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9761  Gaming / Console / PC Gaming / Re: Pokemon: Battle Revolution on: June 27, 2007, 05:31:03 PM
You say it seems like a gimped version of Colosseum; anything in particular you think PB:R is lacking in comparison to the old Stadium/Colloseum games?  I never played Colloseum and played Stadium only briefly, so I don't have much of a point of reference.
9762  Gaming / Console / PC Gaming / Re: [360] Think you replaced your console too many times? Try 11! on: June 27, 2007, 02:45:25 PM
I've had no problems at all with my 360, but I'm getting really close to selling it and waiting for a revision and a price drop to repurchase it.  It would suck to be without the system for so many months, but it's horrible feeling like I'm pushing my luck with a ticking time bomb.  It seems like it's no longer "if" my system will join the red ring club, but "when."
9763  Gaming / Console / PC Gaming / Re: Sins of a Solar Empire - Beta Musings on: June 27, 2007, 01:50:37 PM

Quote from: Arkon on June 27, 2007, 01:06:37 PM

Broadcast Centers spread culture.  If your culture goes through an enemy planet it reduces thier income considerably and supposedly they will be or have implemented a system that with enough culture and enemy planet would become unloyal and revolt.

Culture was a great concept for Civ 4, but I'm curious how well it would work with the mechanic abstracted to a single building.  Instead of having a whole slew of construction options for a city that affect culture to different degrees (as well as having other effects), it seems like with Sins it just comes down to an arms race: if Player 2 builds a 2nd broadcast center, you build a 2nd broadcast center, someone builds a 3rd, other person also builds a 3rd.

If Player 2 and I have neighboring planets, and Player 2 builds a broadcast center on his planet that spreads its culture all the way to my planet, what happens when I build a broadcast center on my planet.  Will it push back Player 2's culture line until it reaches an equilibrium midway between our planets?  Or will he have an advantage for having spread his culture first?
9764  Gaming / Console / PC Gaming / Re: Sins of a Solar Empire - Beta Musings on: June 27, 2007, 01:02:14 PM
Lockdown, did you ever figure out what good Broadcast Centers are?  The tutorial mentions them only briefly.  I *think* they help mitigate the income reduction for planets far from your capital, but I'm really not sure.  And what does it do to enemy planets it runs over?  Whatever their purpose, the spreading colored lines sure look purty.

And how about Trade Centers?  They increase income, but is there a way to see how much?  Do I need two of them for a trade route to be established, or do the trade routes go between mines and Trade Centers, not from Trade Center to Trade Center?
9765  Gaming / Console / PC Gaming / Re: Sins of a Solar Empire - Beta Musings on: June 26, 2007, 07:21:48 PM
Welcome, kyro and multianna!  It's always nice to see folks from the industry stopping by the forums.

Quote from: Multianna on June 26, 2007, 05:58:24 PM

Ill be making a gameplay video of beta 2 around this weekend, id just like to know what some of you prefer the videos to be, like, the length and resolution. Those 2 will ofcourse change the file size and length for each part.

Are anyone interrested in a fullgame length video, that will last for about 2-3hour or so. Or would it be better, just to show like an hour and then skip like an hour, and so on, until the game is finished?

Personally, I don't think I have the time to watch a playthrough for a solid 2-3 hours, but I would be very interested to see a collection of videos that show the flow of a single game.  In my first playthrough, it was a bit hard to know how I should go about balancing resources between territory expansion, military construction, infrastructure, and research.  Seeing an experienced player go through a game would be very informative.

Something like a video version of Sulla's Walkthrough series that he did during the development of Civilization 4 would be awesome.  Sort of take the viewer through key moments of the game, with brief updates on the "state of the game" as you progress through the war.  Sulla's walkthrough told me more of what I wanted to know about the game than any preview or interview. 

I'm not sure how you would do it entirely via gameplay videos with no supporting text or voiceovers.  Perhaps each time you fast-forward in the campaign you could pan over the whole map to show how things have progressed, pantomiming with the mouse cursor to show what developments you are reacting to.
9766  Gaming / Console / PC Gaming / Re: Sins of a Solar Empire - Beta Musings on: June 26, 2007, 06:20:41 PM
The following is the post I'm going to make over on the official beta boards:

Feature wishlist after a 3 hour first run

After having my willpower break down from some great word-of-mouth, I downloaded the game for the first time last night and put in a solid few hours.  Really enjoyed my first stab at the game, and ended up staying up later than I should have on a work night.  That's always a good sign for a game.

My thoughts after my initial run, and some features I would've liked to have had during that playthrough:

  • Tutorial Navigation - After finishing a tutorial session, have the game return to the tutorial selection screen rather than the main menu

  • Tech Tree Icon Shapes - The tech tree was a shock to the senses.  I love having an expansive tree with many options, but it took me a long while to parse out what my different options were.  What would be great is to have distinctive icon shapes for different types of upgrades.  If I'm looking for ship prototypes, I look for square icons.  If I'm looking for weapon upgrades, I look for triangle icons.  Defensive upgrades, shield shaped icons, and so forth.  This would be a huge help both for initially learning your way around the tree, and for quicker navigation after you've gotten the hang of the layout

  • Link Between Construction Menu and Tech Tree - On a related note, it would be nice to have the construction UI have shortcuts to the tech tree.  One of the first things I wanted to do was unlock various ships so I could try them out.  As it is I had to look at a greyed out ship, remember the name, head over to the tech tree, and hunt icon by icon until I found the ship.  It would be great if all I had to do was mouse over the greyed construction icon, click "find research path," and be brought to the tech tree with both the ship prototype highlighted and the prerequisite path lit up.

  • Tech Tree Options Specific to Ship Type - Also on that train of thought, although the tech tree lists what ships are affected by each upgrade, it would be nice to select a ship from the main interface view, and click "show research options" and be brought to the tech tree with all research options related to that ship highlited.

  • Multi-System Guard Orders for Ships - On the map I played, I set up a "front line" planet that had a chain of two other planets only accessible via that front line planet.  To combat pirates or enemy scout ships that get past the front line to head to those two other planets, instead of having static defenses or forces on those two systems, or manually sending forces to chase after them from system to system, it would be great if I could just tell a group of frigates to guard all three planets.  They would stay parked at the front line where I put them, but would continue to chase any enemies through to the other two systems.  After combat, they would return to their initial spot at the front line.

  • Mining Icon Spacing in Mid-Level Zoom - When zoomed in all the way, mining asteroids have no icons.  If you zoom out a bit, icons appear for either metal or crystal.  If you zoom out a bit more, the icons disappear again.  The problem is, at that mid-level zoom which is the only place the mining icons appear, the mines, and thus the icons, are right on top of each other and nigh impossible to discern from one another.  Since at that zoom level there's a lot of empty space around the planet, and little need to know the exact placement of the mines around the planet, I would propose that the mining icons appear nicely spaced to the side of the planet icon.  This would make them readable, and provide the same information without interfering with any other UI information.

  • More Complete Tool Tips - The pop-up tool tips that are there are great for a first time player, but as of now there's some key information on the main screen that does not have a pop-up.  It looks like most of the buttons are covered, but some of the non-button information could use the pop-up treatment as well.  I think it was the numbers at the bottom of the screen, just left of middle, that I wished I had an info box for.  It didn't take long to make the connection and realize they were HP/Shields/Antimatter numbers, but anything that helps a new user just "pick up and play" is a good thing.

  • Ship Movement in Battle - Purely an aesthetic thing, but it would be nice if the bigger ships moved around more during battle.  As-is it seems like they plop themselves down for the fight, only moving if they need to get their weapons in range.  For simple eye-candy reasons, it would be great if the frigates, cruisers, and capital ships were slowly moving around during the battle -- the way you'd expect to see in some kind of sci-fi movie. 

  • Placement of "Zoom to Mouse Cursor" Option - I had read that the game had the ability to zoom to where the mouse cursor was placed, and that was one of the first things I looked for in the game options.  And kept looking.  It wasn't until a while later that I found the toggle on the main UI.  I'm not sure I see the toggle as so important it deserves its own button on the UI, but if it is needed there, how about having a toggle in the options menu to set what the default is for the "zoom to cursor" toggle.  It just seems logical to have it grouped with the other control options for the game.

  • Income Rates in Plain Sight - My memory is getting fuzzy now, but I seem to remember that you can only see your income rates for coin, metal, and crystals by mousing over your stockpile numbers.  It would be great if you could set it to show the income rates on the main UI right there next to the stockpile amounts.

  • Team Color Selection - Well, seems a bit anticlimactic to end on such a minor change request, but when choosing teams for a skirmish, it would be great if instead of clicking on my faction icon to change my team color, I could instead click to bring up a drop down menu of all the colors and simply click on the one I want.
That's all I can think of for now, I'll save the general gushing about the game for another post.  Suffice to say, I'm extremely impressed at first glance and am very much looking forward to another round with the game tonight!
9767  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 26, 2007, 05:02:02 PM

Quote from: IkeVandergraaf on June 26, 2007, 04:49:06 PM

Hey, what's the deal with cars that can only be unlocked by achieving a certain level in a particular region?  If I pay the $100,000 to change regions, do I go back to level 1?  Can I win the reward cars you get for leveling up?  Are the cars you win for different series the same for different regions, or different?

I was annoyed at that at first, but it turns out to be a non-issue for most of the exclusives.  If you need be a certain level in a region to get that car, it seems to also mean that it is a reward car for reaching that level.  This means that you've got a good chance of someone selling that car for below cost on the auction house since they can't get any money sell their reward cars in-game.

For example, I was able to get two N.A. exclusive Dodge Vipers, each for a $40k buyout, on the auction house while the list price is something like $100k.
9768  Gaming / Console / PC Gaming / Re: Sins of a Solar Empire - Beta Musings on: June 26, 2007, 03:13:34 PM
To the folks who've been in the beta for a longer period, is there a post on the official forums that sums up the "in the works" features or the "frequently requested" features?  I want to make a post in the feedback therad of my initial likes/dislikes and things that would be great to see implemented, but I don't want to just repeat things that have been asked for a million times, and I don't have the time to search through the past pages of their forum.
9769  Gaming / Console / PC Gaming / Re: Sins of a Solar Empire - Beta Musings on: June 26, 2007, 01:53:07 PM

Quote from: Turtle on June 26, 2007, 06:57:58 AM

So, how much longer is the beta preorder going to last?

I thought someone said today was the last day.

Oh, and after spending one evening with the game...


I guess I can see how you could get a Kohan vibe from it, but my first impression was that it was Homeworld meets Conquest: Frontier Wars, with the army commander from Paraworld thrown in for good measure.

I'll post more detailed first impressions later, but I just couldn't stop playing last night.  Very glad I jumped on the pre-order.
9770  Gaming / Multiplayer Madness (MMO or otherwise) / Re: A great POTBS overview on: June 26, 2007, 01:46:31 PM

Quote from: Lockdown on June 26, 2007, 01:36:43 PM

What does the term "Localization" mean in the computer software business?  I've always been unclear on that.

"Make versions for Europe and Korea"
9771  Gaming / Console / PC Gaming / Re: RING OF UNHOLY DEATH! on: June 26, 2007, 01:45:43 PM

Quote from: Ralph-Wiggum on June 26, 2007, 01:42:55 PM

Quote from: Destructor on June 26, 2007, 01:36:17 PM

Quote from: Eightball on June 26, 2007, 01:28:30 PM

I don't know if the drive died because I had the thing vertical, but I wouldn't be surprised.

It overheats too easily if it's sideways, and the drive dies if it's vertical. The 360 is just a broken console no matter how you position it.

Upside down perhaps? biggrin

Diagonally man. Diagonally.

Mesh hammock.
9772  Non-Gaming / Off-Topic / Re: is in love with Gaming Trend on: June 26, 2007, 01:32:32 PM

Quote from: Destructor on June 26, 2007, 01:27:38 PM

Quote from: Harkonis on June 26, 2007, 01:00:10 PM

Ceekay, only you could take an avatar so disturbing and take it to the next level...

Actually, somebody else here suggested that to him. I just don't know who offhand.

Whoever made it is a sick bastard.  ninja
9773  Gaming / Multiplayer Madness (MMO or otherwise) / Re: A great POTBS overview on: June 26, 2007, 01:30:16 PM
Yeah, the deal makes warning flags go off, but it sounds like they got as good a deal as could be had with SOE.

I'm possibly even more disappointed with the mention of a Fall launch; I would think that a somewhat underdog game like this would do better to build up word-of-mouth during the summer doldrums.

I wish Farscry didn't have that pesky NDA to adhere to.
9774  Gaming / Console / PC Gaming / Re: What are you buying this week? (6/25) on: June 26, 2007, 12:20:41 AM

Quote from: Bullwinkle on June 26, 2007, 12:11:10 AM

As for P:BR, I think I'll be out.  Looks like the best reason to play is to see your handheld pokemon fight on the big screen (I would like to see the DS connectivity), but you have to finish Pearl or Diamond before you can do that.  I'm on the second town.
I don't think you need to have beaten the game.  When P:BR imports from the DS, they're copied over but stay on both the DS and the Wii, so it doesn't affect your RPG campaign.

Another oddity is that you can only do standard 6v6 battles with friend codes exchanged; if you're doing random matches you're limited to 3v3 or 4v4.
9775  Gaming / Console / PC Gaming / Re: Sins of a Solar Empire - Beta Musings on: June 25, 2007, 10:51:05 PM
Lockdown, expect another commission check in the mail soon, you and this thread just sold another pre-order.
9776  Gaming / Console / PC Gaming / Re: Giving in to the Wii: Need Accessory Advice on: June 25, 2007, 07:55:13 PM

Quote from: kronovan on June 24, 2007, 05:47:35 PM

Quote from: CeeKay on June 24, 2007, 05:37:49 PM

Quote from: wonderpug on June 24, 2007, 05:35:02 PM

The wiimotes don't sleep, so they can run through AA batteries pretty quickly even if they're just sitting on your coffee table.

don't they turn off when you hit the power button on them?

Pressing the power button on the Wiimote actually turns the Wii console off. If the controllers are left idle for a long period they do sleep. When you resume gameplay there's about a 2 sec pause while the Wiimote reestablishes connection. I can't remember if this feature is enabled by default, or it it needs to be turned on.

I was under the impression that while the blue lights turn off, the wiimote doesn't enter a true sleep state, which is why the batteries drain so much even during non-use.  Is that not the case?
9777  Gaming / Console / PC Gaming / Re: What are you buying this week? (6/25) on: June 25, 2007, 06:01:16 PM

Quote from: kronovan on June 25, 2007, 05:42:20 PM

I'm tempted to download SF2-Turbo Hyper Fighting [VC] so I can play it with the classic controller, but I already have it in SF Anniversary and Gametap so it's too hard to justify.

I was tempted as well, but I think I'm gonna hold out for Super Street Fighter II.
9778  Gaming / Console / PC Gaming / Re: The Official "ZOMG Hi2u Pokemans Trading!!1!" Thread (Plus Impressions) on: June 25, 2007, 05:44:19 PM

Quote from: Destructor on June 25, 2007, 05:27:54 PM

Quote from: wonderpug on June 25, 2007, 03:10:49 PM

So it looks like Pokemon Battle Revolution is coming out this week, anyone getting it?  I've got too many games in my backlog to pick it up myself, but if anyone here gets it I'm curious to hear how the Wii's first online game in the U.S. plays out.

What does the game offer anyway? Just full non-friend code online play of your DS game? Or does it offer some sort of single player component too?

I think there's a token single player getup where you try to beat some number of championships, but I think the meat of the game is meant to be in the multiplayer.  You get to upload and battle with your DS collection, use your DS as your controller, see your guys jump around in 3d, that sort of thing.  I think you can even upload your pokemon into your wii remote so kids can bring them over to their friend's house or whatever.

Just combat, by the way.  No RPG here.  Though I wonder if the huge sales of the Wii are going to get them to finally make a non-handheld pokemon rpg this generation.
9779  Gaming / Console / PC Gaming / Re: The Official "ZOMG Hi2u Pokemans Trading!!1!" Thread (Plus Impressions) on: June 25, 2007, 03:10:49 PM
So it looks like Pokemon Battle Revolution is coming out this week, anyone getting it?  I've got too many games in my backlog to pick it up myself, but if anyone here gets it I'm curious to hear how the Wii's first online game in the U.S. plays out.
9780  Gaming / Console / PC Gaming / Re: Forza 2: COOL CAR PIC'S....... on: June 25, 2007, 02:54:36 AM
Note to self: When using the higher class cars, the brake lines oddly appearing on the straightaways start to show their purpose.

Roads?  Where we're going, we don't need roads.
9781  Gaming / Console / PC Gaming / Re: Giving in to the Wii: Need Accessory Advice on: June 24, 2007, 05:35:02 PM
1. Yeah, there are slots for the Gamecube memory cards (which you'll need to play the GC games anyway)
2. Don't need one
3. Classic controller is great, but the Wavebird works great too.  I prefer the classic controller myself.
4. Haven't tried them, but I don't see the need.
5. Don't own it, but if it works I'd probably get one myself.  The wiimotes don't sleep, so they can run through AA batteries pretty quickly even if they're just sitting on your coffee table.
6. Just a 2nd (or 3rd or 4th) wiimote, and a 2nd nunchuck if you want to do 2-player boxing.
9782  Non-Gaming / Off-Topic / Re: Sunday Skin (for Men) 6-24-2007: KD's Retirement Celebration! (NSFW) on: June 24, 2007, 03:11:28 PM

Quote from: Lee on June 24, 2007, 01:51:33 PM

Quote from: Purge on June 24, 2007, 01:31:46 PM

All I did was post a perspective, bub. Ron decided to no longer post them all on his own.

Only because of pressure from the vocal minority. biggrin

For CeeKay, a peace offering:

9783  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Forza 2 tonight (22 Jun 07)? on: June 23, 2007, 10:38:47 PM
Woops, wish I saw this in time.  The AI in the game is starting to get on my nerves.
9784  Gaming / Console / PC Gaming / Re: [Wii] Gamespot Awards Mercury Meltdown a 8.5 on: June 23, 2007, 10:35:36 PM
I remember being really disappointed with the Mercury game on the PSP, but for the life of me I can't remember why.  Do you know if this new version fixed whatever problem it was I had with the PSP version?  saywhat
9785  Gaming / Console / PC Gaming / Re: Bioshock: 7 minutes of video on: June 23, 2007, 09:47:14 PM
Cool box art, I never thought Dig-Dug would get a modern remake. slywink
9786  Gaming / Console / PC Gaming / Re: 3 Red Rings to round out my week on: June 22, 2007, 05:59:13 PM
I don't know if it's possible to peek in without cracking open the case, but when you get your refurb I'd be very curious to know if you got the new heatsink installed.
9787  Gaming / Console / PC Gaming / Re: First Transformers: The Game Screenshot on: June 22, 2007, 02:13:17 PM

Quote from: Rubyeye on June 21, 2007, 07:57:43 PM

I'd give anything for a Tranformers licensed FPS.  Shogo is really the closest thing that I am aware of and that game was bad ass.  I still have my eyes on this one even though it's 3rd person.

Did you ever play Heavy Gear 1 or 2?  You've got first person, you've got shootering, fairly nimble robots, and the mechs you control even switch to a sort of vehicle mode.
9788  Non-Gaming / Off-Topic / Re: Sunday Skin Poll(redux) - Does it really belong here? on: June 22, 2007, 01:54:40 AM

Quote from: mytocles on June 14, 2007, 07:16:12 AM

However - and this is on me really  -  I also tend to associate the Sun-Skin post with the other one that is punctuated by rather slutty pictures (um... part of the title is Having Fun, I think?)  On that one, I got as far as the splayed naked woman on the car hood, and just wasn't much interested in visiting that thread again.  It is my own linking of the two - and disinterest in the Sunday WOMEN's Skin topic that has led me to conclude that the locker room isn't always for me.

Quote from: mytocles on June 15, 2007, 05:35:32 PM

Here is an exercise to try:  go to the This is Fun thread, locate the naked female splayed on the car hood - and show it to your wife, girlfriend, female co-worker, or sister.  Ask her what she thinks about a professional forum with pictures such as that.  I went to that site, thinking of finding some Fun Fotos... and I would have enjoyed going beyond that picture, if I hadn't been totally offended by it.  I am not a prude, that was not the issue for me. Some men will disagree, but I felt that the picture represented the whole "demeaning of women" gig. Yeah, I was in college when the whole Women's Libber thing happened, but many people - not just me - agree that women should be treated with more respect than that.  And people, men or women, who are disrespected, often enough, would likely not hang around for very long.

So we've got mytocles, a long time Gone Gold/Console Gold/Gaming Trend reader, who posts that she was so offended by a picture in the "This is Fun" thread that she didn't want to read past the first page.  So offended that when we're talking about the Sunday Skin posts, she recalls this car hood picture from another thread as a perfect example of a demeaning picture that could drive away someone such as herself.

And then someone goes and bumps the three year old picture up with the latest postings in the thread.

If people want to mock my arguments in this thread or in the latest Sunday Skin, fine, whatever, I can take it.  But I see the picture bump in the "This is Fun" thread as a big F.U. to mytocles, and anyone who might share her opinion.  As a forum we're saying that women should not only expect and tolerate the locker room mentality, but if they bring up something that's particularly offensive to them we're going to shove it in their faces? 

If the forum considers this an acceptable way to treat not just a hypothetical female demographic, but an actual female forumer who's been an active poster for years, I guess I should start including myself in the demographic that's being driven away by the locker room mentality.
9789  Gaming / Console / PC Gaming / Re: DiRT [360/PS3/PC] Impressions on: June 21, 2007, 07:38:24 PM

Quote from: Calvin on June 21, 2007, 07:26:20 PM

Quote from: Brendan on June 21, 2007, 06:41:55 PM

Quote from: Calvin on June 21, 2007, 06:08:06 PM

Don't get me started again on how awesome it is to have VOICE HELP for every freaking part of the interface.

y cant calven read?

What are you talking about dude? I'm agreeing completely will bullwinkle, and reiterating the same points I made earlier.
"Really excited about voice help!"
"Ha u need voice cus can't reeed!"
9790  Gaming / Console / PC Gaming / Re: What's Bioware doing? Oh yeah. A Sonic RPG. Yeah... ok... on: June 21, 2007, 06:09:23 PM
I think of Mario Bros. and I can picture Goombas, Koopa Troopers, Shy Guys, those Ninja guys, Hammer Bros., the list of memorable characters goes on and on.  I think of Sonic and all I can picture are coins and loop-de-loops, the course layouts basically, and this is coming from someone who grew up owning a Genesis and a Game Gear instead of a SNES and a Gameboy. 

I'm looking through Wikipedia's list of Sonic characters, and I can only recognize about a half dozen of them.
9791  Non-Gaming / Off-Topic / Re: Maybe Sony pushing Blu-Ray through the PS3 wasn't so crazy after all... on: June 21, 2007, 05:54:16 PM

Quote from: unbreakable on June 21, 2007, 05:46:55 PM

If Blu-Ray succeeds as a format, I doubt the PS3 will have anything to do with it.  It sounds more like Blu-Ray may succeed more out of backroom negotiations with key players (Blockbuster, movie studios, manufacturers, etc).  The only thing is, those deals are going to cut into any financial windfall Sony may reap from "winning"... kind of like the "even if they win they lose" console war they are currently engaged in.

If Blu-Ray movies are currently keeping pace with or outselling HD-DVD movies, and 1.4 out of the 1.5 million Blu-Ray players are PS3s, I don't see how you could argue that the PS3 had little to no influence.  If the 1.4 million PS3 owners on average buy just one movie each, the 0.1 million stand-alone owners would each have to buy 14 movies to have the same effect.
9792  Non-Gaming / Off-Topic / Re: Do you exercise? on: June 21, 2007, 05:38:00 PM

Quote from: warning on June 21, 2007, 04:27:02 PM

I really like the idea of swimming but I don't and probably never will have a decent sized pool.  That means I have to pay someplace a membership fee, leave my house and drive there, workout, shower and change and come back home.  There's just too many loopholes for me to ever make that a consistent habit.

Ain't that the truth.  It's hard enough for me to get to my gym sometimes, and it's right across the street from my apartment. 
9793  Gaming / Multiplayer Madness (MMO or otherwise) / Re: A great POTBS overview on: June 21, 2007, 03:59:18 PM
There's a drawing for 200 beta accounts going on at warcry.  Some new information on the official website regarding the mechanics of ship combat, and it looks like a listing of ship types, but I haven't had a chance to browse those articles yet.

Hope this game's still on track to be released soon, is the release date still just "sometime after June?"
9794  Non-Gaming / Off-Topic / Re: Do you exercise? on: June 21, 2007, 02:31:52 PM
I was on a great exercise routine early this year, then slacked off for a few months.  I'm back on track now:

Strength training 2-3 times a week, alternating upper+core and lower+core, with a 1 mile jog on the treadmill as a warm-up.

Jogging 3-4 times a week, mostly 2-3 miles with one 4-5 mile "long run"

Swimming tossed in every now and then as cross-training.

My main focus now is working up my cardio health and gradually increasing my weekly mileage and so I can more easily go longer distances.  I've got my sights on a half-marathon in October.  I have a 12 week training schedule that I'm planning to follow that starts on July 17th with 3-4 mile runs on week one, so I'm ahead of schedule.
9795  Gaming / Console / PC Gaming / Re: Wii Internet is Pay to Play on June 30th? on: June 21, 2007, 02:20:52 PM

Quote from: Calvin on June 21, 2007, 01:44:27 PM

If you ever find yourself using the browser for more than novelty or a very quick trip to check your mail, let us know.
I use the Internet Channel on the Wii, and I have my regular PC on a desk just behind my couch, and a HTPC hooked to my TV that has a keyboard with a built in touchpad.

The Wii boots up faster than the regular PC, and it's easier to just grab the Wii remote on the coffee table than it is to go grab the HTPC keyboard that's next to the TV.  Besides that, the Wii browser's zoom function does a much better job of making things legible on my SD TV than simply enlarging the text on Firefox with the HTPC.  The Wii is also my preferred way to look up guitar tabs.  It's awkward to play the guitar at my regular PC, and the Wii does a better job at blocking the myriad of pop-ups on the tablature websites than Firefox.

I wouldn't want to type a post like this one with the Wii remote, but for typing URLs or a few words here and there into a search box it works great.  I mean, the Wii remote is pretty much equivalent to having a mouse.  Imagine if you had a picture of a keyboard on your screen and you had to use the mouse to point and click to spell out a URL.  Slower than a keyboard, for sure, but I'll bet you could click the word out pretty fast.
9796  Gaming / Console / PC Gaming / Re: Wii Internet is Pay to Play on June 30th? on: June 21, 2007, 01:38:02 PM

Quote from: Jag on June 21, 2007, 01:27:29 PM

How do you download Opera. I've barely played around with the Wii internet controls at all. (I have a PC for that biggrin)
Go to the Shopping Channel, then err...Wii Utilities or something?  It'll be called the Internet Channel.
9797  Gaming / Console / PC Gaming / Re: Wii Internet is Pay to Play on June 30th? on: June 21, 2007, 01:16:49 PM

Quote from: Kevin Grey on June 21, 2007, 12:53:20 PM

Quote from: Calvin on June 21, 2007, 12:15:09 PM

Why in the world do you want to use opera on your Wii? Can you download stuff from the net like you can on a PS3? Does the Wii have mouse/kb compatibility to making surfing useful (which it is only barely on the PS3, and I think its fair to say the differences in systems has been convered). What's the real point here? And of course, why is Nintendo bilking you people out of 5$ is another good question.

The pointer works pretty well (the controller even does a slight rumble when you pass over hyperlinks). 

And while it's of course nowhere near as fast as a real keyboard, pointing and clicking at an onscreen keyboard to type is loads faster than using a d-pad or an analog stick.
9798  Gaming / Console / PC Gaming / Re: DiRT [360/PS3/PC] Impressions on: June 20, 2007, 11:53:34 PM
How good is the navigator in the rally mode?  Helpful and not annoying?
9799  Gaming / Console / PC Gaming / Re: [DS] Sim City Impressions on: June 20, 2007, 11:51:01 PM
If the game tiles really are the same size as the stylus tip, I'd say it's more the fault of the game designer than the DS.  The stylus was plenty accurate for me on Ouendan when I had to rapidly hit tiny (but not too tiny!) dots all over the place on insane difficulty.

I hope it's just a case of a reviewer being nitpicky.
9800  Gaming / Console / PC Gaming / Re: [DS] Sim City Impressions on: June 20, 2007, 10:47:52 PM
Very curious about this one.  It seems like a perfect match for the DS, but I too have been scared by the early reviews.
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