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41  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: May 24, 2013, 02:28:26 AM

Quote from: JuniorDan on May 24, 2013, 12:29:44 AM

Quote from: Bullwinkle on May 22, 2013, 12:26:16 PM

Quote from: ydejin on May 22, 2013, 10:25:06 AM

Quote from: Enough on May 21, 2013, 09:29:15 PM

That was crazy enough that I had to find the original film clip.  Here it is in case anyone wants to see it icon_smile

Much better with full sound (although it's more obvious that the machete completely changes orientation).  Still don't know what movie it is, though!

That full scene cleared my confusion on why the guy saved him then he chopped his hand off. Now I see it two different characters.

Same for me.
42  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: May 23, 2013, 11:13:40 AM

Quote from: TiLT on May 23, 2013, 10:27:42 AM

Quote from: metallicorphan on May 23, 2013, 09:50:30 AM

and this from the front page

controller will still need 2 AA Batteries

Seriously? I thought that was just a mistake Microsoft made in the early parts of the last generation that stuck with them. Now it seems this was their intention all along. They try to hide the true price of what you're buying by shoving "required" components into separate packages. A console controller should come with rechargeable batteries as standard, ones you'll never need to remove. Anything else is just hopelessly outdated at this point. Sony understood this years ago.

That link also reveals that the Xbox One will need an external power brick, just like the 360. Haven't they learned anything from last generation?

My experience is there's no such thing as rechargeable batteries  which never need to be removed on devices you use frequently.  There are either rechargeable batteries which are easy to remove or there are devices where you either have to take it in to the dealer to replace the battery or devices where you toss it out the device and get a new one when the battery life drops below an acceptable level.

Personally I prefer the Xbox model where you can get rechargeable batteries and you can remove them and recharge them.  I keep one battery in the charger and one in the controller.  When the controller battery gets low, I swap them and keep playing cordless.  That works better for than my PS3 where when the battery gets low I have to get out the damn connecting cord and play corded for a while.
43  Gaming / Console / PC Gaming / Re: [PC] The Incredible Adventures of Van Helsing on: May 22, 2013, 07:31:34 PM
Thanks for biting the bullet hepcat.  Looks forward to your review!
44  Gaming / Console / PC Gaming / Re: Jagged Alliance 3 on: May 22, 2013, 07:06:52 PM
Didn't see another thread off-hand on this (I hope I didn't miss it), but BitComposer has given the license to a company to run a Kickstarter.  The Kickstarter has just over 24 hours left and is still shy $35,000 (~10%).  According to KickTraq they pulled in $28,000 yesterday.  It's going to be close.
45  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: May 22, 2013, 10:25:06 AM

Quote from: Enough on May 21, 2013, 09:29:15 PM

That was crazy enough that I had to find the original film clip.  Here it is in case anyone wants to see it icon_smile
46  Gaming / Console / PC Gaming / Re: New Xbox: Always online, no second-hand games, 50GB Blu-ray and new kinect(EDGE) on: May 21, 2013, 11:53:54 PM

Quote from: Hetz on May 21, 2013, 10:03:06 PM

But what if you want to bring a game disc to a friend's house and play there? You'll have to pay a fee—and not just some sort of activation fee, but the actual price of that game—in order to use a game's code on a friend's account. Think of it like a new game, Harrison says.

"The bits that are on that disc, you can give it to your friend and they can install it on an Xbox One," he said. "They would then have to purchase the right to play that game through Xbox Live."

"They would be paying the same price we paid, or less?" we asked.

"Let’s assume it’s a new game, so the answer is yes, it will be the same price," Harrison said.

The fee is FULL RETAIL PRICE.  frown

Goodbye Gamefly!

Update on the article:

Another piece of clarification around playing games at a friend’s house – should you choose to play your game at your friend’s house, there is no fee to play that game while you are signed in to your profile.
47  Gaming / Console / PC Gaming / Re: Stonehearth: A DF-like Town Builder on: May 21, 2013, 08:17:34 AM
Coop is now officially in (by including the $13,800 they've collected from Paypal).  New Stretch Goals:

$450,000 Festivals: Join your townsfolk as they celebrate popular holidays like Solstice, Harvest, and The Monday of The Twelve Golden Fruit. Properly provisioned festivals produce happy, energetic workers. Forgotten events invite the wrath of greater powers...

“Though color variations make it clear at which point in its cycle the banana ought to be eaten, the proper way to hold the fruit is still debated. Though all scholars agree that the curved, nearly hexagonal shape fits the human fist, accounts vary as to whether the golden peel should be pulled back from the stem (as is traditional) or up from the black nub at the bottom. Either way, so please the gods.”

--Celebrant Jordan, Treatises on the Rituals of The Monday of the Twelve Golden Fruit

$500,000 Alternate Planes: Many dimensions lurk beneath the fabric of reality. Lured by the promise of untold riches and arcane secrets, your bravest townsfolk open portals to previously unknown realms. What could possibly go wrong?

Through the door I saw... the sky. The sky at night, when the stars fill one end of the horizon to the other. Except... the stars were ordered in perfect rows, like corn in the field. And little round plates studded with rubies dashed around between them, jabbing lances of light at each other. One of the plates... flew apart as I watched. In a ball of fire!

...No more mushrooms for me.

-- From the diary of Archmage Twellot

$550,000 Upgraded Musical Score: The Japanese RPGs from which Stonehearth draws its artistic inspiration were as much defined by their soundtrack as their visual style. Help us draw on the talent of a variety of professional musicians to create an enticing score that will stand up to a decade’s worth of play.

$600,000 Three Playable Kingdoms: Hardy explorers and canny traders join our hardworking settlers in their quest to build, farm, and fight their way across the land. At the start of each game, choose one of the three kingdoms, each with its own unique perks.

Healing Crosswinds Caravan, Transcript, Early Summer, Immediately before The Incident

48  Gaming / Console / PC Gaming / Re: Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness 3 Announced on: May 20, 2013, 10:43:30 PM

Quote from: EddieA on May 20, 2013, 09:01:11 PM

Penny Arcade is giving out free Steam codes for the game today (5/20) in order to celebrate the coming release of PA4 (first week of June).

Thanks for the tip Eddie.  Strangely the first Steam code they gave me had been already used by someone else.  Not sure what was up with that, but the second one I got from the website worked.
49  Gaming / Console / PC Gaming / Re: Ex-Titan Quest Developers working on a new game: Grim Dawn on: May 14, 2013, 07:07:30 PM
Alpha Release is Tomorrow.
50  Gaming / Console / PC Gaming / Re: Stonehearth: A DF-like Town Builder on: May 10, 2013, 10:59:56 PM
Turtle and Lordnine, it doesn't look like they're going to have any problems hitting the Co-Op Stretch goal.  In fact, I won't be surprised if they break $1 million.  Kicktraq currently says $750,000. 

They don't really have much in the way of swag, which may be both good for them financially (apparently that's a big drain on Kickstarters) but will keep their numbers down.  But I still think they'll get some good bounce at the end of the project.

New Stretch Goals for $320,000 up to $380,000.  $400,000 is still Co-op Multiplayer

New Class - Geomancer: Manipulate rock and stone to bolster your city's builders, flattening or raising earth as the cause demands. Craft tireless golem workers so everyone else can take a much needed break.

She put green lights in their empty eyesockets--a fanciful touch, but she felt it gave them character. Now, she checked each rune for dust, noted every crack for the touchups she'd handle tomorrow. Powered them off, one by one. Slowly, green lights dimmed to black. "Good job, guys! Finished the whole square in just two days!" She dusted her hands, patted each fondly on the head, and shut the warehouse door.

In the dark, one pair of lights swirled back to life.

Enemy Faction - Elementals: When conditions are just right, unstoppable giants of fire, rock, ice, and air rampage across the land, destroying everything in their path. Appease them or prepare your defenses...  

Verne Earthwalk fought to control his voice. "My Lords," he managed, "when I said that your incessant digging made the earth angry, I meant it. Literally."

New Class - Engineer: Fiendishly complex traps. Steam pumps. Black powder. In his moments of genius, this Master Craftsman boosts your town's productivity with miraculously advanced tools and weaponry. In his other moments....

"With steam, human ingenuity, and enough pipes, anything is possible!"[/i]

Seasons!: Horde food for the winter and farm up a storm in the summer as the four seasons cycle over your town. Building, farming and fighting all gain new depth as rising temperatures parch the land and falling snows drive your settlers indoors.

"SNOW DAY!!!!"

Then out at $500,000:

Alternate Planes: Many dimensions lurk beneath the fabric of reality. Lured by the promise of untold riches and arcane secrets, your bravest townsfolk open portals to previously unknown realms. What could possibly go wrong?

Through the door I saw... the sky. The sky at night, when the stars fill one end of the horizon to the other. Except... the stars were ordered in perfect rows, like corn in the field. And little round plates studded with rubies dashed around between them, jabbing lances of light at each other. One of the plates... flew apart as I watched. In a ball of fire!

...No more mushrooms for me.

-- From the diary of Archmage Twellot

They've got some cute pictures up for some of the goals like this one:

A few more new goal sketches out at the Kickstarter.
51  Gaming / Console / PC Gaming / Re: Stonehearth: A DF-like Town Builder on: May 04, 2013, 08:07:55 PM
Here are some random screenshots:

52  Gaming / Console / PC Gaming / Stonehearth: A DF-like Town Builder on: May 04, 2013, 08:07:29 PM
I saw this out on Kickstarter and spent part of the morning reading about it.  It looks really neat.  It's basically a Dwarf Fortress like town builder.  The developers say that the look is inspired by early Zelda games.

With a lot of Kickstarters it's not really clear what's been developed and what hasn't.  But doing some digging, they clearly do have quite a bit of work done.  Here's a video showing workers building

Here's another one that's a bit longer showing a full build.

Here's some of their units:

This is a basic combat test video.

Here are some crafters and their goods:




53  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: March 29, 2013, 06:51:40 PM

Quote from: Bullwinkle on March 29, 2013, 03:43:28 PM

That's hilarious Bullwinkle!
54  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: March 25, 2013, 03:32:42 AM

Quote from: TiLT on March 24, 2013, 11:09:44 PM

Quote from: CeeKay on March 24, 2013, 02:43:23 PM


"I meant to do that!"

I'm curious as to how he got up there.  I know cats can jump pretty high, but they can't jump up to the top of a basketball hoop can they?  I'm assuming clawing up the basketball pole is a non-starter too.  Do cat's climb chainlink fences?  I guess he could have jumped from the top of the fence onto the backboard support and then clambered over to the hoop-side.
55  Gaming / Console / PC Gaming / Re: [PC] Dead State: The Zombie Survival RPG on: March 23, 2013, 10:31:28 AM
Dead State is trying to get Steam Greenlight votes so that it can go up on Steam at release.
56  Gaming / Console / PC Gaming / Re: Neverwinter on: March 08, 2013, 01:21:09 AM

Quote from: Blackjack on March 07, 2013, 04:51:23 PM

As I commiserated with Destructor last night, I'm only able to start downloading the beta if I disable anti-virus, and the download speed was approximately the speed of a 1200 baud dial-up modem. I half expected to hear a "SCREEEEEEEEEEEEEEEEEEEEcccHHHHHHHH.....CHING!" connection sound from my PC case. icon_razz I'll check it later to see if it's working any better for me.

The download was painfully slow for me too.  I did end up getting it all downloaded overnight though.  There's also a patch, so you might want to try logging in now to initiate the patch download and install -- although the patch was actually pretty small, IIRC maybe on the order of about 5 minutes to download.
57  Non-Gaming / Off-Topic / Re: Wonder Woman TV on: March 01, 2013, 12:18:37 PM

Quote from: Biyobi on March 01, 2013, 04:00:38 AM

Quote from: hepcat on February 28, 2013, 08:43:20 PM

Is it possible to film a fight scene without slo mo in this day and age?  Or is it something we just have to learn to accept as the only way it's done now?   Tongue

It's that or shaky-cam. I'll take the slomo.

Definitely agree.  Depending on the situation, I sometimes like slomo.  I never like the shaky-cam.
58  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: February 28, 2013, 12:40:49 AM

Quote from: metallicorphan on February 27, 2013, 09:13:32 PM

This maybe an old one,but it still makes me laugh

59  Gaming / Console / PC Gaming / Re: [Rumor]Tomb Raider goes survival-horror? on: February 27, 2013, 04:42:34 AM

Quote from: PR_GMR on February 26, 2013, 10:01:41 PM

I gotta say it: I don't like the look of the new Lara Croft. They made her into just an average-looking sporty girl. Give me the old unrealistic-looking, big-boobed, small-waisted pony-tailed temptress back, please!

I think the new Lara looks great. 
60  Non-Gaming / Off-Topic / Re: [?] Buying an iPad Soon[ on: February 17, 2013, 11:16:12 AM
I have a 64GB iPad and it's pretty much always full, although most of that is video.  34.4 GBytes of Video, 10.2 GBytes of Music, about 400 MBytes of Comics and 400 MBytes of books.  Some of the fancier games can also take quite a bit of space.  For example, Ravenmark, a well regarded turn-based fantasy game takes damn close to 1 GByte by itself.  Battle Academy another well regarded turn-based wargame takes around 500 MBytes.  I'd imagine some of the flashier action games take up even more space, although I don't have any of them currently installed.

If you use video at all, it's going to chew up that 16 GByte very quickly.  But even without Video, 16 GBytes seems quite small to me.  Heck even a non-abridged audio book can take around 1 GByte by itself.

Personally I'm tempted to get the new 128 GByte iPad, although I think I'm going to try to holdout for the 5th Generation iPads to come out first.
61  Non-Gaming / Off-Topic / Re: [TV] Ripper Street on: January 30, 2013, 09:32:25 AM

Quote from: Bullwinkle on January 20, 2013, 04:08:00 PM

Anybody watch this?  Thoughts?

I'm really enjoying it.  Although it's a bit weird watching both this and Copper, since they both have "enlightened" late 19th century cops using modern forensic science techniques.

Of the two, I'd lean toward Ripper Street, but that's mostly personal preference since Inspector Reid is a bit more straight-laced than Detective Corcoran and that fits my personality.
62  Gaming / Console / PC Gaming / Re: Alienware X51- I'm almost a console!! on: January 18, 2013, 11:00:19 PM
That looks very nice!  The power supply seems pretty limiting though.  Does the 240 watt standard supply come with the regular Intel i5's and the 330 watt one come with the Intel i7's?  I couldn't figure out what determined which power supply it comes with.
63  Gaming / Console / PC Gaming / Re: [PC/iOS/Android] Baldur's Gate 1 & 2 Enhanced Editions on: January 17, 2013, 09:13:12 PM

Quote from: Turtle on January 17, 2013, 08:27:17 AM

They also released a patch on the 14th that fixed a lot of issues. If anyone has had trouble with it before, now might be a good time to try it.

Fixed the touch interface issues?  (Just wanted clarification since I'm considering getting it for the iOS, but since this is the PC board -- although PC/iOS/Android thread -- I thought there might be some PC issues I'm not aware of that needed fixing.)
64  Non-Gaming / Off-Topic / Re: Is Gamingtrend dying, or we are all just on a break? on: January 17, 2013, 03:44:57 AM
For the last month or so Firefox has been convinced that GamingTrend was unsafe and hacked.  I, and I'm sure other members of the community, didn't come back until Firefox stopped giving the red "WARNING" page.  I think it switched back to normal viewing less than a week ago.
65  Gaming / Console / PC Gaming / Re: Fallen Enchantress on: November 24, 2012, 08:46:50 PM
50% off on Steam for the next 7-hours only.
66  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: October 28, 2012, 09:53:43 PM

Quote from: TiLT on October 28, 2012, 11:47:43 AM

Victory at last!

Classic difficulty, no ironman, no alien health displays. This was my first game, and it took me a long time. I initially was certain that I was going to lose, despite a nearly flawless mission record, but after the alien base assault I managed to turn things around. My monthly council ratings went: B, C, D, A, A, A.

That's awesome TiLT!  And only 4 soldiers lost!  I tried playing classic for a while but kept on getting smacked around, even with reloads, I finally got two far behind the tech curve so I finally went back to Standard.
67  Gaming / Console / PC Gaming / Re: Fallen Enchantress on: October 23, 2012, 11:34:14 AM
Fallen Enchantress (actual game, post-beta) is being released at around 1pm Eastern Time this afternoon!
68  Non-Gaming / Off-Topic / Re: Battleship the Movie on: September 02, 2012, 06:49:41 AM
Just finished watching it.  On the one hand, I agree with Jiffy:

Quote from: Jiffy on May 02, 2012, 02:40:25 AM

I hated the characters and wanted them all to die horrible fiery deaths. The decisions made are truly stupid.

The main protagonist in particular I absolutely hated.  Plus the overall pacing of the movie was not good.  The spent almost 30 minutes wasted building up the main protagonist's character for about 20-30 minutes with no action making him more and more dislikeable.

On the other hand, I really liked the naval action a lot.  It was fun to see the ships in action.  Once things got rolling, I'd have to agree with CeeKay and USMC Kato.  It was a fun cheesy B-movie.
69  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: August 31, 2012, 10:17:26 PM

Quote from: Lockdown on August 30, 2012, 08:17:37 PM

The funniest thing about all these videos to me is how often they talk about how hard the game is; yet I don't recall ever seeing more than one guy die in any given mission.

You're not paying attention Lockdown.  In both missions they lost one of the best, most senior soldier in the group.  In the first mission, the sniper who was IIRC a major and had 25 kills in 10 missions.  Honestly, the sniper died because the player was stupid (in fact both Jake and Casey told the 2k marketing guy playing the game not to take a shot, but he did anyway, which brought the Cyberdisc down on him).  In the second mission they lost the heavy, who IIRC was another major.  That one was more legitimate.  He pushed forward just a little, exposing a Cyberdisc along with two support drones.  The Cyberdisc killed him on its turn, which triggered one of the rookies to panic, which almost got the rookie killed by a Crysalid.  Check around 45 minutes in on the Youtube version of the video.
70  Non-Gaming / Off-Topic / Re: [movie] Solomon Kane on: August 28, 2012, 12:06:45 PM

Quote from: USMC Kato on August 27, 2012, 06:47:33 PM

This is now available on the zune marketplace. Rented through xbox live and I thought I was a very underrated and entertaining flick.

Just watched it via iTunes.  I agree, an enjoyable B-movie.  
71  Gaming / Console / PC Gaming / Re: [360/PC/PS3] XCOM: Enemy Unknown on: August 27, 2012, 10:31:31 PM
1 hour+ of play with Jake Solomon and Casey O'Toole (lead programmer).  Skip forward to about 3:55, as almost the first 4 minutes are all title screen (originally this was a livestream).

Hat tip to TurinTur and Bateau over on Qt3.
72  Gaming / Console / PC Gaming / Re: Card Hunter: CCG combined with RPG Campaign on: August 27, 2012, 10:27:29 PM

Quote from: Bullwinkle on August 27, 2012, 09:56:22 PM

This looks very cool.  I would get it for iOS if it doesn't take up too much space and wasn't too expensive (though I assume FTP would extend to the other platforms).

I agree.  Seems like it would make a great tablet game.
73  Gaming / Console / PC Gaming / Card Hunter: CCG combined with RPG Campaign on: August 27, 2012, 09:41:59 PM
Just found out about this really nifty sounding game, Card Hunter.  You create a set of adventurers, each represented by a CCG card deck, and go out on adventures earning new cards and expanding your deck.  The designers have a great pedigree with the team lead, Jonathan Chey, being an Irrational Games co-founder who was the lead designer on Freedom Force and also worked on BioShock, System Shock 2, and Thief.  They've got a lot of Irrational alumni on the team, and the Magic the Gathering creators are acting as consultants.

I heard about it on Friday and spent part of the weekend catching up on their developer diaries.  It sounds really great and has moved close to the top of my upcoming games I'm most looking forward to.

The general aesthetic is very interesting and it's designed to look like table top gaming:

Adventurers earn loot which comes in the form of equipment which is represented by more cards.  Choosing your adventurer's equipment along with some class and racial traits determines what your deck looks like:

Spoiler for Hiden:

There's an overland map, showing adventure locations, shops, taverns, and a home keep.

Adventures provide a series of connected combat encounters.  Here's a walkthrough on an adventure.

Diary 18 -- Black Oaken Heart
Diary 19 -- Into the Black Forest
Diary 20 -- The Trees Strike Back
Diary 21 -- Timber

The adventures are arranged like DnD adventures and they have a 1980s original DnD adventures design aesthetic, which I really like, having grown up in that era, although I wonder if it's a bit dated for a modern audience:

Spoiler for Hiden:

My main concerns are that it's F2P, although they insist it's not pay-to-win, and since a large part of the focus is on single-player, that may not matter all that much.  Also it's a browser game, I've never played a browser game (other than little Flash toy games), but that does suggest some major UI limitations that may make the game awkward to play.  They do promise to add iOS and Android tablet versions if it does well.

It's supposed to be showing at PAX at the mega-indie gaming booth.  I'd be really interested in reports if any of you are going.
74  Gaming / Console / PC Gaming / Re: Fallen Enchantress on: August 18, 2012, 08:35:58 AM

Quote from: greeneggsnham on August 16, 2012, 07:55:27 PM

How is the game in it's current state?

Okay, I've had a chance to play a fair amount.  The game mostly seems quite stable.  I haven't had any straight out crashes.  I had a massive slowdown in Tactical Combat at around turn ~250, but a quit and restart seemed to fix it.  I also had a time it wouldn't come back from alt-tabbing out.

There are a few User Interface niggles, but they are generally rather minor.  For example, if you reorder a city's build queue, the city information on the main map view doesn't update until the next turn.

The AI seems quite a bit better.  I'm playing on Challenging, which IIRC means the AI is playing its best but doesn't get bonuses.  The AI kicked my butt the first few games I tried.  I seem to be hanging pretty close to it in my current game -- the remaining AI opponent killed two AI opponents, but that gave me time to build up my Kingdom, I'm within about 20% of his score, so this could go either way.  I'm assuming though I'll get much better once I'm familiar with the tech trees and everything.  I'm not positive, but I think the AI has been beating me because it's better at managing its economy rather than any brilliant strategic management of armies.

One thing I do like about the AI is that in contrast to Warlock, I feel like the AI and I are playing the same game.  In Warlock, I feel like the AI (which I've been playing on one of the top two levels) mostly needs to cheat and spams out massive amounts of troops, but manages them badly.  So my game is how best to take advantage of a few troops to fight off massive hordes.  The Fallen Enchantress AI, on the other hand mostly seems to be doing the same thing I'm doing with the same tools I've got.  It just expands better than I do and manages it's economy a bit better.   This is all preliminary though.  I'm currently on my third game, and the first two did not last long.

Overall, I think it's generally in pretty good shape.  It's fun to play.  They did a great job differentiating the different kingdoms.  I've played several different races and they play very differently.  I still would have preferred if they had gone the traditional fantasy route (e.g., Elves, Dwarves, and Orcs).  The spell books are in decent shape, with lots of different types of spells, all meaningful.  They seem to have toned down the heroes and the number of quests available (fewer heroes and quests available and the flashier hero feats not showing up much on level-up, with a lot more "Common" feats and fewer "Rare" ones), I'm not sure I like that.

I'd definitely give it a thumbs up for final purchase (assuming you aren't getting it for free from having purchased Elemental  icon_confused ).  Whether or not you want to mess around with the Beta is a bit harder of a decision.  At this point it is quite playable.  But I'm sure it will only get better in Beta 5 (assuming there is a Beta 5, and Brad Wardell says he's pushing Kael for it, but I think it's really up to Kael), and it should be even better at release.
75  Gaming / Console / PC Gaming / Re: Fallen Enchantress on: August 16, 2012, 09:43:56 PM

Quote from: greeneggsnham on August 16, 2012, 07:55:27 PM

How is the game in it's current state?
Heading off to work, so I can't write a long post right now, but it's quite good.  I'll try to remember to post more later today.
76  Gaming / Console / PC Gaming / Re: Fallen Enchantress on: August 16, 2012, 06:52:59 PM
Fallen Enchantress Beta 4 is now available for download.
77  Non-Gaming / Political / Religious Nonsense / Re: how come we're not attacking syria? on: July 23, 2012, 09:37:16 PM

Quote from: CeeKay on July 23, 2012, 06:02:04 PM

Syria declares it has WMD's and will use them against foreign intervention:

The Syrian government threatened Monday to use its chemical and biological weapons in the event the country faced foreign intervention, marking the first time Bashar Assad’s regime has acknowledged it possesses weapons of mass destruction.

Foreign Ministry spokesman Jihad Makdissi stressed, however, that Damascus would not use its unconventional arms against its own citizens. The announcement comes as Syria faces international isolation, a tenacious rebellion that has left at least 19,000 people dead and threats by Israel to attack to prevent such weapons from falling into rebel hands.

Assad's forces have launched fierce counter-offensives, reflecting his determination to hold on to power even at great cost and he has dismissed an Arab offer to grant him a safe exit in return for a swift step down.

"Any chemical or bacterial weapons will never be used ... during the crisis in Syria regardless of the developments," Makdissi, speaking in English, said.

"These weapons are stored and secured by Syrian military forces and under its direct supervision and will never be used unless Syria faces external aggression,” he added.

they aren't breaking any treaty though, they never signed one.

I think one of the more troubling issues is what's going to happen to those Chemical Weapons if the country descends into complete chaos (which is looking very likely IMHO).
78  Non-Gaming / Political / Religious Nonsense / Re: how come we're not attacking syria? on: July 19, 2012, 10:09:27 AM
I ran into this summary of paper from MIT's Political Science department on NATO intervention in Syria and thought of this thread:

[A]s this analysis shows, an intervention to establish only three safe havens, in Homs, Hama, and Idlib, linked to each other and to the Turkish border via a humanitarian corridor, would be a substantial military undertaking. Given Syria’s air defense capabilities, the ubiquity of its tanks, artillery, rockets, and mortars, and tens of thousands of al-Assad-regime allies willing to carry out acts of repression, it does not require any heroic assumptions to suggest that such an intervention would require greater resources, face greater risks, and have a lower probability of success, than any of NATO’s previous air campaigns in response to humanitarian crises in Bosnia, Kosovo, or Libya.

It'll be interesting to see how things play out here.  I don't see how Assad can hang on forever, and today's bombing certainly seems like it should accelerate things.  I'm still very nervous about what's going to replace Assad, on the other hand Assad clearly does not have his people's best interest in mind and really needs to go.
79  Non-Gaming / Off-Topic / Re: [WW2 history] WWII Living History Weekend (Sully, VA) on: July 15, 2012, 08:39:55 AM
Awesome Blackjack!  Thanks for posting your photos.
80  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: July 12, 2012, 06:38:21 AM

Quote from: Enough on July 12, 2012, 12:42:11 AM

I really have to hand it to the painter/makeup artist...

That is quite impressive.
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