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9521  Non-Gaming / Off-Topic / Re: 'Transformers' - Spoilers Flagged on: July 13, 2007, 05:17:26 PM
I looked through the seibertron fansite forums, and I saw someone post that in an interview, one of the co-writers said that those new robots have no soul.  There's some specific way you have to channel the cube energy to create robots like the Autobots and Decepticons.

The co-writer also apparently said that Arcee was supposed to be in the movie, but got cut.
9522  Gaming / Console / PC Gaming / Re: Forza 2: COOL CAR PIC'S....... on: July 13, 2007, 05:13:34 PM

Quote from: jimmyorr99 on July 13, 2007, 04:06:22 PM

Wow, the Barracuda is amazing. That's a wonderful paintjob, perhaps the best one I've ever seen.

Thanks!  It was a lot of fun to make.  My fiancee and I were rolling with laughter each time we thought of some new idea to put on it.  She gets full credit for the idea of graffiti on the door. :)
9523  Non-Gaming / Off-Topic / Re: 'Transformers' - Spoilers Flagged on: July 13, 2007, 03:15:05 PM
On that note, any chance the prequel comics gave an explanation for the newly created robots being feral/evil upon birth?
9524  Gaming / Console / PC Gaming / Re: PS3 price drop? on: July 13, 2007, 03:06:53 PM
Next week: $700 100GB version announcement!
9525  Gaming / Console / PC Gaming / Re: PS3 price drop? on: July 13, 2007, 02:15:25 PM
This makes me want to learn discipline.
9526  Non-Gaming / Off-Topic / Re: 'Transformers' - Spoilers Flagged on: July 13, 2007, 02:03:29 PM
I don't think so.  The only recurring human characters I remember from the TV series are Sparkplug, Spike, Spike's friend in a wheelchair, and then later Spike's son Daniel.
9527  Gaming / Console / PC Gaming / Re: [360] Blue Dragon demo up! on: July 13, 2007, 01:36:41 PM

Quote from: Arclight on July 13, 2007, 01:05:57 PM

Is there such a thing as Tanking in a turn-based J-rpg?

Won't the mob on its turn just strike who it wants?
How would tanking work?

Do they have certain spells that make the mob hit them on the next round?
Most often it's just a front row/back row thing, where the mob is more likely to attack the front row, but there are lots of times where a character has active and/or passive abilities to block damage for teammates.
9528  Gaming / Console / PC Gaming / Re: Possible new PS3 controller with offset analog sticks on: July 13, 2007, 01:33:55 PM
It's not about NSEW orientation, it's about natural thumb position.  Your thumb is designed to naturally lay over the tip your index fingertip, not your pinky.
9529  Gaming / Console / PC Gaming / Re: So, What are your most anticipated games for the rest of 2007? on: July 13, 2007, 01:11:54 PM
Rock Band
Mass Effect
Team Fortress 2
Zelda DS
GTA IV

Pretty much in that order.
9530  Gaming / Console / PC Gaming / Re: Possible new PS3 controller with offset analog sticks on: July 13, 2007, 01:04:43 PM

Quote from: warning on July 13, 2007, 12:40:59 PM

Quote from: Canuck on July 13, 2007, 12:39:10 PM

Quote from: Misguided on July 13, 2007, 12:33:09 PM

What's the point of the offset positioning?
My thumbs aren't offset--why should the sticks be?

My thoughts exactly.  icon_smile  But some people feel that is more comfortable to play with the analog sticks offset.  I guess it all depends on the shape of your hands!

I've never understood this either.  Some people make a huge deal out of it but either controller works great for me.

The off-set is assuming you're using the stick on the left and the buttons on the right, so that since the majority of games use stick+buttons your thumbs get to rest in the most natural place.  For games that use both analog sticks, it would be more natural to swap the position of the buttons and the right analog stick.
9531  Gaming / Console / PC Gaming / Re: God of War: Chains of Olympus. The most impressive handheld game to date? on: July 12, 2007, 11:03:40 PM
That looks incredible!  I'm starting to really look forward to rebuying my PSP!
9532  Gaming / Console / PC Gaming / Re: [360] Blue Dragon demo up! on: July 12, 2007, 10:58:37 PM

Quote from: GatorFavre on July 12, 2007, 10:13:52 PM

Quote from: wonderpug on July 12, 2007, 10:08:45 PM

Quote from: GatorFavre on July 12, 2007, 09:59:50 PM

Why are people on here taking it personal that I deleted the demo?
Because you basically came in the thread discussing the game to say, "it sucks," even though you didn't try the game and don't even like the genre.

I never said it sucks.  All I said was I didnt feel like having to learn how to play the game just to play the game.  I didnt know I could skip that part or I would have continued just like I mentioned.  If you feel the need to take what I said personal, be my guest.

Who said I was taking it personal?  It just drives me crazy when people are so unable to see where other people are coming from.  If you still can't see how someone could interpret things like "I don't feel like I missed much" as negative comments, there's not really any point in continuing this derail.
9533  Gaming / Console / PC Gaming / Re: [360] Blue Dragon demo up! on: July 12, 2007, 10:08:45 PM

Quote from: GatorFavre on July 12, 2007, 09:59:50 PM

Why are people on here taking it personal that I deleted the demo?
Because you basically came in the thread discussing the game to say, "it sucks," even though you didn't try the game and don't even like the genre.
9534  Gaming / Console / PC Gaming / Re: Forza 2: COOL CAR PIC'S....... on: July 12, 2007, 08:27:25 PM

Quote from: Chaz on July 12, 2007, 08:17:09 PM

You highlight one of the layers in the logo, and click the left stick.  The options at the bottom should change, and one (possibly X) should be something like "Add layer to group".  Hit that button, and repeat the process with all the other layers in the logo.  When you've got them all, highlight one of them, and hit A.
As a shortcut, just keep the analog stick and the button held down while you push the stick to the right.  You'll scroll through all the layers, adding each one to the selection in the process.
9535  Gaming / Console / PC Gaming / Re: Insurgency mod for HL2 on: July 12, 2007, 08:22:34 PM

Quote from: Mattc0m on July 12, 2007, 07:01:31 PM

Just so you know the iron sights are realistic, as the iron sights are on to of your gun.
Try shooting over cover with the M4, as it seems to be one of the worse offenders.  It will look like you've got plenty of clearance for your gun barrel, but you'll still end up shooting the sandbag/wall/windowsill.  I'm almost certain this is a bug.  If they intentionally spawn the bullets below the sights, the spawn point is still too far down.  It's also not very realistic to have a bullet trajectory that stays straight line parallel to and 2" below your sightline for the entire path of the bullet.

Quote
Also, to been spawn camped it couldn't be a half a helmet due to the iron sights mentioned above. You've got to expose more of your body in Insurgency to get your shots off, than in other Source games like Counter-Strike or Day of Defeat. So it kind of balances out. More of your body needs to be visible to get a direct shot, however your shots are also far more lethal. IMO, I like.
I'm not making this up.  Refer to this pic (may have to scroll the thread to the right):


From the front or the side, there's just a sliver of helmet sticking up above the sandbags, but from the first person POV he's got a clear view down the road.
9536  Gaming / Console / PC Gaming / Re: Fable 2 preview on: July 12, 2007, 08:03:08 PM

Quote from: EddieA on July 12, 2007, 07:36:58 PM

"Using a single button for every sword swing, item throw, special attack, and block?  Reminds me of the "no interface!" goal for Black & White."
The other buttons are used, just not for melee.  One controls your bow (B I think), while Y controls your magic.
True, but everything I listed is something that the X button does according to that preview. With the X button you swing your sword, pick up and throw items, use charged up moves, and block.
9537  Gaming / Console / PC Gaming / Re: Insurgency mod for HL2 on: July 12, 2007, 06:37:15 PM
Insurgency documentary by Source Mod Todd.
9538  Gaming / Console / PC Gaming / Re: Insurgency mod for HL2 on: July 12, 2007, 03:28:14 PM
Ugh.  Did not have fun last night with my 2nd try at the game. 

This is a spawn campers dream.  When you are killed, you aren't given any hint as to where the attack came from.  Great for realism, and fine for general gameplay, but a nightmare when it comes to being spawn camped.  Add in the current line-of-sight bug that gives people a bit of a periscope view, and your repeated killer could be that half of a helmet barely sticking up from behind a sandbag.  How about giving spawn points some better cover (some plop you right out in plain sight), or some one way passages to keep campers some distance away from spawn, or something?

MAP PLEASE!  I understand they're going for realism, so a magic radar minimap is fine and dandy to omit, but how about letting me press M to bring up a map of the level so I can at least see where I spawned (since the spawn points move around) and where the objectives are?  I'm going to print out some maps from the forums to hold in my hand when I play, and that's a ridiculous thing to have to do for a game.

Issues with sights.  Bullets seem to shoot a few inches below your sights.  I don't know if this is another attempt at realism, but it's not fun.  If someone is dead center in my sights, my bullet should hit him, not hit the wall that I'm shooting over.

Shotguns fire beanbag rounds.  Nothing like shooting a shotgun at someone right in the chest from 5 feet away only to have them turn and kill you with one pistol round to the foot.

I'll give it another try tonight -- having map printouts will help a lot so I don't feel so aimless and lost -- but I think I might need to wait for another patch or two before this will be fun for me.
9539  Gaming / Console / PC Gaming / Re: Fable 2 preview on: July 12, 2007, 01:41:15 PM
I'm getting a bit of a "crazy Molyneux" vibe from this part:
Quote
Combat is largely rhythm based. . . To help players feel the rhythm, drums begin to pound when you string combos, signaling times to press the X button. It's an almost tribal experience. And though the drums are initially jarring, their beat melds into the ambient noise quickly. It wasn't long before it felt as if the music were in rhythm with my button taps and not the other way around.

Using a single button for every sword swing, item throw, special attack, and block?  Reminds me of the "no interface!" goal for Black & White.  It's great to dream of this utopian game that filters out all the unnecessaries, but s GUI and multiple buttons aren't always a bad thing!

This part sounds awesome, though:
Quote
Perhaps most impressive is that the combat -- the animations, combos, and flourishes -- adapt with your character. When you are younger you will have different moves then when you become a seasoned hero. As you move from good to evil, your animations and flourishes also change.

I wish Molyneaux hadn't trained me to be so skeptical of his wild ideas; it'd be great to just sit back and soak up all the crazy promises without worry of being utterly disappointed.
9540  Gaming / Console / PC Gaming / Re: [360] 3+ Controller Games? on: July 11, 2007, 06:56:46 PM
"Hey guys wanna see if we can stack these controllers up in a little pyramid" game?
9541  Non-Gaming / Off-Topic / Re: What robot genre needs ILM's special effects treatment next? on: July 11, 2007, 05:50:18 PM

Quote from: javahead on July 11, 2007, 05:21:49 PM

But, as SC2 progress from SC1, then SC3 is a natural progression into the I, Robot movie (or as I call it, feature length commercial).
SC1 = 1 robot with good intentions
SC2 = Several robots, some go a little whacko in their quest to do their job, better effects
SC3 = Many robots, better effects, better design, totally whacko...= I, Robot

It took me about three reads before it dawned on my that you weren't talking about Starcraft 1 & 2.

If you're talking about Short Circuit, wasn't it the first one that had multiple robots while the second was just Johnny 5 in the city bleeding battery fluid and playing "Help me Rhonda" on the telephone?
9542  Gaming / Console / PC Gaming / Re: Microsoft's 360 redesign - code-named Falcon on: July 11, 2007, 12:58:23 PM

Quote from: Windows95 on July 11, 2007, 04:54:02 AM

With the new 3 year warranty, I won't run out and buy a new model.  My launch model has been problem free so far, and knowing MS will replace it on their dime, I couldn't justify the cost.
My thinking as well, but do keep in mind that the RROD aren't the only things sending 360s back in coffins.
9543  Gaming / Console / PC Gaming / Re: Insurgency mod for HL2 on: July 11, 2007, 01:47:28 AM
This game is awesome.  I love how kills aren't confirmed until the end of the round.
9544  Gaming / Console / PC Gaming / Re: Motorsport vs Dirt on: July 10, 2007, 11:03:56 PM
Another apples to oranges question/comparison. One has mud, the other has dirt.  They are totally different experiences. It's about what you want from the gameplay.    Tongue
9545  Gaming / Console / PC Gaming / Trauma Center 2 on Wii: 2-player co-op! on: July 10, 2007, 07:53:06 PM
Awesome

Two player co-op!
Voiced dialogue!
16:9 support!
Online rankings!




I skipped the first Wii Trauma Center since I had already played the DS version, but this'll be a day 1 purchase for sure.  Co-op mode would just be hilarious.  You could even turn it into a pseudo- 4-player party game: Two people as the nurses holding the nunchucks to select instruments, and two surgeons calling out "scalpel!" "green goo!"
9546  Gaming / Console / PC Gaming / Re: Konami: PS3 price drop isn't enough, MGS4 might go multiplatform on: July 10, 2007, 07:11:15 PM
Didn't Katamari Damacy jump the Sony ship recently as well?
9547  Non-Gaming / Off-Topic / Re: 'Transformers' - Spoilers Flagged on: July 10, 2007, 05:53:10 PM
Did anyone read the prequel comics for the movie?  I'm curious how much they flesh out the backstory.
9548  Non-Gaming / Off-Topic / Re: 1-18-08 Trailer Online on: July 10, 2007, 03:58:23 PM
Well, you gotta love the internet.  It took, what, less than a week for a leaked shakycam screencap to surface?  It's a pretty interesting direction to take a movie like this, but if anyone can pull it off, Abrams can.  Spoilered in case you want to keep the suspense.
Spoiler for Hiden:
9549  Non-Gaming / Off-Topic / Re: 1-18-08 Trailer Online on: July 10, 2007, 03:35:01 PM
Is Cthulhu still the leading theory on the monster?
9550  Gaming / Console / PC Gaming / Re: 360 Price drop - MS Strikes back on: July 10, 2007, 03:34:26 PM

Quote from: Zarkon on July 10, 2007, 02:58:33 PM

My point is that you don't want to price any of your systems (in a multi SKU environment) where there's no point in purchasing one of them because the cost difference between them is too slight to really matter.

But this is where the movie popcorn analogy comes into play.  Timmy's been begging for a 360, but his mom took one look at the $400 price tag and thought "no way."  But now there's an ad in the paper that says the 360 is $250.  Now you've got a chance of getting her in a store with a purchase in mind, and then a salesman then has the opportunity to convince her that "for just a few dollars more you could have X, Y, and Z," and viola she's spending the $400 she didn't think she wanted to spend.

Rough analogy, I know, but the point is that Microsoft wants everyone to be purchasing the most expensive model they have out there, and close price tags help accomplish that.  In the case of the new Premium & Elite pricing, you're getting $50 more out of the customer for less than $50 worth of extra parts.  Even if it's just $10 extra profit per unit, when you're selling 300k units each month it equates to millions of extra dollars a month.
9551  Gaming / Console / PC Gaming / Re: 360 Price drop - MS Strikes back on: July 10, 2007, 01:35:02 PM

Quote from: Zarkon on July 10, 2007, 01:22:41 PM

If you're going to spend $349, why not spend the extra $50 to get a 120 gig HDD and HDMI?
Seems like sound pricing then, or do you also find it foolish for movie theaters to offer the large popcorn for just a dollar more than the medium?  smile
9552  Gaming / Console / PC Gaming / Re: [All] Guitar Hero 3 Confirmed and Announced on: July 10, 2007, 01:32:13 PM
Are these shots real?



The wiimote slot seems cool, I'm curious how well it locks in place.  I have to say, though, the new GHIII guitar looks like such a toy compared to the Rock Band guitar.  They took one step forward with the new fret design, and 5 steps back by having the pick guard entirely cover the face.  The real Les Paul has a distinctive pick guard shape, so why wouldn't they make it part of the design?
9553  Non-Gaming / Off-Topic / Re: What robot genre needs ILM's special effects treatment next? on: July 09, 2007, 08:46:20 PM
A part of me wants to say that the Iron Giant movie would be cool to see live action, but the animated version was so wonderful I don't see how a live action version would be anything but a disappointment.
9554  Gaming / Console / PC Gaming / Re: [360] Forza 2 vs PGR 3 on: July 09, 2007, 06:03:32 PM

Quote from: Jumangi on July 09, 2007, 05:53:04 PM

Quote from: Autistic Angel on July 08, 2007, 09:31:31 PM

I think an apples/oranges comparison question would be more like, "Which is better: Forza 2 or Metal Gear Solid 4?"  Comparing two driving games, even if they're of different styles, seems like a reasonable request, and I think the posts made so far would have helped me out a lot in Crux's position.  thumbsup

-Autistic Angel

Uhh. no I guess we have vastly different views on what the term means. A non apples/oranges question to me is "Whats the better choice PGR3 or Need for Speed?". Those are similar games in that their mostly arcade driving games.

That's like saying you can't compare Star Wars to Star Trek because one's a movie series and the other's a TV series.  C'mon, they're both racing games!  You can't picture someone walking into a store wanting to drive fast real-life cars and holding up both boxes to see which one looks better?
9555  Gaming / Console / PC Gaming / Re: PS3 price drop? on: July 09, 2007, 05:55:45 PM
I wonder how much they're losing on each unit sold now, have there been any more recent estimates?

Back at launch the estimates were:
60GB: (Build for $840) - (Sell for $600) = lose $240/unit
20GB: (Build for $800) - (Sell for $500) = lose $300/unit
9556  Gaming / Console / PC Gaming / Re: PS3 price drop? on: July 09, 2007, 05:41:28 PM
I don't care if you call it a price drop or a cantaloupe, it's not making it any easier for me to own a PS3.  If I were to buy a PS3, all I need is in the 20GB version.  My router sits next to my TV so I don't need wifi, I don't need an extra 40GB for anything (and if I did I'd just install the HD myself), and my HTPC has a card reader so I don't need that.  I just want a machine that will let me play blu-ray movies and PS3 games.

This is how the price drop reads to me, which I gather is similar to how it reads to th'Fool:

Sony then: "PS3 is $500!"
Me: "Want one, too expensive."
Sony now: "PS3 is $500...but with chrome plating!"
Me: "Want one, too expensive."

It's a price drop for chrome plating, but I'm still left waiting for the PS3 to be affordable.
9557  Non-Gaming / Off-Topic / Re: What robot genre needs ILM's special effects treatment next? on: July 09, 2007, 03:43:46 PM
It's certainly all the rage in Japan.  I walked through a big toy store in Osaka and they must've had two entire isles dedicated to Gundam toys and models, as well as an 8-foot model of the main robot.


And back to the topic, I'm guessing I'm going to be on my own with this one, but I'd love to see Short Circuit 3 done with modern effects. smile  There were a number of scenes in Transformers where Bumblebee's facial expressions reminded me of Johnny 5.
9558  Non-Gaming / Off-Topic / Re: What robot genre needs ILM's special effects treatment next? on: July 09, 2007, 03:21:02 PM

Quote from: Kevin Grey on July 09, 2007, 03:08:48 PM

Gundam would have lots of potential too- it's a more "realistic" take on the genre and with a properly developed first act would go a long way on making giant fighting robots more palatable for general audiences. 

Gundam is considered a more realistic take on the genre?  I saw the brightly colored robots and dismissed the series as being too, well, kiddie.  I might just have to give it a try.
9559  Non-Gaming / Steals and Deals / Re: If you were in the market for an HDTV.. on: July 09, 2007, 03:05:34 PM

Quote from: Calvin on July 09, 2007, 02:48:56 PM

Quote from: wonderpug on July 09, 2007, 02:33:01 PM

I'm clueless about TVs these days.  Is this Magnavox TV better or worse than that 42" 1080p Westinghouse that was going for $1k?

Sorry I didn't answer this directly. from what I can see from wading through the tons of good and bad info on AVS-the Westy is the better TV, some say by quite a bit-link for 1k? I saw a deal for like 1150 previously.

Woops, it was Vizio I was thinking of, not Westinghouse.  I guess I wasn't kidding about being clueless about TVs these days. smile
9560  Gaming / Console / PC Gaming / Re: What are you buying this week? (7/9) on: July 09, 2007, 02:45:50 PM
VC this week:

Quote
Mach Rider® (NES®, 1 player, Rated E for Everyone, 500 Wii Points): It's the year 2112. Earth has been invaded by the forces of evil. Battle the invaders as you race from sector to sector on your motorcycle, searching for survivors. Feel the incredible sense of speed as you zip past evil Quadrunners and zigzag between treacherous rocks, oil spills and other obstacles on the course. For a different challenge, create your own course in Design Mode, using the various twists, turns and straightaways the game has to offer. Remember, you are Earth's only hope—you are Mach Rider.

Yoshi® (NES, 1-2 players, Rated E for Everyone, 500 Wii Points): Yoshi is an action/puzzle game starring Mario's dinosaur buddy, Yoshi™, who has been imprisoned in an egg. Now it's raining Goombas, Bloopers and Boo Buddies, and you have to help Mario™ stop the airborne invasion. As the critters fall, catch them on trays. Stack two of a kind and they both disappear, or capture the whole bunch in between eggshells. When the eggshells match, out hatches Yoshi and up goes your score. The action heats up as the characters fall faster and faster. To save the day, switch and shuffle, and don't let your piles get too high.

Air "Zonk" (TurboGrafx16, 1 player, Rated E for Everyone - Mild Cartoon Violence, 600 Wii Points): Air "Zonk" is a spin-off of the popular Bonk's Adventure series. This side-scrolling shooter retains the same cartoonish style of Bonk but is set in a cyberpunk future. The powered-up "Zonk" gathers his friends to form Team Cool, and they set out to stop King Drool's plan to conquer the world. Choose from three levels of difficulty and three Friend Modes. Shoot King Drool's cyber-robots and avoid their attacks while collecting the Air Bones to unleash a variety of unique attacks. Combine with a friend to create an invincible hybrid form or blast enemies with a charged attack. Air "Zonk" is filled with humor, made evident by the wacky theme song that plays when you post a huge score or when your game is over.
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