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81  Gaming / Console / PC Gaming / Re: New Xbox: Always online, no second-hand games, 50GB Blu-ray and new kinect(EDGE) on: May 22, 2013, 02:34:52 AM
Intellivision and the genesis remain my 2 favorite consoles to date.
82  Gaming / Console / PC Gaming / Re: New Xbox: Always online, no second-hand games, 50GB Blu-ray and new kinect(EDGE) on: May 22, 2013, 12:09:41 AM
nah,its programmed to your own voice pattern

not quite sure they can do that, they can make it work better and learn your dialect , but for the software to recognize your voice and block others, doubtful.

I have spent many days saying How now Brown cow into voice modules, voice rec is always tricky.  I can see "voice griefing being a problem"
83  Gaming / Console / PC Gaming / Re: [PS3] The Last Of Us on: May 20, 2013, 05:37:33 PM
Nice write up KD, I am really looking forward to this one.  thumbsup
84  Non-Gaming / Off-Topic / Re: What is the first album you ever purchased? on: May 11, 2013, 09:08:57 PM
Oh Yeah!!  eek you wanted the best....
85  Gaming / Console / PC Gaming / Re: Monaco - We take things from you on: May 10, 2013, 08:16:59 PM
I love the design, style, and gameplay. Looks like a lot of fun, but like many here have stated, trying to get 3 others friends to play at the same time at my age is next to impossible. ...  Oh to be 17 again with tons of friends with free time.
86  Gaming / Console / PC Gaming / Re: New Xbox: Always online, no second-hand games, 50GB Blu-ray and new kinect(EDGE) on: May 07, 2013, 01:47:58 AM

O Rift is able to do what no other VR device has been capable of, it starts to fool your eyes and mind.  Its freaky and only going to get better and better.
87  Gaming / Console / PC Gaming / Re: New Xbox: Always online, no second-hand games, 50GB Blu-ray and new kinect(EDGE) on: May 06, 2013, 07:51:05 PM
I got to demo the new oculus rift stuff, my god, it made my mind up, its not even close.. my next gaming system is gonna be a nice PC gaming rig specced for the O Rift.

Penny arcade does a good job discussing it.

 PS4 , Durango?   pfft...    When games like star citizen come out and support Oculus Rift, a whole new generation of gaming will be upon us.  Thank god.  I knew once Carmack got involved with VR the tech would finally evolve.
88  Gaming / Console / PC Gaming / Re: Road Rash on: May 02, 2013, 06:56:00 PM
check out their stretch goal, to make it compatible with Oculus Rift   nod
89  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [kickstarter] Camelot Unchained on: May 01, 2013, 08:26:51 PM
they got funded.  So add this one to the list of things to keep on the radar.
90  Gaming / Console / PC Gaming / Road Rash on: May 01, 2013, 05:41:35 PM
I loved the Road Rash series and was nicely surprised to see a kickstarter campaign with a developer looking to bring life back into this style of game.  While I dont have anything to do with this game and dont know the developers, I did just ks back it and just thought maybe some old schoolers might be interested in knowing this has a chance of being made.
91  Gaming / Console / PC Gaming / Re: Grand Theft Auto V on: April 30, 2013, 09:12:51 PM
I just wish one of the guys could of been say, an unemployed guy just trying to keep his family in place, pay some bills, and gets in way way way over his head.  To me that is relateable too,  these 3 psychos however, I cant relate at all towards them. Bunch of losers who deserve to be locked up.
92  Gaming / Console / PC Gaming / Re: Mars: War Logs - PC RPG on: April 26, 2013, 02:26:02 PM
that's a pretty good plot, theme, and storyline, I too would be interested in hearing impressions. (aka I'm too cheap to take the plunge myself until I hear more  icon_lol)
93  Gaming / Console / PC Gaming / Re: The Evil Within on: April 22, 2013, 11:35:32 PM
Looks interesting, I too have to admit I have never really been scared by a game.  Startled a few times perhaps but not frightened...... umm scratch that, I do remember one MMO game that scared the hell out of me,  it was when I hit the /played  to see how many hours I had played at that point...  my god the horrrror..  
94  Gaming / Console / PC Gaming / Re: Crowd funding to save Homeworld on: April 21, 2013, 03:50:56 PM
was probably a catch 22-   they raised the funds to revive the IP, but in doing so alerted other companies of the interest that still remains for this franchise, then someone with a little deeper pockets waltzed in and grabbed the IP.  ONly problem now is whoever that is has to worry about alienating the fans , the fans they need, who the just bid against.  Tricky situation.

95  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [kickstarter] Camelot Unchained on: April 04, 2013, 09:29:24 PM
 ESO is being lead by Matt Firor who was the producer of DAOC, and ESO has a lot , I mean a lot of things that look like a DAOC2 type game.  So between the two of em, hopefully one will be DAOC2
96  Gaming / Console / PC Gaming / Re: Sony getting into the "buy it in alpha" arena on: March 29, 2013, 06:09:02 PM
 this type of arrangement goes back to why I stated
or a contractual arrangement has been set with specific milestones and dates

Certain business software are and need to be developed and tested with the client who is purchasing it, this software is quite different from off the shelf consumer level software we are talking about here with games.

And by the way, Im sure you company has a load of liability insurance as I know when we deal with governments all the time, the risk doesnt lie with them, it goes back to you.  They spell it out in every contract I have ever seen, requiring certain amounts of liability coverage to be held.

well anyway, its been a nice conversation, thanks,  you guys have a nice holiday weekend  smile
97  Gaming / Console / PC Gaming / Re: Sony getting into the "buy it in alpha" arena on: March 29, 2013, 05:50:36 PM
my problem is that it lowers the bar to what becomes acceptable to charge for. These people are not becoming testers, ( as I stated they arent becoming third party external contractors)they are becoming end users. (Sure they can give feedback, so what, who cant ?)
 What changes when payment is asked for and given is the legal principals that come into play when two parties exchange a product/service for payment.The only reason this is even feasible and being undertaken  is because in entertainment software the liability damage for shoddy software is low, therefore they can get away with releasing half ass software at any stage they wish.  I can only imagine the liability damages you would open yourself up to in other software arenas if you tried something such as this.

Again, I just see this as a monetization ploy that just lowers the bar as to what kind of software becomes acceptable as a release candidates in the entertainment software industry.

If they want to make alpha and beta more transparent and open, good for them, its when they ask to be paid for their half-baked software that I have a problem with.

edit-I agree with Bullwinkle here, I have no problem with Kickstarter or in with unique situations like Minecraft, I worry about large corps jumping in and taking advantage and lowering the bar.
98  Gaming / Console / PC Gaming / Re: Sony getting into the "buy it in alpha" arena on: March 29, 2013, 03:11:53 PM
You are either contradicting yourself here, or defining "released product" in such a way that it can no longer be under development or tested. When a product reaches alpha stage, letting people buy and play it doesn't make it any less alpha. Yes, it's a released product, but that has nothing to do with alpha/beta states.
not contradicting myself at all. I understand and I know what beta and alpha are, I do this for a living.  Fact remains, when you start to charge for a product, at that point, its is a released product,  (or a contractual arrangement has been set with specific milestones and dates), with regard to regular consumer products just because I call it something ( be it beta/alpha or tomato) doesnt change that fact, if payment is required, its is a launched product, no matter what stage you were in. As far as I know people arent paying and then filling out paperwork to become general third party contractors for that company,they are paying for access to the software.

As far a software, Software is always being updated, tested, and tweaked through out its life cycle, doesnt mean it never leaves beta.  
What is new is this use of testing jargon which just allows companies to release products, yet hide behide industry jargon which may or may not limit their liability on their shoddy released product. After all, why not never leave beta now and just copy and paste every dissatisfied customer with " its just beta of course you cant expect everything to work".

Real alpha testing is done internally and people are paid to perform the testing, real beta testing is limited via control groups and stays under NDAs.  When you start having people pay? that changes everything, its a launched product at that point because believe me if they were really testing, no one would pay for that, its brutal and monotonousness work. People are paying to play, its ridiculous how far this has come, but hey if it keeps up, maybe I will stop complaining on ethical grounds and  just sit back and let people pay me before I ever even complete my job..   hmmm,  now wait a minute,  this may not be so bad after all.  Slap down some crappy code, and have others polish the design, test it for years and pay me all the while, why should I even care about finishing it...nice, maybe Im looking at this all wrong,but of course if we did this in the business software world, the whole world would come crashing to the ground... oh well, it was a nice thought smile
99  Gaming / Console / PC Gaming / Re: Sony getting into the "buy it in alpha" arena on: March 28, 2013, 11:17:10 PM
I beg to differ, if you paid for it, and your are playing it, it isnt in alpha, or beta, it is a released product.  Alpha , beta are nothing more than meaningless marketing jargon at that point. Jargon that simply allows companies to distribute half baked products.
100  Gaming / Console / PC Gaming / Re: Sony getting into the "buy it in alpha" arena on: March 27, 2013, 12:24:11 AM
this isn't something you're going to see a lot of.
we will have to wait and see about that, The seedy side of the gaming industry is all about monetization and gimmicks, so if they can make money selling half baked and half ass games, they will certainly do it.
101  Gaming / Console / PC Gaming / Re: Sony getting into the "buy it in alpha" arena on: March 26, 2013, 08:42:34 PM
would you buy cookies and cakes at a bake sale that were only baked half way?  Then for the life of me I dont get people paying for software not done yet, are people lives so shallow and empty that being deluded into thinking "I'm first" actually means something to them. 
Hell maybe musicians should jump in on this trend of stupidity and allow people to come and pay for sound checks before a concert.
102  Gaming / Console / PC Gaming / Re: Assassin's Creed 4,next year? and with Co-Op? on: March 26, 2013, 08:34:18 PM
I am sorta looking forward to the game, The setting looks great, game looks fun, but at this point the whole AC story line thing is really holding me back from being a day 1 buyer.  If this was just a new pirate game in which you play a pirate, I'd be all in, but this whole AC storyline is so played   sooo plaayed.
103  Non-Gaming / Off-Topic / Re: The Walking Dead moonwalk onto AMC for Season 3 on: March 20, 2013, 12:55:42 AM
As far as the Governors super tracking powers, its simple.  Once he lost his eye, the body compensated for the loss by giving him a new super power!  Soon he will don his tights and cape and become GPSman!
Yeah I have to admit,  at night in a world without power , how do you track someone that well?.  And then in a warehouse after shooting a gun several times, how do you hear any movement after that?,  your ears would be ringing so bad, you wouldnt even be able to hear a damn thing.  I know I now its a zombiefest, but sometimes I can only turn off the intellect soo much.
104  Gaming / Console / PC Gaming / Re: When with this Gen stop? on: March 16, 2013, 05:38:55 PM
its gonna be risky either way for developers.  Develop for a new system which you have no idea how well it( the console) will sell and what type of of user base there will be, and to do this you have to abandon a huge user base.  I think it may be a perfect storm.  World fighting recession, coupled with new generation of console with diminishing tech returns over the last, the whole mobile freemium price model thingy,  I for one would not want to be one of the first to test the waters.

With the cost of producing some of the AAA games, you have to sell a million units to even cover your cost, on a new console thats gonna be a very tough number to reach unless you are a stellar AAA release, anything less,  pack up your stuff.
105  Gaming / Console / PC Gaming / Re: [PC] SimCity impressions on: March 16, 2013, 02:01:26 AM
I dont understand why they make this pathfinding so difficult. Simpy use some random logic.  When given a choice/intersection, the car will while attempting to get to its destination will take left x%, right x%, continue straight x%.Factoring in distance to the destination in the algo. ( so that the closer you get to a destination the less likely they would be to turn)  This will give you the illusion of real traffic, and while some may take very round about ways to their destination, they will still work their way there since streets in this game are in a closed loop, and this is just off the top of my head, this shouldnt be that hard.
106  Gaming / Console / PC Gaming / Re: [PC] SimCity impressions on: March 15, 2013, 12:44:29 AM
what bothers me now is that I sort of assumed there was some basic AI and logic behind the scenes, I mean this isnt rocket science game design.  You simply give players enough room and toys to build and create the cities of their dreams, behind the seems you basically have a spreadsheet that enforces some 'reality".  If population is this, you need a minimum of x clean water, y education, z cops, etc etc..  I mean its simple numbers just to have some structure and realism, and instead they didnt even do that as the 100% residential cities have shown.  Parks as long as you have parks everything else is OK? really?    Its sad all the way around. 
107  Gaming / Console / PC Gaming / Re: Non-gamers donít understand games on: March 12, 2013, 10:53:46 PM
those days are gone
 but in 20 years or so, retirement communities may become havens for us gamers to meet up again, plenty of time, etc.  Screw bridge and card playing,  bring on the virtual games.
108  Gaming / Console / PC Gaming / Re: Non-gamers donít understand games on: March 11, 2013, 11:22:30 PM
on the other hand, if you are out at a party or wherever and you start talking to other adults there, when someone says, " In my spare time I still like to game"  .. bingo  instant connection, and you grab a beer and go off talking about our great hobby. 
109  Gaming / Console / PC Gaming / Re: [PC] SimCity impressions on: March 11, 2013, 06:22:10 PM
Thanks wonder that may solve it, I guess..   It would of been nice for the advisor or someone to clue you in on the solution.   Its another frustrating feature of this game.  Some features such as this are I guess realistic, and then there are some very unrealistic features, like how can beach front property not automatically be mid to high wealth land value? 
110  Gaming / Console / PC Gaming / Re: [PC] SimCity impressions on: March 11, 2013, 06:12:34 PM
KD, I think your review is fair and accurate.  my quick take-The first 10 hours of playing are a blast, but as you run out of space, and the poor AI kick in, its all diminishing returns after that. The game is not worth the price of admission in my humble opinion, (and this is from a guy who loves these types of games.  I must of spent 200+ hours easily on the last rollercoaster tycoon , man I wish they would update that one)
111  Gaming / Console / PC Gaming / Re: [PC] SimCity impressions on: March 11, 2013, 06:07:47 PM
I also tend to think something is broken with resources.  I have a city around 200k, nothing too huge, and at the selection of the city it had the highest water rating you can have.  Now almost after just 20 hours or so of play, the water is becoming exhausted? I have had to tear down neighborhood after neighbor hood chasing the ground supply of water,  how can this be? I think they said something along the lines that resources such as water are replenishable with a rainy season, etc, I have a feeling they have had this feature turned off.

What a mess. and to be honest, the map size is making me claustrophobic.
112  Gaming / Console / PC Gaming / Re: Lord British has a Kickstarter on: March 10, 2013, 10:45:04 PM
I'm really interested in seeing where this goes, I personally would love to see the whole MMO genre turned on its ear.
113  Gaming / Console / PC Gaming / Re: [PC] SimCity impressions on: March 10, 2013, 04:27:19 AM
arnir you city is still up and fine,  just keep trying to pop back in, rollback are only like losing 10 minutes or so,  I have had 2 of them.

On a side note, I researched space travel, so we can build a GT rocket ship at some point

also if someone doesnt claim another city by me, I may have to grab one, I have a real water problem going on, and noone to trade or import from

114  Gaming / Console / PC Gaming / Re: [PC] SimCity impressions on: March 09, 2013, 11:54:22 PM
the little sims move to fast to really watch, so I would gladly trade them in order to double the size of my map.
115  Gaming / Console / PC Gaming / Re: [PC] SimCity impressions on: March 09, 2013, 04:03:08 PM
arkon I ran into the same problem,  the solution is to raise taxes. I lost about about 10% of my pop, but now Im rich, money is pouring in from everywhere.  I did 10% on commercial first, then 10% on industry, then 10% of people.  No one seems to mind now
116  Gaming / Console / PC Gaming / Re: [PC] SimCity impressions on: March 09, 2013, 06:52:50 AM
reemul, I sent you a trash truck,  I have tons of extra space for garbage,  I will also buy extra water from you if you have a lot

sent you 10k to just to help out.  Nice to have a neighbor
117  Gaming / Console / PC Gaming / Re: [PC] SimCity impressions on: March 08, 2013, 11:05:23 PM
as of friday night 6 Est. I still see at least 6 free cities available on the gaming trend region
118  Gaming / Console / PC Gaming / Re: [PC] SimCity impressions on: March 08, 2013, 11:01:01 PM
the invite usually will stay in your mailbox thingy and you can keep selecting it over and over if need be.  Thats how I finally got in.

119  Gaming / Console / PC Gaming / Re: [PC] SimCity impressions on: March 08, 2013, 07:50:03 PM
I have plenty of extra cops and fire, but am I to far away from you guys to share my stuff,  Im in the mean street of the region I guess,  it sure is ugly here.

what dictates building style?  I see some of your guys skyscrapers and they are sweet,  mine all look like some housing project from the 70s...... Keep humming the "good times" theme to myself.
120  Gaming / Console / PC Gaming / Re: [PC] SimCity impressions on: March 08, 2013, 03:31:12 AM
funny my casino and cruise ship port were total duds as well.  I wonder if it has something to do with perhaps regional tourism possibly being shut off right now?    

I had a giant oil field and everything attached,  it was huge, made me a lot of money,  Godzilla took care of that.  Cost me hundreds of thousands lost,   freakin lizard.
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