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81  Non-Gaming / Off-Topic / Re: Will you use a public toilet that is hugely soiled? on: December 03, 2010, 12:27:21 AM

Quote from: ATB on December 02, 2010, 09:21:52 PM

Without getting graphic, had to use the bathroom at work.  Walk into stall one and it appears as if someone's butt had literally exploded all over the inside of the bowl.  No way sez me.  Next stall is good and they even fixed the broken seat.  Bonus!
I prep the seat with the good ole protective toilet paper and sit down.  Dood walks in, sits on stall one as if it were nothing and has at it.  
I was appalled.

Public toilets are so foul even when they're 'clean'.  For dude to allow himself to hover over that mess?  Man.
you do realize it has been proven that the protective paper does NOTHING
82  Non-Gaming / Off-Topic / Re: What to do when 3 year old refuses to go to bed... on: December 02, 2010, 03:53:10 AM
I have a 4 yr old. All it takes is tough love. Dont give in to them or theyll keep taking advantage smile
83  Gaming / Multiplayer Madness (MMO or otherwise) / Blizzard Production Schedule Leaked, World Unsurprised To Learn Of 12 More Expan on: December 01, 2010, 07:20:12 PM
84  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Wizard101 anyone? on: November 30, 2010, 05:27:01 PM
Gardening is coming:
85  Gaming / Console / PC Gaming / Re: Games for a 3 year old? on: November 30, 2010, 02:24:25 AM
get her a leapster explorer. my daughter loves it
86  Gaming / Console / PC Gaming / The first screenshots for TellTale's Back to the Future game are out on: November 24, 2010, 03:29:37 PM
87  Gaming / Console / PC Gaming / Re: Axl Rose Sues over Guitar Hero 3 on: November 24, 2010, 03:16:41 PM
Democracy wasnt THAT bad...
88  Non-Gaming / Off-Topic / Re: [movie] Cowboys vs. Aliens on: November 18, 2010, 04:33:27 AM
looks awesome's not a remake!
89  Gaming / Console / PC Gaming / Re: Bizarre Creations-About to be axed? on: November 16, 2010, 08:18:09 PM!/taswell/status/4593477140619264
90  Non-Gaming / Off-Topic / Re: Scott Pilgrim Vs The World on: November 15, 2010, 02:49:33 AM
horribly overrated
91  Gaming / Multiplayer Madness (MMO or otherwise) / Re: A Cataclysm coming to WoW: Direct X 11 on: November 14, 2010, 02:27:44 AM
Want to PRE-LOAD Cataclysm NOW without having to pre-order?

NOTE: Blizzard has approved use of this method. It is not against the ToS, EULA, or any other acronym.

Pre-orders for the Cataclysm digital upgrade are officially open, and you can start downloading the remainder of the expansion's data the moment your purchase goes through. But what if you're awaiting a Collector's Edition or you don't have the money to upgrade online right now? You don't want to be left waiting for Cataclysm to download and install on launch night.

Thankfully, we've got you covered. There's an easy way to preload all the data you'll need to play Cataclysm the moment it goes live on midnight Dec. 7. Just follow these easy steps:

1. Make sure World of Warcraft and/or the launcher and background downloader are completely closed.
2. Open up your World of Warcraft folder.
3. Open in Notepad and change the "accountType" line from LK to CT.
4. Open in Notepad and change the "accountType" line from LK to CT.

Now load up the launcher and you should begin downloading 700 megs or so of new material. That's the last bit of data you need to play on launch night. Enjoy!

Remember: This will only give you the necessary files to play Cataclysm. It will not upgrade your account and you will not be able to access Cataclysm features. You still need to buy the game if you want to play on launch day.
92  Gaming / Console / PC Gaming / Re: Two Worlds: The Temptation now Two Worlds 2 on: November 13, 2010, 06:35:34 AM
live stream:
93  Gaming / Console / PC Gaming / Re: XBOX Kinect on: November 12, 2010, 07:33:08 PM
the giantbombcast from this week states how terrible kinect is and it is not worth purchasing right now
94  Gaming / Console / PC Gaming / Re: Call of Duty: Black Ops on: November 09, 2010, 03:48:44 PM
Infinite Care Package Glitch confirmed.

Also on front page of Gametrailers, oddly enough. Scroll down to find it there.

way to go Treyarch...
95  Gaming / Console / PC Gaming / Re: XBOX Kinect on: November 04, 2010, 08:32:39 PM
this thing is a DISkinect
96  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LEGO MMO announced! on: November 02, 2010, 02:48:38 AM
OUCH 5.0
97  Gaming / Console / PC Gaming / Re: Fable 3, now with impressions + the official GT Review! on: October 31, 2010, 05:40:59 PM
98  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Wizard101 anyone? on: October 30, 2010, 06:57:10 PM

Quote from: sgoldj on October 28, 2010, 10:08:59 PM


lol nice. enter Celestia yet?
99  Gaming / Console / PC Gaming / Re: Fable 3, now with impressions + the official GT Review! on: October 28, 2010, 05:12:57 PM
So let me first start off by saying I own Fable 3 and I am enjoying it. The series has come a long way, even with some false promises, but generally Peter delivers. The problem however, is that Lionhead Studios is not consistent.

Peter M. and crew are trying to suck you in to a world where you feel you are the true HERO. New systems are injected in to each new series which try to enhance the immersion factor, yet it is a 1 step forward 2 steps back process. What do I mean? Let me explain...

LionHead Studios wants you to have more of a personal relationship with its characters, so what do they do? They have a quick black screen that changes focus to just you and the NPC you are speaking to. Sounds great, right? Not really.. While trying to create deep immersion they are breaking it, even if it is a slight fade out/fade in process. You need to streamline this stuff Peter...
100  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Wizard101 anyone? on: October 28, 2010, 04:23:11 PM
just released
101  Gaming / Console / PC Gaming / Re: Fable 3, now with impressions + the official GT Review! on: October 28, 2010, 04:17:27 PM

Quote from: Gratch on October 27, 2010, 01:28:03 PM

I was going to wait on Fable III, but a couple reviews got the better of me and I caved yesterday.  Put in about 3 hours last night...initial thoughts.

-  While Fable I & II weren't my favorite games in the world, I did have fun with them both and III looks to be MMOTS.
-  Add me to the group that dislikes not having any sort of map. 
-  I'm on the fence about Sanctuary vs. Standard Menus.  I like that it feels pretty seamless and organic, but having to load when going into each "room" is kind of annoying and I'm still trying to figure out how to find some of the data I'm looking for.  For example, is there a way to get any information about my current quest?  The only thing I've found so far is that the world map says "Quest:  1" on a specific area, but it doesn't actually tell you anything about it.  Is there some sort of Quest Journal that I haven't stumbled across yet?
-  The combat is very fun, and I love being able to dodge, melee, fling a spell, and pop off a pistol shot all in the space of 5 seconds.  That said, I'm not crazy about flourishes.  Seems like they take too long to charge up, and I always find myself getting hit before I can actually pull them off.  Suppose they're just situational, and I need to better learn when to use them.
-  Is there any sort of HP meter?  How can I tell when I'm low on HP? your screen gets red and heartbeats occur, thats it.
-  The job mini-games are laaaaame. ?
-  Not sure about the "Interact" mechanic yet.  Handshaking/whistling/posing/whatever is fine, but having to do it individually with every person could get really old, really quick.
-  Liked that first tough decision you were forced to make.  Thought having a short time limit on it was also a nice touch.  I'm digging the story so far.
-  Fantastic graphics and sound work.  Looks leaps and bounds better than Fable II. MANy disagree and complain about the blurriness. I have to agree.

I like it so far, but am definitely on the fence still.  There's a number of mechanics that seems like they could take the game from fun to incredibly tedious very quickly.  We'll see.
102  Non-Gaming / Off-Topic / A real time traveler? on: October 28, 2010, 02:46:01 PM
seen this on the news too. thoughts? WATCH THIS

I mean, there were no cell phone towers back then so it cant be a cell phone..... Also, why does the footage stop when he stares at the camera? lets see him walk away too
103  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Wizard101 anyone? on: October 27, 2010, 01:16:25 PM
Celestia opens!

Celestia Opens!
Journey to Celestia!
Merle has determined that Celestia is safe for his strongest Wizard students!

New quests, new badges, new reagents, new creatures, new friends and new foes, new mounts, new pets, new spells and many new adventures await!

Players who have reached level 48 and completed the Dragonspyre quest "The Final Countdown" should speak to Merle Ambrose for more information about Celestia.
Level Cap Increase & New School Spells
Wizard101 has added 10 more levels! Level 50 players will see the return of their experience bar. Level 50 players can once again earn new experience from quests and duels.

With this level cap increase, come new Rank 8 Spells! These spells are available at level 58, but only through a quest from your Professor, so watch for those ToolTip messages! The rest of the new spells you'll have to discover on your adventures!

You will not receive experience from prior quests and duels that you completed when you were level 50.
New Schools of Magic - Sun Magic
Celestia will introduce 3 new schools of magic to Wizard101. These schools of magic are Sun, Moon, and Star. The Sun, Moon, and Star schools are designed to work as supplementary schools to your existing.   Sun Magic (Enchantments)

The focus of the Sun School is primarily on enchantments. Enchantments from the Sun School operate in the same manner as all other enchantments in the game. At the basic level they just give boosts to accuracy and damage but at higher levels they will include mutates and larger bonuses. One of the differences between Sun School enchantments and other in-game enchantments is that cards enchanted with Sun School cards disappear after combat is resolved. Sun School cards cannot be used on Rank 0 spells or Rank X spells.

  Mutate Spells
Mutation spells are a big part of Sun Magic, such as this Mutate Kraken into Inferno Kraken!

Cloak Spell
Cloak has returned in a big way! Some of you may recall finding a Cloak Treasure card in the past, and we've brought this dynamic back to the game, with enhancements!
A Cloak enchantment card may be used on spell cards that are flagged as charms or wards and it disguises the spell to opponents, a very valuable Player vs Player tool!

Look for these and other new Sun Magic Enchantment spells in Celestia.
New Schools of Magic - Moon Magic
Moon Magic (Polymorph)

The moon school is focused on polymorphing. Polymorph is a new way to play Wizard101 where players can use a spell card to transform the caster into another being and swap out their spell deck! You will not only LOOK like a creature, but you will also gain a whole new set of statistics for accuracy, health, pip chance, and more...allowing you to play different roles when grouping with friends. If a duel contains two Life Wizards on one side, one can cast the Draconian polymorph that will boost their damage. If a duel contains two Storm Wizards, one could cast the Gobbler polymorph to change their abilities to suit the duel and the partners in that duel.

  Polymorphs happen by using a spell card and only last for a limited time (in rounds).

A Polymorphed player temporarily changes their character's Appearance. Players will take on the appearance of the Polymorph spell they cast.

A Polymorphed player temporarily changes their character's Stats. A Polymorph will affect a players Max Health ( Current Health is proportionally converted ), Power Pip Chance, School of Focus, Accuracy, Resistance to Damage, Vulnerabilities and Damage.

A Polymorphed player temporarily changes their character's spell Deck The new spell deck completely replaces the spell deck that the player was using previously

A Polymorphed player reverts back to their normal selves when the polymorph time has expired.
New Schools of Magic - Star Magic
Star School (Auras)

The star school will be focused around a new type of magic called Auras. Auras are magical energy that surround and protect or strengthen the Wizard. Auras are unique and different from other magic in that they can't be stacked, broken, or dispelled but they will disappear over time. Auras can boost accuracy, damage, resistance, or even convert incoming spells to pips for you.

Auras are cast as normal spells and can only have a target of "Self". Auras have a timer on them that is counted in rounds. After this timer is complete the aura is removed. Auras cannot be stacked with other Auras and Casting a subsequent Aura spell will replace the previous one.

Effects of Auras
Auras have a few different special effect types that will be specific to them such as Stun Resistance, Pip Conversion, Accuracy Boost, Resistance Boost and Damage Boost.

  Specific Auras
Aura of Fortification ( Blue ) - This grants the player 15% resistance to all attacks.
Aura of Amplification ( Red ) - The grants the player a 15% bonus to outgoing damage.
Aura of Precision ( Green ) - This grants the player a 10% bonus to accuracy.
Aura of Conviction ( Yellow ) - This grants the player 90% resistance to stuns and 20% block chance.
Aura of Empowerment ( Purple ) - This grants the player an extra pip every time a rank 4 or higher spell is used on him / her.
Aura of Vengeance ( Orange ) - This grants the player a 20% boost to their critical hit chance.
Critical and Block Statistics
Critical and Block Statistics
   The Critical and Block system is an addition to the existing dueling system that allows players to perform Critical Hits on opponents and avoid incoming Critical Hits. This will give players new strategies and defenses in combat and new ways to further build up their Wizard!

You'll notice your character sheet has changed a little. Press C to see a panel like this one.

The two new stats being added to the game are called Critical Hit Rating and Block Rating
Critical Hit Rating increase the player's chance of getting a critical hit.
Block Rating increases the player's chance of avoiding incoming critical hits.
Players will gain Critical Hit and Block bonuses from equipment.

The chance for a critical hit or a block is calculated AFTER fizzle and accuracy. When a spell fizzles no calculation for critical hit or block is made.
Charms, Enchantments, Wards, Manipulations and Globals are not subject to the Block / Critical system. Heals cannot be Blocked, but they can Critical!

You will also notice with these Critical and Block Statistics, that the Combat Rating System displays as a numeric value and not a percentage.
Equipment will have values of "+14 Block Rating" as opposed to the "+1% Block" style of statistic you are accustomed to seeing.
Changes to Wild Bolt Spell
Changes to Wild Bolt Spell
We've listened to our community, done internal balance testing and had exhaustive discussions about the spell Wild Bolt, and have change the Wild Bolt spell based on this research.
Wild Bolt will now have 70% accuracy and do 10, 100, or 1000 damage.
We will continue to monitor how this impacts the balance of the game, as well as listen to all players feedback.
Pet Updates
Pet Talent Display Issues
Pet talents were displaying incorrectly. Please note this was only a display error!

Talents that were Epic were showing up as Common. They will now show up as Epic.
Talents that were Ultra Rare were showing up as Epic. They will now show up as Ultra Rare.
Talents that were Rare were showing up as Ultra Rare. They will now show up as Rare.
Talents that were Uncommon were showing up as Rare. They will now show up as Uncommon.
Talents that were Common were showing up as Uncommon. They will now show up as Common.

This change will not affect pedigree scores (overall or actual), no pet hatching costs, or anything else. Just the display name on the pet info screen before you get the actual talent, and the number of dots.
Reagent Updates
  Reagent Updates
Say goodbye to the woe of buying and selling individual reagents. Reagents can now be purchased and sold in bulk at the Bazaar and Reagent Vendors! Reagents in the Shared Bank
Hurray! Reagents can now be placed in your Shared Bank! These Reagents are under the 'Cards' tab. They do not count towards your total items in the Shared Bank, but have their own limit of 999 of each type.
Deck Updates
Deck Updates
  Many players seem to end up selling their last deck, or unequipping their deck and finding themselves in a duel with only their wand to support them.

  To prevent this from occurring players are no longer able to sell the last deck in their backpack. This will ensure that all players always have at least one deck. 

Should, for some reason, you manage to unequip that deck, you will receive a warning message when you close your spellbook.

You are still responsible for putting spells in your decks!

Even after all that, if you manage to enter a duel with only your wand spells, you have the option to FLEE and then equip and build your deck in safety.
Inventory Updates
Reagents and Snacks in the Shared Bank
Hurray! Pet Snacks and Reagents can now be placed in your Shared Bank! These Pet Snacks and Reagents are under the 'Cards' tab. They do not count towards your total items in the Shared Bank, but have their own limits.   Inventory Amounts
Players can more easily see how many items are in their backpack and bank, so you'll know when you're getting full and have to take a trip to the Bazaar!   Trash Confirmation
Trash button confirmation must now be clicked. You must click YES to confirm you actually want to trash an item that is in your inventory. This should help you avoid accidentally trashing the wrong item.
Shopping Updates
Shopping Updates
We've listened to our players and added a few much asked for updates to how players shop.

   1. As mentioned above, Reagents can now be bought and sold in bulk at the Bazaar, and this applies to Pet Snacks as well!
   2. The Bazaar limit for Reagents has been raised to 500 per type.
   3. Players can no longer preview the contents of eggs in the Dye Shop.
   4. The maximum amount of gold that a character can have has been increased to 200 000.
   5. There is now a confirmation window to ensure you really want to sell a Crowns item.
   6. The order of Recipes in the Recipe Shops are now sorted by Crafter Level and then by price.

Details, details, details...
Below are some small but important details to note about changes made in this update.

   1. Second Chance chests will now give players an item even if their backpack is full, but note that item will go into the BANK.
   2. Players who have earned the badges Hero of Marleybone and Dragonspyre Master should once again be able to display them.
   3. Wooden Chests will begin appearing in Grizzleheim.
   4. Wooden Chests will begin appearing in Grizzleheim.
   5. Some single Pet Hatching sigils have been added to the Hatchery for those who want to hatch two of their own pets, without a partner.
   6. Damage over Time spells will now take equipment damage bonus into account for each time the spell does damage.
   7. Raven Fortress Gates should no longer block your way during the Blood Brother quest.
   8. Players will no longer need to complete a series of side quests to enter the Dojo during the level 48 Life School Quest 'Summer is Coming'.
   9. Players can no longer use /r to speak to players not on your friends list.
  10. Life Henchmen will now heal injured players.
  11. Players will now receive exit warnings when leaving dungeons by the front door.
  12. Silver Chests no longer have the sigil in front.
  13. If you're under level 12 when you speak to Mr Lincoln, he will encourage you to return when you're level 12 if you want to exchange your secondary spell cards for the Training Points you spent on them.
  14. Kenedy the Klaw has discarded his fire deck in favor of the Myth Deck he should have been using all along.
  15. Block PvP Enemy Chat will be set to 'Yes' for all new players.
  16. Deleted players no longer show up in Friends lists.
  17. Elixirs can no longer be cancelled while in combat.
  18. Quest Helper is now available in Tomb of the Beguiler.
  19. Watch your language. Several chat exploits have been eliminated and failure to abide by the Terms of Use regarding chat can result in a permanent ban from Wizard101.
  20. Zeke's old sign in Olde Town has been removed.
  21. Players should no longer lose their Gift button and tutorial tips when they switch to a lower resolution.
  22. Cyrus found only a handful of typos this time around, and they have been corrected.

104  Gaming / Console / PC Gaming / A clever way to steal in Fallout New Vegas on: October 26, 2010, 06:00:18 PM
105  Non-Gaming / Off-Topic / Re: Blizzcon 2010 Cosplay (nsfw) on: October 25, 2010, 02:38:51 PM
attention you know what.....
106  Gaming / Console / PC Gaming / Re: Fable 3 on: October 24, 2010, 08:01:12 PM
even more posts from NEOGAF saying more game breaking bugs
107  Gaming / Console / PC Gaming / Re: Fable 3 on: October 24, 2010, 04:11:47 AM
+ Improved graphics: variety of environments is pretty staggering; still some blurriness.
+ Some of the new fighting moves are bad-ass; Road to Rule is an interesting level up mechanic.
+ Game interface streamlined for the better; Sanctuary makes doing new quests, getting to places quick and easy.
+ Music is good as last one, a lot of familiar tunes. Exceptional voice work.
+ Humor is excellent, game is genuinely funny. Lionhead love them some chickens.
+ Loading times are super fast, even without the game installed. (Fallout take note!)
+ Character customization is better, plus your character speaks now.

- Some wonky enemy AI and animations (characters getting stuck on shit)
- Ran into two or three game-breaking bugs after only 8 hours of play.
- Don't care for the extra menu it takes when you interact with people.
- Holding hands mechanic is incredibly buggy
108  Gaming / Console / PC Gaming / Undead Dancer Breaks A Leg At BlizzCon Dance Contest on: October 23, 2010, 06:13:29 PM
109  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Pirates of the Burning Sea getting free expansion and going Free to Play! on: October 23, 2010, 02:52:29 PM

Quote from: CeeKay on October 23, 2010, 02:34:08 PM

I just got an email about my account from SOE saying it'd be free to play on or around November 22nd.  I can't wait to get back to Captain Flamb Oyant and the Buffy!

lol, love the name
110  Gaming / Console / PC Gaming / Re: Fallout: New Vegas - Impressions Incoming! on: October 22, 2010, 12:03:15 AM

Quote from: CeeKay on October 21, 2010, 11:42:38 PM

picked it up.  one of the first things I did was spoil the reward for Hardcore mode.  yeah, it's lame enough I'm going to turn off hardcore mode and just enjoy the game:

Spoiler for hardcore mode 'special' reward:
an achievement or trophy, in the PC's case a Steam achievement

on another note the game updated again, this time a 18 meg patch.
wow.....lame..... they could have at least have had
Spoiler for Hiden:
an avatar award or something
111  Gaming / Console / PC Gaming / Re: Fallout: New Vegas - Impressions Incoming! on: October 21, 2010, 03:06:16 PM
don't know if this has been posted yet, but it helps big time apparently...


All I can say is wow.

I was running pretty smooth most of the time but there were times when I would go from 60 FPS to 30 and bounce around in between.

Lowest I got was one area that was always at 25 FPS...Well fellas after this fix that 25 FPS section is stuck on 60!

First download this file:


Just place that file in your C: ---> Program Files (86) ---> Steam ---> SteamApps ---> Common ---> Fallout New Vegas Folder.

Start the game and if it worked it will go through your hardware/video settings again. (BTW they may not be accurate) so just put everything on High/Ultra and enjoy!

Here is some additional info from an old friend who used to visit this board...We will call him Mr. L

What the d3d9.dll is doing is forcing the game to forget about DX10/11 and just strictly focus on dx9

The only possible problem (and I have only seen 2 mention it) is if you are stuck in a infinite splash screen loop, to just use your own d3d9.dll instead of the one provided on the bethesda page. Again this is rare as just about everyone has said this has worked for them.
112  Gaming / Console / PC Gaming / Re: Costume Quest - Coming Oct 20th on: October 21, 2010, 03:19:25 AM
ok so im stuck already lol. i just got my robot parts back but im blocked from going anywhere by a cop and some kids in mummy costumes...
113  Gaming / Console / PC Gaming / Re: What happens in New Vegas.... The FO:NV impressions thread on: October 21, 2010, 02:18:32 AM

Dan Hsu has some very bad news about how Bethesda is handling Fallout New Vegas reviews.

One site was forced to pull its Fallout Vegas review because advertiser Bethesda was unhappy w/ score. Sad this crap still goes on.

Heard (but haven't confirmed) two more sites delaying publishing poor review scores for Fallout Vegas until Fallout ad campaign is done.
114  Gaming / Console / PC Gaming / Re: What happens in New Vegas.... The FO:NV impressions thread on: October 20, 2010, 10:00:53 PM

Quote from: jztemple2 on October 20, 2010, 09:42:54 PM

Quote from: Caine on October 20, 2010, 08:14:50 PM

Good to know. I have been going from the auto saves and periodically saving when before I go explore the wilderness. I'll start manually saving instead.

Yeah, I've been pretty obsessive about this. My rule of thumb is save before you do something and then after you do something. Yup, it's a nuisance, but it also does give me a warm tummy feeling.

Related: story on Kotaku about FONV bugs and Bethesda Softworks plan to fix them.
yes but with the MS certification process, this could be weeks...
115  Gaming / Console / PC Gaming / Re: Costume Quest - Coming Oct 20th on: October 20, 2010, 06:51:49 PM

Quote from: Caine on October 20, 2010, 06:26:11 PM

If I can pry myself away from new vegas, I'll give it a try. This and super meat boy are my possible next purchases on xbla. Looks like good fun despite what GI says.
pry yourself away from that bug ridden mess of a game smile

116  Gaming / Console / PC Gaming / Re: Costume Quest - Coming Oct 20th on: October 20, 2010, 06:21:19 PM
GameInformer says stay away... frown
117  Gaming / Console / PC Gaming / Re: Costume Quest - Coming Oct 20th on: October 20, 2010, 04:12:42 PM

Quote from: Bullwinkle on October 20, 2010, 03:03:24 PM

I played this for almost 2 hours straight today (and I have about a million other things to do).  Really great! 

I think Tim Shafer felt the same way I did about the VOs in Deathspank, since there is no voiceover work in this game at all.  It may put some people off, but I think this kind of writing works better without it (though it could maybe use some Nintendo-esque squeaks or text-scrolling sounds or something - probably just a pop sound when a dialogue balloon appears).
how deep is it for an RPG?
118  Gaming / Console / PC Gaming / Re: What happens in New Vegas.... The FO:NV impressions thread on: October 19, 2010, 08:32:39 PM

Quote from: Knightshade Dragon on October 19, 2010, 06:39:56 PM

nice review, ty
119  Gaming / Console / PC Gaming / Re: TOP 10 games websites on: October 18, 2010, 08:03:47 PM

Quote from: Bullwinkle on October 18, 2010, 07:54:55 PM

I go to exactly one of those.
120  Gaming / Console / PC Gaming / TOP 10 games websites on: October 18, 2010, 06:57:59 PM
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