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81  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: July 12, 2012, 06:38:21 AM

Quote from: Enough on July 12, 2012, 12:42:11 AM

I really have to hand it to the painter/makeup artist...

That is quite impressive.
82  Gaming / Console / PC Gaming / Re: Dead State: The Zombie Survival RPG on: July 05, 2012, 09:28:35 PM

Quote from: TiLT on July 03, 2012, 08:48:40 AM

Most Kickstarters have a dramatic boost in the last two days. I believe this game will get one too. I would actually be somewhat surprised if it doesn't at least reach 300 by the end, though some of the wild enthusiasm for Kickstarter has dwindled recently, making such predictions a bit less safe.

ZOMG it just went up $15,000 in the last 10 minutes and went over the top for Animal Allies!  I figured 300,000 was doable but there was no way we were hitting that next 330,000 goal.  And then Boom!
83  Gaming / Console / PC Gaming / Combat Mission: Fortress Italy on: July 05, 2012, 01:35:50 PM
Battlefront has announced Combat Mission: Fortress Italy, with the initial release featuring battles in Sicily and modules to follow going into Italy itself.







Full-sized screenshots here.

AAR: Reinforced Platoon of American Paratroopers against Italian Company with Armor Platoon.

84  Gaming / Console / PC Gaming / Re: XCOM: Enemy Unknown on: July 04, 2012, 12:56:09 PM
Cross-posted on Qt3

Full 15 minute playthrough of the scenario they've shown screen shots from before (Gas Station with Sectoids and Mutons).  The main difference is this demo isn't a sequence of clips cut together, but an actual start-to-finish playthrough of the entire level with someone (presumably from Firaxis) doing a narration of what's going on.  Unfortunately the resolution isn't that great (480p), but XCom junkies (like me) eager for their next fix of XCom news will probably enjoy it.
85  Gaming / Console / PC Gaming / Re: Dead State: The Zombie Survival RPG on: July 03, 2012, 08:07:17 AM

Quote from: TiLT on July 03, 2012, 06:53:30 AM

Quote from: ydejin on July 03, 2012, 01:42:06 AM

Here's the stretch goal list.  I'm hoping they at east hit 260 as their character portraits are one of their weakest points, so getting another artist for the characters could really help make the game better.

I don't know if new character portraits are part of the package for the 260 stretch goal. I'm hoping we'll reach 300 (and I think we just might) since the addition of a high-risk area would change the dynamics of the game for the better and give you something to strive for even when you start to feel that you've got the regular areas under control.

The 260 goal does say "This goal allows us to hire a character artist on full-time" and I can't imagine a full time character artist won't look over the current portraits without saying "we really have to do something with these, they look awful!"

Actually I was hoping for 330 and the animals, but I don't see much chance of that happening.  Although I was pretty shocked at how Starlight Inception managed to earn 1/3rd of their money on the last day.
86  Gaming / Console / PC Gaming / Re: Dead State: The Zombie Survival RPG on: July 03, 2012, 01:42:06 AM
Dead State the XCom'ish / Jagged Alliance-like zombie build a base, a team, and engage in turn-based combat as you scavenge supplies from post-apocalyptic America game is heading into its final 2 days.

Here's the stretch goal list.  I'm hoping they at least hit 260 as their character portraits are one of their weakest points, so getting another artist for the characters could really help make the game better.


I'm pretty excited about this one it potentially looks like it could be great.  The developers are working to create the right atmosphere for a Zombie game and are putting a lot of focus on story.  The project lead was one of the head writers for Vampire: the Masquerade.

Quote
One of the biggest components of Dead State is the writing. With dozens of characters, item descriptions, and loads of game text, thereís a lot to experience. Weíve got over 10,000 lines of branching dialogue Ė to give you some perspective, the average screenplay contains about 1000 lines of linear story. For our dialogue, we need to create reactivity for relationships with other allies, the characterís respect for the player, character mood, concerns for events happening in and out of the shelter, and personal requests. As you can imagine, this takes a bit of scripting and time to write, rewrite, and implement Ė and every ally in the shelter has dozens of nodes of reactivity, including some random events.

Quote
Imagine yourself outside your usual supermarket. Itís the middle of a sunny day. There are only a few cars in the parking lot. You hear a lot of birds, but no automobiles, no people talking, no music Ė none of the white noise that makes up the average human soundscape. Itís quiet in a way that modern man cannot fathom, stripped completely of the drone of civilization.

The doors to the supermarket are open, but itís pitch black inside. You havenít eaten in over a day and youíre pretty hungry, but thereís something about the store that makes your heart sink into your gurgling stomach. There are other buildings, apartments in the area, but nobody around. Itís been two weeks since youíve seen a human being. You had a gun, but itís locked in your gun safe over sixty miles away, because you had to abandon your car when the traffic never cleared. All you have on you is the shirt on your back, a backpack containing nothing but an empty water bottle, and a wooden pole that formerly had a rake attached.

All of the sudden you see a faint shape at the entrance of the supermarket, just hanging out there. You canít tell if itís an actual human. The last actual human you saw took a shot at you, so you donít want to draw attention to yourself immediately. Youíve learned that itís better in general to stay quiet as a rule. That last gunshot you heard from the last actual human you saw brought out dozens of the dead from within those darkened storefronts and apartment buildings. Just the sight of them, the way their sun-ripened heads turn at you on their flimsy necks like youíve hooked them with a fishing line, makes you want to instinctively run until you reach safety. But there is no safety Ė no police stations, no military patrols, no house with loved ones to comfort you. You donít even know if your loved ones are safe. Sometimes you pull out your cellphone like a rabbitís foot, just to hold it and hope that someone calls you Ė anyone Ė just to hear a voice. But it doesnít even have any juice left Ė itís a fetish now, nothing else.

The figure is still standing there, just out of the light a few feet inside the supermarket. Human or not, your stomach rumbles, and you realize that you need to get in there and eat something or you wonít be able to keep moving. You start walking toward it, hand firmly grasping your stick, driven more by the instinctive need to feed than courage. As you close the distance, it hits you as a spring breeze wafts in your direction Ė the cloud of rot overtaking your nose and making you gag. The shape moves forward and you can see its feet Ė burs stuck to its pants and a nail sticking right up through the unlaced sneaker. It makes a loud, painful moan like someone choking on tacks and you freeze right in place. Then you hear more noise, behind the shape, weight being dragged on linoleum, metal being knocked onto the floor. Your eyes adjust as a cloud blocks out the sun for a second. There are a dozen bodies in there wobbling in the darkness - they are all moving toward you.

And that's kind of what Dead State's about.
87  Non-Gaming / Off-Topic / Re: Indiana Jones Collection Finally Heading to Blu Ray on: June 27, 2012, 10:16:17 AM

Quote from: Jimmy the Fish on February 29, 2012, 09:59:10 PM

Just think of the fourth movie as a free direct to video bonus disc.  icon_razz

 icon_biggrin
88  Non-Gaming / Off-Topic / Re: [TV] Sinbad (2012) - from Impossible Pictures & BBC Worldwide on: June 27, 2012, 10:15:24 AM

Quote from: kronovan on June 26, 2012, 04:30:28 AM

I'm a big fan of Sword & Sorcery and love Ray Harryhausen's earlier Sinbad movies, so this immediately grabbed my attention. What's interesting is that the lead actor -Elliot Knight- is a complete unknown with Sinbad being his debut role. Meanwhile much of the rest of the cast have actually been in some better TV series and movies - including Naveen Andrews from Lost, Orla Brady from Fringe, Sophie Okonedo from Hotel Rwanda and Timothy Spall whos appeared in a number of Harry Potter movies. I'm thinking this is either going to be better than decent or completely suck. I'm usually a person who watches series when they're rerun or netflixed, but being S&S I plan on catching at least the debut episode. It's airs next week.

I'm a big Harryhausen fan as well.  If it shows up in the US either on Netflix or iTunes I'll definitely take a look.
89  Non-Gaming / Off-Topic / Re: You can't fire me... because I quit on: June 24, 2012, 11:24:48 AM
Ouch.  Well you picked up a job last time pretty quickly, so hopefully this means there are more jobs in your field out there.

Good luck PR_GMR, we're all rooting for you.
90  Gaming / Console / PC Gaming / Re: Dead State: The Zombie Survival RPG on: June 23, 2012, 08:43:41 AM
The Dead State Kickstarter has hit their initial goals and posted some stretch goals.  I think it looks like a lot of fun, so I'm currently in for $30.

Stretch Goals:

Quote
$180,000 - The Weapon Pack

$210k - New Areas (Military Base, Regional Airport, County Fair, Mall)

$240k - More Attack Animations, 2 New Allies, 2 New Shelter Upgrades.

$260k - More Character Creation Options, More Zombie Variety, Post-Release Game Modifiers

$300k - The City Area (High risk, high reward), 1 New Ally

$330k - Animals Added, Dog Allies Added

$360k - Mini-Expansion For Backers After Release (Adds military-grade weapons and zones of control)

Detailed descriptions of stretch goals here.
91  Gaming / Console / PC Gaming / Re: Civilization 5: !#@#!@ Impressions Incoming! God & Kings! on: June 21, 2012, 09:38:34 PM

Quote from: Autistic Angel on June 21, 2012, 04:11:56 PM

Has anyone been able to determine if religion affects diplomacy?  City states sometimes offer quests to learn your religion, but I can't tell if I should feel more threatened by other players with different faiths.

It's supposed to per Well of Souls:

Quote
Foreign civilizations will now consider your Religion and the Social Policies you've chosen when deciding whether or not to like you. Religion will be more important early in the game; the diplomatic modifiers for Religion will increase during the Medieval and Renaissance ages, but will then decrease thereafter.

My only experience with religion and diplomacy is that Elizabeth got really ticked off at me when I sent my Great Prophet down to London and converted it from her religion to my religion.  I was surprised at how much of a swing there was, it instantly went from majority Elizabeth's religion to 10/12 population to my religion.  The immediate diplomatic impact of Elizabeth's capital getting converted to my relgiion was Elizabeth complaining about my religious activity.  I told her we would send our missionaries wherever we damn well pleased.
92  Gaming / Console / PC Gaming / Re: Civilization 5: !#@#!@ Impressions Incoming! God & Kings! on: June 19, 2012, 12:43:56 PM

Quote from: Blackadar on June 19, 2012, 12:27:47 PM

As far as the rest of it, the AI in every Civ game hasn't been good and Civ V was no exception.  There were (and remain) issues with the AI's treatment of tactical combat.  It still put up a decent challenge, still worked, didn't crash, etc.  But that's a far, far cry from the game being "broken".  Elemental was broken.  The hyperbole of trying to claim Civ V was/is "broken" doesn't serve you well.  

The AI in Civ V is the worst in a Civ game release.  As I posted earlier, I've beaten the game on Deity.  I'm not a particularly great player (decent, but not great),   I normally play on Emperor.  For me to beat the game on Deity means the game has AI has some serious issues.

More importantly there's a difference between not being very good and not being able to use one of the three branches of a modern military.  The game should not have been released until the AI was able to use the airplanes which were prominently featured in the tech tree.
93  Gaming / Console / PC Gaming / Re: Civilization 5: !#@#!@ Impressions Incoming! God & Kings! on: June 19, 2012, 12:12:35 PM

Quote from: Blackadar on June 19, 2012, 11:56:38 AM

Quote from: ydejin on June 19, 2012, 02:38:07 AM

I could see giving a high 70s score to a game that was very interesting, but the AI was broken.  Or if you really thought the game mechanics were great, maybe even an 80.  But a 90+ score for a game with an AI that can't even handle the game mechanics.  No way.

Those 90 scores were off a lot more than Tom Chick was.  Any reviewer that gives a 90 to a game were the AI can't play a moderately skilled human opponent and is making incredibly stupid mistakes like placing generals alone and unguarded is not worth whatever they are getting paid.  I've beaten Civ V on Diety.  I've never beaten another Civ game above the Emperor level.  The Civ V AI at release was just awful.

You realize that high 70s or an 80 is a lot closer to a 90 than a 50, right?

Anyone who gave Civ V a score over 80 was either a chump or a stooge.  Really the fact that you're citing Metacritic's 90 score as a sign of Civ V's release quality is more a sign of how broken professional game critics are than anything else.

Are you denying that the game's tactical AI was pitiful at release?  Are you denying that many features of the game (such as anti-aircraft guns) simply weren't useful/relevant because of the poor state of the game AI at release?  If you aren't denying that, how can you in any way complain about a reviewer giving a 50 to a game that is essentially broken?

If anything we should want more critics to pound on games that are poor at release, maybe it will make game companies stop releasing stuff until it's ready. 

Here's another game that was broken at release that has a 90 on MetaCritic: [ulr=http://www.metacritic.com/game/pc/empire-total-war]Empire: Total War[/url].  Turns out that the AI couldn't handle naval combat or overseas empires -- kind of a problem given that that's what the game was named after. 

Is this the quality of strategy games that you want the industry releasing?  If not, stop touting the 90+ scores and take a look at why an honest review might decide that these kind of strategy games don't deserve a good score unless their AI can actually play a reasonable game.
94  Gaming / Console / PC Gaming / Re: Civilization 5: !#@#!@ Impressions Incoming! God & Kings! on: June 19, 2012, 03:08:07 AM

Quote from: gellar on June 19, 2012, 02:49:41 AM

I'm gonna agree with both sides. I don't like Chick at all an the Civ 5 AI is basically brain dead. I still love me some Civ 5 though.

Yeah, I like it enough that I pre-purchased the expansion.  There's a lot of nifty ideas in there, although it's hard to compete with Soren's excellent Civ 4 design.

But I do think the 90 scores were way over the top and completely out of line given the very poor state of the AI at release.  They really highlight the poor state of reviewing more than they do how out of line Tom Chick was.

As a side note, does anyone else miss the bushels of wheat and hammers/shields in the city screen?  While the Civ V interface looks clean, I preferred seeing a visual indicator of the industrial output of my city rather than just a number.  Somehow seeing the number 25 there is just less satisfying than seeing a full bar of hammers or shields.
95  Gaming / Console / PC Gaming / Re: Civilization 5: !#@#!@ Impressions Incoming! God & Kings! on: June 19, 2012, 02:38:07 AM

Quote from: Blackadar on June 18, 2012, 05:27:24 PM

Quote from: Autistic Angel on June 18, 2012, 04:51:34 PM

Quote from: ydejin on June 10, 2012, 11:22:10 PM

Here is the best summary of Civ V: Gods and Kings that I've seen.  It should give you a very good idea of exactly what is getting added.  What it won't tell you is what they've managed to fix from the original game.


On that point, Tom Chick is absolutely savaging the expansion.

Quote from: Tom Chick
Some new units make an appearance, and most notably the naval balance has been reworked. Itís hard for me to care about this when the computer is still incapable of playing the game as designed. Mongolia throws units after unit into my defenses, so I couldnít care less what the units are. France parks armies underneath ranged fire and waits for them to die, so what does it matter if I kill them with a new tank or a biplane bomber? Siam marches its generals up to my front lines. Carthage declares war on me and never send a single unit against me. If you want to play a game about civilizations shuffling their armies around ineffectually, Civilization V remains the game for you, and now it has new units to shuffle around ineffectually.


-Autistic Angel

Tom Chick wouldn't know a good game if it hit him in the nose.  He's the same asswipe who gave Civ V a 50 (Metacritic: 90) Fallout 3: NV a "F" and shat all over Skyrim.  Essentially, if it's a blockbuster PC release, either Chick drools all over it or shits all over it - there's no middle ground.  But if it's an indie release, he just drools all over it.  He's the Armond White of game reviewers, and that's not a good thing.  

Civ V was released with the AI unable or unwilling to build aircraft which means that anti-aircraft and fighters were almost completely useless.  It continually sent unguarded embarked high-expense land units into my destroyers where they promptly wiped them out.  It still (as of last week) puts unguarded generals next to my military units while we are at war.  And while the Civ V G&K developer diary talks about how they were going to fix that apparently during their livestream of the expansion this very afternoon it did exactly that during the game.

While the Civ V game mechanics were pretty solid and quite interesting, the fact that the AI was broken and could not actually play the game with any competency means that that 90 metacritic score was way off.  It's indicative of critics who did not play the game to completion, or played it on an easy enough level that they didn't notice that the AI couldn't build airplanes, or perhaps they were completely unobservant.

I could see giving a high 70s score to a game that was very interesting, but the AI was broken.  Or if you really thought the game mechanics were great, maybe even an 80.  But a 90+ score for a game with an AI that can't even handle the game mechanics.  No way.

Those 90 scores were off a lot more than Tom Chick was.  Any reviewer that gives a 90 to a game were the AI can't play a moderately skilled human opponent and is making incredibly stupid mistakes like placing generals alone and unguarded is not worth whatever they are getting paid.  I've beaten Civ V on Diety.  I've never beaten another Civ game above the Emperor level.  The Civ V AI at release was just awful.
96  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: June 18, 2012, 07:15:52 PM

Quote from: TK-421 on June 18, 2012, 05:59:40 PM



Took me a second, but that's pretty funny!
97  Non-Gaming / Off-Topic / Re: You can't fire me... because I quit on: June 16, 2012, 12:22:47 PM
Awesome!  Congratulations PR_GMR.
98  Gaming / Console / PC Gaming / Re: XCOM: Enemy Unknown on: June 13, 2012, 04:03:03 AM

Quote from: Blackjack on June 10, 2012, 12:56:10 PM

Around the 10:50 mark, he talks about the Sid Meier character and his conversation with Sid (Solomon really wanted to put him in there in some way). Sid asked if he could be a diplomat.  icon_lol Very fun.

I thought that little exchange was hilarious!   icon_biggrin
99  Gaming / Console / PC Gaming / Re: Civilization 5: !#@#!@ Impressions Incoming! God & Kings! on: June 10, 2012, 11:22:10 PM

Quote from: Atheist on June 10, 2012, 02:37:24 PM

I've been trying to find some hands-on previews of Gods & Kings, without the hyperbole.  I'm on the fence as to pre-ordering it or waiting to see if it fixes the issues I'm having with Civ V.

I love Civ V.... almost as much as IV... but the diplomacy drives me crazy (as this was a big part of my play style with Civ IV).  They say that it's supposed to fix it, but I want to really know in what capacity the changes manifest.

I'm really hopeful though.

I don't think any article is going to give you what you're really looking for, at least assuming you have the same issues with Civ V that I do.  My main concern is with how poorly the AI plays the game.  I've been brushing up on my Civ V skills in preparation for the new expansion and I had a game where the AI left a great general just sitting on a square by himself right by my units.  I'm going to have to start a game in the industrial age and see if the AI actually builds aircraft now, because it never did when the game was originally released.  I also want to see if it's gotten better about naval invasions.  I remember one game where it continued to funnel unescorted units into the ocean where I had a destroyer nearby which probably killed them one-by-one.

As the inability of the AI to play the game wasn't really brought up by main stream reviewers (with IIRC the exception of Tom Chick), I'm not particularly hopeful any of them will discuss this issue in the context of Expansion Previews.

Here is the best summary of Civ V: Gods and Kings that I've seen.  It should give you a very good idea of exactly what is getting added.  What it won't tell you is what they've managed to fix from the original game.
100  Gaming / Console / PC Gaming / Re: XCOM: Enemy Unknown on: June 10, 2012, 12:24:24 AM
Crossposted on Qt3:

Gamespot XCom interview.  This has by far the longest most detailed look at combat I've seen yet -- it doesn't discuss the mechanics, but you do get a very lengthy look at a firefight.  It shows off the disc enemy and briefly shows the XCom tank (which in my view looks too fragile and not "tanky" enough, although apparently you can upgrade the chassis, so maybe this one is early on).  It shows off the destructible environment.  Fires can start and spread.  

Also some type of alien attack on your base is pretty much confirmed although "no details are being released yet."  Plus someone asked about coop and Jake Solomon didn't say yes, but he did say "we're only talking about single player now" and "yeah that [coop] certainly makes sense for XCom."
101  Gaming / Console / PC Gaming / Re: XCOM: Enemy Unknown on: June 09, 2012, 10:11:03 PM
XCOM: Enemy Unknown Deep Dive #2 focusing on the base.

Here's Deep Dive #1 which most of you have probably already seen.  It was the original video Firaxis put out where the developers talk about how much they loved the original XCOM.
102  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: May 31, 2012, 08:44:35 AM

Quote from: rshetts2 on May 29, 2012, 10:19:09 PM

While I can understand a lot of the disappointment people have had in the game, its unfortunate, because if you play the game for what it is, its quite fun and theres certainly a lot of bang for your buck game wise.  I dont play a whole lot any more, like a lot of early adopters but I had fun while I played and got a lot of game out of my money.

+1
103  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: May 29, 2012, 03:33:45 AM

Quote from: Azhag on May 29, 2012, 03:21:54 AM

Well, looks like I'm picking it up from monkeyfinger... so I too can live through the transition from fanboy to dissapointment :-P. Any class I should definitely stay away from? (I'll likely solo a lot of it where I can...)

The Jedi Councilar story is probably considered one of the weakest.  I think probably the Imperial Agent is considered the best story-wise.  A lot of people prefer playing Imperial, as they think those stories are better.  Those people might be evil though  ninja

I finished the Jedi Knight story and liked it quite a bit.
104  Gaming / Console / PC Gaming / Re: Warlock: Master of the Arcane on: May 26, 2012, 12:05:36 PM

Quote from: Fez on May 24, 2012, 11:00:23 PM

Hey all.  I've been tempted to buy this game because Master of Magic may very well be my favorite game of all time.  But, I was concerned with the bugs and poor AI I read about in reviews, and also about the fact that many people think it's too simple to be compared to MoM.  Well, I see that several patches have come out already, so I was wondering how it's playing right now?  And, would an MoM lover enjoy it? 

I remember back in the early part of the decade that Age of Wonders wasn't too bad, but it was missing some of the empire building magic.  Is this kind of a cross between MoM and that game?

I can't actually recall running into any bugs.  It generally seems like a solid implementation. 

AI is not very imaginative, but I find it gives me a challenge on the Impossible setting.  YMMV of course.  They are continuing to to improve the AI FWIW.

To be honest, it doesn't feel very MoM like to me.  I really like it, but the only part that feels MoM like is the spells.  It's missing the personal feel that MoM had with the heroes system and the enchanted forging and all that.  There are no heroes at all in Warlock, only armies.

There are things they've added that are rather nicel. I kind of like the fantasy god pantheon they created, and how it integrates with the rest of the system.  They've done a nice job making resources very meaningful.  I really like the way they did the unit upgrades too.

If you like Civ type games and Panzer General type games and like the fantasy genre, it's certainly worth a look.  And the pricing is great.  But for a true MoM successor, I would say look to Fallen Enchantress.  That's shaping up very nicely.
105  Gaming / Console / PC Gaming / Re: XCOM: Enemy Unknown on: May 25, 2012, 05:25:01 PM

Quote from: Doopri on May 25, 2012, 03:33:20 PM

i was soooooo disturbed the first time i saw a chrysalid do that to one of my squaddies in the original xcom - no warning, no time to respond - just this creature running out of a darkened aisle in a blown out store, while my guy screamed and melted into an alien

Same for me!
106  Gaming / Console / PC Gaming / Re: XCOM: Enemy Unknown on: May 23, 2012, 10:38:24 PM

Quote from: jztemple2 on May 23, 2012, 01:26:10 PM

Quote from: Blackjack on May 23, 2012, 12:16:15 PM

Strategy Informer also had a preview that seemed to be hands-on:
http://www.strategyinformer.com/pc/xcomenemyunknown/847/preview.html
They had a screenshot of what appears to be some sort of jetpack/jumppack-using soldier moving across the screen:

This video from Kotaku with about three minutes of gameplay is encouraging. He's demonstrating how you can use an Xbox360 controller while playing the PC version. Looks pretty good.
Those aliens looked pretty nasty.  Some serious tearing and rending going on there.  Can't wait for October  icon_biggrin
107  Gaming / Console / PC Gaming / Re: Ex-Titan Quest Developers working on a new game: Grim Dawn on: May 18, 2012, 07:24:28 AM
Just under 24-hours left to go.  Here are the current stretch goals for the project:

$465k - Additional end-game boss (total of 3) to encounter in some dark and dangerous corner of the world.
$480k - New survivor town hidden in the remote wilderness for you to discover.* Will include a new faction group and new quest-lines to unlock once you've gained their trust.
$490k - 2 additional monster types (models and animations) and another 25 extra pieces of unique item art.
$500k - A new dungeon art-set with a choice of catacombs or sewers that you'll get to vote on.
$520 - SURVIVAL MODE! We'll create a new gameplay mode that will be free for all backers (KS or Website Pre-order).  In survival mode players will fight to stay alive against increasingly difficult waves of monsters.  It will release sometime after the game so as not to delay development.
108  Gaming / Console / PC Gaming / Re: The Weekend Playlist -- 5/11/2012 on: May 14, 2012, 06:05:27 AM
I played Warlock: Master of the Arcane.  It's quite enjoyable if anyone is looking for a turn-based strategy fix.  Plus it's only $20.
109  Gaming / Console / PC Gaming / Re: Warlock: Master of the Arcane on: May 13, 2012, 10:17:38 AM

Quote from: Gratch on May 13, 2012, 05:15:31 AM

I went ahead and grabbed this today...something to keep me occupied until D3 comes out.  Put in about 4 hours and really quite enjoyed it.  Keep in mind though, I've never really been able to wrap my head around the complexity of Civ games, and was probably one of the few who preferred Civ Revolutions (the dumbed down console version) to the full PC version.  All the criticisms about Warlock above are valid (less than stellar AI, not much depth in magic or city building, etc., etc.), but I actually found that made the game more enjoyable rather than less.  I'm sure that I'm very much in the minority though, and most Civ fans who are looking for something "epic" will get bored of Warlock in a hurry.

If you think you may enjoy something that's a little less taxing on the strategic side of your brain and enjoy the Majesty universe, I'd recommend giving it a look.   Reminds me a bit of Hinterlands in that regard...a "lite" version of the more serious strategy games that comes together to be quite fun to play.  If you're looking for the next big 4X game, this isn't it.

I picked it up and have been enjoying it as well, and I'm a long-time Civ player (starting back with the original Civ 1).  The city building, tech, and diplomacy is all simpler than Civ.  But that lets you focus more on the combat.  

I like what they've done with the religious pantheon, where gaining favor with one god also grants you favor with other gods close to them in the wheel of gods and emnity with gods on the other side.  The god spells and units add a lot of flair to the game.  For example, my last game I built temples to Helia (Warlock's Apollo) and was able to built mighty archer units.  Another game I worshiped Agrela their equivalent of Gaia and had great healing units.  Agrela's brother Dauros is next to her on the wheel.  So while my affinity was higher with Agrela, I was still able to cast Dauros's mighty protective spells in my first game.  In my second game, Helia and Dauros aren't diametrically opposed, so I could cast a few of his spells, but the spells were weaker.  I was completely locked out of spells from the other side of the wheel.
110  Gaming / Console / PC Gaming / Re: What are you buying this week? (05/07) on: May 07, 2012, 02:26:12 PM
Warlock: Master of the Arcane.  I had a lot of fun with the demo and have already pre-ordered it.
111  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: May 06, 2012, 12:32:01 AM

Quote from: Ralph-Wiggum on May 05, 2012, 05:16:46 AM

And the guy in the top row between Ron and Hermione is Crabbe.  eek

And I thought that was the guy you guys were claiming was Neville

112  Gaming / Console / PC Gaming / Re: XCOM: Enemy Unknown on: May 05, 2012, 10:56:27 PM
More interviews with Jake Solomon, the Lead Designer.  Definitely worth a read:

Part One
Part Two

No surprise, but the kill cam is optional in case anyone was worried about that.  Also alien capture is definitely in.

I'm getting very psyched for this.  Jake really seems to have a good understanding of what made the first game special.  Hopefully this turns out to be great.
113  Gaming / Console / PC Gaming / Re: More interesting kickstarter games on: May 04, 2012, 09:26:05 AM

Quote from: MonkeyFinger on April 28, 2012, 03:09:40 PM

I stumbled across a Battle of the Bulge game that looks interesting. It's iPad only (unless you count the boardgame version) and it is from a new company started by Eric Lee Smith, a former SPI designer and co-founder of Victory Games. And the designer John Butterfield designed, amongst other games, Ambush! which was one of my favorites back in the day.

They added Al Alamein game for $20 donation.

Graphically I think it looks great.  Hopefully this turns out well, I'm definitely very excited about the idea.

114  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: May 03, 2012, 11:22:57 PM

Quote from: Roguetad on May 03, 2012, 04:03:40 PM

I can't believe how much content is in this game.  After taking a break to play Mass Effect 3 and Kingdoms of Amalur, I jumped back into SWTOR after the 1.2 patch, and have been focussing on finishing the main story with my powertech bounty hunter.  He's on Hoth now.  There have been several times when I'm mentally done with a planet after doing many hours of quests, only to have even more quests pop up, and then a bonus series.  Unfortunately, I think all of that content can work against the pacing of the game.  I've found myself leaving planets never wanting to look back (Taris).  Some of the planet bonus series have been awesome, with summer blockbuster like endings and resolutions, but by that point I'm mentally ready to move on to the next world.  

While I think less content with a faster narrative experience would have served my interest (and attention span) better, I'm still amazed by how much content there actually is...especially considering all of the voice over work.

I think they should have gone with more planets which were smaller-sized.  The planets do have a tendency to wear out their welcome about 2/3rds of the way through IMO.  I do like what they started doing towards the end where they have you come back to the planet later for a bonus series of missions.  It's not like I don't like Hoth (I loved it) it's just one wants a break from all that snow to do something else before coming back to it later.
115  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: April 30, 2012, 12:20:17 PM

Quote from: Arclight on April 30, 2012, 12:00:50 PM

Quote from: ydejin on April 30, 2012, 11:14:48 AM

Quote from: Arclight on April 29, 2012, 06:50:15 PM

I clawed, scratched and groaned my way to 46 on a dps-Commando........and have stabled tons of other alts. I just don't think I can get to 50.
Enough has been said pro and con this game. My final thoughts on SW:ToR is that regardless of the hundreds of millions of dollars spent, it could have used another year in the oven.


Do you really think that would have made a difference?  The things that I like about SWTOR it mostly did pretty well.  The things that people don't like about it were baked in from the start (mostly it's WoW cloneness).  Another year wouldn't have helped.

The user interface would have been better, sure, but I don't think that's the main issue why some people don't like the game, and now it is better.

So you feel the end game content is sufficient for a major title release?

I couldn't say, I'm not much of an end game player.  I've started up several instead alts.  But there can never be enough end-game content.  It all goes stale sooner or later.

I guess I haven't heard many complaints about the end game.  Mostly I hear complaints that the game is a WoW clone and that the quest and map design is very old school.  Those aspects would not have changed with an extra year, and that would have been an extra year for the game to fall further behind the curve on the most modern designs.
116  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: April 30, 2012, 11:14:48 AM

Quote from: Arclight on April 29, 2012, 06:50:15 PM

I clawed, scratched and groaned my way to 46 on a dps-Commando........and have stabled tons of other alts. I just don't think I can get to 50.
Enough has been said pro and con this game. My final thoughts on SW:ToR is that regardless of the hundreds of millions of dollars spent, it could have used another year in the oven.


Do you really think that would have made a difference?  The things that I like about SWTOR it mostly did pretty well.  The things that people don't like about it were baked in from the start (mostly it's WoW cloneness).  Another year wouldn't have helped.

The user interface would have been better, sure, but I don't think that's the main issue why some people don't like the game, and now it is better.
117  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: April 29, 2012, 02:16:45 AM

Quote from: JCC on April 28, 2012, 01:47:29 PM

I finally officially bailed on this earlier in the week. I really had only played sparingly since I finished the Jedi Knight's final boss. I give kudos to this MMO for being the most solo friendly, story driven, least grind laden MMORPG ever (at least in my experience). But, I essentially just played this as a single player RPG, and frankly I would have just rather played a single player RPG. While it would have had 1 story instead of 8, it would have been a better, more rich story, and there would not have been as large a gap between key plot moments.

I guess I am saying what others did when this was first announced. I would have much rather they made a KOTOR 3 than this, despite the fact that I got a lot of hours of enjoyment from this. Sadly, I doubt a KOTOR 3 is coming any time soon, if at all.

Whining aside, this was a very solid B game, and it managed to entice me back into a genre I had sworn I would never revisit if a monthly fee was involved, so they must have done something right....

I have mixed feelings. I'm mostly playing it as a single player RPG (although my JK has played through a good half-dozen flashpoints with the Qt3 crew).  But if it had been just a single-player game, we would have had one story and it would have been the Jedi Knight one.  IMO the fact that we've got all these new perspectives on the KOTOR/SW universe is a great thing.
118  Non-Gaming / Off-Topic / Re: Awesome 8-bit Landscapes on: April 28, 2012, 10:28:25 AM
Those are great!  Thanks for the link Bullwinkle.
119  Non-Gaming / Off-Topic / Re: iPad 3/HD on: April 27, 2012, 10:17:26 AM

Quote from: Blackjack on April 27, 2012, 02:42:58 AM

HERE is my first iPad touchscreen post here. aaaaaaaaaaaie! if only ihad smaller hands.
:-)

Graz on the new iPad!  And Happy Birthday  icon_biggrin
120  Non-Gaming / Off-Topic / Re: iPad 3/HD on: April 26, 2012, 07:10:27 AM

Quote from: Blackjack on April 26, 2012, 04:02:30 AM

Thanks. Although I'd never really thought of it as anything more than a color preference, I noticed some YouTube videos that attempt to point out some differences the color choices bring:

Apple iPad 2: White vs. Black (Pros and Cons)

White vs. Black The New iPad

Wow that first guy is extremely observant, I wouldn't have thought of any of that stuff.  I got a white one because I'd owned a black iPad1 for two years and decided to be different.  I had similar concerns to you, and I checked with a friend that had owned (and still owns) a white iPad2 for a year, and specifically asked about smudges.  She said she's never had any issues.  I can tell you I haven't noticed any problems with smudges or fingerprints in the five weeks I've owned a white iPad.
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