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10081  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: February 28, 2007, 08:33:43 PM

Quote from: Luke on February 28, 2007, 07:03:02 PM

One question for you: have you found a use for most of the infantry after the early portion of a match?  Snipers can spot for mechs, and the commando can quickly destroy buildings.  But otherwise, why bother with them?  Tanks and planes seem to obsolete infantry, and with the amount of Tiberium coming into your economy later in a match, vehicles are easily affordable.  So I can't think of any use for most of the basic infantry at this point beyond garrisoning them in buildings, and I don't even know if that's worth the effort in such a fast game.

Yeah I think your worries are probably valid.  It seems like the only infantry that're made to be viable in the end game are the zone troopers.  Maybe the armory upgrades helps them last in the mid to end game, I didn't test out how much more robust the armor/hp boost made them.

It's too bad if you're right, as some of the infantry seem pretty neat.  The grenadiers for example have a special ability that lets them clear enemy units out of a garrisoned structure.  They run up, do their thing, and the next second all the enemy troops are blown out the windows.

What's the Nod version of the zone troopers?
10082  Non-Gaming / Off-Topic / Re: Things to do in San Fran next Thurs.-Sat. on: February 28, 2007, 06:53:42 PM
Can you narrow it down any?  Are you interested in museums, historic sights, unique cuisines, off the beaten path stuff?  Or are you just looking for the general "must see" stuff?
10083  Gaming / Console / PC Gaming / Re: Nintendo's Hands Are Not Clean! on: February 28, 2007, 06:24:47 PM

Quote from: unbreakable on February 28, 2007, 06:07:48 PM

I know it was popular to blow on the NES cartridges or in the console, but I found it unnecessary.  There was a certain way of inserting the cartridge where it would always work: you had to insert in, and when you push the tray down, it has to just barely allow you to actually push it down (so it will actually scrape the front).  That seemed to be the "sweet spot", and once I figured that out, I never had to blow on cartridges, sacrifice chickens, or practice voodoo to play NES games.

I was about to mock you for repeating what I had said in the 3rd post of the thread, but I see I've again fallen victim to closing the browser tab after submitting but before noticing the "A new post has been submitted while you've been typing!" message.  I like that forum feature, but I think I need a strobe light to get my attention.

But yeah, that was definitely the best solution, stick it in as little as possible so that it scrapes on the way down.  Not as fun as the voodoo chicken sacrifices though.
10084  Gaming / Console / PC Gaming / Re: [360] Wing Commander Arena Screenshots on: February 28, 2007, 06:16:40 PM

Quote from: Eightball on February 28, 2007, 05:58:15 PM

I remember buying my first SoundBlaster for WC1.
I think X-Wing was what got me to get a Soundblaster.  I was happy dappy with my Roland MT-32, but then I was over at a friends house where he fired up X-Wing and I heard the roar of a TIE Fighter flying by.  *gasp*  Computers can do that?

Wing Commander 3 holds the title as the first game that broke my longest lasting computer, the venerable 486/33.  It choked on the FMV, and it took at least 10 minutes to load before a mission began. frown
10085  Gaming / Console / PC Gaming / Re: Final Fantasy III (DS) Impressions on: February 28, 2007, 05:55:28 PM

Quote from: Kevin Grey on February 28, 2007, 05:49:45 PM

Are ethers available in shops?  I'm quite disappointed that Phoenix Downs evidently aren't so it looks like I'll be hoarding them. 
I'm fairly sure those are both drop only.
10086  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: February 28, 2007, 04:36:35 PM
Nifty, it sounds like the same trick that let's you play as Nod will also let you select the different AI personalities, R for rusher, T for turtle and so forth.
10087  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: February 28, 2007, 04:21:48 PM

Quote from: Calvin on February 28, 2007, 03:11:56 PM

Shameless bump to ask about my vista issue.
I just read that the 64-bit versions of Vista are not supported...
10088  Gaming / Console / PC Gaming / Re: SSX Blur Review(s) on: February 28, 2007, 04:14:18 PM
The review from Games Radar gives me renewed hope, they gave it a 9.  Their bottom line:
Quote
With a control system that’s not merely a novelty but is genuinely superb, and unquestionably a more enjoyable way of doing things, there’s still going to be something to interest SSX veterans. Even if you’ve maxed out the older games, you’ll be starting again at the bottom of the learning curve when it comes to new things like the über tricks.

And for everyone else, it’s an excellent combination of races, tricks and exploration that you could lose yourself in for weeks.

Pros
    * Controls are accurate and amazing
    * Mastering all of the challenges
    * Freeriding around the mountain

Cons
    * Too similar to past SSXs
    * Unlocking same things with different characters
    * Not enough instructions for tourneys

I think it's pretty clear that this game is going to be either awesoem or terrible depending on whether or not the controls click with you.  This makes me happy, I think I might pick this up after all.
10089  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: February 28, 2007, 04:01:52 PM

Quote from: Turtle on February 28, 2007, 11:25:40 AM

You can play the demo with the aliens.

Just go the the skirmish area.  Click on the drop down box for army/faction, click once on the army you want to use, even if it's greyed out.  Then press its' corresponding key on the keyboard (G for GDI, N for Nod, S for Scrin).  It'll change to that faction.  I played as Nod and Scrin, very interesting.

How did you get Scrin to work?  Elsewhere people are saying that if you choose Scrin for the AI or yourself, you instantly win or lose, respectively, because the Scrin assets aren't included in the demo.
10090  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: February 28, 2007, 03:06:20 PM

Quote from: Kevin Grey on February 28, 2007, 02:29:00 PM

Is there a speed slider in single player?

I'm pretty sure there's not, although if you want it to be slower you could swap in an old video card for the same effect. slywink  If your computer starts getting bogged dwn, the game doesn't give a slow framerate, it just slows down the gameplay.
10091  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: February 28, 2007, 02:17:02 PM
Spent a bunch more time with this last night.  Although I'm past the gaga honeymoon stage I was in after my first round with the game (although that feeling might resurface now that I know I can play all the factions!), I'm still very impressed.

I shared Thin_J's concern about whether, in the long run, we'd find the strategic options in the game would just boil down to who can pump out more units.  After playing some tougher and longer skirmish matches, I don't think that's going to be the case.  They seem to have worked out a pretty good rock paper scissors sort of interplay, you need to concern yourself with anti-infantry, anti-vehicle, anti-air, anti-stealth--the big relief was seeing that sending a huge herd of Mammoth Tanks did not go so well when the AI started spamming anti-vehicle units to drive me off.

The stealth system in particular seems to be very well implemented.  Tons of Nod units are automatically stealthed, even their harvesters.  As far as I can tell so far, GDI's stealth revealing tools are limited to the little rocket buggies (always-on detection but they die very quickly), a triggered ability on the Orca (has to be researched, and they're of course very vulnerable to anti-air units), and a radar sensor sweep (which costs money and can only be used occasionally.)  In one match I had a few tanks and a rocket buggy trying to take out a Nod harvester.  The AI managed to blow up my last buggy, and the harvester disappeared with that cool wavy cloaking effect.  Very cool.

Speaking of the AI, I continue to be impressed.  Haven't played enough matches to know for sure, but it seems like they've done a top notch job programming it.  While experimenting in one skirmish, I tried skipping a barracks and tried to go vehicle only for the match.  The AI attacked me with some troops early on as it usually does, but I've gotten into the habit of building two anti-infantry turrets and leaving them in the build menu so that I can immediately place them when I see where the first attack will come from.  I hope I'm right about this and not just looking into things too much, but I think that during that initial attack the AI saw that I was massing tanks and APC units.  (Are APCs the only GDI anti-infantry vehicle?)  When my vehicle force approached their base, it had more anti-vehicle turrets than usual and was swarming with nothing but anti-vehicle troops.  I really really hope that was intentional, but I admit it could've just been a coincidence.
10092  Gaming / Console / PC Gaming / Re: Paraworld developers close up shop. on: February 28, 2007, 01:52:21 PM
At least they've got a really solid game on their resume, even if it didn't sell well.  Hopefully we see the team's innovation come through in some other company.
10093  Gaming / Console / PC Gaming / Re: Final Fantasy III (DS) Impressions on: February 28, 2007, 01:46:42 PM
Remember that this is the first time they tried the job system (isn't it?) so it's not as robust as it is in future games.  I guess the idea is that you can change your party arrangement to fit each new situation.  There are some bosses that are magic resistant or whatever, so you can swap out your black mages for vikings.  In maps where you're mini for a long time, you might switch everyone to black mage since physical attacks do nothing.  Personally I just set up my favorite balanced party lineup and only changed people's jobs when new ones came available.

Oddly, one thing does carry over from jobs, HP.  The job you have when you level up determines your HP increase.  If you wanted to min/max you'd switch to viking or whatever every time you were about to level up, and then switch back.  (I didn't bother.)
10094  Gaming / Console / PC Gaming / Re: SSX Blur Review(s) on: February 28, 2007, 01:40:23 PM

Quote from: Tebunker on February 28, 2007, 03:25:36 AM

Quote from: wonderpug on February 28, 2007, 03:24:14 AM

bated!  paranoid
thanks, I was thinking that was spelled wrong. I was also thinking why I would have a lure of some sort on my breath...

Glad you weren't offended, I had to look it up myself to be sure.
10095  Gaming / Console / PC Gaming / Re: SSX Blur Review(s) on: February 28, 2007, 03:24:14 AM
bated!  paranoid
10096  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: February 28, 2007, 01:38:53 AM
Well, not to burst any bubbles, but don't judge your performance on the first few minutes of a match.  I tuned my settings to look as good as they could with a good framerate, but as the game went on and the unit count went up, the game really started to bog down.  I'm going to have tone down the settings a bit.

On a more positive note, if you capture the Nod construction center, hit the button to pack it up, it's got a neat movement animation. smile
10097  Gaming / Console / PC Gaming / Re: SSX Blur Review(s) on: February 28, 2007, 12:40:30 AM
Those scores scared me, but I'm going to wait for some more real reviews before I bail completely.

That 2.5/5 GamePro review is pathetic:
Quote from: GamePro
Explaining SSX Blur's control scheme is like trying to give a brief primer on quantum physics, but here goes. With the default settings, swing the Nunchuk to make wide turns, use the C-Stick for tighter turns, the C-button to pivot 90-degrees, and the Z-button to activate grabs during aerials. Flicking the Wii Remote performs spins and flips while the A-button activates jumps and "Ubertricks," and the B button packs snowballs you can throw at collectibles and opponents.

That's it for the cons.  Call me crazy, but to me those controls sound fairly easy to learn.
10098  Non-Gaming / Off-Topic / Re: Is it worthwhile purchasing a TV that doesn't support 1080p? on: February 27, 2007, 09:59:38 PM

Quote from: Calvin on February 27, 2007, 08:56:09 PM

Quote from: wonderpug on February 27, 2007, 08:48:11 PM

Quote from: Calvin on February 27, 2007, 08:42:07 PM

Link to the harmony remote please? Also, a 1080p westy may be my next computer monitor/game tv some day soon smile
Serious?  You haven't heard of the Logitech Harmony remotes?  There's a whole line of them, great stuff. 

The whole line:
http://www.logitech.com/index.cfm/products/productlist/US/EN,CRID=2080

The 360 version (image links to site):

I had vague recollection of them, but didnt know they made console specific ones. DO they have one that could do my hdtv, my 360, my ps3, etc?
All of them will work for your TV.  The 360 version will certainly work for your 360, of course, but I think all of them would work on the 360 since they're so customizable.  If you didn't know, these Logitech remotes are all programmed via your computer.  No more confusing charts to read and codes to type in, you just select the components you own through a simple interface, and the interface asks you questions about how you have your components configured for different activities.

As far as I know, there are still no universal remotes that work for the PS3, as it doesn't have an infrared receptor.  One of the higher end Harmony remotes does have an RF transmitter, but I don't think there's any remotes yet that can do bluetooth for the PS3.
10099  Gaming / Console / PC Gaming / Re: what is This? on: February 27, 2007, 08:54:24 PM

Quote from: Autistic Angel on February 27, 2007, 08:45:07 PM

There is a variety of amorous behavior in The Sims 2, including cuddling, hugging, kissing, making out, and some pretty busy under-the-covers action when two sims "woo-hoo" with each other.  You won't see the sorts of repetitive motions that would indicate clear intercourse, but there's certainly enough activity and giggling to make it clear that "mommy and daddy are playing under the covers."

-Autistic Angel
And it's clear that the under the covers activity and giggling is undoubtedly related to drawing modified venn diagrams.
10100  Non-Gaming / Off-Topic / Re: Is it worthwhile purchasing a TV that doesn't support 1080p? on: February 27, 2007, 08:48:11 PM

Quote from: Calvin on February 27, 2007, 08:42:07 PM

Link to the harmony remote please? Also, a 1080p westy may be my next computer monitor/game tv some day soon smile
Serious?  You haven't heard of the Logitech Harmony remotes?  There's a whole line of them, great stuff. 

The whole line:
http://www.logitech.com/index.cfm/products/productlist/US/EN,CRID=2080

The 360 version (image links to site):
10101  Gaming / Console / PC Gaming / Re: what is This? on: February 27, 2007, 08:35:15 PM
The game may include venn diagrams with arrows and plus signs attached.  11 year olds just aren't ready for that.
10102  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: February 27, 2007, 08:27:30 PM
Aww, no fancy-pants game installation sequence for the full version.

From some interview:
Quote
We hear you're ditching the traditional C&C-skinned install program for the third instalment - tell us it isn't true?

Verdu: Yeah, it's more of a technical limitation than anything else and where we invest team resources. There will be something when you install the game and it will be something cool, but the classic C&C installers that we've come to know and love I think were somewhat of an artefact of the DOS days - and I did love them, but you'll see that effort put into actually making the game itself feel more immersive, because we want to create a world that you can really lose yourself in.

A moment of silence, please, for the glory days of DOS.
10103  Gaming / Console / PC Gaming / Re: SSX Blur Review(s) on: February 27, 2007, 08:10:15 PM
Sounds very promising.  The lack of trick variety is the only con they listed that really stood out to me.  The only control issue they mentioned was with intiating the uber-tricks by drawing on the screen, but I have a hunch that it's simply tied to whether or not you have issues with the "pointer" sensor of the remote using the LEDs on top of your TV. 

It sounds like carving and steering by tilting the nunchuck really worked out well.  Looking forward to seeing some more reviews and impressions.
10104  Non-Gaming / Off-Topic / Re: Is it worthwhile purchasing a TV that doesn't support 1080p? on: February 27, 2007, 07:56:00 PM

Quote from: Captain Caveman on February 27, 2007, 07:26:04 PM

Quote from: jblank on February 27, 2007, 02:19:01 PM

the Sharp is 1080p. 42" is a great size, so don't lock yourself in to having to have 60" or something, unless your room is the size of a movie theater.

I looked into getting the 1080p 42" Sharp, but decided against it after realizing that it didn't have a VGA port (which I wanted to hook up my 360 and have both movies ang games upconverted to 1080p). Also, I realized after viewing the sets that the picture on the 1080p 42" Westinghouse looked great to me for a much lower price. I ended up buying it for $1350 and have really enjoyed it. jblank helped me gather info for that purchase as well.  nod

$1350 for a 1080p 42" is getting very close to my buying threshold.  If prices could just drop a few hundred dollars more in the next few months in time for Mass Effect it would be much appreciated.
10105  Gaming / Console / PC Gaming / Re: Phil Harrison the next Krazy Ken? [Negative PS3 post] on: February 27, 2007, 07:16:51 PM

Quote from: Brendan on February 27, 2007, 07:13:21 PM

Quote from: Farscry on February 27, 2007, 07:04:57 PM

Quote from: wonderpug on February 27, 2007, 03:12:56 PM

Yeah, I saw the headline "Sony Preps $599 Blu Ray to Compete with…PlayStation 3" on Google News this morning, and I had to read 2 or 3 other confirming articles before I was convinced Google's news engine wasn't picking up some The Onion satire news article mocking Sony.

Oh my; LINK!

I live to serve:

http://gamesindustry.biz/content_page.php?aid=23083

That covers the same story, but I wasn't exaggerating when I quoted that headline!

Sony Preps $599 Blu Ray to Compete with...Playstation 3

I had never heard of the playfuls.com site, and from the name I thought it just had to be a satirical news site. 
10106  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: February 27, 2007, 07:00:24 PM
Just preordered this at lunch.  I don't think I've preordered a game since World of Warcraft in 2004.

This game really takes me back to the 90s when RTS games and expansions were coming out left and right, and I'd pore over each new manual, flipping straight to the unit and structure listings to read up on all the new stuff.  Here's hoping the full version doesn't let me down, although I imagine I'd get my money's worth just from the single player campaign.

It's more than just the great old school pre/post mission full motion video making the campaign a richer experience, the demo makes it seem like there's going to be plenty of mid-mission video transmissions on your sidebar, as well as doing a "video" effect on the main screen when scripted events are played out using the game engine.
10107  Gaming / Console / PC Gaming / Re: Gamespot Drops a 7.8 on Crackdown on: February 27, 2007, 05:11:00 PM

Quote from: Jarrodhk on February 27, 2007, 04:34:22 PM

papa smurff and I played this a ton.  I've definitely gotten my money's worth out of it.  I've gotten my skills all maxed, and I'm missing 18 odd agility orbs.  If there was a way to reset the city, including the bosses, I would definitely play some more.

I've been thinking something along these lines would've been the perfect way to give the game longer legs without putting that much development effort.  Once you beat the three gangs, have some simple plot exposition about how "that wasn't the real threat after all!" and respawn the islands with a new set of bosses.  Keep the same city and architecture and base layouts, but repopulate the bases with tougher enemies with better weapons, and make the hit squads more easily triggered.
10108  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: February 27, 2007, 05:04:53 PM

Quote from: Ralph-Wiggum on February 27, 2007, 04:44:52 PM

From my hour or so with the game, it seemed like a standard RTS, albeit a very polished one. I'm not sure there was anything I haven't seen hundreds of times before.
This is definitely the case.  You're not going to see anything new here aside from a lot of refinement of the C&C formula.  I'm hoping to be able to say that this is the C&C style of gameplay perfected, but I need much more time with the game before I can give that big a kudos.

Quote
That said, it seemed like it will be a pretty good game. And from my brief impressions the AI looked fairly compentent (when I sent two aircraft to attack a building, they flew to the opposite side of the building where they had less enemy fire).
I was pleased to see that in skirmishes you can alter the AI personality as well as difficulty.  In my one skirmish so far I set the AI to easy so I could just mess around, but I was pleased to see that the AI not only attacked my base fairly early on, but was smart enough to go around the one turret I placed in the obvious direct approach.  It wasn't all that hard to fight them off by hastily building another turret and some more soldiers, but it was great to see that for beginners, the easy AI is easier without simply becoming brain dead.
10109  Non-Gaming / Off-Topic / Re: Heroes - 02/26/2007 on: February 27, 2007, 04:33:49 PM

Quote from: Lockdown on February 27, 2007, 03:43:34 PM

Dang it!

I fell behind again.

Off to NBC.com to make up the last two episodes...

You must get up to speed, last night's episode was incredible--strong enough to have been a season finale.

I'm absolutely thrilled with how good this series has been.  Thank god this won the hearts of mainstream America, after seeing last night's episode I think this would've been a tragedy of Firefly proportions if it had been cancelled early on.

Want to slap a spoiler warning up in the title so we won't have to speak in spoiler tags in the thread?
10110  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: February 27, 2007, 04:26:55 PM
Lost some sleep waiting for the download to finish at midnight, but I was able to get in an hour with the game, playing the tutorial, the first mission, and one skirmish.

I think I'm in love.

Yes, it's crazy fast paced, but at first glance I think it works.  It's clear the whole game is designed to make that fast pace work.  You're not meant to methodically play out your strategy, this game is all about making quick decisions and making each decision matter.  Basic infrastructure is out of the way in 30 seconds, and by then you already know if you're going to turtle or harass for the first stage of the game.  Instead of worrying about the next distant gold mine/spice field/tiberium patch at 10-15 minutes into the game, it's on your mind in the first few minutes.  They've distilled the Dune II framework down to its core.

Yes, the build queue is a bit funky, but I think it's designed to support the fast pace.  While you're monitoring a battle on the front lines, you can queue up the next few buildings you want without having to shift focus back to your base to figure out where to place them.  The build tab flashes when they're finished, and you can head back to base to place them at your leisure, and instantly start using them.  (The way it works is that with each new construction crane or barracks you build, instead of speeding up construction you gain an extra tab from which you can form a unique build queue.)  It's definitely an odd mechanic at first, but I think it helps to create a more tangible meaning to each building in your infrastructure--so the result of losing a building is more pronounced.  If you blow up one of your enemy's two barracks, you haven't just slowed their production speed--you've eliminated their ability to build rifleman and rocket troops at the same time.

People will likely also complain about having to pay to use special powers, but again I think this fits the fast pace.  It makes decisions matter.  You can't just spam the "reveal cloaked units" ability whenever you're feeling paranoid, you have to decide if using that ability is worth the cost of building X number of tanks instead.

Messing around in skirmish, I built just about everything GDI and Nod have to offer.  There's a huge selection of units, but they not only managed to make each and every one of them seem unique, they seemed to have succeeded in keeping a common thread to the units within a faction.  If you were turned off by the lack of unit individuality in SupCom within and across factions, you're going to be very happy with the selection in C&C3.  It's hard to say for sure after such a brief time with the game, but they also seem to have succeeded in making sure the 1st tier units aren't absolete by the time you roll out your Mammoth Tanks.  Everyone seems to have their purpose.

Oh yeah, and the game looks beautiful, I really like the style of the units and the landscape.  They've got a nifty wobbly heat wave effect that comes off the power plant smokestacks and under the flying Orcas, the weapon blasts look really cool, great eye candy all around.

I'll try and dig deeper into the game tonight, but yeah, extremely impressed with the game at first glance.  I thought Generals was terrible, it's great to see the franchise get back to the basics that made us fall in love with the genre in the first place.  Can't wait to get home.
10111  Gaming / Console / PC Gaming / Re: Phil Harrison the next Krazy Ken? [Negative PS3 post] on: February 27, 2007, 03:12:56 PM

Quote from: Destructor on February 27, 2007, 01:47:41 PM

Quote from: wonderpug on February 27, 2007, 12:27:10 PM

I think the PS3 will do just fine as long as Sony doesn't do something crazy like lower the price of a stand-alone blu-ray player for the same price as a PS3.

Which they're doing, according to an article I read yesterday. They're going to be releasing one for $500 (or is it $600) in the very near future to compete with HD-DVD.

Yeah, I saw the headline "Sony Preps $599 Blu Ray to Compete with…PlayStation 3" on Google News this morning, and I had to read 2 or 3 other confirming articles before I was convinced Google's news engine wasn't picking up some The Onion satire news article mocking Sony.
10112  Gaming / Console / PC Gaming / Re: Phil Harrison the next Krazy Ken? [Negative PS3 post] on: February 27, 2007, 12:27:10 PM
I think the PS3 will do just fine as long as Sony doesn't do something crazy like lower the price of a stand-alone blu-ray player for the same price as a PS3.
10113  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: February 27, 2007, 04:17:29 AM

Quote from: Knightshade Dragon on February 27, 2007, 03:49:45 AM

Quote from: Calvin on February 27, 2007, 03:41:57 AM

Ron, very grateful for the demo hosting, but from outside DC I am pulling in only around 38 kbs. Thanks!

Sweet Jebus!  Try this for me -

1.) Download downthemall extension for Firefox or some download manager that can pull multiple threads
2.) Pull 5-10 open connections and see what speed you get
3.) Post in here please.

I need to figure out why some folks are getting decent speeds and some are not.

I was getting 70kb/s on the first link, the new private link was initially 250kb/s with some 500kb/s bursts, but then after a few minutes it settled down to 60-70kb/s.  I've now started again after installing downthemall, and I'm getting a steady 250-300kb/s.  I'd love to pull 5-10 open connections and see what I get, but I don't know what that means.  All I know is that it'll now be here in a couple hours instead of four, and in any case I'll be content to be able to put in a little time trying the game before work.  Oh wait, is this "add chunk" button what meant by pulling connections?  HOLY SHIT 1MB/s?!  Ok, settling down to 500kb/s now, final resting point bouncing between 300-400kb/s with 10 "chunks" downloading via cable modem to Boston.

I guess it's time to revisit some of those "must have Firefox extensions" threads, I didn't know what I was missing!
10114  Non-Gaming / Off-Topic / Re: Is it worthwhile purchasing a TV that doesn't support 1080p? on: February 27, 2007, 03:37:35 AM
I don't know, for me a $2000 is a long term investment, I'd hold out for 1080p to help the TV stay more viable in the long run.  And with the rate prices are dropping, if you can't find a 50" 1080p you like for $2000 now, you will in the very near future.
10115  Gaming / Console / PC Gaming / Re: [Mass Effect] I'm a sucker for books based on games on: February 27, 2007, 02:17:33 AM
Ok, I'll give it a try.  Someone please resurrect this thread come May 1, because there's no way I'm going to remember I wanted to read it.
10116  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: February 26, 2007, 11:07:33 PM
Ron, I think your link might be spreading a bit faster than you expected.  I'm getting a lot of broken links on your front page.  I wanted to check out some screenshots, but all the links are giving me:

Quote from: intartubes
Warning: mysql_connect() [function.mysql-connect]: User knight_tigg3rpig has already more than 'max_user_connections' active connections in /home/knight/public_html/Connections/SQL2.php on line 5
User knight_tigg3rpig has already more than 'max_user_connections' active connections

edit: Never mind, working again.
10117  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: February 26, 2007, 10:59:23 PM
I'm in Boston getting 70-80kb/s, although a little while ago it was up at 200-250 for a few minutes.  (This is with a Comcast cable modem.)
10118  Gaming / Console / PC Gaming / Re: Phil Harrison the next Krazy Ken? [Negative PS3 post] on: February 26, 2007, 10:43:58 PM

Quote from: kathode on February 26, 2007, 10:35:42 PM

Rumble is definitely a last-generation feature.  Just like polygons.

Just cause she's old don't mean she's broke.

Voxels are totally the future.
10119  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: February 26, 2007, 09:24:48 PM
Screw it, I'm leaving work early.  Keep that link fast for another hour please! smile
10120  Gaming / Console / PC Gaming / Re: Phil Harrison the next Krazy Ken? [Negative PS3 post] on: February 26, 2007, 09:16:07 PM
If it was me, I'd spin it something like this:

"Despite the production complications that inevitably arise when producing a device with so many different leading edge technologies, we've had tremendous success in making sure consumers can buy their Playstation 3 as soon as they're ready to buy one.  Our goal now is to ensure that stores around the country are sufficiently stocked with enough PS3 units to meet the next wave of demand, when the groundbreaking blockbuster titles such as Motorstorm, F1, and Armored Core 4 hit retailers everywhere in the next few weeks."

This would be acceptable and expected BS in my book, sounds good without too much of it coming out your ass.
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