areas or for the story line, asking if it's replayable is like asking if Warcraft 3 is replayable or if CoD:MW is replayable.  I'm not saying you won't get sick of it at some point and want a break, but this isn't an adventure game, where the second time through is pretty much ruined unless you go out of your way to try different story lines.

I contrast this with LotRO.  In LotRO I loved seeing new areas, and seeing new vistas.  I guess the combat was okay, but it really wasn't that interesting.  Once I hit level cap, going back and fighting fights just to do LotRO combat was not particularly appealing.  I did go back a bit to see areas I hadn't visited before, but I basically stopped playing until Siege of Mirkwood showed up and I was able to visit new areas.

Mass Effect on the other hand, I really enjoyed the combat, so I ended up doing three runs through.  The story is fun, but I was going through more because I enjoyed the fighting.  Playing with different cool powers helped a lot too.

For STO from what I've seen, the three ship types do fly very differently.  Now the ability to switch between ship types without restarting over may limit the need to go back through for a full run though.  But I can certainly see spending some time playing around with the Science Ship abilities (primarily for the Commander and Lt Commander skills it grants Science BOffs).  I also suspect the three Professions feel quite different in ground combat.  
867  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 26, 2010, 01:32:01 AM

Quote from: Blackjack on January 26, 2010, 12:59:45 AM

I'm blaming WoW (which upon launch and for months after had some of the most ridiculous-length login-ques I've ever encountered in gaming period) for this latest news -- Cryptic's testing a server login system:

Personally I figure this is just a smart move.  When I wasn't able to login before my response was WTF there's no login queue.  Of course, that actually worked to my benefit once I figured out that repeatedly jamming the Enter button would usually get me in within 3 minutes.
868  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 25, 2010, 03:58:43 PM

Quote from: Blackjack on January 25, 2010, 02:03:22 PM

I thought the open beta was continuing through the 26th all along icon_confused, but Cryptic's now touting it as "open longer." I guess maybe they're keeping it open a few hours later that day then they originally intended, or something. Which at least means us East Coastians will get to play a little bit Tuesday evening.

That's what I thought as well.
869  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online screenshots *only* on: January 25, 2010, 05:31:01 AM

Quote from: Blackjack on January 25, 2010, 05:26:54 AM

The Ice Mining Ground Fleet Action (when the detonator glowies are functioning properly) is pretty crazy. It's just, if there's too many people in it, it's like being part of a piranha horde, and the crazy respawning Klingons really don't have a chance, like so...
Click image to view movie at Photobucket.
Spoiler for Hiden:

What's that glowing stuff on your character, and is it good or bad?
870  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online screenshots *only* on: January 25, 2010, 05:29:12 AM
USS Fearless on Patrol near the Romulan border:



USS Fearless enters the Briar Patch.  I wish I had gotten a better picture of this area.  I can't seem to get back in.  The swirling clouds were simply amazing, and this screenshot doesn't really do it justice:

871  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 25, 2010, 12:57:26 AM

Quote from: Daehawk on January 25, 2010, 12:25:15 AM

Ok good to hear. I tried to join pvp but nothing ever loaded in the queue box. Im basically just playing STarbase 24 over and over.

From my rather brief experience with PvP, there seems to be fairly lengthy queue times for Federation-side PvP.  Klingons get right in.  I never actually got through the queue from the Federation side.

You might try doing Exploration Missions a bit, as they give some pretty solid rewards (not the exploration itself, but the 75 Explorer Badges you get for every three planets).  Personally I rather like the Patrol Missions, although I know some people don't.  I'd say try mixing Episodic Missions, the Patrol Mission, Exploration Missions, and the Fleet Battles.  You'll get the most variety that way.

I find Starbase 24 more fun as a higher level ship trying to solo then as part of the pack.  The whole pack run through feels fairly mindless.  On the other hand, I hate to throw off the leaderboards, and I certainly don't need the low-level rewards.
872  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 24, 2010, 11:24:58 PM

Quote from: Daehawk on January 24, 2010, 10:56:30 PM

How do you make some fast cash in this game? I see people in big ships already. But I only have like 1000 creds if that. I've been doing missions and such and selling everything I find. Still broke.

You'll get your first Lt Commander ship for free.  You only need Credits if you want to try out the other ship types.  You can also use Credits for better equipment, but the really good equipment you don't get from Credits anyway.  You get it either from PvP badges or from Explorer badges.  You earn Explorer badges by talking to Lt Grall(sp?) (try Hailing Starfleet) and then doing random missions in the planetary clusters.

Mostly I would say don't worry about money.  By the time you need it to buy more ships, it won't be a problem.  I felt short on cash when I was in the mid-Lieutenant grades, so I'd say you are right on track.  (Disclaimer, they could totally wrench the economy before Release, so this advice is only good for right now).
873  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 24, 2010, 09:34:38 PM
Server is back up.
874  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online screenshots *only* on: January 24, 2010, 08:02:53 PM

Quote from: Blackjack on January 24, 2010, 07:56:57 PM

With some other players at the Starbase 39 weapons vendor (where the MK3+ stuff is sold)

Where is Starbase 39?  I've been trying to figure out what to do with my Credits.  I've got some 20,000+ left even after buying an Escort and a Science Ship to go with my Cruiser.
875  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online screenshots *only* on: January 24, 2010, 07:08:58 PM

Quote from: Daehawk on January 24, 2010, 07:05:32 PM

Sometimes during battle my weapons will quit working. I have no idea why though. I dont have any feedback and to why and no graphic showing they are broke. They just wont fire for about 30 sec to one minute. Then its all good again. shrug

I've started to have times where my ship stops in the middle of a battle because the throttle goes to zero.  I'm not sure if it's a bug, an enemy ability, or if I'm accidentally hitting the 'R' key.  It wasn't happening before yesterday, which suggest its not me hitting the 'R' key, although that does seem like the simplest explanation.
876  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online screenshots *only* on: January 24, 2010, 07:07:21 PM

Quote from: Blackjack on January 24, 2010, 06:54:34 PM

Quote from: ydejin on January 24, 2010, 04:58:36 PM

Quote from: Blackjack on January 24, 2010, 04:40:15 PM

So, I realize fighting a couple levels over my head might be risky, but a 20 minute  saywhat cooldown from enemy shuttles attacking me? (yes I tried to shoot them down)
I ran into that bug.  There's some discussion on the Official Forums whether or not removing and then re-equipping the weapons works.  The last patch notes says leaving the system and coming back should work.
OK, thanks for pointing that out.  icon_smile Logging out and returning didn't remove it. I just moved along. I mean, 20 SECOND cooldown? That would be fine, that might even make combat interesting. 20 minutes for most folks probably means just logging off with a very bad feeling about the game. Not fine.  disgust Like I said, I managed to quietly glide over to the final mission objective (beaming off some scientists) and finish it. I just don't think "Because you got a 20 minute cooldown timer on all your weapons" is a good punchline.  icon_razz

I tried visiting Vulcan while my 13+ minute cooldown finished.  Turns out that doesn't work because Ground time does not count against Space cooldown.  So I left the ship in orbit around Vulcan and played with my dog instead.

Obviously a very annoying bug (although my dog was probably pretty happy about it  Tongue )
877  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online screenshots *only* on: January 24, 2010, 04:58:36 PM

Quote from: Blackjack on January 24, 2010, 04:40:15 PM

So, I realize fighting a couple levels over my head might be risky, but a 20 minute  saywhat cooldown from enemy shuttles attacking me? (yes I tried to shoot them down)
I ran into that bug.  There's some discussion on the Official Forums whether or not removing and then re-equipping the weapons works.  The last patch notes says leaving the system and coming back should work.
878  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 23, 2010, 09:36:07 AM
Well after two Boarding Party attempts by Klingons my forward and aft torpedoes are now down for 17 minutes -- yeah that's minutes not seconds.  My phasers don't have a specific time on them, but I can't fire them.  Hmm, I hate to can my High Yield Torpedo guy, but clearly a Security Team would be important in this case.

[Edit] Well crap, the timer for these things doesn't seem to go down when I'm on the ground.  I figured with 17 minutes to kill, I would go explore Vulcan.  I got back to the ship and the timers hadn't budged.

[Edit2] For future reference, you can reset these by equipping them and then re-equipping them.  Wish I'd thought of that earlier.  Figured it out with 1 min 30 sec left on the timer.
879  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online screenshots *only* on: January 23, 2010, 06:15:04 AM

Quote from: Daehawk on January 23, 2010, 05:32:16 AM

How do you sit in the bridge chair? I could not sit in my command chair.

With difficulty.  Basically you have to hop up and stand on top of the chair and choose a position that you think will make you look correct when you sit on it.  Then you go to the emoticons/gestures list and one of them is "Sit (Captain's Chair)".  Hit that and not only will you sit, you'll play with the controls on the arm rest.  The big problem is having to get properly placed to use the gesture.
880  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online screenshots *only* on: January 23, 2010, 04:17:26 AM

Quote from: Blackjack on January 23, 2010, 04:13:04 AM

Here's a couple ground combat movies, post-patch...

Hmm, well it's good to see that you're getting those same white squares where status indicators should go that I'm getting, I was afraid it was just me.  If everyone's getting them, I'm sure it will get fixed shortly.
Pages: 1 ... 20 21 [22] 23 24 ... 26
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.398 seconds with 21 queries. (Pretty URLs adds 0.12s, 1q)