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1  Gaming / Portable Gaming & Apps / Re: [iOS] Warhammer Quest on: June 05, 2013, 01:30:47 PM

Quote from: Gratch on June 05, 2013, 01:18:48 PM

Does anyone have a listing anywhere of what the stats do?  It's difficult to figure out how to actually build a character when I don't really know.

Is "weapon skill" or "strength" more important for a melee fighter?  What does "toughness" actually do?  Does it determine available number of wounds (NP)? Increase ability to block?  Does a high "pinning" skill mean I'm more likely or less likely to get pinned?  All this would be helpful information to have.

This post on Qt3 does a pretty good job laying out the rules.  Here are the actual boardgame rules, although while the iOS game mostly follows the boardgame, apparently there are a few places where it diverges (for example, in the iOS game higher ballistic skill numbers are better).

Weapon Skill increases both the ability to hit others and ability to avoid being hit.  When you are attacking a target, the attacker and defender's Weapon Skills are compared and together they determine whether or not a hit occurs based on a table lookup.

Strength increases damage if you hit.  Toughness decreases damage when hit.  Basically if a hit occurs, the attacker's strength number is added directly to the damage and the toughness is directly subtracted from it.

Monsters pin opponents at the end of the first turn in which they spawn.  Pinning rating determines how easy it is to get out of a pin so that you can keep moving.  Also the Elvish Waywatcher can never be pinned.
2  Gaming / Portable Gaming & Apps / Re: [iOS] Warhammer Quest on: June 05, 2013, 01:05:17 AM

Quote from: Lee on June 05, 2013, 12:51:34 AM

Just got a mission for a chalice that is listed as an accessory (not a consumible) but the description starts out as "use once +3 strength...etc). What's the deal?

From what I can tell this means that you can use it once per dungeon.  I've got a Chalice that gives Power Store 5-6 and that's the way it works.  Same for a Ring that I've got that does 5-30 Damage -- one use per dungeon but then it's all recharged for the next dungeon.
3  Gaming / Portable Gaming & Apps / Re: [iOS] Warhammer Quest on: June 04, 2013, 11:37:48 PM

Quote from: Roguetad on June 04, 2013, 02:17:20 PM

There are a few enemy types that could make a hardcore run really tense.  I don't remember seeing them until the level 4-6 quests in Stirland and Reikland.  There's a goblin shaman type that has a high damaging nuke that can insta kill characters with less than 25 wounds in one cast (it's the repeating globs of green).  In the skaven dungeons there are grey seer bosses that can nuke hard too.  Most other enemies don't dish out a lot of spike damage. 

There are some enemy bosses that have up to four melee attacks (IIRC this is both the Goblin Big Boss and the Orkz Big Boss).  These can be pretty nerve wracking as well, particularly if they take your team on when you're already chewed up, or in combination with small swarms of the regular Goblin Boss who can hit twice, or worse two Big Bosses at once.

I suppose the benefit of these over the Shamans though is if you're holding a line, the melee enemies shouldn't be able to get to your squishier Wizard or Archer.  Still, I've had my melee characters drop 80% of their health just in one round from being pounded by enough bosses and big bosses.
4  Gaming / Portable Gaming & Apps / Re: [iOS] Warhammer Quest on: June 04, 2013, 06:28:35 AM

Quote from: Lee on June 04, 2013, 03:23:28 AM

Haven't played the last dungeon yet, but found your comment about equipment interesting. The stuff I see in side quests is almost never better than what I have, and a lot of stuff is store bought.

Here's the sort of stuff I'm seeing as the primary quest rewards now.  This is way better than the stuff I'm currently equiping.  I'm currently Marauder lvl 3, Waywatcher lvl 5, Ironbreaker lvl 4, Grey Wizard lvl 3, Trollslayer lvl 5, Warrior Priest lvl 4, Archmage lvl 3:



The Rare/Orange weapons in stores definitely has better damage stats, but the questing stuff tends to have other interesting bonuses -- and I can't afford the Orange store stuff yet anyway.
5  Gaming / Portable Gaming & Apps / Re: [iOS] Warhammer Quest on: June 04, 2013, 03:03:50 AM

Quote from: Lee on June 04, 2013, 01:52:59 AM

Are you enjoying hardcore? Someone dies and you get a level one replacement? Does it cost gold?

I had one party wipe a long time ago and haven't had any problems since.  For a while, I felt way over-leveled, but that seems to be correcting itself.  My main problem is I keep on seeing juicy equipment on side quest missions so I do those instead of doing the main storyline quest.  The last couple of dungeons I have felt as if I could have lost someone if my luck had turned bad.  I did post some of my gear on another forum and one of the posters said I need major upgrades before trying to take on the final dungeon.

IIRC there is no replacement cost, but I think that wipe happened about 10 hours of play ago, so I might be misremembering.
6  Gaming / Portable Gaming & Apps / Re: [iOS] Warhammer Quest on: June 04, 2013, 01:21:20 AM

Quote from: Roguetad on June 03, 2013, 09:17:45 PM

I think character stats are somewhat random.  If you retire a character, or have one die on hard, the next character of that class may/will have different stats.  It seems like the stats gained at each level may be somewhat random too.  My level 5 waywatcher only has 1 melee attack, but is a great with a bow.  My level 5 archmage has 2 melee attacks.  The order of spells/skills gained at level ups may be different too. 

Leveling up definitely leads to different stats and abilities.  For example my first Waywatcher got Herb Lore when she hit level 2.  My second Waywatcher (after a party wipe  crybaby) is level 5 and still doesn't have Herb Lore.

Experimentation done at Qt3 suggests that starting stats are all the same, except possibly for starting wounds.  Here's what I came up with:

Marauder
Move 4, Weapon Skill 3, Ballistic Skill 2, Strength 5, Toughness 3, Melee Attacks 1, Pinning 1, Wounds 16 (actually 15 + 1 for Horned Helm)

Waywatcher
Move 4, Weapon Skill 3, Ballistic Skill 3, Strength 3, Toughness 3, Melee Attacks 1, Pinning 8, Wounds 11 (actually 10 + 1 from Waywatcher Medallion)

Grey Wizard:
Move 4, Weapon Skill 2, Ballistic Skill 1, Strength 2, Toughness 3, Melee Attacks 1, Pinning 3, Wounds 10 (actually 9 + 1 for his starting Grey Wizard Staff)

Dwarf Ironbreaker
Move 4, Weapon Skill 3, Ballistic Skill 2, Strength 4, Toughness 4, Melee Attacks 1, Pinning 2, Wounds 12 (actually 11 + 1 for what Battered Dwarf Helm that I'm moderately certain he started with)

Dwarf Trollslayer:
Move 4, Weapon Skill 4, Ballistic Skill 3, Strength 5 (actually 4 + 1 from starting Rune Axe), Toughness 4, Melee Attacks 1, Pinning 1, Wounds 15

Warrior Priest:
Move 4, Weapon Skill 2, Ballistic Skill 2, Strength 3, Toughness 2, Melee Attacks 1, Pinning 3, Wounds 13

Archmage:
Move 4, Weapon Skill 4, Ballistic Skill 3, Strength 2, Toughness 3, Melee Attacks 1, Pinning 3, Wounds 14 (actually 11 + 3 for his starting Moon Staff)


7  Gaming / Portable Gaming & Apps / Re: [iOS] Warhammer Quest on: June 03, 2013, 06:18:10 PM

Quote from: Gratch on June 03, 2013, 06:11:25 PM

1.  I don't understand the "pinning" mechanic.  I get that if there is an adjacent enemy, you run the risk of not being able to move, but the description says "can still attack or take other actions".  However, about half the time my Maurader gets pinned, he can't do anything at all.  No attacks, no healing, no movement...nothing.  I can't figure out why, wondering if I'm missing something.

If it's the Marauder only, it's probably not pining.  Marauder sometimes goes beserk, usually that means he gets extra attacks, but there's a non-zero chance he will instead lash at anyone who is next to him (IIRC friendly or not) and that ends his turn, and he can't do anything else.

As far as the pinning mechanic goes, Chaplin out on Qt3 tracked down the boardgame rules and came up with this outstanding summary post which details a lot of things including pinning.

Quote from: Gratch on June 03, 2013, 06:11:25 PM

2.  Do certain enemies (i.e. bosses) count more towards the level XP total than others?  I would figure killing a boss would give more XP than killing a rat, but that doesn't really seem to be reflected in the XP totals at the end of the dungeon.

2a.  Do you get any XP for landing a blow that isn't a killing stroke?

Been wondering about these myself.  I assume yes to both, but can't say for sure.
8  Gaming / Portable Gaming & Apps / Re: [iOS] Warhammer Quest on: June 03, 2013, 05:50:39 PM

Quote from: wonderpug on June 03, 2013, 01:29:21 PM

If I buy the game, and I buy the extra characters I want, am I good to go?  Or do I need to repeatedly buy gold as I progress in order to enjoy the game?  I can't tell from reviews/impressions how essential the gold buying IAPs are.

I'm the same as WorkingMike.  I've played 13 and 1/2 hours and have not bought any gold.  I definitely don't think it's necessary at all and it will probably make the game less fun.

I'd say I usually have enough gold to buy as many supplies as I need (healing potions, bandages, etc.) and on occasion I splurge and buy some of the nicer weapons or equipment, but there's definitely weapons I lust after that I can't purchase.  There have been a few times I'm low on money, but that just leads to a bit of tension which adds to the game.  Long-term it has not been a problem.

Although the further I've gotten into the game, the more the really cool equipment is coming from questing.  I haven't progressed that far in the "main questline" because I keep seeing fancy new pieces of equipment as quest rewards.  For those that haven't noticed this, if a quest has a piece of equipment listed as a reward, you can click on it and it will show stats like this:



I mean how could I pass up on that beauty?

If you are at all interested in the game wonderpug, you definitely should get it.  I think it's a heck of a lot of fun.  The looting and leveling mechanic is definitely well done.  The production values are top notch, and I'm having a great time battling through the dungeons, especially now that my characters have leveled up a bit and have a lot more tactical options available.  My favorite is the Elf Waywatcher who can get anywhere fast (she can't be pinned and I've got special Elvish equipment increasing her movement rate).  She's vicious at close range (with 2 attacks and a solid 4 weapon skill) and with her three ranged attacks and a Fine Elvin Bow, many an enemy has been brought down before they even get near my group.

IMO it's a great deal for $5 and if you end up spending more on it, it will be because you're having so much fun with it you want to try some of the new characters or hunt Skaven, not because you feel like you need to spend money on gold.
9  Gaming / Portable Gaming & Apps / Re: [iOS] Warhammer Quest on: June 01, 2013, 11:09:14 PM
From Rodeo Games Twitter account:

Quote
Warhammer Quest tip of the day; Want to rename your Warriors? Simply visit a settlement and tap on your character's name on the main screen.
10  Gaming / Portable Gaming & Apps / Re: [iOS] Warhammer Quest on: May 31, 2013, 08:26:04 PM

Quote from: Lee on May 31, 2013, 04:32:34 PM

Quote from: Harkonis on May 31, 2013, 06:04:38 AM

Extra chars are $3 for me

Yep, you're right. Had it in my head they 5 each. Still a bit much for what seem to offer.

They seemed to have changed them at the last minute, so a lot of the review copies (and screenshots from those copies) have them listed at $5.  For example the BoardGamingGeek video review show them at $5 each midway through the review and then at the very end there's a different screenshot showing them for $3.

Personally I didn't mind paying $3 for them, but a lot of that depends of course on how much disposable income you've got and what you like spending it on.  The Warrior Priest and the Elven Archmage both seem to play rather differently than the existing characters.  Not quite sure about the Dwarf Slayer though.  He's got a Berserker ability that I've never managed to trigger.

Overall I'm enjoying the game.  I do feel like equipment decisions (what to put in your equipment slots, what to buy in the villages, and when to expend them) have at least as much of an impact on success and failure as tactical placement decisions.  

So far I had one total party wipe (playing hardcore) with 2 level 2 characters, 1 almost level 2 character, and the Grey Wizard creaking along with only half of the 1st level of xp.  I've currently got an Elven Watcher up to level 3, and Warrior Priest, Slayer, and Archmage at level 2.  We'll see how far I can get this team.
11  Gaming / Console / PC Gaming / Re: Stonehearth: A DF-like Town Builder on: May 30, 2013, 07:57:06 AM

Quote from: Lee on May 30, 2013, 03:12:57 AM

Edit: I guess they are over $750k if you count PayPal (don't know why that is separate).

I think it's because Kickstarter has an agreement with Amazon taking a cut.  They don't have an agreement with PayPal, so PayPal will not show up on the official Kickstarter number.  For a project which is already over the minimum funding level, this is not a problem.  However, for a project that hasn't made it's funding yet, even if their combined Kickstarter total (as paid through Amazon Payments) combined with PayPal numbers are over what they requested to get funding, if the Kickstarter number by itself isn't over, the Kickstarter site marks it as a failure and all funders are refunded their contributions.

You may notice some projects won't take PayPal donations until they have reached the minimum funding level.  This is why.

Looks like their final total is right around $800,000.
12  Gaming / Portable Gaming & Apps / Re: [iOS] Warhammer Quest on: May 30, 2013, 06:35:59 AM

Quote from: Harkonis on May 30, 2013, 06:17:23 AM

is this ipad only?  not seeing it in app store on iphone

It definitely should be both.  I bought it on the iPad, but I checked my "Purchased" list and my iPhone says I can download it, although I haven't tried it.
13  Gaming / Portable Gaming & Apps / Re: [iOS] Eclipse: New Dawn on: May 29, 2013, 10:09:02 AM

Quote from: Gratch on May 27, 2013, 04:47:39 PM

Finally broke down and gave this a shot, and can't get past the near-vertical learning curve.  As someone on another forum put it, "Learning Eclipse is like trying to decipher a microwave manual from 1983 that's written in Russian".  I've read the manual and gone through the tutorial a couple times, but still don't really understand it at all.  

To be fair, most of my trying to figure it out has been in doctor's waiting rooms or car repair shops.  Maybe one of these times I'll actually give it a more dedicated try, but I'm not sure I'm willing and/or able to devote the brain cells to it right now.

I've got a Let's Play of Eclipse up on Broken Forum.  It's only just a little over half done (it turns out that while the actual game only takes about an hour to play, between the actual writeup, and moving the images to my PC, manipulating them, and getting them onto an image server, a "Let's Play" takes much longer than I expected  icon_frown).

Anyway, I tried to give readers a very good idea of what the game is like.  This included walking them through a lot of the mechanics of the game and letting them know what their strategic options are.  Not sure if you'll find it helpful or not.  But you might find it an easier read than going through the online manual line-for-line (which is what I ended up doing).

IMO it really is a great game, although it definitely has a high initial learning curve.
14  Gaming / Console / PC Gaming / Re: Stonehearth: A DF-like Town Builder on: May 29, 2013, 01:19:15 AM

Quote from: CeeKay on May 28, 2013, 09:52:41 PM

Quote from: EngineNo9 on May 05, 2013, 02:33:33 AM

Quote from: CeeKay on May 04, 2013, 10:16:56 PM

Maybe if they hit the $220K goal I'll reconsider biggrin

I don't think there's any doubt that they will.  They're nearly at $190k after less than 6 days. 

well, I reconsidered, and decided to wait until they hit $750K to reconsider again slywink

 icon_biggrin
15  Gaming / Console / PC Gaming / Re: Stonehearth: A DF-like Town Builder on: May 28, 2013, 06:20:35 PM
With just over 36 hours left they are now over $650,000 (including Paypal contributions).  New Stretch Goals both of which are "Post-Release" due to their concern about overstretching on development "[T]he issue is that we don't want to bite off more than we can chew, and end up skimping on the core game to reach even more goals by release. Our plate is pretty full right now!"

New Playable Race: Dwarves ($750,000): While the Three Kingdoms of humans spread across the world's surface, the dwarves build their own empire deep in the mountains and bedrock below.

This dwarven race will come complete with new art, entirely new play mechanics more suited to a dwarven disposition, and new classes and crafting recipes.

Help! All driven underground by fire and trapped by rocks. The ground shakes; Dwarven drums in the deep. We cannot get out... they are coming!

--Jiruk Firestarter, Goblin Shaman


Persistent, Connected World ($1,000,000): We'll offer the option to host your game on our own servers (this may require a fee). All hosted games can choose to participate in entirely new gameplay modes with other hosted cities!

Here are some of the things we're thinking about:

  • Your cooperative games will be available all the time, not just when the computer serving the game is on.
  • Establish alliances and supply-routes between friendly, player controlled cities.
  • Trade in the global economy that spans all hosted games.
  • Band several cities together to create your own Empires
16  Non-Gaming / Off-Topic / Re: Star Trek Series(All of them) on: May 24, 2013, 10:30:38 AM

Quote from: metallicorphan on May 24, 2013, 09:18:28 AM

Its a shame 'Yeoman' was only in the pilot,quite tasty in that 1960s way icon_biggrin

same for 'Number One' as well,they did decent enough jobs

Number One is actually Majel Barrett who played Nurse Chapel in the Original Series and also married Gene Roddenberry.  She's also the voice of the Star Trek computer.

Back in the day my 12-year old self thought Yeoman Rand was the foxiest thing ever.  (I still like her, but she's no Wilma Deering).



http://www.youtube.com/watch?v=BCOFKaahE1w
17  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: May 24, 2013, 02:28:26 AM

Quote from: JuniorDan on May 24, 2013, 12:29:44 AM

Quote from: Bullwinkle on May 22, 2013, 12:26:16 PM

Quote from: ydejin on May 22, 2013, 10:25:06 AM

Quote from: Enough on May 21, 2013, 09:29:15 PM



That was crazy enough that I had to find the original film clip.  Here it is in case anyone wants to see it icon_smile

Much better with full sound (although it's more obvious that the machete completely changes orientation).  Still don't know what movie it is, though!

That full scene cleared my confusion on why the guy saved him then he chopped his hand off. Now I see it two different characters.

Same for me.
18  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: May 23, 2013, 11:13:40 AM

Quote from: TiLT on May 23, 2013, 10:27:42 AM

Quote from: metallicorphan on May 23, 2013, 09:50:30 AM

and this from the front page

controller will still need 2 AA Batteries

Seriously? I thought that was just a mistake Microsoft made in the early parts of the last generation that stuck with them. Now it seems this was their intention all along. They try to hide the true price of what you're buying by shoving "required" components into separate packages. A console controller should come with rechargeable batteries as standard, ones you'll never need to remove. Anything else is just hopelessly outdated at this point. Sony understood this years ago.

That link also reveals that the Xbox One will need an external power brick, just like the 360. Haven't they learned anything from last generation?


My experience is there's no such thing as rechargeable batteries  which never need to be removed on devices you use frequently.  There are either rechargeable batteries which are easy to remove or there are devices where you either have to take it in to the dealer to replace the battery or devices where you toss it out the device and get a new one when the battery life drops below an acceptable level.

Personally I prefer the Xbox model where you can get rechargeable batteries and you can remove them and recharge them.  I keep one battery in the charger and one in the controller.  When the controller battery gets low, I swap them and keep playing cordless.  That works better for than my PS3 where when the battery gets low I have to get out the damn connecting cord and play corded for a while.
19  Gaming / Console / PC Gaming / Re: [PC] The Incredible Adventures of Van Helsing on: May 22, 2013, 07:31:34 PM
Thanks for biting the bullet hepcat.  Looks forward to your review!
20  Gaming / Console / PC Gaming / Re: Jagged Alliance 3 on: May 22, 2013, 07:06:52 PM
Didn't see another thread off-hand on this (I hope I didn't miss it), but BitComposer has given the license to a company to run a Kickstarter.  The Kickstarter has just over 24 hours left and is still shy $35,000 (~10%).  According to KickTraq they pulled in $28,000 yesterday.  It's going to be close.
21  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: May 22, 2013, 10:25:06 AM

Quote from: Enough on May 21, 2013, 09:29:15 PM



That was crazy enough that I had to find the original film clip.  Here it is in case anyone wants to see it icon_smile
22  Gaming / Console / PC Gaming / Re: New Xbox: Always online, no second-hand games, 50GB Blu-ray and new kinect(EDGE) on: May 21, 2013, 11:53:54 PM

Quote from: Hetz on May 21, 2013, 10:03:06 PM

http://kotaku.com/you-will-be-able-to-trade-xbox-one-games-online-micros-509140825

Quote
But what if you want to bring a game disc to a friend's house and play there? You'll have to pay a fee—and not just some sort of activation fee, but the actual price of that game—in order to use a game's code on a friend's account. Think of it like a new game, Harrison says.

"The bits that are on that disc, you can give it to your friend and they can install it on an Xbox One," he said. "They would then have to purchase the right to play that game through Xbox Live."

"They would be paying the same price we paid, or less?" we asked.

"Let’s assume it’s a new game, so the answer is yes, it will be the same price," Harrison said.

The fee is FULL RETAIL PRICE.  frown

Goodbye Gamefly!

Update on the article:

Quote
Another piece of clarification around playing games at a friend’s house – should you choose to play your game at your friend’s house, there is no fee to play that game while you are signed in to your profile.
23  Gaming / Console / PC Gaming / Re: Stonehearth: A DF-like Town Builder on: May 21, 2013, 08:17:34 AM
Coop is now officially in (by including the $13,800 they've collected from Paypal).  New Stretch Goals:

$450,000 Festivals: Join your townsfolk as they celebrate popular holidays like Solstice, Harvest, and The Monday of The Twelve Golden Fruit. Properly provisioned festivals produce happy, energetic workers. Forgotten events invite the wrath of greater powers...

“Though color variations make it clear at which point in its cycle the banana ought to be eaten, the proper way to hold the fruit is still debated. Though all scholars agree that the curved, nearly hexagonal shape fits the human fist, accounts vary as to whether the golden peel should be pulled back from the stem (as is traditional) or up from the black nub at the bottom. Either way, so please the gods.”

--Celebrant Jordan, Treatises on the Rituals of The Monday of the Twelve Golden Fruit


$500,000 Alternate Planes: Many dimensions lurk beneath the fabric of reality. Lured by the promise of untold riches and arcane secrets, your bravest townsfolk open portals to previously unknown realms. What could possibly go wrong?

Through the door I saw... the sky. The sky at night, when the stars fill one end of the horizon to the other. Except... the stars were ordered in perfect rows, like corn in the field. And little round plates studded with rubies dashed around between them, jabbing lances of light at each other. One of the plates... flew apart as I watched. In a ball of fire!

...No more mushrooms for me.

-- From the diary of Archmage Twellot


$550,000 Upgraded Musical Score: The Japanese RPGs from which Stonehearth draws its artistic inspiration were as much defined by their soundtrack as their visual style. Help us draw on the talent of a variety of professional musicians to create an enticing score that will stand up to a decade’s worth of play.

$600,000 Three Playable Kingdoms: Hardy explorers and canny traders join our hardworking settlers in their quest to build, farm, and fight their way across the land. At the start of each game, choose one of the three kingdoms, each with its own unique perks.

Healing Crosswinds Caravan, Transcript, Early Summer, Immediately before The Incident

24  Gaming / Console / PC Gaming / Re: Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness 3 Announced on: May 20, 2013, 10:43:30 PM

Quote from: EddieA on May 20, 2013, 09:01:11 PM

Penny Arcade is giving out free Steam codes for the game today (5/20) in order to celebrate the coming release of PA4 (first week of June).

Thanks for the tip Eddie.  Strangely the first Steam code they gave me had been already used by someone else.  Not sure what was up with that, but the second one I got from the website worked.
25  Gaming / Console / PC Gaming / Re: Ex-Titan Quest Developers working on a new game: Grim Dawn on: May 14, 2013, 07:07:30 PM
Alpha Release is Tomorrow.
26  Gaming / Console / PC Gaming / Re: Stonehearth: A DF-like Town Builder on: May 10, 2013, 10:59:56 PM
Turtle and Lordnine, it doesn't look like they're going to have any problems hitting the Co-Op Stretch goal.  In fact, I won't be surprised if they break $1 million.  Kicktraq currently says $750,000. 

They don't really have much in the way of swag, which may be both good for them financially (apparently that's a big drain on Kickstarters) but will keep their numbers down.  But I still think they'll get some good bounce at the end of the project.

New Stretch Goals for $320,000 up to $380,000.  $400,000 is still Co-op Multiplayer

Quote
New Class - Geomancer: Manipulate rock and stone to bolster your city's builders, flattening or raising earth as the cause demands. Craft tireless golem workers so everyone else can take a much needed break.

She put green lights in their empty eyesockets--a fanciful touch, but she felt it gave them character. Now, she checked each rune for dust, noted every crack for the touchups she'd handle tomorrow. Powered them off, one by one. Slowly, green lights dimmed to black. "Good job, guys! Finished the whole square in just two days!" She dusted her hands, patted each fondly on the head, and shut the warehouse door.

In the dark, one pair of lights swirled back to life.


Enemy Faction - Elementals: When conditions are just right, unstoppable giants of fire, rock, ice, and air rampage across the land, destroying everything in their path. Appease them or prepare your defenses...  

Verne Earthwalk fought to control his voice. "My Lords," he managed, "when I said that your incessant digging made the earth angry, I meant it. Literally."

New Class - Engineer: Fiendishly complex traps. Steam pumps. Black powder. In his moments of genius, this Master Craftsman boosts your town's productivity with miraculously advanced tools and weaponry. In his other moments....

"With steam, human ingenuity, and enough pipes, anything is possible!"[/i]

Seasons!: Horde food for the winter and farm up a storm in the summer as the four seasons cycle over your town. Building, farming and fighting all gain new depth as rising temperatures parch the land and falling snows drive your settlers indoors.

"SNOW DAY!!!!"

Then out at $500,000:

Quote
Alternate Planes: Many dimensions lurk beneath the fabric of reality. Lured by the promise of untold riches and arcane secrets, your bravest townsfolk open portals to previously unknown realms. What could possibly go wrong?

Through the door I saw... the sky. The sky at night, when the stars fill one end of the horizon to the other. Except... the stars were ordered in perfect rows, like corn in the field. And little round plates studded with rubies dashed around between them, jabbing lances of light at each other. One of the plates... flew apart as I watched. In a ball of fire!

...No more mushrooms for me.

-- From the diary of Archmage Twellot

They've got some cute pictures up for some of the goals like this one:



A few more new goal sketches out at the Kickstarter.
27  Gaming / Console / PC Gaming / Re: Stonehearth: A DF-like Town Builder on: May 04, 2013, 08:07:55 PM
Here are some random screenshots:















28  Gaming / Console / PC Gaming / Stonehearth: A DF-like Town Builder on: May 04, 2013, 08:07:29 PM
I saw this out on Kickstarter and spent part of the morning reading about it.  It looks really neat.  It's basically a Dwarf Fortress like town builder.  The developers say that the look is inspired by early Zelda games.



With a lot of Kickstarters it's not really clear what's been developed and what hasn't.  But doing some digging, they clearly do have quite a bit of work done.  Here's a video showing workers building

Here's another one that's a bit longer showing a full build.

Here's some of their units:







This is a basic combat test video.

Here are some crafters and their goods:

Farmer:



Carpenter:



Weaver:

29  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: March 29, 2013, 06:51:40 PM

Quote from: Bullwinkle on March 29, 2013, 03:43:28 PM



That's hilarious Bullwinkle!
30  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: March 25, 2013, 03:32:42 AM

Quote from: TiLT on March 24, 2013, 11:09:44 PM

Quote from: CeeKay on March 24, 2013, 02:43:23 PM



biggrin

"I meant to do that!"

I'm curious as to how he got up there.  I know cats can jump pretty high, but they can't jump up to the top of a basketball hoop can they?  I'm assuming clawing up the basketball pole is a non-starter too.  Do cat's climb chainlink fences?  I guess he could have jumped from the top of the fence onto the backboard support and then clambered over to the hoop-side.
31  Gaming / Console / PC Gaming / Re: [PC] Dead State: The Zombie Survival RPG on: March 23, 2013, 10:31:28 AM
Dead State is trying to get Steam Greenlight votes so that it can go up on Steam at release.
32  Gaming / Console / PC Gaming / Re: Neverwinter on: March 08, 2013, 01:21:09 AM

Quote from: Blackjack on March 07, 2013, 04:51:23 PM

As I commiserated with Destructor last night, I'm only able to start downloading the beta if I disable anti-virus, and the download speed was approximately the speed of a 1200 baud dial-up modem. I half expected to hear a "SCREEEEEEEEEEEEEEEEEEEEcccHHHHHHHH.....CHING!" connection sound from my PC case. icon_razz I'll check it later to see if it's working any better for me.

The download was painfully slow for me too.  I did end up getting it all downloaded overnight though.  There's also a patch, so you might want to try logging in now to initiate the patch download and install -- although the patch was actually pretty small, IIRC maybe on the order of about 5 minutes to download.
33  Non-Gaming / Off-Topic / Re: Wonder Woman TV on: March 01, 2013, 12:18:37 PM

Quote from: Biyobi on March 01, 2013, 04:00:38 AM

Quote from: hepcat on February 28, 2013, 08:43:20 PM

Is it possible to film a fight scene without slo mo in this day and age?  Or is it something we just have to learn to accept as the only way it's done now?   Tongue

It's that or shaky-cam. I'll take the slomo.

Definitely agree.  Depending on the situation, I sometimes like slomo.  I never like the shaky-cam.
34  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: February 28, 2013, 12:40:49 AM

Quote from: metallicorphan on February 27, 2013, 09:13:32 PM

This maybe an old one,but it still makes me laugh




 icon_biggrin
35  Gaming / Console / PC Gaming / Re: [Rumor]Tomb Raider goes survival-horror? on: February 27, 2013, 04:42:34 AM

Quote from: PR_GMR on February 26, 2013, 10:01:41 PM

I gotta say it: I don't like the look of the new Lara Croft. They made her into just an average-looking sporty girl. Give me the old unrealistic-looking, big-boobed, small-waisted pony-tailed temptress back, please!

I think the new Lara looks great. 
36  Non-Gaming / Off-Topic / Re: [?] Buying an iPad Soon[ on: February 17, 2013, 11:16:12 AM
I have a 64GB iPad and it's pretty much always full, although most of that is video.  34.4 GBytes of Video, 10.2 GBytes of Music, about 400 MBytes of Comics and 400 MBytes of books.  Some of the fancier games can also take quite a bit of space.  For example, Ravenmark, a well regarded turn-based fantasy game takes damn close to 1 GByte by itself.  Battle Academy another well regarded turn-based wargame takes around 500 MBytes.  I'd imagine some of the flashier action games take up even more space, although I don't have any of them currently installed.

If you use video at all, it's going to chew up that 16 GByte very quickly.  But even without Video, 16 GBytes seems quite small to me.  Heck even a non-abridged audio book can take around 1 GByte by itself.

Personally I'm tempted to get the new 128 GByte iPad, although I think I'm going to try to holdout for the 5th Generation iPads to come out first.
37  Non-Gaming / Off-Topic / Re: [TV] Ripper Street on: January 30, 2013, 09:32:25 AM

Quote from: Bullwinkle on January 20, 2013, 04:08:00 PM

Anybody watch this?  Thoughts?

I'm really enjoying it.  Although it's a bit weird watching both this and Copper, since they both have "enlightened" late 19th century cops using modern forensic science techniques.

Of the two, I'd lean toward Ripper Street, but that's mostly personal preference since Inspector Reid is a bit more straight-laced than Detective Corcoran and that fits my personality.
38  Gaming / Console / PC Gaming / Re: Alienware X51- I'm almost a console!! on: January 18, 2013, 11:00:19 PM
That looks very nice!  The power supply seems pretty limiting though.  Does the 240 watt standard supply come with the regular Intel i5's and the 330 watt one come with the Intel i7's?  I couldn't figure out what determined which power supply it comes with.
39  Gaming / Console / PC Gaming / Re: [PC/iOS/Android] Baldur's Gate 1 & 2 Enhanced Editions on: January 17, 2013, 09:13:12 PM

Quote from: Turtle on January 17, 2013, 08:27:17 AM

They also released a patch on the 14th that fixed a lot of issues. If anyone has had trouble with it before, now might be a good time to try it.

Fixed the touch interface issues?  (Just wanted clarification since I'm considering getting it for the iOS, but since this is the PC board -- although PC/iOS/Android thread -- I thought there might be some PC issues I'm not aware of that needed fixing.)
40  Non-Gaming / Off-Topic / Re: Is Gamingtrend dying, or we are all just on a break? on: January 17, 2013, 03:44:57 AM
For the last month or so Firefox has been convinced that GamingTrend was unsafe and hacked.  I, and I'm sure other members of the community, didn't come back until Firefox stopped giving the red "WARNING" page.  I think it switched back to normal viewing less than a week ago.
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