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10201  Gaming / Console / PC Gaming / Re: C&C3 is slated for a March release on: February 14, 2007, 10:52:30 PM

Quote from: Knightshade Dragon on December 17, 2006, 07:30:39 PM

Don't believe me?  You should...

http://www.gamingtrend.com/video/C&C3_GDI_vs_NOC.zip  (13mb)

The very end of the trailer says it all....

Something happen to the file?  It isn't downloading properly for me.
10202  Non-Gaming / Off-Topic / Wednesday timewaster a hand here, because I work in frivolous. on: February 14, 2007, 07:02:08 PM
(Here's a Wednesday timewaster because I am bored at work.)

Use good old Google language tool I am going to try and hold the first meeting, I then translated back.
(Using good old Google Language Tools, I am going to try and hold a conversation by first translating my words to Chinese and back.)
   
I stopped after exposure to English in brackets, where the fun?
(I'll stop putting the untouched English version in parentheses, because where's the fun in that?)
   
I will not be able to play anyway since the boss from the beginning of a long home because the snow. Good idea, I have this brave elements for a meal, I can only come out of a giant puddle. I spent more than one hour. I try to do other people's shoes and socks space heater.

I just want to go home, get a piece, the whole night playing with the Galaxy hooligans.     
Yesterday, I just received the game, although I have only one hour of input, and I am pretty impressed.
   
To participate with the music. Everybody wants to waste time and create their own Engrish?
10203  Gaming / Console / PC Gaming / Re: New Wii channel just launched -- nothing special -- on: February 14, 2007, 04:27:53 PM

Quote from: Bullwinkle on February 14, 2007, 03:08:36 PM

I wish there was a way to put all of the VC games I downloaded into one channel that would open up to display them.  Maybe the Games channel will do that, though I have a feeling it'll just be a variation on the shopping channel.
If you want your VC games consolidated and seperated from the main screen, why not put them all on the second page of the interface?
10204  Gaming / Console / PC Gaming / Re: C&C3 is slated for a March release on: February 14, 2007, 04:23:34 PM

Quote from: CeeKay on February 14, 2007, 03:20:26 PM

Quote from: Lockdown on February 14, 2007, 02:25:22 PM

I read there is a demo coming this month.

Anyone know any details?  (assuming, of course, that I'm correct for once.)



I want to say I heard next week for the demo, but I'm feeling too lazy to look it up.

Yeah, I remember hearing next week as well.  I'm also too lazy to..you know...thing...
10205  Gaming / Console / PC Gaming / Re: Settlers of Catan (Live Arcade) screenshots on: February 14, 2007, 02:17:09 PM
More from good old Qt3:

Quote
As for AIs, there are-
3 in the Trial Version (Frederick, Elizabeth, Alexander)
7 in the Full Version (Frederick, Elizabeth, Alexander, Shaka, Sun Tzu, Cleopatra, and Lincoln)
6 Additional AIs in the AI Generals Pack (Lenin, Isabella, Tokugawa, Joan of Arc, Hannibal and Caesar)

There are a grand total of 13 unique AIs you can play against.

Your ass is mine, Lincoln!
10206  Gaming / Console / PC Gaming / Re: New Wii channel just launched -- nothing special -- on: February 14, 2007, 02:01:57 PM
Well, I guess there are quite a few people who can't get enough of internet polls, so I suppose there's an audience for this.

Personally I think this is going to be the first channel I drag over to the second page of the Wii.
10207  Gaming / Console / PC Gaming / Re: God of War Climbs the Ranks of ATB's Top 10 Games of All Time on: February 14, 2007, 01:58:26 PM

Quote from: Calvin on February 14, 2007, 06:59:30 AM

Quote from: wonderpug on February 13, 2007, 08:20:29 PM

I'm very much looking forward to replaying the original in preparation for II.  What a great time to be a gamer, isn't this usually the deadest time of the year for game releases?

I fully intend on replaying this as well-probably early next month (well I never finished it, so I guess I mean finish it)

I never finished it either, but I was planning on replaying from the beginning instead of picking up where I left off. Gives it that extra kick of epic feeling or something.
10208  Non-Gaming / Trading Forum / Re: The Official GT Trader Feedback List (updated 11/06) on: February 14, 2007, 01:46:24 AM
+1 to Gratch, thanks again!
10209  Gaming / Console / PC Gaming / Re: Today's Virtual Console offering on: February 14, 2007, 01:38:52 AM

Quote from: Kevin Grey on February 13, 2007, 05:06:17 PM


That screenshot is from the NES?  Man, that's pretty impressive. 

One two three four...yup, I count exactly 8 bits in that shot.  Definitely NES.
10210  Gaming / Console / PC Gaming / Re: God of War Climbs the Ranks of ATB's Top 10 Games of All Time on: February 13, 2007, 08:20:29 PM
I'm very much looking forward to replaying the original in preparation for II.  What a great time to be a gamer, isn't this usually the deadest time of the year for game releases?
10211  Gaming / Console / PC Gaming / Re: Star Wars: Force Unleashed on: February 13, 2007, 07:26:46 PM

Quote from: Starshifter on February 13, 2007, 07:08:45 PM

Quote from: metallicorphan on February 13, 2007, 05:58:55 PM

...release(or at least announce) KOTOR3...everyone wants it...

 drool drool drool

You know, Mantooth would make a good Wookiee name.
10212  Gaming / Console / PC Gaming / Re: Gamespot needs to adjust their Wii review section on: February 13, 2007, 07:15:14 PM
What's odd is that they do have a seperate section for just the VC reviews...but they show up in the Wii section as well. 
10213  Gaming / Console / PC Gaming / Re: Settlers of Catan (Live Arcade) screenshots on: February 13, 2007, 07:09:58 PM
It's too bad they didn't make that non-numerical graphical version of the tiles have information tied to the 3d models.  It wouldn't have been hard to have 1-5 sheep, 1-5 trees, etc. as the graphical representation.  Besides making that view mode not be useless, it might be easier on the eyes for standard def folks like you and I.

I'll have to remember to test out the legibility on the demo before I buy it.
10214  Gaming / Console / PC Gaming / Re: DS Lite rumble pak? on: February 13, 2007, 06:56:03 PM

Quote from: unbreakable on February 13, 2007, 06:41:13 PM

I'll have to add this to my want list.  Play-Asia also has a headset made for the DS Lite which I've been eying.

What does it do that a nice pair of headphones doesn't do?
10215  Gaming / Console / PC Gaming / Re: Settlers of Catan (Live Arcade) screenshots on: February 13, 2007, 05:58:03 PM

Quote from: Luke on February 13, 2007, 04:45:58 PM

Based on the text size in those screenshots, Catan is looking like YA SDTV-hostile Xbox 360 game.  Pass?

What specifically looks hard to read?  Really the only detail you need to be able to pick up is the numbers for quantity of resources, and the number of dots by each tile (how productive the land will be) but even then the dots are just an aide for interpreting dice odds.
10216  Gaming / Console / PC Gaming / Re: DS Lite rumble pak? on: February 13, 2007, 05:51:42 PM
Wait, they have a rumble pack that won't stick out like regular GBA games?
10217  Gaming / Console / PC Gaming / Re: Star Wars: Force Unleashed on: February 13, 2007, 04:21:48 PM

Quote from: metallicorphan on February 13, 2007, 04:11:14 PM

Quote from: Bullwinkle on February 13, 2007, 03:52:02 PM

Quote from: metallicorphan on February 13, 2007, 06:27:41 AM

yeah i saw that video last year sometime,although it does look good,i was a bit miffed at how they have overpowered the jedi/sith/dark jedi...i mean fine with the stormtroopers,but with the tie fighter?....

Size matters not.

meh...so why didnt they just do that in the clone wars??....could of saved a whole lot of crying with the first two crap episodes,lol

force powers should be used to put the enviroment as an advantage,not just strike everything out like you're the hand of god

Well obviously at that point in the timeline, the Force was still leashed. slywink
10218  Gaming / Console / PC Gaming / Re: Settlers of Catan (Live Arcade) screenshots on: February 13, 2007, 02:47:48 PM

Quote from: ATB on February 13, 2007, 02:20:05 PM

How do you beat a game in 20 mins? I've never played it but isn't settlers like a 3 hr board game?
I don't know about 3 hours for the real version, I'd say more like 1-2 hours depending on how well everyone knows the game.  20 minutes does seem quite fast, but keep in mind that's for single player.  Your opponent's moves are going to zip by and likely only slow when they want to trade for something.  Multiplayer games would surely take longer. 

I'm also curious how the game handles it when a player drops or disconnects.  Will the AI take over their seat?  Can the game continue if the host is the one who drops?

I wonder if he really meant it when he used the "single player vs. 4 AI" example, might this mean the game can handle more than 4 players, or was it just a slip?  (The board game is for 3-4 players, unless you buy an expansion pack that makes it suitable for 5-6.)
10219  Gaming / Console / PC Gaming / Re: Settlers of Catan (Live Arcade) screenshots on: February 13, 2007, 02:13:04 PM
Brian Reynolds, who worked on Catan, has been posting about it a bit on Qt3.

Highlights:
  • no hotseat multiplayer
  • can (and should) increase dealing speed, the game moves along at a good pace
  • solo game vs. 4 AI should take about 15-20 minutes including trading
  • multiplayer ranked matches (60 seconds allowed for your turn) (unranked also available)
  • Almost certainly will cost 800 points
  • Microtransaction theme packs, AI-personalities, "stuff"
  • "Speaking of the AI, I think any solo players out there will be most pleased."
I'm going to have to find a way to tear myself away from Root Beer Tapper and Paperboy, 'cause Catan is looking mighty fine!
10220  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Final Fantasy III Friend Codes on: February 13, 2007, 01:31:59 PM

Quote from: ROTC1983 on February 13, 2007, 11:14:03 AM

Sorry for my late response...where the heck is the friend code hidden?

The moogles are the keepers of wi-fi.
10221  Gaming / Console / PC Gaming / Re: Lunar Knights "one of the finest games on DS." 1UP review on: February 12, 2007, 09:17:10 PM

Quote from: Kevin Grey on February 12, 2007, 08:30:42 PM

And, as noted, this game really shames most other DS games in the production values department- lots of voice acting, liberal use of FMV spread throughout, good musical score, etc all make it feel more like a full blown console outing. 

I'm curious if anyone knows, does this game use the bigger size limit on the DS cart?  I thought I heard Nintendo recently upped the enforced limit.
10222  Gaming / Console / PC Gaming / Re: Fallout 3--Is this a 2007 title? on: February 12, 2007, 03:28:04 PM

Quote from: Space Herpes on February 12, 2007, 02:57:57 PM

Quote from: unbreakable on February 12, 2007, 01:05:00 AM

IMO, they were glad to take the reputation they had for a few good titles and exchange it for a quick buck.  It would be unfair of me to let them have it both ways.

Is this satire or sarcasm? 

I think he's referring to that abomination of a game: Elder Scrolls Tactics: Brotherhood of Horse Armor.  They took a beloved franchise and turned it into a shallow combat-only game, and there still wasn't any mounted combat!

Thumbs down, Bethesda!  Strike 1: Where's Waldo NES.  Strike 2: EST:BoHA.
10223  Gaming / Console / PC Gaming / Re: What are you buying this week? (2/12) on: February 12, 2007, 01:55:23 PM
Is Wii Play really due this week?  I thought that got delayed again.
10224  Gaming / Console / PC Gaming / Re: Fallout- Playing it through again for the first time. on: February 12, 2007, 12:37:32 AM
I just installed Fallout 2 as well, did you see the trailer for a second Baldur's Gate?!  Wow!  Interplay is on a roll, with Black Isle Studios under their belt, the future sure is looking bright for these companies...time to buy lots of stock!
10225  Gaming / Console / PC Gaming / Re: Fallout- Playing it through again for the first time. on: February 12, 2007, 12:26:19 AM
All right, I can't resist, I'm reinstalling this bad boy as well.  I can't wait for that "Planescape Torment" game they show the trailer for in the installation...it's coming soon!
10226  Gaming / Console / PC Gaming / Re: Getting a Wii what do I need on: February 11, 2007, 05:23:00 PM

Quote from: Tebunker on February 11, 2007, 04:34:59 PM

I am still amazed that folks are still lining up over 3 months after launch. Nintendo needs to make more systems!

A friend of mine just got his in Boston.  He said there were 50 people in line at his Target!  I thought for sure the craziness would've ended by the end of January.
10227  Gaming / Console / PC Gaming / Re: Getting a Wii what do I need on: February 10, 2007, 06:21:08 PM
Don't forget the classic controller if you're planning to dive into the Virtual Console stuff.
10228  Gaming / Console / PC Gaming / Re: (GBA) Final Fantasy VI impressions on: February 10, 2007, 12:45:08 PM

Quote from: Jarrodhk on February 10, 2007, 06:26:09 AM

Tempted to pick up another GBA for this game... alternatively I could borrow a friend's....

Why wouldn't you get a DS Lite instead?
10229  Gaming / Console / PC Gaming / Re: Supreme Commander Demo - Impressions? on: February 09, 2007, 10:33:17 PM

Quote from: denoginizer on February 09, 2007, 09:28:00 PM

Quote from: JSL on February 09, 2007, 09:10:22 PM

The interface does take up a bit of room and I am sure I would find it annoying if I didn't play on my 30" dell screen.

Try hitting alt+up arrow.  It puts the interface on the left side of the screen.  Much better on a wide screen monitor IMHO.

I just learned about this trick, even on a non-widescreen monitor I think it looks a lot better.
10230  Gaming / Console / PC Gaming / Re: Supreme Commander Demo - Impressions? on: February 09, 2007, 12:08:27 AM

Quote from: Calvin on February 08, 2007, 11:53:52 PM

it is going to take some dedication to learn the intricacies and all the cool shit built into the game.

It's ridiculous that they didn't include a tutorial in the demo to show off things like the transport ferrying system, the movable waypoints, coordinated attacks, the structure adjacency bonuses, how subcommanders can rebuild structures...hell, some people are going to try the demo and not even know you can shift queue everything and the kitchen sink.  You might as well throw Falcon 4.0 at us with a picture of a joystick and tell us to have at it.

By the way, thank god units and defenses automatically fire at blips on the radar, in TA I think you had to build a structure for them to do that.  Speaking of the radar, I love how you can see grey identifying blips on the main map for units & structures your radar has seen but no unit has.  In TA if you wanted to tell bombers or whoever to attack a radar-found target, you had to use the mini-map to select.  Now I just have to learn to identify the different icons.  (How about a button to bring up a legend, Chris?)

Oh, and to answer my own earlier question, you can overload enemy shields with repeated bombardment, (or a lucky hit?).
10231  Gaming / Console / PC Gaming / Re: Supreme Commander Demo - Impressions? on: February 08, 2007, 11:47:42 PM
Make sure you turn off shadows if you're having performance issues, it's silly that they're on by default.

I don't know why they picked the AI they did for the demo.  On the skirmish, the computer seems to turtle up until it's entire base is covered with shields and then it builds an artillery piece.  The only units it sends to attack me are some level 1 subs and destroyers.  It also never builds a single air unit.

This is on medium, I guess I'll try it on hard.

At this point, my hope is that they kept their promise on the modability.  It's an amazing game engine they've built, if it is really modable and it gets a decent enough install base, we might be able to expect some great things from the fans.

You just know someone's going to rebuild the original TA with this engine.  (if it really is modable!)
10232  Gaming / Console / PC Gaming / Re: Lunar Knights "one of the finest games on DS." 1UP review on: February 08, 2007, 08:40:59 PM

Quote from: Kevin Grey on February 08, 2007, 07:37:20 PM

Yeah, the original GBA was practically unplayable in all lighting conditions. 

I remember one report that the best aftermarket light for the GBA was a Boeing 747 overhead light.  I have to admit, they did work pretty well!
10233  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Pirates of the Burning Sea on: February 08, 2007, 06:56:12 PM

Quote from: TC Weidner on February 08, 2007, 05:59:23 PM


Wow, impressive interview.  I'll have to keep this on the radar.  I hope they can pull off everything they're trying for.
10234  Gaming / Console / PC Gaming / Re: Lunar Knights "one of the finest games on DS." 1UP review on: February 08, 2007, 02:59:57 PM

Quote from: Kevin Grey on February 08, 2007, 02:31:58 PM

Quote from: wonderpug on February 08, 2007, 02:12:46 PM

I just watched this trailer, and I don't know what to think.  It certainly looks interesting, but there's something about the style that doesn't sit right with me.  I think I'll have to wait and see some forum impressions.
What specifically about the style?

I can't put my finger on it.  The combat looked a little clumsy, the high pitched voice sound bites (are those a part of the game?), the way it looked like you have to pull out the stylus for spells or minigames, some of the art design...just overall it raised some red flags.  I'm not out for sure, I just need to hear more reviews and impressions to make sure it's up my alley. 
10235  Gaming / Console / PC Gaming / Re: Lunar Knights "one of the finest games on DS." 1UP review on: February 08, 2007, 02:12:46 PM
I just watched this trailer, and I don't know what to think.  It certainly looks interesting, but there's something about the style that doesn't sit right with me.  I think I'll have to wait and see some forum impressions.
10236  Gaming / Console / PC Gaming / Re: Supreme Commander Demo - Impressions? on: February 08, 2007, 02:05:52 PM

Quote from: lex on February 08, 2007, 04:29:18 AM

I sat around most of the time twiddling my thumbs, waiting for things to build.

You can hit + and - on your numpad to speed up or slow down the gameplay.  While some of the basic troops do seem a bit slow to build, is there any chance your metal or energy was bottomed out, slowing it even further?


A couple questions of my own:

What is the counter to shields?  You've got anti-nukes to counter nukes, shields to counter artillery and bombing, but how do you bring down shields?  Upgraded, they're big enough to cover the tech 3 power plants, so you can't bring them down by dropping the power, (and the power consumption doesn't even seem all that bad.)  Is there anything you can do besides a ground assault?

Is there any way to regain the sea from land?  Messing around in one skirmish, I ended up stranded on land with my waters filled with patrolling enemy subs and destroyers.  It seems like the torpedo launcher's built in sonar is outranged by the enemy boats, so I need to build both a torp launcher and a sonar unit to regain that foothold.  Aside from the torpedo aircraft, is there any way to effectively hold off a navy from land, to give some time to build a defense for a naval factory?

By the way, I love how you can tell a factory to repeat a cycle of queued up units.  Instead of having a single type of unit on infinite build, you can set a factory to build 5 tanks, 3 artillery, 3 anti-air, 1 anti-radar, then again automatically build 5 tanks, 3 artillery, etc., over and over.  That's just super.  But is there any way to interrupt the queue and insert a one time build without deleting the whole sequence?  For instance, can I tell it to stop the queue and build one engineer and then go back to what it was doing?
10237  Gaming / Console / PC Gaming / Re: [FF3] Run Command! What Run Command? on: February 08, 2007, 12:37:53 AM
I missed my chance to try and convince you you have to pump your arms as if you were running as the game uses the microphone to detect the air rushing over the DS as you pump your arms.  icon_frown
10238  Gaming / Console / PC Gaming / Re: Supreme Commander Demo - Impressions? on: February 07, 2007, 10:14:57 PM

Quote from: Calvin on February 07, 2007, 09:49:28 PM

Quote from: wonderpug on February 07, 2007, 08:52:32 PM

I think I love it, but it's running too poorly on my system for me to know for sure. 

I got some of that "TA giddiness" with the transports.  In just a few clicks I can have a team of transports ferrying units to the front line taking as circuitous a path as I like, with fighter intercepters escorting them wherever they go.  When the front line moves, I can move the transport path end point.  If a new threat appears along the route, I can just drag one of the intermediate ferry waypoints to alter the path.

I really wish they had implemented more command automation, especially with the large scale of the game.  I should be able to, from the zoomed out strategic map, designate forward defense points or production bases, and have construction units know on their own how to build these bases.  I should be able to set some critical mass at a rally point before a massing of ferried units knows to automatically set out together to the enemy.  Instead of patrolling air units fighting whatever they happen to come across, I should be able to have air units parked at a base, set to fly out and intercept any enemy planes that fly into designated areas.

I may be a dreamer, but I think those features are the kind of thing that Chris Taylor is heading towards.  If Cavedog had lived, I think the SupCom innovations would have been in a TA sequel some years earlier, and right now SupCom would have my wishlist features and more.

So anyways, the demo does seem impressive to me.  I can especially see how much fun the huge maps would be, taking the epic battles I remember on the big TA maps to a whole new level.  The demo would've raised me from "wait and see" to "day 1 purchase" if the demo didn't also make it clear that my computer can't run the game. 

I've got an Athlon 64 3500, 2gig ram, and a 6800 GT, and the game quickly slows down to 1-2 fps as the unit count goes up.  I don't see myself upgrading until I build a Vista rig, which is probably a year away.  On the plus side, in a year when I can play SupCom there should be some amazing user mods for the interface, AI, and unit balance--and maybe I'll own a 2nd monitor by then!

Your problem is solely the video card. I have an Athlon 64 3000, 1gig of shitty DDRRAM, but recently upgraded to a special edition 7900GTO from an ATIX850XT. I went from single digit framerates to about 15 in high unit count situations and 30+ with low density.

You are making me get a little tempted to upgrade, but I feel like I'm at sort of an all-or-nothing point with my system.  If I get a new video card, especially if it's for SupCom, I'm going to want a DirectX 10 video card.  This means I need a new mobo, as my current one is still AGP.  If I'm getting a new mobo, then it's time to go dual core, and well...it all adds up quickly.

Sadly I think I do need to wait to build my new rig before I can play SupCom, which could easily be a year away depending on how quickly the DirectX 10 cards drop in price.
10239  Gaming / Console / PC Gaming / Re: Final Fantasy XII Strategy Questions on: February 07, 2007, 09:54:49 PM

Quote from: Calvin on February 07, 2007, 09:45:47 PM

Quote from: wonderpug on February 07, 2007, 09:34:03 PM

Quote from: Calvin on February 07, 2007, 09:21:29 PM

Thanks for the great tips bob-but what in the holy hell is "cursor memory turned on"?

It's a setting that makes the cursor in the action menu automatically go to the last thing you commanded, instead of starting at the top of the menu.

Just find it in the in-game menu? Is this a lot more useful for stealing Pug?

I don't remember for sure, as I am easily distracted by new shiny things and my FFXII has been neglected, but I thought it was in the regular options menu?  I'd assume it'd make stealing easier simply by making it quicker to select over and over each battle.  I didn't do that method myself, I just had Vaan set to automatically steal from 100% health enemies.
10240  Gaming / Console / PC Gaming / Re: "How a PlayStation speculator misread the market and lost" on: February 07, 2007, 09:47:49 PM
Hey look!  Some guy paid $1800 for a PS3 thinking he could ebay it for more, and he ended up losing money on it!  What a riot!
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