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41  Gaming / Console / PC Gaming / Re: [PC] Civilization: Beyond Earth - Finally an Alpha Centauri successor? on: October 27, 2014, 02:02:06 AM

Quote from: Lee on October 26, 2014, 03:43:26 PM

I don't think it's a great game, but it is quite fun. My problem is I am struggling to find the info I need with the changes from Civ V. For instance the tech tree has so much info and choices, it's a struggle to see what I need to research next. For instance my health is low, but finding techs that can help me is tedious. Also all these new resources, I can't tell what improvements can be made until I move a worker onto of them or stumble through the civopedia, which really could use some cleaning up. Less backstory and more hard info with links on related game concepts would be nice.

The filter in the top left corner of the Tech Web is a pulldown which you can use to display only techs which can help with Health.
42  Gaming / Console / PC Gaming / Re: Need community help! Dragon Age Inquisition on: October 15, 2014, 05:08:50 PM

Quote from: rittchard on October 15, 2014, 12:18:30 AM

Of course keep in mind that I did keep the difficulty lowered so I didn't need to worry much about managing battles.  And mainly I just tried to force as many gay romance scenarios as possible, but that's completely unrelated.   icon_twisted

Which leads to my question - will there still be the same opportunities for romances?

The NPCs now all have specific sexual orientation.  Personally I preferred the earlier player-centric sexual orientation approach where regardless of the player's gender they were interested in the player, because that left us with a lot more choices, but Bioware felt that giving them actual sexual orientation led to richer characters.

Here are the romance choices and their sexuality (and other requirements):

Cassandra Pentaghast is only interested in men.

Blackwall is only interested in women.

Dorian is gay.

Sera is lesbian.

Iron Bull is bisexual.

Solus is only interested in Elven Women.

And in a new approach, Bioware has two NPCs who are not a companion who are romanceable.  These are advisors who will stay at your stronghold and will generally not accompany you on your adventures.  Although based on the released gameplay videos, at least one of them does venture out on one of your missions, although not under your control.

Josephine Montilyet is bisexual

Cullen is only interested in women.  He is available only to human and elven female inquisitors.  [Not quite sure what's up with his anti-Dwarven, anti-Qunari attitude, but it might be clipping issues in the videos, originally Iron Bull could not be romanced by Dwarves, because they couldn't get the scenes to play out correctly, but apparently after a lot of jiggering about they were able to get it to look okay with Dwarves.]

43  Gaming / Console / PC Gaming / Re: [PC] Civilization: Beyond Earth - Finally an Alpha Centauri successor? on: September 05, 2014, 12:53:33 AM
I wrote up a massive writeup on this week's Firaxis Livecast including a full list of all Virtues in the game.  It took a fair bit of time so I've posted it on a bunch of forums.  If folks think posting across forums is poor form, let me know.  Alternatively if people like it.  I've got writeups from last week's Livecast on the Purity, Harmony, and Supremacy affinities and the week before's Livecast on their new Structured Start which I can cross post here if people want me to.  Apologies that the in game screenshot text is only kind-of readable.  I'm not sure why, but Firaxis is not posting at full HD resolution, so that's how it comes out on both Twitch and on their Youtube versions of the Livecast :-(

Today's Livestream gaves us a short tour of a late-game Harmony-focused civilization since they didn't do that last week.  They then went through the entire Virtue tree (although as far as I could tell they actually missed on of the Virtues).

If anyone is on the fence on the pre-order they did confirm that the pre-order bonus are actually mapscripts not hand-defined maps, so they will be reusable and random each time you play.  They specifically mentioned one script which generates a world which does not rotate in relationship to its star so one side will be desert and the other will be arctic with a thin zone of more moderate climates.

The Livestream started late.  The first 12:07 is just listening to Game Soundtrack, followed by the Trailer, which if you're following this thread, you've probably seen before.  The actual discussion starts at 14:20 in.  FWIW I went back and listened to the music while writing up this post and I thought it was very nice game music although YMMV.

Late-Game Harmony Affinity Game

Here's an overview shot of a Harmony city.

The massive thing to the left of the city in this next shot is the Mind Flower.  It is necessary for the Harmony Affinity victory condition.  It slowly absorbs the energy and consciousness of all people on the planet and when it finishes you win the game.  It takes a very long time, but building Mind Stem city improvements will speed the Mind Flower's absorption rate.

Here are a bunch of Harmony units.  They include both Harmony-unique units (which are the aliens) and Harmony-specialized units (soldier up top specialized/upgraded into a Marauder, and an artillery unit on the bottom upgraded into Harmony artillery).  The alien creature on the right is an early /mid-game unit which requires 1 xenomass to build.  The alien creature on the left is more advanced and is relatively cheap to build.  It explodes on death causing 20 hp damage to anyone standing next to it.

They won't over some of the bonuses on the units.  The soldier received the following upgrade bonuses -- I presume each of these are chosen from a list of two as we saw last week for the upgrade from Soldier to Marine, but they didn't say.
  • +15% when attacking [Soldier to Marine Upgrade]
  • 20 hp damage on death (same as the Alien creature mentioned above) [Marine to Brawler Upgrade]
  • +30% when attacking or defending in Miasma [Brawler to Marauder Upgrade]

The artillery has the following upgrades:
  • No setup necessary before attacking
  • 40% defense against ranged attacks
  • 30% on bombarding cities
You can take advantage of properties like the Marauder's Miasma bonus by spreading Miasma.  The satellite in this next shot is actually spreading Miasma:

Here's some more Harmony units. That top unit is a Harmony Evolved Xenos Cavalry unit.  That massive thing on the left is a Xeno Titan and is the most powerful melee unit in the game.   It takes 7 Xenomass [the Harmony-special resource] to build.  It starts out with a melee attack of 96 but if you manage to get all the way up to level 18 Harmony you can upgrade it to 120 strength.

Virtue Tree

I've labelled the virtue tree:

Before going in to the actual virtues, many of the virtues refer to being Healthy.  While health hasn't been fully described in any of the livecasts, from what they've said, health is a Empire-wide limiting factor which retards the growth of your empire if it gets too large.

Might Virtues

Tier 1
  • Adaptive Tactics - +50% XP from Combat.
  • Surivalism - +25% Melee and Ranged Strength against alien life forms.
  • Military Industrial Complex - +15% production on military units.
  • Public Security - +25% health bonus for every Military Unit under your command.
  • Liberation Army - After conquering an enemy outpost instead of becoming a derelict, it becomes your own.  [They said that it takes 15-20 turns to turn an indefensible, unproductive outpost into a regular city.]

Tier 2
  • Scavenging - Earn 100% of an aline lifeform's strength as a science bonus after killing it and earn 30 Science from destroying alien nests.
  • Adaptive Sciences - +20% Affinity earned from researching technologies.  [Each leaf technology earns affinities (see last week's post), so this makes it easier to level up your affinities.]
  • Special Service - +40% Intrigue from Covert Operations.
  • Martial Meditations - Choose 1 Free Affinity Level.
  • Army Engineering Corps +1 Production from every Strategic Resource, +1 Energy from every Strategic Resource.

Tier 3
  • Brutal Efficiency - +50% quantity from sources of Strategic Resources.
  • Integrated Arms - +10% Production towards a Unit for each Upgrade it has.  [Note these are the unit-class affinity upgrades not per-unit experience upgrades. Normally units get more expensive to build when they have been upgraded, this counteracts that.]
  • Joint Operations - +3 Orbital Coverage provided by Stations you trade with. 
  • Democratized Quartering - -50% maintenance for Units
  • Channeled Wrath - +10% Melee and Ranged Strength for all Units.

Prosperity Virtues

Tier 1
  • Frugality - +10% food retained after city grows.
  • Workforce Initiative - gain a free Worker Unit.
  • ??? - they skipped one of the techs.
  • Colony Initiative - gain a free Colonist Unit [even without researching the appropriate tech.]  [Note this particular branch is a dead-end and does not lead anywhere.]
  • Helping Hands - 15% build speed for Tile Improvements.

Tier 2
  • Pathfinders - Explorer Units can build 3 additional Expeditions.
  • Pioneer Spirit - 25% less culture needed for border expansion.
  • Settler Claims - +2 Population for each new city.
  • Gift Economy - +3 Energy from Trade Routes to Foreign Cities.
  • Mind Over Matter - +7 Health.

Tier 3
  • Nature's Bounty - +1 Production from every Basic Resource.
  • Hands Never Idle - +2 Energy from any Population acting as a Specialist
  • Joy from Variety - +1 Health for each type of Basic Resource that is improved.
  • Eudaimonia - 25% less negative Health.
  • Ecoscaping - +1 Food, +1 Production, +1 Culture from every Terrascape improvement.  [Terrascape normally provde +2 Food, +2 Production, +2 Culture.  You can see them in the "Master Control" Trailer video 44 seconds in.
Knowledge Virtues

Tier 1
  • Foresight - +10% Science when Healthy.
  • Social Mores - Each city tile generates +0.25 culture for every population point.
  • Field Research - earn 50 Science points for finishing each Expedition.
  • Labroatory Apprenticeship - Each city tile generates 0.25 science for every population.
  • Creative Class - earn extra culture equal to 50% of net positive health.

Tier 2
  • Cohesive Values - -10% culture needed for new Virtues.
  • Applied Aesthetics - Earn extra energy equal to 50% of the Culture you generate.
  • Networked Datalinks - -50% Science penalty from number of Cities for new Technologies.
  • Memeweb - 50% Culture penalty from number of Cities for new Virtues.
  • Community Medicine - +1 Health for every 8 Population in a City.

Tier 3
  • Metaresearch Methods - Leaf technologies cost 20% less Science.  [CBE technologies are arranged with basic science technologies which are part of the main web, and then with multiple leaf technologies which the basic technologies unlock which provide practical applications of the corresponding basic technology, but which do not lead to other techs.]
  • Information Warfare - Recruit 1 new Covert Agent
  • Learning Centers - +2 Science from every Academy Improvement.  [Academy is a standard tile improvement which generates science.]
  • Monomyth - +7 Culture for every Great Wonder.
  • Technoartisans - Earn extra Science equal to 25% of the Culture you generate.

Industry Virtues

Tier 1
  • Labor Logistics - +10% construction bonus for buildings.
  • Scalable Infrsatructure - +15% construction bonus for wonders.
  • Central Planning - +5 energy in Capital.
  • Commoditization - +1 energy for each basic resource.
  • Standardized Architecture - +25% production toward Buildings which have already been built in the capital.

Tier 2
  • Investment - Earn 1% of stockpiled Energy amount every turn, up to 100 Energy.
  • Entrepreneurial Spaceflight - +25% Production towards Orbital Units
  • Profiteering - +0.5 Health for every Trade Unit under your command.
  • Alternative Markets - Trade Routes with Stations [CBE equivalent of City-States] grant +6 Energy per Station Tier
  • Interdependence Network - +25% more yields from Trade Routes to your own Cities.

Tier 3
  • Social Investment - +2 Production from every Manufactory Improvement
  • Liquidity - -20% Energy cost to purchase Units.
  • Civic Duty - Each city tile generates +0.5 Production for every Population
  • Magnasanti - Each city generates 0.2 Health for every building.
  • Superior Engineering - Orbital Units stay in orbit 50% longer than normal.

Depth and Synergy Bonuses

There is one set of bonuses which you get for focusing on one tree.  You earn the first when you have five virtues in one tree.  They didn't say what triggered the second and third, but I assume it's when you have ten and fifteen virtues unlocked.  Note these bonuses might be a bit off, my notes are a bit jumbled on this, since this wasn't covered all at once, it was scattered throughout the discussion on the above Virtues.  And some of them were either missing or I missed them.

Might Depth Bonus
  • Tier 1 - +5% strength (melee and ranged) to every unit.
  • Tier 2 - Another +5% strength.
  • Tier 3 - ???.

Prosperity Depth Bonus
  • Tier 1 -  +10% Growth in Every City.
  • Tier 2 - +1 Health for every City.
  • Tier 3 - ???.

Knowledge Depth Bonus
  • Tier 1 - +10% Culture Bonus in Every City.
  • Tier 2 - +10% Science in every City.
  • Tier 3 - 1 Free Tech.

Industry Depth Bonus
  • Tier 1 - +10% Energy Bonus in Every City.
  • Tier 2 - +10% Energy Bonus in Every City.
  • Tier 3 - Earn 1% of stockpiled Energy amount every turn up to 100 Energy.

A separate set of bonuses trigger if you spread your virtues across multiple trees. 

Synergy Breadth Bonus
  • Tier 1 - Currently triggered by having six Tier 1 virtues (although they said the actual number might change) so in other words, all five in one tree plus one from another tree would trigger this bonus.  The actual bonus is a Free Virtue.  So this is currently get a Virtue in another tree for Free.
  • Tier 2 - I believe this is triggered by having six Tier 2 virtues.  If so this one is much harder than the last one, which is pretty much of a no-brainer (and is thus not a very interesting mechanic), since you will have to do some investement in a second tree to get up to tier two.  This one unlocks a second Virtue for free and also give you a free covert agent.
  • Tier 3 - Requires 10 Tier 3 Virtues.  Gives +10% Growth in Every City, +10% Production in Every City, +10% Science in Every City, +10% Culture in Every City, +10% Energy in Every City

Technology Discussion

While this week's livecast was originally billed early game virtues and early game technologies, they went super in depth on the virtues and didn't spend much time on the techs at all.  1 hour and 5 minutes into the livecast they finished up on the virtues and showed us some techs in the context of a game.  Here they show a city location that is surrounded by some great strategic resources, but that is going to be a problem because the terrain provides a poor place to grow food.

The solution is to finish the Organics Tech.  This gives access to the Mass Digester, which allows +1 Energy from Tundra and 4 Grower Specialist slots (which are presumably a new specialist type that generates food without having to work a tile).  There is a corresponding tech and building which will make desert tiles much more useful too.

They then showed the main tech tree and some filtering.  Here's the central area of the tree (you can see from the minimap in the top-left that it's showing most of the tree).  It's somewhat readable.  As always apologies for the poor text, I don't know why they don't Livecast in full HD.

And here it is filtered for Supremacy-related techs:

They talked a little about some of the techs.

Tactical Robotics
- this tech gives access to the CNDR unit which is a Supremecy Unique unit.

Power Systems
- +1 Production from Mine Improvements
- +1 Energy from Geothermal Well Improvements

Autonomous Systems

Weather Control which gives access to Weather Control (see tech web filter screenshot above for description)

44  Gaming / Console / PC Gaming / Re: Female Antagonist and Enemy Fodder on: January 13, 2014, 08:44:04 AM
If you look at the number of female murderers vs. male murderers, it's pretty clear that the desire to kill innocent people isn't an equal opportunity activity.   I believe the number becomes even more skewed if you start looking at mass murderers.
45  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: December 13, 2013, 06:53:08 PM

Quote from: Caine on December 13, 2013, 05:36:09 PM

Quote from: faide on December 13, 2013, 05:16:49 PM

Quote from: YellowKing on December 13, 2013, 05:05:50 PM

For Ryse I signed up for a 30-day free Gamefly trial, put only Ryse in my queue, then plan to beat it and promptly cancel my subscription. smile

I can't tell if that's evil, neutral, or genius.

Perhaps all 3? biggrin   In any event it is an awesome way to play!

just you watch, they'll take forever to send you the game.  or worse, they say they sent it, but you never receive it, forcing them to take a few days to send you another one, which then takes even longer due to the holidays and comes in on the tuesday after XMAS.  Gamefly can be just as evil, believe me.  icon_twisted

No they only do that after your free trial is over and you're paying money.  That's actually why I quit.  The games took forever to arrive and it was sometimes hard to get what I wanted.  It was particularly disappointing when compared to Netflix.
46  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: December 07, 2013, 11:47:51 PM

Quote from: Scraper on December 07, 2013, 05:47:46 PM

Quote from: YellowKing on December 07, 2013, 04:55:26 AM

Quote from: Harkonis
I bought directly from MS, I spend a lot directly with them.  They should just send me an f'n controller and then let me send them the broken one back on their dime.

That sucks. I reported my defective (non Day One) controller on Wednesday with Amazon and they had a new one on my doorstep this afternoon.

Reading this page of the thread is there anyone here who hasn't had a hardware issue with the Xbone yet? Whether it's the controller or the disc drive?

No problems so far on mine.
47  Gaming / Console / PC Gaming / Re: [Kickstarter] Sunless Sea -- FTL/Elite like Steampunk Exploration/Trading on: October 01, 2013, 10:42:14 PM

Quote from: CeeKay on October 01, 2013, 10:31:54 PM

looks cool, thanks for the heads up.  Since it already hit its goal I'm probably not going to back it but I'll keep an eye out for its release and eventual sale.

It's just a bit short of the Submarines stretch goal and personally I'm dying to play Captain Nemo.  But I think it's going to squeak past it.  If the take from the last day doubles the take from the second to last day (which I think is pretty common) they should make it.

We'll have to see how it goes, but it looks like it could be a really fun game -- I'm biased though, since I really like Steampunk and have studied a moderate amount of British empire history.
48  Gaming / Console / PC Gaming / [Kickstarter] Sunless Sea -- FTL/Elite like Steampunk Exploration/Trading on: October 01, 2013, 10:25:12 PM
Sunless Sea is hitting it's last 36-hours on Kickstarter.  It's set in the Fallen London universe where London has been dragged halfway to hell.  It's Steampunk with heavy Lovecraftian overtones.

Gameplay is inspired by Sid Meier's Pirates, FTL, and Elite and includes exploration, trading and adventuring in the underground sunless sea.  It's also a bit of a rogue-like in that you expect your captain to fail sooner or later and succumb to madness, starvation, or just being torn-limb-to-limb, but his/her descendents will continue on with whatever possessions were gained from previous play throughs.

Here's some random screenshots:

49  Gaming / Console / PC Gaming / Re: Card Hunter: CCG combined with RPG Campaign on: September 16, 2013, 05:22:27 AM
Card Hunter is now released.  Is anyone else playing?

I've managed to get an all Elf party (standard 1 Warrior, 1 Cleric, 1 Wizard) up to level 11, and the scenarios are string to get pretty challenging.  I've started a second all Dwarf two Wizard, one Cleric, no Warrior party, which seems to work pretty well (although I haven't gotten far enough with it to say for sure how well it works).  It's quite a change switching from the elves to the dwarfs, since the dwarfs are so slow.

I'm not sure what other combinations would work.  Going without a Cleric seems like it would be very hard since that leaves no margin for error, although I seem to recall reading that some people used three Elf wizards in multiplayer.
50  Gaming / Console / PC Gaming / Re: Satellite Reign on: July 22, 2013, 08:43:08 PM
If y'all haven't already seen it the canned footage using the game engine is pretty sweet.

Also some nice art depictions of three of the four agent types (click to take to posts with descriptions along with larger images):

The Support Agent:

The Hacker Agent:

The Soldier Agent:

51  Non-Gaming / Political / Religious Nonsense / Re: Re: Snowden on: June 26, 2013, 11:23:18 PM

Quote from: Canuck on June 26, 2013, 10:22:16 PM

Still a hero to me. Any one here listen to Dan Carlin's Common Sense podcast? It's great political stuff (very non-partisan) and he really enunciates well why Snowden is a hero. Has he said anything that everyone doesn't already know? We know the government spies on us, we know the US hacks China. Hopefully this will lead to changes but I suspect not. Hell, he had to go to a British newspaper for his big reveal because there is no longer a news organisation in the US that hasn't been a co-opted. Did you hear David Gregory suggest to Glen Greenwald that perhaps he should be charged, simply for doing his job as an investigative journalist? Shocking. Perhaps if more US news organisations stopped collaborating with the government and doing their jobs which is to report to us the things the government doesn't want us to know then we'd have a much more trustworthy government.

There was no point in releasing information on the IP addresses of computers we are trying to hack into in China other than for Snowden to ingratiate himself with the Chinese government.  When you have a security clearance and you release top secret information not for the betterment of society but to ingratiate yourself with a rival government that pretty clearly makes you a traitor.  So regardless of what other good he might have done ultimately he is a traitor.

Requesting a security clearance and then releasing the information you gained from it for all but the highest purposes shows a real lack of morals.  Using the information for your own personal benefit as Snowden did in China is morally repugnant.  
52  Non-Gaming / Political / Religious Nonsense / Re: Snowden on: June 26, 2013, 10:01:43 PM

Quote from: ATB on June 24, 2013, 10:17:06 PM

I must have missed it, but did he provide specifics about techniques or just  relate things that he saw?  Saying we spy on phones vs saying how it is done specifically...

He has revealed information on our hacking attempts against China:

Quote from: ZDNet
The former technican for the U.S. Central Intelligence Agency and contractor for the NSA had provided documents revealing attacks on [Chinese] computers over a four-year period, South China Morning Post (SCMP) reported on Sunday.

The documents had listed operational details of specific attacks on computers including Internet Protocol (IP) addresses, dates of attacks and whether a computer was still being monitored remotely.

IMO that takes him pretty clearly from possible whistle blower to very clearly a traitor.

53  Gaming / Portable Gaming & Apps / Re: [iOS] Warhammer Quest on: June 05, 2013, 01:30:47 PM

Quote from: Gratch on June 05, 2013, 01:18:48 PM

Does anyone have a listing anywhere of what the stats do?  It's difficult to figure out how to actually build a character when I don't really know.

Is "weapon skill" or "strength" more important for a melee fighter?  What does "toughness" actually do?  Does it determine available number of wounds (NP)? Increase ability to block?  Does a high "pinning" skill mean I'm more likely or less likely to get pinned?  All this would be helpful information to have.

This post on Qt3 does a pretty good job laying out the rules.  Here are the actual boardgame rules, although while the iOS game mostly follows the boardgame, apparently there are a few places where it diverges (for example, in the iOS game higher ballistic skill numbers are better).

Weapon Skill increases both the ability to hit others and ability to avoid being hit.  When you are attacking a target, the attacker and defender's Weapon Skills are compared and together they determine whether or not a hit occurs based on a table lookup.

Strength increases damage if you hit.  Toughness decreases damage when hit.  Basically if a hit occurs, the attacker's strength number is added directly to the damage and the toughness is directly subtracted from it.

Monsters pin opponents at the end of the first turn in which they spawn.  Pinning rating determines how easy it is to get out of a pin so that you can keep moving.  Also the Elvish Waywatcher can never be pinned.
54  Gaming / Portable Gaming & Apps / Re: [iOS] Warhammer Quest on: June 05, 2013, 01:05:17 AM

Quote from: Lee on June 05, 2013, 12:51:34 AM

Just got a mission for a chalice that is listed as an accessory (not a consumible) but the description starts out as "use once +3 strength...etc). What's the deal?

From what I can tell this means that you can use it once per dungeon.  I've got a Chalice that gives Power Store 5-6 and that's the way it works.  Same for a Ring that I've got that does 5-30 Damage -- one use per dungeon but then it's all recharged for the next dungeon.
55  Gaming / Portable Gaming & Apps / Re: [iOS] Warhammer Quest on: June 04, 2013, 11:37:48 PM

Quote from: Roguetad on June 04, 2013, 02:17:20 PM

There are a few enemy types that could make a hardcore run really tense.  I don't remember seeing them until the level 4-6 quests in Stirland and Reikland.  There's a goblin shaman type that has a high damaging nuke that can insta kill characters with less than 25 wounds in one cast (it's the repeating globs of green).  In the skaven dungeons there are grey seer bosses that can nuke hard too.  Most other enemies don't dish out a lot of spike damage. 

There are some enemy bosses that have up to four melee attacks (IIRC this is both the Goblin Big Boss and the Orkz Big Boss).  These can be pretty nerve wracking as well, particularly if they take your team on when you're already chewed up, or in combination with small swarms of the regular Goblin Boss who can hit twice, or worse two Big Bosses at once.

I suppose the benefit of these over the Shamans though is if you're holding a line, the melee enemies shouldn't be able to get to your squishier Wizard or Archer.  Still, I've had my melee characters drop 80% of their health just in one round from being pounded by enough bosses and big bosses.
56  Gaming / Portable Gaming & Apps / Re: [iOS] Warhammer Quest on: June 04, 2013, 06:28:35 AM

Quote from: Lee on June 04, 2013, 03:23:28 AM

Haven't played the last dungeon yet, but found your comment about equipment interesting. The stuff I see in side quests is almost never better than what I have, and a lot of stuff is store bought.

Here's the sort of stuff I'm seeing as the primary quest rewards now.  This is way better than the stuff I'm currently equiping.  I'm currently Marauder lvl 3, Waywatcher lvl 5, Ironbreaker lvl 4, Grey Wizard lvl 3, Trollslayer lvl 5, Warrior Priest lvl 4, Archmage lvl 3:

The Rare/Orange weapons in stores definitely has better damage stats, but the questing stuff tends to have other interesting bonuses -- and I can't afford the Orange store stuff yet anyway.
57  Gaming / Portable Gaming & Apps / Re: [iOS] Warhammer Quest on: June 04, 2013, 03:03:50 AM

Quote from: Lee on June 04, 2013, 01:52:59 AM

Are you enjoying hardcore? Someone dies and you get a level one replacement? Does it cost gold?

I had one party wipe a long time ago and haven't had any problems since.  For a while, I felt way over-leveled, but that seems to be correcting itself.  My main problem is I keep on seeing juicy equipment on side quest missions so I do those instead of doing the main storyline quest.  The last couple of dungeons I have felt as if I could have lost someone if my luck had turned bad.  I did post some of my gear on another forum and one of the posters said I need major upgrades before trying to take on the final dungeon.

IIRC there is no replacement cost, but I think that wipe happened about 10 hours of play ago, so I might be misremembering.
58  Gaming / Portable Gaming & Apps / Re: [iOS] Warhammer Quest on: June 04, 2013, 01:21:20 AM

Quote from: Roguetad on June 03, 2013, 09:17:45 PM

I think character stats are somewhat random.  If you retire a character, or have one die on hard, the next character of that class may/will have different stats.  It seems like the stats gained at each level may be somewhat random too.  My level 5 waywatcher only has 1 melee attack, but is a great with a bow.  My level 5 archmage has 2 melee attacks.  The order of spells/skills gained at level ups may be different too. 

Leveling up definitely leads to different stats and abilities.  For example my first Waywatcher got Herb Lore when she hit level 2.  My second Waywatcher (after a party wipe  crybaby) is level 5 and still doesn't have Herb Lore.

Experimentation done at Qt3 suggests that starting stats are all the same, except possibly for starting wounds.  Here's what I came up with:

Move 4, Weapon Skill 3, Ballistic Skill 2, Strength 5, Toughness 3, Melee Attacks 1, Pinning 1, Wounds 16 (actually 15 + 1 for Horned Helm)

Move 4, Weapon Skill 3, Ballistic Skill 3, Strength 3, Toughness 3, Melee Attacks 1, Pinning 8, Wounds 11 (actually 10 + 1 from Waywatcher Medallion)

Grey Wizard:
Move 4, Weapon Skill 2, Ballistic Skill 1, Strength 2, Toughness 3, Melee Attacks 1, Pinning 3, Wounds 10 (actually 9 + 1 for his starting Grey Wizard Staff)

Dwarf Ironbreaker
Move 4, Weapon Skill 3, Ballistic Skill 2, Strength 4, Toughness 4, Melee Attacks 1, Pinning 2, Wounds 12 (actually 11 + 1 for what Battered Dwarf Helm that I'm moderately certain he started with)

Dwarf Trollslayer:
Move 4, Weapon Skill 4, Ballistic Skill 3, Strength 5 (actually 4 + 1 from starting Rune Axe), Toughness 4, Melee Attacks 1, Pinning 1, Wounds 15

Warrior Priest:
Move 4, Weapon Skill 2, Ballistic Skill 2, Strength 3, Toughness 2, Melee Attacks 1, Pinning 3, Wounds 13

Move 4, Weapon Skill 4, Ballistic Skill 3, Strength 2, Toughness 3, Melee Attacks 1, Pinning 3, Wounds 14 (actually 11 + 3 for his starting Moon Staff)

59  Gaming / Portable Gaming & Apps / Re: [iOS] Warhammer Quest on: June 03, 2013, 06:18:10 PM

Quote from: Gratch on June 03, 2013, 06:11:25 PM

1.  I don't understand the "pinning" mechanic.  I get that if there is an adjacent enemy, you run the risk of not being able to move, but the description says "can still attack or take other actions".  However, about half the time my Maurader gets pinned, he can't do anything at all.  No attacks, no healing, no movement...nothing.  I can't figure out why, wondering if I'm missing something.

If it's the Marauder only, it's probably not pining.  Marauder sometimes goes beserk, usually that means he gets extra attacks, but there's a non-zero chance he will instead lash at anyone who is next to him (IIRC friendly or not) and that ends his turn, and he can't do anything else.

As far as the pinning mechanic goes, Chaplin out on Qt3 tracked down the boardgame rules and came up with this outstanding summary post which details a lot of things including pinning.

Quote from: Gratch on June 03, 2013, 06:11:25 PM

2.  Do certain enemies (i.e. bosses) count more towards the level XP total than others?  I would figure killing a boss would give more XP than killing a rat, but that doesn't really seem to be reflected in the XP totals at the end of the dungeon.

2a.  Do you get any XP for landing a blow that isn't a killing stroke?

Been wondering about these myself.  I assume yes to both, but can't say for sure.
60  Gaming / Portable Gaming & Apps / Re: [iOS] Warhammer Quest on: June 03, 2013, 05:50:39 PM

Quote from: wonderpug on June 03, 2013, 01:29:21 PM

If I buy the game, and I buy the extra characters I want, am I good to go?  Or do I need to repeatedly buy gold as I progress in order to enjoy the game?  I can't tell from reviews/impressions how essential the gold buying IAPs are.

I'm the same as WorkingMike.  I've played 13 and 1/2 hours and have not bought any gold.  I definitely don't think it's necessary at all and it will probably make the game less fun.

I'd say I usually have enough gold to buy as many supplies as I need (healing potions, bandages, etc.) and on occasion I splurge and buy some of the nicer weapons or equipment, but there's definitely weapons I lust after that I can't purchase.  There have been a few times I'm low on money, but that just leads to a bit of tension which adds to the game.  Long-term it has not been a problem.

Although the further I've gotten into the game, the more the really cool equipment is coming from questing.  I haven't progressed that far in the "main questline" because I keep seeing fancy new pieces of equipment as quest rewards.  For those that haven't noticed this, if a quest has a piece of equipment listed as a reward, you can click on it and it will show stats like this:

I mean how could I pass up on that beauty?

If you are at all interested in the game wonderpug, you definitely should get it.  I think it's a heck of a lot of fun.  The looting and leveling mechanic is definitely well done.  The production values are top notch, and I'm having a great time battling through the dungeons, especially now that my characters have leveled up a bit and have a lot more tactical options available.  My favorite is the Elf Waywatcher who can get anywhere fast (she can't be pinned and I've got special Elvish equipment increasing her movement rate).  She's vicious at close range (with 2 attacks and a solid 4 weapon skill) and with her three ranged attacks and a Fine Elvin Bow, many an enemy has been brought down before they even get near my group.

IMO it's a great deal for $5 and if you end up spending more on it, it will be because you're having so much fun with it you want to try some of the new characters or hunt Skaven, not because you feel like you need to spend money on gold.
61  Gaming / Portable Gaming & Apps / Re: [iOS] Warhammer Quest on: June 01, 2013, 11:09:14 PM
From Rodeo Games Twitter account:

Warhammer Quest tip of the day; Want to rename your Warriors? Simply visit a settlement and tap on your character's name on the main screen.
62  Gaming / Portable Gaming & Apps / Re: [iOS] Warhammer Quest on: May 31, 2013, 08:26:04 PM

Quote from: Lee on May 31, 2013, 04:32:34 PM

Quote from: Harkonis on May 31, 2013, 06:04:38 AM

Extra chars are $3 for me

Yep, you're right. Had it in my head they 5 each. Still a bit much for what seem to offer.

They seemed to have changed them at the last minute, so a lot of the review copies (and screenshots from those copies) have them listed at $5.  For example the BoardGamingGeek video review show them at $5 each midway through the review and then at the very end there's a different screenshot showing them for $3.

Personally I didn't mind paying $3 for them, but a lot of that depends of course on how much disposable income you've got and what you like spending it on.  The Warrior Priest and the Elven Archmage both seem to play rather differently than the existing characters.  Not quite sure about the Dwarf Slayer though.  He's got a Berserker ability that I've never managed to trigger.

Overall I'm enjoying the game.  I do feel like equipment decisions (what to put in your equipment slots, what to buy in the villages, and when to expend them) have at least as much of an impact on success and failure as tactical placement decisions.  

So far I had one total party wipe (playing hardcore) with 2 level 2 characters, 1 almost level 2 character, and the Grey Wizard creaking along with only half of the 1st level of xp.  I've currently got an Elven Watcher up to level 3, and Warrior Priest, Slayer, and Archmage at level 2.  We'll see how far I can get this team.
63  Gaming / Console / PC Gaming / Re: Stonehearth: A DF-like Town Builder on: May 30, 2013, 07:57:06 AM

Quote from: Lee on May 30, 2013, 03:12:57 AM

Edit: I guess they are over $750k if you count PayPal (don't know why that is separate).

I think it's because Kickstarter has an agreement with Amazon taking a cut.  They don't have an agreement with PayPal, so PayPal will not show up on the official Kickstarter number.  For a project which is already over the minimum funding level, this is not a problem.  However, for a project that hasn't made it's funding yet, even if their combined Kickstarter total (as paid through Amazon Payments) combined with PayPal numbers are over what they requested to get funding, if the Kickstarter number by itself isn't over, the Kickstarter site marks it as a failure and all funders are refunded their contributions.

You may notice some projects won't take PayPal donations until they have reached the minimum funding level.  This is why.

Looks like their final total is right around $800,000.
64  Gaming / Portable Gaming & Apps / Re: [iOS] Warhammer Quest on: May 30, 2013, 06:35:59 AM

Quote from: Harkonis on May 30, 2013, 06:17:23 AM

is this ipad only?  not seeing it in app store on iphone

It definitely should be both.  I bought it on the iPad, but I checked my "Purchased" list and my iPhone says I can download it, although I haven't tried it.
65  Gaming / Portable Gaming & Apps / Re: [iOS] Eclipse: New Dawn on: May 29, 2013, 10:09:02 AM

Quote from: Gratch on May 27, 2013, 04:47:39 PM

Finally broke down and gave this a shot, and can't get past the near-vertical learning curve.  As someone on another forum put it, "Learning Eclipse is like trying to decipher a microwave manual from 1983 that's written in Russian".  I've read the manual and gone through the tutorial a couple times, but still don't really understand it at all.  

To be fair, most of my trying to figure it out has been in doctor's waiting rooms or car repair shops.  Maybe one of these times I'll actually give it a more dedicated try, but I'm not sure I'm willing and/or able to devote the brain cells to it right now.

I've got a Let's Play of Eclipse up on Broken Forum.  It's only just a little over half done (it turns out that while the actual game only takes about an hour to play, between the actual writeup, and moving the images to my PC, manipulating them, and getting them onto an image server, a "Let's Play" takes much longer than I expected  icon_frown).

Anyway, I tried to give readers a very good idea of what the game is like.  This included walking them through a lot of the mechanics of the game and letting them know what their strategic options are.  Not sure if you'll find it helpful or not.  But you might find it an easier read than going through the online manual line-for-line (which is what I ended up doing).

IMO it really is a great game, although it definitely has a high initial learning curve.
66  Gaming / Console / PC Gaming / Re: Stonehearth: A DF-like Town Builder on: May 29, 2013, 01:19:15 AM

Quote from: CeeKay on May 28, 2013, 09:52:41 PM

Quote from: EngineNo9 on May 05, 2013, 02:33:33 AM

Quote from: CeeKay on May 04, 2013, 10:16:56 PM

Maybe if they hit the $220K goal I'll reconsider biggrin

I don't think there's any doubt that they will.  They're nearly at $190k after less than 6 days. 

well, I reconsidered, and decided to wait until they hit $750K to reconsider again slywink

67  Gaming / Console / PC Gaming / Re: Stonehearth: A DF-like Town Builder on: May 28, 2013, 06:20:35 PM
With just over 36 hours left they are now over $650,000 (including Paypal contributions).  New Stretch Goals both of which are "Post-Release" due to their concern about overstretching on development "[T]he issue is that we don't want to bite off more than we can chew, and end up skimping on the core game to reach even more goals by release. Our plate is pretty full right now!"

New Playable Race: Dwarves ($750,000): While the Three Kingdoms of humans spread across the world's surface, the dwarves build their own empire deep in the mountains and bedrock below.

This dwarven race will come complete with new art, entirely new play mechanics more suited to a dwarven disposition, and new classes and crafting recipes.

Help! All driven underground by fire and trapped by rocks. The ground shakes; Dwarven drums in the deep. We cannot get out... they are coming!

--Jiruk Firestarter, Goblin Shaman

Persistent, Connected World ($1,000,000): We'll offer the option to host your game on our own servers (this may require a fee). All hosted games can choose to participate in entirely new gameplay modes with other hosted cities!

Here are some of the things we're thinking about:

  • Your cooperative games will be available all the time, not just when the computer serving the game is on.
  • Establish alliances and supply-routes between friendly, player controlled cities.
  • Trade in the global economy that spans all hosted games.
  • Band several cities together to create your own Empires
68  Non-Gaming / Off-Topic / Re: Star Trek Series(All of them) on: May 24, 2013, 10:30:38 AM

Quote from: metallicorphan on May 24, 2013, 09:18:28 AM

Its a shame 'Yeoman' was only in the pilot,quite tasty in that 1960s way icon_biggrin

same for 'Number One' as well,they did decent enough jobs

Number One is actually Majel Barrett who played Nurse Chapel in the Original Series and also married Gene Roddenberry.  She's also the voice of the Star Trek computer.

Back in the day my 12-year old self thought Yeoman Rand was the foxiest thing ever.  (I still like her, but she's no Wilma Deering).
69  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: May 24, 2013, 02:28:26 AM

Quote from: JuniorDan on May 24, 2013, 12:29:44 AM

Quote from: Bullwinkle on May 22, 2013, 12:26:16 PM

Quote from: ydejin on May 22, 2013, 10:25:06 AM

Quote from: Enough on May 21, 2013, 09:29:15 PM

That was crazy enough that I had to find the original film clip.  Here it is in case anyone wants to see it icon_smile

Much better with full sound (although it's more obvious that the machete completely changes orientation).  Still don't know what movie it is, though!

That full scene cleared my confusion on why the guy saved him then he chopped his hand off. Now I see it two different characters.

Same for me.
70  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: May 23, 2013, 11:13:40 AM

Quote from: TiLT on May 23, 2013, 10:27:42 AM

Quote from: metallicorphan on May 23, 2013, 09:50:30 AM

and this from the front page

controller will still need 2 AA Batteries

Seriously? I thought that was just a mistake Microsoft made in the early parts of the last generation that stuck with them. Now it seems this was their intention all along. They try to hide the true price of what you're buying by shoving "required" components into separate packages. A console controller should come with rechargeable batteries as standard, ones you'll never need to remove. Anything else is just hopelessly outdated at this point. Sony understood this years ago.

That link also reveals that the Xbox One will need an external power brick, just like the 360. Haven't they learned anything from last generation?

My experience is there's no such thing as rechargeable batteries  which never need to be removed on devices you use frequently.  There are either rechargeable batteries which are easy to remove or there are devices where you either have to take it in to the dealer to replace the battery or devices where you toss it out the device and get a new one when the battery life drops below an acceptable level.

Personally I prefer the Xbox model where you can get rechargeable batteries and you can remove them and recharge them.  I keep one battery in the charger and one in the controller.  When the controller battery gets low, I swap them and keep playing cordless.  That works better for than my PS3 where when the battery gets low I have to get out the damn connecting cord and play corded for a while.
71  Gaming / Console / PC Gaming / Re: [PC] The Incredible Adventures of Van Helsing on: May 22, 2013, 07:31:34 PM
Thanks for biting the bullet hepcat.  Looks forward to your review!
72  Gaming / Console / PC Gaming / Re: Jagged Alliance 3 on: May 22, 2013, 07:06:52 PM
Didn't see another thread off-hand on this (I hope I didn't miss it), but BitComposer has given the license to a company to run a Kickstarter.  The Kickstarter has just over 24 hours left and is still shy $35,000 (~10%).  According to KickTraq they pulled in $28,000 yesterday.  It's going to be close.
73  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: May 22, 2013, 10:25:06 AM

Quote from: Enough on May 21, 2013, 09:29:15 PM

That was crazy enough that I had to find the original film clip.  Here it is in case anyone wants to see it icon_smile
74  Gaming / Console / PC Gaming / Re: New Xbox: Always online, no second-hand games, 50GB Blu-ray and new kinect(EDGE) on: May 21, 2013, 11:53:54 PM

Quote from: Hetz on May 21, 2013, 10:03:06 PM

But what if you want to bring a game disc to a friend's house and play there? You'll have to pay a fee—and not just some sort of activation fee, but the actual price of that game—in order to use a game's code on a friend's account. Think of it like a new game, Harrison says.

"The bits that are on that disc, you can give it to your friend and they can install it on an Xbox One," he said. "They would then have to purchase the right to play that game through Xbox Live."

"They would be paying the same price we paid, or less?" we asked.

"Let’s assume it’s a new game, so the answer is yes, it will be the same price," Harrison said.

The fee is FULL RETAIL PRICE.  frown

Goodbye Gamefly!

Update on the article:

Another piece of clarification around playing games at a friend’s house – should you choose to play your game at your friend’s house, there is no fee to play that game while you are signed in to your profile.
75  Gaming / Console / PC Gaming / Re: Stonehearth: A DF-like Town Builder on: May 21, 2013, 08:17:34 AM
Coop is now officially in (by including the $13,800 they've collected from Paypal).  New Stretch Goals:

$450,000 Festivals: Join your townsfolk as they celebrate popular holidays like Solstice, Harvest, and The Monday of The Twelve Golden Fruit. Properly provisioned festivals produce happy, energetic workers. Forgotten events invite the wrath of greater powers...

“Though color variations make it clear at which point in its cycle the banana ought to be eaten, the proper way to hold the fruit is still debated. Though all scholars agree that the curved, nearly hexagonal shape fits the human fist, accounts vary as to whether the golden peel should be pulled back from the stem (as is traditional) or up from the black nub at the bottom. Either way, so please the gods.”

--Celebrant Jordan, Treatises on the Rituals of The Monday of the Twelve Golden Fruit

$500,000 Alternate Planes: Many dimensions lurk beneath the fabric of reality. Lured by the promise of untold riches and arcane secrets, your bravest townsfolk open portals to previously unknown realms. What could possibly go wrong?

Through the door I saw... the sky. The sky at night, when the stars fill one end of the horizon to the other. Except... the stars were ordered in perfect rows, like corn in the field. And little round plates studded with rubies dashed around between them, jabbing lances of light at each other. One of the plates... flew apart as I watched. In a ball of fire!

...No more mushrooms for me.

-- From the diary of Archmage Twellot

$550,000 Upgraded Musical Score: The Japanese RPGs from which Stonehearth draws its artistic inspiration were as much defined by their soundtrack as their visual style. Help us draw on the talent of a variety of professional musicians to create an enticing score that will stand up to a decade’s worth of play.

$600,000 Three Playable Kingdoms: Hardy explorers and canny traders join our hardworking settlers in their quest to build, farm, and fight their way across the land. At the start of each game, choose one of the three kingdoms, each with its own unique perks.

Healing Crosswinds Caravan, Transcript, Early Summer, Immediately before The Incident

76  Gaming / Console / PC Gaming / Re: Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness 3 Announced on: May 20, 2013, 10:43:30 PM

Quote from: EddieA on May 20, 2013, 09:01:11 PM

Penny Arcade is giving out free Steam codes for the game today (5/20) in order to celebrate the coming release of PA4 (first week of June).

Thanks for the tip Eddie.  Strangely the first Steam code they gave me had been already used by someone else.  Not sure what was up with that, but the second one I got from the website worked.
77  Gaming / Console / PC Gaming / Re: Ex-Titan Quest Developers working on a new game: Grim Dawn on: May 14, 2013, 07:07:30 PM
Alpha Release is Tomorrow.
78  Gaming / Console / PC Gaming / Re: Stonehearth: A DF-like Town Builder on: May 10, 2013, 10:59:56 PM
Turtle and Lordnine, it doesn't look like they're going to have any problems hitting the Co-Op Stretch goal.  In fact, I won't be surprised if they break $1 million.  Kicktraq currently says $750,000. 

They don't really have much in the way of swag, which may be both good for them financially (apparently that's a big drain on Kickstarters) but will keep their numbers down.  But I still think they'll get some good bounce at the end of the project.

New Stretch Goals for $320,000 up to $380,000.  $400,000 is still Co-op Multiplayer

New Class - Geomancer: Manipulate rock and stone to bolster your city's builders, flattening or raising earth as the cause demands. Craft tireless golem workers so everyone else can take a much needed break.

She put green lights in their empty eyesockets--a fanciful touch, but she felt it gave them character. Now, she checked each rune for dust, noted every crack for the touchups she'd handle tomorrow. Powered them off, one by one. Slowly, green lights dimmed to black. "Good job, guys! Finished the whole square in just two days!" She dusted her hands, patted each fondly on the head, and shut the warehouse door.

In the dark, one pair of lights swirled back to life.

Enemy Faction - Elementals: When conditions are just right, unstoppable giants of fire, rock, ice, and air rampage across the land, destroying everything in their path. Appease them or prepare your defenses...  

Verne Earthwalk fought to control his voice. "My Lords," he managed, "when I said that your incessant digging made the earth angry, I meant it. Literally."

New Class - Engineer: Fiendishly complex traps. Steam pumps. Black powder. In his moments of genius, this Master Craftsman boosts your town's productivity with miraculously advanced tools and weaponry. In his other moments....

"With steam, human ingenuity, and enough pipes, anything is possible!"[/i]

Seasons!: Horde food for the winter and farm up a storm in the summer as the four seasons cycle over your town. Building, farming and fighting all gain new depth as rising temperatures parch the land and falling snows drive your settlers indoors.

"SNOW DAY!!!!"

Then out at $500,000:

Alternate Planes: Many dimensions lurk beneath the fabric of reality. Lured by the promise of untold riches and arcane secrets, your bravest townsfolk open portals to previously unknown realms. What could possibly go wrong?

Through the door I saw... the sky. The sky at night, when the stars fill one end of the horizon to the other. Except... the stars were ordered in perfect rows, like corn in the field. And little round plates studded with rubies dashed around between them, jabbing lances of light at each other. One of the plates... flew apart as I watched. In a ball of fire!

...No more mushrooms for me.

-- From the diary of Archmage Twellot

They've got some cute pictures up for some of the goals like this one:

A few more new goal sketches out at the Kickstarter.
79  Gaming / Console / PC Gaming / Re: Stonehearth: A DF-like Town Builder on: May 04, 2013, 08:07:55 PM
Here are some random screenshots:

80  Gaming / Console / PC Gaming / Stonehearth: A DF-like Town Builder on: May 04, 2013, 08:07:29 PM
I saw this out on Kickstarter and spent part of the morning reading about it.  It looks really neat.  It's basically a Dwarf Fortress like town builder.  The developers say that the look is inspired by early Zelda games.

With a lot of Kickstarters it's not really clear what's been developed and what hasn't.  But doing some digging, they clearly do have quite a bit of work done.  Here's a video showing workers building

Here's another one that's a bit longer showing a full build.

Here's some of their units:

This is a basic combat test video.

Here are some crafters and their goods:




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