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81  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: March 21, 2014, 02:13:28 PM
The father said, "Bring the green blanket to the hospital with you.  It's his favorite."  But then it turned out the green blanket was not his favorite at all.  Oh man.
82  Gaming / Console / PC Gaming / Re: Qvadriga - Roman Chariot Racer Simulator on: March 21, 2014, 01:30:48 PM

Quote from: Lee on March 21, 2014, 06:10:29 AM

Thanks for the updates, I am fascinated by this game and an enjoy the screenshots and posts. Question about lanes and corners: Are you stuck in your lane in a corner? You can't take the apex in the corner like you would driving a car? It looks a bit strange in the screen shots that the chariots seem stuck in a lane around corners, or is that not the case?



You can't take path 2, no.  You generally have to stick to your lane.  There are a lot of gameplay reasons for this, but I wouldn't be shocked if there turned out to be some historical basis as well.

You can change lanes in a turn, but since the turn based style locks your desired path in for the next 100 feet or so, you usually only get one opportunity in a turn for ordering a lane change, and you don't get to choose where that opportunity occurs.  This means you generally need to set things up for the lane you want beforehand.

And the lane you choose is really important.  If you're going too fast on an inner lane, you have a high chance of damaging your cart or a horse, or even completely flipping and destroying your cart.  If you're lucky, the excessive speed will just make you shift into a lane further out.  You can slow down your cart, and sometimes going slow on the inside track can work for getting you to pass someone, but then you have to worry about accelerating on the straightaway, which probably means whipping your horses, which means injuring them and reducing their top speed.  Lots of tradeoffs.

So if you want to keep up your speed, you want to take a turn in a lane further out, but not too far out because the longer outer paths take significantly longer to traverse.  There's a sweet spot in the middle, so of course all the chariots are fighting over that sweet spot in the middle.  This also means there's a good chance of finding dead horses or flipped carts in the sweet spot--yet more obstacles to make navigating the turn tricksy.

Oh yeah, there's also a command you can give that tries to keep your cart more stable so it can handle high speed turns better.  That's all well and good, but if you're using that command it means you're not giving a command to change lanes (to dodge obstacles), to attack an enemy cart, or to defend against enemy carts.  Tradeoffs aplenty.
83  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 20, 2014, 06:46:16 PM

Quote from: Hetz on March 20, 2014, 06:43:51 PM

Quote from: YellowKing on March 20, 2014, 03:31:26 PM

Those reviews are good enough for me. I didn't expect Game of the Year, I just want something to play besides Knack.  icon_biggrin

Exactly! smile

I was not expecting it to be the second coming....just a fun superhero type game that looks awesome. I loved the other games in the series (and so did my wife), so I am perfectly fine with it being similar to the others. What exactly were some reviewers expecting?

It's the same with Titanfall, which unfortunately seems to be what everyone is comparing it to, even though they are completely different. I went into TitanFall expecting a fun multiplayer shooter and I got that. I understand that MS wants people to think it is the second coming, but I wasn't expecting it to be, and I had fun.

Overall, I think people just need to stress less over reviews. They are just opinions and everyone just has to learn to relax and enjoy the games. smile

I'd love if the first line of any review was "I went into the game A) expecting this, B) expecting that, or C) with zero expectations."
84  Gaming / Console / PC Gaming / Re: [PC/360/XB1]Respawn's Titanfall on: March 20, 2014, 06:13:34 PM

Quote from: YellowKing on March 20, 2014, 06:10:40 PM

I'll still buy it on XB1, unless the graphical difference is amazing. I trust MS's network/server infrastructure way more than Sony's.

If MS hadn't gotten exclusivity for TF1, wouldn't the PS4 version still have been played on the same Azure servers?
85  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 20, 2014, 05:54:58 PM

Quote from: Caine on March 20, 2014, 05:37:04 PM

don't take it too seriously Pug.  I think he was just using this as a moment to regurgitate your line back.  I also don't get the hate we've seen come up recently but I also wish it would stop.  not sure if it's just the next-gen division we've seen or backlash against the promise of the next-gen but I don't remember this level of in-fighting last time.  hopefully things will settle down soon.

No you're a jerk!  Oh wait, I mean yeah, I hope you're right.

After reading a few more reviews and unofficial twitter impressions, I'm starting to think most of the knocks on this game are about it being "not nextgeny enough".  It reminds me of the knocks against Titanfall for being a next-gen game with 'just' 6v6 and without destructible everything despite those being conscious design decisions.

If you can accept Second Son being 'just' an Infamous sequel that improves on its predecessors in every way, it sounds like it'll be awesome.
86  Gaming / Console / PC Gaming / Re: [PC/360/XB1]Respawn's Titanfall on: March 20, 2014, 05:15:37 PM
If there's some future where Titanfall 2 is on PS4 and can work with their VR goggles, I may just poop out a magical rainbow of happiness.
87  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 20, 2014, 04:56:47 PM

Quote from: forgeforsaken on March 20, 2014, 04:45:06 PM

Quote from: wonderpug on March 20, 2014, 04:00:50 PM

Quote from: leo8877 on March 20, 2014, 03:36:31 PM

Those reviews are pretty good I thought. 

Ok, apparently I'm failing at communication today.  The game is getting great reviews, but I was expecting it to get "omg awesome omg omg" reviews.  This looks like an instabuy if you have a PS4, and I'll buy it as soon as I get a PS4, but without the "omg awesome omg omg" reviews I can't quite justify dropping another $400 so soon after getting the XB1.  That's all.  I'm not trying to say it's getting bad reviews.

If I post more in this thread, it's because it's a lot more fun to talk about this game than on other forums where there's a more negative ratio of people who love the game to people who think it's the biggest flop ever.

This forum is seriously becoming one of the worst places to talk about games.  Stop ruining my forum, please.  I don't know how many more qualifiers I could have added to any of my posts above to have made it clear that I'm not trying to knock the game.
88  Gaming / Console / PC Gaming / Re: [PC] Heroes of the Storm on: March 20, 2014, 04:54:21 PM
Ok, I've gotten my feet wet a good bit more in the game with a handful of co-op and versus matches.  Mixed bag of impressions, to be honest.

The Good
  • I love the short matches.  You can finish most games in 12-20 minutes, but they still feel like they have all the push and pull of a 45min+ MOBA match. 
  • Reduced jungling - Instead of having a player spend a lot of time fighting alone in the jungle, jungle camps are just things you occasionally fight briefly and for an obvious and immediate addition of some new soldiers in a lane.  This seems to keep the focus on lane pushing and interacting with teammates and other players.  Good thing.
  • Reduced need to warp back home.  There are potions that drop in combat Diablo 3 style, plus healing fountains in your forward towns that restore ~33% of your health.  That combined with the elimination of items means you get to spend more time actively playing at the front lines.  Good thing.
  • Towers have a stock of ammo that only slowly replenishes.  If you're able to push your creeps to the enemy tower, you don't just chip some minor amount of damage off but also start depleting their ammo.  Push to the towers consistently enough and they just stop firing.  This seems like a really simple and effective way to give a bigger reward to whoever is pushing their lane better.
  • Shared team XP overall seems like a smart new game mechanic, but more on that in The Bad
  • Quests are great.  Quests give you XP for your arbitrary level up bars, and just like in Hearthstone you get a new quest each day.  There are also hero-specific quests like "use Joe's X ability 10 times in one match", plus epic hero quests which I have yet to unlock.  The quest mechanic does a great job helping along the 'one more match' and giving you extra objectives and incentives
  • For the most part, the game succeeds in the goal of distilling the MOBA experience to its core without dumbing down the strategic thinking
  • Dynamic map events - each map has some kind of big game mechanic to do.  For instance, in one you have to try and hold two points long enough to wake a playable Dragon Knight to fight for your side.  These map events really change things up, and have a huge effect on the match...

The Bad
  • ...but the dynamic map events seem a little too game changing.  The advantage you gain from winning a map event seems to overshadow almost everything that occurred in the interim since the previous event.
  • claustrophobic zoom level - I don't know why Blizzard keeps on doing this with its games, but it feels like you just can't see as much of the battle at once as you'd like to.
  • Gold income (for buying new characters) is slowwwwwww.  I don't have a frame of reference for how the pacing is for earning new heroes in LoL, but here it just seems achingly slow.  I guess they have to make their money somewhere though.
  • Shared team XP - for the most part this seems like a good thing, but you can still end up with shitty teammates feeding the other team, and when that happens it means you all get underlevelled.  Plus, the shared XP makes an AFK player a worse handicap than with traditional XP systems.  In other MOBAs, the afk player doesn't contribute, but at least also doesn't feed the other team.  In HotS, the afk player causes the rest of you to have reduced XP for everything you do.
But the biggest marble in the Con column is that the game is missing some je ne sais quoi in the fun department.  I don't know, it just feels a little soulless in some way for a lot of the time in a match.  Even though I'm still in the fun stage of experimenting with new heroes for the first time, I too often feel like I'd rather be playing Smite.  It is still in Alpha, though, and their latest Q&A mentioned a bunch of good things they're planning to add to the game soon, so hopefully it's just too early in development to judge the Fun Potential.  I may also be a bit spoiled by how flat the spells and abilities look in a 2d game like this compared to the grandeur you can get from 3d Smite.
89  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 20, 2014, 04:00:50 PM

Quote from: leo8877 on March 20, 2014, 03:36:31 PM

Those reviews are pretty good I thought. 

Ok, apparently I'm failing at communication today.  The game is getting great reviews, but I was expecting it to get "omg awesome omg omg" reviews.  This looks like an instabuy if you have a PS4, and I'll buy it as soon as I get a PS4, but without the "omg awesome omg omg" reviews I can't quite justify dropping another $400 so soon after getting the XB1.  That's all.  I'm not trying to say it's getting bad reviews.
90  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 20, 2014, 03:04:46 PM

Quote from: forgeforsaken on March 20, 2014, 02:52:26 PM

Quote from: wonderpug on March 20, 2014, 02:30:29 PM

Huh, reviews are lower than I was expecting based on all the hype and excitement.  Not that these are bad reviews, mind you--it looks like the game will be a ton of fun--but this isn't going to be the system seller for me that I was starting to think it was.
Well what does a system seller need to score?  
System seller for me, as in, the game will make me take a long coffee break from work and go out and buy a system right now. 

Here are some excerpts from the Polygon and Eurogamer that play into why I can wait a bit longer to get a PS4 and this game:
"I wish that Second Son had more activities to offer. We're on a new generation of consoles, but Second Son's general structure is identical to its PlayStation 3 ancestors"
"It felt like Sucker Punch could have done better here [good / evil choices], because they do so much better elsewhere."
"As a full-blown narrative, it disappointed me."
"Sadly, once you start exploring the powers, you'll find that flavour is about all they change. "
"Overall, it's good clean fun - so it's a shame that Second Son suffers from a consistent failure of imagination in how it's put together."
"It's easy to enjoy and has a winning personality, but it's reluctant to deviate from a stale streetmap of game city"

Those reviews also had plenty of positive things to say, so again, I'm not trying to say it's a bad game.  It's just seems like it's not quite megaawesome enough for me to need to get a PS4 right here and now. 
91  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: March 20, 2014, 02:56:23 PM

Quote from: TiLT on March 20, 2014, 02:51:47 PM

I think retailers receive one large shipment per month, so that's what you may have come across. Check if the consoles are still there in a couple of days. smile

I'm not saying they're going to stay on the shelves for long, so I'm not sure what checking in a couple of days is going to accomplish.  I was just commenting on how I saw them in stock at multiple places at once for the first time.  I can usually spot one in the wild every week, but typically just at a single store out of a handful I visit.
92  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: March 20, 2014, 02:50:12 PM
I don't know if availability is going up or if I just experienced an insignificant anecdotal blip, but I was running around doing errands yesterday and saw PS4s in stock at GameStop, Best Buy, and Target in my area. 
93  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 20, 2014, 02:48:53 PM

Quote from: TiLT on March 20, 2014, 02:33:36 PM

These reviews are actually pretty damn good. You have to keep in mind that many sites seem to have gone over to a 1-10 scale with their reviews since the new year, instead of the traditional 7-10. That this game is getting plenty of 90+ scores is pretty impressive.

I shouldn't have said 'lower'.  My statement is based on the text of the Eurogamer and Polygon reviews.  Like I said, it still looks like a ton of fun, but the places it seems to fall a little short are places I would need it to be strong to justify running out to buy a PS4.
94  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 20, 2014, 02:30:29 PM
Huh, reviews are lower than I was expecting based on all the hype and excitement.  Not that these are bad reviews, mind you--it looks like the game will be a ton of fun--but this isn't going to be the system seller for me that I was starting to think it was.
95  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 20, 2014, 01:26:38 PM

Quote from: TiLT on March 20, 2014, 01:06:09 PM

I think the embargo ends in one or two hours. Patience!

Ugh.  That's just like how embargos in the last gen worked.  I thought we'd see some progress.
96  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 20, 2014, 05:24:20 AM

Quote from: Ridah on March 20, 2014, 03:46:21 AM

Quote from: gellar on March 17, 2014, 06:24:50 PM

Quote from: Ridah on March 17, 2014, 06:14:47 PM

Quote from: Turtle on March 16, 2014, 07:51:56 PM

Which means that my $400 machine runs a game that looks better than your $700-$1500 machine.

Which isn't to put down sleeping dogs, but there's also a lot of subtle differences as well.

The incidental objects in the next gen games are more varied and common. There's more building styles and textures for them. Infamous also has a bigger vertical aspect.

There's less real-time reflections going on the past gen game as well.

In the end, if you're making an open world game set in a city, eventually you're going to get a lot of parallels since there's only so many extra effects you can throw in.

Keep in mind that Sleeping Dogs came out almost two years ago. I'm not that impressed with Second Son's graphics from a raw technical perspective, which is fine because I don't go to consoles (PS4 and XBO included) for high-end graphics, but I am hoping for advances in other areas such as animation, AI, gameplay, etc. If all it ends up being is a better looking version of the previous games, I don't think it deserves being labeled a definitive next-gen experience. We should hold our standards higher than that.

What game would you say is your current standard bearer for next gen then?

Are graphics your only metric for measuring advancements in a video game? New generations are marked by the likes of the Mario 64s and GTA3s, not by a game like Second Son which is just a graphical upgrade to last generation's game.

That's the way I see it, at least. I would have stopped gaming a long time ago if all there was to look forward to was improved graphics.

When we're talking about how good the graphics are in a screenshot, graphics are one of the primary metrics I'd say, yes.
97  Gaming / Console / PC Gaming / Re: Project Morpheus: Sony Playstation VR on: March 20, 2014, 03:27:15 AM

Quote from: YellowKing on March 20, 2014, 12:59:57 AM

I understand the Oculus can be used with controllers, but it's forcing the medium (the PC) to adapt to the Oculus rather than the other way around. I think VR is just a better fit for consoles because that native input method is already established.

It seems like Sony wants to force the Move on people for the Morpheus, though, which is an even tougher sell than getting PC users to buy a controller.  (Though I suppose if they have a Morpheus bundle that comes with the Move, that wouldn't be a bad path.)

Controllers are becoming more and more commonplace on PCs anyhow.  Anyone know if the Steam hardware surveys show percentage of users with controllers?
98  Gaming / Console / PC Gaming / Re: [PC/360/XB1]Respawn's Titanfall on: March 20, 2014, 03:22:43 AM
As for enemy pilots rodeoing on your Titan, while more people are catching on I'd still say electric smoke is effective 90% of the time.  If you pop the smoke when you hear the rodeo alarm, you'll probably still lose a chunk of armor but still be in pretty good shape.  If you listen for the first sound of a rodeo (like a person stomping on sheet metal) and pop the smoke then, you can kill the pilot before taking hardly any damage at all.

It's tough to give up the fun shields to use the slot for electric smoke, but for me almost any time I get a rodeo on me I'm in the middle of fighting something else.  I love the smoke because it lets me continue what I'm doing, almost always works, and has good utility uses in other situations (bravely run away away).

Another thing to try is to not be a solo Titan.  Buddy system.  Don't even call it in if your Titan will be the only one on your team.  Being near a 2nd Titan means you're not the only one with a giant target on his back, and of course you'll have all that extra damage output.

I'd also agree with Hark that the Stryder is pretty awesome.  Have you been using the Ogre, Xmann?  It's easy to be drawn to that one since it seems like you'll surely be tougher to destroy, but his limited dashing means that you're very likely to have your shields fall in a battle.  Shields falling is really really bad, and not just because you start taking permanent armor damage.  When your shields are gone, many weapons start doing a lot of extra damage if they hit glowing red weakpoints on your Titan.

If you have been using the Ogre, I'd say at least try switching to the Atlas if you're intimidated by the frailty of the Stryder.  Use your two (or three) dashes to get behind cover any time your shields get low or you have to reload.  If you can help it, don't rejoin the fight until your shields are at full again.

What Titan weapon have you been using?
99  Gaming / Console / PC Gaming / Re: [PC/360/XB1]Respawn's Titanfall on: March 19, 2014, 04:14:11 PM

Quote from: Soulchilde on March 19, 2014, 03:22:39 PM

Quote from: ATB on March 19, 2014, 03:21:02 PM

Is prestiging in this game like COD? It resets all your weapons and stuff?

Any new wrinkles there?

Yes, reset everything, but you gain experience faster once you prestige and I think there are some different weapon challenges

I think the biggest difference (other than the increased XP gain) is that TF's prestige system has required challenges for each prestige level in addition to hitting the max level.  The first time you flip, you just need to be level 50, but the next time you also have to max out the shotgun pilot challenges and the 40mm Titan challenges.  

Most of them seem pretty doable, and it does a good job encouraging (forcing?) you to try the different weapons, but I'm a little intimidated by some of the later ones.  Kill 50 pilots while they are ejecting?!

Quote from: Soulchilde on March 19, 2014, 03:02:01 PM

Well, I love the game and tend to play solo (where the heck is everyone?)
What time do you usually play?  I feel like I play later than everyone most nights now that I've moved 2 time zones west since the last time I played multiplayer with you guys.
100  Gaming / Console / PC Gaming / Re: [PC/360/XB1]Respawn's Titanfall on: March 19, 2014, 01:44:52 PM

Quote from: forgeforsaken on March 19, 2014, 01:41:28 PM

Quote from: wonderpug on March 19, 2014, 01:34:10 PM

I wouldn't mind seeing more weapons in an update, but 10 weapons seems fine to me because they've hit just about every shooter weapon archetype.

Of the modern military shooter yeah, but go back and play some UT and you realize how many weapon types are missing these days.  Not an indictment of TF specifically but more of the genre as a whole and the direction it's moved in over the years to being all hitscan all the time.  Some of the Titan weapons stray from the norm here though, so that's good.

I barely even dabbled in UT.  Any weapon types in particular you think Titanfall should copy from it?
101  Gaming / Console / PC Gaming / Re: [PC/360/XB1]Respawn's Titanfall on: March 19, 2014, 01:34:10 PM
The 360 version is delayed again by two weeks.  Now due April 8.  What the heck is going on with that port?!

And I guess I should at least mention that I'm up to level 40 on my first prestige and I'm still having a blast.  I wouldn't mind seeing more weapons in an update, but 10 weapons seems fine to me because they've hit just about every shooter weapon archetype.  On my first trip to 50 I mostly settled on the single fire rifle and the burst fire rifle as my favorite, but this time I gave the shotgun a go and liked it more than I expected to, and now I'm having great success trying the SMG with the perk that lets you fire while running.  I still have yet to give the Smart Pistol a serious try.

Aside from all the pilot weapon & perk combos I have yet to try, I also feel like I have a ton more I want to try with the Titans.  I've been trying Teggy's Big Balls more lately and I have seen the light.  They are awesome.  I still want to give the arc rifle thingie a serious go, as well as the railgun.  

I also finally tried Last Titan Standing for the first time, and I liked it a lot better than I expected to.  I think I still prefer Hardpoint, but LTS turns the game into some kind of MechWarrior Counter-Strike medley.  



I'd agree with a handful of the complaints.  The hard-locked teams seem like a really strange decision.  I was playing solo (as a Gen 2 player) and ended up on a full team of Gen 2s and 3s.  Every time the opposing team would fill up with players they'd see our wall of prestige badges and immediately leave.  Even if the other 5 players on my team were a party, it makes no sense not to move me to the other side.

Totally destructible terrain, or even Battlefield level destruction wouldn't work with the Titan/pilot balance in this game, but someone elsewhere pointed out that there aren't even minor destructible objects like you can even find in Garden Warfare.  That does seem like an omission.

I'd love visual customization for Titans, and more Titans, and more just about anything, but I think people forget that despite being a high profile game its development studio is still what most would consider a small studio.  

If I post less in this thread, it's because it's a lot more fun to talk about this game on other forums where there's a more positive ratio of people who love the game to people who think it's the biggest flop ever.  
102  Gaming / Console / PC Gaming / Re: Project Morpheus: Sony Playstation VR on: March 19, 2014, 01:09:06 PM
You can use controllers with the Oculus Rift, too.
103  Gaming / Console / PC Gaming / Re: Project Morpheus: Sony Playstation VR on: March 19, 2014, 12:58:01 PM
This article is the only Morpheus vs. Oculus comparison I can find so far.  It only goes down the spec sheets though; I'd really love to read some impressions from someone who's actually tried both.
104  Gaming / Console / PC Gaming / Re: Qvadriga - Roman Chariot Racer Simulator on: March 18, 2014, 08:58:02 PM
Historically, why would the best horse be the innermost one?  Shouldn't it be the outer one since he has to travel farther in the turns?  Wikipedia and the rest of the internet are falling disappointingly short in the quadriga knowledge department.
105  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: March 18, 2014, 07:58:45 PM

Quote from: farley2k on March 18, 2014, 07:54:02 PM

Quote from: leo8877 on March 18, 2014, 07:49:39 PM

But JJ Abrams vs. George Lucas

I think Alias was a great show but I found Star Trek: Into Darkness terrible and Star Trek no much better.

How would you rate the two Star Treks compared to Phantom Menace?
106  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: March 18, 2014, 07:36:03 PM
Early screen tests look promising:
107  Gaming / Console / PC Gaming / Re: Qvadriga - Roman Chariot Racer Simulator on: March 18, 2014, 01:57:42 PM

Quote from: jztemple2 on March 18, 2014, 01:41:38 PM

The yellow doohickeys on the left are dolphins, by the way.

Of course they are.  And the strange circular green squiggle my daughter drew is most definitely a kitty, just as she said.  icon_wink

This game is fantastic, by the way.  Thanks to all who contributed to the forum effect.  I don't know how it happens, but there's an incredible amount of roleplaying that naturally comes out of this.  It feels straight out of Gladiator, with Proximo having his rag-tag team making a local name of himself with hopes of eventually making it big.  "I don't care if you're injured, you get in there and you finish that race without crashing or so help me I'll sell you at the next town!"
108  Gaming / Console / PC Gaming / Re: Qvadriga - Roman Chariot Racer Simulator on: March 18, 2014, 12:54:40 PM
Ok, I couldn't resist.  Bought the game last night on a whim.  Newbie question onslaught to commence.

In the middle barrier on the track, I get that the yellow doohickeys on the left are showing the lap counts, but do the doohickeys on the rightmost edge mean anything?  I'm currently seeing a column of 5 circles, with the middle three lit in yellow.
109  Gaming / Console / PC Gaming / Re: What are you buying this week? (03/17) on: March 18, 2014, 12:51:50 PM
I'm surprised to say I bought Qvadriga this week.
110  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 17, 2014, 06:34:48 PM

Quote from: gellar on March 17, 2014, 06:24:50 PM

Quote from: Ridah on March 17, 2014, 06:14:47 PM

Quote from: Turtle on March 16, 2014, 07:51:56 PM

Which means that my $400 machine runs a game that looks better than your $700-$1500 machine.

Which isn't to put down sleeping dogs, but there's also a lot of subtle differences as well.

The incidental objects in the next gen games are more varied and common. There's more building styles and textures for them. Infamous also has a bigger vertical aspect.

There's less real-time reflections going on the past gen game as well.

In the end, if you're making an open world game set in a city, eventually you're going to get a lot of parallels since there's only so many extra effects you can throw in.

Keep in mind that Sleeping Dogs came out almost two years ago. I'm not that impressed with Second Son's graphics from a raw technical perspective, which is fine because I don't go to consoles (PS4 and XBO included) for high-end graphics, but I am hoping for advances in other areas such as animation, AI, gameplay, etc. If all it ends up being is a better looking version of the previous games, I don't think it deserves being labeled a definitive next-gen experience. We should hold our standards higher than that.

What game would you say is your current standard bearer for next gen then?

Infamous Fourth Son 7, due out in 2025 exclusive to PS4 with the attached holodrive peripheral.
111  Gaming / Console / PC Gaming / Re: [PC/360/XB1]Respawn's Titanfall on: March 17, 2014, 04:41:44 PM

Quote from: Harkonis on March 17, 2014, 04:30:21 PM

Quote from: wonderpug on March 17, 2014, 01:51:48 PM

Defending against rodeoing has gotten a lot trickier now that people are catching on to the signs of smoke or a dismount.  If my smoke doesn't work, it's basically suicide to open the hatch since people now instantly hop off and know where you're coming out better than you know where they'll be.

Now the safest and most reliable way to go is to have a teammate shoot off the pest, which I guess is probably by design.  If only I could press a button to have my Titan just lean against a building or something and scratch off the rodeo-er.

Catch em off guard with an early ejection, throws you both way up and you pop em

I keep meaning to try that.  I'll do that next time.

I'm also putting a note in the Hammond Robotics suggestion box that the next revision of Titans have arms with more flexibility than gen 1 Transformers.

Quote from: YellowKing on March 17, 2014, 04:40:20 PM

Apparently there is also a way to shoot your own rockets against a wall to do some sort of splash damage that kills a rodeoer. I saw it in the tips between maps and then had somebody use it against me. I haven't figured out what weapon it works with yet.

Oh!  Good idea.  I usually run with the cluster rockets so that should work just fine as long as I have enough shields to bear my own blast.
112  Gaming / Console / PC Gaming / Re: [PC/360/XB1]Respawn's Titanfall on: March 17, 2014, 01:51:48 PM
Defending against rodeoing has gotten a lot trickier now that people are catching on to the signs of smoke or a dismount.  If my smoke doesn't work, it's basically suicide to open the hatch since people now instantly hop off and know where you're coming out better than you know where they'll be.

Now the safest and most reliable way to go is to have a teammate shoot off the pest, which I guess is probably by design.  If only I could press a button to have my Titan just lean against a building or something and scratch off the rodeo-er.
113  Gaming / Console / PC Gaming / Re: [PC/360/XB1]Respawn's Titanfall on: March 17, 2014, 01:02:35 AM
The amped weapons are souped up versions you can use for a single life via a burn card.
114  Gaming / Console / PC Gaming / Re: Hearthstone on: March 16, 2014, 02:48:58 PM

Quote from: Lee on March 16, 2014, 03:48:29 AM

I notice I run out of cards a lot with all my decks and arena matches. I am not sure why, others don't seem to run out as I do, and I find myself losing even when I have a superior position because I run out of cards and they still have 4 left. I take cards that give you cards, but that doesn't work. I wonder if I concentrate on too low of a mana arc (whatever the word for it is). Thoughts?

Hmm, how many cards do you have that have you draw more cards?  Some in a deck are good, but maybe you have too many?

Do you think you could post what your deck contains?  In other forums, people often just take a screenshot of their deck contents (two screenshots, if you can't see everything at once).
115  Gaming / Console / PC Gaming / Re: [PC/360/XB1]Respawn's Titanfall on: March 16, 2014, 02:51:09 AM

Quote from: USMC Kato on March 16, 2014, 01:40:01 AM

Sorry you're having a hard time with the game Gratch.

Still having a blast with the game, already lvl 35 on my first prestige. Since I'm planning to prestige all the way to the end, I just focus only on a few weapons and builds for my pilots and titans during each prestige level.

Just to be sure, are you working on your required prestige challenges on the way to 50 this time?  I've been using the shotgun exclusively to get those challenges out of the way, but as a nice surprise I'm finding I really like it.  I mostly play Hardpoint though when you guys aren't online, and the extra indoor fighting you have with that mode is well suited to shotgunnery.
116  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: March 15, 2014, 11:13:21 PM
I think the new house rules are that threads labelled as just one console are just for discussing that one console, and anything comparing the two consoles is to be constrained to That Thread.
117  Gaming / Console / PC Gaming / Re: [PC/360/XB1]Respawn's Titanfall on: March 15, 2014, 03:51:14 AM
Be sure to watch the kill cam when you die.  Seeing the way your opponent saw you can often make it really clear what you could have done better.

I'll also add that you don't need awesome aiming speed and reflexes to do well in these kinds of games, even though it can seem that way.  I totally don't have the high sensitivity twitch aiming and insta-reflexes a lot of the young'uns have, but I do well because I'm tricksy.
118  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 15, 2014, 12:46:44 AM
Jebus, seriously Turtle?  That screenshot may have just sold a system.
119  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: March 14, 2014, 09:50:56 PM

Quote from: Andrew Wonser on March 14, 2014, 09:40:45 PM

Saw two where I work. As well as XB1, both the original and titanfall bundle. Though I thought it was odd that the titanfall one didn't have the changed, in appearance, console.
There's no Titanfall branded console for sale, and even the Titanfall controller that exists is not a part of the Titanfall bundle.  It's the exact same XB1 in a box except that Intern Josef slipped a download code card in.
120  Gaming / Console / PC Gaming / Re: [PC] Heroes of the Storm on: March 14, 2014, 09:05:32 PM
From super early impressions, this game looks fantastic for people like me.  Just like the big changes from Diablo 2 to Diablo 3, this seems to be changing the MOBA formula in ways that are super appealing to genre-casuals like me, but potentially upsetting to genre die-hards.

Background: My limited MOBA history includes a fair amount of Demigod, a bunch of Monday Night Combat if that counts, and some recent dabbling with Smite. 

Unless I'm missing something, HotS completely does away with earning in-game money and item shops.  This is awesome to me, because while I've been holding my own in Smite pick-up-groups I'm still totally intimidated and baffled by the item shop.  I have more fun actually playing the match than shopping for items to counter enemy builds, or following the meta game, or other such genre jargon I don't really know anything about.

I'm seeing MOBA die-hards complaining about the rotation of free heroes, but it seems just like how Smite does it which seems fine to me.  In addition to being able to try new heroes from the weekly rotation, you can try anyone you like in a solo trial match.  You can also turn minions on and off and otherwise modify the trial match to let you try everything you want about the hero before buying.

I'm seeing MOBA die-hards complaining about how the team-based levelling means you can't intentionally overlevel one player on your team at the expense of the rest of the team.  I mean, I guess I can see how that could suck for advanced tactics on the competitive scene, but for someone like me who will mostly play pub games, team-based levelling is awesome.  I can't stand the snowball effect of having a newbie on your team underlevel and then die more because of it and boost the opposing team even more.

I'm also intrigued how in HotS you choose your hero before you join a pub team.  As I was learning Smite in the beginning, it could be frustrating to have the hero I knew or the hero I wanted to try get picked before I could pick it.  What I don't understand about HotS is how the system is going to work to avoid teams of all healers or whatever.  If it always makes teams of say, 2 warriors, an assassin, a support, and a specialist, I can see myself not liking the lack of diversity and randomness.  We'll see.

So I'm loving it so far, but I'll be really curious to see what you more experienced MOBA-ers think of it when you get in. 
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