http://gamingtrend.com
May 26, 2013, 12:50:06 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 2 [3] 4 5 ... 7
81  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: May 26, 2012, 03:20:52 PM
Quote
ets keep in mind that the dev team you need to create an engine from scratch
actually they didnt, they used the hero engine
82  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [PC/360] The Secret World MMOG Announced: I'm Pumped on: May 11, 2012, 07:42:20 PM
im on the fence about this game, I really think I may wait 6 months and take a look at in in the fall, I think some more baking in the oven may be what makes this game needs to make it really fun,complete, and playable.
83  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 on: April 28, 2012, 04:56:32 PM
I agree, Iam enjoying the game, but I agree its more evolutionary then revolutionary, and as for the voice acting... its bad.. My norn elementalist sounds like Amy Farah Fowler from The Big Bang Theory.
84  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 on: April 27, 2012, 09:30:41 PM
character does feel a lil floaty doesnt it,  its 2012 , not sure why they would have 2003 issues.
85  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 on: April 26, 2012, 12:03:01 AM
with prepurchases happening, with the NDA lifted, I'm gonna guess a june 1st release.
86  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 on: April 12, 2012, 12:39:50 AM
makes the most sense, We wanderers started from the Gone Gold forums over 11 years ago and are still around today, and GT and OO forum people are always welcome, heck most are already wanderers.  Forums and Voice chat and all the rest are always on and working.
87  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 on: April 07, 2012, 04:10:41 PM
Most important question never answered....  what type of options have the developers built into the game that deals with "spouse aggro"...  Some sort of 3rd party cone of silence perhaps?
http://www.christorchaos.com/images/Coneofsilence.jpg
88  Gaming / Console / PC Gaming / Re: Video Game Ads of the 90's on: March 30, 2012, 04:05:22 PM
http://www.youtube.com/watch?v=IDza6eTXGEY

ah sweet , the crowd noise of intellivision sports games,  takes me back.

although if you watch the commercial, its kind of funny they are talking about how authentic intellivision baseball is as you watch the RF makes a force out at 2nd.  ( Umm that doesnt happen in baseball)
89  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors begin. on: March 29, 2012, 10:06:37 PM
Quote
   
Re: Gamestop being sued over used games
« Reply #29 on: March 29, 2010, 06:24:17 PM »
Quote  Modify  Remove
i have a feeling next gen console will have a feature that attaches a game to the individual console.  Bye bye used game sales.  

Eb games days are numbered eitherway,  look at blockbuster,  bankruptcy is just around the corner for them. Downloadable content is the wave of the future.
from my comment 2 years ago.....ummm Told ya it was coming.
90  Gaming / Console / PC Gaming / Re: Mass Effect 3 on: March 22, 2012, 02:16:40 AM
Happened to Seinfeld too, one of my most favorite shows all time, but the ending was horrid, awful, couldnt be worse if you tried.
91  Gaming / Console / PC Gaming / Re: New Xbox reveal next year?(and Timesplitters 4 for next gen) on: March 14, 2012, 02:16:24 PM
my prediction which is the same prediction I have had for years is, no used games, games will be tied to the unit they are initally downloaded too ( they may be so so kind and allow you to assign two units per game)  Used games are gonna be a thing of the past, the hardware and software companies make no money on them, so why should they continue to allow them? ( its always about the money) Second, I agree that downloading and so forth will have people hitting ISP user monthly caps so of course what does that mean?  Well what's old is new again, they ( internet providers) will simply introduce a new tier of usage ( the media user tier and charge you 75 bucks a month instead of the current 50)  money money money.
92  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: March 04, 2012, 01:28:36 AM
actually software development is not really slow, compared to the rest of the business universe. Excuses are pretty shallow in an endeavor such as this with so many resources.

FYI- I work in software development.
93  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic (dev posts, news items, fan sites etc.) on: February 14, 2012, 08:05:27 PM
Quote
I honestly think that the technology used needs to change before we will see someone make the changes needed to "get it right"
I honestly dont think it has much to do with tech at all at this point. It has everything thing to do with design. The entire focus on these games are wrong.  This whole character/level/power as the main focus simply isnt right.  In real life we care, fight, and live for our relationships, community, homes, and country etc.  I see NONE of that in any MMO designs.  Its all about following some 40 year old D&D design.  Its ridiculous.

Allow players a vivid dynamic world to inhabit,  a place to socialize, build relationships, dynamic homes and dwellings and create the atomsphere and drama of on going wars, invasions, conflicts etc.  Then you have people emotionally attached to the game and world.    This whole static world where you go around like a ten year old, saying Im a cool guy level 50 paladin with some purps... aint I cool...  I mean really.... its pathetic really.
94  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic (dev posts, news items, fan sites etc.) on: February 11, 2012, 01:47:07 AM
someone at some point will get a MMO right, and they will make BILLIONS.  So far, these clowns arent even close.  The genre is 20 years old, and its going backwards. Lets hope GW2, or TSW  move things forward a bit.
95  Gaming / Multiplayer Madness (MMO or otherwise) / Re: World of Planes/Warplanes on: January 21, 2012, 04:12:01 AM
you compete fine, but its much easier if you pay, therefore without paying your are handicapping yourself.

 Personally I dont like the whole F2P model, there is very lil free about them.                                      
96  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic Screenshot thread on: January 21, 2012, 04:09:40 AM
OK, thanks,  Im just curious, they have acknowledged they spent 200 MILLION to make this game.  Kinda thought the graphics would be a lil better for that kinda bread.
97  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic Screenshot thread on: January 20, 2012, 08:28:39 PM
are the graphics really this bad, or does the screenies just not do the game justice?
98  Gaming / Multiplayer Madness (MMO or otherwise) / Re: World of Planes/Warplanes on: January 20, 2012, 08:27:06 PM
f2P?  sure, free to lose if you dont pony up some cash, just like most "f2P'.

I call the F2bF  as in "free to be fodder"

That being said, WoT was and is a fairly fun and well made game, it just aint free if you want to compete.
99  Gaming / Multiplayer Madness (MMO or otherwise) / Re: 10 years of Camelot on: January 05, 2012, 10:00:54 PM
I agree the set up for that game has not been surpassed.

It is amazing that others have not followed.  3 realms with a homeland to pve in, and a connecting frontier to pvp in. So simple , yet none follows suit.

For sure DAOC had some balancing issues and so forth, bt why isnt part 2 being made is beyond me.  In an industry that is all about sequels, the only one I want made, isnt being made.

I just dont get it.
100  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Family Guy Online on: July 20, 2011, 09:25:43 PM
you can create your characters now.  I was able to get some nice names since I was logged in pretty early.
101  Non-Gaming / Off-Topic / Re: [movie]Harry Potter and the Deathly Hallows on: July 17, 2011, 02:33:39 AM
movie was enjoyable.  I think all the movies did the books as much justice as you can trying to squeeze 800 pages into a few hours.  Love the books, enjoyed the movies very much.  I am sad to see the series end.

JK Rowling is a gifted story teller, I wonder what she has planned next?
102  Gaming / Console / PC Gaming / Re: Panzer Corps is out! on: July 12, 2011, 03:58:32 PM
thanks for the heads up, will pick it up in year or so, by then they will have fixed any problems and will probably be 50% cheaper.  I never feel that need to be "first" anymore,  why bother, rather have the game play right, and pay less for the privilege.
103  Gaming / Console / PC Gaming / Re: 6 months in whats been your GOTY up to now? on: June 27, 2011, 05:14:35 PM
been a bad year IMHO so far, so right now, "none of the above' get my selection, Here is hoping for a good fall. 
104  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 on: June 15, 2011, 06:53:26 PM
Quote
Who cares about expansions, just give me the real game NOW NOW NOW!!!!!!!!!!!
  Ritt, heres the latest in game graphics and preview.  Looks to be coming along nicely..


http://www.youtube.com/watch?v=WE6MSXqouSk
105  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 on: June 15, 2011, 06:50:30 PM
to see gamestops future look only to blockbuster's status,  that would be umm bankruptcy.
106  Gaming / Console / PC Gaming / Re: E3 2011: Let It Begin! on: June 15, 2011, 06:43:53 PM
Quote
I'll try not to hold the bunny hopping against ya
  ads to the realism didnt cha know?  ask any iraq/afghan vet, abuse the z axis and bullets and mortar rounds seem to lose their ability to understand physics.

/snark off

107  Non-Gaming / Off-Topic / Re: The 6 Most Ominous Trends in Video Games on: June 15, 2011, 06:12:50 PM
one day i hope software game development software becomes user friendly enough for the average computer nerd to create marketable games, because the talent is in the masses, not the studios.

Studios seem not able to , not willing to take any risk. Often is the case when your playing with someone elses money.
108  Gaming / Console / PC Gaming / Re: 2K announces Duke Nukem Forever for 360, PS3 (and PC) 2011 on: June 15, 2011, 06:06:53 PM
panned again here

http://www.destructoid.com/review-duke-nukem-forever-203658.phtml
109  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 on: June 11, 2011, 01:25:52 AM
they dont like E3, says its not fan friendly so they arent and didnt go there

http://www.qj.net/qjnet/games-for-windows/anti-e3-arenanet-to-bring-guild-wars-2-somewhere-else.html
110  Gaming / Console / PC Gaming / Re: So What was the Big PC Gaming Moment at E3? on: June 11, 2011, 01:24:40 AM
some like Arena Net have just said NO to E3, and I dont blame them

http://www.qj.net/qjnet/games-for-windows/anti-e3-arenanet-to-bring-guild-wars-2-somewhere-else.html

111  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift on: May 27, 2011, 02:28:32 AM
huh?  what a load
Quote
I’m playing it casually by myself whenever I have some free time so I’m only level 11.
  you get to level 11 in like an hour or two of playing.  Pretty damn casual if you ask me, if you can only find a few hours to play an MMO.
112  Non-Gaming / Hardware / Software Hell / Re: Microsoft buy Skype for $8.5Billion on: May 24, 2011, 05:10:15 PM
watching the jetsons when I was young, I though a video phone would be so cool, in reality, its really not.

I mean they have their place, especially for overseas deployed military, and traveling parents, but as far as day to day use.. I dont see it.



Quote
Skype will support Microsoft devices like Xbox and Kinect
Yeah, just what we need, most people are dicks who talk trash, now what, we get to see their dicks too?
113  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: May 22, 2011, 05:39:33 PM
Quote
what will you do in WoT when you get the end?
with guild battles and now the whole meta world war thing, there is no real end.  There is actually a reason to fight.  Unlike say, most every other MMO out there.  Overarching meta games are a must in MMO IMHO, yet we rarely see them.
114  Gaming / Console / PC Gaming / Re: Uncharted 3: Drake's Deception!! on: May 22, 2011, 02:31:38 AM
oh god enough with facebook already.
115  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: May 13, 2011, 06:54:23 PM
Quote
but the conversation think is not only doable, but is done a bit in some MMOs
not really, I can stand next to the npc and watch him tell players different stories at different points, the story , the npc the world is static, nothing changes. Being in a group and the npc is telling you things, and half the group says, yeah, I already did that, leads to a crappy immersive experience.

  As for a statue that only you can see,  again what is the point of playing an MMO?
116  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: May 13, 2011, 06:48:11 PM
Quote
There are far too many people out there who will get their thrills by simply ruining other peoples gamer experience.  
on most servers you can only do that to enemy factions, not your own.

Quote
So what we have here is a new unique experience built off everyone elses old experiences placed in a world where sociopaths have free reign
not true at all, you need to do more research, you are mistaken.
117  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 on: May 12, 2011, 09:24:22 PM
you 're right Ritt, could of saved us a lot of grief in Rift.

Anyway the more I read abut GW2, the more I like,  my kingdom for a good MMO.

anyway, if it does fail, Ill just go back to my next favorite hobby, tracking Ritt 24/7 via all his apple products  smile
118  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift on: May 12, 2011, 05:47:13 PM
Loved me the set up of DAOC,  class balance wasnt always great, but world design was pretty nice , it was so fun I even didnt mind pvping, while Hark "sang" entire songs in chat.  icon_eek

Thank god vent wasnt invented yet.
119  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 on: May 12, 2011, 05:36:33 PM
Quote
but they also clearly aren't forcing you to be locked down to a server, presumably so that you can always join up with your friends easily.  And so you don't have to worry about overcrowded servers or queues, or the inverse.
but why would you jump around servers?  makes no sense, why would friends play on servers all over the place.  Your server is your home, and if you play w pvp , its the server you fight for.  And " some " restrictions could mean quite a bit.  I see people possibly jumping a server once or possibly twice before settling in, but  hardly see it happening very often, why would it.  GW2 is not like GW, GW2 servers are a persistent world, with persistent people and friends.

 But it does seem to be a happy medium, so you play where you want and dont have to wait til some " server transfer" ability down the road.

120  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift on: May 11, 2011, 05:57:37 PM
Quote
but for the most part in WFs in the 40s
 noone is talking about the 40's . we are talking endgame.  Rogues are OK at best, but mostly underpowered.  This new patch may change things, but for me, the pvp in this game is lacking and boring.

Stillmoor really Hark?  how is ganking someone during their dailies pvp?  its just annoying to people.  As I stated I played nothing but rogue since start, racked up around 400,000 favor. Dont think im resubbing. I did overall win way more wfs than I lost, so its not sour apples either, just boring ,unbalanced, design.  Getting killed over and over by some 14 your olds spamming macros in an overpowered class is hardly what I call good design.
Pages: 1 2 [3] 4 5 ... 7
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.487 seconds with 22 queries. (Pretty URLs adds 0.392s, 3q)