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81  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: March 29, 2013, 06:51:40 PM

Quote from: Bullwinkle on March 29, 2013, 03:43:28 PM

That's hilarious Bullwinkle!
82  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: March 25, 2013, 03:32:42 AM

Quote from: TiLT on March 24, 2013, 11:09:44 PM

Quote from: CeeKay on March 24, 2013, 02:43:23 PM


"I meant to do that!"

I'm curious as to how he got up there.  I know cats can jump pretty high, but they can't jump up to the top of a basketball hoop can they?  I'm assuming clawing up the basketball pole is a non-starter too.  Do cat's climb chainlink fences?  I guess he could have jumped from the top of the fence onto the backboard support and then clambered over to the hoop-side.
83  Gaming / Console / PC Gaming / Re: [PC] Dead State: The Zombie Survival RPG on: March 23, 2013, 10:31:28 AM
Dead State is trying to get Steam Greenlight votes so that it can go up on Steam at release.
84  Gaming / Console / PC Gaming / Re: Neverwinter on: March 08, 2013, 01:21:09 AM

Quote from: Blackjack on March 07, 2013, 04:51:23 PM

As I commiserated with Destructor last night, I'm only able to start downloading the beta if I disable anti-virus, and the download speed was approximately the speed of a 1200 baud dial-up modem. I half expected to hear a "SCREEEEEEEEEEEEEEEEEEEEcccHHHHHHHH.....CHING!" connection sound from my PC case. icon_razz I'll check it later to see if it's working any better for me.

The download was painfully slow for me too.  I did end up getting it all downloaded overnight though.  There's also a patch, so you might want to try logging in now to initiate the patch download and install -- although the patch was actually pretty small, IIRC maybe on the order of about 5 minutes to download.
85  Non-Gaming / Off-Topic / Re: Wonder Woman TV on: March 01, 2013, 12:18:37 PM

Quote from: Biyobi on March 01, 2013, 04:00:38 AM

Quote from: hepcat on February 28, 2013, 08:43:20 PM

Is it possible to film a fight scene without slo mo in this day and age?  Or is it something we just have to learn to accept as the only way it's done now?   Tongue

It's that or shaky-cam. I'll take the slomo.

Definitely agree.  Depending on the situation, I sometimes like slomo.  I never like the shaky-cam.
86  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: February 28, 2013, 12:40:49 AM

Quote from: metallicorphan on February 27, 2013, 09:13:32 PM

This maybe an old one,but it still makes me laugh

87  Gaming / Console / PC Gaming / Re: [Rumor]Tomb Raider goes survival-horror? on: February 27, 2013, 04:42:34 AM

Quote from: PR_GMR on February 26, 2013, 10:01:41 PM

I gotta say it: I don't like the look of the new Lara Croft. They made her into just an average-looking sporty girl. Give me the old unrealistic-looking, big-boobed, small-waisted pony-tailed temptress back, please!

I think the new Lara looks great. 
88  Non-Gaming / Off-Topic / Re: [?] Buying an iPad Soon[ on: February 17, 2013, 11:16:12 AM
I have a 64GB iPad and it's pretty much always full, although most of that is video.  34.4 GBytes of Video, 10.2 GBytes of Music, about 400 MBytes of Comics and 400 MBytes of books.  Some of the fancier games can also take quite a bit of space.  For example, Ravenmark, a well regarded turn-based fantasy game takes damn close to 1 GByte by itself.  Battle Academy another well regarded turn-based wargame takes around 500 MBytes.  I'd imagine some of the flashier action games take up even more space, although I don't have any of them currently installed.

If you use video at all, it's going to chew up that 16 GByte very quickly.  But even without Video, 16 GBytes seems quite small to me.  Heck even a non-abridged audio book can take around 1 GByte by itself.

Personally I'm tempted to get the new 128 GByte iPad, although I think I'm going to try to holdout for the 5th Generation iPads to come out first.
89  Non-Gaming / Off-Topic / Re: [TV] Ripper Street on: January 30, 2013, 09:32:25 AM

Quote from: Bullwinkle on January 20, 2013, 04:08:00 PM

Anybody watch this?  Thoughts?

I'm really enjoying it.  Although it's a bit weird watching both this and Copper, since they both have "enlightened" late 19th century cops using modern forensic science techniques.

Of the two, I'd lean toward Ripper Street, but that's mostly personal preference since Inspector Reid is a bit more straight-laced than Detective Corcoran and that fits my personality.
90  Gaming / Console / PC Gaming / Re: Alienware X51- I'm almost a console!! on: January 18, 2013, 11:00:19 PM
That looks very nice!  The power supply seems pretty limiting though.  Does the 240 watt standard supply come with the regular Intel i5's and the 330 watt one come with the Intel i7's?  I couldn't figure out what determined which power supply it comes with.
91  Gaming / Console / PC Gaming / Re: [PC/iOS/Android] Baldur's Gate 1 & 2 Enhanced Editions on: January 17, 2013, 09:13:12 PM

Quote from: Turtle on January 17, 2013, 08:27:17 AM

They also released a patch on the 14th that fixed a lot of issues. If anyone has had trouble with it before, now might be a good time to try it.

Fixed the touch interface issues?  (Just wanted clarification since I'm considering getting it for the iOS, but since this is the PC board -- although PC/iOS/Android thread -- I thought there might be some PC issues I'm not aware of that needed fixing.)
92  Non-Gaming / Off-Topic / Re: Is Gamingtrend dying, or we are all just on a break? on: January 17, 2013, 03:44:57 AM
For the last month or so Firefox has been convinced that GamingTrend was unsafe and hacked.  I, and I'm sure other members of the community, didn't come back until Firefox stopped giving the red "WARNING" page.  I think it switched back to normal viewing less than a week ago.
93  Gaming / Console / PC Gaming / Re: Fallen Enchantress on: November 24, 2012, 08:46:50 PM
50% off on Steam for the next 7-hours only.
94  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 28, 2012, 09:53:43 PM

Quote from: TiLT on October 28, 2012, 11:47:43 AM

Victory at last!

Classic difficulty, no ironman, no alien health displays. This was my first game, and it took me a long time. I initially was certain that I was going to lose, despite a nearly flawless mission record, but after the alien base assault I managed to turn things around. My monthly council ratings went: B, C, D, A, A, A.

That's awesome TiLT!  And only 4 soldiers lost!  I tried playing classic for a while but kept on getting smacked around, even with reloads, I finally got two far behind the tech curve so I finally went back to Standard.
95  Gaming / Console / PC Gaming / Re: Fallen Enchantress on: October 23, 2012, 11:34:14 AM
Fallen Enchantress (actual game, post-beta) is being released at around 1pm Eastern Time this afternoon!
96  Non-Gaming / Off-Topic / Re: Battleship the Movie on: September 02, 2012, 06:49:41 AM
Just finished watching it.  On the one hand, I agree with Jiffy:

Quote from: Jiffy on May 02, 2012, 02:40:25 AM

I hated the characters and wanted them all to die horrible fiery deaths. The decisions made are truly stupid.

The main protagonist in particular I absolutely hated.  Plus the overall pacing of the movie was not good.  The spent almost 30 minutes wasted building up the main protagonist's character for about 20-30 minutes with no action making him more and more dislikeable.

On the other hand, I really liked the naval action a lot.  It was fun to see the ships in action.  Once things got rolling, I'd have to agree with CeeKay and USMC Kato.  It was a fun cheesy B-movie.
97  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: August 31, 2012, 10:17:26 PM

Quote from: Lockdown on August 30, 2012, 08:17:37 PM

The funniest thing about all these videos to me is how often they talk about how hard the game is; yet I don't recall ever seeing more than one guy die in any given mission.

You're not paying attention Lockdown.  In both missions they lost one of the best, most senior soldier in the group.  In the first mission, the sniper who was IIRC a major and had 25 kills in 10 missions.  Honestly, the sniper died because the player was stupid (in fact both Jake and Casey told the 2k marketing guy playing the game not to take a shot, but he did anyway, which brought the Cyberdisc down on him).  In the second mission they lost the heavy, who IIRC was another major.  That one was more legitimate.  He pushed forward just a little, exposing a Cyberdisc along with two support drones.  The Cyberdisc killed him on its turn, which triggered one of the rookies to panic, which almost got the rookie killed by a Crysalid.  Check around 45 minutes in on the Youtube version of the video.
98  Non-Gaming / Off-Topic / Re: [movie] Solomon Kane on: August 28, 2012, 12:06:45 PM

Quote from: USMC Kato on August 27, 2012, 06:47:33 PM

This is now available on the zune marketplace. Rented through xbox live and I thought I was a very underrated and entertaining flick.

Just watched it via iTunes.  I agree, an enjoyable B-movie.  
99  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: August 27, 2012, 10:31:31 PM
1 hour+ of play with Jake Solomon and Casey O'Toole (lead programmer).  Skip forward to about 3:55, as almost the first 4 minutes are all title screen (originally this was a livestream).

Hat tip to TurinTur and Bateau over on Qt3.
100  Gaming / Console / PC Gaming / Re: Card Hunter: CCG combined with RPG Campaign on: August 27, 2012, 10:27:29 PM

Quote from: Bullwinkle on August 27, 2012, 09:56:22 PM

This looks very cool.  I would get it for iOS if it doesn't take up too much space and wasn't too expensive (though I assume FTP would extend to the other platforms).

I agree.  Seems like it would make a great tablet game.
101  Gaming / Console / PC Gaming / Card Hunter: CCG combined with RPG Campaign on: August 27, 2012, 09:41:59 PM
Just found out about this really nifty sounding game, Card Hunter.  You create a set of adventurers, each represented by a CCG card deck, and go out on adventures earning new cards and expanding your deck.  The designers have a great pedigree with the team lead, Jonathan Chey, being an Irrational Games co-founder who was the lead designer on Freedom Force and also worked on BioShock, System Shock 2, and Thief.  They've got a lot of Irrational alumni on the team, and the Magic the Gathering creators are acting as consultants.

I heard about it on Friday and spent part of the weekend catching up on their developer diaries.  It sounds really great and has moved close to the top of my upcoming games I'm most looking forward to.

The general aesthetic is very interesting and it's designed to look like table top gaming:

Adventurers earn loot which comes in the form of equipment which is represented by more cards.  Choosing your adventurer's equipment along with some class and racial traits determines what your deck looks like:

Spoiler for Hiden:

There's an overland map, showing adventure locations, shops, taverns, and a home keep.

Adventures provide a series of connected combat encounters.  Here's a walkthrough on an adventure.

Diary 18 -- Black Oaken Heart
Diary 19 -- Into the Black Forest
Diary 20 -- The Trees Strike Back
Diary 21 -- Timber

The adventures are arranged like DnD adventures and they have a 1980s original DnD adventures design aesthetic, which I really like, having grown up in that era, although I wonder if it's a bit dated for a modern audience:

Spoiler for Hiden:

My main concerns are that it's F2P, although they insist it's not pay-to-win, and since a large part of the focus is on single-player, that may not matter all that much.  Also it's a browser game, I've never played a browser game (other than little Flash toy games), but that does suggest some major UI limitations that may make the game awkward to play.  They do promise to add iOS and Android tablet versions if it does well.

It's supposed to be showing at PAX at the mega-indie gaming booth.  I'd be really interested in reports if any of you are going.
102  Gaming / Console / PC Gaming / Re: Fallen Enchantress on: August 18, 2012, 08:35:58 AM

Quote from: greeneggsnham on August 16, 2012, 07:55:27 PM

How is the game in it's current state?

Okay, I've had a chance to play a fair amount.  The game mostly seems quite stable.  I haven't had any straight out crashes.  I had a massive slowdown in Tactical Combat at around turn ~250, but a quit and restart seemed to fix it.  I also had a time it wouldn't come back from alt-tabbing out.

There are a few User Interface niggles, but they are generally rather minor.  For example, if you reorder a city's build queue, the city information on the main map view doesn't update until the next turn.

The AI seems quite a bit better.  I'm playing on Challenging, which IIRC means the AI is playing its best but doesn't get bonuses.  The AI kicked my butt the first few games I tried.  I seem to be hanging pretty close to it in my current game -- the remaining AI opponent killed two AI opponents, but that gave me time to build up my Kingdom, I'm within about 20% of his score, so this could go either way.  I'm assuming though I'll get much better once I'm familiar with the tech trees and everything.  I'm not positive, but I think the AI has been beating me because it's better at managing its economy rather than any brilliant strategic management of armies.

One thing I do like about the AI is that in contrast to Warlock, I feel like the AI and I are playing the same game.  In Warlock, I feel like the AI (which I've been playing on one of the top two levels) mostly needs to cheat and spams out massive amounts of troops, but manages them badly.  So my game is how best to take advantage of a few troops to fight off massive hordes.  The Fallen Enchantress AI, on the other hand mostly seems to be doing the same thing I'm doing with the same tools I've got.  It just expands better than I do and manages it's economy a bit better.   This is all preliminary though.  I'm currently on my third game, and the first two did not last long.

Overall, I think it's generally in pretty good shape.  It's fun to play.  They did a great job differentiating the different kingdoms.  I've played several different races and they play very differently.  I still would have preferred if they had gone the traditional fantasy route (e.g., Elves, Dwarves, and Orcs).  The spell books are in decent shape, with lots of different types of spells, all meaningful.  They seem to have toned down the heroes and the number of quests available (fewer heroes and quests available and the flashier hero feats not showing up much on level-up, with a lot more "Common" feats and fewer "Rare" ones), I'm not sure I like that.

I'd definitely give it a thumbs up for final purchase (assuming you aren't getting it for free from having purchased Elemental  icon_confused ).  Whether or not you want to mess around with the Beta is a bit harder of a decision.  At this point it is quite playable.  But I'm sure it will only get better in Beta 5 (assuming there is a Beta 5, and Brad Wardell says he's pushing Kael for it, but I think it's really up to Kael), and it should be even better at release.
103  Gaming / Console / PC Gaming / Re: Fallen Enchantress on: August 16, 2012, 09:43:56 PM

Quote from: greeneggsnham on August 16, 2012, 07:55:27 PM

How is the game in it's current state?
Heading off to work, so I can't write a long post right now, but it's quite good.  I'll try to remember to post more later today.
104  Gaming / Console / PC Gaming / Re: Fallen Enchantress on: August 16, 2012, 06:52:59 PM
Fallen Enchantress Beta 4 is now available for download.
105  Non-Gaming / Political / Religious Nonsense / Re: how come we're not attacking syria? on: July 23, 2012, 09:37:16 PM

Quote from: CeeKay on July 23, 2012, 06:02:04 PM

Syria declares it has WMD's and will use them against foreign intervention:

The Syrian government threatened Monday to use its chemical and biological weapons in the event the country faced foreign intervention, marking the first time Bashar Assadís regime has acknowledged it possesses weapons of mass destruction.

Foreign Ministry spokesman Jihad Makdissi stressed, however, that Damascus would not use its unconventional arms against its own citizens. The announcement comes as Syria faces international isolation, a tenacious rebellion that has left at least 19,000 people dead and threats by Israel to attack to prevent such weapons from falling into rebel hands.

Assad's forces have launched fierce counter-offensives, reflecting his determination to hold on to power even at great cost and he has dismissed an Arab offer to grant him a safe exit in return for a swift step down.

"Any chemical or bacterial weapons will never be used ... during the crisis in Syria regardless of the developments," Makdissi, speaking in English, said.

"These weapons are stored and secured by Syrian military forces and under its direct supervision and will never be used unless Syria faces external aggression,Ē he added.

they aren't breaking any treaty though, they never signed one.

I think one of the more troubling issues is what's going to happen to those Chemical Weapons if the country descends into complete chaos (which is looking very likely IMHO).
106  Non-Gaming / Political / Religious Nonsense / Re: how come we're not attacking syria? on: July 19, 2012, 10:09:27 AM
I ran into this summary of paper from MIT's Political Science department on NATO intervention in Syria and thought of this thread:

[A]s this analysis shows, an intervention to establish only three safe havens, in Homs, Hama, and Idlib, linked to each other and to the Turkish border via a humanitarian corridor, would be a substantial military undertaking. Given Syriaís air defense capabilities, the ubiquity of its tanks, artillery, rockets, and mortars, and tens of thousands of al-Assad-regime allies willing to carry out acts of repression, it does not require any heroic assumptions to suggest that such an intervention would require greater resources, face greater risks, and have a lower probability of success, than any of NATOís previous air campaigns in response to humanitarian crises in Bosnia, Kosovo, or Libya.

It'll be interesting to see how things play out here.  I don't see how Assad can hang on forever, and today's bombing certainly seems like it should accelerate things.  I'm still very nervous about what's going to replace Assad, on the other hand Assad clearly does not have his people's best interest in mind and really needs to go.
107  Non-Gaming / Off-Topic / Re: [WW2 history] WWII Living History Weekend (Sully, VA) on: July 15, 2012, 08:39:55 AM
Awesome Blackjack!  Thanks for posting your photos.
108  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: July 12, 2012, 06:38:21 AM

Quote from: Enough on July 12, 2012, 12:42:11 AM

I really have to hand it to the painter/makeup artist...

That is quite impressive.
109  Gaming / Console / PC Gaming / Re: Dead State: The Zombie Survival RPG on: July 05, 2012, 09:28:35 PM

Quote from: TiLT on July 03, 2012, 08:48:40 AM

Most Kickstarters have a dramatic boost in the last two days. I believe this game will get one too. I would actually be somewhat surprised if it doesn't at least reach 300 by the end, though some of the wild enthusiasm for Kickstarter has dwindled recently, making such predictions a bit less safe.

ZOMG it just went up $15,000 in the last 10 minutes and went over the top for Animal Allies!  I figured 300,000 was doable but there was no way we were hitting that next 330,000 goal.  And then Boom!
110  Gaming / Console / PC Gaming / Combat Mission: Fortress Italy on: July 05, 2012, 01:35:50 PM
Battlefront has announced Combat Mission: Fortress Italy, with the initial release featuring battles in Sicily and modules to follow going into Italy itself.

Full-sized screenshots here.

AAR: Reinforced Platoon of American Paratroopers against Italian Company with Armor Platoon.

111  Gaming / Console / PC Gaming / Re: XCOM: Enemy Unknown on: July 04, 2012, 12:56:09 PM
Cross-posted on Qt3

Full 15 minute playthrough of the scenario they've shown screen shots from before (Gas Station with Sectoids and Mutons).  The main difference is this demo isn't a sequence of clips cut together, but an actual start-to-finish playthrough of the entire level with someone (presumably from Firaxis) doing a narration of what's going on.  Unfortunately the resolution isn't that great (480p), but XCom junkies (like me) eager for their next fix of XCom news will probably enjoy it.
112  Gaming / Console / PC Gaming / Re: Dead State: The Zombie Survival RPG on: July 03, 2012, 08:07:17 AM

Quote from: TiLT on July 03, 2012, 06:53:30 AM

Quote from: ydejin on July 03, 2012, 01:42:06 AM

Here's the stretch goal list.  I'm hoping they at east hit 260 as their character portraits are one of their weakest points, so getting another artist for the characters could really help make the game better.

I don't know if new character portraits are part of the package for the 260 stretch goal. I'm hoping we'll reach 300 (and I think we just might) since the addition of a high-risk area would change the dynamics of the game for the better and give you something to strive for even when you start to feel that you've got the regular areas under control.

The 260 goal does say "This goal allows us to hire a character artist on full-time" and I can't imagine a full time character artist won't look over the current portraits without saying "we really have to do something with these, they look awful!"

Actually I was hoping for 330 and the animals, but I don't see much chance of that happening.  Although I was pretty shocked at how Starlight Inception managed to earn 1/3rd of their money on the last day.
113  Gaming / Console / PC Gaming / Re: Dead State: The Zombie Survival RPG on: July 03, 2012, 01:42:06 AM
Dead State the XCom'ish / Jagged Alliance-like zombie build a base, a team, and engage in turn-based combat as you scavenge supplies from post-apocalyptic America game is heading into its final 2 days.

Here's the stretch goal list.  I'm hoping they at least hit 260 as their character portraits are one of their weakest points, so getting another artist for the characters could really help make the game better.

I'm pretty excited about this one it potentially looks like it could be great.  The developers are working to create the right atmosphere for a Zombie game and are putting a lot of focus on story.  The project lead was one of the head writers for Vampire: the Masquerade.

One of the biggest components of Dead State is the writing. With dozens of characters, item descriptions, and loads of game text, thereís a lot to experience. Weíve got over 10,000 lines of branching dialogue Ė to give you some perspective, the average screenplay contains about 1000 lines of linear story. For our dialogue, we need to create reactivity for relationships with other allies, the characterís respect for the player, character mood, concerns for events happening in and out of the shelter, and personal requests. As you can imagine, this takes a bit of scripting and time to write, rewrite, and implement Ė and every ally in the shelter has dozens of nodes of reactivity, including some random events.

Imagine yourself outside your usual supermarket. Itís the middle of a sunny day. There are only a few cars in the parking lot. You hear a lot of birds, but no automobiles, no people talking, no music Ė none of the white noise that makes up the average human soundscape. Itís quiet in a way that modern man cannot fathom, stripped completely of the drone of civilization.

The doors to the supermarket are open, but itís pitch black inside. You havenít eaten in over a day and youíre pretty hungry, but thereís something about the store that makes your heart sink into your gurgling stomach. There are other buildings, apartments in the area, but nobody around. Itís been two weeks since youíve seen a human being. You had a gun, but itís locked in your gun safe over sixty miles away, because you had to abandon your car when the traffic never cleared. All you have on you is the shirt on your back, a backpack containing nothing but an empty water bottle, and a wooden pole that formerly had a rake attached.

All of the sudden you see a faint shape at the entrance of the supermarket, just hanging out there. You canít tell if itís an actual human. The last actual human you saw took a shot at you, so you donít want to draw attention to yourself immediately. Youíve learned that itís better in general to stay quiet as a rule. That last gunshot you heard from the last actual human you saw brought out dozens of the dead from within those darkened storefronts and apartment buildings. Just the sight of them, the way their sun-ripened heads turn at you on their flimsy necks like youíve hooked them with a fishing line, makes you want to instinctively run until you reach safety. But there is no safety Ė no police stations, no military patrols, no house with loved ones to comfort you. You donít even know if your loved ones are safe. Sometimes you pull out your cellphone like a rabbitís foot, just to hold it and hope that someone calls you Ė anyone Ė just to hear a voice. But it doesnít even have any juice left Ė itís a fetish now, nothing else.

The figure is still standing there, just out of the light a few feet inside the supermarket. Human or not, your stomach rumbles, and you realize that you need to get in there and eat something or you wonít be able to keep moving. You start walking toward it, hand firmly grasping your stick, driven more by the instinctive need to feed than courage. As you close the distance, it hits you as a spring breeze wafts in your direction Ė the cloud of rot overtaking your nose and making you gag. The shape moves forward and you can see its feet Ė burs stuck to its pants and a nail sticking right up through the unlaced sneaker. It makes a loud, painful moan like someone choking on tacks and you freeze right in place. Then you hear more noise, behind the shape, weight being dragged on linoleum, metal being knocked onto the floor. Your eyes adjust as a cloud blocks out the sun for a second. There are a dozen bodies in there wobbling in the darkness - they are all moving toward you.

And that's kind of what Dead State's about.
114  Non-Gaming / Off-Topic / Re: Indiana Jones Collection Finally Heading to Blu Ray on: June 27, 2012, 10:16:17 AM

Quote from: Jimmy the Fish on February 29, 2012, 09:59:10 PM

Just think of the fourth movie as a free direct to video bonus disc.  icon_razz

115  Non-Gaming / Off-Topic / Re: [TV] Sinbad (2012) - from Impossible Pictures & BBC Worldwide on: June 27, 2012, 10:15:24 AM

Quote from: kronovan on June 26, 2012, 04:30:28 AM

I'm a big fan of Sword & Sorcery and love Ray Harryhausen's earlier Sinbad movies, so this immediately grabbed my attention. What's interesting is that the lead actor -Elliot Knight- is a complete unknown with Sinbad being his debut role. Meanwhile much of the rest of the cast have actually been in some better TV series and movies - including Naveen Andrews from Lost, Orla Brady from Fringe, Sophie Okonedo from Hotel Rwanda and Timothy Spall whos appeared in a number of Harry Potter movies. I'm thinking this is either going to be better than decent or completely suck. I'm usually a person who watches series when they're rerun or netflixed, but being S&S I plan on catching at least the debut episode. It's airs next week.

I'm a big Harryhausen fan as well.  If it shows up in the US either on Netflix or iTunes I'll definitely take a look.
116  Non-Gaming / Off-Topic / Re: You can't fire me... because I quit on: June 24, 2012, 11:24:48 AM
Ouch.  Well you picked up a job last time pretty quickly, so hopefully this means there are more jobs in your field out there.

Good luck PR_GMR, we're all rooting for you.
117  Gaming / Console / PC Gaming / Re: Dead State: The Zombie Survival RPG on: June 23, 2012, 08:43:41 AM
The Dead State Kickstarter has hit their initial goals and posted some stretch goals.  I think it looks like a lot of fun, so I'm currently in for $30.

Stretch Goals:

$180,000 - The Weapon Pack

$210k - New Areas (Military Base, Regional Airport, County Fair, Mall)

$240k - More Attack Animations, 2 New Allies, 2 New Shelter Upgrades.

$260k - More Character Creation Options, More Zombie Variety, Post-Release Game Modifiers

$300k - The City Area (High risk, high reward), 1 New Ally

$330k - Animals Added, Dog Allies Added

$360k - Mini-Expansion For Backers After Release (Adds military-grade weapons and zones of control)

Detailed descriptions of stretch goals here.
118  Gaming / Console / PC Gaming / Re: Civilization 5: !#@#!@ Impressions Incoming! God & Kings! on: June 21, 2012, 09:38:34 PM

Quote from: Autistic Angel on June 21, 2012, 04:11:56 PM

Has anyone been able to determine if religion affects diplomacy?  City states sometimes offer quests to learn your religion, but I can't tell if I should feel more threatened by other players with different faiths.

It's supposed to per Well of Souls:

Foreign civilizations will now consider your Religion and the Social Policies you've chosen when deciding whether or not to like you. Religion will be more important early in the game; the diplomatic modifiers for Religion will increase during the Medieval and Renaissance ages, but will then decrease thereafter.

My only experience with religion and diplomacy is that Elizabeth got really ticked off at me when I sent my Great Prophet down to London and converted it from her religion to my religion.  I was surprised at how much of a swing there was, it instantly went from majority Elizabeth's religion to 10/12 population to my religion.  The immediate diplomatic impact of Elizabeth's capital getting converted to my relgiion was Elizabeth complaining about my religious activity.  I told her we would send our missionaries wherever we damn well pleased.
119  Gaming / Console / PC Gaming / Re: Civilization 5: !#@#!@ Impressions Incoming! God & Kings! on: June 19, 2012, 12:43:56 PM

Quote from: Blackadar on June 19, 2012, 12:27:47 PM

As far as the rest of it, the AI in every Civ game hasn't been good and Civ V was no exception.  There were (and remain) issues with the AI's treatment of tactical combat.  It still put up a decent challenge, still worked, didn't crash, etc.  But that's a far, far cry from the game being "broken".  Elemental was broken.  The hyperbole of trying to claim Civ V was/is "broken" doesn't serve you well.  

The AI in Civ V is the worst in a Civ game release.  As I posted earlier, I've beaten the game on Deity.  I'm not a particularly great player (decent, but not great),   I normally play on Emperor.  For me to beat the game on Deity means the game has AI has some serious issues.

More importantly there's a difference between not being very good and not being able to use one of the three branches of a modern military.  The game should not have been released until the AI was able to use the airplanes which were prominently featured in the tech tree.
120  Gaming / Console / PC Gaming / Re: Civilization 5: !#@#!@ Impressions Incoming! God & Kings! on: June 19, 2012, 12:12:35 PM

Quote from: Blackadar on June 19, 2012, 11:56:38 AM

Quote from: ydejin on June 19, 2012, 02:38:07 AM

I could see giving a high 70s score to a game that was very interesting, but the AI was broken.  Or if you really thought the game mechanics were great, maybe even an 80.  But a 90+ score for a game with an AI that can't even handle the game mechanics.  No way.

Those 90 scores were off a lot more than Tom Chick was.  Any reviewer that gives a 90 to a game were the AI can't play a moderately skilled human opponent and is making incredibly stupid mistakes like placing generals alone and unguarded is not worth whatever they are getting paid.  I've beaten Civ V on Diety.  I've never beaten another Civ game above the Emperor level.  The Civ V AI at release was just awful.

You realize that high 70s or an 80 is a lot closer to a 90 than a 50, right?

Anyone who gave Civ V a score over 80 was either a chump or a stooge.  Really the fact that you're citing Metacritic's 90 score as a sign of Civ V's release quality is more a sign of how broken professional game critics are than anything else.

Are you denying that the game's tactical AI was pitiful at release?  Are you denying that many features of the game (such as anti-aircraft guns) simply weren't useful/relevant because of the poor state of the game AI at release?  If you aren't denying that, how can you in any way complain about a reviewer giving a 50 to a game that is essentially broken?

If anything we should want more critics to pound on games that are poor at release, maybe it will make game companies stop releasing stuff until it's ready. 

Here's another game that was broken at release that has a 90 on MetaCritic: [ulr=]Empire: Total War[/url].  Turns out that the AI couldn't handle naval combat or overseas empires -- kind of a problem given that that's what the game was named after. 

Is this the quality of strategy games that you want the industry releasing?  If not, stop touting the 90+ scores and take a look at why an honest review might decide that these kind of strategy games don't deserve a good score unless their AI can actually play a reasonable game.
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