April 24, 2017, 01:33:10 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 2 3 [4] 5 6 ... 26
121  Gaming / Console / PC Gaming / Re: Civilization 5: !#@#!@ Impressions Incoming! God & Kings! on: June 19, 2012, 03:08:07 AM

Quote from: gellar on June 19, 2012, 02:49:41 AM

I'm gonna agree with both sides. I don't like Chick at all an the Civ 5 AI is basically brain dead. I still love me some Civ 5 though.

Yeah, I like it enough that I pre-purchased the expansion.  There's a lot of nifty ideas in there, although it's hard to compete with Soren's excellent Civ 4 design.

But I do think the 90 scores were way over the top and completely out of line given the very poor state of the AI at release.  They really highlight the poor state of reviewing more than they do how out of line Tom Chick was.

As a side note, does anyone else miss the bushels of wheat and hammers/shields in the city screen?  While the Civ V interface looks clean, I preferred seeing a visual indicator of the industrial output of my city rather than just a number.  Somehow seeing the number 25 there is just less satisfying than seeing a full bar of hammers or shields.
122  Gaming / Console / PC Gaming / Re: Civilization 5: !#@#!@ Impressions Incoming! God & Kings! on: June 19, 2012, 02:38:07 AM

Quote from: Blackadar on June 18, 2012, 05:27:24 PM

Quote from: Autistic Angel on June 18, 2012, 04:51:34 PM

Quote from: ydejin on June 10, 2012, 11:22:10 PM

Here is the best summary of Civ V: Gods and Kings that I've seen.  It should give you a very good idea of exactly what is getting added.  What it won't tell you is what they've managed to fix from the original game.

On that point, Tom Chick is absolutely savaging the expansion.

Quote from: Tom Chick
Some new units make an appearance, and most notably the naval balance has been reworked. Itís hard for me to care about this when the computer is still incapable of playing the game as designed. Mongolia throws units after unit into my defenses, so I couldnít care less what the units are. France parks armies underneath ranged fire and waits for them to die, so what does it matter if I kill them with a new tank or a biplane bomber? Siam marches its generals up to my front lines. Carthage declares war on me and never send a single unit against me. If you want to play a game about civilizations shuffling their armies around ineffectually, Civilization V remains the game for you, and now it has new units to shuffle around ineffectually.

-Autistic Angel

Tom Chick wouldn't know a good game if it hit him in the nose.  He's the same asswipe who gave Civ V a 50 (Metacritic: 90) Fallout 3: NV a "F" and shat all over Skyrim.  Essentially, if it's a blockbuster PC release, either Chick drools all over it or shits all over it - there's no middle ground.  But if it's an indie release, he just drools all over it.  He's the Armond White of game reviewers, and that's not a good thing.  

Civ V was released with the AI unable or unwilling to build aircraft which means that anti-aircraft and fighters were almost completely useless.  It continually sent unguarded embarked high-expense land units into my destroyers where they promptly wiped them out.  It still (as of last week) puts unguarded generals next to my military units while we are at war.  And while the Civ V G&K developer diary talks about how they were going to fix that apparently during their livestream of the expansion this very afternoon it did exactly that during the game.

While the Civ V game mechanics were pretty solid and quite interesting, the fact that the AI was broken and could not actually play the game with any competency means that that 90 metacritic score was way off.  It's indicative of critics who did not play the game to completion, or played it on an easy enough level that they didn't notice that the AI couldn't build airplanes, or perhaps they were completely unobservant.

I could see giving a high 70s score to a game that was very interesting, but the AI was broken.  Or if you really thought the game mechanics were great, maybe even an 80.  But a 90+ score for a game with an AI that can't even handle the game mechanics.  No way.

Those 90 scores were off a lot more than Tom Chick was.  Any reviewer that gives a 90 to a game were the AI can't play a moderately skilled human opponent and is making incredibly stupid mistakes like placing generals alone and unguarded is not worth whatever they are getting paid.  I've beaten Civ V on Diety.  I've never beaten another Civ game above the Emperor level.  The Civ V AI at release was just awful.
123  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: June 18, 2012, 07:15:52 PM

Quote from: TK-421 on June 18, 2012, 05:59:40 PM

Took me a second, but that's pretty funny!
124  Non-Gaming / Off-Topic / Re: You can't fire me... because I quit on: June 16, 2012, 12:22:47 PM
Awesome!  Congratulations PR_GMR.
125  Gaming / Console / PC Gaming / Re: XCOM: Enemy Unknown on: June 13, 2012, 04:03:03 AM

Quote from: Blackjack on June 10, 2012, 12:56:10 PM

Around the 10:50 mark, he talks about the Sid Meier character and his conversation with Sid (Solomon really wanted to put him in there in some way). Sid asked if he could be a diplomat.  icon_lol Very fun.

I thought that little exchange was hilarious!   icon_biggrin
126  Gaming / Console / PC Gaming / Re: Civilization 5: !#@#!@ Impressions Incoming! God & Kings! on: June 10, 2012, 11:22:10 PM

Quote from: Atheist on June 10, 2012, 02:37:24 PM

I've been trying to find some hands-on previews of Gods & Kings, without the hyperbole.  I'm on the fence as to pre-ordering it or waiting to see if it fixes the issues I'm having with Civ V.

I love Civ V.... almost as much as IV... but the diplomacy drives me crazy (as this was a big part of my play style with Civ IV).  They say that it's supposed to fix it, but I want to really know in what capacity the changes manifest.

I'm really hopeful though.

I don't think any article is going to give you what you're really looking for, at least assuming you have the same issues with Civ V that I do.  My main concern is with how poorly the AI plays the game.  I've been brushing up on my Civ V skills in preparation for the new expansion and I had a game where the AI left a great general just sitting on a square by himself right by my units.  I'm going to have to start a game in the industrial age and see if the AI actually builds aircraft now, because it never did when the game was originally released.  I also want to see if it's gotten better about naval invasions.  I remember one game where it continued to funnel unescorted units into the ocean where I had a destroyer nearby which probably killed them one-by-one.

As the inability of the AI to play the game wasn't really brought up by main stream reviewers (with IIRC the exception of Tom Chick), I'm not particularly hopeful any of them will discuss this issue in the context of Expansion Previews.

Here is the best summary of Civ V: Gods and Kings that I've seen.  It should give you a very good idea of exactly what is getting added.  What it won't tell you is what they've managed to fix from the original game.
127  Gaming / Console / PC Gaming / Re: XCOM: Enemy Unknown on: June 10, 2012, 12:24:24 AM
Crossposted on Qt3:

Gamespot XCom interview.  This has by far the longest most detailed look at combat I've seen yet -- it doesn't discuss the mechanics, but you do get a very lengthy look at a firefight.  It shows off the disc enemy and briefly shows the XCom tank (which in my view looks too fragile and not "tanky" enough, although apparently you can upgrade the chassis, so maybe this one is early on).  It shows off the destructible environment.  Fires can start and spread.  

Also some type of alien attack on your base is pretty much confirmed although "no details are being released yet."  Plus someone asked about coop and Jake Solomon didn't say yes, but he did say "we're only talking about single player now" and "yeah that [coop] certainly makes sense for XCom."
128  Gaming / Console / PC Gaming / Re: XCOM: Enemy Unknown on: June 09, 2012, 10:11:03 PM
XCOM: Enemy Unknown Deep Dive #2 focusing on the base.

Here's Deep Dive #1 which most of you have probably already seen.  It was the original video Firaxis put out where the developers talk about how much they loved the original XCOM.
129  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: May 31, 2012, 08:44:35 AM

Quote from: rshetts2 on May 29, 2012, 10:19:09 PM

While I can understand a lot of the disappointment people have had in the game, its unfortunate, because if you play the game for what it is, its quite fun and theres certainly a lot of bang for your buck game wise.  I dont play a whole lot any more, like a lot of early adopters but I had fun while I played and got a lot of game out of my money.

130  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: May 29, 2012, 03:33:45 AM

Quote from: Azhag on May 29, 2012, 03:21:54 AM

Well, looks like I'm picking it up from monkeyfinger... so I too can live through the transition from fanboy to dissapointment :-P. Any class I should definitely stay away from? (I'll likely solo a lot of it where I can...)

The Jedi Councilar story is probably considered one of the weakest.  I think probably the Imperial Agent is considered the best story-wise.  A lot of people prefer playing Imperial, as they think those stories are better.  Those people might be evil though  ninja

I finished the Jedi Knight story and liked it quite a bit.
131  Gaming / Console / PC Gaming / Re: Warlock: Master of the Arcane on: May 26, 2012, 12:05:36 PM

Quote from: Fez on May 24, 2012, 11:00:23 PM

Hey all.  I've been tempted to buy this game because Master of Magic may very well be my favorite game of all time.  But, I was concerned with the bugs and poor AI I read about in reviews, and also about the fact that many people think it's too simple to be compared to MoM.  Well, I see that several patches have come out already, so I was wondering how it's playing right now?  And, would an MoM lover enjoy it? 

I remember back in the early part of the decade that Age of Wonders wasn't too bad, but it was missing some of the empire building magic.  Is this kind of a cross between MoM and that game?

I can't actually recall running into any bugs.  It generally seems like a solid implementation. 

AI is not very imaginative, but I find it gives me a challenge on the Impossible setting.  YMMV of course.  They are continuing to to improve the AI FWIW.

To be honest, it doesn't feel very MoM like to me.  I really like it, but the only part that feels MoM like is the spells.  It's missing the personal feel that MoM had with the heroes system and the enchanted forging and all that.  There are no heroes at all in Warlock, only armies.

There are things they've added that are rather nicel. I kind of like the fantasy god pantheon they created, and how it integrates with the rest of the system.  They've done a nice job making resources very meaningful.  I really like the way they did the unit upgrades too.

If you like Civ type games and Panzer General type games and like the fantasy genre, it's certainly worth a look.  And the pricing is great.  But for a true MoM successor, I would say look to Fallen Enchantress.  That's shaping up very nicely.
132  Gaming / Console / PC Gaming / Re: XCOM: Enemy Unknown on: May 25, 2012, 05:25:01 PM

Quote from: Doopri on May 25, 2012, 03:33:20 PM

i was soooooo disturbed the first time i saw a chrysalid do that to one of my squaddies in the original xcom - no warning, no time to respond - just this creature running out of a darkened aisle in a blown out store, while my guy screamed and melted into an alien

Same for me!
133  Gaming / Console / PC Gaming / Re: XCOM: Enemy Unknown on: May 23, 2012, 10:38:24 PM

Quote from: jztemple2 on May 23, 2012, 01:26:10 PM

Quote from: Blackjack on May 23, 2012, 12:16:15 PM

Strategy Informer also had a preview that seemed to be hands-on:
They had a screenshot of what appears to be some sort of jetpack/jumppack-using soldier moving across the screen:

This video from Kotaku with about three minutes of gameplay is encouraging. He's demonstrating how you can use an Xbox360 controller while playing the PC version. Looks pretty good.
Those aliens looked pretty nasty.  Some serious tearing and rending going on there.  Can't wait for October  icon_biggrin
134  Gaming / Console / PC Gaming / Re: Ex-Titan Quest Developers working on a new game: Grim Dawn on: May 18, 2012, 07:24:28 AM
Just under 24-hours left to go.  Here are the current stretch goals for the project:

$465k - Additional end-game boss (total of 3) to encounter in some dark and dangerous corner of the world.
$480k - New survivor town hidden in the remote wilderness for you to discover.* Will include a new faction group and new quest-lines to unlock once you've gained their trust.
$490k - 2 additional monster types (models and animations) and another 25 extra pieces of unique item art.
$500k - A new dungeon art-set with a choice of catacombs or sewers that you'll get to vote on.
$520 - SURVIVAL MODE! We'll create a new gameplay mode that will be free for all backers (KS or Website Pre-order).  In survival mode players will fight to stay alive against increasingly difficult waves of monsters.  It will release sometime after the game so as not to delay development.
135  Gaming / Console / PC Gaming / Re: The Weekend Playlist -- 5/11/2012 on: May 14, 2012, 06:05:27 AM
I played Warlock: Master of the Arcane.  It's quite enjoyable if anyone is looking for a turn-based strategy fix.  Plus it's only $20.
136  Gaming / Console / PC Gaming / Re: Warlock: Master of the Arcane on: May 13, 2012, 10:17:38 AM

Quote from: Gratch on May 13, 2012, 05:15:31 AM

I went ahead and grabbed this today...something to keep me occupied until D3 comes out.  Put in about 4 hours and really quite enjoyed it.  Keep in mind though, I've never really been able to wrap my head around the complexity of Civ games, and was probably one of the few who preferred Civ Revolutions (the dumbed down console version) to the full PC version.  All the criticisms about Warlock above are valid (less than stellar AI, not much depth in magic or city building, etc., etc.), but I actually found that made the game more enjoyable rather than less.  I'm sure that I'm very much in the minority though, and most Civ fans who are looking for something "epic" will get bored of Warlock in a hurry.

If you think you may enjoy something that's a little less taxing on the strategic side of your brain and enjoy the Majesty universe, I'd recommend giving it a look.   Reminds me a bit of Hinterlands in that regard...a "lite" version of the more serious strategy games that comes together to be quite fun to play.  If you're looking for the next big 4X game, this isn't it.

I picked it up and have been enjoying it as well, and I'm a long-time Civ player (starting back with the original Civ 1).  The city building, tech, and diplomacy is all simpler than Civ.  But that lets you focus more on the combat.  

I like what they've done with the religious pantheon, where gaining favor with one god also grants you favor with other gods close to them in the wheel of gods and emnity with gods on the other side.  The god spells and units add a lot of flair to the game.  For example, my last game I built temples to Helia (Warlock's Apollo) and was able to built mighty archer units.  Another game I worshiped Agrela their equivalent of Gaia and had great healing units.  Agrela's brother Dauros is next to her on the wheel.  So while my affinity was higher with Agrela, I was still able to cast Dauros's mighty protective spells in my first game.  In my second game, Helia and Dauros aren't diametrically opposed, so I could cast a few of his spells, but the spells were weaker.  I was completely locked out of spells from the other side of the wheel.
137  Gaming / Console / PC Gaming / Re: What are you buying this week? (05/07) on: May 07, 2012, 02:26:12 PM
Warlock: Master of the Arcane.  I had a lot of fun with the demo and have already pre-ordered it.
138  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: May 06, 2012, 12:32:01 AM

Quote from: Ralph-Wiggum on May 05, 2012, 05:16:46 AM

And the guy in the top row between Ron and Hermione is Crabbe.  eek

And I thought that was the guy you guys were claiming was Neville

139  Gaming / Console / PC Gaming / Re: XCOM: Enemy Unknown on: May 05, 2012, 10:56:27 PM
More interviews with Jake Solomon, the Lead Designer.  Definitely worth a read:

Part One
Part Two

No surprise, but the kill cam is optional in case anyone was worried about that.  Also alien capture is definitely in.

I'm getting very psyched for this.  Jake really seems to have a good understanding of what made the first game special.  Hopefully this turns out to be great.
140  Gaming / Console / PC Gaming / Re: More interesting kickstarter games on: May 04, 2012, 09:26:05 AM

Quote from: MonkeyFinger on April 28, 2012, 03:09:40 PM

I stumbled across a Battle of the Bulge game that looks interesting. It's iPad only (unless you count the boardgame version) and it is from a new company started by Eric Lee Smith, a former SPI designer and co-founder of Victory Games. And the designer John Butterfield designed, amongst other games, Ambush! which was one of my favorites back in the day.

They added Al Alamein game for $20 donation.

Graphically I think it looks great.  Hopefully this turns out well, I'm definitely very excited about the idea.

141  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: May 03, 2012, 11:22:57 PM

Quote from: Roguetad on May 03, 2012, 04:03:40 PM

I can't believe how much content is in this game.  After taking a break to play Mass Effect 3 and Kingdoms of Amalur, I jumped back into SWTOR after the 1.2 patch, and have been focussing on finishing the main story with my powertech bounty hunter.  He's on Hoth now.  There have been several times when I'm mentally done with a planet after doing many hours of quests, only to have even more quests pop up, and then a bonus series.  Unfortunately, I think all of that content can work against the pacing of the game.  I've found myself leaving planets never wanting to look back (Taris).  Some of the planet bonus series have been awesome, with summer blockbuster like endings and resolutions, but by that point I'm mentally ready to move on to the next world.  

While I think less content with a faster narrative experience would have served my interest (and attention span) better, I'm still amazed by how much content there actually is...especially considering all of the voice over work.

I think they should have gone with more planets which were smaller-sized.  The planets do have a tendency to wear out their welcome about 2/3rds of the way through IMO.  I do like what they started doing towards the end where they have you come back to the planet later for a bonus series of missions.  It's not like I don't like Hoth (I loved it) it's just one wants a break from all that snow to do something else before coming back to it later.
142  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: April 30, 2012, 12:20:17 PM

Quote from: Arclight on April 30, 2012, 12:00:50 PM

Quote from: ydejin on April 30, 2012, 11:14:48 AM

Quote from: Arclight on April 29, 2012, 06:50:15 PM

I clawed, scratched and groaned my way to 46 on a dps-Commando........and have stabled tons of other alts. I just don't think I can get to 50.
Enough has been said pro and con this game. My final thoughts on SW:ToR is that regardless of the hundreds of millions of dollars spent, it could have used another year in the oven.

Do you really think that would have made a difference?  The things that I like about SWTOR it mostly did pretty well.  The things that people don't like about it were baked in from the start (mostly it's WoW cloneness).  Another year wouldn't have helped.

The user interface would have been better, sure, but I don't think that's the main issue why some people don't like the game, and now it is better.

So you feel the end game content is sufficient for a major title release?

I couldn't say, I'm not much of an end game player.  I've started up several instead alts.  But there can never be enough end-game content.  It all goes stale sooner or later.

I guess I haven't heard many complaints about the end game.  Mostly I hear complaints that the game is a WoW clone and that the quest and map design is very old school.  Those aspects would not have changed with an extra year, and that would have been an extra year for the game to fall further behind the curve on the most modern designs.
143  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: April 30, 2012, 11:14:48 AM

Quote from: Arclight on April 29, 2012, 06:50:15 PM

I clawed, scratched and groaned my way to 46 on a dps-Commando........and have stabled tons of other alts. I just don't think I can get to 50.
Enough has been said pro and con this game. My final thoughts on SW:ToR is that regardless of the hundreds of millions of dollars spent, it could have used another year in the oven.

Do you really think that would have made a difference?  The things that I like about SWTOR it mostly did pretty well.  The things that people don't like about it were baked in from the start (mostly it's WoW cloneness).  Another year wouldn't have helped.

The user interface would have been better, sure, but I don't think that's the main issue why some people don't like the game, and now it is better.
144  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: April 29, 2012, 02:16:45 AM

Quote from: JCC on April 28, 2012, 01:47:29 PM

I finally officially bailed on this earlier in the week. I really had only played sparingly since I finished the Jedi Knight's final boss. I give kudos to this MMO for being the most solo friendly, story driven, least grind laden MMORPG ever (at least in my experience). But, I essentially just played this as a single player RPG, and frankly I would have just rather played a single player RPG. While it would have had 1 story instead of 8, it would have been a better, more rich story, and there would not have been as large a gap between key plot moments.

I guess I am saying what others did when this was first announced. I would have much rather they made a KOTOR 3 than this, despite the fact that I got a lot of hours of enjoyment from this. Sadly, I doubt a KOTOR 3 is coming any time soon, if at all.

Whining aside, this was a very solid B game, and it managed to entice me back into a genre I had sworn I would never revisit if a monthly fee was involved, so they must have done something right....

I have mixed feelings. I'm mostly playing it as a single player RPG (although my JK has played through a good half-dozen flashpoints with the Qt3 crew).  But if it had been just a single-player game, we would have had one story and it would have been the Jedi Knight one.  IMO the fact that we've got all these new perspectives on the KOTOR/SW universe is a great thing.
145  Non-Gaming / Off-Topic / Re: Awesome 8-bit Landscapes on: April 28, 2012, 10:28:25 AM
Those are great!  Thanks for the link Bullwinkle.
146  Non-Gaming / Off-Topic / Re: iPad 3/HD on: April 27, 2012, 10:17:26 AM

Quote from: Blackjack on April 27, 2012, 02:42:58 AM

HERE is my first iPad touchscreen post here. aaaaaaaaaaaie! if only ihad smaller hands.

Graz on the new iPad!  And Happy Birthday  icon_biggrin
147  Non-Gaming / Off-Topic / Re: iPad 3/HD on: April 26, 2012, 07:10:27 AM

Quote from: Blackjack on April 26, 2012, 04:02:30 AM

Thanks. Although I'd never really thought of it as anything more than a color preference, I noticed some YouTube videos that attempt to point out some differences the color choices bring:

Apple iPad 2: White vs. Black (Pros and Cons)

White vs. Black The New iPad

Wow that first guy is extremely observant, I wouldn't have thought of any of that stuff.  I got a white one because I'd owned a black iPad1 for two years and decided to be different.  I had similar concerns to you, and I checked with a friend that had owned (and still owns) a white iPad2 for a year, and specifically asked about smudges.  She said she's never had any issues.  I can tell you I haven't noticed any problems with smudges or fingerprints in the five weeks I've owned a white iPad.
148  Non-Gaming / Off-Topic / Re: iPad 3/HD on: April 21, 2012, 03:56:45 AM

Quote from: Blackjack on April 21, 2012, 03:40:49 AM

As far as a fresh question, I do have an iPod Touch with a lot of stuff on it. I wasn't quite sure if when you add an Ipad, if it's as simple as just synching all the iPod Touch stuff onto it via iTunes, or are they considered entirely separate devices with sort of separate accounts, and you would have to sort of buy an app twice in order to use it on both your Touch and iPad?

It's the same account.  Some applications have iPad specific versions.  If you want to run the iPad version you would have to purchase it.  More and more apps though have a single version that will run in either an iPad or an iPhone/iPod.  For those you can either sync with iTunes or redownload them for free. For the one's with a separate iPad version, you can always just run the iPhone version at double-size if you already own it and don't want to by the iPad version.  Generally on the new iPad, 2x iPhone apps actually look pretty decent -- much, much better than on older iPads.
149  Non-Gaming / Off-Topic / Re: the Apple iPad on: April 20, 2012, 11:20:16 PM

Quote from: Blackjack on April 20, 2012, 06:23:26 PM

I thought I asked you guys earlier, maybe it was a different thread; if you own the NewTM iPad, are you guys having any concerns about the increased heat, or with too many programs not supporting the Retina screen and thus being pixelicious? My bday's approaching and I'm close to finally getting one. I just haven't decided whether to get a new one or get one of the now heavily discounted iPad 2s.

Certainly I've read many reviews, but I often find first hand observations more useful.

I haven't had any heat problems.  OTOH I haven't really been running any 3d games on it.  I use it for very long periods of time and will play videos for hours at a time or boardgame-type games on it, in addition to a lot of web surfing, some comic book reading, and other random apps.  It does run hotter than my iPad1, but for the applications I've used it for, it's never gotten past the slightly luke warm stage.

The only place I've had issues with not supporting Retina is on some magazine apps, it's very noticeable.  Other than magazine apps, it's been a non-issue for me.
150  Gaming / Portable Gaming & Apps / Re: [Android/iOS] Star Command on: April 17, 2012, 11:32:45 PM

Quote from: CeeKay on April 17, 2012, 04:59:21 AM

how the Kickstarter money was spent.

Star Command developer Warballoon, which funded its Kickstarter project in the BDF (before Double Fine) era, decided to share details on where its cash went. The company stressed this isn't it saying "oooops," but simply helping out future kickstarters to think more about their prizes and where their money will go.

I think that's neat that they shared that information.  Hopefully something that will help out future teams.  I hope they do well with their game.
151  Gaming / Console / PC Gaming / Re: Shadowrun Kickstarter on: April 17, 2012, 07:59:26 AM

Quote from: CeeKay on April 16, 2012, 03:03:27 PM

USB dog tags are tempting.

I was already at the $100 level and there was a significant amount of swag offered for upgrading to $125 so I went ahead and upgraded.   icon_smile
152  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic (dev posts, news items, fan sites etc.) on: April 13, 2012, 06:03:48 PM

Quote from: Asharak on April 13, 2012, 12:42:58 PM

Quote from: Teggy on April 13, 2012, 03:38:16 AM

Everyone else get 30 free days?

Nope. Only people with a L50 as of 12:00 PM yesterday, as I understand it. My top character is L48.

With that criteria in mind and stripping out the marketing BS about "thanking you for your support", it sounds like a stealth apology (and a please-don't-leave-in-a-huff plea) for stripping out the Ranked Warzones from 1.2, for which a lot of endgame players were presumably waiting.


- Ash

That's my theory too.
153  Gaming / Console / PC Gaming / Re: Shadowrun Kickstarter on: April 07, 2012, 08:38:10 PM

Quote from: skystride on April 04, 2012, 09:29:22 PM

Never played Shadowrun but I like RPGs so I backed this one and Wasteland.

Same for me.
154  Gaming / Console / PC Gaming / Re: inXile Wasteland Kickstarter coming! on: April 07, 2012, 08:36:48 PM

Quote from: Canuck on March 15, 2012, 10:56:06 AM

They've reached their goal.  I'm in for $15 even though I've never heard of this game before.  I like the idea of ordinary people being able to control what kind of games get made instead of nothing but CoD XX

Late reply, but I completely agree Canuck.  I never played the original Wasteland, although I have greatly enjoyed Fallout 1 through 3.  But I kicked in some money in part because I really like the idea of funding some more traditional RPGs and not just creating what the suits in marketing say should be made.
155  Gaming / Portable Gaming & Apps / Re: Combat Mission coming to iPad on: April 02, 2012, 12:20:13 AM

Quote from: Crusis on April 02, 2012, 12:08:45 AM

I completely wrote this off figuring it was an April Fool's day gag.  icon_biggrin

I think most of us did, and I presume they put out the announcement on April 1st on purpose.  I'd still think it was a gag, but I actually loaded up the game on iTunes by switching to the Australian store -- can't buy it yet, but in a mere 7 hours it shall be mine  thumbsup
156  Gaming / Portable Gaming & Apps / Combat Mission coming to iPad on: April 01, 2012, 07:18:35 PM
So Combat Mission is coming to the iPad tomorrow.  Information is up on the Battlefront Homepage.  There was some speculation that this was an April Fools joke, but apparently it is not.  The Battlefront folks linked to the Australia iTunes website (where it's actually April 2) and sure enough it's there.

I'm pretty excited about this, although I'm a bit nervous about their In-App purchase model.  For $4.99 it comes with 7 scenarios with additional ones available as in-app purchases.  To be honest, I prefer the Battle Academy model of relatively large number of scenarios available with higher initial price.  But I can see the advantages to the CM iPad model, particularly getting customers in the front door.  We'll have to see how much additional scenarios cost.
157  Non-Gaming / Off-Topic / Re: Clone Wars(2003) Vs The Clone Wars(2008) on: April 01, 2012, 07:23:51 AM
I really like both series.  I can definitely recommend the new series, although the quality is a bit uneven (anything with Jar Jar in it is bad, some of the stranger ones are a bit meh), generally I'd say about 2/3rds of them are really great and maybe 4/5 are at least decent.
158  Non-Gaming / Off-Topic / Re: Blast Chiller: Never drink warm beer again! on: March 29, 2012, 05:07:03 PM
159  Gaming / Portable Gaming & Apps / Re: [iOS] Nightfall coming next week on: March 29, 2012, 03:58:31 PM

Quote from: Isgrimnur on March 29, 2012, 01:58:47 PM

Deck building game, no collectible aspects (except for expansions, of course).  Read more about the source game here.

That's good.  I like Deck Building games, but Magic and its ilk make me too nervous from a pocketbook perspective for me to want to try them, even though they seem like they would be a lot of fun.
160  Non-Gaming / Off-Topic / Re: iPad 3/HD on: March 28, 2012, 10:46:18 PM

Quote from: Blackjack on March 28, 2012, 07:40:53 PM

So have people received their pre-ordered NewTM iPads yet? Is the increased heat really noticeable enough to be bothersome? Is the fact most apps aren't updated to Retina support yet make everything look crappy and pixelated?

There are a few apps that out and out don't work properly (for example the Ravenmark game guys say that their tiling is broken on iPad3's and have promised a fix this week), but I've never seen an app that works and that makes things look crappy and pixelated.  In general there are a lot of apps that just auto-magically look much better -- particularly any app that uses text, but also apps primarily designed for the iPhone tend to look better because they use the high-res images designed for retina iPhones instead of the lower res ones that the older iPads used.

I haven't noticed any heat, but I haven't done anything that would seriously tax the graphics chip -- no 3d gaming for me.
Pages: 1 2 3 [4] 5 6 ... 26
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 1.58 seconds with 21 queries. (Pretty URLs adds 1.308s, 1q)