May 29, 2016, 12:08:09 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
  Home Help Search Calendar Login Register  
  Show Posts
Pages: [1] 2 3 ... 26
1  Gaming / Console / PC Gaming / Re: Warhammer 40k: Dawn of War III on: May 03, 2016, 09:31:46 PM

Quote from: Lordnine on May 03, 2016, 04:46:21 PM

PC Gamer has some additional information. 

I'm hyped.  Dawn of War 2 is the multiplayer game that I have put the most time into ever.  During its height, a friend and I were rated in the top 100 on the 2v2 global leader-board. 

I'm a little concerned that they are going back towards larger scale battles, I really enjoyed the tight tactical combat of DoW2.  Hopefully they can strike a good balance, I would hate to see it go the way of unit meat-grinders like most other RTS still on the market today. 

Same for me.  I really like the tactical feel of DoW2, and focusing on my units.  I was very disappointed to hear that they're going back to a base building model.  While I love CoH, one of the things I most notice switching from DoW2 to CoH is having to babysit Engineers back at base and have to decide where to put various base upgrades.  I just don't think taking my eyes away from the front line to go stick a building somewhere provides very interesting gameplay.
2  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: April 21, 2016, 07:57:29 AM

Quote from: ydejin on April 20, 2016, 05:14:18 AM

It does look like it is soloable.  This guy makes it to wave 12, planting two bombs before failing.  He refers to other people who have successfully soloed it without using any cheeze or glitchy tactics:

The Youtuber I posted yesterday has now completed the Incursion twice solo.  Here's one of his runs:

It looks like he discovered that using your own turret works against the two turrets guarding the APC.  If you toss out your turret right before placing the bomb on the APC, the enemy turrets target your own turret, leaving you free to put the bomb on the APC without any risk.  He doesn't even bother turning off the turret on the side he enters from. 
3  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: April 20, 2016, 05:14:18 AM
It does look like it is soloable.  This guy makes it to wave 12, planting two bombs before failing.  He refers to other people who have successfully soloed it without using any cheeze or glitchy tactics:
4  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: April 20, 2016, 12:02:43 AM

Quote from: drifter on April 19, 2016, 09:47:23 PM

encounters scale with the group size.  I wouldn't recommend trying to solo the incursion but it could be done.

Sort of.  There's a Youtube video out of someone soloing it, but after placing the bomb on the 5th wave, he cheesed it by repeatedly hitting the APC with the Sticky Bomb (a solution that I believe has since been removed).  The problem with soloing it is that there's no way to turn off both turrets before planting the bomb, since the turret controls are on opposite sides of the room.  In the Youtube video I watched part of, he got around this on the 5th wave by turning off one turret manually and turning the other one off with an EMP grenade, but since you only have two EMP grenades you'll run out of grenades before finishing the incursion.

I've messed around with the incursion with just two players, and can confirm that the enemies do go down much easier.  We only got up to the 5th wave and did not complete it (the bomb carrier showed up and then we wiped), so I can't say for sure how well two people can plant the bomb, but I'm assuming it should be doable.

The limitations I see are 1) more players gives a better margin of error when someone goes down, 2) more players gives better flexibility on skills choices, 3) more players means more super power opportunities, 4) AFAICT the APC mortars one player (the one closest to the APC) with a 4 person fireteam, that means 1 person to be worrying about rolling in and out of the mortar fire and the other 3 to be doing other stuff.

I suppose it's possible you could hit security link and if your health is high enough that might be enough to let you plant the bomb and then get out of there.  I think the turrets do stagger you when they hit you though.  So getting in and out might be tough.

Also in Hard Mode the enemies are mostly Purples.  The all Level 24 Yellow Enemies is Challenge mode.
5  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: April 14, 2016, 09:48:22 PM

Quote from: EngineNo9 on April 14, 2016, 08:46:11 PM

Quote from: ydejin on April 14, 2016, 08:01:36 PM

Quote from: Harkonis on April 14, 2016, 12:09:12 PM

a lot changed, but not a lot that matters yet.

There's been some pretty significant changes for me.  Since the patch dropped on Tuesday I've tripled the number of High End Division Tech materials I have.  That is to I've gotten twice as much since the patch came out as I collected the entire time from the release of the game until the patch.  My new bottleneck is Dark Zone funds.  I'm 6 ranks shy of 50 and by the time I get there, I'm still not going to have enough DZ funds to buy of the DZ 50 blueprints (mostly I want the iLevel 32 Gear Mods).  In fact, I just spent 45 minutes in the DZ killing level 32 yellows and purples, and AFAICT I earned no DZ bucks at all (I jotted down the amount I started with, and assuming I wrote it down correctly, when I left the DZ I had exactly the same amount), I did get a DZ key though, so that's worth 1000 DZ bucks next time I run into a chest. 

I already have Cookie Clicker running in a tab, I don't need a game that requires my focus for the same thing.  slywink

The great thing about the High End Division Tech changes is that most of those DTech's I've gotten aren't from running around opening DTech boxes.  Most of them are from random killing things that happen to drop DTech or from Supply Drops or doing the Crafting Daily.  The first Crafting Daily was super annoying (upgrade 3 different weapon parts, which under the new rules requires a heck of a lot of parts), but the rest have been really easy, and mostly stuff you would have done anyway, such as deconstruct a bunch of items.

The changes have taken the focus away from running around find boxes, which is stupid, to killing enemies, which makes the game much more fun.  Although part of the reason why I had so few DTechs is that I refused to play "Box Hunter the Game".

I did play a bit more this afternoon and apparently my "no DZ bucks" after 45 minutes was an aberration.  I earned about 6000 DZ in an hour, although that still seems very low, given that the DZ Rank 50 recipes for Gear Mods are 250,000.
6  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: April 14, 2016, 08:01:36 PM

Quote from: Harkonis on April 14, 2016, 12:09:12 PM

a lot changed, but not a lot that matters yet.

There's been some pretty significant changes for me.  Since the patch dropped on Tuesday I've tripled the number of High End Division Tech materials I have.  That is to I've gotten twice as much since the patch came out as I collected the entire time from the release of the game until the patch.  My new bottleneck is Dark Zone funds.  I'm 6 ranks shy of 50 and by the time I get there, I'm still not going to have enough DZ funds to buy of the DZ 50 blueprints (mostly I want the iLevel 32 Gear Mods).  In fact, I just spent 45 minutes in the DZ killing level 32 yellows and purples, and AFAICT I earned no DZ bucks at all (I jotted down the amount I started with, and assuming I wrote it down correctly, when I left the DZ I had exactly the same amount), I did get a DZ key though, so that's worth 1000 DZ bucks next time I run into a chest. 

The separation of Gear Score 0-160 players from the 161+ players has also made a huge difference.  No more massively overgeared gank squads roaming the DZ I'm in.

The Supply Drops are a lot of fun.  While they typically drop Purple equipment, they also drop Phoenix Credits and High End Division Tech.  I've run into 3 of them, twice when paired up and once solo.  The first one we did, we were making good progress getting down the LMB defenders but accidentally aggro'ed a nearby Cleaner named boss.  That did not end well, we both got KIAed at least once each (I think I might have actually gotten killed twice).  But it was a heck of a fun firefight with Yellow enemies all over the place.  We successfully did a second one last night.  Then much later that evening I managed to solo one, although I had to cheese it, I took out the boss and had gotten most of the defenders down, but there were still two left, and the timer was running out, so I popped Survivor Link and raced over and opened the chest, before taking down the last two enemies.

Trading items is somewhat useful (I figure it will be even more useful if we ever see a set item drop).  I've been passing Gear Mods that I get as loot on to my coop partner, since I have recipes for both and therefore have a good supply of iLevel 31 Stamina and Firearms Mods.

Also while a minor change, spectating and seeing what different players are doing while waiting for a res is a nice change from staring at your dead body while playing Challenge Mode missions.
7  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: April 13, 2016, 06:02:22 PM

Quote from: Soulchilde on April 13, 2016, 01:55:53 PM

Did they reset DZ rank?   My main was showing a DZ rank of 1 when he should be 30

That's a graphic glitch that a lot of people have run into.  Your DZ rank is safe.
8  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: April 12, 2016, 08:34:39 PM

Quote from: Teggy on April 12, 2016, 03:26:41 PM

Something that is different that what I originally read is the levels required to buy from DZ vendors. I went to the vendor at the very top of the map and the levels were still 30/50 instead of 20/40 like the patch notes had said. I don't know if a change was made at some point. This vendor was also only selling set piece items instead of gold stuff. I didn't check any of the other vendors, though.

There's a new 50 rank which is better than the old 50 rank equipment which was converted to rank 40, so the levels go something like DZ15/DZ25/DZ40/DZ50/DZ75/DZ90.  So in this case, I believe the reason why the ranks were 30/50 is that the 50 items are higher gear score than the DZ40 items you may find in the other DZ safe houses.
9  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: April 07, 2016, 05:55:55 PM
Official Post on Crafting Changes definitely worth a read.  Short summary:

  • They want to change the balance between crafting and loot drops, with players getting most of their gear via loot drops.
  • Every named Boss in End Game will always drop a High End item when killed.  Level 30 Bosses will drop Level 30 High End, Level 31 Bosses will drop Level 31 High End, and Level 32 Bosses will drop Level 32 High End items.
  • Increased drop rate of Division Tech from killing bosses, with Level 32 bosses having a 40% chance of dropping a High End Division Tech.
  • Lowering of conversion rate of Greens to Blues and Blues to Yellow Material in part to encourage players to actually use their stuff at Levels 1-29 instead of just trying to convert everything to save for End Game.

Overall I think these are very positive changes.  They reward players by actually killing Bad Guys instead of hunting for Division Tech boxes.
10  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: April 06, 2016, 01:14:13 AM

Quote from: Dante Rising on April 05, 2016, 11:46:30 PM

I was looking forward to picking up The Division upon release, but then life happened. What is the consensus on the game regarding solo play? Are the new patches making soloing in the DZ more or less of an option?

I've spent a fair amount of time soloing in the DZ (currently rank 42 and my regular game coop partner is around 33 or so, so the difference in Rank represents a lot of solo play).  IMO soloing the DZ went pretty well up to the end game.  I'm still having fun doing it, but there's a lot, lot more ganking going on now since they changed the penalties.  In particularly you have groups of extremely well geared folks in end game trashing other players.  My view may be skewed as I have a tendency to play very late at night Pacific Time and during those hours, have had almost no problems (basically playing later than school kids will be up and honestly later than most working folks will be up playing as well).  I did have some problems playing during prime time weekend hours.  There definitely are strategies you can take to lower the chances of problems solo in the Dark Zone.  Try searching Reddit for Solo Dark Zone and there are some threads with very good advice.

I didn't have any problems soloing DZ prior to hitting end game.  I had two single players try to take me out and in both cases was able to soundly defeat them by using incendiary ammo.  But definitely no organized groups of 4 going around trying to blast everyone prior to hitting end game and the level cap.  [If you're not already familiar with this, prior to end game, players are placed into different Dark Zone instances based on their player levels, so a level 14 will not be in the same instance as a level 30.  At end game, everyone is level 30, but some are much, much better geared than others.]

Next week's patch should help at least somewhat as they are setting two different end game level brackets, depending on one's gear.  So very well geared players will not be in with fresh level 30s entering end game. 
11  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: April 06, 2016, 01:03:06 AM

Quote from: ericb on April 05, 2016, 10:38:31 PM

Damn, wish I had known the crafting change was going to be so drastic so I could have gone in and converted everything up before.

You still have plenty of time.  The patch notes are actually for the 1.1 "Incursions" update which will come in next Tuesday.  Last night was just maintenance downtime, no changes to the game.
12  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: April 05, 2016, 04:19:55 PM
During tonight's State of the Game they said that they will be adding new recipes to the Dark Zone vendor and some of the recipes currently available at the Dark Zone vendor will be moved to the Base of Operations where they will no longer require DTech. They said this will be their standard procedure when introducing new recipes to the game.  [So probably best not to waste any DTech on recipes until we find out which recipes are moving and which aren't when the 1.1 patch comes out next week.]

At minimum I hope they provide a way to get a full set of High End gear recipes without DTech.

They're also lowering the Dark Zone Rank requirements. The new requirements will be:

•   Rank 15 for Superior (Purple)
•   Rank 25 for High End Level 30 Gear
•   Rank 40 for High End Level 31 Gear

They will be adding additional Rank Gears above I think they're keeping one at 50 although they were a bit ambiguous on that, I'm pretty sure they implied they are keeping it as a Gear Rank, whereas whoever summarized it on Reddit thinks it's gone. There will be tiers at 75 and 90.

Although to be honest, I'm currently Rank 42 and I've had so much trouble getting Yellow DTech, it doesn't matter what recipes they sell, I won't be able to craft them. On my way to Rank 42, I've managed to get hundreds of Greens and Blues, but only 4 Yellows.

They're also adding a new DZ Bracket for players with Gear Score above 160 (which is roughly all High End gear with maybe a few Purples). They didn't mention it tonight, but previously they said that they will check what's in the backpack, so you can't game the system (although I assume you can leave better gear back in the Base, where you won't be able to swap it on after entering the DZ). The new DZ Bracket will reduce griefing at least somewhat, and will provide more challenges for the well geared player.
13  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: March 23, 2016, 12:09:19 AM
Have you guys been in the DZ since the patch?  How's the threat level from rogues.  I've had a good time in the DZ the last two nights, but am a bit worried the patch may unleash some people's pent up inner rogue desires.

Quote from: Caine on March 22, 2016, 09:57:17 PM

An hour later, I am running low on ammo for my primaries, have swapped to my backup weapons and run low on ammo for those as well.  And the purple I got at the start is now been replaced by one I got later on. 

I've definitely had to switch weapons out in the DZ as well.  You may already know this, but you can enter either the safe houses or the entry checkpoints to reload on ammo, grenades, and medkits while still carrying your DZ loot.

Also if you keep your eye on the minimap there's a lot of scattered small ammo packs lining some of the street that can help with reloading on grenades or incendiary/explosive ammo.  I haven't seen any medical loot crates for medkits/water/soda/energy bars though.
14  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: March 16, 2016, 06:21:09 PM

Quote from: Punisher on March 16, 2016, 04:52:38 PM

Yeah, I've been playing on and off. mostly weekends though. I saw Engine online the other day and it was weird. He showed up on radar but I couldn't see him when I got close. Guess it's supposed to be that way?

IMO it's a very odd design decision, but yes, that's working as intended.  You can see where all your friends who are online and playing are on the map, but you will only actually see them appear in your game if you've invited them into your personal instance of the game world.
15  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: March 12, 2016, 08:08:22 PM

Quote from: msteelers on March 12, 2016, 05:19:25 PM

I just finished unlocking the 3 branches of the base of operations. I think I'm level 7. When can we go into the DZ?

Official recommended level for the easiest part of the Dark Zone is level 10.  However, a lot will depend on your team size and how good your gear is.

I went in with just one teammate at level 9.  It was great fun, but it was very, very hard.  The enemies took a lot of damage.  They are largely all purple and yellow.  There are also roaming enemy groups, so while you're slowly working to bring down one group of enemies, another group can come up behind you.  (Although one thing that's kind of fun, is that when groups from the different NPC factions meet, they will fight each other, it's actually common to see NPCs trying to kill each other.)

I would say for a group of four players, level 9 should be fine.  Perhaps even level 8 if you really want to push it.  But I think it would be very tough for a solo player until at least 11, maybe 12 or even 13, unless your gear is very good.

My team of 2 went in again last night at level 12 and in the easiest part of the Dark Zone, we now can handle the enemies pretty well.  Still a fun challenge level, but chances of getting killed are relatively low.  Partly the difference is we've gone up 3 levels.  But also we've got much, much better gear.  We pulled in enough of a haul that I actually filled up the Dark Zone extraction cache in my Base of Operations (IIRC it's got a 30 item capacity), so when I tried to do an extraction at one point, it wouldn't let me.  I had to deconstruct one of the 6 items in my little yellow extraction bag, and then it let me extract, since the base had 25 of 30 items in my extraction stash.

There is a huge amount of really great loot in there.  At level 9, I managed to pull out a blue SMG (a Steyr AUG Para) that took my DPS up 25-30%.  It was one of my first blues and I was super excited to get it and safely extract it.  And last night we went back and forth between trying to decide if an Assault Rifle purchasable with regular Credits at the Base of Operations Advanced Weaponry Vendor (from Armory Upgrade) or one from the Dark Zone vendor was better.  Then we ran the Subway Morgue mission on hard and it gave me a nice blue Assault Rifle as the mission completion award!  Score!  (Running missions on Hard Mode drops loot on your level.)  After analyzing everything, I concluded that the BoO Advanced Weaponry Vendor's Assault Rifle was actually the best of all of them so I ended up getting that one as well, plunking close to the entirety of my 8,000 credits hoarded, but I can't use it until I go up another level.

So there is actually great loot you can get from both the regular PvE and the Dark Zone, both from drops and from purchasing from the various vendors.  But on balance, I think the percentage of high level loot drops is a fair bit higher in the Dark Zone.
16  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: March 07, 2016, 06:15:44 PM

Quote from: Zinfan on March 07, 2016, 06:03:21 PM

A bit worried about the size of the map too but I like the loot system I'm seeing so far.

Someone did a comparison to GTA V and Fallout 4.  It's just about the same size than the Fallout 4 map.  It's just a bit smaller than the city area of GTA V.

In terms of time to cross, it takes ~8 minutes to cross New York in The Division.  It takes ~9 minutes to get from one side of the Fallout Map to the other.  It takes ~3 minutes to get from one side of the GTA V island to the other (with a car).

17  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: February 23, 2016, 04:39:35 AM

Quote from: Dante Rising on February 23, 2016, 01:15:40 AM

-Is there a way to turn off the gamertags hovering above people's heads? I deleted the game before I remembered to check. Seeing Tyrone0579 or LaughingLoudly hovering about a character breaks the immersion for me.

There's an "Auto-Hide HUD" option, which hides the HUD outside of combat.  However, you may not want to use it in the Dark Zone.  Knowing whether that guy trailing behind you is Tyrone0579 (who revived you in that last firefight, even though he wasn't on your team) or if it's LaughingLoudly (who you've seen marked as rogue many times this evening) may be important for your future health and well being.  There's also apparently an annoying audio cue when you use it, telling you how to turn the HUD back on. 

If it helps keeping immersion, the HUD is supposed to be coming from special contact lenses.  And it would make sense for other agent names to show up as short handles rather than long names, just like fighter pilots use call signs instead of their name.

See for example at 3:50 in to this Ubisoft-sponsored "The Division" video by Youtube filmmaker RocketJump:

There's actually four videos and RocketJump's isn't the best.  But I think it does the best job of showing off the contact lenses.  Here's the best of the videos:

They're all linked in the video descriptions, if you want to see all four.
18  Gaming / Console / PC Gaming / Re: on: February 21, 2016, 04:38:20 AM

Quote from: Xmann on February 21, 2016, 04:28:03 AM

Where do I access the Dark Zone? Ran around the map and couldn't find the area.

Sent from my Nexus 6P using Tapatalk

You should be able to see it on the map.  It's the big red area to the east of the base of operations.  Basically if you head from the base of operations towards where the Subway Morgue Tech Wing unlock mission is, and instead of veering off toward the subway opening just keep going straight, you should hit a massive wall.  There are a variety of entrances to it, all of which should be marked on the map.
19  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: February 21, 2016, 03:37:42 AM

Quote from: Punisher on February 21, 2016, 02:40:40 AM

I've seen some sort of sniper rifle in some videos. Does anyone know where to get it?

There's a bunch of them, including WW2 era Mosin-Nagant's and an M1 Garand.  As far as I know they're all just random drops.  If you get a crappy "white" version of them, you can pull off the scope and stick it on one of your other rifles.  Also check the Mod Vendor at your base.  It's pretty common for them to have some type of scope, even if it's only a 3x or 4x, that you can slap onto your rifle.

To use the scope, it's click on right-thumbstick on the PS4/XBone.  Not sure about on the PC.

Anyone know if there is a fire select option somewhere?

Not that I'm aware of, but if you find one, let us know!
20  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: February 21, 2016, 02:14:22 AM

Quote from: Punisher on February 21, 2016, 12:50:09 AM

Quote from: EngineNo9 on February 20, 2016, 09:28:12 PM

To the point where I think I may just stop until the game comes out so I don't get bored by playing the same content twice. 
I am thinking about doing this as well, but not sure if I can smile On the plus side, the beta content is limited so only really NEED to redo 3 main missions so it may not be so bad... Does anyone know if ALL of Manhattan is modeled in the release version? I might get bored trying to run across all of Manhattan since it doesn't look like vehicles are usable in the game.

The map goes from 14th street up to 56th street just shy of Central Park.  It goes all the way across the island East to West.  So it's a good chunk of Manhattan, but not even close to a third.  I'd say it's maybe 20% of the whole island.

You can see discussion of map size on this video.
21  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: February 01, 2016, 01:07:23 AM
I put in about 10 hours into The Division Beta on PS4.  Overall a very positive experience.

For me it had a great mix of fun combat, fun exploration, and a great looting and upgrade mechanic.  I particularly liked that there was a good variety of loot and that mixing up the weapons and attachments gave me a lot to play around with.  All the guns feel very different and had a big impact on my playstyle, and I expect it will work out even better with a team of players who have worked out different weapons for different team roles.

The combat felt very solid to me and stayed fresh at least through my 10 hours of play even though I was just playing solo.  I've got a team of friends lined up to play at release and it should be awesome with a team.  The one place where it got annoying playing solo was going up against one of the bosses who had a machine gun.  In a team, having some team members flank his position would have been a really terrific tactic.  Instead I ended up just keeping my head down while he machine gunned away at my position, and then got in some shots while he reloaded -- lather-rinse-repeat.  It was definitely a very doable mission, but would have been a lot more fun and more interesting with at least one other team member.

I didn't really have any problems with non-boss enemies acting as bullet sponges.  However, I did discover when I toggled the one story mission available to Hard mode that suddenly the enemies took a heck of a lot of damage to bring down -- like at least 5x more damage maybe closer to 10x.  So my suspicion is that most of the videos where enemies take shot after shot after shot are showing missions in Hard mode.  It could also be that the enemy's HPs go up based on the number of players on the team.

I really liked the base, and was particularly pleased that there were different things going on when I came back.  For example, once I came back to the Medical section and there was a soldier lying on a bed with a medic working on him, the soldier was screaming and the medic was saying that we were all out of pain medication.  Another time I went by and the medic was sleeping exhausted on his chair.  I think the various medics and soldiers people resting in the main area also seem to change each time I get to the base.  This is with just two of the 30 base upgrades in place, so it seems like it will be quite lively once the upgrades are all in place.  On the minus side, the vendors need more lines, I get tired of them barking out the same line everytime I come near their desk.

It was a lot of fun picking up missions from the boards or from the operations officer both at my base and from the original Camp Hudson starting point, and I liked that they talk to you over the radio and seem to have some personality.  It definitely made the world seem a bit more alive.  I'm curious as to whether there will be additional people you'll interact with regularly, or if will be limited to the Agent who comes in with you, the Base of Operations officer and the Camp Hudson officer.

It was neat getting insight on what was going on.  This included coming from missions, such as one where I follow a missing Division Agent and another where I tracked down someone's sister; the digital echoes which recreate scenes from the city's downfall were pretty neat; plus there are various notes and cell phone messages you can pick up scattered around the city.

I was not able to experience the Dark Zone.  I headed in and discovered my PS Plus subscription had expired.  I figured it wasn't worth springing for an extra month, since I don't intend to use it again until The Division releases in March.

My biggest concern would be how much stuff is actually going to be in the game and how much variety there is.  The density of missions seemed to be relatively low for the amount of space I travelled.  On the other hand, I did play for 10 hours, without going into the Dark Zone, so even if there's only 5 times more stuff in the actual game, that means at least 50 hours of play.  I know a lot of people claim to have completed all the missions in 2.5 hours.  I'm pretty slow, but I'm not that slow, so I wonder if they just missed a lot of missions.  For example, I didn't discover until halfway through that there were missions which were handed out both at the Camp Hudson (start base) bulletin board and also by the Camp Hudson Operations Officer.  It will be interesting to see if there are regular random missions that pop up -- for example, after I thought I had run all the Camp Hudson missions, I got assigned another three of them.  Or if they get exhausted quickly.

There's a fair amount of the city that seems to be devoid of any conflict.  I suppose if the overall world is big enough that's okay.  I ran into a square with a giant bonfire going in the middle.  There was an Echo telling me what had happened there a week ago, but other than that it was deserted.  I think there were a few non-hostile scavengers moving about.  I also found a subway station that seemed completely empty.  It was clear that there had been quite a number of people living there including a heartbreaking corner with some abandoned stuffed animals lying on the ground, but no sign of anyone living, one dead body in one corner of the station, and other than that just lots of abandoned stuff.

I'm a bit worried that they won't have enough variety of enemies.  I did run into some interesting variations on the standard ones, for example, at one point I suddenly discovered that what I thought was a typical collection of gang members actually had incendiary grenades, which took what I thought was going to be a simple fight into a much more intense one.  Or another situation where there was a boss up on top of a building sniping down while I fought her underlings down on a plaza below.

For me though it's a question of whether it's a typical game that I play for a month or two and then I'm done or something that sucks me in regularly like World of Tanks [where I have 8,093 matches! :-P ].  I will be very surprised if I don't at least have a lot of fun with it for some 50-80 hours.
22  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: January 22, 2016, 10:47:37 AM

Quote from: Blackjack on January 22, 2016, 06:20:43 AM

If this is some sort of 3rd person Destiny ripoff, fine by me. Given my motion sickness issues (even worse on consoles), I'll never play Destiny so I wouldn't know any better.  icon_smile

Same for me.

Quote from: Blackjack on January 22, 2016, 06:20:43 AM

No guarantee this won't make me ill too. Though from videos, it seems like you pull back in 3rd person when moving and zoom in when shooting, and I think that's better for me.

FWIW I can play previous Ghost Recon games without too much difficulty, and I definitely get sick with first-person shooters.  I don't recall if past Ghost Recons zoomed in to "iron sights" on guns without a scope, but they definitely did zoom in for using the scope.
23  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: January 21, 2016, 02:06:03 AM

Quote from: Soulchilde on January 20, 2016, 02:14:51 PM

Actually, I'm still on the fence about buying this game.  While I had fun in the Alpha there are some worrying warts for me..   I really have no interest in the Dark Zone and apparently, this is the only place to get top tier loot which turns me off

According to the Developer Youtube Community Q&A from August 2015 (3:47 in to Q&A):

Quote from: The Division Developers
It's also worth noting that you can find best in slot gear both inside and outside of the Dark Zone.

The probability of finding best in slot gear is higher inside the Dark Zone.  But there's also a chance that you're going to get ganked and lose that great gear you just found before you can even equip it.  Which somewhat balances things out.  So at least as of August, PvE-only players who stay out of the Dark Zone can have gear every bit as good as those players who spend all their time in the Dark Zone.

24  Gaming / Console / PC Gaming / Re: What are you buying this week? (11/17) on: November 18, 2015, 08:45:59 AM
Mordheim: City of the Damned is coming out on Thursday.  

It's a turned-based squad-level fantasy mercenary band simulator set in the Games Workshop Warhammer Universe.  I purchased it during Early Access and played around with a bit this summer and enjoyed it.  Although I haven't played it since they added the persistent campaign, so I can't give it a full evaluation.  It got decent reviews in Early Access, and a lot of folks on OO and Qt3 have enjoyed it.

It's been compared to a Fantasy XCom, since your squad members level up and gain equipment, get injured (in true Warhammer fashion, they can lose limbs and eyes, so you might have an old grizzled veteran with a high level, but stumping about on a wooden leg and with a patched eye.  you manage them, decide who to send out, and the difficulty is apparently pretty brutal (although they were working on tuning it, so it will be interesting to see where it ends up for the release version).

Your warband can be one of the following: Human Mercenaries from the Empire, Skaven from Clan Eshin, The Cult of the Possessed, and The Sisters of Sigmar.  I'm hoping it does well, so we can get more of them.

If you're considering getting it soon you should probably grab it before official release, since the price is supposed to go up 20% once it officially releases.  It's a bit on the pricey side for a PC game now, but from what I've seen is IMO worth it, but it will get quite pricey once the Early Access discount ends.  Currently $31.99, £23.99, 31,99€.  Release prices will be $39,99, £29,99, €39,99.
25  Gaming / Console / PC Gaming / Re: Remastered Journey coming to PS4 July 21 on: July 24, 2015, 06:59:49 PM

Quote from: whiteboyskim on July 21, 2015, 09:50:34 PM

I always thought this looked fascinating, but didn't realize it was forced MP (I avoided write ups on it). Thanks for saving me the time on it, Tilt, because I can't stand MP. If that's the point of the game ala Left 4 Dead, then that's fine. But a game like Journey should at least have an option (or Drop-in/Drop-out like the LEGO series) that you can turn on or off at your discretion.

Same for me.
26  Gaming / Console / PC Gaming / Re: Sid Meier's Starships on: February 24, 2015, 10:26:01 PM

Quote from: farley2k on February 24, 2015, 02:53:04 PM

Polygon has an article up about some time they got to play with the game

Even in this small demo, the variety of missions was exciting to see. Once, my task was to secure three orbital sentry stations from marauder attack. With only two capital ships, it was a cat-and-mouse game, with me chasing nimble fighters and heavily armed frigates from point to point. In another mission, I had to stop a single thief from leaving the system with secret documents. I used a volley of torpedoes to funnel him toward my fast-attack ships, trapped him in an asteroid field and gunned him down. In yet another I found myself in a pitched battle against a superior force, and had to scatter my fleet using jump gates while my fighters launched risky hit-and-run attacks on the enemy's flanks.

Every engagement felt unique, and the generous maneuverability of even the largest ships meant that combat rarely bogged down and become a war of attrition.

Starships' low-poly art style and use of matte paintings over in-engine cutscenes is sure to turn off some players. She isn't the prettiest game out there, to be sure. But as far as strategic gameplay goes, she's got it where it counts.

Thanks for the link farley, that sounds great!!
27  Gaming / Console / PC Gaming / Re: [PC] [Kickstarter] Darkest Dungeon on: February 04, 2015, 04:15:36 AM

Quote from: Lee on February 04, 2015, 01:19:04 AM

Thanks Ydejin. Beat the tutorial the second try by the skin of my teeth. 3 of the characters are crazy at this point, and I didn't get any healers on the coach, so my vestal is going to have to go back in, crazy or not. I am wondering if it would have better to abandon the quest instead of fulling stressing my character and finishing it. If you abandon, is the quest gone, or can you regroup and give it another try?

There are a lot numbers and stats, but I am still finding it a bit confusing. I don't see where the inflictions actually say what they are doing. I guess that is part of the fun, seeing how they will react. Even when there are descriptions though, the wording isn't always clear. For instance, I still don't know what ACC is exactly, other than having to do with chance to hit.

Retreating from a quest the quest is gone (unless it's one of the boss quests, such as the Necromancer or Hag quests).  However, it doesn't really matter since the non-boss quests are semi-interchangeable.  Apparently there are currently 5 non-specialized quest types.  So unless your quest happened to have a reward trinket listed that you really liked, it's pretty interchangeable with whatever new quests will show up.

One issue with abandoning though is that it does further stress your characters, they get a fairly stiff stress penalty for a failed quest -- I think it's somewhere around 30-40% of their total stress bar.

ACC is accuracy.  I do wish they'd spelled those all out instead of using abbreviations.
28  Gaming / Console / PC Gaming / Re: [PC] [Kickstarter] Darkest Dungeon on: February 03, 2015, 11:12:41 PM

Quote from: Lee on February 03, 2015, 10:31:25 PM

Can you not camp in the tutorial? I was looking for an option but didn't see anything.

There are three lengths of quests -- short, medium, and long.  Initially you will only have short quests available.  The quest length is in the quest description along with the quest difficulty.  Short quests do not involve camping.  Medium quests are two "days" long with a camping "night" in the middle.  Long quests are three days long with two camping nights somewhere in the middle.
29  Gaming / Console / PC Gaming / Re: [PC] [Kickstarter] Darkest Dungeon on: February 02, 2015, 01:48:53 PM

Quote from: TiLT on February 02, 2015, 12:46:53 PM

Quote from: Soulchilde on February 02, 2015, 12:37:11 PM

Use you camping skills wisely

I've only tried camping once, but I was ambushed while doing so and ended up in much worse shape than before I camped. It felt like bad use of pressure mechanics.

You got unlucky.  My experience is that camping results in an ambush only about 20% of the time.  I have noticed some other strange mechanics though.  If your morale is high, right after you click the "Sleep" button, the characters talk about how things are going to be okay.  But if your morale is low, when you click it, there's a last round of everyone getting depressed and a round of morale loss.  I think what I may be seeing is when someone has already been pushed over the edge (e.g., gone paranoid, gone selfish), they get a chance to mess with everyone at camp.  If you've got multiple characters over the line, things get really bad.

Some of the camping skills are awesome though.  Your first priority is getting health back up and morale in line.  But if you've already got that, some of the buffs are terrific, especially because they seem to last until the end of the dungeon (or the next time you camp, although I've never done a Long Adventure requiring two camps).  My personal favorite is the Highwayman's "Clean Guns" which gives +10 accuracy, +20 damage, +5 critical hit, I think that's probably the best of the combat boosts I've seen.  His "Bandit's Sense" (which is the same as the Bounty Hunter's "Tracking") gives "Less likely to be surprised, more likely to surprise" which is pretty handy too.

The Vestal has a "Less likely to be nightime ambushed" which I assume refers to getting ambushed at camp.  But at a cost of 5, it seems crazy expensive for what it does (assuming that's what it does, if it's referring to any ambushing for the rest of the dungeon that would be different).

I'm having a great time with this game.  Steam says I've put in over 20 hours since release :-)
30  Gaming / Console / PC Gaming / Re: Sid Meier's Starships on: January 19, 2015, 10:34:43 PM

Quote from: Lee on January 19, 2015, 09:23:40 PM

I liked the Ace Patrol games, so if it's something similar I will be happy. Plus I think they learned not to go too heavily into the IAP thing. screen shots? No gameplay trailers do not get me excited about a game, so can't say I am excited about it yet.

There are a couple screenshots floating around, although they're a bit hard to find.  Eurogamer seems to have the most on their website:
31  Gaming / Console / PC Gaming / Sid Meier's Starships on: January 19, 2015, 08:30:57 PM
New game announced from Firaxis.  This one appears to be designed by Sid himself and is coming for PC. Mac, and iPad for release this Spring.  Speculation is that it may be similar in scope to Sid Meier's Ace Patrol.

More information from the 2k Games Website:

Take command of a fleet of powerful starships in this adventure-driven strategy game from legendary designer Sid Meier.

Take command of a fleet of powerful starships in this adventure-driven strategy game from legendary designer Sid Meier. Travel to new worlds, completing missions to help save and protect the planets and their people from dangerous Space Pirates, to powerful Marauders and other hostile factions. Build a planetary federation as you strengthen your fleet and secure your homeworld as you attempt to preserve intergalactic peace and your vision of humanity. Set in the universe of Civilization: Beyond Earth after the age of the Seeding, Sid Meier’s Starships offers sci-fi/strategy fans a full stand-alone game experience that also features cross-connectivity with Beyond Earth, expanding the depth of both games. See if you have what it takes to rule the universe!

  • Tactical space combat: Encounter unique tactical challenges in every mission, with dynamically generated maps, victory conditions, and foes.
  • Fully customizable starships: Create an armada that fits your tactical plan with modular spaceship design.
  • Diplomacy, strategy, and Exploration: Expand the influence of your Federation and gain the trust of the citizens of new planets. Use the unique abilities of the each planet to enhance your fleet and Federation, and keep your opponents in check. Build improvements on worlds to increase the capabilities and resources of your Federation.
  • A galaxy of adventure: Explore the galaxy as you lead your fleet to distant worlds and complete missions to help the citizens of these planets. Fight pirates, protect colony ships, destroy rogue AI, and more.
  • Multiple paths to victory: Will you win by conquering the greatest threat to the galaxy? Or will you unite a plurality of worlds in your Federation? Perhaps you will lead your people to push the frontiers of science. Each choice you make carries consequences on your path to victory
32  Gaming / Console / PC Gaming / Re: What are you buying this week? (1/5) on: January 10, 2015, 09:50:06 AM

Quote from: Bullwinkle on January 10, 2015, 03:30:55 AM

They missed The Order: 1869

thumbsup That's the next Playstation 4 game I'm planning to get. 
33  Gaming / Console / PC Gaming / Re: [PC/360/XB1/Ps3/Ps4] Dragon Age: Inquisition on: November 27, 2014, 07:59:48 PM

Quote from: YellowKing on November 26, 2014, 10:49:10 PM

Stupid question time, but in my defense I kept drifting in and out of sleep playing the game last night.

How the hell do I get to the War Room/War Table thing?

If you're right at the start of the game and have finished the tutorial, but have never visited the War Table before, it's in the Haven Chantry.  Enter the big double doors to the Chantry (that's the big building all the way up at the top of the hill) and just go straight through the building.  It's on the far side directly opposite the entry doors.

If you're talking about Skyhold I'm 40 hours in and haven't gotten that far (I've gotten schooled twice right at the very tail end of the last mission to close out Chapter 1, wiped once at Level 8 and once at Level 9 playing on hard, I think I'm right at the very end, but can't quite finish it without a party wipe).
34  Gaming / Console / PC Gaming / Re: [PC/360/XB1/Ps3/Ps4] Dragon Age: Inquisition on: November 20, 2014, 02:21:21 AM

Quote from: Bullwinkle on November 19, 2014, 09:34:44 PM

I hate my guy's eyebrows and hair.

I kinda wanna punch him.

Yeah, I restarted right at the start because I thought my guy's eyebrows, which I hadn't bothered to customize, looked really weird then discovered I didn't like any of the other eyebrow options either.
35  Gaming / Console / PC Gaming / Re: [PC/360/XB1/Ps3/Ps4] Dragon Age: Inquisition on: November 13, 2014, 06:12:16 AM

Quote from: Travis on November 12, 2014, 10:09:10 PM

Cool.  What are the odds of a 10 PST unlock release?

Actually 9pm Pacific, it's releasing at midnight on the East Coast, for example here's the Xbox announcement:
36  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: November 11, 2014, 08:05:11 AM
If anyone is looking for a heck of a good deal on an XBox One Bundle, Target just posted their Black Friday preview ad.  They will be selling the Assassin's Creed Unity and Black Flag bundled with an XBox One for $329.99 and will be kicking in a $50 Target gift card on top of the XBox One.  So if you shop regularly at Target and can use the Gift Card that's a Next Gen Console with Game for $279, which just seems astonishingly good.

It looks like it will be purchasable online as well as in stores from November 27-29.

Hat tip: Polygon
37  Gaming / Console / PC Gaming / Re: [PC] Civilization: Beyond Earth - Finally an Alpha Centauri successor? on: October 27, 2014, 02:52:57 AM

Quote from: Lee on October 26, 2014, 03:43:26 PM

I don't think it's a great game, but it is quite fun. My problem is I am struggling to find the info I need with the changes from Civ V. For instance the tech tree has so much info and choices, it's a struggle to see what I need to research next. For instance my health is low, but finding techs that can help me is tedious. Also all these new resources, I can't tell what improvements can be made until I move a worker onto of them or stumble through the civopedia, which really could use some cleaning up. Less backstory and more hard info with links on related game concepts would be nice.

The game feels like it needs more work, like it needs to be hashed out a bit more. I am really looking forward to an expansion already, which is odd for a game that just came out.

I was also struggling to figure out what improvement I needed and what tech was necessary.  But I discovered the filter pulldown on the Tech Web has an "Improvement" option.  It's not ideal, but if you mouse over the resource you'll get a tooltip you can then go to the Tech Web and poke around with the "improvement" filter on (there aren't very many improvements, so it's not too hard to find what you need).
38  Gaming / Console / PC Gaming / Re: [PC] Civilization: Beyond Earth - Finally an Alpha Centauri successor? on: October 27, 2014, 02:02:06 AM

Quote from: Lee on October 26, 2014, 03:43:26 PM

I don't think it's a great game, but it is quite fun. My problem is I am struggling to find the info I need with the changes from Civ V. For instance the tech tree has so much info and choices, it's a struggle to see what I need to research next. For instance my health is low, but finding techs that can help me is tedious. Also all these new resources, I can't tell what improvements can be made until I move a worker onto of them or stumble through the civopedia, which really could use some cleaning up. Less backstory and more hard info with links on related game concepts would be nice.

The filter in the top left corner of the Tech Web is a pulldown which you can use to display only techs which can help with Health.
39  Gaming / Console / PC Gaming / Re: Need community help! Dragon Age Inquisition on: October 15, 2014, 05:08:50 PM

Quote from: rittchard on October 15, 2014, 12:18:30 AM

Of course keep in mind that I did keep the difficulty lowered so I didn't need to worry much about managing battles.  And mainly I just tried to force as many gay romance scenarios as possible, but that's completely unrelated.   icon_twisted

Which leads to my question - will there still be the same opportunities for romances?

The NPCs now all have specific sexual orientation.  Personally I preferred the earlier player-centric sexual orientation approach where regardless of the player's gender they were interested in the player, because that left us with a lot more choices, but Bioware felt that giving them actual sexual orientation led to richer characters.

Here are the romance choices and their sexuality (and other requirements):

Cassandra Pentaghast is only interested in men.

Blackwall is only interested in women.

Dorian is gay.

Sera is lesbian.

Iron Bull is bisexual.

Solus is only interested in Elven Women.

And in a new approach, Bioware has two NPCs who are not a companion who are romanceable.  These are advisors who will stay at your stronghold and will generally not accompany you on your adventures.  Although based on the released gameplay videos, at least one of them does venture out on one of your missions, although not under your control.

Josephine Montilyet is bisexual

Cullen is only interested in women.  He is available only to human and elven female inquisitors.  [Not quite sure what's up with his anti-Dwarven, anti-Qunari attitude, but it might be clipping issues in the videos, originally Iron Bull could not be romanced by Dwarves, because they couldn't get the scenes to play out correctly, but apparently after a lot of jiggering about they were able to get it to look okay with Dwarves.]

40  Gaming / Console / PC Gaming / Re: [PC] Civilization: Beyond Earth - Finally an Alpha Centauri successor? on: September 05, 2014, 12:53:33 AM
I wrote up a massive writeup on this week's Firaxis Livecast including a full list of all Virtues in the game.  It took a fair bit of time so I've posted it on a bunch of forums.  If folks think posting across forums is poor form, let me know.  Alternatively if people like it.  I've got writeups from last week's Livecast on the Purity, Harmony, and Supremacy affinities and the week before's Livecast on their new Structured Start which I can cross post here if people want me to.  Apologies that the in game screenshot text is only kind-of readable.  I'm not sure why, but Firaxis is not posting at full HD resolution, so that's how it comes out on both Twitch and on their Youtube versions of the Livecast :-(

Today's Livestream gaves us a short tour of a late-game Harmony-focused civilization since they didn't do that last week.  They then went through the entire Virtue tree (although as far as I could tell they actually missed on of the Virtues).

If anyone is on the fence on the pre-order they did confirm that the pre-order bonus are actually mapscripts not hand-defined maps, so they will be reusable and random each time you play.  They specifically mentioned one script which generates a world which does not rotate in relationship to its star so one side will be desert and the other will be arctic with a thin zone of more moderate climates.

The Livestream started late.  The first 12:07 is just listening to Game Soundtrack, followed by the Trailer, which if you're following this thread, you've probably seen before.  The actual discussion starts at 14:20 in.  FWIW I went back and listened to the music while writing up this post and I thought it was very nice game music although YMMV.

Late-Game Harmony Affinity Game

Here's an overview shot of a Harmony city.

The massive thing to the left of the city in this next shot is the Mind Flower.  It is necessary for the Harmony Affinity victory condition.  It slowly absorbs the energy and consciousness of all people on the planet and when it finishes you win the game.  It takes a very long time, but building Mind Stem city improvements will speed the Mind Flower's absorption rate.

Here are a bunch of Harmony units.  They include both Harmony-unique units (which are the aliens) and Harmony-specialized units (soldier up top specialized/upgraded into a Marauder, and an artillery unit on the bottom upgraded into Harmony artillery).  The alien creature on the right is an early /mid-game unit which requires 1 xenomass to build.  The alien creature on the left is more advanced and is relatively cheap to build.  It explodes on death causing 20 hp damage to anyone standing next to it.

They won't over some of the bonuses on the units.  The soldier received the following upgrade bonuses -- I presume each of these are chosen from a list of two as we saw last week for the upgrade from Soldier to Marine, but they didn't say.
  • +15% when attacking [Soldier to Marine Upgrade]
  • 20 hp damage on death (same as the Alien creature mentioned above) [Marine to Brawler Upgrade]
  • +30% when attacking or defending in Miasma [Brawler to Marauder Upgrade]

The artillery has the following upgrades:
  • No setup necessary before attacking
  • 40% defense against ranged attacks
  • 30% on bombarding cities
You can take advantage of properties like the Marauder's Miasma bonus by spreading Miasma.  The satellite in this next shot is actually spreading Miasma:

Here's some more Harmony units. That top unit is a Harmony Evolved Xenos Cavalry unit.  That massive thing on the left is a Xeno Titan and is the most powerful melee unit in the game.   It takes 7 Xenomass [the Harmony-special resource] to build.  It starts out with a melee attack of 96 but if you manage to get all the way up to level 18 Harmony you can upgrade it to 120 strength.

Virtue Tree

I've labelled the virtue tree:

Before going in to the actual virtues, many of the virtues refer to being Healthy.  While health hasn't been fully described in any of the livecasts, from what they've said, health is a Empire-wide limiting factor which retards the growth of your empire if it gets too large.

Might Virtues

Tier 1
  • Adaptive Tactics - +50% XP from Combat.
  • Surivalism - +25% Melee and Ranged Strength against alien life forms.
  • Military Industrial Complex - +15% production on military units.
  • Public Security - +25% health bonus for every Military Unit under your command.
  • Liberation Army - After conquering an enemy outpost instead of becoming a derelict, it becomes your own.  [They said that it takes 15-20 turns to turn an indefensible, unproductive outpost into a regular city.]

Tier 2
  • Scavenging - Earn 100% of an aline lifeform's strength as a science bonus after killing it and earn 30 Science from destroying alien nests.
  • Adaptive Sciences - +20% Affinity earned from researching technologies.  [Each leaf technology earns affinities (see last week's post), so this makes it easier to level up your affinities.]
  • Special Service - +40% Intrigue from Covert Operations.
  • Martial Meditations - Choose 1 Free Affinity Level.
  • Army Engineering Corps +1 Production from every Strategic Resource, +1 Energy from every Strategic Resource.

Tier 3
  • Brutal Efficiency - +50% quantity from sources of Strategic Resources.
  • Integrated Arms - +10% Production towards a Unit for each Upgrade it has.  [Note these are the unit-class affinity upgrades not per-unit experience upgrades. Normally units get more expensive to build when they have been upgraded, this counteracts that.]
  • Joint Operations - +3 Orbital Coverage provided by Stations you trade with. 
  • Democratized Quartering - -50% maintenance for Units
  • Channeled Wrath - +10% Melee and Ranged Strength for all Units.

Prosperity Virtues

Tier 1
  • Frugality - +10% food retained after city grows.
  • Workforce Initiative - gain a free Worker Unit.
  • ??? - they skipped one of the techs.
  • Colony Initiative - gain a free Colonist Unit [even without researching the appropriate tech.]  [Note this particular branch is a dead-end and does not lead anywhere.]
  • Helping Hands - 15% build speed for Tile Improvements.

Tier 2
  • Pathfinders - Explorer Units can build 3 additional Expeditions.
  • Pioneer Spirit - 25% less culture needed for border expansion.
  • Settler Claims - +2 Population for each new city.
  • Gift Economy - +3 Energy from Trade Routes to Foreign Cities.
  • Mind Over Matter - +7 Health.

Tier 3
  • Nature's Bounty - +1 Production from every Basic Resource.
  • Hands Never Idle - +2 Energy from any Population acting as a Specialist
  • Joy from Variety - +1 Health for each type of Basic Resource that is improved.
  • Eudaimonia - 25% less negative Health.
  • Ecoscaping - +1 Food, +1 Production, +1 Culture from every Terrascape improvement.  [Terrascape normally provde +2 Food, +2 Production, +2 Culture.  You can see them in the "Master Control" Trailer video 44 seconds in.
Knowledge Virtues

Tier 1
  • Foresight - +10% Science when Healthy.
  • Social Mores - Each city tile generates +0.25 culture for every population point.
  • Field Research - earn 50 Science points for finishing each Expedition.
  • Labroatory Apprenticeship - Each city tile generates 0.25 science for every population.
  • Creative Class - earn extra culture equal to 50% of net positive health.

Tier 2
  • Cohesive Values - -10% culture needed for new Virtues.
  • Applied Aesthetics - Earn extra energy equal to 50% of the Culture you generate.
  • Networked Datalinks - -50% Science penalty from number of Cities for new Technologies.
  • Memeweb - 50% Culture penalty from number of Cities for new Virtues.
  • Community Medicine - +1 Health for every 8 Population in a City.

Tier 3
  • Metaresearch Methods - Leaf technologies cost 20% less Science.  [CBE technologies are arranged with basic science technologies which are part of the main web, and then with multiple leaf technologies which the basic technologies unlock which provide practical applications of the corresponding basic technology, but which do not lead to other techs.]
  • Information Warfare - Recruit 1 new Covert Agent
  • Learning Centers - +2 Science from every Academy Improvement.  [Academy is a standard tile improvement which generates science.]
  • Monomyth - +7 Culture for every Great Wonder.
  • Technoartisans - Earn extra Science equal to 25% of the Culture you generate.

Industry Virtues

Tier 1
  • Labor Logistics - +10% construction bonus for buildings.
  • Scalable Infrsatructure - +15% construction bonus for wonders.
  • Central Planning - +5 energy in Capital.
  • Commoditization - +1 energy for each basic resource.
  • Standardized Architecture - +25% production toward Buildings which have already been built in the capital.

Tier 2
  • Investment - Earn 1% of stockpiled Energy amount every turn, up to 100 Energy.
  • Entrepreneurial Spaceflight - +25% Production towards Orbital Units
  • Profiteering - +0.5 Health for every Trade Unit under your command.
  • Alternative Markets - Trade Routes with Stations [CBE equivalent of City-States] grant +6 Energy per Station Tier
  • Interdependence Network - +25% more yields from Trade Routes to your own Cities.

Tier 3
  • Social Investment - +2 Production from every Manufactory Improvement
  • Liquidity - -20% Energy cost to purchase Units.
  • Civic Duty - Each city tile generates +0.5 Production for every Population
  • Magnasanti - Each city generates 0.2 Health for every building.
  • Superior Engineering - Orbital Units stay in orbit 50% longer than normal.

Depth and Synergy Bonuses

There is one set of bonuses which you get for focusing on one tree.  You earn the first when you have five virtues in one tree.  They didn't say what triggered the second and third, but I assume it's when you have ten and fifteen virtues unlocked.  Note these bonuses might be a bit off, my notes are a bit jumbled on this, since this wasn't covered all at once, it was scattered throughout the discussion on the above Virtues.  And some of them were either missing or I missed them.

Might Depth Bonus
  • Tier 1 - +5% strength (melee and ranged) to every unit.
  • Tier 2 - Another +5% strength.
  • Tier 3 - ???.

Prosperity Depth Bonus
  • Tier 1 -  +10% Growth in Every City.
  • Tier 2 - +1 Health for every City.
  • Tier 3 - ???.

Knowledge Depth Bonus
  • Tier 1 - +10% Culture Bonus in Every City.
  • Tier 2 - +10% Science in every City.
  • Tier 3 - 1 Free Tech.

Industry Depth Bonus
  • Tier 1 - +10% Energy Bonus in Every City.
  • Tier 2 - +10% Energy Bonus in Every City.
  • Tier 3 - Earn 1% of stockpiled Energy amount every turn up to 100 Energy.

A separate set of bonuses trigger if you spread your virtues across multiple trees. 

Synergy Breadth Bonus
  • Tier 1 - Currently triggered by having six Tier 1 virtues (although they said the actual number might change) so in other words, all five in one tree plus one from another tree would trigger this bonus.  The actual bonus is a Free Virtue.  So this is currently get a Virtue in another tree for Free.
  • Tier 2 - I believe this is triggered by having six Tier 2 virtues.  If so this one is much harder than the last one, which is pretty much of a no-brainer (and is thus not a very interesting mechanic), since you will have to do some investement in a second tree to get up to tier two.  This one unlocks a second Virtue for free and also give you a free covert agent.
  • Tier 3 - Requires 10 Tier 3 Virtues.  Gives +10% Growth in Every City, +10% Production in Every City, +10% Science in Every City, +10% Culture in Every City, +10% Energy in Every City

Technology Discussion

While this week's livecast was originally billed early game virtues and early game technologies, they went super in depth on the virtues and didn't spend much time on the techs at all.  1 hour and 5 minutes into the livecast they finished up on the virtues and showed us some techs in the context of a game.  Here they show a city location that is surrounded by some great strategic resources, but that is going to be a problem because the terrain provides a poor place to grow food.

The solution is to finish the Organics Tech.  This gives access to the Mass Digester, which allows +1 Energy from Tundra and 4 Grower Specialist slots (which are presumably a new specialist type that generates food without having to work a tile).  There is a corresponding tech and building which will make desert tiles much more useful too.

They then showed the main tech tree and some filtering.  Here's the central area of the tree (you can see from the minimap in the top-left that it's showing most of the tree).  It's somewhat readable.  As always apologies for the poor text, I don't know why they don't Livecast in full HD.

And here it is filtered for Supremacy-related techs:

They talked a little about some of the techs.

Tactical Robotics
- this tech gives access to the CNDR unit which is a Supremecy Unique unit.

Power Systems
- +1 Production from Mine Improvements
- +1 Energy from Geothermal Well Improvements

Autonomous Systems

Weather Control which gives access to Weather Control (see tech web filter screenshot above for description)

Pages: [1] 2 3 ... 26
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.671 seconds with 20 queries. (Pretty URLs adds 0.402s, 1q)