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9281  Non-Gaming / Off-Topic / Re: What robot genre needs ILM's special effects treatment next? on: July 14, 2007, 12:15:18 AM

Quote from: CeeKay on July 14, 2007, 12:12:58 AM

SHOGO

Ooh now you're talking.
9282  Gaming / Console / PC Gaming / Re: PS3 price drop? on: July 14, 2007, 12:07:07 AM

Quote from: Turtle on July 13, 2007, 10:53:32 PM

Sony has a new model, probably with a new internal designation, in production.  They stop production on that already well overstocked PS3 60gb version, produce only the 80gb hardware.

If you look at how casually and simply Sony stated the discontinuing 60gb model with the emotion engine (which costs them more to produce, and actually has older controller designs) leaving the 80gb model (which has the EE removed and possibly includes the new rumble capable controller), it's likely that this is just internal hardware reshuffling.  Then the press misinterpreted it into yet another Sony negative press further fueling the rumor mill.  There's nothing saying what will happen when the 60gb runs out, just that when they do run out, there'll be just the 80gb on the shelf.

Also, look at the shelves, there's ample PS3s everywhere, and I suspect it'll last for more than a few months at the $500 price point.  Hell, you guys were making fun of how available the PS3 was, and now you're talking about how short lived the price drop will be once the PS3s run out?

There's no information about what'll happen after the 60GB is gone, just that there's the 80GB version out, that yes, currently costs $600.  However, the 80gb version isn't out yet, and probably isn't finalized since there's varying box art that says it's limited edition, that means not the main SKU.

There's some speculation about that they'll do, but that's being drowned out by people screaming bloody murder over nothing.  Could be with the cost savings from the removal of the EE from the 80gb model could allow them to drop that model to $500 come November, just in time for the holidays and Microsoft's inevitable 360 price drop.

Your defense of this move by Sony basically boils down to "they might offer the 80GB for $500 when the 60GB runs out," which people have already said would be one of the better next moves for Sony.  But that's just speculation.  What we have right here, right now, is a Sony representative telling us that "when the 60GB units are gone there will just be the $600 SKU."  That's not nothing.  That's stupidity.
9283  Gaming / Console / PC Gaming / Re: Star Wars: Force Unleashed on: July 13, 2007, 11:13:38 PM
Holy shit.
9284  Gaming / Console / PC Gaming / Re: Who's more excited about Guitar Hero 3 than Rock Band? (why?) on: July 13, 2007, 11:09:37 PM

Quote from: disarm on July 13, 2007, 09:32:35 PM

i'm not really sure which game i'm more interested in at this point...both have unique selling points, but the straight-forward guitar playing will always be what interests me most.  while the drum aspect of Rock Band looks pretty cool, i'm just not sure that i'll be willing to pay for another specialized controller that will take up space in my apartment...

Even if you have no interest in touching the drums or the microphone--all you want is the guitar aspect--I still feel that Rock Band wins.  Even if you don't want to drum or sing, doesn't it sound cool to go online and play with a fellow GTer who does use the drums, and another GTer who's actually pretty good at singing?

But even further, if you totally take the drums and mic out of the equation, Rock Band brings the 5 extra fret buttons; a bigger, more realistic looking guitar; customizable avatars; the guitar toggle switch to change the sound; and (with the big IF they deliver on their promises and don't charge too much) loads more downloadable content.

I know I'm probably coming off as a fanboy, but to be honest when Rock Band was announced I was enormously skeptical and thought it would surely fail against Guitar Hero 3.  Frankly, I'm amazed at how much Harmonix has won me over, but quite simply they're doing everything right (so far.)
9285  Gaming / Console / PC Gaming / Re: Uncharted: Drake's Fortune - modern-day PoP? on: July 13, 2007, 10:44:23 PM
Here's a big part of the PoP vibe: the camera is scripted by the camera designer for Prince of Persia.

Looks very intriguing, finally another PS3 exclusive to tempt me!
9286  Gaming / Console / PC Gaming / Re: PS3 Price Drop? Not so Fast my Friend... on: July 13, 2007, 08:50:52 PM
Yeah, pretty mind boggling.  Being discussed over here as well.
9287  Gaming / Console / PC Gaming / Re: Uncharted: Drake's Fortune - modern-day PoP? on: July 13, 2007, 08:30:27 PM

Quote from: GatorFavre on July 13, 2007, 08:22:34 PM

I wouldnt say it is a modern day PoP, I get a Flashback vibe from it.
Heh, the vine swinging in the first video actually reminded me more of Jungle Hunt.

I like the camera tricks they're doing for melee combat.  The blurring of the background is a neat effect; the jarring camera angles might get on your nerves, though.
9288  Gaming / Console / PC Gaming / Re: Possible new PS3 controller with offset analog sticks on: July 13, 2007, 08:22:02 PM

Quote from: Turtle on July 13, 2007, 07:50:26 PM

I was actually looking forward to the boomerang controller, until people who never tried it ridiculed it out of existence.

I would've liked to try it as well.  It looked just crazy enough to work.
9289  Gaming / Console / PC Gaming / Re: Who's more excited about Guitar Hero 3 than Rock Band? (why?) on: July 13, 2007, 07:59:06 PM

Quote from: kathode on July 13, 2007, 07:39:00 PM

I think one "problem" with Rock Band is that everything I've seen is about the group experience of playing together.  That's great, but it's very rare that I have four people over at my place who want to play a music game with highly specialized instruments smile  Now Rock Band could change that, but at the moment, I'm not sure how much fun it will be to play all by your lonesome.

I do wish they'd say more about single player aside from saying that there's a "Solo Tour Mode" campaign for guitar, singing, and drums, but it seems like it would be really hard to screw up, especially since these are the guys who created Frequency, Amplitude, and Guitar Hero itself.  Is there any reason so far to think that the single player will be less fun than GH 1&2?

I agree, though, that a poor single player side would put a huge damper on my enthusiasm for the game.  That, and ridiculous DLC pricing.
9290  Gaming / Console / PC Gaming / Re: Fable 2 preview on: July 13, 2007, 07:47:04 PM

Quote from: EddieA on July 13, 2007, 07:31:41 PM

From Molyneux's comments in the video, I'm guessing firearms and magic will be handled the same as melee - rhythmic button presses to create different attacks.

I hope the drums from Rock Band are compatible with the game.   icon_wink
9291  Gaming / Console / PC Gaming / Re: Who's more excited about Guitar Hero 3 than Rock Band? (why?) on: July 13, 2007, 06:10:30 PM

Quote from: Caine on July 13, 2007, 06:08:12 PM

tbh, i haven't really decided which to go with.

Added a poll option to accomodate the undecided
9292  Gaming / Console / PC Gaming / Who's more excited about Guitar Hero 3 than Rock Band? (why?) on: July 13, 2007, 06:05:50 PM
In the "most anticipated 2007 games" thread, I saw a handful of people putting down Guitar Hero 3 but not Rock Band.  I myself am just completely blown away with how much Rock Band is upping the ante on the formula that there's absolutely no question which one I'd rather own.  Drums?  Four players?  More realistic looking guitars?  Online play?  Weekly downloads?  Entire albums for download?  For me the battle was over before it began.

So what's keeping you guys in the Guitar Hero camp?
9293  Gaming / Console / PC Gaming / Re: Favorite Controller Poll on: July 13, 2007, 05:21:22 PM
First place (Best d-pad ever made):


Close 2nd:
9294  Non-Gaming / Off-Topic / Re: 'Transformers' - Spoilers Flagged on: July 13, 2007, 05:17:26 PM
I looked through the seibertron fansite forums, and I saw someone post that in an interview, one of the co-writers said that those new robots have no soul.  There's some specific way you have to channel the cube energy to create robots like the Autobots and Decepticons.

The co-writer also apparently said that Arcee was supposed to be in the movie, but got cut.
9295  Gaming / Console / PC Gaming / Re: Forza 2: COOL CAR PIC'S....... on: July 13, 2007, 05:13:34 PM

Quote from: jimmyorr99 on July 13, 2007, 04:06:22 PM

Wow, the Barracuda is amazing. That's a wonderful paintjob, perhaps the best one I've ever seen.

Thanks!  It was a lot of fun to make.  My fiancee and I were rolling with laughter each time we thought of some new idea to put on it.  She gets full credit for the idea of graffiti on the door. :)
9296  Non-Gaming / Off-Topic / Re: 'Transformers' - Spoilers Flagged on: July 13, 2007, 03:15:05 PM
On that note, any chance the prequel comics gave an explanation for the newly created robots being feral/evil upon birth?
9297  Gaming / Console / PC Gaming / Re: PS3 price drop? on: July 13, 2007, 03:06:53 PM
Next week: $700 100GB version announcement!
9298  Gaming / Console / PC Gaming / Re: PS3 price drop? on: July 13, 2007, 02:15:25 PM
This makes me want to learn discipline.
9299  Non-Gaming / Off-Topic / Re: 'Transformers' - Spoilers Flagged on: July 13, 2007, 02:03:29 PM
I don't think so.  The only recurring human characters I remember from the TV series are Sparkplug, Spike, Spike's friend in a wheelchair, and then later Spike's son Daniel.
9300  Gaming / Console / PC Gaming / Re: [360] Blue Dragon demo up! on: July 13, 2007, 01:36:41 PM

Quote from: Arclight on July 13, 2007, 01:05:57 PM

Is there such a thing as Tanking in a turn-based J-rpg?

Won't the mob on its turn just strike who it wants?
How would tanking work?

Do they have certain spells that make the mob hit them on the next round?
Most often it's just a front row/back row thing, where the mob is more likely to attack the front row, but there are lots of times where a character has active and/or passive abilities to block damage for teammates.
9301  Gaming / Console / PC Gaming / Re: Possible new PS3 controller with offset analog sticks on: July 13, 2007, 01:33:55 PM
It's not about NSEW orientation, it's about natural thumb position.  Your thumb is designed to naturally lay over the tip your index fingertip, not your pinky.
9302  Gaming / Console / PC Gaming / Re: So, What are your most anticipated games for the rest of 2007? on: July 13, 2007, 01:11:54 PM
Rock Band
Mass Effect
Team Fortress 2
Zelda DS
GTA IV

Pretty much in that order.
9303  Gaming / Console / PC Gaming / Re: Possible new PS3 controller with offset analog sticks on: July 13, 2007, 01:04:43 PM

Quote from: warning on July 13, 2007, 12:40:59 PM

Quote from: Canuck on July 13, 2007, 12:39:10 PM

Quote from: Misguided on July 13, 2007, 12:33:09 PM

What's the point of the offset positioning?
My thumbs aren't offset--why should the sticks be?

My thoughts exactly.  icon_smile  But some people feel that is more comfortable to play with the analog sticks offset.  I guess it all depends on the shape of your hands!

I've never understood this either.  Some people make a huge deal out of it but either controller works great for me.

The off-set is assuming you're using the stick on the left and the buttons on the right, so that since the majority of games use stick+buttons your thumbs get to rest in the most natural place.  For games that use both analog sticks, it would be more natural to swap the position of the buttons and the right analog stick.
9304  Gaming / Console / PC Gaming / Re: God of War: Chains of Olympus. The most impressive handheld game to date? on: July 12, 2007, 11:03:40 PM
That looks incredible!  I'm starting to really look forward to rebuying my PSP!
9305  Gaming / Console / PC Gaming / Re: [360] Blue Dragon demo up! on: July 12, 2007, 10:58:37 PM

Quote from: GatorFavre on July 12, 2007, 10:13:52 PM

Quote from: wonderpug on July 12, 2007, 10:08:45 PM

Quote from: GatorFavre on July 12, 2007, 09:59:50 PM

Why are people on here taking it personal that I deleted the demo?
Because you basically came in the thread discussing the game to say, "it sucks," even though you didn't try the game and don't even like the genre.

I never said it sucks.  All I said was I didnt feel like having to learn how to play the game just to play the game.  I didnt know I could skip that part or I would have continued just like I mentioned.  If you feel the need to take what I said personal, be my guest.

Who said I was taking it personal?  It just drives me crazy when people are so unable to see where other people are coming from.  If you still can't see how someone could interpret things like "I don't feel like I missed much" as negative comments, there's not really any point in continuing this derail.
9306  Gaming / Console / PC Gaming / Re: [360] Blue Dragon demo up! on: July 12, 2007, 10:08:45 PM

Quote from: GatorFavre on July 12, 2007, 09:59:50 PM

Why are people on here taking it personal that I deleted the demo?
Because you basically came in the thread discussing the game to say, "it sucks," even though you didn't try the game and don't even like the genre.
9307  Gaming / Console / PC Gaming / Re: Forza 2: COOL CAR PIC'S....... on: July 12, 2007, 08:27:25 PM

Quote from: Chaz on July 12, 2007, 08:17:09 PM

You highlight one of the layers in the logo, and click the left stick.  The options at the bottom should change, and one (possibly X) should be something like "Add layer to group".  Hit that button, and repeat the process with all the other layers in the logo.  When you've got them all, highlight one of them, and hit A.
As a shortcut, just keep the analog stick and the button held down while you push the stick to the right.  You'll scroll through all the layers, adding each one to the selection in the process.
9308  Gaming / Console / PC Gaming / Re: Insurgency mod for HL2 on: July 12, 2007, 08:22:34 PM

Quote from: Mattc0m on July 12, 2007, 07:01:31 PM

Just so you know the iron sights are realistic, as the iron sights are on to of your gun.
Try shooting over cover with the M4, as it seems to be one of the worse offenders.  It will look like you've got plenty of clearance for your gun barrel, but you'll still end up shooting the sandbag/wall/windowsill.  I'm almost certain this is a bug.  If they intentionally spawn the bullets below the sights, the spawn point is still too far down.  It's also not very realistic to have a bullet trajectory that stays straight line parallel to and 2" below your sightline for the entire path of the bullet.

Quote
Also, to been spawn camped it couldn't be a half a helmet due to the iron sights mentioned above. You've got to expose more of your body in Insurgency to get your shots off, than in other Source games like Counter-Strike or Day of Defeat. So it kind of balances out. More of your body needs to be visible to get a direct shot, however your shots are also far more lethal. IMO, I like.
I'm not making this up.  Refer to this pic (may have to scroll the thread to the right):


From the front or the side, there's just a sliver of helmet sticking up above the sandbags, but from the first person POV he's got a clear view down the road.
9309  Gaming / Console / PC Gaming / Re: Fable 2 preview on: July 12, 2007, 08:03:08 PM

Quote from: EddieA on July 12, 2007, 07:36:58 PM

"Using a single button for every sword swing, item throw, special attack, and block?  Reminds me of the "no interface!" goal for Black & White."
The other buttons are used, just not for melee.  One controls your bow (B I think), while Y controls your magic.
True, but everything I listed is something that the X button does according to that preview. With the X button you swing your sword, pick up and throw items, use charged up moves, and block.
9310  Gaming / Console / PC Gaming / Re: Insurgency mod for HL2 on: July 12, 2007, 06:37:15 PM
Insurgency documentary by Source Mod Todd.
9311  Gaming / Console / PC Gaming / Re: Insurgency mod for HL2 on: July 12, 2007, 03:28:14 PM
Ugh.  Did not have fun last night with my 2nd try at the game. 

This is a spawn campers dream.  When you are killed, you aren't given any hint as to where the attack came from.  Great for realism, and fine for general gameplay, but a nightmare when it comes to being spawn camped.  Add in the current line-of-sight bug that gives people a bit of a periscope view, and your repeated killer could be that half of a helmet barely sticking up from behind a sandbag.  How about giving spawn points some better cover (some plop you right out in plain sight), or some one way passages to keep campers some distance away from spawn, or something?

MAP PLEASE!  I understand they're going for realism, so a magic radar minimap is fine and dandy to omit, but how about letting me press M to bring up a map of the level so I can at least see where I spawned (since the spawn points move around) and where the objectives are?  I'm going to print out some maps from the forums to hold in my hand when I play, and that's a ridiculous thing to have to do for a game.

Issues with sights.  Bullets seem to shoot a few inches below your sights.  I don't know if this is another attempt at realism, but it's not fun.  If someone is dead center in my sights, my bullet should hit him, not hit the wall that I'm shooting over.

Shotguns fire beanbag rounds.  Nothing like shooting a shotgun at someone right in the chest from 5 feet away only to have them turn and kill you with one pistol round to the foot.

I'll give it another try tonight -- having map printouts will help a lot so I don't feel so aimless and lost -- but I think I might need to wait for another patch or two before this will be fun for me.
9312  Gaming / Console / PC Gaming / Re: Fable 2 preview on: July 12, 2007, 01:41:15 PM
I'm getting a bit of a "crazy Molyneux" vibe from this part:
Quote
Combat is largely rhythm based. . . To help players feel the rhythm, drums begin to pound when you string combos, signaling times to press the X button. It's an almost tribal experience. And though the drums are initially jarring, their beat melds into the ambient noise quickly. It wasn't long before it felt as if the music were in rhythm with my button taps and not the other way around.

Using a single button for every sword swing, item throw, special attack, and block?  Reminds me of the "no interface!" goal for Black & White.  It's great to dream of this utopian game that filters out all the unnecessaries, but s GUI and multiple buttons aren't always a bad thing!

This part sounds awesome, though:
Quote
Perhaps most impressive is that the combat -- the animations, combos, and flourishes -- adapt with your character. When you are younger you will have different moves then when you become a seasoned hero. As you move from good to evil, your animations and flourishes also change.

I wish Molyneaux hadn't trained me to be so skeptical of his wild ideas; it'd be great to just sit back and soak up all the crazy promises without worry of being utterly disappointed.
9313  Gaming / Console / PC Gaming / Re: [360] 3+ Controller Games? on: July 11, 2007, 06:56:46 PM
"Hey guys wanna see if we can stack these controllers up in a little pyramid" game?
9314  Non-Gaming / Off-Topic / Re: What robot genre needs ILM's special effects treatment next? on: July 11, 2007, 05:50:18 PM

Quote from: javahead on July 11, 2007, 05:21:49 PM

But, as SC2 progress from SC1, then SC3 is a natural progression into the I, Robot movie (or as I call it, feature length commercial).
SC1 = 1 robot with good intentions
SC2 = Several robots, some go a little whacko in their quest to do their job, better effects
SC3 = Many robots, better effects, better design, totally whacko...= I, Robot

It took me about three reads before it dawned on my that you weren't talking about Starcraft 1 & 2.

If you're talking about Short Circuit, wasn't it the first one that had multiple robots while the second was just Johnny 5 in the city bleeding battery fluid and playing "Help me Rhonda" on the telephone?
9315  Gaming / Console / PC Gaming / Re: Microsoft's 360 redesign - code-named Falcon on: July 11, 2007, 12:58:23 PM

Quote from: Windows95 on July 11, 2007, 04:54:02 AM

With the new 3 year warranty, I won't run out and buy a new model.  My launch model has been problem free so far, and knowing MS will replace it on their dime, I couldn't justify the cost.
My thinking as well, but do keep in mind that the RROD aren't the only things sending 360s back in coffins.
9316  Gaming / Console / PC Gaming / Re: Insurgency mod for HL2 on: July 11, 2007, 01:47:28 AM
This game is awesome.  I love how kills aren't confirmed until the end of the round.
9317  Gaming / Console / PC Gaming / Re: Motorsport vs Dirt on: July 10, 2007, 11:03:56 PM
Another apples to oranges question/comparison. One has mud, the other has dirt.  They are totally different experiences. It's about what you want from the gameplay.    Tongue
9318  Gaming / Console / PC Gaming / Trauma Center 2 on Wii: 2-player co-op! on: July 10, 2007, 07:53:06 PM
Awesome

Two player co-op!
Voiced dialogue!
16:9 support!
Online rankings!




I skipped the first Wii Trauma Center since I had already played the DS version, but this'll be a day 1 purchase for sure.  Co-op mode would just be hilarious.  You could even turn it into a pseudo- 4-player party game: Two people as the nurses holding the nunchucks to select instruments, and two surgeons calling out "scalpel!" "green goo!"
9319  Gaming / Console / PC Gaming / Re: Konami: PS3 price drop isn't enough, MGS4 might go multiplatform on: July 10, 2007, 07:11:15 PM
Didn't Katamari Damacy jump the Sony ship recently as well?
9320  Non-Gaming / Off-Topic / Re: 'Transformers' - Spoilers Flagged on: July 10, 2007, 05:53:10 PM
Did anyone read the prequel comics for the movie?  I'm curious how much they flesh out the backstory.
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