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10081  Gaming / Console / PC Gaming / Re: DS Lite rumble pak? on: February 13, 2007, 06:56:03 PM

Quote from: unbreakable on February 13, 2007, 06:41:13 PM

I'll have to add this to my want list.  Play-Asia also has a headset made for the DS Lite which I've been eying.

What does it do that a nice pair of headphones doesn't do?
10082  Gaming / Console / PC Gaming / Re: Settlers of Catan (Live Arcade) screenshots on: February 13, 2007, 05:58:03 PM

Quote from: Luke on February 13, 2007, 04:45:58 PM

Based on the text size in those screenshots, Catan is looking like YA SDTV-hostile Xbox 360 game.  Pass?

What specifically looks hard to read?  Really the only detail you need to be able to pick up is the numbers for quantity of resources, and the number of dots by each tile (how productive the land will be) but even then the dots are just an aide for interpreting dice odds.
10083  Gaming / Console / PC Gaming / Re: DS Lite rumble pak? on: February 13, 2007, 05:51:42 PM
Wait, they have a rumble pack that won't stick out like regular GBA games?
10084  Gaming / Console / PC Gaming / Re: Star Wars: Force Unleashed on: February 13, 2007, 04:21:48 PM

Quote from: metallicorphan on February 13, 2007, 04:11:14 PM

Quote from: Bullwinkle on February 13, 2007, 03:52:02 PM

Quote from: metallicorphan on February 13, 2007, 06:27:41 AM

yeah i saw that video last year sometime,although it does look good,i was a bit miffed at how they have overpowered the jedi/sith/dark jedi...i mean fine with the stormtroopers,but with the tie fighter?....

Size matters not.

meh...so why didnt they just do that in the clone wars??....could of saved a whole lot of crying with the first two crap episodes,lol

force powers should be used to put the enviroment as an advantage,not just strike everything out like you're the hand of god

Well obviously at that point in the timeline, the Force was still leashed. slywink
10085  Gaming / Console / PC Gaming / Re: Settlers of Catan (Live Arcade) screenshots on: February 13, 2007, 02:47:48 PM

Quote from: ATB on February 13, 2007, 02:20:05 PM

How do you beat a game in 20 mins? I've never played it but isn't settlers like a 3 hr board game?
I don't know about 3 hours for the real version, I'd say more like 1-2 hours depending on how well everyone knows the game.  20 minutes does seem quite fast, but keep in mind that's for single player.  Your opponent's moves are going to zip by and likely only slow when they want to trade for something.  Multiplayer games would surely take longer. 

I'm also curious how the game handles it when a player drops or disconnects.  Will the AI take over their seat?  Can the game continue if the host is the one who drops?

I wonder if he really meant it when he used the "single player vs. 4 AI" example, might this mean the game can handle more than 4 players, or was it just a slip?  (The board game is for 3-4 players, unless you buy an expansion pack that makes it suitable for 5-6.)
10086  Gaming / Console / PC Gaming / Re: Settlers of Catan (Live Arcade) screenshots on: February 13, 2007, 02:13:04 PM
Brian Reynolds, who worked on Catan, has been posting about it a bit on Qt3.

Highlights:
  • no hotseat multiplayer
  • can (and should) increase dealing speed, the game moves along at a good pace
  • solo game vs. 4 AI should take about 15-20 minutes including trading
  • multiplayer ranked matches (60 seconds allowed for your turn) (unranked also available)
  • Almost certainly will cost 800 points
  • Microtransaction theme packs, AI-personalities, "stuff"
  • "Speaking of the AI, I think any solo players out there will be most pleased."
I'm going to have to find a way to tear myself away from Root Beer Tapper and Paperboy, 'cause Catan is looking mighty fine!
10087  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Final Fantasy III Friend Codes on: February 13, 2007, 01:31:59 PM

Quote from: ROTC1983 on February 13, 2007, 11:14:03 AM

Sorry for my late response...where the heck is the friend code hidden?

The moogles are the keepers of wi-fi.
10088  Gaming / Console / PC Gaming / Re: Lunar Knights "one of the finest games on DS." 1UP review on: February 12, 2007, 09:17:10 PM

Quote from: Kevin Grey on February 12, 2007, 08:30:42 PM

And, as noted, this game really shames most other DS games in the production values department- lots of voice acting, liberal use of FMV spread throughout, good musical score, etc all make it feel more like a full blown console outing. 

I'm curious if anyone knows, does this game use the bigger size limit on the DS cart?  I thought I heard Nintendo recently upped the enforced limit.
10089  Gaming / Console / PC Gaming / Re: Fallout 3--Is this a 2007 title? on: February 12, 2007, 03:28:04 PM

Quote from: Space Herpes on February 12, 2007, 02:57:57 PM

Quote from: unbreakable on February 12, 2007, 01:05:00 AM

IMO, they were glad to take the reputation they had for a few good titles and exchange it for a quick buck.  It would be unfair of me to let them have it both ways.

Is this satire or sarcasm? 

I think he's referring to that abomination of a game: Elder Scrolls Tactics: Brotherhood of Horse Armor.  They took a beloved franchise and turned it into a shallow combat-only game, and there still wasn't any mounted combat!

Thumbs down, Bethesda!  Strike 1: Where's Waldo NES.  Strike 2: EST:BoHA.
10090  Gaming / Console / PC Gaming / Re: What are you buying this week? (2/12) on: February 12, 2007, 01:55:23 PM
Is Wii Play really due this week?  I thought that got delayed again.
10091  Gaming / Console / PC Gaming / Re: Fallout- Playing it through again for the first time. on: February 12, 2007, 12:37:32 AM
I just installed Fallout 2 as well, did you see the trailer for a second Baldur's Gate?!  Wow!  Interplay is on a roll, with Black Isle Studios under their belt, the future sure is looking bright for these companies...time to buy lots of stock!
10092  Gaming / Console / PC Gaming / Re: Fallout- Playing it through again for the first time. on: February 12, 2007, 12:26:19 AM
All right, I can't resist, I'm reinstalling this bad boy as well.  I can't wait for that "Planescape Torment" game they show the trailer for in the installation...it's coming soon!
10093  Gaming / Console / PC Gaming / Re: Getting a Wii what do I need on: February 11, 2007, 05:23:00 PM

Quote from: Tebunker on February 11, 2007, 04:34:59 PM

I am still amazed that folks are still lining up over 3 months after launch. Nintendo needs to make more systems!

A friend of mine just got his in Boston.  He said there were 50 people in line at his Target!  I thought for sure the craziness would've ended by the end of January.
10094  Gaming / Console / PC Gaming / Re: Getting a Wii what do I need on: February 10, 2007, 06:21:08 PM
Don't forget the classic controller if you're planning to dive into the Virtual Console stuff.
10095  Gaming / Console / PC Gaming / Re: (GBA) Final Fantasy VI impressions on: February 10, 2007, 12:45:08 PM

Quote from: Jarrodhk on February 10, 2007, 06:26:09 AM

Tempted to pick up another GBA for this game... alternatively I could borrow a friend's....

Why wouldn't you get a DS Lite instead?
10096  Gaming / Console / PC Gaming / Re: Supreme Commander Demo - Impressions? on: February 09, 2007, 10:33:17 PM

Quote from: denoginizer on February 09, 2007, 09:28:00 PM

Quote from: JSL on February 09, 2007, 09:10:22 PM

The interface does take up a bit of room and I am sure I would find it annoying if I didn't play on my 30" dell screen.

Try hitting alt+up arrow.  It puts the interface on the left side of the screen.  Much better on a wide screen monitor IMHO.

I just learned about this trick, even on a non-widescreen monitor I think it looks a lot better.
10097  Gaming / Console / PC Gaming / Re: Supreme Commander Demo - Impressions? on: February 09, 2007, 12:08:27 AM

Quote from: Calvin on February 08, 2007, 11:53:52 PM

it is going to take some dedication to learn the intricacies and all the cool shit built into the game.

It's ridiculous that they didn't include a tutorial in the demo to show off things like the transport ferrying system, the movable waypoints, coordinated attacks, the structure adjacency bonuses, how subcommanders can rebuild structures...hell, some people are going to try the demo and not even know you can shift queue everything and the kitchen sink.  You might as well throw Falcon 4.0 at us with a picture of a joystick and tell us to have at it.

By the way, thank god units and defenses automatically fire at blips on the radar, in TA I think you had to build a structure for them to do that.  Speaking of the radar, I love how you can see grey identifying blips on the main map for units & structures your radar has seen but no unit has.  In TA if you wanted to tell bombers or whoever to attack a radar-found target, you had to use the mini-map to select.  Now I just have to learn to identify the different icons.  (How about a button to bring up a legend, Chris?)

Oh, and to answer my own earlier question, you can overload enemy shields with repeated bombardment, (or a lucky hit?).
10098  Gaming / Console / PC Gaming / Re: Supreme Commander Demo - Impressions? on: February 08, 2007, 11:47:42 PM
Make sure you turn off shadows if you're having performance issues, it's silly that they're on by default.

I don't know why they picked the AI they did for the demo.  On the skirmish, the computer seems to turtle up until it's entire base is covered with shields and then it builds an artillery piece.  The only units it sends to attack me are some level 1 subs and destroyers.  It also never builds a single air unit.

This is on medium, I guess I'll try it on hard.

At this point, my hope is that they kept their promise on the modability.  It's an amazing game engine they've built, if it is really modable and it gets a decent enough install base, we might be able to expect some great things from the fans.

You just know someone's going to rebuild the original TA with this engine.  (if it really is modable!)
10099  Gaming / Console / PC Gaming / Re: Lunar Knights "one of the finest games on DS." 1UP review on: February 08, 2007, 08:40:59 PM

Quote from: Kevin Grey on February 08, 2007, 07:37:20 PM

Yeah, the original GBA was practically unplayable in all lighting conditions. 

I remember one report that the best aftermarket light for the GBA was a Boeing 747 overhead light.  I have to admit, they did work pretty well!
10100  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Pirates of the Burning Sea on: February 08, 2007, 06:56:12 PM

Quote from: TC Weidner on February 08, 2007, 05:59:23 PM


Wow, impressive interview.  I'll have to keep this on the radar.  I hope they can pull off everything they're trying for.
10101  Gaming / Console / PC Gaming / Re: Lunar Knights "one of the finest games on DS." 1UP review on: February 08, 2007, 02:59:57 PM

Quote from: Kevin Grey on February 08, 2007, 02:31:58 PM

Quote from: wonderpug on February 08, 2007, 02:12:46 PM

I just watched this trailer, and I don't know what to think.  It certainly looks interesting, but there's something about the style that doesn't sit right with me.  I think I'll have to wait and see some forum impressions.
What specifically about the style?

I can't put my finger on it.  The combat looked a little clumsy, the high pitched voice sound bites (are those a part of the game?), the way it looked like you have to pull out the stylus for spells or minigames, some of the art design...just overall it raised some red flags.  I'm not out for sure, I just need to hear more reviews and impressions to make sure it's up my alley. 
10102  Gaming / Console / PC Gaming / Re: Lunar Knights "one of the finest games on DS." 1UP review on: February 08, 2007, 02:12:46 PM
I just watched this trailer, and I don't know what to think.  It certainly looks interesting, but there's something about the style that doesn't sit right with me.  I think I'll have to wait and see some forum impressions.
10103  Gaming / Console / PC Gaming / Re: Supreme Commander Demo - Impressions? on: February 08, 2007, 02:05:52 PM

Quote from: lex on February 08, 2007, 04:29:18 AM

I sat around most of the time twiddling my thumbs, waiting for things to build.

You can hit + and - on your numpad to speed up or slow down the gameplay.  While some of the basic troops do seem a bit slow to build, is there any chance your metal or energy was bottomed out, slowing it even further?


A couple questions of my own:

What is the counter to shields?  You've got anti-nukes to counter nukes, shields to counter artillery and bombing, but how do you bring down shields?  Upgraded, they're big enough to cover the tech 3 power plants, so you can't bring them down by dropping the power, (and the power consumption doesn't even seem all that bad.)  Is there anything you can do besides a ground assault?

Is there any way to regain the sea from land?  Messing around in one skirmish, I ended up stranded on land with my waters filled with patrolling enemy subs and destroyers.  It seems like the torpedo launcher's built in sonar is outranged by the enemy boats, so I need to build both a torp launcher and a sonar unit to regain that foothold.  Aside from the torpedo aircraft, is there any way to effectively hold off a navy from land, to give some time to build a defense for a naval factory?

By the way, I love how you can tell a factory to repeat a cycle of queued up units.  Instead of having a single type of unit on infinite build, you can set a factory to build 5 tanks, 3 artillery, 3 anti-air, 1 anti-radar, then again automatically build 5 tanks, 3 artillery, etc., over and over.  That's just super.  But is there any way to interrupt the queue and insert a one time build without deleting the whole sequence?  For instance, can I tell it to stop the queue and build one engineer and then go back to what it was doing?
10104  Gaming / Console / PC Gaming / Re: [FF3] Run Command! What Run Command? on: February 08, 2007, 12:37:53 AM
I missed my chance to try and convince you you have to pump your arms as if you were running as the game uses the microphone to detect the air rushing over the DS as you pump your arms.  icon_frown
10105  Gaming / Console / PC Gaming / Re: Supreme Commander Demo - Impressions? on: February 07, 2007, 10:14:57 PM

Quote from: Calvin on February 07, 2007, 09:49:28 PM

Quote from: wonderpug on February 07, 2007, 08:52:32 PM

I think I love it, but it's running too poorly on my system for me to know for sure. 

I got some of that "TA giddiness" with the transports.  In just a few clicks I can have a team of transports ferrying units to the front line taking as circuitous a path as I like, with fighter intercepters escorting them wherever they go.  When the front line moves, I can move the transport path end point.  If a new threat appears along the route, I can just drag one of the intermediate ferry waypoints to alter the path.

I really wish they had implemented more command automation, especially with the large scale of the game.  I should be able to, from the zoomed out strategic map, designate forward defense points or production bases, and have construction units know on their own how to build these bases.  I should be able to set some critical mass at a rally point before a massing of ferried units knows to automatically set out together to the enemy.  Instead of patrolling air units fighting whatever they happen to come across, I should be able to have air units parked at a base, set to fly out and intercept any enemy planes that fly into designated areas.

I may be a dreamer, but I think those features are the kind of thing that Chris Taylor is heading towards.  If Cavedog had lived, I think the SupCom innovations would have been in a TA sequel some years earlier, and right now SupCom would have my wishlist features and more.

So anyways, the demo does seem impressive to me.  I can especially see how much fun the huge maps would be, taking the epic battles I remember on the big TA maps to a whole new level.  The demo would've raised me from "wait and see" to "day 1 purchase" if the demo didn't also make it clear that my computer can't run the game. 

I've got an Athlon 64 3500, 2gig ram, and a 6800 GT, and the game quickly slows down to 1-2 fps as the unit count goes up.  I don't see myself upgrading until I build a Vista rig, which is probably a year away.  On the plus side, in a year when I can play SupCom there should be some amazing user mods for the interface, AI, and unit balance--and maybe I'll own a 2nd monitor by then!

Your problem is solely the video card. I have an Athlon 64 3000, 1gig of shitty DDRRAM, but recently upgraded to a special edition 7900GTO from an ATIX850XT. I went from single digit framerates to about 15 in high unit count situations and 30+ with low density.

You are making me get a little tempted to upgrade, but I feel like I'm at sort of an all-or-nothing point with my system.  If I get a new video card, especially if it's for SupCom, I'm going to want a DirectX 10 video card.  This means I need a new mobo, as my current one is still AGP.  If I'm getting a new mobo, then it's time to go dual core, and well...it all adds up quickly.

Sadly I think I do need to wait to build my new rig before I can play SupCom, which could easily be a year away depending on how quickly the DirectX 10 cards drop in price.
10106  Gaming / Console / PC Gaming / Re: Final Fantasy XII Strategy Questions on: February 07, 2007, 09:54:49 PM

Quote from: Calvin on February 07, 2007, 09:45:47 PM

Quote from: wonderpug on February 07, 2007, 09:34:03 PM

Quote from: Calvin on February 07, 2007, 09:21:29 PM

Thanks for the great tips bob-but what in the holy hell is "cursor memory turned on"?

It's a setting that makes the cursor in the action menu automatically go to the last thing you commanded, instead of starting at the top of the menu.

Just find it in the in-game menu? Is this a lot more useful for stealing Pug?

I don't remember for sure, as I am easily distracted by new shiny things and my FFXII has been neglected, but I thought it was in the regular options menu?  I'd assume it'd make stealing easier simply by making it quicker to select over and over each battle.  I didn't do that method myself, I just had Vaan set to automatically steal from 100% health enemies.
10107  Gaming / Console / PC Gaming / Re: "How a PlayStation speculator misread the market and lost" on: February 07, 2007, 09:47:49 PM
Hey look!  Some guy paid $1800 for a PS3 thinking he could ebay it for more, and he ended up losing money on it!  What a riot!
10108  Gaming / Console / PC Gaming / Re: Final Fantasy XII Strategy Questions on: February 07, 2007, 09:34:03 PM

Quote from: Calvin on February 07, 2007, 09:21:29 PM

Thanks for the great tips bob-but what in the holy hell is "cursor memory turned on"?

It's a setting that makes the cursor in the action menu automatically go to the last thing you commanded, instead of starting at the top of the menu.
10109  Gaming / Console / PC Gaming / Re: [360] Mass Effect inches closer to launch on: February 07, 2007, 09:32:13 PM

Quote from: Calvin on February 07, 2007, 09:19:11 PM

It is just too much for me. I won't be in this thread (ok, I really will but I am going to fight with myself clicking on the link every day) until the game comes out-these screenshots are INSANE.

Indeed.  It's no longer a maybe, this game will make me finally get my HDTV.
10110  Gaming / Console / PC Gaming / Re: "How a PlayStation speculator misread the market and lost" on: February 07, 2007, 09:28:54 PM

Quote from: gellar on February 07, 2007, 09:16:46 PM

Also, is it even possible to do system updates without the HD?

gellar

From the Xbox website, it sounds like system updates are on the internal flash memory:

Quote
System Updates

The first time you connect your Xbox 360 system to Xbox Live, the service updates your console's flash memory with all improvements made between the day the console was manufactured and the day you brought it home.

Your console will receive additional updates at varying intervals as Xbox programmers continue to innovate and refine both the Xbox 360 system and the Xbox Live service.

And maybe the forum ignore feature needs to just let the moderators choose who to force to ignore who.  How about a little self control on the squabbling, guys?  It's to the point where I'd expect KD to turn off the lights and make the whole class put their head on their desks for 10 minutes.
10111  Gaming / Console / PC Gaming / Re: Supreme Commander Demo - Impressions? on: February 07, 2007, 08:52:32 PM
I think I love it, but it's running too poorly on my system for me to know for sure. 

I got some of that "TA giddiness" with the transports.  In just a few clicks I can have a team of transports ferrying units to the front line taking as circuitous a path as I like, with fighter intercepters escorting them wherever they go.  When the front line moves, I can move the transport path end point.  If a new threat appears along the route, I can just drag one of the intermediate ferry waypoints to alter the path.

I really wish they had implemented more command automation, especially with the large scale of the game.  I should be able to, from the zoomed out strategic map, designate forward defense points or production bases, and have construction units know on their own how to build these bases.  I should be able to set some critical mass at a rally point before a massing of ferried units knows to automatically set out together to the enemy.  Instead of patrolling air units fighting whatever they happen to come across, I should be able to have air units parked at a base, set to fly out and intercept any enemy planes that fly into designated areas.

I may be a dreamer, but I think those features are the kind of thing that Chris Taylor is heading towards.  If Cavedog had lived, I think the SupCom innovations would have been in a TA sequel some years earlier, and right now SupCom would have my wishlist features and more.

So anyways, the demo does seem impressive to me.  I can especially see how much fun the huge maps would be, taking the epic battles I remember on the big TA maps to a whole new level.  The demo would've raised me from "wait and see" to "day 1 purchase" if the demo didn't also make it clear that my computer can't run the game. 

I've got an Athlon 64 3500, 2gig ram, and a 6800 GT, and the game quickly slows down to 1-2 fps as the unit count goes up.  I don't see myself upgrading until I build a Vista rig, which is probably a year away.  On the plus side, in a year when I can play SupCom there should be some amazing user mods for the interface, AI, and unit balance--and maybe I'll own a 2nd monitor by then!
10112  Gaming / Console / PC Gaming / Re: "How a PlayStation speculator misread the market and lost" on: February 07, 2007, 08:07:34 PM

Quote from: Brendan on February 07, 2007, 06:55:20 PM

Quote from: Hetz on February 07, 2007, 06:51:40 PM

Does the lack of a hard drive not drastically increase load times? Does it not make it impossible to save games, without the purchase of a seperate ($30) memory card? Does it also not make the Xbox Live Marketplace completely worthless? Heck the video marketplace is already pretty worthless with only a 20GB hard drive in the Regular version.

Let's do this as briefly as possible.  I'd prefer you comment on the strategy of SKU design/pricing, but I realize that's not going to happen (as will be validated when PWC unseals the sealed envelope).

One statement:  "The Core 360 is useless."
Another statement:  "The Core 360 is not useless.  It has fewer uses than the Premium 360."

You've picked one.  I've picked the other.

Exeunt.

Did you buy the Core 360?  I can't fathom why someone would defend it.  The only situation I can think of where it isn't a waste of money is if you knew you didn't want to play anything on the system for the first several years and wanted to store it in the closet until a bigger hard drive was released so that maybe, despite having to purchase an ethernet cable, component cables, and being stuck with a wired controller, it might just save you money in the long run when you buy the new hard drive.
10113  Non-Gaming / Off-Topic / Re: Toys for new Transformers Movie on: February 07, 2007, 04:47:23 PM
Old Frenzy (right):




New Frenzy:



I thought the rumors were saying he was supposed to change into a boom box, but if this pic is legitimate I guess he turns into...a choking hazard?  A barbed wire fence?  A piece of shrapnel?  Nicole Richie?  A TV antenna?
10114  Gaming / Console / PC Gaming / Re: (GBA) Final Fantasy VI impressions on: February 07, 2007, 04:16:09 PM
From a Penny Arcade post from a Japanese website from a NeoGAF post...

Here's what's new:
- New Espers
- New 3 party dungeon
- Monster survival floor
- Windows and Menus based on FF4 Advance standard
- BGM arranged for 8 sound channel music
- Portrait graphics and battle backgrounds enhanced
- Monster dictionary and music player
10115  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Final Fantasy III Friend Codes on: February 07, 2007, 12:18:45 PM
I'll add mine as soon as I can.  If anyone wasn't aware, there are some sidequests that can only be unlocked by sending mog-mail to other people.  Timely thread!
10116  Gaming / Console / PC Gaming / Re: Lunar Knights "one of the finest games on DS." 1UP review on: February 07, 2007, 02:28:34 AM
I'm just amazed at how much the DS is dominating my shopping list.  I'm about to buy FFVI, Phoenix Wright, Hotel Dusk, and now this--and I still haven't finished Castlevania or FFIII.

(Yes, Devil, NiM$!)
10117  Gaming / Console / PC Gaming / Re: "How a PlayStation speculator misread the market and lost" on: February 07, 2007, 12:24:54 AM

Quote from: denoginizer on February 06, 2007, 08:56:53 PM

Quote
the other acquired on the spot from a scalper, for a steep $1,800.

That scalper is the real genius here.

Buy high sell high!  Wait...
10118  Gaming / Console / PC Gaming / Re: If Supreme Commander is a DX10 game, do you have to play it under Vista? on: February 07, 2007, 12:03:00 AM
If people are still having trouble finding a good download site, I'm having a pretty good speed from Gamer Shell.  Yes, I know, I like it better that way.

Yay!  Unexpected end of archive!  I get to download it again!
10119  Non-Gaming / Off-Topic / Re: I thought I had seen it all on ebay........... on: February 06, 2007, 11:57:13 PM

Quote from: jblank on February 06, 2007, 09:31:20 PM

Quote from: wonderpug on February 06, 2007, 09:22:51 PM

I would have expected a hard plastic case with the description you gave.

Why wouldn't you take him up on his offer to pay the return shipping for the item if you give him a refund?  Despite his tone, (which isn't all that tempermental,) that seems a generous offer from someone that didn't receive what they wanted.  He can take his refund money and look for the version of Mario Kart he wants, and you're right back where you started.  Sure, you lose the shipping cost, but so does he.  Why not be more mature about what was obviously a misunderstanding?


You have to be kidding me? Dude, the "misunderstanding" is his own fault.

Look, I took pictures of the item, and said IT COMES WITH EVERYTHING IT ORGINALLY CAME WITH, how much clearer do I need to be? The proof of what you are getting is IN THE PICTURE!!!!! How is it generous of him? He fucked up, not me. I ate the negative and immediately submitted a complaint form to ebay (and have already gotten acknowledgement that they will look into this) to get it removed, but even if that never happens, its ok, because although I am a flexible seller (you have to be) there is no way in hell I am gonna get raked over for someone elses screw up.

It's not a black and white thing.  Sure, the guy should've looked closer at the picture, (specifically, he should've made sure to look closely at the second picture that shows the card in a sleeve,) but it wouldn't have been bad for you to mention the non-standard case, or put in a "everything included in the picture."  It's easy to just glance at the first picture and assume it's a normal box.  That's why it's a misunderstanding, two people tried to communicate and something got lost along the way.

So sure, by the cold hard laws of internet trade, you did nothing wrong.  Also, he should've reacted in a civil manner and not assumed you were trying to cheat him.  Saying, "The package arrived, but I didn't see the case, did you forget to ship it?" would've been a better start to the conversation that likely would've ended better for both parties.

Bottom line, he's offering a reasonable resolution despite his frustration.  You are denying him because he offended you and insulted your integrity.  You are in the right, and you are not obligated to let him return the product, but in the end it was just a misunderstanding.  Why not be the bigger person and accept the reasonable solution he's offering?

Then again, he easily could've left negative feedback even after sending it back and getting his money and screwed you over anyways, but I guess I'm the type to give people the benefit of the doubt.  I like to think that practice pays off more often than it screws me over.
10120  Non-Gaming / Off-Topic / Re: I thought I had seen it all on ebay........... on: February 06, 2007, 09:22:51 PM
I would have expected a hard plastic case with the description you gave.

Why wouldn't you take him up on his offer to pay the return shipping for the item if you give him a refund?  Despite his tone, (which isn't all that tempermental,) that seems a generous offer from someone that didn't receive what they wanted.  He can take his refund money and look for the version of Mario Kart he wants, and you're right back where you started.  Sure, you lose the shipping cost, but so does he.  Why not be more mature about what was obviously a misunderstanding?
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