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1  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Lord of the Rings Online: Riders of Rohan on: February 05, 2013, 08:47:04 PM

Quote from: The Grue on October 17, 2012, 03:53:59 PM

I really loved the time I spent playing LOTRO and that was playing it before it went F2P.  Every once in a while I think about getting back to it, but the one problem LOTRO has is far too many skills.  Never in an MMO did I really need more than one row of hotkeys and in LOTRO I had 3 rows.  If I went back to play my minstrel, I would have no clue what anything was anymore.

I'm in the same boat. I hit 50 with a warden a couple years back, which if you're unfamiliar with has button combos that make the skills which must be entirely memorized to use efficiently.  I think it may keep me from coming back, especially because I've never been able to find friends to group with.  BUT just a heads up it sounds like the dev team is going to address the abundance of skills later this year and do some big class revamps.
2  Non-Gaming / Off-Topic / Re: Help me decide: 3d Notebook with glasses or without? on: August 09, 2011, 05:57:36 PM
My thought with a laptop would be glasses free.  I just don't see myself rocking a pair of 3d glasses anywhere in public.  That said, I think you really need to test drive these products yourself.  Is there anywhere you can actually go to see the choices in action?
3  Gaming / Console / PC Gaming / Re: Dungeons of Dredmor on: August 03, 2011, 09:12:57 PM

Quote from: Gratch on August 03, 2011, 01:24:19 PM

I'd probably enjoy it more if I really dug in and researched how everything works, but I'm not sure I want to make that sort of time investment on something I'm rather 'meh' about to begin with.

I took the opposite route, and didn't worry about the details so much.  I enjoyed hours and hours of this game, then realized I could sell loot.  There's so many classes, I'm just spending my time switching my build up, and I'm starting to pick up some of the stat ideas naturally, the tooltips make it pretty easy.  I do wish the stat icons were bigger, they're all just blurry boxes that are so small I can't even properly see the color.

Anyway, first rpg I've enjoyed in a good while, and is perfect because my laptop can't handle anything other than 2D.

(Mathmagical Vikingadventurfungalfarmastrologist for the win!)
4  Non-Gaming / Off-Topic / Re: Whats this photo meme type thing called? on: March 19, 2011, 10:27:33 PM

Quote from: Gryndyl on March 19, 2011, 10:17:02 PM

I believe from your description that you are referring to these.

And it's just called the face replace meme or face replacement meme.

Yes! Thank you, I needed to see a few to make a mustached themed card for someone  nod
5  Non-Gaming / Off-Topic / Whats this photo meme type thing called? on: March 19, 2011, 07:15:40 PM
I came across this photo meme thing a while back, and I'm trying to look them up again.  It typically consists of about three pictures in series, with the last pic having some weird twist like everyone have the same head photoshopped onto them.

6  Gaming / Console / PC Gaming / Re: Left 4 Dead 2 Announced on: September 22, 2009, 07:23:08 PM
Wow, Valves marketing dept just got their job done for them.  Slap that ban quote on the box and ship it already!

Also, its L4D1 news but is that vs map dropping tomorrow then? (23rd)
7  Gaming / Multiplayer Madness (MMO or otherwise) / Re: MMO - Most Innovative Feature of 2008 on: December 04, 2008, 07:04:33 PM
Can someone further explain (or provide a link for) the World Phasing in WoW?  The number one drawback I've always felt in MMO's was after saving a farm from being over run with boars.... it's still over run with boars.  This sounds like a step towards allowing some real advancement in the genre.
8  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTORO Volume 2: Mines of Moria (impressions/screens) on: November 21, 2008, 02:51:55 AM

Quote from: TiLT on November 20, 2008, 07:53:14 PM

Quote from: Blackjack on November 20, 2008, 07:04:40 PM

I guess where I'm confused on class traits "groups" is this new "class trait book slot" on the player equipment slots screen (it's a book-size slot to the right of where your crafting tool is slotted, on the 'avatar' screen).

Not sure if you earn one from a quest later, you craft one (a kinmate offered to) etc., is it pages like the legendary traits books, or do you just get one on your class trait screen at some point that you drag over there etc. I'll figure it out at some point, I just think it could use some spelling out in-game somewhere. I dunno, maybe there's some L55 quest that spells it out later. I just don't want to miss out on something because I don't know how to do/equip/use it.  icon_confused

Don't worry, you get your class item once you enter Moria, and it will be clearly spelled out.

It probably is different for other classes, but as a champion I use that slot for runes (not to be confused with what runemasters use Tongue ).  It's not a legendary anything, its just the class slot is no longer shared with the ranged slot.  Champs used to have to decide between a rune or bow, now we can have both.  Its use may change at level 50 I guess *shrug*
9  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTORO Volume 2: Mines of Moria (paid, full-box expansion) on: November 20, 2008, 06:36:48 PM
That's still not so awful.  Just one inventory slot needs to stay open, rather than the entire bag staying full of quest items Tongue
10  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTORO Volume 2: Mines of Moria (impressions/screens) on: November 20, 2008, 06:31:53 PM
"I'm told that once identified, these will level even if you just put them in inventory, though apparently that slows down the leveling process for your various weapons - the idea being they don't want everyone dragging around 50 legendary items in inventory at a time. Confused? I'm still learning too."

My understanding of this is that you have the OPTION to level a certain # of leg. weapons at a time.  So, you have 4 weapons you really like and want to use, but one in particular is currently way more powerful.  Equip the powerful one, but click the setting to level all of you legendaries and it will spread the xp across them.  Just an example of why you would want to do that.

Also, you mentioned some confusion on class traits.  They haven't really changed that much.  First, class traits are upgrades to class skills.  Most often they're granted for using said skill x# of times.  You have a limited # of slots to equip these class traits (determined by level). One example of a champion class trait is an upgrade to Flurry of Blows.  The base skill grants +10% attack speed for 15 secs.  If you equip the class trait upgrade for this, it becomes +20% attack speed for 30 secs. 
They used to apply "line bonuses" which as far as I can tell everyone ignored because they were trivial.  Now, they've grouped the class traits into 3 groups.  As you equip more within the same group, they open up some very nice relevant bonuses for the type of build implied by the traits.  If you slot 5 of the same group, you gain the ability to slot the relevant Legendary Traits.

Pretty sure that's the gist of it.  As a sub-level 50 (level 42 champion) I'm having fun with the game.  It lost it's appeal for me at launch because I didn't really understand the strategy in fights, too many boar fights, and also because of graphical "hitching".  Boar fights die down a lot after level 20, after level 25 you have enough skills that the full strategy begins to emerge, and they've fixed the hitching.  So yay.

The new stats revamp has me really confused though, but it took a few weeks to understand the previous stats, so in about a month it shouldn't be an issue.
11  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTRO - State of the game on: November 08, 2008, 11:06:03 PM
I think the main server here is Landroval.  Brandywine is also popular I think.
12  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTRO - State of the game on: November 04, 2008, 11:40:14 PM

Quote from: Blackjack on November 04, 2008, 10:02:45 PM

The one thing I do find is people tend to just want to pick-up group up for one specific thing, and once it's over, boom, everyone leaves and you never team up with any of them again. In City of Heroes, I felt like more people teamed up simply because it was fun and would more often stick together for an extended period of time. Here it seems more like "I have to invite some people because I can't otherwise finish this group quest" and once that's over, boom. I did though find a PUG over the weekend that stuck together for the duration of a series of book chapters, and I really did enjoy that. I wish it happened more often.

Agreed on groups dumping the second a task is completed.  I have been a part of a few longer lasting groups and have those people now as my go to for questing when they're logged in.  I also agree that finding a good kinship is much easier said than done, as I've been keeping a steady eye out with no luck.  Might see more recruitment when Moria hits though.
13  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTRO - State of the game on: November 04, 2008, 05:27:04 PM
Grouping doesn't seem to really kick in until at earliest mid-20's, other than some barrow-downs questing.  Once you hit near 30 groups seem more plentiful.  One thing I've found is that if you're waiting for a group, you'll wait a long time.  I've been getting the ball rolling myself and have had good groups every day I've played this week because of it.  Don't forget to populate your friends list from good groups too, cause then you can always call on someone even if they're cities away.

So yeah, under 25 expect to solo a lot with some small exceptions.
14  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTRO - State of the game on: November 03, 2008, 05:37:07 PM

Quote from: ericb on November 03, 2008, 01:13:23 PM

I was starting to get worried about leveling after hitting 23 on my hunter and then I ran across Ost Guruth.  Now I went from having 3-4 quests in each (far away) zone to having around 12 just in that general area.  And they are around my level so I'm not getting 6 exp per kill anymore for finishing my old ones Tongue

I still have the same complaints from way back though.  I'm aware a lot of it was put in to soak up gold from the economy but for new lower level characters (my highest is still only 23) it hurts.  Travel at 15s each way when most quests are still only paying 1-4s each hurts.  So do the skills trained that are costing 20-40s each now.  And setting mail prices to be a percentage of the value of the item sent sucks.  I have two bags of items I want to keep to send to a bank alt but can't afford it when it's 2-5s each post.  And my bank and first bank bag are both full.  I can see why people say the house is the much better deal and worth every silver but I'm weeks away from having enough money to afford a house.

I am looking forward to Moria more and more as I continue playing.  Something is different this time around but it's really grabbing me like it hasn't in the past.

Man, if you're using up that much bag/bank space as a level 23 you're keeping way to much junk around.  You should be selling most of what you find imo, and it will help your money problem.
15  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTORO Volume 2: Mines of Moria (paid, full-box expansion) on: November 01, 2008, 09:03:20 PM
Not just for Moria buyers, but they're rolling out PvMP changes with the Moria launch.  I haven't gotten to the lvl of being able to really take part, but the changes sound pretty cool.  Most exciting is bonuses to ALL free people when command points are controlled.

No doubt spurred by the pvp of WAR.

http://www.lotro.com/gameinfo/devdiaries/255-developer-diary-the-ettenmoors-re-vamp
16  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTORO Volume 2: Mines of Moria (paid, full-box expansion) on: November 01, 2008, 08:52:09 PM

Quote from: ericb on October 31, 2008, 12:46:12 PM

Quote from: Razgon on October 31, 2008, 12:35:39 PM

Same here, Ericb...cant remember anything about how to control my characters..

also, damn idiotic paypal/theother billingsystem billed my account 3 times, even though it said it was cancelled...sigh...

I didn't want to even mention Turbine and their idiotic billing and account system.  It took three days to get the Moria upgrade purchased...and Turbine somehow managed to trigger my amex fraud guard while doing it.  The online chat for billing doesn't work...times out and says no one is available...but tech support works almost instantly (note - use tech support and let them transfer your online chat to accounts as it's much quicker and actually works).  Then I couldn't resume my account because my product key was invalid according to them.  Then I asked the account guy (in chat) about pricing, was told prices, confirmed the price in chat to him and then logged into the account and noticed it was $8 more than he quoted (six month option).  Too late at that point as it's already locked in and paid for pretty much instantly.  Asked him about it and was told it was a typo, he never noticed his typo, didn't read my question confirming the price and basically said ok and was there anything else.  Horrible experience overall with their system.  It's a good thing I like the game so much.

I've had to use support twice, both times I opted to call them.  Both times they took care of the issue rapidly, so if you do need to use support might be worth the long distance call.

As far as the game goes, I did resub before Moria hits.  I'm just about to level 30, and recently did some fellowship questing which was a gaming highlight of mine.  So much fun if you can get with the right people.  I'm thinking I should be high enough level for some Moria content soon after release anyway (it's not all lvl 50 stuff I hear).
17  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTORO Volume 2: Mines of Moria (paid, full-box expansion) on: October 29, 2008, 03:13:48 PM

Quote from: Razgon on October 28, 2008, 04:34:28 PM

Quote from: wonton on October 28, 2008, 04:14:15 PM

Don't think it's been mentioned in this thread yet.  Dev Diary is up for Legendary Items.  Sounds pretty cool, if not a bit complicated to understand out of game.  It kinda reminds me of the mote weapons they had in Asherons Call, where you could use stones to change damage type.

three posts up  slywink

 icon_lol, how the hell did I miss that?
18  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTORO Volume 2: Mines of Moria (paid, full-box expansion) on: October 28, 2008, 04:14:15 PM
Don't think it's been mentioned in this thread yet.  Dev Diary is up for Legendary Items.  Sounds pretty cool, if not a bit complicated to understand out of game.  It kinda reminds me of the mote weapons they had in Asherons Call, where you could use stones to change damage type.
19  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTORO Volume 2: Mines of Moria (paid, full-box expansion) on: October 23, 2008, 01:30:01 AM
My experience with updating a pre-order original release was about a day and a half of patching, which felt like a long time but doesn't need too much patience i guess.

Also, question to those in the know:  Looks very likely that I'll be starting up LOTRO with a friend, and so we'll be online at the same time pretty much always and thus grouping.  What's some kick ass duo class combinations?  I'm gunning towards being a minstrel so keep that in mind, but some odder classes like the captain interest me too.
20  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTORO Volume 2: Mines of Moria (paid, full-box expansion) on: October 22, 2008, 08:12:42 PM
They suggest just downloading the game from the website in that case.  They state it's shorter than patching.
21  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTORO Volume 2: Mines of Moria (paid, full-box expansion) on: October 21, 2008, 04:06:11 PM
Have a question about the pre-order 9.99/(3)month plan....   I'm currently not subscribed.  Is that pricing open to me once I preorder, so I can re-up at 9.99 before Moria releases?  I'm still looking through the lotro site, but don't see this detailed yet.
22  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Pirates of the Burning Sea - new combat revamp on: October 19, 2008, 09:35:17 PM

Quote from: Jaddison on October 19, 2008, 03:26:15 PM

Wonton, Warhammer may be your thing.  My dwarf ironbreaker has been in pitch battles PvE where they just keep coming, i fought on a bridge for near 10 minutes.  I was in a public quest where the orcs kept attacking me and then some player characters attacked me, non-stop action for almost 20 minutes.



Warhammers high on my list of wants, but for now I'm likely going to go with LOTRO just cause I can get some rl buddies to join that one.  If Warhammer is still going strong a few months down the road I'll likely be in.  From all accounts it does sound like my kind of fun.
23  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Pirates of the Burning Sea - new combat revamp on: October 19, 2008, 12:12:30 AM
I've always enjoyed taking on a swarm of enemies, which is why I was a big Asherons Call fan and couldn't quite get into any Everquest-type games.  I fondly remember taking on 20+ olthoi and just fighting my way out of a corner, quite a difference than having my ass handed to me when fighting a couple of skeletons in EQ.  LOTRO isn't soo bad at this, at least with the champion I play, but it'd be nice to see a game as kind to this kind of battle as AC was.

Also, I just used the free trial of Pirates, and find I am the type that just can't get into a vessel MMO.  Only played for about an hour and deleted it off my HD.
24  Gaming / Console / PC Gaming / Re: World of Goo on: October 19, 2008, 12:07:24 AM

Quote from: Eduardo X on October 17, 2008, 10:47:23 PM

Quote from: Tals on October 17, 2008, 05:34:01 PM

I'm all for negative opinions as well as positive.

That said I found the game effectively tutors you as it goes along. Slowly bringing in new ideas and mechanics.
The only level I found twitchy was tower of goo which I really didn't enjoy at all and was pleased when I got past it
It took me about 4 minutes to complete tower of goo because I didn't follow the instructions and took my time. I can't imagine why they'd want you to go quick.
In fact, I feel that way about the whole game. Why would you go quick?


I saw a video posted of the super-guru peak player for the goo corp. or whatever it is they dub the multiplayer competition.... anyhow he built the tallest tower and was able to do so because he was so quick doing it before it collapsed.  I haven't encountered that need for the more puzzle based singleplayer mode though.
25  Gaming / Console / PC Gaming / Re: World of Goo on: October 17, 2008, 04:27:15 PM

Quote from: TiLT on October 17, 2008, 03:03:06 PM

I guess I should post a dissenting opinion: I'm not enjoying this game. I've played through about 6 or so levels so far, and they have been a chore. The game feels random and twitchy, but despite my quick reflexes I don't feel like I'm actually doing much good. There's no tutorial to speak of, so you're tossed straight into the thick of things without knowing more than just the basic control system (which isn't all that good either. Selecting the proper blob from your horde during hectic moments is annoyingly difficult).

I loved Bridge Builder and Pontifex, but this game just isn't doing anything for me. I've booted it up several times now to see if I was just in a bad mood or something when I first tried it, but every time I just end up closing the thing in mild disgust after a level.


To each their own, but I don't really get the complaint of lack of tutorial.  Have you noticed the signs placed in the level?  They offer up some tips and hints, but the level design itself IS the tutorial.  It's extremely "Portalesque" in that sense.  I also haven't felt its really much of a "quick reflex" game, so I think we must be attacking this game from different angles. 

Anyway, this thread was a bit too positive, so it's nice to hear the other side  icon_wink
26  Non-Gaming / Steals and Deals / Re: Have a HD-less 360? Get one cheap! on: October 15, 2008, 02:28:12 AM

Quote from: Laner on October 14, 2008, 06:57:32 PM

Quote from: Destructor on October 14, 2008, 06:16:09 PM

Quote from: Laner on October 14, 2008, 04:54:17 PM

As a Core owner, I've had a hard drive since the beginning.  But a free memory card?  Yes please.

Only problem is that according to some posts, the 360 has 'record' of you already having a HD attached to your console, so you're out of luck as Microsoft knows this.
Oh well... easy come easy go smile

I could be wrong about this, but I doubt it's if you've ever had a HD hooked up.  They are removable, and it's too likely a friend brought one over or something imo.  Maybe it's if you have a HD hooked up last you logged in?
27  Gaming / Console / PC Gaming / Re: World of Goo on: October 15, 2008, 01:59:00 AM

Quote from: EngineNo9 on October 14, 2008, 10:22:06 PM

Yeah, this is a fun one very much worth checking out.  I preordered it a couple months back and enjoyed the first zone they when they released it.  I still haven't gotten further than that in the full release, but maybe some day. 

Same here (got it when PA pimped it) and will happily let it sit on my hard drive until the right mood strikes.
28  Gaming / Console / PC Gaming / Re: The Witcher: Enhance Edition on: October 15, 2008, 01:56:23 AM
wow, i started this up today out of idle curiosity.... wow.  I've just begun but it's a game that just knows how to hit the pedal off that bat.  I think a lot would be lost if I was doing pre-EE 'cause I can't see wanting to deal with the alchemy system prior to the upgrades.  Also, big hats off to the cinematic team, it's the first game I'd say that rivals Blizzards cutscenes imo.

From what I've heard it's not very focused on loot, which I've got to say is a nice change for an RPG.  It's always been character development and story that I've been most interested in, and the char development seems well done.

I've got to agree about it feeling as open as Elder Scrolls yet still focused.  Can't wait to keep playing this one =]
29  Non-Gaming / Steals and Deals / Re: Have a HD-less 360? Get one cheap! on: October 14, 2008, 04:14:23 PM
oh goodie, $1/gb for a refurbished hd.  how can MS possibly afford to price these so low!   Roll Eyes
30  Gaming / Console / PC Gaming / Re: World of Goo on: October 14, 2008, 04:10:53 PM
+1 to this.  Fun physics based puzzle gaming with amazing art direction.  And for all the bitching I hear about the ethics of copy-protection here, some of you might want to support a game that's gone without any.  nod
31  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Potbs Buddy Key on: October 14, 2008, 01:54:22 AM
So I thought I'd bump this.  The game now has a free 14 day trial which i'm starting up to tide me over until I resub with LOTRO when Moria comes out.  If you ever had interest, hop aboard!
32  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Champions Online closed beta signups on: October 14, 2008, 01:41:56 AM
thanks for the heads up.  i just signed up at the site last week in hopes a beta would pop up soon.
33  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTORO Volume 2: Mines of Moria (paid, full-box expansion) on: October 09, 2008, 06:17:24 PM
After scouring the site, it looks like the digital upgrade won't include the 30 day free game time.  This is a listed benefit for the physical copies, but omitted from the digital upgrade benefits.  So, while the physical copy is $10 more expensive, you're given $10 in gaming time... considering it took over a full day to download all the updates when I played over the free weekend the choice seems clear.
34  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTORO Volume 2: Mines of Moria (paid, full-box expansion) on: October 09, 2008, 04:40:36 PM
With either of these upgrades is it assumed that a free month of play will be given, as when LOTRO was first bought?
35  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars summer '08 resurgence on: October 08, 2008, 05:52:14 AM
Got it, and I'm playing a warrior/monk named Val Hallja.  Been playing qutie a bit so gimmie a holler if you want to do some questing.
36  Gaming / Multiplayer Madness (MMO or otherwise) / Fallout's Tim Cain promoted for unnamed Carbine MMO on: October 08, 2008, 03:44:48 AM
Might be of some interest to some...

NCsoft's Carbine Studios has just announced the promotion of Tim Cain from programming director to design director for an unannounced project that is in the works. Tim Cain, for anyone keeping score at home, is the former producer and designer for Fallout and Fallout 2, and has been with Carbine Studios since its inception in 2005. Before you get too excited about Carbine's MMO project being a Fallout-themed MMO, that has already been claimed by Interplay.

So what does this promotion really mean for Cain? Our friends at Joystiq pondered this very question and asked Cain to clarify: "As the programming director, I was responsible for trying to realize the ideas of the design director. I would take his requests for features and system specifications and coordinate my team of programmers to create those features and systems. If game development was a train, I was shoveling the coal into the engine to keep it chugging along. Now as the design director, I am the conductor of the train. I get to decide where we go and where we stop."

We wish Cain the best of luck in his new position as we anxiously await more information on this new project.

http://www.massively.com/2008/10/07/fallouts-tim-cain-promoted-for-unnamed-carbine-mmo/
37  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTRO - State of the game on: October 05, 2008, 08:57:45 PM
Well, sometime next month I'll probably be resubbing, (unless I can find an extra $15 this month... unlikely Tongue  ) and I play on Landroval.  My main is Sylviel, a lvl 20 champion.  So if you're on that server I'm always up for grouping.  My suggestion would be to look for a large guild to join, that's always worked well for me in other MMOs.
38  Gaming / Console / PC Gaming / Re: Deus Ex 3: Finally, some info! on: October 05, 2008, 04:25:11 PM
I never understood how unified ammo was such a killing point for so many.  DEx 2 was a crappy game, but I never thought "If only the ammo wasn't unified!"

This: "this time around combat won't be influenced by stats, but will rely purely on your personal marksmanship skills"

and this "damage will be dealt with by a very Call of Duty-style auto-heal"

sound like much bigger changes than a single ammo type.


Anyway, I think none of that makes or breaks a game so here's hoping.
39  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTRO Free Welcome Back Weekend Oct 2-6 on: October 05, 2008, 04:18:15 PM
I'm surprised to find that I plan on resubbing, but very likely not consecutive months.  Pretty broke this month, but maybe I'll see some of you on Landroval next month.
40  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Chris Taylor gets job at Interplay for Fallout MMO on: October 02, 2008, 08:36:55 PM
It doesn't really say it's a fallout MMO in that news clip.  Is that actually confirmed, or just speculation?  If so, I'd be pretty psyched.  As it is Fallout 3 is the first game I've been eagerly anticipating in many years.
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