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10201  Non-Gaming / Off-Topic / Re: Michael Moore's wife kidnapped! on: March 02, 2007, 04:53:28 PM
Ahhahaha!  Loved ones lost forever, what a gas!  Wait, what?   retard
10202  Non-Gaming / Off-Topic / Re: Name the States Game on: March 02, 2007, 03:28:19 PM
Let me help Starshifter out:

Science Diet and Eukanuba are much better quality, with less filler so there's less poop to clean up.  Healthier, too.
10203  Gaming / Console / PC Gaming / Re: Worms out 3/7/07 on: March 02, 2007, 03:20:36 PM
Fear my shotgun sniping skills!  mwahaha
10204  Gaming / Console / PC Gaming / Re: Lunar Knights "one of the finest games on DS." 1UP review on: March 02, 2007, 01:54:13 PM

Quote from: depward on March 02, 2007, 05:14:42 AM

Quote from: wonderpug on March 02, 2007, 12:55:57 AM

If FFVI was a DS game I'd get it hands down, but I just hate having to use a reduced size single screen.  I've also really gotten used to how the DS sleeps when you close it, so it's hard for me to get used to it when I fire up a GBA game. 
PSST Gameboy Micro...

FFVI looks glorious on it.  And the "quicksave function" is almost as nice as the DS sleep mode.

What's the incentive to buy a Micro if I have a DS Lite?  GBA games have a smaller screen area than DS games on the Lite, but it's still not smaller than the Micro's screen, is it?
10205  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: March 02, 2007, 01:51:11 PM

Quote from: EddieA on March 02, 2007, 10:59:27 AM

In the demo, there's a speed slider for the skirmish mission, but no option to change the speed in the campaign missions.

Really?  Where's the skirmish slider?

Also, when Tom Chick mentioned it, it didn't sound like you could slow down the gameplay in the campaign for the full version either.
10206  Non-Gaming / Off-Topic / Re: Name the States Game on: March 02, 2007, 01:45:29 PM
My apologies to Nebraska, Maryland, and Iowa.

I forgot New Jersey as well, but I think my mind did that intentionally.
10207  Gaming / Console / PC Gaming / Re: Lunar Knights "one of the finest games on DS." 1UP review on: March 02, 2007, 12:55:57 AM
If FFVI was a DS game I'd get it hands down, but I just hate having to use a reduced size single screen.  I've also really gotten used to how the DS sleeps when you close it, so it's hard for me to get used to it when I fire up a GBA game. 

What I really want is Puzzle Quest, which seems like it'd be a great timewaster, but I guess it's not coming in time.

Decisions decisions...  smile  Thanks for the input
10208  Gaming / Console / PC Gaming / Re: Lunar Knights "one of the finest games on DS." 1UP review on: March 01, 2007, 07:45:28 PM
Anyone have some further impressions after spending more time with this?  I've got 12-14 hours of air travel (each way) coming up in a week, and I'm thinking about grabbing this or FFVI.
10209  Gaming / Console / PC Gaming / Re: Any good CCG for the DS? on: March 01, 2007, 07:31:02 PM
I liked Nightmare Troubador as well, but isn't that newer Yu-Gi-Oh the same thing but slightly improved?
10210  Gaming / Console / PC Gaming / Re: I need Wii direction! on: March 01, 2007, 06:52:39 PM
Zelda's the best game, but I don't know about it being the best game to keep the wife involved.  I'm going to vote for WarioWare, as my non-gaming girlfriend had a blast with it.  It's great fun watching the cheesy presentation of a new pose, and then cheering each other on.  Quick quick, grate the cheese!  Hurry, knock over the girl!  What are you doing?!  Make that robot turn around, he missed some trash!
10211  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: March 01, 2007, 04:20:54 PM

Quote from: CeeKay on March 01, 2007, 04:04:21 PM

I don't think the chemical missile damages buildings and I didn't know the mine drop would do that.

I'm not sure if base structures are different, but I'm pretty sure the chem missile did massive damage to some city buildings the AI had garrisoned.

Oh, and the mine drop damage to buildings I mentioned is pretty minor.
10212  Gaming / Console / PC Gaming / Re: [XBL] New Demo : Armored Core 4!! (Japan Only) on: March 01, 2007, 03:49:37 PM
Is this the mech game they were showing at E3 last year that looked really impressive?  Or was that something else?
10213  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: March 01, 2007, 03:47:51 PM

Quote from: Lockdown on March 01, 2007, 03:32:48 PM

Man I just love, love, love this game.

Anyway, for the 5 or 6 people that seem to care about it other than me...

I'll be joining the party soon, as soon as the USPS arrives with my copy. smile
10214  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: March 01, 2007, 03:46:47 PM

Quote from: CeeKay on March 01, 2007, 03:32:44 PM

I was playing as NOD in skirmish mode last night against a GDI 'turtle' AI opponent, and trust me, 1 nuke did not equal an 'I Win' scenario.  Their MCV withstood a direct hit (albeit it was badly damaged) and I wasn't able to get to it to finish it off as it's troops were spread out.

If you had a few bombers in wait for the finishing blow, do you think they would've had any trouble making it to the construction yard?  Or, even simpler, wouldn't the Nod chemical missile thingie be enough to finish it off?  Even the mine drop ability will damage buildings it lands on.
10215  Gaming / Console / PC Gaming / Re: SSX Blur Review(s) on: March 01, 2007, 03:28:46 PM
I've read that you there's a slider that lets you determine how much steering is with the analog stick and how much with tilting the nunhuck itself, and that you can slide all the way to one side to make the analog stick control everything.  Is the opposite true?  Can you make it entirely controlled by motion sensing...and does it work?
10216  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: March 01, 2007, 02:20:29 PM
Tom Chick seems to be defending the game, based on the full version, so maybe there's hope yet.  Particularly nice is that according to him the full games does have a speed slider for skirmish and MP.  The default is max speed.
10217  Gaming / Console / PC Gaming / Re: SSX Blur Review(s) on: March 01, 2007, 01:55:37 PM

Quote from: Hrothgar on March 01, 2007, 06:02:33 AM

Quote from: rrmorton on February 28, 2007, 11:32:18 PM

So far I'm not that crazy about it but it's a pretty fun SSX title. If you're new to the series and you're interested, I'd say definitely give it a try. Veterans might want to rent it or wait until it's cheaper. I'd be a lot happier with it if I'd paid $30 or even $40 instead of $50.
Not $40, but Amazon has it on sale for $45 with free shipping.

Foul temptress.
10218  Non-Gaming / Off-Topic / Re: Things to do in San Fran next Thurs.-Sat. on: March 01, 2007, 04:22:31 AM
I haven't taken anyone to Alcatraz for a while, but unless things have changed the ferries often get sold out a few days in advance.  If you can, I'd try and book it before you go, or at least right when you get there.

As for unique cuisine...any chance you're a garlic lover?
10219  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: March 01, 2007, 12:59:28 AM
I hate to go from "ga-ga" to "meh" before Calvin even figures out how to see the intro screen, slywink  but I think I'm going to cancel my preorder.  I have no doubt I'll buy this game for the sure to be amazing single player campaign, but I no longer feel the need to pay full price to get it right away.

I know I've been gushing about the demo, but I'm not too proud to eat my own words.  The game gives one hell of a first impression with the great polish, presentation, awesome retro FMV, and stylish units.  But the depth just isn't there.

This must be what one night stands feel like.
10220  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: February 28, 2007, 11:52:51 PM
I'm afraid I'm starting to think Luke and Kobra are right, infantry really are pointless.  They can't kill anything faster than vehicles can, they're killed easily by GDI rail guns and Nod flamethrowers, and even garrisoned in buildings they don't seem to last very long. 

...With the exception of snipers.  I knew they could be used as spotters for the artillery mech, but I didn't realize that the mech can fire across the entire map.  That seems way overpowered compared to the Nod walker, especially since the bombard ability barely takes any time to recharge, but I guess to defend you just have to be on top of your stealth detection near your base.

Speaking of overpowered, the nuke and the ion cannon are so strong they kind of seem like "I win" buttons.  I'm all for extremely strong superweapons instead of some of the dumbed down versions they've had in previous games, but they seem to have taken SupCom level destructive power and put it into a C&C size map.  A weapon strong enough to destroy an entire base doesn't really work when you've only got enough room on the map for one base.
10221  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: February 28, 2007, 09:05:20 PM

Quote from: Calvin on February 28, 2007, 12:11:29 PM

Is anyone else trying to run this in windows Vista? I get a dx9_d3d_dll or some such error every time I tried to run it last night and believe me that could not have made me more tickled after waiting all day to try it.

Yo yo yo:

I get this error:
This application has failed to start because d3dx9_29.dll was not found. Re-installing the application may fix this problem.

That's a DLL file from the 29th revision of DX9 (Feb 2006). Regardless of where you installed your copy of the game, look in:

(Windows Partition):\Program Files\Electronic Arts\Command & Conquer 3 Tiberium Wars Demo\DirectX

And run DXSETUP.exe to reinstall DirectX. If that fails, in the archive file (same folder) is the specific file you're after (d3dx9_29.dll), though I haven't the foggiest how to install it manually.
10222  Gaming / Console / PC Gaming / Re: Phil Harrison the next Krazy Ken? [Negative PS3 post] on: February 28, 2007, 08:42:52 PM
Speaking to Reuters, Jack Tretton, chief executive of Sony Computer Entertainment America, says he is pleased to see so many unsold PS3s sitting on shelves. "It's a testament to the fact that we've been able to manufacture and ship units on a greater pace than any previous console," Tretton said.

"Our goal is to fill shelves across the United States. Our goal is not to have empty shelves, it's to have full shelves. If we have empty shelves, that's one less consumer who could have bought a PlayStation 3."

Hey, he must've read my advice on how to better the BS!

Quote from: wonderpug on February 26, 2007, 09:16:07 PM

If it was me, I'd spin it something like this:

"Despite the production complications that inevitably arise when producing a device with so many different leading edge technologies, we've had tremendous success in making sure consumers can buy their Playstation 3 as soon as they're ready to buy one.  Our goal now is to ensure that stores around the country are sufficiently stocked with enough PS3 units to meet the next wave of demand, when the groundbreaking blockbuster titles such as Motorstorm, F1, and Armored Core 4 hit retailers everywhere in the next few weeks."

This would be acceptable and expected BS in my book, sounds good without too much of it coming out your ass.

I still like my version better. slywink
10223  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: February 28, 2007, 08:33:43 PM

Quote from: Luke on February 28, 2007, 07:03:02 PM

One question for you: have you found a use for most of the infantry after the early portion of a match?  Snipers can spot for mechs, and the commando can quickly destroy buildings.  But otherwise, why bother with them?  Tanks and planes seem to obsolete infantry, and with the amount of Tiberium coming into your economy later in a match, vehicles are easily affordable.  So I can't think of any use for most of the basic infantry at this point beyond garrisoning them in buildings, and I don't even know if that's worth the effort in such a fast game.

Yeah I think your worries are probably valid.  It seems like the only infantry that're made to be viable in the end game are the zone troopers.  Maybe the armory upgrades helps them last in the mid to end game, I didn't test out how much more robust the armor/hp boost made them.

It's too bad if you're right, as some of the infantry seem pretty neat.  The grenadiers for example have a special ability that lets them clear enemy units out of a garrisoned structure.  They run up, do their thing, and the next second all the enemy troops are blown out the windows.

What's the Nod version of the zone troopers?
10224  Non-Gaming / Off-Topic / Re: Things to do in San Fran next Thurs.-Sat. on: February 28, 2007, 06:53:42 PM
Can you narrow it down any?  Are you interested in museums, historic sights, unique cuisines, off the beaten path stuff?  Or are you just looking for the general "must see" stuff?
10225  Gaming / Console / PC Gaming / Re: Nintendo's Hands Are Not Clean! on: February 28, 2007, 06:24:47 PM

Quote from: unbreakable on February 28, 2007, 06:07:48 PM

I know it was popular to blow on the NES cartridges or in the console, but I found it unnecessary.  There was a certain way of inserting the cartridge where it would always work: you had to insert in, and when you push the tray down, it has to just barely allow you to actually push it down (so it will actually scrape the front).  That seemed to be the "sweet spot", and once I figured that out, I never had to blow on cartridges, sacrifice chickens, or practice voodoo to play NES games.

I was about to mock you for repeating what I had said in the 3rd post of the thread, but I see I've again fallen victim to closing the browser tab after submitting but before noticing the "A new post has been submitted while you've been typing!" message.  I like that forum feature, but I think I need a strobe light to get my attention.

But yeah, that was definitely the best solution, stick it in as little as possible so that it scrapes on the way down.  Not as fun as the voodoo chicken sacrifices though.
10226  Gaming / Console / PC Gaming / Re: [360] Wing Commander Arena Screenshots on: February 28, 2007, 06:16:40 PM

Quote from: Eightball on February 28, 2007, 05:58:15 PM

I remember buying my first SoundBlaster for WC1.
I think X-Wing was what got me to get a Soundblaster.  I was happy dappy with my Roland MT-32, but then I was over at a friends house where he fired up X-Wing and I heard the roar of a TIE Fighter flying by.  *gasp*  Computers can do that?

Wing Commander 3 holds the title as the first game that broke my longest lasting computer, the venerable 486/33.  It choked on the FMV, and it took at least 10 minutes to load before a mission began. frown
10227  Gaming / Console / PC Gaming / Re: Final Fantasy III (DS) Impressions on: February 28, 2007, 05:55:28 PM

Quote from: Kevin Grey on February 28, 2007, 05:49:45 PM

Are ethers available in shops?  I'm quite disappointed that Phoenix Downs evidently aren't so it looks like I'll be hoarding them. 
I'm fairly sure those are both drop only.
10228  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: February 28, 2007, 04:36:35 PM
Nifty, it sounds like the same trick that let's you play as Nod will also let you select the different AI personalities, R for rusher, T for turtle and so forth.
10229  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: February 28, 2007, 04:21:48 PM

Quote from: Calvin on February 28, 2007, 03:11:56 PM

Shameless bump to ask about my vista issue.
I just read that the 64-bit versions of Vista are not supported...
10230  Gaming / Console / PC Gaming / Re: SSX Blur Review(s) on: February 28, 2007, 04:14:18 PM
The review from Games Radar gives me renewed hope, they gave it a 9.  Their bottom line:
With a control system thatís not merely a novelty but is genuinely superb, and unquestionably a more enjoyable way of doing things, thereís still going to be something to interest SSX veterans. Even if youíve maxed out the older games, youíll be starting again at the bottom of the learning curve when it comes to new things like the Łber tricks.

And for everyone else, itís an excellent combination of races, tricks and exploration that you could lose yourself in for weeks.

    * Controls are accurate and amazing
    * Mastering all of the challenges
    * Freeriding around the mountain

    * Too similar to past SSXs
    * Unlocking same things with different characters
    * Not enough instructions for tourneys

I think it's pretty clear that this game is going to be either awesoem or terrible depending on whether or not the controls click with you.  This makes me happy, I think I might pick this up after all.
10231  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: February 28, 2007, 04:01:52 PM

Quote from: Turtle on February 28, 2007, 11:25:40 AM

You can play the demo with the aliens.

Just go the the skirmish area.  Click on the drop down box for army/faction, click once on the army you want to use, even if it's greyed out.  Then press its' corresponding key on the keyboard (G for GDI, N for Nod, S for Scrin).  It'll change to that faction.  I played as Nod and Scrin, very interesting.

How did you get Scrin to work?  Elsewhere people are saying that if you choose Scrin for the AI or yourself, you instantly win or lose, respectively, because the Scrin assets aren't included in the demo.
10232  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: February 28, 2007, 03:06:20 PM

Quote from: Kevin Grey on February 28, 2007, 02:29:00 PM

Is there a speed slider in single player?

I'm pretty sure there's not, although if you want it to be slower you could swap in an old video card for the same effect. slywink  If your computer starts getting bogged dwn, the game doesn't give a slow framerate, it just slows down the gameplay.
10233  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: February 28, 2007, 02:17:02 PM
Spent a bunch more time with this last night.  Although I'm past the gaga honeymoon stage I was in after my first round with the game (although that feeling might resurface now that I know I can play all the factions!), I'm still very impressed.

I shared Thin_J's concern about whether, in the long run, we'd find the strategic options in the game would just boil down to who can pump out more units.  After playing some tougher and longer skirmish matches, I don't think that's going to be the case.  They seem to have worked out a pretty good rock paper scissors sort of interplay, you need to concern yourself with anti-infantry, anti-vehicle, anti-air, anti-stealth--the big relief was seeing that sending a huge herd of Mammoth Tanks did not go so well when the AI started spamming anti-vehicle units to drive me off.

The stealth system in particular seems to be very well implemented.  Tons of Nod units are automatically stealthed, even their harvesters.  As far as I can tell so far, GDI's stealth revealing tools are limited to the little rocket buggies (always-on detection but they die very quickly), a triggered ability on the Orca (has to be researched, and they're of course very vulnerable to anti-air units), and a radar sensor sweep (which costs money and can only be used occasionally.)  In one match I had a few tanks and a rocket buggy trying to take out a Nod harvester.  The AI managed to blow up my last buggy, and the harvester disappeared with that cool wavy cloaking effect.  Very cool.

Speaking of the AI, I continue to be impressed.  Haven't played enough matches to know for sure, but it seems like they've done a top notch job programming it.  While experimenting in one skirmish, I tried skipping a barracks and tried to go vehicle only for the match.  The AI attacked me with some troops early on as it usually does, but I've gotten into the habit of building two anti-infantry turrets and leaving them in the build menu so that I can immediately place them when I see where the first attack will come from.  I hope I'm right about this and not just looking into things too much, but I think that during that initial attack the AI saw that I was massing tanks and APC units.  (Are APCs the only GDI anti-infantry vehicle?)  When my vehicle force approached their base, it had more anti-vehicle turrets than usual and was swarming with nothing but anti-vehicle troops.  I really really hope that was intentional, but I admit it could've just been a coincidence.
10234  Gaming / Console / PC Gaming / Re: Paraworld developers close up shop. on: February 28, 2007, 01:52:21 PM
At least they've got a really solid game on their resume, even if it didn't sell well.  Hopefully we see the team's innovation come through in some other company.
10235  Gaming / Console / PC Gaming / Re: Final Fantasy III (DS) Impressions on: February 28, 2007, 01:46:42 PM
Remember that this is the first time they tried the job system (isn't it?) so it's not as robust as it is in future games.  I guess the idea is that you can change your party arrangement to fit each new situation.  There are some bosses that are magic resistant or whatever, so you can swap out your black mages for vikings.  In maps where you're mini for a long time, you might switch everyone to black mage since physical attacks do nothing.  Personally I just set up my favorite balanced party lineup and only changed people's jobs when new ones came available.

Oddly, one thing does carry over from jobs, HP.  The job you have when you level up determines your HP increase.  If you wanted to min/max you'd switch to viking or whatever every time you were about to level up, and then switch back.  (I didn't bother.)
10236  Gaming / Console / PC Gaming / Re: SSX Blur Review(s) on: February 28, 2007, 01:40:23 PM

Quote from: Tebunker on February 28, 2007, 03:25:36 AM

Quote from: wonderpug on February 28, 2007, 03:24:14 AM

bated!  paranoid
thanks, I was thinking that was spelled wrong. I was also thinking why I would have a lure of some sort on my breath...

Glad you weren't offended, I had to look it up myself to be sure.
10237  Gaming / Console / PC Gaming / Re: SSX Blur Review(s) on: February 28, 2007, 03:24:14 AM
bated!  paranoid
10238  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: February 28, 2007, 01:38:53 AM
Well, not to burst any bubbles, but don't judge your performance on the first few minutes of a match.  I tuned my settings to look as good as they could with a good framerate, but as the game went on and the unit count went up, the game really started to bog down.  I'm going to have tone down the settings a bit.

On a more positive note, if you capture the Nod construction center, hit the button to pack it up, it's got a neat movement animation. smile
10239  Gaming / Console / PC Gaming / Re: SSX Blur Review(s) on: February 28, 2007, 12:40:30 AM
Those scores scared me, but I'm going to wait for some more real reviews before I bail completely.

That 2.5/5 GamePro review is pathetic:
Quote from: GamePro
Explaining SSX Blur's control scheme is like trying to give a brief primer on quantum physics, but here goes. With the default settings, swing the Nunchuk to make wide turns, use the C-Stick for tighter turns, the C-button to pivot 90-degrees, and the Z-button to activate grabs during aerials. Flicking the Wii Remote performs spins and flips while the A-button activates jumps and "Ubertricks," and the B button packs snowballs you can throw at collectibles and opponents.

That's it for the cons.  Call me crazy, but to me those controls sound fairly easy to learn.
10240  Non-Gaming / Off-Topic / Re: Is it worthwhile purchasing a TV that doesn't support 1080p? on: February 27, 2007, 09:59:38 PM

Quote from: Calvin on February 27, 2007, 08:56:09 PM

Quote from: wonderpug on February 27, 2007, 08:48:11 PM

Quote from: Calvin on February 27, 2007, 08:42:07 PM

Link to the harmony remote please? Also, a 1080p westy may be my next computer monitor/game tv some day soon smile
Serious?  You haven't heard of the Logitech Harmony remotes?  There's a whole line of them, great stuff. 

The whole line:,CRID=2080

The 360 version (image links to site):

I had vague recollection of them, but didnt know they made console specific ones. DO they have one that could do my hdtv, my 360, my ps3, etc?
All of them will work for your TV.  The 360 version will certainly work for your 360, of course, but I think all of them would work on the 360 since they're so customizable.  If you didn't know, these Logitech remotes are all programmed via your computer.  No more confusing charts to read and codes to type in, you just select the components you own through a simple interface, and the interface asks you questions about how you have your components configured for different activities.

As far as I know, there are still no universal remotes that work for the PS3, as it doesn't have an infrared receptor.  One of the higher end Harmony remotes does have an RF transmitter, but I don't think there's any remotes yet that can do bluetooth for the PS3.
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