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481  Gaming / Console / PC Gaming / Re: Stronghold Legends Demo! on: August 23, 2006, 05:08:44 PM
My impressions:

Don't even bother downloading it. Pure and utter garbage.
482  Gaming / Console / PC Gaming / Re: Madden for PC? on: August 22, 2006, 05:35:17 PM
From IGN's review...

While the inclusion of NFL Network mode and the redone Superstar mode reinvigorates the game, Madden NFL 07 still features so many of the same bugs and issues from previous years that should’ve been fixed a while ago. Considering that many of the gameplay features are extremely mild remixes of previously included gameplay options, this year’s Madden comes across as a solid title, but one that’s starting to show its age.

Same graphics engine, the same bugs, and the same gameplay as every other years.
483  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/21) on: August 22, 2006, 01:54:18 PM

Quote from: jblank on August 22, 2006, 04:43:55 AM

Quote from: siege on August 22, 2006, 03:51:45 AM

Not a thing. I'm a huge football fan, but the Madden series is the biggest ripoff of all time. It's essentially a roster update every year.

 saywhat Bah, don't buy into that. 4 or 5 years ago that was more true, but today???? Nope.

From the TeamXBOX review:

The Tiburon staff added a lot of new stuff to Madden NFL 07. So much so, that it’s hard to address it all in a review. From pre-game festivities, to new player models and crowds, to the slick new field/grass degradation, Madden NFL 07 is hardly even related to the watered down version of last year. You will find much more in common between NCAA 07 and Madden NFL 07, than last year’s Madden game, in fact. The player models and animations, key gameplay additions (like the analog kicking and jump the snap), and the overall pageantry (albeit is shifted to the pro game) is borrowed form NCAA 07, and that’s just fine with me.

That is the 360 version. None of the other versions have changed much at all. You have to expect new animations and models on a next-gen system, but the core gameplay remains the same with a tweak here and there. Certainly not worth $60.
484  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/21) on: August 22, 2006, 03:51:45 AM
Not a thing. I'm a huge football fan, but the Madden series is the biggest ripoff of all time. It's essentially a roster update every year.
485  Gaming / Console / PC Gaming / Re: Paraworld anyone? on: August 21, 2006, 08:15:21 PM
Yep, I think the game has run it's course for me now. As Lockdown said, there are some great ideas within the game, but it's not quite at the point where it's a purchase. If it had released during the summer, I would have defintely picked it up, but there are far too many other games I have my eye on right now.
486  Gaming / Console / PC Gaming / Re: Savage 2: Whos stoked? on: August 21, 2006, 04:56:36 AM
Looking quite forward to it myself.
487  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 20, 2006, 08:10:03 PM

Quote from: Kobra on August 20, 2006, 07:49:24 PM

I found a full Single Player Demo of COH on one of the torrent sites.  Apparently the one they released to the press?

Yep. It's unoptimized, however. The demo won't even start up if you have less than a gig of ram. frown
488  Gaming / Console / PC Gaming / Re: Paraworld anyone? on: August 20, 2006, 07:11:10 PM
Sunflowers released a 6 minute presentation movie of some of the cooler aspects in the game. Check it out.
489  Gaming / Console / PC Gaming / Re: Ultima Online Reborn...again. on: August 19, 2006, 06:39:43 PM

Quote from: Destructor on August 19, 2006, 05:59:48 PM

So wait...they're redoing the graphic engine in UO AGAIN? Is that what I'm getting from the above screenshots?

Yep, they sure are.
490  Gaming / Console / PC Gaming / Ultima Online Reborn...again. on: August 19, 2006, 04:58:59 PM
491  Gaming / Console / PC Gaming / Re: Expensive Fall/Winter on: August 19, 2006, 06:01:16 AM
I may just get NWN2 to tide me over until next year. Gotta work on building a new machine before I buy all these new games.
492  Gaming / Console / PC Gaming / Re: Paraworld anyone? on: August 19, 2006, 02:02:12 AM
You defintely have to play it more. I thought it was pretty mediocre at first, but I'm starting to like it. There is certainly more depth to it than I first thought.

I sort of scoffed at the claim of the Army controller being "revolutionary" by the publisher on the detail sheet, but I'm beginning to see why it's a major feature of the game. Being able to control all of my units via the interface is so much easier than fumbling about on the main screen.

Having the storage for your resources is pretty cool. It prevents early rushing, other than with workers (which are pretty weak.) It's impossible to really win from the start with a couple of Warriors, Spearmen, or Archers, because the town center takes quite a bit of punishment before being destroyed. Not to mention all the nasties running around the map you are bound to run into. This keeps the pace of the game relatively slow, which is a good thing for me, because I always get my butt handed to me in the faster paced RTS games.

Has anyone been able to get a multiplayer game going? I've yet to see any games on the server list.
493  Gaming / Console / PC Gaming / Re: Paraworld anyone? on: August 18, 2006, 08:55:23 PM
Those are quite some words.

I didn't find it all that great. Yeah, the Army Controller interface is really helpful, but aside from that, there is nothing here we haven't seen before.

In fact, you could go as far as saying this is Age of Mythology with dinosaurs. There is very little difference between the two, aside from the theme.

I did love how scalable the game is, being able to adjust the detail level on the fly without it hitching up is really cool. The music is great and the voice acting is suprisingly good for a German developed game. Sadly, the gameplay isn't there for me. As much as I like dinosaurs, you gotta serve up something more than a generic RTS to go with them.
494  Gaming / Console / PC Gaming / Re: Caesar 4 demo available on: August 17, 2006, 11:31:18 PM
I was unable to get it to work either. Shame.
495  Gaming / Console / PC Gaming / Re: Dark Messiah of Might & Magic demo on: August 15, 2006, 02:43:53 PM,id8,savegame_zyklopen_besiegen.html

Save file that allows you to fight the Cyclops at the end of the demo. Pretty cool.  thumbsup
496  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 15, 2006, 12:49:23 AM
It went Gold today.
497  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 13, 2006, 01:26:42 AM
PCGamer has an exclusive demo of the game in their October issue. They also reviewed it, giving a 96%.
498  Gaming / Console / PC Gaming / Re: EA still doesn't give a shit about System Shock 3 on: August 11, 2006, 03:09:02 AM
Quote from: "Darkstar One"
Quote from: "Luke"
Another rumor about SS3 being developed.  By the EA team that gifted us with Godfather.

God, please let that just be a rumor.  PLEASE let that just be a rumor.

It's not a rumor. The Godfather team IS working on it.
499  Gaming / Console / PC Gaming / Best looking PC games? on: August 10, 2006, 09:31:11 PM
The just released demo, Dark Messiah of Might & Magic, would be a good one to try out on your new rig. It looks quite exceptional.

Another one would be Chronicles of Riddick.
500  Gaming / Console / PC Gaming / Microsoft Flight Simulator X demo on: August 10, 2006, 01:13:43 AM;1696077;/browsefiles.html

The demo includes three missions set on the Caribbean island of St. Maarten.

File Size: 637 megs
501  Gaming / Console / PC Gaming / Dark Messiah of Might & Magic demo on: August 08, 2006, 05:35:44 PM
Quote from: "Eduardo X"
1.4 GB and only a SECTION from the first level? Geez.

Anyways, I'm in.

Yeah, you can finish the demo in about 10 minutes.
502  Gaming / Console / PC Gaming / Dark Messiah of Might & Magic demo on: August 08, 2006, 05:18:49 PM

File Size: 1.4gb

Tutorial and a section from the first level of the game.

System Requirements

Supported OS: Windows® XP
Processor: AMD Athlon™, Pentium® 2.2 GHz (3 GHz recommended)
RAM: 512 MB (1 GB recommended)
Video Card: 128 MB DirectX® 9-compatible video card (256MB recommended)
Sound Card: DirectX 9 compatible sound card
DirectX Version: DirectX 9 or higher
Hard Drive Space: 3 GB free
Peripherals Supported: Windows-compatible mouse and keyboard
Supported Video Cards:
NVIDIA® GeForce™ FX/6/7 families
ATI® Radeon™ 9/X families
503  Gaming / Console / PC Gaming / CivCity:Rome IGN Review on: July 25, 2006, 10:13:54 PM
Sounds quite decent. Still waiting for that demo...
504  Gaming / Console / PC Gaming / Sword of the Stars..more info on: July 23, 2006, 10:52:01 PM
The demo is coming out Tuesday on FilePlanet.


Minimum System Requirements For Sword of the Stars:
» Microsoft Windows 2000/XP
» 1 GHz Pentium/compatible CPU
» 512 MB RAM system memory
» 128 MB DirectX8 class video card
» 4x CD-ROM/DVD-ROM drive
» 56-Kpbs modem

Recommended System Requirements For Sword of The Stars:
» Microsoft Windows 2000/XP
» 1.5 GHz Pentium/compatible CPU
» 1 GB RAM system memory
» 128 MB RAM DirectX9 class video card
» 4x CD-ROM/DVD-ROM drive
» Broadband Connection
505  Gaming / Console / PC Gaming / Nintendo Power: Any Good? on: July 23, 2006, 05:45:55 AM
It's still primarily a kids magazine, but so is Nintendo in general. Doesn't mean you can't get in-depth previews on games you still haven't outgrown. smile
506  Gaming / Console / PC Gaming / Lamenting on the past - Favorite RPG of all time on: July 16, 2006, 07:21:09 AM
Baldurs Gate series
Icewind Dale series

I'd be hard pressed to name another modern (single player) RPG that is worth installing on the PC.

Not a fan of the Elder Scroll games. The have great worlds to explore, but the combat mechanics really rub me the wrong way. Kotor was OK and NWN might as well have forgone the single player portion entirely.
507  Gaming / Console / PC Gaming / TEAM FORTRESS 2 LIVES! on: July 14, 2006, 10:57:13 PM
Quote from: "EngineNo9"
It would have been nice if they had released a couple screenshots of this new "crazy art style".  The news that it will be the multiplayer for Episode 2 is pretty neat, though.
508  Gaming / Console / PC Gaming / CivCity:Rome IGN Review on: July 13, 2006, 08:16:42 PM

8.5 Presentation
Plenty of Roman flavor scattered here and there but not much Civilization feel.
8.5 Graphics
I like the colorful and lively designs. May look too clean for some tastes but I like the slightly idealized graphics.
8.0 Sound
Great bits of dialogue bring the citizens to life. Nice music and ambient sounds.
8.0 Gameplay
A solid design that focuses more on packing things together than on developing industries.
8.5 Lasting Appeal
Plenty of missions in the campaign and some decent one-off missions. The editor ensures long life.
Impressive OVERALL
(out of 10 / not an average)
509  Gaming / Console / PC Gaming / IGN Titan Quest review on: July 10, 2006, 03:58:28 AM
Quote from: "Yossarian"
Is there any reason to get the dvd version over the cd?  gogamer has the cd version for $10 cheaper...

No, same game, but 1 DVD to 5 CDS. If you're worried about a long install time, don't be. It took all of 5 minutes to install with the CD version.
510  Gaming / Console / PC Gaming / It's that Time Again: GOTY So far? on: July 07, 2006, 09:20:53 PM
Quote from: "GatorFavre"
I honestly cant think of anything that has blown me away yet for any system this year.

Nothing for me either.
511  Non-Gaming / Trading Forum / The Official GT Trader Feedback List (updated 7/30) on: July 07, 2006, 09:02:53 PM
+1 depward for fast payment. Thanks.
512  Non-Gaming / Trading Forum / WTS Titan Quest [SOLD] on: July 01, 2006, 04:57:48 AM
Played through it once and I believe I'm finished with it. I'm willing to let it go for $40 (includes shipping to anywhere in the US.)

No trade offers, please.
513  Gaming / Console / PC Gaming / IGN Titan Quest review on: June 30, 2006, 11:33:23 PM
From the TQ forums...

Hey Folks,

Just want to let everyone know we are looking to go live with our first patch on July 5th. I dont have a specific time or specific patch list at this point.

As I mentioned before some of the key improvements will include:

    * Improved auto-placement of inventory items
    * Fixed NPC dialogue windows closing when NPC moves to avoid other characters
    * Added character back-up functionality which will help prevent corrupted characters
    * Improved multiplayer stability and performance

When the patch does go live it will be available to everyone via the main menu under the Check for Updates button.

Thanks again for your patience!
514  Gaming / Console / PC Gaming / Darkstar One shots on: June 29, 2006, 05:34:54 AM
The demo premieres on Gamespot in a couple of days.

This DarkStar One demo (950 MB) contains a huge variety of worlds, equipment upgrades, and alien races, offering the player an estimated two-plus hours of gameplay. The demo also contains an extensive tutorial that follows the storyline direct from the full retail game. As with the full game, the demo offers players the opportunity to play in free-form mode, create their own adventure on the fly, or follow the storyline to learn more about the death of the lead character's father, and the mysterious ship, the DarkStar One.
515  Gaming / Console / PC Gaming / IGN Titan Quest review on: June 28, 2006, 07:28:17 PM
There seems to be a lot of people at with the same problems.
516  Gaming / Console / PC Gaming / IGN Titan Quest review on: June 28, 2006, 05:42:02 PM
I, too, recommend staying far away from the game. It is a buggy disaster.

Crashes constantly. I lost two of my characters after crashing while exiting a cave and not being able to recover my saved game (it would crash as soon as I loaded my character.) The framerate is atrocious in spots, especially at night time and while entering/exiting dungeons. The audio frequently chops, music cuts in and out, and the dialogue doesn't always play.

No idea if it's the copy protection screwing things up or what, but I'm defintely suggesting that you just forget the game exists or wait for a patch before picking it up.
517  Gaming / Console / PC Gaming / IGN Titan Quest review on: June 28, 2006, 08:46:54 AM
Quote from: "stiffler"
My favorite was when the GameSpot (?) reviewer published his review based on no more than an hour or two of playtime.  Seems the game itself was always connected to the internet and the developer had the logs to prove it.  That made for some high drama.

Yeah, the game was Savage. I think I'm gonna boycott IGN and Gamespot from now on. The little guys are putting out much better reviews these days.
518  Gaming / Console / PC Gaming / IGN Titan Quest review on: June 27, 2006, 03:47:45 AM
Gamespot hit it with a 7.6

1-up gave it a 7.0
519  Gaming / Console / PC Gaming / IGN Titan Quest review on: June 25, 2006, 09:12:21 PM
I've been reading impressions on a couple of forums from people who have the leaked version. One thing is for sure, the game is MASSIVE. If you complete all the side quests and explore all the dungeons, you can easily put 40 hours into the game on your first run on normal difficulty.

With Epic and Legendary afterwards and a full fledged editor, anyone who enjoys the game will defintely get their moneys worth.

I think TQ could end up being similiar to NWN in it's community. I know D&D may be more popular than TQ's mythological theme, but it certainly has a shot at being big with it's editor and the huge amount of creative people on the net. The lack of closed servers didn't really affect NWN any, as it's still widely played online to this day.
520  Gaming / Console / PC Gaming / IGN Titan Quest review on: June 24, 2006, 09:47:25 PM
A comment from the lead gameplay designer regarding the IGN review....

I wanted to post and clear up some inaccuracies that were mentioned about TQ gameplay.

The loot does scale up quite a bit throughout the entire game. You cannot find level 1 items on level 30 monsters or even level 10 monsters for that matter. Monsters generally will not drop items more than 5 levels below their own level.

Also, Epic and Legendary items of varying levels do not drop from the same loot tables. The unique items that can drop in the early part of the game are only the lowest level unique items and are totally inferior to high-level unique items and even high-level magical items. The highest level Legendary items should not even start dropping until a character is almost level 50.

Finally, while monster camps will always appear in the same location, the monsters that spawn are randomized as anyone who's played the demo would know. One time a camp might have 9 low-level satyr archers and warrior while the next play-through that camp could have 2 satyr champions and 3 low-level satyr peltasts. In some places you can potentially encounter totally different types of monsters. For example, when you leave the Greek coastal town "Megara", the monsters you first encounter outside the town can be either maenads or satyrs.

There will certainly be things we can improve on but it is disheartening to think that some people may not buy our game because of a misunderstanding of how certain gameplay features really work or a belief that we do not have features that really are in the game.
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