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1  Gaming / Console / PC Gaming / Re: Remastered Journey coming to PS4 July 21 on: July 24, 2015, 06:59:49 PM

Quote from: whiteboyskim on July 21, 2015, 09:50:34 PM

I always thought this looked fascinating, but didn't realize it was forced MP (I avoided write ups on it). Thanks for saving me the time on it, Tilt, because I can't stand MP. If that's the point of the game ala Left 4 Dead, then that's fine. But a game like Journey should at least have an option (or Drop-in/Drop-out like the LEGO series) that you can turn on or off at your discretion.

Same for me.
2  Gaming / Console / PC Gaming / Re: Sid Meier's Starships on: February 24, 2015, 10:26:01 PM

Quote from: farley2k on February 24, 2015, 02:53:04 PM

Polygon has an article up about some time they got to play with the game

Quote
Even in this small demo, the variety of missions was exciting to see. Once, my task was to secure three orbital sentry stations from marauder attack. With only two capital ships, it was a cat-and-mouse game, with me chasing nimble fighters and heavily armed frigates from point to point. In another mission, I had to stop a single thief from leaving the system with secret documents. I used a volley of torpedoes to funnel him toward my fast-attack ships, trapped him in an asteroid field and gunned him down. In yet another I found myself in a pitched battle against a superior force, and had to scatter my fleet using jump gates while my fighters launched risky hit-and-run attacks on the enemy's flanks.

Every engagement felt unique, and the generous maneuverability of even the largest ships meant that combat rarely bogged down and become a war of attrition.

Quote
Starships' low-poly art style and use of matte paintings over in-engine cutscenes is sure to turn off some players. She isn't the prettiest game out there, to be sure. But as far as strategic gameplay goes, she's got it where it counts.

Thanks for the link farley, that sounds great!!
3  Gaming / Console / PC Gaming / Re: [PC] [Kickstarter] Darkest Dungeon on: February 04, 2015, 04:15:36 AM

Quote from: Lee on February 04, 2015, 01:19:04 AM

Thanks Ydejin. Beat the tutorial the second try by the skin of my teeth. 3 of the characters are crazy at this point, and I didn't get any healers on the coach, so my vestal is going to have to go back in, crazy or not. I am wondering if it would have better to abandon the quest instead of fulling stressing my character and finishing it. If you abandon, is the quest gone, or can you regroup and give it another try?

There are a lot numbers and stats, but I am still finding it a bit confusing. I don't see where the inflictions actually say what they are doing. I guess that is part of the fun, seeing how they will react. Even when there are descriptions though, the wording isn't always clear. For instance, I still don't know what ACC is exactly, other than having to do with chance to hit.

Retreating from a quest the quest is gone (unless it's one of the boss quests, such as the Necromancer or Hag quests).  However, it doesn't really matter since the non-boss quests are semi-interchangeable.  Apparently there are currently 5 non-specialized quest types.  So unless your quest happened to have a reward trinket listed that you really liked, it's pretty interchangeable with whatever new quests will show up.

One issue with abandoning though is that it does further stress your characters, they get a fairly stiff stress penalty for a failed quest -- I think it's somewhere around 30-40% of their total stress bar.

ACC is accuracy.  I do wish they'd spelled those all out instead of using abbreviations.
4  Gaming / Console / PC Gaming / Re: [PC] [Kickstarter] Darkest Dungeon on: February 03, 2015, 11:12:41 PM

Quote from: Lee on February 03, 2015, 10:31:25 PM

Can you not camp in the tutorial? I was looking for an option but didn't see anything.

There are three lengths of quests -- short, medium, and long.  Initially you will only have short quests available.  The quest length is in the quest description along with the quest difficulty.  Short quests do not involve camping.  Medium quests are two "days" long with a camping "night" in the middle.  Long quests are three days long with two camping nights somewhere in the middle.
5  Gaming / Console / PC Gaming / Re: [PC] [Kickstarter] Darkest Dungeon on: February 02, 2015, 01:48:53 PM

Quote from: TiLT on February 02, 2015, 12:46:53 PM

Quote from: Soulchilde on February 02, 2015, 12:37:11 PM

Use you camping skills wisely

I've only tried camping once, but I was ambushed while doing so and ended up in much worse shape than before I camped. It felt like bad use of pressure mechanics.

You got unlucky.  My experience is that camping results in an ambush only about 20% of the time.  I have noticed some other strange mechanics though.  If your morale is high, right after you click the "Sleep" button, the characters talk about how things are going to be okay.  But if your morale is low, when you click it, there's a last round of everyone getting depressed and a round of morale loss.  I think what I may be seeing is when someone has already been pushed over the edge (e.g., gone paranoid, gone selfish), they get a chance to mess with everyone at camp.  If you've got multiple characters over the line, things get really bad.

Some of the camping skills are awesome though.  Your first priority is getting health back up and morale in line.  But if you've already got that, some of the buffs are terrific, especially because they seem to last until the end of the dungeon (or the next time you camp, although I've never done a Long Adventure requiring two camps).  My personal favorite is the Highwayman's "Clean Guns" which gives +10 accuracy, +20 damage, +5 critical hit, I think that's probably the best of the combat boosts I've seen.  His "Bandit's Sense" (which is the same as the Bounty Hunter's "Tracking") gives "Less likely to be surprised, more likely to surprise" which is pretty handy too.

The Vestal has a "Less likely to be nightime ambushed" which I assume refers to getting ambushed at camp.  But at a cost of 5, it seems crazy expensive for what it does (assuming that's what it does, if it's referring to any ambushing for the rest of the dungeon that would be different).

I'm having a great time with this game.  Steam says I've put in over 20 hours since release :-)
6  Gaming / Console / PC Gaming / Re: Sid Meier's Starships on: January 19, 2015, 10:34:43 PM

Quote from: Lee on January 19, 2015, 09:23:40 PM

I liked the Ace Patrol games, so if it's something similar I will be happy. Plus I think they learned not to go too heavily into the IAP thing.

But...no screen shots? No gameplay trailers do not get me excited about a game, so can't say I am excited about it yet.

There are a couple screenshots floating around, although they're a bit hard to find.  Eurogamer seems to have the most on their website:

http://www.eurogamer.net/articles/2015-01-19-sid-meiers-starships-announced-for-pc-mac-ipad
7  Gaming / Console / PC Gaming / Sid Meier's Starships on: January 19, 2015, 08:30:57 PM
New game announced from Firaxis.  This one appears to be designed by Sid himself and is coming for PC. Mac, and iPad for release this Spring.  Speculation is that it may be similar in scope to Sid Meier's Ace Patrol.

More information from the 2k Games Website:

Take command of a fleet of powerful starships in this adventure-driven strategy game from legendary designer Sid Meier.

Take command of a fleet of powerful starships in this adventure-driven strategy game from legendary designer Sid Meier. Travel to new worlds, completing missions to help save and protect the planets and their people from dangerous Space Pirates, to powerful Marauders and other hostile factions. Build a planetary federation as you strengthen your fleet and secure your homeworld as you attempt to preserve intergalactic peace and your vision of humanity. Set in the universe of Civilization: Beyond Earth after the age of the Seeding, Sid Meierís Starships offers sci-fi/strategy fans a full stand-alone game experience that also features cross-connectivity with Beyond Earth, expanding the depth of both games. See if you have what it takes to rule the universe!

Features
  • Tactical space combat: Encounter unique tactical challenges in every mission, with dynamically generated maps, victory conditions, and foes.
  • Fully customizable starships: Create an armada that fits your tactical plan with modular spaceship design.
  • Diplomacy, strategy, and Exploration: Expand the influence of your Federation and gain the trust of the citizens of new planets. Use the unique abilities of the each planet to enhance your fleet and Federation, and keep your opponents in check. Build improvements on worlds to increase the capabilities and resources of your Federation.
  • A galaxy of adventure: Explore the galaxy as you lead your fleet to distant worlds and complete missions to help the citizens of these planets. Fight pirates, protect colony ships, destroy rogue AI, and more.
  • Multiple paths to victory: Will you win by conquering the greatest threat to the galaxy? Or will you unite a plurality of worlds in your Federation? Perhaps you will lead your people to push the frontiers of science. Each choice you make carries consequences on your path to victory
8  Gaming / Console / PC Gaming / Re: What are you buying this week? (1/5) on: January 10, 2015, 09:50:06 AM

Quote from: Bullwinkle on January 10, 2015, 03:30:55 AM

They missed The Order: 1869

thumbsup That's the next Playstation 4 game I'm planning to get. 
9  Gaming / Console / PC Gaming / Re: [PC/360/XB1/Ps3/Ps4] Dragon Age: Inquisition on: November 27, 2014, 07:59:48 PM

Quote from: YellowKing on November 26, 2014, 10:49:10 PM

Stupid question time, but in my defense I kept drifting in and out of sleep playing the game last night.

How the hell do I get to the War Room/War Table thing?

If you're right at the start of the game and have finished the tutorial, but have never visited the War Table before, it's in the Haven Chantry.  Enter the big double doors to the Chantry (that's the big building all the way up at the top of the hill) and just go straight through the building.  It's on the far side directly opposite the entry doors.

If you're talking about Skyhold I'm 40 hours in and haven't gotten that far (I've gotten schooled twice right at the very tail end of the last mission to close out Chapter 1, wiped once at Level 8 and once at Level 9 playing on hard, I think I'm right at the very end, but can't quite finish it without a party wipe).
10  Gaming / Console / PC Gaming / Re: [PC/360/XB1/Ps3/Ps4] Dragon Age: Inquisition on: November 20, 2014, 02:21:21 AM

Quote from: Bullwinkle on November 19, 2014, 09:34:44 PM

I hate my guy's eyebrows and hair.

I kinda wanna punch him.

Yeah, I restarted right at the start because I thought my guy's eyebrows, which I hadn't bothered to customize, looked really weird then discovered I didn't like any of the other eyebrow options either.
11  Gaming / Console / PC Gaming / Re: [PC/360/XB1/Ps3/Ps4] Dragon Age: Inquisition on: November 13, 2014, 06:12:16 AM

Quote from: Travis on November 12, 2014, 10:09:10 PM

Cool.  What are the odds of a 10 PST unlock release?

Actually 9pm Pacific, it's releasing at midnight on the East Coast, for example here's the Xbox announcement:

http://store.xbox.com/en-US/Xbox-One/Games/Dragon-Age-Inquisition-Preorder/9b2f2fdc-984c-4357-a63b-20598e71efaf
12  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: November 11, 2014, 08:05:11 AM
If anyone is looking for a heck of a good deal on an XBox One Bundle, Target just posted their Black Friday preview ad.  They will be selling the Assassin's Creed Unity and Black Flag bundled with an XBox One for $329.99 and will be kicking in a $50 Target gift card on top of the XBox One.  So if you shop regularly at Target and can use the Gift Card that's a Next Gen Console with Game for $279, which just seems astonishingly good.

It looks like it will be purchasable online as well as in stores from November 27-29.



Hat tip: Polygon
13  Gaming / Console / PC Gaming / Re: [PC] Civilization: Beyond Earth - Finally an Alpha Centauri successor? on: October 27, 2014, 02:52:57 AM

Quote from: Lee on October 26, 2014, 03:43:26 PM

I don't think it's a great game, but it is quite fun. My problem is I am struggling to find the info I need with the changes from Civ V. For instance the tech tree has so much info and choices, it's a struggle to see what I need to research next. For instance my health is low, but finding techs that can help me is tedious. Also all these new resources, I can't tell what improvements can be made until I move a worker onto of them or stumble through the civopedia, which really could use some cleaning up. Less backstory and more hard info with links on related game concepts would be nice.

The game feels like it needs more work, like it needs to be hashed out a bit more. I am really looking forward to an expansion already, which is odd for a game that just came out.

I was also struggling to figure out what improvement I needed and what tech was necessary.  But I discovered the filter pulldown on the Tech Web has an "Improvement" option.  It's not ideal, but if you mouse over the resource you'll get a tooltip you can then go to the Tech Web and poke around with the "improvement" filter on (there aren't very many improvements, so it's not too hard to find what you need).
14  Gaming / Console / PC Gaming / Re: [PC] Civilization: Beyond Earth - Finally an Alpha Centauri successor? on: October 27, 2014, 02:02:06 AM

Quote from: Lee on October 26, 2014, 03:43:26 PM

I don't think it's a great game, but it is quite fun. My problem is I am struggling to find the info I need with the changes from Civ V. For instance the tech tree has so much info and choices, it's a struggle to see what I need to research next. For instance my health is low, but finding techs that can help me is tedious. Also all these new resources, I can't tell what improvements can be made until I move a worker onto of them or stumble through the civopedia, which really could use some cleaning up. Less backstory and more hard info with links on related game concepts would be nice.

The filter in the top left corner of the Tech Web is a pulldown which you can use to display only techs which can help with Health.
15  Gaming / Console / PC Gaming / Re: Need community help! Dragon Age Inquisition on: October 15, 2014, 05:08:50 PM

Quote from: rittchard on October 15, 2014, 12:18:30 AM

Of course keep in mind that I did keep the difficulty lowered so I didn't need to worry much about managing battles.  And mainly I just tried to force as many gay romance scenarios as possible, but that's completely unrelated.   icon_twisted

Which leads to my question - will there still be the same opportunities for romances?

The NPCs now all have specific sexual orientation.  Personally I preferred the earlier player-centric sexual orientation approach where regardless of the player's gender they were interested in the player, because that left us with a lot more choices, but Bioware felt that giving them actual sexual orientation led to richer characters.

Here are the romance choices and their sexuality (and other requirements):



Cassandra Pentaghast is only interested in men.



Blackwall is only interested in women.



Dorian is gay.



Sera is lesbian.



Iron Bull is bisexual.



Solus is only interested in Elven Women.

And in a new approach, Bioware has two NPCs who are not a companion who are romanceable.  These are advisors who will stay at your stronghold and will generally not accompany you on your adventures.  Although based on the released gameplay videos, at least one of them does venture out on one of your missions, although not under your control.



Josephine Montilyet is bisexual



Cullen is only interested in women.  He is available only to human and elven female inquisitors.  [Not quite sure what's up with his anti-Dwarven, anti-Qunari attitude, but it might be clipping issues in the videos, originally Iron Bull could not be romanced by Dwarves, because they couldn't get the scenes to play out correctly, but apparently after a lot of jiggering about they were able to get it to look okay with Dwarves.]






16  Gaming / Console / PC Gaming / Re: [PC] Civilization: Beyond Earth - Finally an Alpha Centauri successor? on: September 05, 2014, 12:53:33 AM
I wrote up a massive writeup on this week's Firaxis Livecast including a full list of all Virtues in the game.  It took a fair bit of time so I've posted it on a bunch of forums.  If folks think posting across forums is poor form, let me know.  Alternatively if people like it.  I've got writeups from last week's Livecast on the Purity, Harmony, and Supremacy affinities and the week before's Livecast on their new Structured Start which I can cross post here if people want me to.  Apologies that the in game screenshot text is only kind-of readable.  I'm not sure why, but Firaxis is not posting at full HD resolution, so that's how it comes out on both Twitch and on their Youtube versions of the Livecast :-(

Today's Livestream gaves us a short tour of a late-game Harmony-focused civilization since they didn't do that last week.  They then went through the entire Virtue tree (although as far as I could tell they actually missed on of the Virtues).

If anyone is on the fence on the pre-order they did confirm that the pre-order bonus are actually mapscripts not hand-defined maps, so they will be reusable and random each time you play.  They specifically mentioned one script which generates a world which does not rotate in relationship to its star so one side will be desert and the other will be arctic with a thin zone of more moderate climates.

The Livestream started late.  The first 12:07 is just listening to Game Soundtrack, followed by the Trailer, which if you're following this thread, you've probably seen before.  The actual discussion starts at 14:20 in.  FWIW I went back and listened to the music while writing up this post and I thought it was very nice game music although YMMV.

Late-Game Harmony Affinity Game

Here's an overview shot of a Harmony city.



The massive thing to the left of the city in this next shot is the Mind Flower.  It is necessary for the Harmony Affinity victory condition.  It slowly absorbs the energy and consciousness of all people on the planet and when it finishes you win the game.  It takes a very long time, but building Mind Stem city improvements will speed the Mind Flower's absorption rate.



Here are a bunch of Harmony units.  They include both Harmony-unique units (which are the aliens) and Harmony-specialized units (soldier up top specialized/upgraded into a Marauder, and an artillery unit on the bottom upgraded into Harmony artillery).  The alien creature on the right is an early /mid-game unit which requires 1 xenomass to build.  The alien creature on the left is more advanced and is relatively cheap to build.  It explodes on death causing 20 hp damage to anyone standing next to it.




They won't over some of the bonuses on the units.  The soldier received the following upgrade bonuses -- I presume each of these are chosen from a list of two as we saw last week for the upgrade from Soldier to Marine, but they didn't say.
  • +15% when attacking [Soldier to Marine Upgrade]
  • 20 hp damage on death (same as the Alien creature mentioned above) [Marine to Brawler Upgrade]
  • +30% when attacking or defending in Miasma [Brawler to Marauder Upgrade]

The artillery has the following upgrades:
  • No setup necessary before attacking
  • 40% defense against ranged attacks
  • 30% on bombarding cities
You can take advantage of properties like the Marauder's Miasma bonus by spreading Miasma.  The satellite in this next shot is actually spreading Miasma:



Here's some more Harmony units. That top unit is a Harmony Evolved Xenos Cavalry unit.  That massive thing on the left is a Xeno Titan and is the most powerful melee unit in the game.   It takes 7 Xenomass [the Harmony-special resource] to build.  It starts out with a melee attack of 96 but if you manage to get all the way up to level 18 Harmony you can upgrade it to 120 strength.



Virtue Tree

I've labelled the virtue tree:



Before going in to the actual virtues, many of the virtues refer to being Healthy.  While health hasn't been fully described in any of the livecasts, from what they've said, health is a Empire-wide limiting factor which retards the growth of your empire if it gets too large.

Might Virtues

Tier 1
  • Adaptive Tactics - +50% XP from Combat.
  • Surivalism - +25% Melee and Ranged Strength against alien life forms.
  • Military Industrial Complex - +15% production on military units.
  • Public Security - +25% health bonus for every Military Unit under your command.
  • Liberation Army - After conquering an enemy outpost instead of becoming a derelict, it becomes your own.  [They said that it takes 15-20 turns to turn an indefensible, unproductive outpost into a regular city.]

Tier 2
  • Scavenging - Earn 100% of an aline lifeform's strength as a science bonus after killing it and earn 30 Science from destroying alien nests.
  • Adaptive Sciences - +20% Affinity earned from researching technologies.  [Each leaf technology earns affinities (see last week's post), so this makes it easier to level up your affinities.]
  • Special Service - +40% Intrigue from Covert Operations.
  • Martial Meditations - Choose 1 Free Affinity Level.
  • Army Engineering Corps +1 Production from every Strategic Resource, +1 Energy from every Strategic Resource.

Tier 3
  • Brutal Efficiency - +50% quantity from sources of Strategic Resources.
  • Integrated Arms - +10% Production towards a Unit for each Upgrade it has.  [Note these are the unit-class affinity upgrades not per-unit experience upgrades. Normally units get more expensive to build when they have been upgraded, this counteracts that.]
  • Joint Operations - +3 Orbital Coverage provided by Stations you trade with. 
  • Democratized Quartering - -50% maintenance for Units
  • Channeled Wrath - +10% Melee and Ranged Strength for all Units.

Prosperity Virtues

Tier 1
  • Frugality - +10% food retained after city grows.
  • Workforce Initiative - gain a free Worker Unit.
  • ??? - they skipped one of the techs.
  • Colony Initiative - gain a free Colonist Unit [even without researching the appropriate tech.]  [Note this particular branch is a dead-end and does not lead anywhere.]
  • Helping Hands - 15% build speed for Tile Improvements.

Tier 2
  • Pathfinders - Explorer Units can build 3 additional Expeditions.
  • Pioneer Spirit - 25% less culture needed for border expansion.
  • Settler Claims - +2 Population for each new city.
  • Gift Economy - +3 Energy from Trade Routes to Foreign Cities.
  • Mind Over Matter - +7 Health.

Tier 3
  • Nature's Bounty - +1 Production from every Basic Resource.
  • Hands Never Idle - +2 Energy from any Population acting as a Specialist
  • Joy from Variety - +1 Health for each type of Basic Resource that is improved.
  • Eudaimonia - 25% less negative Health.
  • Ecoscaping - +1 Food, +1 Production, +1 Culture from every Terrascape improvement.  [Terrascape normally provde +2 Food, +2 Production, +2 Culture.  You can see them in the "Master Control" Trailer video 44 seconds in.
Knowledge Virtues

Tier 1
  • Foresight - +10% Science when Healthy.
  • Social Mores - Each city tile generates +0.25 culture for every population point.
  • Field Research - earn 50 Science points for finishing each Expedition.
  • Labroatory Apprenticeship - Each city tile generates 0.25 science for every population.
  • Creative Class - earn extra culture equal to 50% of net positive health.

Tier 2
  • Cohesive Values - -10% culture needed for new Virtues.
  • Applied Aesthetics - Earn extra energy equal to 50% of the Culture you generate.
  • Networked Datalinks - -50% Science penalty from number of Cities for new Technologies.
  • Memeweb - 50% Culture penalty from number of Cities for new Virtues.
  • Community Medicine - +1 Health for every 8 Population in a City.

Tier 3
  • Metaresearch Methods - Leaf technologies cost 20% less Science.  [CBE technologies are arranged with basic science technologies which are part of the main web, and then with multiple leaf technologies which the basic technologies unlock which provide practical applications of the corresponding basic technology, but which do not lead to other techs.]
  • Information Warfare - Recruit 1 new Covert Agent
  • Learning Centers - +2 Science from every Academy Improvement.  [Academy is a standard tile improvement which generates science.]
  • Monomyth - +7 Culture for every Great Wonder.
  • Technoartisans - Earn extra Science equal to 25% of the Culture you generate.

Industry Virtues

Tier 1
  • Labor Logistics - +10% construction bonus for buildings.
  • Scalable Infrsatructure - +15% construction bonus for wonders.
  • Central Planning - +5 energy in Capital.
  • Commoditization - +1 energy for each basic resource.
  • Standardized Architecture - +25% production toward Buildings which have already been built in the capital.

Tier 2
  • Investment - Earn 1% of stockpiled Energy amount every turn, up to 100 Energy.
  • Entrepreneurial Spaceflight - +25% Production towards Orbital Units
  • Profiteering - +0.5 Health for every Trade Unit under your command.
  • Alternative Markets - Trade Routes with Stations [CBE equivalent of City-States] grant +6 Energy per Station Tier
  • Interdependence Network - +25% more yields from Trade Routes to your own Cities.

Tier 3
  • Social Investment - +2 Production from every Manufactory Improvement
  • Liquidity - -20% Energy cost to purchase Units.
  • Civic Duty - Each city tile generates +0.5 Production for every Population
  • Magnasanti - Each city generates 0.2 Health for every building.
  • Superior Engineering - Orbital Units stay in orbit 50% longer than normal.

Depth and Synergy Bonuses

There is one set of bonuses which you get for focusing on one tree.  You earn the first when you have five virtues in one tree.  They didn't say what triggered the second and third, but I assume it's when you have ten and fifteen virtues unlocked.  Note these bonuses might be a bit off, my notes are a bit jumbled on this, since this wasn't covered all at once, it was scattered throughout the discussion on the above Virtues.  And some of them were either missing or I missed them.

Might Depth Bonus
  • Tier 1 - +5% strength (melee and ranged) to every unit.
  • Tier 2 - Another +5% strength.
  • Tier 3 - ???.

Prosperity Depth Bonus
  • Tier 1 -  +10% Growth in Every City.
  • Tier 2 - +1 Health for every City.
  • Tier 3 - ???.



Knowledge Depth Bonus
  • Tier 1 - +10% Culture Bonus in Every City.
  • Tier 2 - +10% Science in every City.
  • Tier 3 - 1 Free Tech.

Industry Depth Bonus
  • Tier 1 - +10% Energy Bonus in Every City.
  • Tier 2 - +10% Energy Bonus in Every City.
  • Tier 3 - Earn 1% of stockpiled Energy amount every turn up to 100 Energy.

A separate set of bonuses trigger if you spread your virtues across multiple trees. 

Synergy Breadth Bonus
  • Tier 1 - Currently triggered by having six Tier 1 virtues (although they said the actual number might change) so in other words, all five in one tree plus one from another tree would trigger this bonus.  The actual bonus is a Free Virtue.  So this is currently get a Virtue in another tree for Free.
  • Tier 2 - I believe this is triggered by having six Tier 2 virtues.  If so this one is much harder than the last one, which is pretty much of a no-brainer (and is thus not a very interesting mechanic), since you will have to do some investement in a second tree to get up to tier two.  This one unlocks a second Virtue for free and also give you a free covert agent.
  • Tier 3 - Requires 10 Tier 3 Virtues.  Gives +10% Growth in Every City, +10% Production in Every City, +10% Science in Every City, +10% Culture in Every City, +10% Energy in Every City





Technology Discussion

While this week's livecast was originally billed early game virtues and early game technologies, they went super in depth on the virtues and didn't spend much time on the techs at all.  1 hour and 5 minutes into the livecast they finished up on the virtues and showed us some techs in the context of a game.  Here they show a city location that is surrounded by some great strategic resources, but that is going to be a problem because the terrain provides a poor place to grow food.



The solution is to finish the Organics Tech.  This gives access to the Mass Digester, which allows +1 Energy from Tundra and 4 Grower Specialist slots (which are presumably a new specialist type that generates food without having to work a tile).  There is a corresponding tech and building which will make desert tiles much more useful too.



They then showed the main tech tree and some filtering.  Here's the central area of the tree (you can see from the minimap in the top-left that it's showing most of the tree).  It's somewhat readable.  As always apologies for the poor text, I don't know why they don't Livecast in full HD.



And here it is filtered for Supremacy-related techs:



They talked a little about some of the techs.

Tactical Robotics
- this tech gives access to the CNDR unit which is a Supremecy Unique unit.



Power Systems
- +1 Production from Mine Improvements
- +1 Energy from Geothermal Well Improvements

Autonomous Systems



Weather Control which gives access to Weather Control (see tech web filter screenshot above for description)



17  Gaming / Console / PC Gaming / Re: Female Antagonist and Enemy Fodder on: January 13, 2014, 08:44:04 AM
If you look at the number of female murderers vs. male murderers, it's pretty clear that the desire to kill innocent people isn't an equal opportunity activity.   I believe the number becomes even more skewed if you start looking at mass murderers.
18  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: December 13, 2013, 06:53:08 PM

Quote from: Caine on December 13, 2013, 05:36:09 PM

Quote from: faide on December 13, 2013, 05:16:49 PM

Quote from: YellowKing on December 13, 2013, 05:05:50 PM

For Ryse I signed up for a 30-day free Gamefly trial, put only Ryse in my queue, then plan to beat it and promptly cancel my subscription. smile

I can't tell if that's evil, neutral, or genius.

 
Perhaps all 3? biggrin   In any event it is an awesome way to play!

just you watch, they'll take forever to send you the game.  or worse, they say they sent it, but you never receive it, forcing them to take a few days to send you another one, which then takes even longer due to the holidays and comes in on the tuesday after XMAS.  Gamefly can be just as evil, believe me.  icon_twisted

No they only do that after your free trial is over and you're paying money.  That's actually why I quit.  The games took forever to arrive and it was sometimes hard to get what I wanted.  It was particularly disappointing when compared to Netflix.
19  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: December 07, 2013, 11:47:51 PM

Quote from: Scraper on December 07, 2013, 05:47:46 PM

Quote from: YellowKing on December 07, 2013, 04:55:26 AM

Quote from: Harkonis
I bought directly from MS, I spend a lot directly with them.  They should just send me an f'n controller and then let me send them the broken one back on their dime.

That sucks. I reported my defective (non Day One) controller on Wednesday with Amazon and they had a new one on my doorstep this afternoon.

Reading this page of the thread is there anyone here who hasn't had a hardware issue with the Xbone yet? Whether it's the controller or the disc drive?

No problems so far on mine.
20  Gaming / Console / PC Gaming / Re: [Kickstarter] Sunless Sea -- FTL/Elite like Steampunk Exploration/Trading on: October 01, 2013, 10:42:14 PM

Quote from: CeeKay on October 01, 2013, 10:31:54 PM

looks cool, thanks for the heads up.  Since it already hit its goal I'm probably not going to back it but I'll keep an eye out for its release and eventual sale.

It's just a bit short of the Submarines stretch goal and personally I'm dying to play Captain Nemo.  But I think it's going to squeak past it.  If the take from the last day doubles the take from the second to last day (which I think is pretty common) they should make it.

We'll have to see how it goes, but it looks like it could be a really fun game -- I'm biased though, since I really like Steampunk and have studied a moderate amount of British empire history.
21  Gaming / Console / PC Gaming / [Kickstarter] Sunless Sea -- FTL/Elite like Steampunk Exploration/Trading on: October 01, 2013, 10:25:12 PM
Sunless Sea is hitting it's last 36-hours on Kickstarter.  It's set in the Fallen London universe where London has been dragged halfway to hell.  It's Steampunk with heavy Lovecraftian overtones.

Gameplay is inspired by Sid Meier's Pirates, FTL, and Elite and includes exploration, trading and adventuring in the underground sunless sea.  It's also a bit of a rogue-like in that you expect your captain to fail sooner or later and succumb to madness, starvation, or just being torn-limb-to-limb, but his/her descendents will continue on with whatever possessions were gained from previous play throughs.

Here's some random screenshots:








22  Gaming / Console / PC Gaming / Re: Card Hunter: CCG combined with RPG Campaign on: September 16, 2013, 05:22:27 AM
Card Hunter is now released.  Is anyone else playing?

I've managed to get an all Elf party (standard 1 Warrior, 1 Cleric, 1 Wizard) up to level 11, and the scenarios are string to get pretty challenging.  I've started a second all Dwarf two Wizard, one Cleric, no Warrior party, which seems to work pretty well (although I haven't gotten far enough with it to say for sure how well it works).  It's quite a change switching from the elves to the dwarfs, since the dwarfs are so slow.

I'm not sure what other combinations would work.  Going without a Cleric seems like it would be very hard since that leaves no margin for error, although I seem to recall reading that some people used three Elf wizards in multiplayer.
23  Gaming / Console / PC Gaming / Re: Satellite Reign on: July 22, 2013, 08:43:08 PM
If y'all haven't already seen it the canned footage using the game engine is pretty sweet.

Also some nice art depictions of three of the four agent types (click to take to posts with descriptions along with larger images):

The Support Agent:



The Hacker Agent:



The Soldier Agent:

24  Non-Gaming / Political / Religious Nonsense / Re: Re: Snowden on: June 26, 2013, 11:23:18 PM

Quote from: Canuck on June 26, 2013, 10:22:16 PM

Still a hero to me. Any one here listen to Dan Carlin's Common Sense podcast? It's great political stuff (very non-partisan) and he really enunciates well why Snowden is a hero. Has he said anything that everyone doesn't already know? We know the government spies on us, we know the US hacks China. Hopefully this will lead to changes but I suspect not. Hell, he had to go to a British newspaper for his big reveal because there is no longer a news organisation in the US that hasn't been a co-opted. Did you hear David Gregory suggest to Glen Greenwald that perhaps he should be charged, simply for doing his job as an investigative journalist? Shocking. Perhaps if more US news organisations stopped collaborating with the government and doing their jobs which is to report to us the things the government doesn't want us to know then we'd have a much more trustworthy government.

There was no point in releasing information on the IP addresses of computers we are trying to hack into in China other than for Snowden to ingratiate himself with the Chinese government.  When you have a security clearance and you release top secret information not for the betterment of society but to ingratiate yourself with a rival government that pretty clearly makes you a traitor.  So regardless of what other good he might have done ultimately he is a traitor.

Requesting a security clearance and then releasing the information you gained from it for all but the highest purposes shows a real lack of morals.  Using the information for your own personal benefit as Snowden did in China is morally repugnant.  
25  Non-Gaming / Political / Religious Nonsense / Re: Snowden on: June 26, 2013, 10:01:43 PM

Quote from: ATB on June 24, 2013, 10:17:06 PM

I must have missed it, but did he provide specifics about techniques or just  relate things that he saw?  Saying we spy on phones vs saying how it is done specifically...

He has revealed information on our hacking attempts against China:

Quote from: ZDNet
The former technican for the U.S. Central Intelligence Agency and contractor for the NSA had provided documents revealing attacks on [Chinese] computers over a four-year period, South China Morning Post (SCMP) reported on Sunday.

The documents had listed operational details of specific attacks on computers including Internet Protocol (IP) addresses, dates of attacks and whether a computer was still being monitored remotely.

IMO that takes him pretty clearly from possible whistle blower to very clearly a traitor.

26  Gaming / Portable Gaming & Apps / Re: [iOS] Warhammer Quest on: June 05, 2013, 01:30:47 PM

Quote from: Gratch on June 05, 2013, 01:18:48 PM

Does anyone have a listing anywhere of what the stats do?  It's difficult to figure out how to actually build a character when I don't really know.

Is "weapon skill" or "strength" more important for a melee fighter?  What does "toughness" actually do?  Does it determine available number of wounds (NP)? Increase ability to block?  Does a high "pinning" skill mean I'm more likely or less likely to get pinned?  All this would be helpful information to have.

This post on Qt3 does a pretty good job laying out the rules.  Here are the actual boardgame rules, although while the iOS game mostly follows the boardgame, apparently there are a few places where it diverges (for example, in the iOS game higher ballistic skill numbers are better).

Weapon Skill increases both the ability to hit others and ability to avoid being hit.  When you are attacking a target, the attacker and defender's Weapon Skills are compared and together they determine whether or not a hit occurs based on a table lookup.

Strength increases damage if you hit.  Toughness decreases damage when hit.  Basically if a hit occurs, the attacker's strength number is added directly to the damage and the toughness is directly subtracted from it.

Monsters pin opponents at the end of the first turn in which they spawn.  Pinning rating determines how easy it is to get out of a pin so that you can keep moving.  Also the Elvish Waywatcher can never be pinned.
27  Gaming / Portable Gaming & Apps / Re: [iOS] Warhammer Quest on: June 05, 2013, 01:05:17 AM

Quote from: Lee on June 05, 2013, 12:51:34 AM

Just got a mission for a chalice that is listed as an accessory (not a consumible) but the description starts out as "use once +3 strength...etc). What's the deal?

From what I can tell this means that you can use it once per dungeon.  I've got a Chalice that gives Power Store 5-6 and that's the way it works.  Same for a Ring that I've got that does 5-30 Damage -- one use per dungeon but then it's all recharged for the next dungeon.
28  Gaming / Portable Gaming & Apps / Re: [iOS] Warhammer Quest on: June 04, 2013, 11:37:48 PM

Quote from: Roguetad on June 04, 2013, 02:17:20 PM

There are a few enemy types that could make a hardcore run really tense.  I don't remember seeing them until the level 4-6 quests in Stirland and Reikland.  There's a goblin shaman type that has a high damaging nuke that can insta kill characters with less than 25 wounds in one cast (it's the repeating globs of green).  In the skaven dungeons there are grey seer bosses that can nuke hard too.  Most other enemies don't dish out a lot of spike damage. 

There are some enemy bosses that have up to four melee attacks (IIRC this is both the Goblin Big Boss and the Orkz Big Boss).  These can be pretty nerve wracking as well, particularly if they take your team on when you're already chewed up, or in combination with small swarms of the regular Goblin Boss who can hit twice, or worse two Big Bosses at once.

I suppose the benefit of these over the Shamans though is if you're holding a line, the melee enemies shouldn't be able to get to your squishier Wizard or Archer.  Still, I've had my melee characters drop 80% of their health just in one round from being pounded by enough bosses and big bosses.
29  Gaming / Portable Gaming & Apps / Re: [iOS] Warhammer Quest on: June 04, 2013, 06:28:35 AM

Quote from: Lee on June 04, 2013, 03:23:28 AM

Haven't played the last dungeon yet, but found your comment about equipment interesting. The stuff I see in side quests is almost never better than what I have, and a lot of stuff is store bought.

Here's the sort of stuff I'm seeing as the primary quest rewards now.  This is way better than the stuff I'm currently equiping.  I'm currently Marauder lvl 3, Waywatcher lvl 5, Ironbreaker lvl 4, Grey Wizard lvl 3, Trollslayer lvl 5, Warrior Priest lvl 4, Archmage lvl 3:



The Rare/Orange weapons in stores definitely has better damage stats, but the questing stuff tends to have other interesting bonuses -- and I can't afford the Orange store stuff yet anyway.
30  Gaming / Portable Gaming & Apps / Re: [iOS] Warhammer Quest on: June 04, 2013, 03:03:50 AM

Quote from: Lee on June 04, 2013, 01:52:59 AM

Are you enjoying hardcore? Someone dies and you get a level one replacement? Does it cost gold?

I had one party wipe a long time ago and haven't had any problems since.  For a while, I felt way over-leveled, but that seems to be correcting itself.  My main problem is I keep on seeing juicy equipment on side quest missions so I do those instead of doing the main storyline quest.  The last couple of dungeons I have felt as if I could have lost someone if my luck had turned bad.  I did post some of my gear on another forum and one of the posters said I need major upgrades before trying to take on the final dungeon.

IIRC there is no replacement cost, but I think that wipe happened about 10 hours of play ago, so I might be misremembering.
31  Gaming / Portable Gaming & Apps / Re: [iOS] Warhammer Quest on: June 04, 2013, 01:21:20 AM

Quote from: Roguetad on June 03, 2013, 09:17:45 PM

I think character stats are somewhat random.  If you retire a character, or have one die on hard, the next character of that class may/will have different stats.  It seems like the stats gained at each level may be somewhat random too.  My level 5 waywatcher only has 1 melee attack, but is a great with a bow.  My level 5 archmage has 2 melee attacks.  The order of spells/skills gained at level ups may be different too. 

Leveling up definitely leads to different stats and abilities.  For example my first Waywatcher got Herb Lore when she hit level 2.  My second Waywatcher (after a party wipe  crybaby) is level 5 and still doesn't have Herb Lore.

Experimentation done at Qt3 suggests that starting stats are all the same, except possibly for starting wounds.  Here's what I came up with:

Marauder
Move 4, Weapon Skill 3, Ballistic Skill 2, Strength 5, Toughness 3, Melee Attacks 1, Pinning 1, Wounds 16 (actually 15 + 1 for Horned Helm)

Waywatcher
Move 4, Weapon Skill 3, Ballistic Skill 3, Strength 3, Toughness 3, Melee Attacks 1, Pinning 8, Wounds 11 (actually 10 + 1 from Waywatcher Medallion)

Grey Wizard:
Move 4, Weapon Skill 2, Ballistic Skill 1, Strength 2, Toughness 3, Melee Attacks 1, Pinning 3, Wounds 10 (actually 9 + 1 for his starting Grey Wizard Staff)

Dwarf Ironbreaker
Move 4, Weapon Skill 3, Ballistic Skill 2, Strength 4, Toughness 4, Melee Attacks 1, Pinning 2, Wounds 12 (actually 11 + 1 for what Battered Dwarf Helm that I'm moderately certain he started with)

Dwarf Trollslayer:
Move 4, Weapon Skill 4, Ballistic Skill 3, Strength 5 (actually 4 + 1 from starting Rune Axe), Toughness 4, Melee Attacks 1, Pinning 1, Wounds 15

Warrior Priest:
Move 4, Weapon Skill 2, Ballistic Skill 2, Strength 3, Toughness 2, Melee Attacks 1, Pinning 3, Wounds 13

Archmage:
Move 4, Weapon Skill 4, Ballistic Skill 3, Strength 2, Toughness 3, Melee Attacks 1, Pinning 3, Wounds 14 (actually 11 + 3 for his starting Moon Staff)


32  Gaming / Portable Gaming & Apps / Re: [iOS] Warhammer Quest on: June 03, 2013, 06:18:10 PM

Quote from: Gratch on June 03, 2013, 06:11:25 PM

1.  I don't understand the "pinning" mechanic.  I get that if there is an adjacent enemy, you run the risk of not being able to move, but the description says "can still attack or take other actions".  However, about half the time my Maurader gets pinned, he can't do anything at all.  No attacks, no healing, no movement...nothing.  I can't figure out why, wondering if I'm missing something.

If it's the Marauder only, it's probably not pining.  Marauder sometimes goes beserk, usually that means he gets extra attacks, but there's a non-zero chance he will instead lash at anyone who is next to him (IIRC friendly or not) and that ends his turn, and he can't do anything else.

As far as the pinning mechanic goes, Chaplin out on Qt3 tracked down the boardgame rules and came up with this outstanding summary post which details a lot of things including pinning.

Quote from: Gratch on June 03, 2013, 06:11:25 PM

2.  Do certain enemies (i.e. bosses) count more towards the level XP total than others?  I would figure killing a boss would give more XP than killing a rat, but that doesn't really seem to be reflected in the XP totals at the end of the dungeon.

2a.  Do you get any XP for landing a blow that isn't a killing stroke?

Been wondering about these myself.  I assume yes to both, but can't say for sure.
33  Gaming / Portable Gaming & Apps / Re: [iOS] Warhammer Quest on: June 03, 2013, 05:50:39 PM

Quote from: wonderpug on June 03, 2013, 01:29:21 PM

If I buy the game, and I buy the extra characters I want, am I good to go?  Or do I need to repeatedly buy gold as I progress in order to enjoy the game?  I can't tell from reviews/impressions how essential the gold buying IAPs are.

I'm the same as WorkingMike.  I've played 13 and 1/2 hours and have not bought any gold.  I definitely don't think it's necessary at all and it will probably make the game less fun.

I'd say I usually have enough gold to buy as many supplies as I need (healing potions, bandages, etc.) and on occasion I splurge and buy some of the nicer weapons or equipment, but there's definitely weapons I lust after that I can't purchase.  There have been a few times I'm low on money, but that just leads to a bit of tension which adds to the game.  Long-term it has not been a problem.

Although the further I've gotten into the game, the more the really cool equipment is coming from questing.  I haven't progressed that far in the "main questline" because I keep seeing fancy new pieces of equipment as quest rewards.  For those that haven't noticed this, if a quest has a piece of equipment listed as a reward, you can click on it and it will show stats like this:



I mean how could I pass up on that beauty?

If you are at all interested in the game wonderpug, you definitely should get it.  I think it's a heck of a lot of fun.  The looting and leveling mechanic is definitely well done.  The production values are top notch, and I'm having a great time battling through the dungeons, especially now that my characters have leveled up a bit and have a lot more tactical options available.  My favorite is the Elf Waywatcher who can get anywhere fast (she can't be pinned and I've got special Elvish equipment increasing her movement rate).  She's vicious at close range (with 2 attacks and a solid 4 weapon skill) and with her three ranged attacks and a Fine Elvin Bow, many an enemy has been brought down before they even get near my group.

IMO it's a great deal for $5 and if you end up spending more on it, it will be because you're having so much fun with it you want to try some of the new characters or hunt Skaven, not because you feel like you need to spend money on gold.
34  Gaming / Portable Gaming & Apps / Re: [iOS] Warhammer Quest on: June 01, 2013, 11:09:14 PM
From Rodeo Games Twitter account:

Quote
Warhammer Quest tip of the day; Want to rename your Warriors? Simply visit a settlement and tap on your character's name on the main screen.
35  Gaming / Portable Gaming & Apps / Re: [iOS] Warhammer Quest on: May 31, 2013, 08:26:04 PM

Quote from: Lee on May 31, 2013, 04:32:34 PM

Quote from: Harkonis on May 31, 2013, 06:04:38 AM

Extra chars are $3 for me

Yep, you're right. Had it in my head they 5 each. Still a bit much for what seem to offer.

They seemed to have changed them at the last minute, so a lot of the review copies (and screenshots from those copies) have them listed at $5.  For example the BoardGamingGeek video review show them at $5 each midway through the review and then at the very end there's a different screenshot showing them for $3.

Personally I didn't mind paying $3 for them, but a lot of that depends of course on how much disposable income you've got and what you like spending it on.  The Warrior Priest and the Elven Archmage both seem to play rather differently than the existing characters.  Not quite sure about the Dwarf Slayer though.  He's got a Berserker ability that I've never managed to trigger.

Overall I'm enjoying the game.  I do feel like equipment decisions (what to put in your equipment slots, what to buy in the villages, and when to expend them) have at least as much of an impact on success and failure as tactical placement decisions.  

So far I had one total party wipe (playing hardcore) with 2 level 2 characters, 1 almost level 2 character, and the Grey Wizard creaking along with only half of the 1st level of xp.  I've currently got an Elven Watcher up to level 3, and Warrior Priest, Slayer, and Archmage at level 2.  We'll see how far I can get this team.
36  Gaming / Console / PC Gaming / Re: Stonehearth: A DF-like Town Builder on: May 30, 2013, 07:57:06 AM

Quote from: Lee on May 30, 2013, 03:12:57 AM

Edit: I guess they are over $750k if you count PayPal (don't know why that is separate).

I think it's because Kickstarter has an agreement with Amazon taking a cut.  They don't have an agreement with PayPal, so PayPal will not show up on the official Kickstarter number.  For a project which is already over the minimum funding level, this is not a problem.  However, for a project that hasn't made it's funding yet, even if their combined Kickstarter total (as paid through Amazon Payments) combined with PayPal numbers are over what they requested to get funding, if the Kickstarter number by itself isn't over, the Kickstarter site marks it as a failure and all funders are refunded their contributions.

You may notice some projects won't take PayPal donations until they have reached the minimum funding level.  This is why.

Looks like their final total is right around $800,000.
37  Gaming / Portable Gaming & Apps / Re: [iOS] Warhammer Quest on: May 30, 2013, 06:35:59 AM

Quote from: Harkonis on May 30, 2013, 06:17:23 AM

is this ipad only?  not seeing it in app store on iphone

It definitely should be both.  I bought it on the iPad, but I checked my "Purchased" list and my iPhone says I can download it, although I haven't tried it.
38  Gaming / Portable Gaming & Apps / Re: [iOS] Eclipse: New Dawn on: May 29, 2013, 10:09:02 AM

Quote from: Gratch on May 27, 2013, 04:47:39 PM

Finally broke down and gave this a shot, and can't get past the near-vertical learning curve.  As someone on another forum put it, "Learning Eclipse is like trying to decipher a microwave manual from 1983 that's written in Russian".  I've read the manual and gone through the tutorial a couple times, but still don't really understand it at all.  

To be fair, most of my trying to figure it out has been in doctor's waiting rooms or car repair shops.  Maybe one of these times I'll actually give it a more dedicated try, but I'm not sure I'm willing and/or able to devote the brain cells to it right now.

I've got a Let's Play of Eclipse up on Broken Forum.  It's only just a little over half done (it turns out that while the actual game only takes about an hour to play, between the actual writeup, and moving the images to my PC, manipulating them, and getting them onto an image server, a "Let's Play" takes much longer than I expected  icon_frown).

Anyway, I tried to give readers a very good idea of what the game is like.  This included walking them through a lot of the mechanics of the game and letting them know what their strategic options are.  Not sure if you'll find it helpful or not.  But you might find it an easier read than going through the online manual line-for-line (which is what I ended up doing).

IMO it really is a great game, although it definitely has a high initial learning curve.
39  Gaming / Console / PC Gaming / Re: Stonehearth: A DF-like Town Builder on: May 29, 2013, 01:19:15 AM

Quote from: CeeKay on May 28, 2013, 09:52:41 PM

Quote from: EngineNo9 on May 05, 2013, 02:33:33 AM

Quote from: CeeKay on May 04, 2013, 10:16:56 PM

Maybe if they hit the $220K goal I'll reconsider biggrin

I don't think there's any doubt that they will.  They're nearly at $190k after less than 6 days. 

well, I reconsidered, and decided to wait until they hit $750K to reconsider again slywink

 icon_biggrin
40  Gaming / Console / PC Gaming / Re: Stonehearth: A DF-like Town Builder on: May 28, 2013, 06:20:35 PM
With just over 36 hours left they are now over $650,000 (including Paypal contributions).  New Stretch Goals both of which are "Post-Release" due to their concern about overstretching on development "[T]he issue is that we don't want to bite off more than we can chew, and end up skimping on the core game to reach even more goals by release. Our plate is pretty full right now!"

New Playable Race: Dwarves ($750,000): While the Three Kingdoms of humans spread across the world's surface, the dwarves build their own empire deep in the mountains and bedrock below.

This dwarven race will come complete with new art, entirely new play mechanics more suited to a dwarven disposition, and new classes and crafting recipes.

Help! All driven underground by fire and trapped by rocks. The ground shakes; Dwarven drums in the deep. We cannot get out... they are coming!

--Jiruk Firestarter, Goblin Shaman


Persistent, Connected World ($1,000,000): We'll offer the option to host your game on our own servers (this may require a fee). All hosted games can choose to participate in entirely new gameplay modes with other hosted cities!

Here are some of the things we're thinking about:

  • Your cooperative games will be available all the time, not just when the computer serving the game is on.
  • Establish alliances and supply-routes between friendly, player controlled cities.
  • Trade in the global economy that spans all hosted games.
  • Band several cities together to create your own Empires
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