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9401  Non-Gaming / Off-Topic / Re: Hey Hollywood, leave my childhood alone, dammit! on: July 05, 2007, 10:14:08 PM
Ohhh, it's Jason Lee!  I glanced at the poster at the theater yesterday and thought they somehow got Stephen Colbert to play David.  Must be the eyebrow.
9402  Gaming / Console / PC Gaming / Re: Can the Wii scratch a GC CD? on: July 05, 2007, 06:49:24 PM
Interesting, I didn't realize the data layer was so close to the top.
9403  Gaming / Console / PC Gaming / Re: Can the Wii scratch a GC CD? on: July 05, 2007, 06:11:17 PM

Quote from: Jag on July 05, 2007, 03:09:21 PM

From what i am reading a scratch on the top of a CD (the printed side) is much worse than on the underside (shiny side).

I don't understand how a scratch on the top would have any effect at all: the laser isn't reading anything on that side.
9404  Gaming / Console / PC Gaming / Re: Can the Wii scratch a GC CD? on: July 05, 2007, 02:53:36 PM
What's the difference between a regular scratch and a top scratch?
9405  Gaming / Console / PC Gaming / Re: [PS3/360] Rock Band on: July 05, 2007, 01:00:13 PM

Quote from: shaggydoug on July 05, 2007, 05:15:30 AM

Quote from: CeeKay on July 05, 2007, 04:16:25 AM

so, how is it supposed to handle playing with the mic?

Did you notice the scrolling text across the top along with what appeared to be some kind of scrolling sound display like you would see in a sound editor?  Makes me wonder if they expect you to hit the notes.  I would think that's some hefty processing to do real time.

- shaggy

Some interview or preview somewhere mentioned that the game will look for both pitch and phonemes.
9406  Non-Gaming / Off-Topic / Re: "Roswell" deathbed confession on: July 03, 2007, 07:28:33 PM

Quote from: unbreakable on July 03, 2007, 06:47:47 PM

Didn't the guy who took the "Nessie" photo admit on his deathbed it was a hoax?

I don't know if he was on his deathbed, but I remember him admitting it was a photo of a toy submarine with some stuff glued onto it.
9407  Non-Gaming / Off-Topic / Re: "Roswell" deathbed confession on: July 03, 2007, 06:19:23 PM

Quote from: unbreakable on July 03, 2007, 04:38:20 PM

Quote from: wonderpug on July 03, 2007, 04:04:37 PM

Quote from: unbreakable on July 03, 2007, 03:48:04 PM

Also, as for why people claim intersystem travel is impossible, it's because we currently know of no way to travel faster than the speed of light.  Seeing how scientists are currently working on "teleporting" data from one location to another, it seems that if such a thing is possible, that FLT travel would somehow be possible as well.
Our real-world "teleporting" still obeys the speed limit.

Does it?  I had thought it was instantaneous.  I'll have to read a bit more on it (I've only skimmed most stuff and said "wow that's cool", since they aren't transporting hampsters or anything).

This is where the "teleportation" label given to our real-life version of the phenomenon is very misleading.  The short version is that while the person at position B will be able to reconstruct something that was at position A, someone at position A has to call them on the telephone to tell them how to do it.

The slightly longer version:

George and his friend Tony first get two particles entangled.  George keeps his particle A in America, while Tony brings his particle B back to England.  George has a particle X that he wants to transport.  He entangles his original particle A with this particle X.  This destroys the entanglement between A and B, but leaves the two of them with four possible but unknown arrangements of particle A, B, and X.  George measures his A and X particles, letting him know which of the four arrangements they have, and thus learns what state Tony's B particle is.  George calls up Tony on the phone, mails him a letter, or sends a carrier pigeon to let Tony know.  Tony is then able to use the information to use his B particle to recreate the X particle over in jolly old England.  Viola!  You've got "teleportation," i.e., information transmitted without transferring any matter or energy.  Not quite as sexy as a Star Trek transporter beam, but still pretty cool.

Disclaimer:  I'm probably wrong in some way, this stuff makes my head hurt.
9408  Non-Gaming / Off-Topic / Re: Desktop threadzor on: July 03, 2007, 05:47:37 PM

Quote from: Soulchilde on July 03, 2007, 05:36:26 PM

Silly question I know, but I am having a brain freeze, so I hope someone can help me.  When I do a screenprint of of desktop where is the image saved?  For the life of me I can't find the folder where it is stored

If you're just hitting "print screen" it just goes in the clipboard.  Open Paintshop, hit Paste, then save as something other than a bitmap.
9409  Non-Gaming / Off-Topic / Re: "Roswell" deathbed confession on: July 03, 2007, 04:04:37 PM

Quote from: unbreakable on July 03, 2007, 03:48:04 PM

Also, as for why people claim intersystem travel is impossible, it's because we currently know of no way to travel faster than the speed of light.  Seeing how scientists are currently working on "teleporting" data from one location to another, it seems that if such a thing is possible, that FLT travel would somehow be possible as well.
Our real-world "teleporting" still obeys the speed limit.
9410  Gaming / Console / PC Gaming / Re: Wii- How long will the shortage last? on: July 03, 2007, 03:39:57 PM
I really wish that back in January we had started a forum betting pool on when the shortage would end.  I think would have bet mid-February.
9411  Non-Gaming / Off-Topic / Re: "Roswell" deathbed confession on: July 03, 2007, 03:36:55 PM

Quote from: walTer on July 03, 2007, 03:14:38 PM

True or not?  I don't know.

What I do *know* or believe is that it is silly to think that in a Universe the size of ours, that we are the only living creatures in it.  That makes no sense and gives the human race WAY too much credit.

Agreed, but the vastness of the universe also makes it immensely unlikely that we and another sentient species will overlap in time & space.

If you want to be optimistic, I would say there's a chance in the next several hundred years--assuming we can maintain our technological growth without burning out our resources--of us discovering an alien civilization that did exist some millions of years ago in some star system hundreds of light years away.  In fact, in my own personal belief in how much sentient life there is out there (a lot), I could see us eventually reaching a point where we're using indirect means to discover traces of old distant civilizations with the same regularity we were discovering extrasolar planets in the first years of planet-hunting.

But being in the same time, and in the same place?  Not going to hold my breath.
9412  Non-Gaming / Trading Forum / Re: Anyone want a bunch of PC games dirt cheap? on: July 03, 2007, 12:14:54 AM
 icon_eek is right, holy shit good deal.
9413  Gaming / Console / PC Gaming / Re: Wiik-ly VC Update on: July 02, 2007, 08:59:29 PM

Quote from: MrDuck on July 02, 2007, 08:52:07 PM

I wonder if Nintendo plans on releasing Super Mario All Stars (All 3 NES Mario games with SuperNes graphics, plus The Lost Levels), even if it's for an extra price range (i.e. 900 or 1000 points).

I've been wondering that with each Mario VC game I purchase.  I hope they do come out with it, even if it does mean I'll be buying the same friggin' games yet again.

I'll complain about the pricing all night, but when it comes to the big classics, I just can't resist the purchase.
9414  Gaming / Console / PC Gaming / Re: Forza 2: COOL CAR PIC'S....... on: July 02, 2007, 07:24:40 PM

Quote from: Knightshade Dragon on July 02, 2007, 07:17:29 PM

Quote from: Thin_J on July 02, 2007, 06:05:37 PM

Wonderpug's pretty efficient with his. Don't feel bad if you have to use more layers than that.

My measly little decepticon logo is like fifty-something layers all on it's own :|

I want my forum logo.  The dragon, the GT, the colors, etc.  I think that'd take me until the next Xbox comes out....

Do you have a high res version of the dragon logo?  I think I could take a stab at it tonight.
9415  Gaming / Console / PC Gaming / Re: Forza 2: COOL CAR PIC'S....... on: July 02, 2007, 06:01:00 PM

Quote from: Knightshade Dragon on July 02, 2007, 05:38:23 PM

OOooooohkay...I booted up the game and I have NO IDEA how you guys are doing ANY of these things using the template of basic shapes available.  Is there a 'draw it by hand' option I'm missing?

Take a look at my deconstructed paintjobs, it's all just a lot of stretched and skewed basic shapes.  Or in kathode's case, A LOT of stretched and skewed basic shapes. smile
9416  Non-Gaming / Off-Topic / Re: What is your all-time favorite cereal? on: July 02, 2007, 04:20:53 PM
In the sugary genre:  Cinnamon Toast Crunch.

There's this Cherry Almond Cluster cereal at Trader Joe's that's damn good..

Overall, though, somehow Raisin Nut Bran became my favorite.
9417  Gaming / Console / PC Gaming / Re: What are you buying this week? (7/2) on: July 02, 2007, 01:04:29 PM
I can't find official word, but I'm pretty sure this week's VC titles are:

Quote
Super Mario Bros. 2 (NES®, 1 player, rated E for Everyone, 500 Wii Points): Join Mario™, Luigi, Princess Toadstool and Toad in an incredible fantasy world on a quest to save the day. This time, they have little more than vegetables to defend themselves with. Pick up items and throw them at your adversaries to clear levels in seven massive worlds. Even enemies can be picked up and tossed across the screen. Each character has a unique set of abilities: Luigi can jump higher and farther than any of the other characters, Toad can dig extremely fast and pull items out of the ground quicker than anyone and the princess is the only one who can jump and hover temporarily. This unique installment in the Mario series will keep you coming back for more.

Ecco: The Tides of Time (Sega Genesis, 1 player, rated E for Everyone, 800 Wii Points): In this sequel to Ecco the Dolphin, everyone's favorite underwater hero must battle the Vortex Queen and her hive of drones. The wicked queen followed Ecco back to Earth from the future and quickly established her hive. It's up to Ecco to defeat this alien threat by navigating the depths of his side-scrolling world, solving puzzles and receiving help from his marine-mammal friends. When Ecco used the time machine to save his pod, he split the stream of time in two. He must now restore the rift before the world is permanently changed into a mechanical world, sucked dry by the Vortex.

DRAGON SPIRIT (TurboGrafx16, 1 player, rated E for Everyone – Mild Fantasy Violence, 600 Wii Points): A fantastic world of adventure unfolds in this vertical-scrolling shooter. Sealed away by the gods long ago, the Evil Demon of Darkness, Zawell, seeks to rise again and unleash a new reign of evil. The brave warrior Amur races to rescue Princess Alicia from the demon's wretched clutches. Amur takes the form of the legendary Blue Dragon and fights his way through the legions of monsters that await in the sky. Battle your way through eight different areas, using your Dragon Breath to bring down airborne targets and Fireballs to wipe out targets on the ground. Destroy flashing enemies and smash Eggs to uncover different kinds of power-up items. Boost your firepower by increasing the number of heads your dragon has, and defeat all the bosses as you make your way to Zawell's dark lair.

I've been hoping for Mario 2 for a while, so that's a sure purchase, and I think I might buy Ecco 1 & 2 in one fell swoop--never played the 2nd.
9418  Non-Gaming / Off-Topic / Re: "Roswell" deathbed confession on: July 02, 2007, 12:44:46 PM
I'm just glad that when the alien invasion arrives, I've got contacts across several message boards filled with the people who have been training the hardest on the X-com invasion simulators.
9419  Gaming / Console / PC Gaming / Re: New Heavenly Sword pics [PS3] on: July 01, 2007, 05:55:51 AM

Quote from: Thry on July 01, 2007, 12:57:50 AM

Am I the only one who was not enamored by the gameplay footage?

No.  The visuals, especially for the environments, are friggin' incredible, but the actual fighting gameplay they showed didn't look nearly as fun as God of War. 
9420  Non-Gaming / Off-Topic / Re: Hitman Movie Trailer on: June 30, 2007, 03:10:47 AM
fixed link
9421  Gaming / Console / PC Gaming / Re: Forza 2: COOL CAR PIC'S....... on: June 30, 2007, 12:03:12 AM
Awesome job.  I was working on a thumbs-up vault boy myself, but I got too frustrated with getting the lines for the face and hair looking right and gave up.
9422  Gaming / Console / PC Gaming / Re: Dammit!! CD-Keys irritate me. on: June 29, 2007, 02:17:40 PM
For a while I was just writing the key on the disc with a permanent marker.
9423  Gaming / Console / PC Gaming / Re: 3 Red Rings to round out my week on: June 29, 2007, 03:05:55 AM

Quote from: adamsappel on June 29, 2007, 02:09:14 AM

Quote from: wonderpug on June 22, 2007, 05:59:13 PM

I don't know if it's possible to peek in without cracking open the case, but when you get your refurb I'd be very curious to know if you got the new heatsink installed.

From GAF: "Stand in a dark room, torch held right up against the side of the 360. The new heatsink should be clearly visible between the CPU heatsink and the front of the 360. If there's a big gap and you can see the side of the DVD drive easily, there's no additional heatsink."

Cool, thanks.
9424  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: June 29, 2007, 03:05:10 AM

Quote from: Andrew Wonser on June 29, 2007, 01:04:56 AM

For some reason I really like this idea.
I don't know, not a lot of people can pull off the whole cowboy hat, sarong, camelback, and pink bicycle look.
9425  Non-Gaming / Trading Forum / Re: WTB: Both Katamari games for PS2 on: June 28, 2007, 09:45:03 PM

Quote from: mirage775 on June 28, 2007, 09:32:52 PM

Nobody has these?

They're hard to part with!
9426  Gaming / Console / PC Gaming / Re: WTF is up with EA? This is BS on: June 28, 2007, 07:25:29 PM
But it's not Sim City, it's Sim City Societies.  Much like Streets of Sim City, the title can imply a tie to the Sim City series without claiming to to be a part of the core series.

Now if you want to complain about gingerbread houses and castles being in the game, I'm all on board!
9427  Gaming / Console / PC Gaming / Re: Pokemon: Battle Revolution on: June 28, 2007, 06:21:25 PM
Wow, this snippet is probably the biggest deal-breaker for me:

Quote
Online battles result in no post-battle stats and there's no reason to fight, as the game lacks any kind of leaderboards, tournaments, trophies or achievements. Unless you're doing it for the thrill of battle - which some players will be - there's literally no global competitive structure to encourage fights.

Talk about missed potential, jeez.  Is it that much of a stretch to think a ranking system would be a pretty good match for this kind of game?
9428  Gaming / Console / PC Gaming / Re: Sins of a Solar Empire - Beta Musings on: June 28, 2007, 02:57:35 PM
I'm working on a reply to your post on the beta boards, but I'm kind of hoping a dev posts a hint of what direction they're going with on the culture war.  I'd rather suggest ways to improve on their concepts than to try and ask them to rebuild the culture battle from the ground up.

I think the "in a nutshell" version of what I'd envision is:

  • Culture war should be able to be an interesting game mechanic in and of itself-   It should be fun and strategic on its own.
  • Culture mechanic should have its fingers in many other game mechanics-  It shouldn't be an island; tie it to trading posts, military conquest, the economy, civilian oriented vs. military oriented planets, etc.
  • Balancing complexity is key- Too simple or abstracted and it feels tacked on, too complex and it draws too much attention from the rest of the game
I get the feeling they want this to be a combat oriented game, so it's it's a tough balance to make culture a compelling game mechanic without turning the game into Civilization in Space.
9429  Non-Gaming / Trading Forum / Re: DiRT for 360 for $40 shipped on: June 28, 2007, 12:06:59 AM
If the grabber, upon receiving the game, realizes that they mistakenly purchased DiRT when they in fact were hoping to obtain soil for 360 people, and returns said game, and the deals with Starshifter, Ike, Damage, Chaz's 2nd personality all fall through ... I'll take it!
9430  Gaming / Console / PC Gaming / Re: Pokemon: Battle Revolution on: June 27, 2007, 05:31:03 PM
You say it seems like a gimped version of Colosseum; anything in particular you think PB:R is lacking in comparison to the old Stadium/Colloseum games?  I never played Colloseum and played Stadium only briefly, so I don't have much of a point of reference.
9431  Gaming / Console / PC Gaming / Re: [360] Think you replaced your console too many times? Try 11! on: June 27, 2007, 02:45:25 PM
I've had no problems at all with my 360, but I'm getting really close to selling it and waiting for a revision and a price drop to repurchase it.  It would suck to be without the system for so many months, but it's horrible feeling like I'm pushing my luck with a ticking time bomb.  It seems like it's no longer "if" my system will join the red ring club, but "when."
9432  Gaming / Console / PC Gaming / Re: Sins of a Solar Empire - Beta Musings on: June 27, 2007, 01:50:37 PM

Quote from: Arkon on June 27, 2007, 01:06:37 PM

Broadcast Centers spread culture.  If your culture goes through an enemy planet it reduces thier income considerably and supposedly they will be or have implemented a system that with enough culture and enemy planet would become unloyal and revolt.

Culture was a great concept for Civ 4, but I'm curious how well it would work with the mechanic abstracted to a single building.  Instead of having a whole slew of construction options for a city that affect culture to different degrees (as well as having other effects), it seems like with Sins it just comes down to an arms race: if Player 2 builds a 2nd broadcast center, you build a 2nd broadcast center, someone builds a 3rd, other person also builds a 3rd.

If Player 2 and I have neighboring planets, and Player 2 builds a broadcast center on his planet that spreads its culture all the way to my planet, what happens when I build a broadcast center on my planet.  Will it push back Player 2's culture line until it reaches an equilibrium midway between our planets?  Or will he have an advantage for having spread his culture first?
9433  Gaming / Console / PC Gaming / Re: Sins of a Solar Empire - Beta Musings on: June 27, 2007, 01:02:14 PM
Lockdown, did you ever figure out what good Broadcast Centers are?  The tutorial mentions them only briefly.  I *think* they help mitigate the income reduction for planets far from your capital, but I'm really not sure.  And what does it do to enemy planets it runs over?  Whatever their purpose, the spreading colored lines sure look purty.

And how about Trade Centers?  They increase income, but is there a way to see how much?  Do I need two of them for a trade route to be established, or do the trade routes go between mines and Trade Centers, not from Trade Center to Trade Center?
9434  Gaming / Console / PC Gaming / Re: Sins of a Solar Empire - Beta Musings on: June 26, 2007, 07:21:48 PM
Welcome, kyro and multianna!  It's always nice to see folks from the industry stopping by the forums.

Quote from: Multianna on June 26, 2007, 05:58:24 PM

Ill be making a gameplay video of beta 2 around this weekend, id just like to know what some of you prefer the videos to be, like, the length and resolution. Those 2 will ofcourse change the file size and length for each part.

Are anyone interrested in a fullgame length video, that will last for about 2-3hour or so. Or would it be better, just to show like an hour and then skip like an hour, and so on, until the game is finished?

Personally, I don't think I have the time to watch a playthrough for a solid 2-3 hours, but I would be very interested to see a collection of videos that show the flow of a single game.  In my first playthrough, it was a bit hard to know how I should go about balancing resources between territory expansion, military construction, infrastructure, and research.  Seeing an experienced player go through a game would be very informative.

Something like a video version of Sulla's Walkthrough series that he did during the development of Civilization 4 would be awesome.  Sort of take the viewer through key moments of the game, with brief updates on the "state of the game" as you progress through the war.  Sulla's walkthrough told me more of what I wanted to know about the game than any preview or interview. 

I'm not sure how you would do it entirely via gameplay videos with no supporting text or voiceovers.  Perhaps each time you fast-forward in the campaign you could pan over the whole map to show how things have progressed, pantomiming with the mouse cursor to show what developments you are reacting to.
9435  Gaming / Console / PC Gaming / Re: Sins of a Solar Empire - Beta Musings on: June 26, 2007, 06:20:41 PM
The following is the post I'm going to make over on the official beta boards:

Feature wishlist after a 3 hour first run

After having my willpower break down from some great word-of-mouth, I downloaded the game for the first time last night and put in a solid few hours.  Really enjoyed my first stab at the game, and ended up staying up later than I should have on a work night.  That's always a good sign for a game.

My thoughts after my initial run, and some features I would've liked to have had during that playthrough:

  • Tutorial Navigation - After finishing a tutorial session, have the game return to the tutorial selection screen rather than the main menu

  • Tech Tree Icon Shapes - The tech tree was a shock to the senses.  I love having an expansive tree with many options, but it took me a long while to parse out what my different options were.  What would be great is to have distinctive icon shapes for different types of upgrades.  If I'm looking for ship prototypes, I look for square icons.  If I'm looking for weapon upgrades, I look for triangle icons.  Defensive upgrades, shield shaped icons, and so forth.  This would be a huge help both for initially learning your way around the tree, and for quicker navigation after you've gotten the hang of the layout

  • Link Between Construction Menu and Tech Tree - On a related note, it would be nice to have the construction UI have shortcuts to the tech tree.  One of the first things I wanted to do was unlock various ships so I could try them out.  As it is I had to look at a greyed out ship, remember the name, head over to the tech tree, and hunt icon by icon until I found the ship.  It would be great if all I had to do was mouse over the greyed construction icon, click "find research path," and be brought to the tech tree with both the ship prototype highlighted and the prerequisite path lit up.

  • Tech Tree Options Specific to Ship Type - Also on that train of thought, although the tech tree lists what ships are affected by each upgrade, it would be nice to select a ship from the main interface view, and click "show research options" and be brought to the tech tree with all research options related to that ship highlited.

  • Multi-System Guard Orders for Ships - On the map I played, I set up a "front line" planet that had a chain of two other planets only accessible via that front line planet.  To combat pirates or enemy scout ships that get past the front line to head to those two other planets, instead of having static defenses or forces on those two systems, or manually sending forces to chase after them from system to system, it would be great if I could just tell a group of frigates to guard all three planets.  They would stay parked at the front line where I put them, but would continue to chase any enemies through to the other two systems.  After combat, they would return to their initial spot at the front line.

  • Mining Icon Spacing in Mid-Level Zoom - When zoomed in all the way, mining asteroids have no icons.  If you zoom out a bit, icons appear for either metal or crystal.  If you zoom out a bit more, the icons disappear again.  The problem is, at that mid-level zoom which is the only place the mining icons appear, the mines, and thus the icons, are right on top of each other and nigh impossible to discern from one another.  Since at that zoom level there's a lot of empty space around the planet, and little need to know the exact placement of the mines around the planet, I would propose that the mining icons appear nicely spaced to the side of the planet icon.  This would make them readable, and provide the same information without interfering with any other UI information.

  • More Complete Tool Tips - The pop-up tool tips that are there are great for a first time player, but as of now there's some key information on the main screen that does not have a pop-up.  It looks like most of the buttons are covered, but some of the non-button information could use the pop-up treatment as well.  I think it was the numbers at the bottom of the screen, just left of middle, that I wished I had an info box for.  It didn't take long to make the connection and realize they were HP/Shields/Antimatter numbers, but anything that helps a new user just "pick up and play" is a good thing.

  • Ship Movement in Battle - Purely an aesthetic thing, but it would be nice if the bigger ships moved around more during battle.  As-is it seems like they plop themselves down for the fight, only moving if they need to get their weapons in range.  For simple eye-candy reasons, it would be great if the frigates, cruisers, and capital ships were slowly moving around during the battle -- the way you'd expect to see in some kind of sci-fi movie. 

  • Placement of "Zoom to Mouse Cursor" Option - I had read that the game had the ability to zoom to where the mouse cursor was placed, and that was one of the first things I looked for in the game options.  And kept looking.  It wasn't until a while later that I found the toggle on the main UI.  I'm not sure I see the toggle as so important it deserves its own button on the UI, but if it is needed there, how about having a toggle in the options menu to set what the default is for the "zoom to cursor" toggle.  It just seems logical to have it grouped with the other control options for the game.

  • Income Rates in Plain Sight - My memory is getting fuzzy now, but I seem to remember that you can only see your income rates for coin, metal, and crystals by mousing over your stockpile numbers.  It would be great if you could set it to show the income rates on the main UI right there next to the stockpile amounts.

  • Team Color Selection - Well, seems a bit anticlimactic to end on such a minor change request, but when choosing teams for a skirmish, it would be great if instead of clicking on my faction icon to change my team color, I could instead click to bring up a drop down menu of all the colors and simply click on the one I want.
.
That's all I can think of for now, I'll save the general gushing about the game for another post.  Suffice to say, I'm extremely impressed at first glance and am very much looking forward to another round with the game tonight!
9436  Gaming / Console / PC Gaming / Re: Car porn (Forza 2) on: June 26, 2007, 05:02:02 PM

Quote from: IkeVandergraaf on June 26, 2007, 04:49:06 PM

Hey, what's the deal with cars that can only be unlocked by achieving a certain level in a particular region?  If I pay the $100,000 to change regions, do I go back to level 1?  Can I win the reward cars you get for leveling up?  Are the cars you win for different series the same for different regions, or different?

I was annoyed at that at first, but it turns out to be a non-issue for most of the exclusives.  If you need be a certain level in a region to get that car, it seems to also mean that it is a reward car for reaching that level.  This means that you've got a good chance of someone selling that car for below cost on the auction house since they can't get any money sell their reward cars in-game.

For example, I was able to get two N.A. exclusive Dodge Vipers, each for a $40k buyout, on the auction house while the list price is something like $100k.
9437  Gaming / Console / PC Gaming / Re: Sins of a Solar Empire - Beta Musings on: June 26, 2007, 03:13:34 PM
To the folks who've been in the beta for a longer period, is there a post on the official forums that sums up the "in the works" features or the "frequently requested" features?  I want to make a post in the feedback therad of my initial likes/dislikes and things that would be great to see implemented, but I don't want to just repeat things that have been asked for a million times, and I don't have the time to search through the past pages of their forum.
9438  Gaming / Console / PC Gaming / Re: Sins of a Solar Empire - Beta Musings on: June 26, 2007, 01:53:07 PM

Quote from: Turtle on June 26, 2007, 06:57:58 AM

So, how much longer is the beta preorder going to last?

I thought someone said today was the last day.

Oh, and after spending one evening with the game...

I LOVE IT!

I guess I can see how you could get a Kohan vibe from it, but my first impression was that it was Homeworld meets Conquest: Frontier Wars, with the army commander from Paraworld thrown in for good measure.

I'll post more detailed first impressions later, but I just couldn't stop playing last night.  Very glad I jumped on the pre-order.
9439  Gaming / Multiplayer Madness (MMO or otherwise) / Re: A great POTBS overview on: June 26, 2007, 01:46:31 PM

Quote from: Lockdown on June 26, 2007, 01:36:43 PM

What does the term "Localization" mean in the computer software business?  I've always been unclear on that.

"Make versions for Europe and Korea"
9440  Gaming / Console / PC Gaming / Re: RING OF UNHOLY DEATH! on: June 26, 2007, 01:45:43 PM

Quote from: Ralph-Wiggum on June 26, 2007, 01:42:55 PM

Quote from: Destructor on June 26, 2007, 01:36:17 PM

Quote from: Eightball on June 26, 2007, 01:28:30 PM

I don't know if the drive died because I had the thing vertical, but I wouldn't be surprised.

It overheats too easily if it's sideways, and the drive dies if it's vertical. The 360 is just a broken console no matter how you position it.

Upside down perhaps? biggrin

Diagonally man. Diagonally.

Mesh hammock.
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