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841  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 23, 2010, 03:57:34 AM

Quote from: Blackjack on January 23, 2010, 03:05:34 AM

*OK now I think I am still a Lt. despite being 11 and having (I think) doled out all my skilled points that I could. So I guess 11 does not actually mean you're Lt. Commander yet (and THAT'S when I should get the free ship and all). So I guess my question is just what the heck do I have to do to get promoted in this chicken bleep outfit called the Federation?  icon_razz I thought L11 was this "magic number," and now it appears to mean nothing at all. So confused.

Yep, that's exactly it.  You need to spend those points first and then you'll be a Lt Commander and be able to get the new ship.  In fact after you spend them you won't officially be level 11 anymore you'll be Lt Commander 1 instead of Lieutenant 11.
842  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online screenshots *only* on: January 23, 2010, 03:08:04 AM

Quote from: Wargus on January 23, 2010, 03:00:43 AM

Here's the delta bridge that you can choose for a science ship:

Your delta bridge and your escort's tactical bridge look nice, except for the fact that they are just way too damn big.  If they fill in with more equipment at the higher ship levels, I guess that's okay (but not great).  I sure hope they don't stay this empty.
843  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online screenshots *only* on: January 22, 2010, 11:02:02 PM

Quote from: Wargus on January 22, 2010, 10:20:55 PM

it gives you some breathing room and the greater the range the less damage beam weapons and cannons do.

Huh, I didn't realize that distance effected damage with any of the weapons.  Good to know.
844  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 22, 2010, 08:55:51 PM

Quote from: Destructor on January 22, 2010, 07:26:18 PM

Quote from: ydejin on January 22, 2010, 06:30:00 PM

Looks like they added an extra Beta character slot.  It's now telling me I can create a third character.

I thought I read somewhere beforehand that this was planned - you were always supposed to have three characters, and two additional if you prebuy the 12 month or lifetime subs.

That was the plan for the real released game, but not necessarily on the beta.  In the beta, at least last week, even if you unlocked the ability to create a Klingon, you could only have two characters.  I'm not sure when they opened a third slot, since I haven't been checking for it.  But I suspect it must have been in one of the two patches.

Quote from: Destructor on January 22, 2010, 07:26:18 PM

And the devs have finally admitted that the game has gotten too easy and that it wasn't their plan. Or so they say.

That's very good to hear.
845  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online screenshots *only* on: January 22, 2010, 07:00:07 PM

Quote from: Daehawk on January 22, 2010, 06:39:41 PM

Does printscreen take a pic and put it somewhere?

I've not tried to take one yet. I need to take one of my neat looking avatar. smile

It will end up in the Star Trek Online folder.  I've got it installed through Steam and here's my full directory path:

D:\Steam\steamapps\common\star trek online\Star Trek Online\Live\screenshots

Also, while the default takes a shot without the UI, you can take a shot with the UI by typing "/screenshot_ui_jpg"  If you forget this command and just type "/screenshot" STO will handily list possible auto-completions for you.
846  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online screenshots *only* on: January 22, 2010, 06:55:14 PM

Quote from: Wargus on January 22, 2010, 05:31:33 PM

The purple ray with balls of purpleness is the tractor-repulsor beam. It pushes 3 enemies away (alive or dead - so good for removing exploding hulks also).  I discovered that it is of problemetic use in PVP, the BoPs cheer when I pushed them back into good strafing range.  Roll Eyes

So what exactly is the repulsor good for?  I didn't think of it, but pushing exploding hulks seems pretty useful, but very situation specific.  Any other uses?
847  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 22, 2010, 06:30:00 PM
Looks like they added an extra Beta character slot.  It's now telling me I can create a third character.
848  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 22, 2010, 06:21:24 PM

Quote from: CeeKay on January 22, 2010, 05:33:17 PM

how much longer is the open beta on?  I totally forgot to download it since I got in last week.

Not much longer.  Closing next Tuesday the 26th.  Pre-order early play begins the 29th.

They've made huge progress on the game since last week.  Bugs are down, and most important server stability and loading speeds have increased a great deal.  I can't help but think they would do better with another week or two before release though.
849  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online names/ship names on: January 22, 2010, 02:02:22 AM

Quote from: Blackjack on January 21, 2010, 08:21:14 PM

9 p.m. is good for me.

Sorry guys, can't log on "Sever is full"  Will keep trying.
850  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 21, 2010, 05:59:06 AM

Quote from: Wargus on January 21, 2010, 05:56:54 AM

A lot of changes there, thanks for posting those Blackjack.  There are two I don't like:

* When you unslot an ability from your tray it will now move the item that grants it back to your inventory.
and:
* Removing a weapon power from your power tray, now removes the related weapon item from your ship to your inventory and vice-versa

Its so easy to accidentally remove a power from the tray that it will get annoying having to always re-equip everything. Also, I'm not sure I want my basic attacks in the tray.  At least so far, spacebar and cntrl+spacebar (both mapped elsewhere for easier use) work fine, I never use the tray to activate a weapon.

Completely agree.  I don't know what they were thinking on this.  Seems like a bad change to me.
851  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 21, 2010, 05:38:47 AM

Quote from: Wargus on January 21, 2010, 05:16:52 AM

I have a question:  If I have my complement of bridge officers, say at Captain level (so 2 tactical, 2 engineer, 1 science I think it is) and they are all leveled up nicely, what happens when I get one of those spiffy super bridge officers they are talking about?  If I trade the new officer in for an old one what happens to all those points that I've spent?  Do we get a larger complement of BOs we can keep around even if they aren't being used on the bridge or away missions as we level?

IIRC I read somewhere that the number of Bridge Officers you can keep around is 4 for Lieutenant, 6 for Lieutenant Commander, 8 for Commander, and so on.  On the other hand, I saw some post that claimed we'll get up to 15 BOs at Admiral.  In any case there will definitely be a fair number of BOs you can have around.  I'm pretty sure at this point, trading out a BO losses you all your stuff.  Although apparently you can put them out on the Exchange if you want -- there's a big old exciting thread out on the Official Forums which claims that selling Bridge Officers on the Exchange is slavery (note to self, stop visiting the Official Forums).

Personally I'm more of an RPGer than a min-maxer, so I'm not convinced I'll be happy canning a Bridge Officer that I've been with my entire career for some new super officer.  But we'll see.
852  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 21, 2010, 05:14:55 AM

Quote from: Blackjack on January 21, 2010, 05:10:06 AM

Dunno how long it's been up, but the game's online manual is here:
http://www.startrekonline.com/manual

It's actually been there a while.  Although I don't remember seeing racial characteristics before.  I skimmed through the rest of it and didn't notice anything else that I didn't remember seeing last time.
853  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 20, 2010, 02:42:39 PM
I created a Klingon and I'm a bit lost.  Can you guys give me a few pointers.  First, I'm supposed to go kill 50 NPC ships, and I can't figure out where to find NPC ships.  Second, after not finding them, I went ahead and did some PvP.  A few PvP questions.  Is there a list of PvP game types somewhere?  I ended up in some sort of capture the flag thing, but I couldn't figure out how to capture the flags.  I ended up flying around some sort of Federation facility where after I was there a while and a few more Klingons showed up the Federation insignia shrunk and it later turned to a Klingon symbol.  Was I supposed to do something, or is it a function of how long we were there, or how many ships we had?

Also is there any point to Klingon space.  I saw that a few planets seemed to be labelled as "Ground Combat" and at one point, I did see a single "Space Combat" occurring.  But for the most part, it didn't seem like flying around Klingon space had any benefits that I couldn't just get from the PvP key menu selection.

Final note, that Bird of Prey is so much more maneuverable than my Cruiser.  Totally a different experience flying it!
854  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 20, 2010, 12:08:43 AM

Quote from: Blackjack on January 19, 2010, 10:45:28 PM

I don't know what they can do about ground combat. I certainly appreciate getting to beam down and have a little variety (I'd probably burn out on an all-space combat all the time MMO). It's just, players and game journalists doing previews all grumble about it, but it's probably not something they can completely revamp "on the fly."

I agree the ground combat is nice for variety.  I think the other thing it does that is very important is it makes the Bridge Officers much more real.  Otherwise a Bridge Officer is just an ability button.  With ground combat it's much clearer that the Bridge Officers are "real" people. 

Quote from: Blackjack on January 19, 2010, 10:45:28 PM

Hey I would still like to try to get a fleet formed before OB ends. Again, we need 5 people in a team, and I think it would probably work smoother if we could all meet up in spacedock (rather than be spread all over the galaxy).

I'm definitely in. 
855  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 19, 2010, 09:16:20 PM

Quote from: Harkonis on January 19, 2010, 09:08:18 PM

Aux makes a huge difference in turning radius but it's a % thing and is more noticable on the later ships.  It's a shame that you are stuck in the starter ship for the first 11 levels because a lot of the cooler stuff is irrelevant for that ship.  I never really noticed a difference in turn rate between 25 and 100 on the starter ship, but in my escort it's huge.  I've also seen a difference in Kato's cruiser's turn rate (though it still turns like a house regardless lol)

Is there anyway to see the actual turning radius numbers?  I've even got a 7.5% turning increase Engineering Console and I still turn like a house even when Aux is max.  I've also been pumping points into the Starship captain skills which increase maneuverability.  Basically against really large enemies, sometimes you can line up that shot, but against smaller enemies got to wait for that Attack Pattern Alpha to come off of cooldown.  

I suppose it's all appropriate though.  Of course an Escort or Bird of Prey is going to run rings around you.  But if they stick around long enough, you can burn them down strictly on Phasers, or lock them with a tractor beam, and then hit them.  If you want to drive the battleship. you shouldn't expect it to handle like a speedboat.
856  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 19, 2010, 07:48:00 PM

Quote from: Silky on January 19, 2010, 07:41:53 PM

I have used Tachyon Beam I  a lot.  I upgraded the skill on the BO to 9, put my stats in a 9 on this skill and added a deflector that favors this skill.  I do not think it does enough.  Maybe Tach Beam IV is more useful but at I it drains about 3/4s the shield of a small frigate and I don't see a dip in the larger ships at all.  Tractor Beam or Jam Sensors are the most useful Science I skills I have found.

JM over at Qt3 reported that the Tachyon Beam skill is dependent on Auxiliary Power.  So you could try cranking up Auxiliary Power to max and see if it makes a difference.  Personally I haven't noticed much difference in turning radius on cranking up Aux (which is supposed to be one effect of Auxiliary Power), but I still do it anyway when I really need to turn.
857  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 19, 2010, 07:14:43 PM

Quote from: raydude on January 19, 2010, 07:04:19 PM

Quote from: Silky on January 19, 2010, 06:53:10 PM

I would like to hear some reports of what BO powers people are using and like a lot.  I use Fire at Will for my tactical but only seem to use it when the enemies launch mines or against fighters. The science lieutenant skill to scramble enemies sensors seems pretty over powered.  If I hit a tightly packed group with it they will pound each others shields for about 30 seconds.  The tooltip indicates 14 seconds but I have seen it work much longer than that.  Most of the engineering ones seems very useful but since I am in a tech 2 science ship I am still stuck on shield recharge.

I'm running torpedo high yield on tactical, emergency power to shields on engineering, and polarize hull at the moment. I'm happy with the first two, but I think I'll go hunting for a science officer replacement. Tractor Beam 1 - slows the target, reduces turn rate sounds like it can fit my play style of pounding on the front shield and ramming torpedoes down the throat.

I've got something similar.  High Yield Torpedoes on Tactical -- generally very useful.  Emergency Power to Shields -- extremely useful.  Tractor Beam 1 on Science -- somewhat useful, although rather situational.

Since my promotion I've added in Engineering Team I which repairs the hull a bit -- useful, but very situational, and not used often, and doesn't quite do as much as I'd like.  I've also got Reverse Shield Polarity which causes your shields to gain power from enemy energy weapons for 15 seconds -- also useful, but only last a very short duration and is on a 3-4 minute cooldown.

Early on I played with Tachyon Beam I which drains enemy shields and didn't see much noticeable difference.   I might try it again to see if I can get it to work.  At the time I was a bit overwhelmed and didn't use it much, so it might be more useful now that I'm better at managing my ship.
858  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 19, 2010, 06:54:26 PM

Quote from: Blackjack on January 19, 2010, 06:39:34 PM

In fact, I should probably be experimenting a lot more with different officer abilities in open beta, so I have a better idea of what I'd enjoy doing when the game launches.  icon_smile
I think that's probably the smart move.  I pushed really hard to get that Cruiser but at this point, seems like experimenting is the best use of the remaining beta time.
859  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 19, 2010, 06:37:03 PM

Quote from: Blackjack on January 19, 2010, 06:30:00 PM

I could look it up, but does anyone know what "Boff" means?  icon_confused I'm pretty sure it doesn't mean Borg Officer Friend Forever.  icon_razz

It's Bridge Officer.

Quote
I think my Science officer has a "tachyon beam" ability that aims to bring shields down faster, so I tend to lead with that. It just has a terribly long cooldown.

So have you found it useful?  My Engineering Lieutenant Skill (the shield strength from energy weaopns) starts with over 4 minute cooldown.  Incrementing the ability brings it down in 15 second chunks.  I think I've got her maxed out and it still takes something like 3:15.
860  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 19, 2010, 06:24:20 PM

Quote from: Blackjack on January 19, 2010, 06:16:30 PM

I think one of the later torpedo types can "bypass" shields to do direct damage. Can't wait to try that. Actually, torpedo types seem almost like a mini-game later in the game, there's so much variety. I'm just using Quantum for now, and I love when my Tactical officer succeeds in getting a burst (multiple torpedoes) off.  icon_cool

A developer post on advanced torpedo types:

Quote from: Cryptic
There are also 4 other types of torpedoes to look forward to later in the game:

Plasma - medium damage with a chance to apply a DoT that ignores shields (decent against both unshielded and shielded targets). Plasma's version of High Yield fires a Plasma Ball that can be targetted and shot down.

Transphasic - low damage, but much more of it penetrates shields (very good against shielded targets, mediocre against unshielded targets). Comes with standard Boff powers.

Chroniton - can slow down enemies. (nice for making enemies' weakened shields harder to protect, or as a rear launcher to use when running away). Comes with standard Boff powers.

Tricobalt - very high burst damage, and a short disable effect (stops target from using any powers for a moment). has a very long cooldown and doesn't get modified by Boff powers.
861  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 19, 2010, 06:22:20 PM

Quote from: Harkonis on January 19, 2010, 02:25:49 PM

sad to see they don't plan on ever fixing the pitching issue.  As it is, if someone gets above or below you, cannons are useless. frown

I suspect it's probably either an engine issue or a level design issue or both.  Once people can move up an down an infinite amount, the level designs will have to go completely 3d.  At this point they probably design them for a limited distance both above and below the 0 z-axis plane.

Also, once they allow people to go up and down an infinite amount they'll need to provide additional instrumentation to tell us how high or low we are.  I personally have gotten into trouble by getting above or below the original starting point and having no idea where I am.  The fact that the Map is 2d and gives no indication of z-axis values makes it very problematic for determining where you are relatively to objects displayed on it.

Alternatively it could be that their 3d engine is really not designed for more than a limited distance from the 0 z-axis plane.  
862  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 19, 2010, 06:18:13 PM

Quote from: raydude on January 19, 2010, 02:11:36 PM

Note, I'm still in my starter ship. Btw, when do we get to upgrade to the next ship tier?

Level 11.
863  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 19, 2010, 10:42:16 AM

Quote from: Razgon on January 19, 2010, 10:30:54 AM

so a lot of "We'd like to do that" stuff and "It will be in eventually, maybe", but nothing concrete at all...
Not really surprising.  Presumably if anything could get done in a reasonable time frame it's in now.  I'd imagine right now they are fully focused on quashing bugs and getting support and marketing geared up.

They probably have Klingon PvE partly planned out, but don't yet want to promise a timeline for rolling it out.

I was pretty happy with it in terms of the direction that they are headed and the things they are thinking about.
864  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 19, 2010, 10:22:58 AM
A summary of the Best Buy Star Trek Online chat today:

Klingons

Quote
Guest-1341: what is the one feature you did not have time to get in before release that you will be doing after release?

Jack-Cryptic: Full klingon PvE content

Quote
Guest-1251: Right now Klingon's are mainly a 'monster play PvP' addition to STO. Are there plans to add quest lines for player character Klingons, Romulans, etc. down the road? Maybe in a patch or expansion?

Jack-Cryptic: Definitely. I'm mainly a klingon guy and demanded that at least something make it's way in. I guarantee they're getting mroe.

Quote
Guest-1350: How long will it take to flesh out the Klingnon faction?

Jack-Cryptic: We'll be adding to Klingon and Federation over time. How long? We hope to do stuff nearly every few months.

Fleets

Quote
Guest-1236: Do you guys have plans for enhanced fleet functionality? A reason to be a part of a fleet?

Jack-Cryptic: Yes.

Quote
Guest-1308: Given the server system Cryptic is using, is it feasible to create player fleet stations as a part of a player fleet feature?

Jack-Cryptic: You're reading my mind.


Quote
Guest-1254: How is cryptic going to address a lack in player experience when it comes to community building, since the worlds and even space are instanced and there is no enhanced fleet functionality? Are global events or fleet objectives/rivalries a possibility?

Jack-Cryptic: Yes, those things are possible, but we also have fleet actions, which require cooperation to accomplish.


Expansion Plans and Updates

Quote
Guest-1236: Can you tell us when or how often we can expect major content patches released in STO? once a year? twice a year? 3-4 times a year? And do you think you can adhere to this schedule?

Jack-Cryptic: Hmm. Champions we've done bigger stuff every few months, small stuff every month. We'll probably be announcing soon our strategy. With City of Heroes, before we sold it to NCSoft, we were hitting 3 updates a year.


Quote
Guest-1154: It may be too early to answer this question but can you tell us of any expansion plans for the game such as more classes, etc?
 
Jack-Cryptic: Nothing is official yet, though we intend to flesh out the trek universe with more playable factions.

Quote
Guest-1256: Any chance of playable Romulans (with their ships) in the future?

Jack-Cryptic: Definitely.


Quote
Guest-1236: Jack can we go to the Delta Quadrant?

Jack-Cryptic: Not at launch.
 
Guest-1236: Do I smell Delta Quandrant for expansion?

Jack-Cryptic: We'd be idiots not to.

Quote
Guest-1219: with lots of online games of this nature longevity is difficult especially in keeping the game fresh and interesting to play, make preparations are you making to address this?
 
Jack-Cryptic: Constant content! We did it with City of Heroes, we are doing it with Champions too. Plus, we've got some fun things up our sleeves.

Jack-Cryptic: We're strong proponents of user generated content - so take that where you will.


Quote
Guest-1306: You hear the two words, "Sandbox" and "Theme Park" thrown around a lot with MMO's. What direction (if any) would you like to take STO?

Jack-Cryptic: I'd like to add more sandbox into STO...

Quote
Guest-1297: Do you plan to add non-combat gameplay elements in the game, like minigames or a diplomacy system ?

Jack-Cryptic: Yes.


The Bridge

Quote
Guest-1154: I would like to see more bridge functionality. I know you can't do everything in the first release but will the bridges have more of a purpose?

Jack-Cryptic: This is a top request in Beta. We know about it, just haven't finalized what to do yet.


Quote
Guest-1236: You gotta deliver on more of the ship interiors and more of a purpose other than roleplay to visit these interiors!

Jack-Cryptic: On it.


Quote
Guest-1236: and can I sit in my captains chair on my bridge a little easier than standing in it and hitting an emote? Maybe let me right click with the drop down menu for sit or exit the bridge command?

Jack-Cryptic: Got it. More bridge functionality is one of the most requested featres.


Quote
Guest-1296: are you planning instanced missions on our own ships eveuntally ?

Jack-Cryptic: Yes.


Quote
Guest-1303: Will working bridges (fight, fly & playfrom them) be a possible future update?

Jack-Cryptic: We've chatted about it; we'd like to give the bridge more functionality, but I'm not sure about it.

Other Stuff

Quote
Guest-1251: One thing that would like to see is a higher 'death penalty'. When I lose my ship in combat, there really is no sense of loss. I respawn and warp right back in. I've not gotten a ton playtime due to an overwhelmed open beta, but are there rank demotions or other penalties to players who charge right in carelessly and lose ship after ship? Are the ships affected in any way? Loss of upgraded weapons and such? Maybe an opyion would be PvP servers with harsher penalties?

Jack-Cryptic: You'll see crew loss with each death; that was broken previously.

Quote
Guest-1278: Will we ever be able to fly 90 degrees up, its so annoying when somthing is above you

Jack-Cryptic: Probably not no.

Quote
Guest-1285: Is there open PVP or going to be open pvp?

Jack-Cryptic: WE've got maps that hold 20 to a side.

Jack-Cryptic: We'll add bigger maps over time.

Quote
Guest-1291: Will there ever be an "enormous" open persistent war zone? Like DAoC or EvE?

Jack-Cryptic: I'd like to do that.

Quote
Guest-1303: Will we have branching missions where the eventual outcome will be something other than 90% combat?

Jack-Cryptic: es. [Ed: I assume this is supposed to say Yes]

Quote
Guest-1320: Many have concerns with a lack of atmosphere and social opportunities in Sector Space. Are there plans in the works to add more "life" to the Sector Space experience?

Jack-Cryptic: We'll add more.

Jack-Cryptic: Always looking for ideas!
865  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online screenshots *only* on: January 19, 2010, 06:49:52 AM

Quote from: Blackjack on January 19, 2010, 05:24:40 AM

Here's Blackjack, aka Demonic Eyes; and Wargus, aka the Mighty Feet Scanner  icon_razz

If they can't fix that lag-bug, they might as well start writing in Episodes With Mighty Space Gods...

You know there is an episode in ToS just like that.
866  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online screenshots *only* on: January 19, 2010, 03:47:45 AM

Quote from: Wargus on January 19, 2010, 03:30:59 AM

I had to buy the bridge frown

I wish I had a better idea of what the bridges looked like.  I can't tell at all how different they are from the design store.  They basically all look the same to me in the mini-screenshots except for the lighting.

Anyway, you're bridge definitely looks great!
867  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 19, 2010, 02:45:37 AM

Quote from: vizionblind on January 19, 2010, 02:39:37 AM

Spoiler for Hiden:

nice ground combat smile

I can actually one up you.  Here's my ship inside my ship!

868  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online screenshots *only* on: January 19, 2010, 01:38:50 AM

Quote from: Wargus on January 19, 2010, 01:22:58 AM

And the tactical bridge:

Spoiler for Hiden:

Nifty!  I had no idea the different ship types had different bridges.
869  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 19, 2010, 01:06:11 AM

Quote from: Ascendent on January 19, 2010, 12:51:34 AM

Quote from: raydude on January 19, 2010, 12:17:18 AM

Quote from: ydejin on January 18, 2010, 10:55:57 PM


I'm having a great time.  The space combat is terrific and is the best I've seen since Starfleet Command.  Plus this game has additional RPG elements that Starfleet Command didn't have.  The Bridge Officer system is lots of fun, as are the abilities (both player and bridge officer).  Also I don't remember SFC having the ability to kit out ones ship.

Ditto. The 'power management' core of SFC has been nicely replaced by the bridge officer abilities. Even so, there is power and shield management to be worried about. And being able to choose my own ship's upgrade path is nice. I'm not too worried about STO playing fast and loose with cannon. Especially since cannon would require that most of the current star fleet classes be retired by now and replaced by all new and possibly ugly creations.

One thing I would like to see is some sort of penalty for getting one's ship blown up. It can be temporary and would likely get more people to care more about managing their ship's systems.

Thats it, I loved I mean adored Star Fleet Command not sure why but I did, and now your telling me I can play that with a shit ton of people? PVP? Away missions? Character growth? Yes please!

That was my reaction.  After a day or two of beta, my preorder was in.
870  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 18, 2010, 10:55:57 PM

Quote from: vizionblind on January 18, 2010, 10:22:40 PM

Do you guys play mmos? I honestly don't see why you keep funding these games/companies that put out mediocre dribble. Tell me honestly how you think this game is fun... I have played them all since the days of meridian 59 and the amount of cookie cutter buggy messs mmo that ppl spend money on is insane

I'm not trying to start a war but come on now.... Are you all that bored?

I'm having a great time.  The space combat is terrific and is the best I've seen since Starfleet Command.  Plus this game has additional RPG elements that Starfleet Command didn't have.  The Bridge Officer system is lots of fun, as are the abilities (both player and bridge officer).  Also I don't remember SFC having the ability to kit out ones ship.

The ground combat could use some work.  But it does provide a break from space combat.  I think it also increases the sense that your BOs are real "people."  Without being able to see them, they would essentially just be additional buttons on your HUD.  STO officers feel much more real than SFC officers.

So all in all, for me this is a great game.  A great combination of real interesting tactical space combat with RPG elements.  This is the most fun I've had with a game in quite a while.  Disclaimer, I'm a big Star Trek fan, and grew up watching reruns of ToS after school.
871  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 18, 2010, 09:32:28 PM

Quote from: ericb on January 18, 2010, 08:50:13 PM

I didn't get to play long over the weekend (maybe an hour) but it was interesting enough to get me to check into it more.  Now, I can't get in.  Who would think server capacity would need to be increased right before a holiday weekend that just about every kid in the US has off ?   mad

Just keep hitting the login button.  It will generally get you in in about 5 minutes or less.  It does seem pretty dumb that there's not login queue.
872  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 18, 2010, 07:36:57 PM

Quote from: Blackjack on January 18, 2010, 07:13:44 PM

Quote
Scanning
Due to popular demand, weíve added in-game scanning FX.

On ship and on ground, pressing the scan button located near the mini-map will point you to the nearest object that you can interact with [finally].

Looking for that last alien artifact on a bizarre and unfriendly alien world, but you just canít seem to find it? Hit the scan button! Looking for a particularly hard to find spacial anomaly in a far-off star system? Hit the scan button![/size]

Yay!!!

Quote from: Blackjack on January 18, 2010, 07:13:44 PM

Quote
The shard has been steadily improving over the first few days of Open Beta [debatable, no?  icon_confused -bj ].

I think it is a bit better.  Load times are down.  I haven't run into any wierd crashing bugs, just mission scripting errors.  And that bizzare land on planet as Starship or beam up into space and be a giant now seems to fix itself usually in a timely manner.
873  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 18, 2010, 05:23:19 PM

Quote from: CeeKay on January 18, 2010, 12:28:49 AM

did you try reversing the polarity of the deflector array?  that always worked for Geordi  icon_mrgreen

Okay, turns out that Energy Modulation is a Lt Bridge Officer Engineering skill which increases weapon penetration.  I'm thinking of going with Reverse Shield Polarity which converts incoming energy weapon damage into additional shields.

I also need to pickup an Engineering Team ability either by using the Lt Bridge Officer for Engineering Team II or by picking up a new Engineering Ensign that has it.  It doesn't look like there's much else that Engineering Ensigns can do.  They can either get Engineering Team I or redirect power to the Shields, Weapons, Engines, or Auxiliary.  My newly promoted Engineering Lieutenant already can redirect Power to Shields.  I suppose getting a Power to Weapons might be useful.
874  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 18, 2010, 05:15:01 PM
I just hit Lieutenant Commander.  Some information for those that are interested.

  • Your new ship will be free.  You get a plaque, which you take upstairs in the Shipyard Requisitions and they'll exchange it for a new ship.  You can rename it, change appearance, once for free.  After that 1000 credits.
  • Promoting a bridge officer from Ensign to Lieutenant requires that they've spent 200 skill points, and costs 300 Starfleet Merits.
  • It cost 150 Merits to change a Lieutenant BO's skills.  It costs 100 BO Skill Points to increment a Lieutenant BO's level 2 skills.
875  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 18, 2010, 02:57:36 PM

Quote from: Destructor on January 18, 2010, 01:41:30 PM

Quote
Ten Ton Hammer: How long do you expect it will take the average player to get to the endgame?

Zeke:  Itís roughly about 80 hours I think for the average player.

That sounds way to low.  I've supposedly put in 36 hours and just hit Lieutenant 11 (I need to assign skill points and then I'll be a Lieutenant Commander 1).  I presume if anything the higher levels level slower than the lower levels. 

I suppose if you just did fleet actions all day, it would go much faster.  But I don't see how 80 for the "average player" can be right.
876  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 18, 2010, 05:52:50 AM
Just discovered the following official developer post:

Quote from: Cryptic
[Issue:]"All the solo combat in the game feels fine except that Hostage Ship is crazy hard"

[Response:]We think we've found the problem with this ship and are investigating a fix.

Glad to know it wasn't just me.  That mission is marked 4 levels below me and it was kicking my butt.
877  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTRO - State of the game on: January 18, 2010, 05:12:17 AM

Quote from: Blackadar on January 12, 2010, 09:20:05 PM

Quote from: ydejin on January 12, 2010, 08:36:46 PM

Quote from: Blackadar on January 04, 2010, 02:23:57 PM

Question - what is the skirmish schedule for those who didn't buy the latest expansion? I hit level 30 Friday evening and did the 2 tutorial skirmishes.  I then failed (oops) a solo skirmish that evening.  Then the skirmish bar was locked out and it wouldn't let me create a new one.  I couldn't get into any skirmishes on Saturday or yesterday either.

From the Patch Notes from the patch currently undergoing testing:

Quote from: Bullroarer Patch Notes
Non-Siege of Mirkwood players are no longer limited to 3 skirmishes.

No idea when it's going live though.

That's good stuff.  I hope they fix the bug with skirmishes too.  My character couldn't start one for 10 straight days. 

Patch is going up Tuesday morning.
878  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 18, 2010, 12:49:11 AM

Quote from: Asharak on January 18, 2010, 12:30:20 AM

Having snagged a beta key when they first started giving out them en masse a few days ago, I finally had a chance to DL the client and play for a few hours today. Here are some impressions, both to help those who haven't been able to get a key and to help organize my own thoughts about the game:

...

I've come to different conclusions, but I'd say most of your comments are spot on.  For me, I like the fact that it's about combat.  I'm not sure most Trek episodes would translate well to a game, and if they did, it would be an adventure game, which isn't a genre very high on my list.

I've gone ahead and pre-ordered, even though this wasn't a game I was originally tracking.  My biggest concern is how big is the game world, and will it keep my interests long term.  But I love what I've seen, particularly the space combat.  As you say, it's nice to have something different from a traditional RPG/MMO feel.  So for me it's definitely worth $50 + monthly fee.  Will I be playing it in a year?  We'll see, but it definitely seems like a lot of fun for a while.
879  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 18, 2010, 12:38:08 AM

Quote from: Daehawk on January 18, 2010, 12:23:28 AM

Shield drain + photons?

Unfortunately I don't have it.  I have the Tractor Beam power instead.  I do think you're right though, the big problem I'm having with this guy is that I just can't get his shields down.  I've tried diverting all power to weapons, which does help me get his shields down.  But my shields go down even faster.  I've gotten him down to about 80% hull strength, but by that time, I've got now shields left and my hull integrity is under 30%.  Ah well, I've almost go the Cruiser.  I'll give it another try later.
880  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 17, 2010, 11:40:45 PM
Okay, I'm stuck on the Rescue the Hostages/Researchers mission:

Spoiler for Hiden:
The Gorn Battleship keeps kicking my ass.  I'm a Lieutenant 10, and I think my ship's pretty well kitted out plus the vast majority of my skill points have gone into space skills.  I actually used the "power to engines" trick to pull away from it and repair up twice.  But no go in any of my three attempts.  I used Shield Batteries and Engine Batteries.

I can't see any way of beating this sucker.  I may have to wait for my Ship Upgrade.

I hope I don't have to go back through the whole sequence.  While I enjoyed fighting the Gorn on the swamp planet once.  I sure don't want to do it a second time.

Any suggestions?
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