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9881  Non-Gaming / Off-Topic / Re: I begin my new amp build... on: March 21, 2007, 03:53:00 AM
Hope you post some sound clips when you're finished!
9882  Gaming / Console / PC Gaming / Re: Good news for XBOX 360 dogfighting lovers (not that kind of dogfighting) on: March 21, 2007, 01:32:11 AM

Quote from: jblank on March 21, 2007, 01:08:14 AM

Quote from: wonderpug on March 21, 2007, 01:01:46 AM

The "not that kind of dogfighting" line made me think you were going to tell us about an XBLA game where you actually fight with dogs.

Yeah, I changed the title a bit because thats what I thought people would think at first glance.

Dogfighting, I think of planes.  "Not that kind of dogfighting," I think of dogs fighting. smile
9883  Gaming / Console / PC Gaming / Re: Good news for XBOX 360 dogfighting lovers (not that kind of dogfighting) on: March 21, 2007, 01:01:46 AM
The "not that kind of dogfighting" line made me think you were going to tell us about an XBLA game where you actually fight with dogs.
9884  Gaming / Console / PC Gaming / Re: What the heck is Nintendo thinking? A cook-off Wii game! on: March 20, 2007, 05:59:53 PM
Oy, anyways...

I'll buy Cooking Mama if I can find it cheap, but even if it didn't interest me I'd see it's release as a good thing.  The more oddball games like Cooking Mama that can find a market in the US, the better chance of us seeing more Katamari Damacies, Phoenix Wrights, and Ouendans reaching our stores.
9885  Non-Gaming / Off-Topic / Re: Walk over the Grand Canyon! on: March 20, 2007, 05:11:02 PM
The video in the article shows it a bit better.

I'm not sure why, but I find myself thinking I'd feel more comfortable skydiving than walking out onto that.
9886  Gaming / Console / PC Gaming / Re: [PS3] 75% Back Compat for PS3 in Europe on: March 20, 2007, 02:50:27 PM

Quote from: deadzone on March 20, 2007, 02:41:49 PM

Why did Sony decide to pull the hardware out of the PS3 that handled the BC and go to software emulation?  Was it a cost saving measure or something?  I don't remember reading anything specific.  I mean, with the hardware the PS3 packs - there is no doubt that it has the muscle to do the BC via software emulation.  I wonder why they just didn't do this from the start?  Seems like they can fix a lot of stuff via patches and updates, just like they have been doing. 

Weird. 

I thought someone said Sony had always planned to use software emulation, but it wasn't ready in time so they implemented the hardware emulation as a stop-gap in the meantime.
9887  Non-Gaming / Trading Forum / Re: LF: Republic Commando/SW:EAW on: March 20, 2007, 01:23:53 PM
Do you only want Republic Commando for PC?  I have a console version (can't remember which) that I'd be willing to part with.
9888  Gaming / Console / PC Gaming / Re: SSX Blur Review(s) on: March 19, 2007, 05:29:25 PM

Quote from: Bullwinkle on March 18, 2007, 03:31:56 PM

Quote from: wonderpug on March 07, 2007, 02:02:33 PM

Last week I cancelled my C&C3 preorder and picked this up instead. 

Wow, could you find two more different games?

Well, I am trying to decide between God of War 2 or Puzzle Quest this week... 
9889  Non-Gaming / Trading Forum / Re: LF: Soul Calibur 2 Strategy Guide on: March 09, 2007, 08:42:44 PM

Quote from: Starshifter on March 09, 2007, 08:31:50 PM

Does anyone have one of these lying around?  My son is currently playing through all three versions on the PS2, GC and Xbox and would love to have the guide.  I can't find one anywhere since these games are really old.

Thanks!

There's a store near me that seems to only carry out of date strategy guides, in your case that might be a good thing.  I'll take a look next time I'm in the area.
9890  Gaming / Console / PC Gaming / Re: Wii release schedule to Q2 on: March 09, 2007, 07:52:49 PM
I think the majority of people on this forum are adults, so while only one person plainly stated his age, I think it's safe to assume that the other defenders of "kiddie" games in this thread are also adults.  Starshifter, I believe, is at least 18 years old, I don't think there are many EMERGENCY! fans born in the 90s.

I'm re-reading my last post and I'm honestly I'm not sure what words you think I'm putting into your mouth, but I assure you I'm not trying to twist anything.  Is there some way you could let me know without capslock and multiple exclamation points?

What can I do to sound less jerky?  I'm with the people that are arguing that games and movies can be deeper than their kiddie appearances might suggest.  Your primary argument seems to be that kiddie games are no good for adults because they are childish.  Despite the internet's best efforts to redefine the phrase, that's begging the question.  In a regular message board, that usually leads to more discussion and learning more about why each party thinks what they do.  In this forum are we really not meant to discuss things that people with tempers have a strong opinion on?
9891  Gaming / Console / PC Gaming / Re: Wii release schedule to Q2 on: March 09, 2007, 07:28:52 PM
You say "there is no way that could be fun for a 32 year old man.  You like them? Good for you.  Maybe when I was 8 or something, but a lot of stuff like that I have outgrown.  I think a grown man liking Pokemon is childish," and it's a diplomatic and respectful opinion.

Someone says, "I'm 34 and have actually played the game, there's more depth to it than you would think.  It's one of those things, like Pixar movies, that can appeal to both kids and adults," and it's an attack on your character.

With regards to the Pokemon games, you've made it clear you've never played one of them or read up on what they're about.  Yet when adults who have played the game tell you that they've got more depth than one would expect, you're basically saying, "No, they aren't deeper than you'd expect, you're just a childish adult for not outgrowing the game like you should have." 

Is it really that hard to see why your style of discussing a matter gets the reaction that it does? 
9892  Gaming / Console / PC Gaming / Re: Wii release schedule to Q2 on: March 09, 2007, 06:47:56 PM
Would it physically pain you to admit that games/movies/books with a "kiddie" appearance may be deeper than they seem at first glance?  Or that they might have features that would appeal to both a young and old audience?   I think that's all anyone's trying to say here, nobody's trying to tell you to buy or play something that doesn't interest you.
9893  Gaming / Console / PC Gaming / Re: Worms out 3/7/07 on: March 09, 2007, 02:48:06 PM

Quote from: Devil on March 09, 2007, 02:37:46 PM

I just want to know how to name my guys!

Options > edit teams, I think?
9894  Non-Gaming / Off-Topic / Re: 300 - What'd ya think? [Movie] on: March 09, 2007, 02:00:54 PM

Quote from: Knightshade Dragon on March 09, 2007, 01:49:42 PM

For level of violence it makes Sin City look like Sesame St.

You just had to go and dash my hopes of bringing along the girlfriend to see this, right in the 2nd sentence.  She still holds it over my head that I traumatized her with Sin City's violence, even though I'm always quick to point out that her bad experience is clearly cancelled out by the time she made me watch Win a Date with Tad Hamilton.
9895  Gaming / Console / PC Gaming / Re: [Wii] Mario Galaxy Trailer on: March 09, 2007, 01:32:51 PM

Quote from: EngineNo9 on March 09, 2007, 04:58:21 AM

I don't mind the "kiddie shit" at all, but I have to say that I dread the camera control in this game and think it is just adding complications for no real reason.  I doubt I will buy it until it is reduced price. 

I thought I heard that the camera will move automatically, but I'm not certain.

The game looks neat, but it definitely interested me a lot less than the rest of you.  For me the Mario name works against the game.  When I see Mario in a title I still first think of Super Mario 1-3 and Super Mario World, and this looks nothing at all like that type of gameplay.  It's not like Zelda and Metroid, whose 3d incarnations are so clearly an extension of the original versions.

I think I just missed the boat around the time of Mario 64 when platformers turned into explore & collect games, even Mario 64 didn't grab me nearly as much as it enchanted the rest of the world when it came out.
9896  Gaming / Multiplayer Madness (MMO or otherwise) / Re: WOW Passes 8.5 Million subscribers on: March 09, 2007, 02:17:15 AM
So it is indeed $1.5 billion a year being grossed on a single game.

 retard
9897  Gaming / Console / PC Gaming / Re: Wii release schedule to Q2 on: March 08, 2007, 08:57:51 PM

Quote from: Kevin Grey on March 08, 2007, 08:29:44 PM

Quote from: Gratch on March 08, 2007, 08:27:48 PM

Quote from: jblank on March 08, 2007, 08:05:51 PM

Quote from: denoginizer on March 08, 2007, 06:27:21 PM

Quote from: rrmorton on March 08, 2007, 06:15:40 PM

Given the "video games are for kids" bias that we all deal with from non-gamers

I think a great deal of that bias is due to games like Pokemon and Viva Pinata.  I also have a hard time playing games with "kiddyfied" graphics and themes.  Someone mentioned Advance Wars above.  I enjoy the game, but I think I would like it better if it didn't have the quirky story and kiddy graphics. 

I agree. Advance Wars is fine, but that bizarre ass storyline and the anime-esque graphics are a turn off. Why not just make that game in a modern, realistic environment?

While I wouldn't like to see the change (I thought the look & story of Advance Wars was fine), it would interesting to see how a "seriious" Advance Wars-style game would sell compared to the current iteration.   In some ways, I think that would appeal to a far more niche audience than the current game (i.e. the grognard-type), but thats just my opinion.

Well, Field Commander was a "serious" Advance Wars clone and it sold poorly but, then again, it was on the PSP so it was a bit handicapped in the sales department...

Will Panzer Tactics fit this niche?  I've only been loosely following its development.
9898  Gaming / Console / PC Gaming / Re: [360] Forza 2 multi-monitor setup on: March 08, 2007, 08:55:17 PM

Quote from: IkeVandergraaf on March 08, 2007, 08:47:33 PM

Thanks.  Sounds like the game I've been waiting for.  When's it coming out?

I think it's due in May?

Anyone know if Logitech is giving Forza 2 the 900 degree real force feedback wheel treatment?
9899  Gaming / Console / PC Gaming / Re: [360] Forza 2 multi-monitor setup on: March 08, 2007, 08:27:26 PM

Quote from: IkeVandergraaf on March 08, 2007, 07:42:56 PM

So, what's the scuttlebutt on Forza 2?  I have to admit I don't know much about it.  I never played Forza 1 and don't know anything about it either.

If you're familiar with Gran Turismo, Forza is essentially the Xbox version of GT.  Forza has car damage, GT4 had a bigger car selection, there are differences in style & presentation, but other than that they're pretty much the same racing game concept.
9900  Gaming / Multiplayer Madness (MMO or otherwise) / Re: WOW Passes 8.5 Million subscribers on: March 08, 2007, 07:04:01 PM

Quote from: Destructor on March 08, 2007, 06:35:14 PM

It's been said before that this is not the number of current subscribers. You are considered a subscriber if you've purchased the game and played it online at least once. It doesn't mean you're currently playing.

Well that's cheating!  Is there anyplace they have the number of active subscriptions listed?
9901  Gaming / Console / PC Gaming / Re: Wii release schedule to Q2 on: March 08, 2007, 06:54:47 PM

Quote from: denoginizer on March 08, 2007, 06:27:21 PM

Quote from: rrmorton on March 08, 2007, 06:15:40 PM

Given the "video games are for kids" bias that we all deal with from non-gamers

I think a great deal of that bias is due to games like Pokemon and Viva Pinata.

I'd imagine the "video games are for kids" bias from non-gamers is due to games like Super Mario Bros. 1 and Donkey Kong; I wouldn't expect your average non-gamer to have even heard of Viva Pinata. The non-gamers are only getting the gaming news that makes it to regular mainstream media.  I'll bet if you polled some random non-gamer coworkers, you'd find that more people have heard of Everquest than World of Warcraft, simply because EQ hit mainstream headlines so much more in its day.
9902  Non-Gaming / Forum and Site Feedback / Re: Most Time Online Stat- How'z that work? on: March 08, 2007, 05:35:52 PM

Quote from: IkeVandergraaf on March 08, 2007, 05:22:00 PM

What I want to know is how you know you're number 5 thread starter, ATB.  I can't find that stat anywhere

Hit the forum stats button near the bottom of the initial forum listing, then it's near the bottom on the left.

Or just click here. smile
9903  Gaming / Console / PC Gaming / Re: Gamespot Drops a 7.8 on Crackdown on: March 08, 2007, 05:17:51 PM
Haven't fired this up in a few days, is it true they started streaming real-world advertisements onto the billboards?
9904  Gaming / Console / PC Gaming / Re: Wii release schedule to Q2 on: March 08, 2007, 04:43:47 PM
When's Mario Strikers supposed to hit?  Summer?
9905  Gaming / Multiplayer Madness (MMO or otherwise) / Re: WOW Passes 8.5 Million subscribers on: March 08, 2007, 04:30:32 PM
For the math-lazy, with $20 up front and $15 a month, that's:

$170,000,000 for initial purchase (ignoring the people that paid $50-60 in the beginning)

$127,000,000 coming in each month.

$1,530,000,000 coming in each year.

One. Point. Five. Billion.

Sweet Jesus.
9906  Gaming / Console / PC Gaming / Re: Worms out 3/7/07 on: March 08, 2007, 04:09:58 PM

Quote from: rrmorton on March 08, 2007, 04:06:30 PM

Quote
Without that line to aim, it's a lot harder to do precision shots like I used to, like long distance (or even medium range) shotgun sniping.

Ask Jancelot. He pegged me with an astonishing shotgun blast from clear across the map last night. He said he zoomed out and got lucky but I didn't believe him. I think he used a 102 inch HDTV and an architect's protractor.

Heh, not far off from what I did on Armageddon and World Party.  I'd have a straight edge handy to hold up to the screen for the precision shots.
9907  Gaming / Console / PC Gaming / Re: Worms out 3/7/07 on: March 08, 2007, 03:58:04 PM

Quote from: rrmorton on March 08, 2007, 03:46:26 PM

The beginner mode gives you unlimited ropes and 60 second turns. Intermediate gives you 5 ropes (I think) and 45 seconds. Pro mode gives you 30 seconds and 3 ropes. The harder the mode, the fewer weapon types you have as well.
Ok, that sounds right, good to hear.

Quote
Quote
it's nigh impossible to swing it, err...vertically upside-downy

This is the hardest adjustment I've had to make. I screwed up plenty of turns in the early-going because I kept trying and trying to swing my worm up and over his rope fulcrum but I just can't do it. I lucked out one time so I know it's possible but it's very, very difficult with the analog stick.
I think the analog stick is the real problem for this move.  You have to quickly switch between retracting and extending the rope, which is a snap with a keyboard where you can keep a finger on both the up and down arrow at the same time.  The analog stick isn't designed for instantaneously switching between the extremes.  I think I'm going to end up using the d-pad for roping, I didn't get to play around with it much, but it seemed easier to get into the rope rhythm.

One last quibble: the targetting reticle.  You move the crosshair to aim, but the crosshair icon always has the cross facing the cardinal directions.  Unless I'm remembering it wrong, previous worms would rotate the crosshair icon so that the horizontal line of the cross angles along the same axis you're aiming.  Without that line to aim, it's a lot harder to do precision shots like I used to, like long distance (or even medium range) shotgun sniping.

I'm going to be away for a week, but I hope you folks are still Worming when I get back.  My starting team is "Hiros," with a starting lineup of Hiro, Ando, Sulu, with Mr Muggles bringing up the rear.
9908  Gaming / Console / PC Gaming / Re: Worms out 3/7/07 on: March 08, 2007, 03:36:43 PM
Did the previous Worms have ropes default to unlimited supply?  I remember having to be more frugal in deciding when to use them--but I might just be remembering typical player-set rules.  As it is now, I can pretty much move my worms anywhere on the map in my turn, which takes a bit of the strategy out of it.

Aside from the unlimited use, ropes are a lot harder to use in this version.  I don't know if it's because of the controls, or because they seem to swing a lot faster than previous Worms, but it's nigh impossible to swing it, err...vertically upside-downy.

I really miss the baseball bat, but I can see where they might consider it overpowered.  The loss of the bat wouldn't be so bad, though, if they hadn't nerfed the dragon punch and fireball so much.  They only do 30 damage, like before, so their real use was always in making the enemy Worms fly into mines or into the water.  In this version, they don't move very far at all.

But it's still Worms, and it's such a perfect match for Live.  Welcome back, Worms, glad you're 2d again.
9909  Gaming / Console / PC Gaming / Re: [PS3] Motorstorm Impressions on: March 08, 2007, 03:27:32 PM
How many vehicles do they have in each race?  Does it stay crowded and chaotic, or does it get more spread out within the first lap?

Oh yeah, and if another vehicle gets into a horrible crash, does it stay out of the race?  Or does the vehicle reenter the race?
9910  Gaming / Console / PC Gaming / Re: Wii release schedule to Q2 on: March 08, 2007, 03:22:16 PM
Well, that's kind of the point, though.  Despite the Pokemon name, it's not a kiddie game.  It's a real RPG.  If you think I was trying to make a point about Zelda appealing to nostalgic fans of the series, or that GTA is a kiddie game, I think you're missing my point entirely.  All I'm saying is that you can't judge the depth of a game just from the premise or name.

The original Pokemon game on the gameboy came out before the cartoon, and took something like 6 years to develop.  It's success turned it into the cartoon series, (which is definitely kiddie.)  These games are not just simplistic RPG-lites made to cash in on the success of a Saturday morning cartoon.

Did you take your blood pressure medicine today?  Why did my last post offend you so?  Despite saying "I don't mean to sound pissed off," your presentation and choice of words is indeed coming across as pissed off.  I thought my last post was pretty neutral, addressing the depth of the Pokemon RPGs rather than attacking anyone or any group personally.  Can't we talk about this like adults?
9911  Gaming / Console / PC Gaming / Re: Wii release schedule to Q2 on: March 08, 2007, 02:55:45 PM

Quote from: jblank on March 08, 2007, 02:46:56 PM

Quote from: The Grue on March 08, 2007, 02:31:34 PM

Quote from: jblank on March 08, 2007, 02:18:28 PM

The day I resort to buying Pokemon games for this thing, is the day I sell it. Isn't Pokemon like a childs card game? There is no way that could be fun for a 32 year old man.

I'm 34 and I love it.

Well, not to be smart allecky or anything, but good for you. For me, at my age, the last thing I want to devote time to, is Pokemon. Maybe when I was 8 or something, but a lot of stuff like that I have outgrown.

I'm not going to defend Pokemon Snap or the cartoons, but the Pokemon RPGs on the gameboy really are good and deep RPGs, that have little to do with the kids cartoon other than the premise and the animal names.  You might as well throw out Zelda because stories about saving princesses are for little girls, or throw out Grand Theft Auto because only little boys play cops'n'robbers.
9912  Gaming / Console / PC Gaming / Re: Spore Developer: "Wii is a piece of sh*t" on: March 08, 2007, 02:46:49 PM
I love my Wii, and I can see where a more powerful system would require more whiz-bang graphics which would require bigger development budgets and stamp out the innovative little guys and all that--but I can't help but think that I wouldn't have minded paying an extra $150 (bringing it to $400) to make it as powerful as an Xbox 360.

That new Little Big Planet (link to HD vid) game would be an absolutely perfect match for the casual Wii's audience.  If you watch that video, it's almost like watching a Pixar short.  But it's simply not possible for the Wii to run something like that.  Sure, you could tone down the graphics and keep the same gameplay, but I think it would lose its accessibility and a lot of its appeal.

Just how big a budget is necessary to create a game like Little Big Planet?  Because if it isn't excessive, I think it's a great example of how it's possible to have our cake (innovative games, good polish, focus on fun over being empty but shiny) and eat it too (ooh shiny!)

Viva Piņata sounds like another game that would be a huge hit with the Wii audience if the Wii could run it.
9913  Gaming / Console / PC Gaming / Re: Little Big Planet on: March 08, 2007, 12:10:07 AM
That's gorgeous!  Go little guys go!
9914  Gaming / Console / PC Gaming / Re: Spectrobes (DS) Impressions on: March 07, 2007, 06:21:51 PM

Quote from: Starshifter on March 07, 2007, 06:10:55 PM

Wow.  I can't believe there is nobody else interested in this title.

This thread is the first I've heard of it.  Bring on the impressions, though, as I seem to never tire of finding new ways to empty my wallet.
9915  Gaming / Console / PC Gaming / Re: Worms out 3/7/07 on: March 07, 2007, 04:19:52 PM
I don't know how this version is set up, but in previous titles there were different rooms for different skill levels.  Besides just being suggested gathering points, the rules would be a bit tougher in the higher difficulties (fewer uber-weapons, stricter timelimits).  Although you could occasionally get high-skill people messing around in the beginner rooms, the majority of the time it was very easy to find people with a similar skill level.
9916  Gaming / Console / PC Gaming / Re: "I don't think [losing GTA exclusivity] hurts us. ... I really don't." on: March 07, 2007, 04:09:51 PM

Quote from: Kevin Grey on March 07, 2007, 03:26:35 PM

Quote from: wonderpug on March 07, 2007, 03:15:32 PM

When you're comparing game sales between PS2 games and Xbox games, don't forget how many more PS2s were sitting in American homes compared to Xboxes.  It's obviously much easier to push more games when you've got so many more people who already own the hardware.

Absolutely but that doesn't negate anything when talking about the strength of a franchise.  The fact remains that Sony has been able to put a lot more copies of their franchises in consumers hands than MS.  This is especially evident in franchise management- most Sony sequels do quite well while MS has seen quite a few of their titles see large drops with later entries despite the fact that the sequels are almost always much better games than the original. 

Oh definitely, I think it always comes down to the exclusives.  I can complain about the PS3 price tag till the sun comes down, but when FFXIII comes out, my resolve will really be put to the test.  If Forza didn't exist, and if GTA was still an exclusive, I could really see my willpower crumbling for GT and GTA, especially with a good number of appealing but not system-selling exclusives like Motorstorm to tempt me.
9917  Gaming / Console / PC Gaming / Re: Worms out 3/7/07 on: March 07, 2007, 04:02:33 PM
If you've really never seen a Worms game, I think you're in for a real treat.  It's a perfect example of a game with a simple but well executed foundation that reveals a lot more depth and fun than you'd expect.  You'd be amazed how accurate people can get over long distances with the simple bazooka, even with the wind changing.

The ninja rope is the perfect example of this.  It's a simple foundation, you've got a rope that stays straight unless it comes up against terrain, an adjustable length, and the basic intertia physics of a changing radius programmed in.  In the hands of a beginner, it's a tool for crossing chasms and climbing up to a higher ledge.  In the hands of a pro--it's a work of art.  I remember thinking I was a pretty proficient roper, until I came across a -real- pro.  He could swing out of a cavern, move clear across the map, and into another cavern in just a few seconds, precisely attack me from the rope, and retreat almost all the way back to his starting point in the retreat time.
9918  Gaming / Console / PC Gaming / Re: [360] Mass Effect inches closer to launch on: March 07, 2007, 03:18:03 PM

Quote from: IkeVandergraaf on March 07, 2007, 03:09:29 PM


Why would a robot have boobs?

Have you considered the demographic of the people likely designing robots, and how much luck they've likely had gaining access to non-robot boobs?
9919  Gaming / Console / PC Gaming / Re: "I don't think [losing GTA exclusivity] hurts us. ... I really don't." on: March 07, 2007, 03:15:32 PM
When you're comparing game sales between PS2 games and Xbox games, don't forget how many more PS2s were sitting in American homes compared to Xboxes.  It's obviously much easier to push more games when you've got so many more people who already own the hardware.

With the new generation of systems, it's now the 360 that's getting the head start, and the PS3 that's a bit slow out the gates.  Halo vs. Gran Turismo is a lot different fight when the Xbox doesn't just equal the Playstation population, but exceeds it.
9920  Gaming / Console / PC Gaming / Re: 2007 Gaming and You on: March 07, 2007, 02:49:16 PM
Dang, didn't realize how much was on my must-have list.  Really want but will probably wait for a sale/trade/price drop in parentheses, really Really want and will consider selling blood to fund in bold.


Xbox 360

MASS EFFECT
Forza Motorsport 2
Grand Theft Auto IV
Bioshock
(Alan Wake)
(Halo 3)
(Indiana Jones)
(Blue Dragon)
(Burnout 5)

PC

Spore
(Crysis)

Wii

SSX Blur
Super Paper Mario
Super Smash Bros. Brawl  
Super Mario Galaxy
Fire Emblem
(Metroid Prime 3: Corruption)
(Battalion Wars II)

Nintendo DS

The Legend of Zelda: Phantom Hourglass
Dragon Quest IX
(Pokemon Diamond/Pearl)


That's potentially $1000 in games that I want this year.  I need to pare down that list or win the lottery or something, jeez.
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