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1  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Neverwinter on: June 05, 2013, 02:59:14 PM

Quote from: Gratch on May 30, 2013, 02:58:45 PM

Hit 60 last night...only the 2nd time in my gaming career that I've maxed an MMO character.   icon_cool  The SP storyline has really lost steam towards the end, and with the promise of additional character advancement gone, I'm not sure I'll bother to push through and wrap it up.  I'd definitely say I got my money's worth and would certainly recommend it to anyone on the fence.

I'll be interested to come back to it a few months from now and check out the Foundry content once people get more familiar with using it.
Try my foundry quest. post above yours
2  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Neverwinter on: May 28, 2013, 06:01:08 AM
Hey all, if any of you have time, I'd appreciate a run through and review of my submitted foundry quest smile Counts towards daily.

Campaign Name: CH. 1 - Don't "Count" on it by @vaelic76

Short Code: NW-DQ3H4MXKG
Mission Type: Story/Mystery/Combat
Average Duration:15-20 minutes
Amount of Combat: Average
Starts At: Protector's Enclave
Mission Summary: A mysterious figure called "The Count" is rumored to dwell within the city of Protector's Enclave. Does this mysterious figure exist? Embark on an adventure where nothing is as it seems and the mystery unravels!

3  Gaming / Multiplayer Madness (MMO or otherwise) / Re: FORBES: Avast! KingsIsle Announces Pirate101 Launch Date & Pre-Sale on: January 14, 2013, 06:28:00 PM
anyone playing?
4  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Pirate101 closed Beta is here. Not just for kids! Turn based MMO combat *sign-up on: October 09, 2012, 12:28:53 AM
Pirate101 early access has lifted anchor

5  Gaming / Multiplayer Madness (MMO or otherwise) / FORBES: Avast! KingsIsle Announces Pirate101 Launch Date & Pre-Sale on: September 17, 2012, 06:11:52 PM

Pirate101 will launch in “early October,” KingsIsle has exclusively revealed to Forbes, and the game will be available for pre-sale orders on September 19 –International Talk Like A Pirate Day.

Players in Pirate101 assume the role of buccaneers searching for plunder and glory; they assemble a crew, captain their own ship, and explore exotic worlds. Like Wizard101, the game will be free to download and play, but users will have to purchase a monthly subscription or spend “crowns,” KingsIsle’s virtual currency, to access premium areas of the game.

6  Non-Gaming / Off-Topic / Police Brutality? on: August 31, 2012, 06:17:26 PM
7  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 on: August 26, 2012, 08:49:28 PM
huge crafting guide
8  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Pirate101 closed Beta is here. Not just for kids! Turn based MMO combat *sign-up on: August 07, 2012, 09:19:32 PM
AMD give-away
9  Gaming / Multiplayer Madness (MMO or otherwise) / Pirate101 closed Beta is here. Not just for kids! Turn based MMO combat *sign-up on: August 03, 2012, 02:15:36 PM

In Pirate101, players take the helm of their very own pirate ship as they pursue an epic storyline of grand swashbuckling adventure. Intended to entertain a broad and cross-generational family audience, Pirate101 is accessible and simple to play for casual gamers, yet simultaneously offers systems with great depth and complexity for more sophisticated audiences.

As part of KingsIsle’s partnership with AMD’s Gaming Evolved program, AMD will be giving away a limited number of Pirate101 Beta keys

sign up:

10  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [PC/360] The Secret World MMOG Announced: I'm Pumped on: July 16, 2012, 11:14:36 PM
new patch going live tomorrow:

1.0.2 Up­date

Twit­ter post­ing

The Se­cret World‏@fun­com_tsw

The servers will come down for up­date 1.0.2 on July 17th at 09:00 GMT / 5am EDT / 2am PDT. The down­time is sched­uled to last 3 hours

Patch notes

Up­date ver­sion 1.0.2 Notes
**These notes do not nec­es­sar­ily re­flect the final ver­sion that will be de­ployed on Live**

* Up­dated sprint buffs so you can now see which up­grade to sprint you are using.
* Shar­ing Side mis­sions now should work even when the share tar­get has 1 or 2 Side mis­sions al­ready.
* The speed and an­i­ma­tion for walk­ing back­wards has been slightly in­creased.
* Kingsmouth - Jack Boone's hair is no longer clip­ping through his hat.
* Pur­ple Quick­ened Anima can now be bought at Rank 8 as in­tended.
* Sev­eral code changes/fixes to sup­port the Trade­post were in­cluded in this up­date. Please con­tinue test­ing the Trade­post on Testlive and giv­ing us your feed­back.
* Up­dated cloth­ing items to re­flect the nam­ing con­ven­tion in the Item shop.
* Added new achieve­ments for 1000 and 5000 com­pleted mis­sions.
* Night­watch Glyph craft­ing kits are now Bind on Pickup.
* Made Lore piece 5 in Agartha more ac­ces­si­ble.
* Cas­san­dra King now looks younger and more at­trac­tive!

* Night­mare mini­bosses will again drop epic items. The chance for an epic Glyph kit is un­changed.
* All items dropped by mini­bosses are now Bind on Pickup.
* The Slaugh­ter­house - Fixed an issue with hate on the Alek­sei-Chetyre adds.
* The Dark­ness War - Fixed an issue where The Blood­hound could repli­cate him­self.

* Lon­don Un­der­ground (Tem­plar ver­sion): Fixed a bug that would some­times cause the mis­sion to sud­denly pause it­self.
* Vir­gula Div­ina - In­stance: Amity House - The doll's puz­zle feed­back on the chalk­board now shows the hang­man cor­rectly.
* Into Dark­ness (Tem­plar) - In­stance: Co-op Park­ing Garage - "In­ves­ti­gate the lower lev­els" now trig­gers with bet­ter tim­ing.

The Scorched Desert
* A Shadow Over Egypt - Low­ered the health of the sum­moned mini golems.

City of the Sun God
* The Dark Places :The filth at­tacks from the Soul Cor­rup­tor should no longer per­sist after leav­ing the Ravine of the Cham­pion.
* War­rior Spirit of Hemit­neter dur­ing "Blood and Fire" should now have more hit­points and dps.
* The mis­sion "Heavy Met­als" should now cor­rectly get sorted under "City of the Sun God" for com­pleted mis­sions in the Mis­sion Jour­nal.
* Black Sun, Red Sand : Killing the Black Pharaoh after death now al­lows play­ers to com­plete the mis­sion.

* The Secret World has a new desktop icon!
* Fixed a bug that caused custom chat tabs to lose subscription to some chat channels on zoning.
* Fixed an issue where certain items could not be bought at faction vendors when levelling up several faction ranks at once.
* Fixed an issue where some anima wells in dungeons were not being discovered properly.
* Lore : And Did Those Feet in Ancient Time no longer unlocks when completing only Chariots of Fire.
* Cutoff harness clothing will no longer cause invisible arms if worn with a sports bra.
* Deck outfit Warrior is no longer causing characters to look bald.
* Villagers around Transylvania will reply more responsively to clicks for random chat phrases.
* Male Dawn Leathers clothing item will now appear in the players dressing room when it is supposed to.
* Fixed several bugs that sometimes caused user preferences/settings to not transfer between different computers.
* Fixed an issue where auto run was being interrupted randomly.
* Fixed an issue where your screen would become dark after resurrecting in The Blue Mountain.

* Volatile Current should no longer randomly stop working.

* If you log out inside a dungeon, your character will now still be inside that dungeon instance when you log back in.
* Polaris : (Nightmare) Ur-Things now disappear before the Veil phase is lifted.
* The Slaughterhouse : Improved various effects throughout the dungeon, based on player feedback.
* The Ankh : Melothat's debuffs will end when he dies.
* Hell Raised Nightmare: Machine Tyrant - the Anima Vortex for removing the Machine Tyrant's Anima Overcharge should no longer permanently disappear when waiting to begin the encounter.
* Checkpoints in Hell Raised and Hell Eternal should now function correctly for players joining these dungeons while they are in progress.
* The Darkness War : The Mayan Battle Mage's loot will now always spawn on the ground.

* Resolved several issues with resizing data table columns in guis.
* Gear manager builds are now updatable without having to first delete the previous build.
* Tradepost GUI will no longer reset to its default location when it is closed and re-opened.

* Fixed the timing of the audio on Zamira's cinematic.

* Added an extra check towards the mission goals to support instances where the player finds themselves back in the Dojang instead of in Seoul.

The Blue Mountain
* The Benevolent Conspiracies: Pausing the mission during Tier 2 should no longer prevent the players from completing the mission. Furthermore, the items used during the mission can still be picked up during the Tier they are used in by grabbing them from the correct soldier corpse.
* The Benevolent Conspiracies: Pausing the mission will no longer remove the Checkmate beacon from the player's inventory. For those who already lost their Checkmate beacon, on Tier 5 you can pick it up again from the dead soldier's bag.
* The Blue Harvester will now drop his loot.
* The Haunting: Fixed an issue where you could fail a task during The Haunting and have no fallback task.
* Off the Menu: Fixed an issue that would sometimes leave Bloodfang (tier 3) stuck in his lair.
* Further changes have been made through the various camps of Blue Mountain. Mob density, tricky pulls, and safe zones were the focus of these changes. The zones addressed were:
-Southern Beach
-Skull Island Draugs
-Mansion's Surroundings
-Blue Ridge Mine Entrance
-Haunted Forest
-Abandoned Building (asylum)
-Northern Ak'Ab camp
-Western Beach
-Orochi Camp Zombies
-Pumpkin Patches

City of the Sun God
* Black Sun, Red Sand : Corrected an issue with Akhenaten's Death Awaits ability.
* Blood and Fire – Fixed an issue with the Hemitneter's Clasp that would prevent players from restarting the mission during tier 1.
* The Dark Places – The filth attacks from the Soul Corruptor should no longer persist after leaving the Ravine of the Champion.

* The Hunger : Fixed an issue where the Voracious Wendigo could become stuck at 50% health and immune, but keep attacking.

The Savage Coast
* Carnival of Souls : Winter's Monocle can now be deleted by players.
* Theme Park Tycoon : The sound of the Octotron no longer persists after completing tier 2.
* Theme Park Tycoon : The clown now despawns and respawns as intended.
* Gravity : Winter's Plans can no longer be deleted from your inventory.
* The Black House : Did some fixes to ensure that Carrie Killian's ashes should now respawn correctly.

The Shadowy Forest
* The Architect has had some tweaking done to his encounter, to make it slightly less difficult.
* Tenebrae should no longer be using placeholder abilities.

The Scorched Desert
* High Cost of Dying : Corrupted Water Guardian is now easier to kill.
* Nathifa is now less difficult to kill.
* Caahs the Soul Spawn now has a spawn animation.
* The Big Terrible Picture : Both the flames and crystals puzzles should now reset correctly.
* Between a Rock and a Hard Place : Fixed an issue which made the mission not completeable in tier 2.

* The Cabal Bank tab is now only displayed after closing and re-opening the GUI if the cabal is created when the tradepost GUI is opened.
* Fixed error on dragging items between different pages in the bank.
* Players will now receive an onscreen message when the Send button does not work.
* Click and drag has been disabled on items that are for sale.
* Right-click popups in the tradepost gui are now contained within the right side or bottom of your screen.
* You can no longer walk away from the bankers while the delete confirmation popup is onscreen.
* The right click menu on bank now has a subtle background.
* The mail notification icon now quickly blinks 5 times when new mail is received.
* Pressing ESC now closes the delete mail dialog.
* When deleting an item from the Cabal bank, the dialog message now references the cabal bank instead of the inventory.
* Pressing ESC closes the Sell Item window.
* Player can now press ENTER to confirm the delete mail action when the popup is up.
* The unread mail icon now is cleared when all mail is read.
* Search results are no longer cleared if the player's search fails.
* Buyer/seller name is not shown to other players who have bought something from the tradepost, and the reply button on that message is disabled.
* The Buy button is disabled for your own item.
* You can no longer move the tradepost ui fully offscreen.
* Fixed an issue where it was not possible to use up/down arrows after deleting cash in a mail.
* Compose Mail is now the top window when clicking the compose window button.
* Clicking on an unread mail will now highlight it.
* Take all attachments now greys out when taking items.
* The sort function for attachments and date are now working.
* Sorting mail now ignores lowercase/uppercase.
* The Expand Size Limit button now greys out and can no longer be used when the player upgrade his/her bank to the maximum size.
* The "To:" field on mail now includes an option to send to a friend or cabal member on your friends list.
* You can now only send 6 attachments on your mail.
11  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [PC/360] The Secret World MMOG Announced: I'm Pumped on: July 10, 2012, 05:49:59 PM
state of the game announced

Hi all,

Welcome to the inaugural The Secret World State of the Game update!

(Right, so that's a mouthful. In the future, I think I'll shorten it to TSWSotG, because that's a LOT easier to remember.)

We've had an exciting first week, and we're thrilled to see that everything has gone incredibly smooth so far. There have been some bugs and issues, of course, and we're fixing those as quickly as we can, but things are really stable and our players -- you guys! -- are very, very happy with the game. And that makes us very happy, too!

Now that players are progressing further and further into the game, uncovering all those things we've managed to keep secret for years and years, we're starting to see a lot of questions about what's next. What does the future hold for The Secret World, for our players and subscribers?

Well, I'm finally allowed to reveal a FEW of the things we're working on, and I'm really excited to be talking about what's ahead for The Secret World.

We're going to be releasing fresh and tasty new content FREE to our subscribers on a regular, monthly basis. The first update is due on Tuesday, July 31st, and we will be releasing more details about that particular update later this week -- including a couple of fun surprises. (You're going to love it.)

So what will these updates contain? I'm glad you asked! I won't spoil too much, but here's an overview of some of the things we have in the pipelines:

* Mission packs on a monthly basis! The first few packs will contain new investigations for every adventure zone in the game -- but we also have more action and sabotage missions planned for the near future. These missions will feature fully voiced cut-scenes and new media pop-ups, and will match the quality of the missions currently in the game. Oh, and like everything else in our monthly updates, these packs are FREE for our subscribers!

* New weapons! We will be announcing our first auxiliary weapon soon (one clue: bigger, slower, more explosions) and new auxiliary weapons will be released on a regular basis. Combat in The Secret World will continue to evolve, and it will pay to expand your character in multiple directions!

* Raids! We're well into production on our first raid, and there will be more information about that in August! But as a teaser: The Big Apple will never be the same

* We've already announced our plans for expanding and improving character customisation: The Modern Prometheus and Ockham's Razor are opening in New York and London respectively in August, Execution later this year in Seoul. Pangaea in London will receive new stock, and we will add more accessories and clothing as rewards for both achievements and missions

* Chronicle has entered public beta, and we'll keep enhancing and growing that service according to player needs and wishes! Our intent is for Chronicle to become a living, breathing community in itself, and a place where players will go to measure and compare themselves against others, to check out the profiles of their co-players and rivals, and -- in the long run -- to become a living chronicle (zing!) of their player characters

* We have a player-versus-player dungeon in the early stages of planning -- in a brand new geographical area. More on this later this year!

* And speaking of dungeons, we're also working on a dungeon finder tool, allowing players to more easily put together a team to handle the instanced content

* Seasonal events won't go unnoticed in the secret world, and both Halloween and the Winter Solstice are important milestones for those who dabble (and dive deep into) the occult. Expect plenty of content to tie into both events -- including new missions, new characters, new monsters and some twists and turns that will keep players on their toes

* We're in production on two large, new and incredibly exciting adventure zones -- both of which will be announced in August. New geographical regions, new characters, new missions, new drops, new challenges, new monsters, new lore that will carry the story past its first act and into its thrilling and shocking second act!

* Improved cabal functionality is on the drawing board and will be seeing improvements later this year

* And we're not forgetting about our social players! We have some cool functionality tied to the Albion in London coming up very soon, allowing role-players and would-be thespians to spread their wings

* Pets will be updated and upgraded as we go along! More pets, better pets, and some cool surprises in store for pet owners!

* And last but certainly not least: Combat will receive constant polish and tweaks to make things look and feel better. Keep an eye out for more revisions to our effects and animations this autumn -- and the inclusion of auxiliary weapons will make combat even more exciting!

This isn't all. In fact, it's just the beginning, so stay tuned! The Secret World will keep growing, and there will always be a reason to go back to your favourite places, to dig deeper into the mysteries of Solomon Island, Egypt, Transylvania, New York, London and Seoul...and beyond.

So stick around, folks -- there's tons more to come, both this week and in the very near future. Thanks for reading, and have fun playing the game!

Ragnar Tornquist
Senior Producer & Creative Director,
The Secret World
12  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Anyone hear of the MMO, Tera? on: May 11, 2012, 04:35:47 PM

Quote from: Victoria Raverna on May 08, 2012, 06:41:56 AM

Is there a trial version for this? With the action based combat, I don't know if it is playable with the higher ping rate between my location to the server.

not yet
13  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Anyone hear of the MMO, Tera? on: May 08, 2012, 04:12:58 AM
edited it. added more tips smile
14  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Anyone hear of the MMO, Tera? on: May 07, 2012, 04:41:06 PM
tips n' tricks

compiled from:

Hold down "E" to fire off pre-generated attack commands

Your inventory has an "auto sort" option. Open your inventory and look at the icon on the bottom right

You can scale down your quest tracker UI so you are able to see all 7 quests

When picking up multiple loot items: dont mash "F", just hold it down. You'll walk to and pick up each item

Shift + arrow keys pans your camera so your toon isn't in the middle of the field of view. In general I leave it centered, but there are some times where it's handy to be left- or right-shifted.

Fall damage will not kill you; jump off of any height drop offs with no problem

You can kite most BAMs without too much trouble and break combat to drop camp fires or use bandages, useful for soloing (the BAM will not reset as long as you do not run away too far)

When you have aggro on a BAM you will have a red circle effect underneath your character; purple indicates that the BAM is casting something at you

Places with merchants will have both a crystal vendor and a specialty vendor; higher quality/more expensive crystals are available at the latter, though there may be some discrepancies in available crystals (you cannot buy a higher quality in combat move speed crystal for example). The specialty store also has bandages which I would recommend stocking up on.

Move to a lesser populated channel to get more gather nodes, avoid getting killed in PvP, and in general just have an easier time doing non-PvP things

Change your chain skills hotkey to something else in the off chance you have to jump (such as here if you happen to move into the center somehow)

Typically you will lose crystals on death, it is useful to have spares ready

Most places have a "Cleric/Noble Cleric of Restoration" near where you resurrect. Use them to instantly restore your stamina for a relatively cheap price. They show up on your map

When your cursor is up, shift-click on someone to bring them to the center of your screen and look at them. This also works on NPCs and (maybe) mobs

You can drag quests in the quest tracker to change the order of them

If you control+left click a point on the map while zoomed in you'll create a Point of Interest that your friends or party can check. It'll mark a spot on the map

If you ever run out of teleport scroll, you can use the unstuck "function" to teleport to the nearest town. Or you can be a cheap [filtered] and use it on every cool down

Use all regen crystals on PVP servers while leveling. It is funny as hell well people complain that you use pots... especially when you do not

If you are questing and are tasked to gather quest objects, such as a certain flower, you can gather the object, switch channel, and the object will be there again as long as nobody in that channel gathered the object before you

Turn on show your own cooldowns in the UI menu. You won't have to look at your skill bars ever again.

Turn on show player skill. This will show what other spells players are casting. Very useful for PvP

You can turn off Area chat under the general tab so you can actually see your guild chat message. Right click on the tab. I have my Area and LFG chat off in another window when I do need to PUG

I added guild chat the the bargain channel, renamed it to guild and moved it up next to general, for easy filtering.

If you received a horse as a preorder bonus, you can start using it at level 11. Find the item claim option in the menu. Makes the last few missions on Noob Island go a lot quicker

Also, when you get to Velika and get the mount from questing there, sell it to a vendor for 2 gold (a lot of money at level 11).

Press 'Y' to bring up the LFG tool. Almost no one uses it now, but hopefully as more players discover it, it'll become more useful. Same goes for the LFD (dungeon) tool. More players use this one, but judging by the amount of LFG messages in area chat I think it could be used more.

If you're crafting, sort mats by the 'per item' price at the broker. When you search for the item and click on the price column, I think the first time it sorts it by total purchase price high to low. Click again and it reverses. Click a third time and it sorts by the 'per item' price. That's the most important number for the smart shopper.

This sounds obvious but I've talked to more than one player that didn't realize you can rebind pretty much everything. As you progress there are more and more skills you'll need to have easy access to. Putting them all at 1 through 9 (and F1 through F9) isn't ideal.

Also seems obvious, but still missed by players: use the teleport masters in the larger cities to get where you need to go a bit faster. If you get killed, you can usually teleport back to very close to where you were.
Shift right-click to sell a specific number of items from a stack at the broker. Especially lower-end stuff, as selling huge stacks will make the total price too much for noobs to spend.

At higher levels go back an oneshot BAMs (eg basilisks) to farm 100% stamina potions

If you want to quickly get an item's name in the AH search, you can put your cursor in the text field, and then control+leftclick the item in order to paste the item name directly in there. Saves you having to type some of these horrible names.

When you die and ressurect back in town, be sure to use the cleric of restoration to restore your mana. It's only about 25s. Cheaper than potting for stamina and you can skip the wait time. Almost every pug group I've been in that have died and ressurected back in town does not use this

Gold weapons come with 3 random mods on them (the random mods have the green circles at the end of them) and are automatically identified. You can change them if you buy the 5g scroll from the merchant and re-identify it. 50+ golds drop as enigmatic and you have to identify them yourself them first time.

From my experience, use white color gear for +1 to +3, green color gear for +3 to +5, and blue/green gear to +6. I've made +6 with both but I have also failed 10+ to 6, its all luck.

Story quests give you all the gear you need. Dungeon drops are just a bonus. Next set of story armor is Lv42 gold weapon and armor set. After that you get a set of 44 blue that has better

you can "swap" your crystal under the equipment screen. The numbers 1-5 right below your armor saves the state of your equipment. I have been using it to swap out my crystals between attack and HP/MP regen. shift + 1-5 will toggle your crystal set up. just make sure you hit the save button whenever you equip a new armor/weapon.stats. And after that you get a set of 48 golds that has even better stats. My advice is: save all the gold you get and level up with story quest gear

in a group you can use page up to roll on loot, and page down to pass. Much more efficient than switching to ui mode if you don't need to check the took tip.

Leveling all 3 gathering skills to 300 gives you a free inventory slot, and dinging Lv.50 gives another free slot smile

set loot to RARE to have it roll on blue items

type /location to allow others to click the link to find you in the world.

you can also link items into chat just like you can into the AH window
15  Gaming / Multiplayer Madness (MMO or otherwise) / KingsIsle Entertainment announces Pirate101 (creators of Wizard101) on: April 25, 2012, 04:36:13 PM

16  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Wizard101 anyone? on: April 10, 2012, 02:50:30 AM

Wizard101 prepares to send players to Avalon
17  Gaming / Console / PC Gaming / Re: Mass Effect 3 - Impressions Incoming! on: March 10, 2012, 11:10:46 PM
FOV widescreen fix is in
18  Non-Gaming / Steals and Deals / Amazon sale. Say Farewell to February with up to 75% savings on the hit games on: February 23, 2012, 04:30:45 PM

Bolded Activate on steam

Sale runs from 2/23-2/29 as part of the "Farewell to February" sale.

Key Deals:

1. The Witcher 2 - $14.99 (Deal of the Week is extending through 2/29)

2. Darkness II - $24.99

3. Payday: The Heist - $4.99

4. Warhammer 40K Space Marine : $14.99

5. Red Faction Armageddon - $4.99

6. Mirror’s Edge - $4.99

7. Sim City 4 Deluxe Edition - $4.99

8. Warhammer 40k: Dawn of War II Retribution Complete Pack - $19.99

9. Saint’s Row The Third - $24.99

10. Assassin’s Creed Brotherhood - $7.49

11. NBA 2K12 - $9.99 + $5 off MLB 2K12 Pre-Order

12. Assassin’s Creed 2 - $4.99

13. Trine - $1.24

14. Rockstar Classics Bundle - $14.99 (Max Payne 2, Bully, GTA San Andreas, GTA Vice City, Midnight Club 2)

More at the link
19  Gaming / Console / PC Gaming / Re: Kingdoms of Amalur: Reckoning announced on: February 11, 2012, 07:15:10 PM

Quote from: rittchard on February 10, 2012, 07:14:10 PM

Is there a list of all the keyboard controls somewhere, and/or any way to remap keys?

And more specifically, is there an Autorun key?
no autorun
20  Gaming / Console / PC Gaming / Re: Diablo III on: January 08, 2012, 07:15:44 AM
that marquis is fake. they spelled FEBRUARY wrong
21  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Wizard101 anyone? on: November 29, 2011, 05:28:31 PM
a re-review
22  Non-Gaming / Off-Topic / We as a society are messed up on: November 25, 2011, 08:53:23 PM
23  Gaming / Console / PC Gaming / Re: Battlefield 3 in production!! on: November 09, 2011, 11:44:44 PM
The original SOC server is back for BF3

server info:[]

Come play with guys you know and love from the Bad Company 2 SOC server, but now playing BF3!

Boy Excitable Wayne Rooney
Orange Soda
Evil Homer
Laughing Grass

and more!

Join us on Teamspeak
Password: phillies

Interested in joining clan =SoC=? Visit here: []
24  Gaming / Console / PC Gaming / Re: Battlefield 3 in production!! on: November 05, 2011, 05:08:31 AM
BF3 config utility
25  Gaming / Console / PC Gaming / Re: Battlefield 3 in production!! on: November 05, 2011, 01:57:52 AM
signature generator:
26  Gaming / Console / PC Gaming / Re: Battlefield 3 in production!! on: October 28, 2011, 03:24:31 PM
27  Gaming / Console / PC Gaming / The evolution of the BF map on: October 25, 2011, 06:14:32 PM
28  Gaming / Console / PC Gaming / Mark Jacobs, founder of mythic entertainment and Dark Age of Camelot announces s on: September 30, 2011, 06:18:29 PM
29  Gaming / Console / PC Gaming / Re: Dead Island on: September 30, 2011, 02:05:26 PM
real life dead island
30  Gaming / Console / PC Gaming / Re: Dead Island on: September 18, 2011, 08:23:28 PM

Quote from: hepcat on September 18, 2011, 02:25:58 PM

Quote from: vizionblind on September 17, 2011, 05:14:25 PM

Quote from: CeeKay on September 17, 2011, 09:45:18 AM

saw this on the Steam forums:  Dead island Helper is a program that is supposed to help with tweaks.
yup, tons of people use it

 The Weghted Companion Cube will never threaten to stab you. thanks!  just downloaded it and i love it.  does what i need it to do without requiring a bunch of file editing.
31  Gaming / Console / PC Gaming / Re: Dead Island on: September 17, 2011, 05:14:25 PM

Quote from: CeeKay on September 17, 2011, 09:45:18 AM

saw this on the Steam forums:  Dead island Helper is a program that is supposed to help with tweaks.
yup, tons of people use it
32  Gaming / Console / PC Gaming / Re: Dead Island on: September 08, 2011, 10:23:51 PM
hey turtle, wanna play co-op tonight? also for a 43" monitor sitting 3 feet away, whats a good FOV?
33  Non-Gaming / Steals and Deals / free Chick-Fil-A Breakfast on: August 30, 2011, 03:46:12 AM
34  Non-Gaming / Off-Topic / Re: [movie] Conan the Barbarian on: August 23, 2011, 02:35:00 PM
what a disaster
35  Non-Gaming / Off-Topic / Re: Need suggestion for gaming podcast on: August 18, 2011, 04:40:37 PM
giant bombcast
36  Gaming / Console / PC Gaming / Re: Battlefield 3 in production!! on: August 16, 2011, 06:31:02 PM

Quote from: CeeKay on August 16, 2011, 04:16:45 PM

icon_eek icon_eek icon_eek icon_eek icon_eek icon_eek icon_eek icon_eek icon_eek icon_eek
37  Gaming / Console / PC Gaming / Amnesia: Dark Decent real life on: August 08, 2011, 02:13:03 PM
38  Gaming / Console / PC Gaming / Re: Diablo III on: August 05, 2011, 04:19:26 AM
39  Gaming / Console / PC Gaming / Re: Diablo III on: August 03, 2011, 09:36:58 PM

Quote from: leo8877 on August 03, 2011, 08:45:02 PM

They could charge $60 a month and it would still be worth it!
umm no
40  Non-Gaming / Off-Topic / Not for the squeemish on: July 27, 2011, 08:12:18 PM
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