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161  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: August 04, 2014, 04:13:16 PM
Check out this online trading tool if you want some better tools for finding trade routes.  I don't know how quickly it gets updated but it seems pretty nifty.

A few weeks ago I thought I was going to be a devout Star Citizen fanboy who enjoyed Elite on the side, but the more I play this game the more my loyalties are swapping.  I know it's a bit unfair to compare them right now since Elite is so much farther along in development, but man, at the moment Elite is really feeling like it's the space trading game I've been waiting for all these long years of genre-drought.
162  Non-Gaming / Off-Topic / Re: [movie] Guardians of the Galaxy on: August 03, 2014, 06:11:33 PM
The aspect ratio changed back and forth during IMAX The Dark Knight, and I barely noticed the switches.
163  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: August 03, 2014, 04:31:12 PM
 drool

I bit on the game and am just playing with a joystick and a quaint old 2d monitor, and I'm just loving the game so far. They did such an amazing job making everything feel really immersive -- I love the docking procedures, the way you work your ship computer, the messages of being scanned -- it all feels like you're in a sci-if movie. The sound design is also phenomenal: I love the *kachunk* of deploying your weapons, the icy frosting over of your ship if your life support turns off, the sounds of your engines firing up or slowing down, it's all really well done.

Gameplay itself seems good so far, but I'm just starting to get my legs under me. The flight model has almost nonexistent yaw compared to every other space sim I've played, which could be a love/hate thing for people. It's like a plane where you turn by rolling and pitching up instead of by using your rudders. The devs say they're trying to avoid the space sim feeling of just being a turret floating in space, and I think I'm getting used to it.

I suck at combat so far, but i don't know yet if it's because the starter ship is weak, or I'm bad at evaluating how deadly an enemy is, or I just plain suck. The combat model has a lot of my favorite stuff from older space sims, though, like energy balance management, subsystem targeting, and speed sweet spots for faster turning. Ships are really capable of lateral translation movement, and overall you really feel like you're taking advantage of a 3d arena instead of just seeing who can turn faster.

Thumbs up so far! I can't wait for my throttle to arrive.
164  Non-Gaming / Off-Topic / Re: Should I get a cat? on: August 02, 2014, 02:11:37 AM

Quote from: Lee on August 01, 2014, 11:16:05 PM

That's the thing though, I was thinking of getting an older cat, 8-10 years old, one that's not too active and perfectly happy just hanging out. That is a concern though, that it may mean higher vet costs at it gets older.

$20 a month and $200 a year on vet bills would be well within my budget.

You can find a younger cat with the demeanor you're looking for. When you head to the shelter, ask them about what personality you're looking for instead of just trying to judge from how you see them acting in their cages or rooms.
165  Non-Gaming / Off-Topic / Re: Should I get a cat? on: August 01, 2014, 01:40:40 PM
Ehhhh, I'll go the other way.  Cats only get expensive if they have health issues, but health issues aren't that common if your cat isn't that old.  If you have absolutely no way you could pull together some money if there was a surprise health issue, I'd agree with the above posters about getting an income first.  I also completely agree that you have to think of this is as a long term commitment, no returns.

Aside from vet bills, cats are cheap to maintain.  I don't think I spend more than $20/month on food and litter.   Food/water dishes and litter boxes are cheap.  Scratching posts can get ultra fancy and expensive, but my cat ignores anything nice and will only scratch the cheapo $5 cardboard ones.  Toys also get expensive, but most cats ignore that stuff and just want you to give them more cardboard boxes and pieces of string.  If you want to go all out, you could tie a string to a yardstick and your cat will think you are amazing.
166  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: July 31, 2014, 08:42:50 PM

Quote from: Harkonis on July 31, 2014, 08:21:47 PM

I still think I would prefer to play on my 46" tv and stream with a TrackIR, than play on a Rift

Really?  If my mathy figurin's are correct, you'd have to sit 17" away from your 46" tv to get the field of view the devkit2 has.

edit: (not to mention the 3d and total immersion you get from VR)
167  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: July 31, 2014, 08:03:11 PM

Quote from: Harkonis on July 31, 2014, 07:58:09 PM

while you're spending $75 for a beta, throw a TrackIR at me and I'll join ya  ninja

I'm so tempted to just go bananas with peripherals and buy a TrackIR as well, but once the Rift comes out I can't see myself ever needing TrackIR again. 
168  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: July 31, 2014, 07:24:05 PM

Quote from: wonderpug on July 29, 2014, 04:15:39 PM

<intriguing videos of combat and spinning spacestation docking>

Ok, here's a Scott Manley (of Kerbal Space Program fame) video that has both combat and docking.

I swear, just the docking sequence alone is getting me salivating about the game.  Stuff like the docking and the fantastic HUD are the kind of immersive flairs that really get me into Privateer/Elite type games.
169  Gaming / Console / PC Gaming / Re: Hearthstone on: July 31, 2014, 02:15:10 AM

Quote from: leo8877 on July 30, 2014, 11:32:53 PM

Quote from: rittchard on July 30, 2014, 09:43:35 PM

I was able to beat the first two guys on Plague last night but the third one kind of kicked my ass.  He starts with 75 HP even on Normal, what gives?  I guess you're supposed to take advantage of those weird things that give you +8 to attack if you kill them?

Yes, it's a play on the actual raid encounter where you also use the spores to burn him down.

Oh awesome! Didn't know that.
170  Non-Gaming / Off-Topic / Re: Amazon Prime price hike coming? on: July 30, 2014, 07:58:10 PM

Quote from: ATB on July 30, 2014, 07:48:29 PM

Get a dollar toward instant video if you opt out of 2 day shipping with prime.

I can see myself abusing this SO bad. SO bad, indeed.

I just used this for the first time when I ordered a few packs of rechargeable batteries I was in no hurry to get.  In retrospect, if I wanted to game the system I could've done them as two separate orders to get twice the instant video cash.
171  Non-Gaming / Off-Topic / Re: X-Men Origins: Deadpool on: July 30, 2014, 03:24:46 PM

Quote from: SkyLander on July 30, 2014, 03:19:41 PM

Can finally see what he drew and it just makes it funnier.

What was it?
172  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: July 30, 2014, 03:01:30 PM
And if you don't have PSN+, get it.  I think it's worth the cost even if you don't use it for multiplayer.
173  Gaming / Console / PC Gaming / Re: [XB1] EA Access on: July 30, 2014, 02:59:07 PM

Quote from: Soulchilde on July 30, 2014, 02:41:33 PM

Quote from: wonderpug on July 30, 2014, 01:56:58 PM

Quote from: Soulchilde on July 30, 2014, 11:08:50 AM

Make no mistake I like the idea of EA Access and I'm willing to give it a spin

Which part appeals to you the most -- the access to new EA games, access to their older library, the chance of a lower overall yearly cost to play the EA games you usually buy? 

Access older games mostly which I have no real desire to own, but would like to play.  I understand this a dangerous slope, but I am intrigued by this program and I fully understand that I might be contributing to other publisher pushing their own sub programs

For that situation, it's already pretty easy to see $5/month being cheaper than doing RedBox rentals (assuming RedBox started stocking PS4/XB1 versions).  Steam sales offer another avenue for getting older games cheaply, but whattayaknow, EA games never show up on Steam. 
174  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: July 30, 2014, 02:08:44 PM
Beta impressions are driving me nuts.  I really shouldn't buy a $75 beta right now.

Quote from: Drake from Penny Arcade Forums
I loaded up the Elite beta in Solo mode for a bit. Docked with Azeban City and checked out the services and so forth. I loved going through the docking sequence, matching rotation with the station, locating my pad and coming in on a manual approach. The station feels like an actual station and not a model floating in space that my ship hooks up to.

After checking out the station's interface I got back in space, locked a nearby planet and charged up the frameshift drive. Traveling to a nearby planet is amazing. Managing your ships speed while in frameshift is essential, it takes a moment to stop from 1.25C you know. And even at that incomprehensible speed it will still take a moment to make the trip. Once I was in the neighborhood I brought my speed down enough to make a safe exit from frameshift and got my bearings. Nearby (half a light year I think it was) I discovered a Federal distress signal. I lock in and charge the drives and make a careful approach. It's a Federal Dreadnaught being taken down by a huge gang of small ships. The battle was something to behold. I considered joining a side, but decided against it, and instead made a few high speed passes to get a closer look. The scale and detail of the thing was awesome. And that's really the whole experience in a nutshell so far. Awesome scale and detail in every facet. This feels like space. Ships feel like ships. Stations feel like stations. I think this game is going to lead to some great things.

But I must.
175  Non-Gaming / Off-Topic / Re: OO off line for a short time on: July 30, 2014, 01:57:52 PM

Quote from: DD* on July 30, 2014, 04:53:00 AM

In honor of your hospitality, I bring you a batshit crazy Russian...

I think Matrix is pretty happy posting over at OO...  icon_wink
176  Gaming / Console / PC Gaming / Re: [XB1] EA Access on: July 30, 2014, 01:56:58 PM

Quote from: Soulchilde on July 30, 2014, 11:08:50 AM

Make no mistake I like the idea of EA Access and I'm willing to give it a spin

Which part appeals to you the most -- the access to new EA games, access to their older library, the chance of a lower overall yearly cost to play the EA games you usually buy? 
177  Gaming / Console / PC Gaming / Re: [XB1] EA Access on: July 30, 2014, 02:42:09 AM

Quote from: YellowKing on July 30, 2014, 02:32:04 AM

Quote
Good for them? I don't get it. You're applauding their possible increased profits at the expense of gamers? Yay for corporations when they figure out how to get us to pay more money for the same things?

It's a free market. Either they will make money, in which there was a demand for the service and their decision was justified, or they won't.

That's how it plays out, yes, but consumers are also allowed to have reactions, positive or negative. What's the point of a discussion board if every opinion gets neutered to "one of the possible outcomes will be the outcome"?
178  Gaming / Console / PC Gaming / Re: [XB1] EA Access on: July 30, 2014, 01:36:27 AM

Quote from: Jumangi on July 30, 2014, 12:40:12 AM

Quote from: TiLT on July 29, 2014, 11:19:19 PM



It might seem like a good deal for gamers until you realize that this means EA will stop providing their games (if they ever provided them. I don't recall) for PS+ and Games for Gold. They will want to push people into subscribing to their service instead, so that instead of taking a percentage of revenue, they get it all. They don't care if they fuck over Microsoft and Sony in the process. EA's world contains only EA, they don't care about the rest.

I know its all hip to hate on EA these days be so what? What does EA owe Sony and PS+? Its their content. If they can monetize it good for them.

Good for them? I don't get it. You're applauding their possible increased profits at the expense of gamers? Yay for corporations when they figure out how to get us to pay more money for the same things?
179  Gaming / Console / PC Gaming / Re: [XB1] EA Access on: July 29, 2014, 06:04:03 PM

Quote from: TiLT on July 29, 2014, 05:56:34 PM

Quote from: wonderpug on July 29, 2014, 05:41:59 PM

Quote from: Soulchilde on July 29, 2014, 05:30:41 PM

EA is rolling out a access plan for the XB1 for it's entire catalog for 4.99/mo or 29.99/yr  


My hunch is the XB1 is the test case before it rolls out the PS4 just my guess

If successful this is game changer , imo

From that article, it doesn't look like it's their entire catalog, it's "The Vault, a collection of EA’s biggest games on Xbox One".  Newer titles, you get a 10% discount.

So unless I'm reading it wrong, for $5/month or $30/year you can play the old EA games that should already be Games with Gold freebies.

Oh man, I didn't even consider this until your post, but you seem to have hit the nail on the head. This could very well be (I would say it's very likely to be) their attempt to barge into the PS+ / Games for Gold market to take a larger share for themselves, just like they did with Steam and Origin, and just like they did with the server situation on the Xbox 360.

If true, we can probably wave goodbye to any EA games, new or old, in PS+ or Games for Gold. EA will have fucked up a good thing for gamers once again.

This is the EA we know and "love".

Yeah, that's how I read it.  If EA thinks Steam sales "cheapen intellectual property", imagine how much EA must hate Games with Gold and PS+ freebies. 
180  Gaming / Console / PC Gaming / Re: [XB1] EA Access on: July 29, 2014, 05:41:59 PM

Quote from: Soulchilde on July 29, 2014, 05:30:41 PM

EA is rolling out a access plan for the XB1 for it's entire catalog for 4.99/mo or 29.99/yr  


My hunch is the XB1 is the test case before it rolls out the PS4 just my guess

If successful this is game changer , imo

From that article, it doesn't look like it's their entire catalog, it's "The Vault, a collection of EA’s biggest games on Xbox One".  Newer titles, you get a 10% discount.

So unless I'm reading it wrong, for $5/month or $30/year you can play the old EA games that should already be Games with Gold freebies.
181  Non-Gaming / Off-Topic / Re: OO off line for a short time on: July 29, 2014, 05:26:10 PM

Quote from: DD* on July 29, 2014, 04:50:06 PM

<peeks in>
 IN!!
<slowly exits>
GRAB HIM!
182  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: July 29, 2014, 05:25:55 PM

Quote from: TiLT on July 29, 2014, 05:17:19 PM

This game is also getting a lot of buzz for having one of the(if not the) best implementations of virtual reality out there at the moment. It's the perfect fit for the Oculus Rift. I'm getting my DK2 this Friday (or so UPS says), and Elite: Dangerous will be one of the first things I fire up, if everything goes smoothly (it won't).

Oh man, please start up a thread with your devkit2 impressions when you get it.  I'm more excited for the Rift than I've been for any of the latest console releases.
183  Gaming / Console / PC Gaming / Elite: Dangerous on: July 29, 2014, 04:15:39 PM
No thread yet?  The game has been doing the fundraising early access model, and today it goes from $150 'premium beta' to a wee bit more reasonable $75 'standard beta'.  I think full release is expected to be priced at $50.

Early buzz seems pretty great.  Dogfighting seems a lot more nuanced than a lot of older space combat games.  There seems to be a bigger focus on subsystem targetting, for example.  I saw a video of a dogfight where one pilot was trying to disable his opponent's weapons directly, but the opponent was going for heat dissipation subsystems.  The lack of heat dissipation also made weapons impossible to fire, and it turned into a standoff.

The game is best played with a HOTAS setup, or at least a good ol' joystick, the way god meant space sims to be played.

I'm still not sure if I can stomach the $25 extra to get early access, but I'm at least really tempted.

Here's more to whet your appetite:

<useful links to the game, and to previews & impressions>

<intriguing videos of combat and spinning spacestation docking>

<cool looking screenshots>

<neat comparisons of ships from the original Elite and their modern counterparts>

<handy links to affordable joystick and HOTAS options>
184  Non-Gaming / Off-Topic / Re: OO off line for a short time on: July 29, 2014, 01:45:25 PM
I don't know what the hell I'm going to do if both forums are ever down at the same time.  Be productive?!!  The horror!
185  Non-Gaming / Off-Topic / Re: So when do you quit? on: July 26, 2014, 12:53:13 AM
I'm in a similar situation, but I'm feeling trapped because my wife is going through crazy health issues and I'm worried a new company's health issues won't cover things as well as my current one is. But really, that's a cop-out, because I'm not even looking at what options are out there.

But I echo what everyone else is saying. Find new job, then quit old one. You not only get that nifty benefit of maintaining an income, everyone always says the search itself goes better if you still have a job and aren't urgent desperate to get the new one.
186  Non-Gaming / Off-Topic / Re: [trailer] Shades of Grey on: July 25, 2014, 06:39:34 PM

Quote from: rittchard on July 25, 2014, 06:12:46 PM

As long as there is full frontal I'm in.

Well duh.  I think it's hard to get in before undressing down there first.
187  Gaming / Console / PC Gaming / Re: [PC] Heroes of the Storm on: July 25, 2014, 04:51:03 PM

Quote from: leo8877 on July 25, 2014, 04:47:09 PM

Yikes, I won't be firing this back up any time soon then!

Log in briefly to get your stimulus package of gold they're giving out so we'll all test artifacts more thoroughly, then yeah, I'd shelve it for a while.
188  Gaming / Console / PC Gaming / Re: [PC] Heroes of the Storm on: July 25, 2014, 02:30:31 PM
Don't know if the angry buzz of the thousands of grumpy alpha players is making it out of the HotS circles, but Blizzard pretty much just ruined the game with a single patch.  It's still alpha, of course, so there's plenty of room for decision reversals and balance changes, but in the current state:

  • Talents are behind a level-up gate, so you now have to play a new hero for ~3 hours to be able to use all of the hero's talents.  Compared to other MOBAs, talents are a combination of skill upgrades and the equivalent of using an item shop to customize your hero.  
  • Artifacts have been introduced, which give you 3 upgrade slots to use pre-match.  
  • 1 - the artifacts are horribly imbalanced.  They do things like "increase max health 15%" which combine absurdly with heroes that already have high health, attack damage, or health regen.
  • 2 - the artifacts add a new gigantic pay wall, easy to call pay-to-win.  You can only buy artifacts with in-game gold, but you can buy new heroes with gold or real money.  Gold comes really slowly, so if you use gold to buy a new hero before you have a set of artifacts, you're gimping yourself.  If you only use cash monies to buy heroes, you'll be stronger faster
  • 3 - the artifacts are unavailable for new players; unlocked at level 15.  Oh, you're new to the game?  Well tough, you're also weaker than everyone else.  That enemy player that chose the same hero as you does 10% more damage, regenerates health faster, a faster base move speed than you, and access to better talents
.
On the plus side, this patch also introduced a new hero that can turn into a doggie.  
189  Non-Gaming / Political / Religious Nonsense / Re: How not to defend the second amendment on: July 23, 2014, 07:44:05 PM

Quote from: Gratch on July 23, 2014, 07:42:03 PM

Quote from: wonderpug on July 23, 2014, 05:44:09 PM

This pitch sounds pretty nutty, but it's worth noting that some countries do have forms of mandatory military training and service.  

Not for school-age kids though, right?

Oh no, I think it was for Germany it was somewhere around age 18-21.  I don't have any direct knowledge of how other countries with mandatory service handle it.
190  Gaming / Console / PC Gaming / Re: Hearthstone on: July 23, 2014, 07:26:22 PM

Quote from: Lordnine on July 23, 2014, 07:14:07 PM

The heroic bosses are pretty much puzzles.  I had to build three very gimmicky decks to beat them.  There is no reward for doing so so unless you just want the challenge I wouldn’t bother.

Oh really?  There aren't any card unlocks or anything for the heroic bosses?
191  Non-Gaming / Political / Religious Nonsense / Re: Chic fil a and their overly religious behavior. on: July 23, 2014, 06:54:48 PM
When I moved from Boston to Albuquerque, I had an initial culture shock adjustment period to the different level of public friendliness between strangers.  The level of inquisitiveness and smalltalk you get from, say, a grocery bagger in ABQ, is just alien weirdo bizarre in Boston culture.  What does this person want?!  Why are they so curious how I'm going to cook these steaks?  Should I hand over my wallet?!

So I guess if I imagine that there was a single fast food place in Boston that featured ABQ levels of aggressive smalltalk, I might be a little weirded out by that friendliness.  That's about as far as I can relate to ya, Harpua.  All in all, "you're making people be nicer to each other!" is hardly a damning criticism.
192  Non-Gaming / Political / Religious Nonsense / Re: How not to defend the second amendment on: July 23, 2014, 05:44:09 PM

Quote from: Gratch on July 23, 2014, 05:22:41 PM


This pitch sounds pretty nutty, but it's worth noting that some countries do have forms of mandatory military training and service.  I was about to point out Germany as an example, but turns out they just got rid of the policy a few years ago.
193  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: July 21, 2014, 04:24:54 PM
Here's an example of the Ralph McQuarrie concept art they're talking about:

194  Non-Gaming / Off-Topic / Re: Happy Birthday Hark! on: July 18, 2014, 12:52:45 PM
Happy 60th!
195  Gaming / Console / PC Gaming / Re: Hearthstone on: July 17, 2014, 09:18:16 PM

Quote from: Lee on July 17, 2014, 09:08:56 PM

Now do I spend money on it or try to save gold? I seem to be so far behind everyone on legendary and rare cards, I am considering dropping money on packs as well.

I've been saving up gold for it, but doing the math it seems you get a lot more gold/$ equivalent by spending real dollars on this expansion compared to what your dollars get you in the card store.  I think I'll probably spend the $20.

196  Gaming / Portable Gaming & Apps / Re: Pocket Gamer's 100 most anticipated iOS/Android games on: July 17, 2014, 01:21:20 PM
That was on the list just before Tiny Tower Vegas -- it does look pretty interesting.
197  Non-Gaming / Off-Topic / Re: So...what would ya say...ya do here? on: July 16, 2014, 03:46:11 PM

Quote from: Harkonis on July 16, 2014, 03:43:08 PM

having never seen any of those, and only knowing what tub girl is.  could you tell me what they others are so my curiosity can avoid looking them up as well?  ninja

I was this close to googling a picture of an actual blue waffle to post as a joke until I realized I was about to make myself see whatever it is we're hoping to never see.
198  Gaming / Portable Gaming & Apps / Re: Pocket Gamer's 100 most anticipated iOS/Android games on: July 16, 2014, 01:52:21 PM

Quote from: Lee on July 16, 2014, 12:15:15 AM

A new Tiny Tower?? Why? I still don't get this "game". I am sure it will be the same game with different graphics as usual from them.

I enjoyed the first one until the progression got too slow, and then I enjoyed Tiny Death Star until the progression got too slow.  But another one already?  These free-to-play games are already so formulaic, 83% of the fun is seeing the formula applied to a new setting.  I don't see how Vegas is going to feel that much different than Tiny Tower 1.
199  Non-Gaming / Off-Topic / Re: [Movie] Taken 3? on: July 16, 2014, 05:15:45 AM
If you are looking for ransom, I can tell you I don't have money. But what I do have are a very particular set of funny cat pictures, funny cat pictures I have acquired over a very long career.
200  Gaming / Portable Gaming & Apps / Re: Pocket Gamer's 100 most anticipated iOS/Android games on: July 16, 2014, 03:35:29 AM
Fun list, lots of stuff I hadn't heard about. 

Some that caught my eye:

  • Death Road to Canada - sounds fun
  • Motorsport Manager - prettier version of a Kairosoft game?  Sold!
  • Fat Princess - had a lot of fun with the PS3 game so I'm curious to see this weird concoction
  • Bears vs. Art - anything Halfbrick gets my attention
  • Framed - I'm a sucker for anything clever and original
  • 80 Days - I'm not totally sold but looks interesting
  • Dog Sled Saga - doggies
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