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1  Gaming / Console / PC Gaming / Re: Shadow Warrior 2 on: October 22, 2016, 02:59:54 AM
I'm about 8 hours in and my view of the game has changed a bit.  I really wish the game was a pure sequel to the last game, meaning a linear story campaign.  They changed the design quite a bit this time around where you have a hub and then take missions that transport you to different areas which hurts the pacing of the game.  The hub gets a bit boring after awhile where you have to go to different areas to buy weapons or upgrade your gems.  The gems that drop are really not that interesting, they just give incremental stat boosts, they don't change the way you play the game.   

I am still enjoying the game, but it's not the game that I really wanted it to be. 
2  Gaming / Console / PC Gaming / Shadow Warrior 2 on: October 14, 2016, 03:20:43 AM
Been playing for the past 2 hours and it's awesome.  I've had zero issues, works with 21:9 monitors, and has a ton of customization.  The game looks amazing and runs over 60fps with ease. This is what all PC games should be like at release time. 

I really liked the reboot a couple of years ago and glad the game got a sequel.  I thought the first game was over the top but they have really gone crazy with this game.  The pace resembles that of DOOM, you are flying around the areas killing monsters with guns and blades and never stop moving.  The melee combat feels really good and you control the direction of your swings.  The game also feels like Diablo or Borderlands as there is a ton of loot to collect that you will use to customize over 70 weapons.  Each weapon has 3 slots that you can inserts gems into that can add effects and even change the way the weapon works.  There may be too much loot as you will spend time in menus deciding what gems to equip.

They did change the mission structure a bit from the past game, before it was a truly linear story and now it still has the story but it also has a hub where you can take on side missions to get extra loot and weapons. 

3  Gaming / Console / PC Gaming / Re: Forza Horizon 3 [XB1/PC] on: October 01, 2016, 04:04:45 AM
Finally got some quality time with the game, had a work thing earlier in the week and I was away from home Sunday until Thursday night.  They did release a patch the other day that added support for my Fanatec wheel but the FFB wasn't that great luckily I have the Xbox Hub and running that in Xbox mode gives me good FFB on the PC.  The only issue is I can't remap my buttons and the default settings are not that great.

The game is fantastic, turning off the radio and just listening to the car is amazing, manually shifting gears is a ton of fun.  This game can be a relaxing ride or a tense racer depending on how you are feeling.     
4  Gaming / Console / PC Gaming / Re: Forza Horizon 3 [XB1/PC] on: September 25, 2016, 05:16:29 AM

Quote from: MonkeyFinger on September 24, 2016, 01:34:16 PM

Does anyone have a recommendation on a wheel that works with this on an XB1? Not even sure if any wheel that works on the console will work with this game but assuming that's true. And any info I find online seems to be specific to Forza 6. Hoping someone here is... experienced.  icon_biggrin

I am using the Fanatec Club Sport V2 base with the Xbox One hub and it works great with FH3 on the Xbox one, it's not fully supported on the PC version yet, but support is coming soon.  The wheel is probably more than you want to spend just for this game though.  They have a cheaper model but with everything it's still over $500. 

The FFB on the Xbox one is pretty good, it's not as good as some simulation racing games but I'm enjoying it more than playing with a controller.   
5  Gaming / Console / PC Gaming / Re: [XB1] Recore on: September 14, 2016, 05:38:38 AM
Played for about 30 minutes on PC and it's running fine.  Haven't died yet so not sure about the respawn times.  So far I like it, the first level is huge cool looking environment that got me thinking about Star Wars.
6  Gaming / Console / PC Gaming / Re: Weekend playlist - Labor Day 2016 edition on: September 02, 2016, 11:05:20 PM
Playing some FPS and racing titles since I got my new Benq XR3501 screen.  144hz is pretty awesome.
7  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 13, 2016, 01:31:31 AM
Very choppy for me until I maxed out the framerate and turned off v-sync.  The game is still dropping frames but it runs so high, around 135, that I don't notice the hitching.  Not sure how this didn't get caught before they released it especially since I have less than 2 year old equipment.  The game even maxed out doesn't look that great. The game so far has been entertaining just wandering around and finding out about the universe is pretty cool.
8  Gaming / Console / PC Gaming / Re: [PC, PS4, Xbox One] DiRT Rally - new Codemasters racing game on: July 12, 2016, 02:06:36 AM
Played a couple of races in VR and it's probably the best VR experience that I've had.  I do have a nice wheel setup along with a buttkicker so the immersion factor is almost overwhelming.  The game has proper VR support and not just a sloppy addition, they really took care with this release.  It was a 10G update since it hit so many files.   

The do rate each track with a comfort level and so far I have felt a slight bit uneasy on some corners but it isn't that bad for me but some people may not like that. 

Driving through a puddle and having it obstruct my view so that I ran into a gate post destroying my car was insane.   
9  Gaming / Console / PC Gaming / Re: So VR on: May 05, 2016, 10:34:05 PM

Quote from: Zinfan on May 05, 2016, 03:02:32 AM

Just finished watching the Foo Show with Will Smith (from Tested) and that has potential as well, kind of a talk show that you can sit in on.  Hard to describe but I will download each episode when they appear.  They only have the one episode so far with others promised for this summer.

Shon, have you tried HoloBall?  I've enjoyed it but worry about my low hanging ceiling fan/light.  Holoball is like handball or Pong where you hit a ball at a wall in the distance and an AI robot tries to block it and hit it back past you, if the ball gets past you or the AI a point is scored.  I can see getting lost in the game and forgetting about the light/fan above me while trying to smash the ball back at the AI.

While I don't recommend it I'd be curious about your impressions of Windlands if you get it (again I don't recommend it as a must have) and the movement system and VR sickness.  Nothing I've played yet has bothered me except Windlands and that wasn't too bad but I didn't play for very long.

One thing I haven't figured out is why SteamVR seems to be taking up some of my bandwidth when active.  I was trying to watch a live stream off the web in the Virtual Desktop program and couldn't get a smooth video playback at all due to low download speeds but the second I turned SteamVR off the connection sped up to my normal value.  None of the resource monitors I brought up showed excess downloads happening so who knows what is up.

I did give Haloball a shot and it was pretty good and it has me moving all over so I can see getting lost in the environment.  I think I miss posted my room size it is 10x12 so it's fairly large and that makes the game a bit harder as there is more space to move cover. 

Vanishing Realms  - Decent game that does show the potential of adventure games in VR.  The sword combat is a bit basic but it works well and every motion is mapped 1:1 so it feels great.  Shooting the bow and magic wand is also a lot of fun.  The enemies don't rush you so it does give you a bit of time to plan out a strategy which you do need to do as it varies the enemy types up and even has healers.  Your inventory is at your waist so when you look down you can change weapons and use your inventory. 

The Gallery: Call of the Starseed - Cool adventure game with a ton of interactive objects.  Shooting a roman candle is really fun.  The inventory system is pretty cool as well, you reach behind you to pull it out then you can pick objects from it.  The story is told through cassette tapes which you must put into you tape player, so there are a lot of interactions like that.  There are also some decent puzzles so I do have high hopes for this game.  I think it's episodic and just has the first 2 chapters now.  I did run into a bug where I picked up some flare ammo in one hand that I couldn't get rid of so I couldn't interact with that hand so I had to restart the game.

HordeZ - This is an on-rails shooter type game and it's decent but very generic you are just walking down a hallway and enemies will rush you on either side.  The inventory system is a bit clunky.  You use just one controller for everything.  The trackpad is divided into zones which you use to select which weapon you want and you press in the middle to pull out a device that grabs ammo and health dropped and I had a hard time hitting right in the middle so I would shoot the ammo by mistake and it was gone.  I wish it used the other controller for that.  I wish they would remake the Resident Evil shooting games for the Vive and also House of the Dead.  VR is going to be great for these type of shooters. 

A Legend of Luca -  This is a rogue-like game where you traverse mazes and have to defeat all the enemies before a door opens so that you can go to the next room.   It's been pretty fun as you can use walls as cover and peak around them to shoot at enemies.   

So far my favorite game is Audioshield as I like to experience music in new ways and punching the beats while singing along is always fun.

In all of these games you do put forth quite a bit of effort so it should take the place of some cardio workouts which is a great side effect of playing a game. 
10  Gaming / Console / PC Gaming / Re: So VR on: May 05, 2016, 01:34:51 AM

Quote from: Zinfan on May 05, 2016, 01:23:57 AM

Well I can only talk about my own experience as a first time VR user.  I see clearly what looks like a screen door when I put the headset on, I cannot believe it would be anything other that which others call the screen door effect.  Now I don't notice it once I get going in games and such but it is there.

Thanks for the impressions Shon, I'm glad I decided on the Vive with the controllers at this point.  I like Audioshield as well,  I tried a classical song I had in my iTunes library and that was the best experience for me along with some Queen and Pink.  I bailed out during a reggae song as the orbs just kept coming fast and I got tired.  

Audioshield does take some time to get used to which color is on each hand and when they are coming so fast it's easy to get confused.  Sometimes the orbs came at weird angles which are hard to see until they are right on your character.  I hope they add some more venues.  

I bought 4 more games tonight plus what comes bundled so I'll have impressions soon.    
11  Gaming / Console / PC Gaming / Re: So VR on: May 05, 2016, 01:31:10 AM
The SDE isn't that bad it was just noticeable by me and that was mainly in the Rift the Vive is so so much better.  I never got to try a DK1 or DK2 so I have no prior experience with VR so it was new to me and for some reason I just notice it. I think the reason I see it a lot on the Rift is because it's a sit down experience so your interaction with what you are doing is limited so you have time to look for it.  When I was actually engaging in the game it would fall away.  In using the Vive I rarely notice it as I'm constantly moving so I'm not just sitting there.  I would not let this keep me from buying a VR headset at this time.  Hopefully they will have them in stock in stores and also have a demo so you can see for yourself.          
12  Gaming / Console / PC Gaming / Re: So VR on: May 04, 2016, 07:21:02 PM
This is from a blog that I write about my experience with the Vive and how it compares to the Rift. 

In my last blog I mentioned that I decided to cancel my Vive Pre-order and I did that on Tuesday of last week.  On Saturday I got a shipping notice that my Vive would be here on Tuesday, I guess I didn't cancel on time and actually I'm glad I didn't.


The Rift was very easy to install as it was basically just a sensor and a headset.  The Vive has 2 base stations, 2 controllers, a breakout box, and the headset so there was more to setup, but overall it was pretty easy as well. The base stations are what allows the full room VR experience.  They are 2 small boxes that are mounted on opposite sides of your room that tracks your movement in the VR space.  They connect wireless to the Vive so you only have to connect them to a power source and not to your PC.  They do however need to see each other and the max distance is 16 feet so if you have more room than that you need to connect them together with a sync cable.  My room's width is 21 feet and I really didn't feel like crawling under the floor to run the cable. Luckily after mounting them to my walls they seemed to work fine without the cable.  I did get a message on the PC that they were too far apart but I didn't notice any problems while playing.  

After those were setup I connected the breakout box to my PC using an HDMI and a USB cable  The headset plugged into the box and the PC downloaded the software and now it was time to setup my play space.
I took one of the controllers and mapped out the area that I had cleared after moving my ping pong table and it gave me a 7x6 rectangle of space to play in.  The bigger the better.  

Headset Hardware

The headset is a bit bigger and heavier than the Rift, but it does have a camera so it has more functionality.  
The straps are elastic vs the more rigid straps on the Rift, but I was able to  get a comfortable fit very quickly even when moving around and the headset remained in a good focused position.  The inner material on the Vive is a soft foam that feels better on my skin than the Rift.  I do need to get some covers or something though because you do sweat when playing.  The cable that comes out of the Vive is a bit thick and is around 15 feet long, but I didn't find it distracting.  Even though I'm moving around a lot I didn't trip over the cable once and stepping over and around it felt second nature in about 10 minutes.  

I do wish the Vive had the built-in headsets like the Rift has as those are awesome.  It ships with some earbuds that are not great so I had to use my wireless headphones that worked fine, but added more weight to my head.  You can connect regular headphones to the Vive as it does have an audio cable built into it's cables, but then you have the headset cable to deal with.   I did notice the weight difference of the Vive when I first put it on,  but once I started playing it was not bothersome.

The front facing camera is a nice feature, I can turn it on and actually see my surroundings without having to take off my headset, which is useful in using my computer or finding my headphones.  You can connect your phone to the Vive so that if you get a phone call or text it will notify you inside the headset, I didn't set that up last night so I did miss a text.  Once you get everything setup it has a cool tutorial in VR that instructs you on how to use the contorllers and the interface. Creating balloon animals with the controller and batting them around was a cool first experience.

Headset Performance

Just like with the Rift the first time I put it on it was awesome but the added immersion of walking around the VR space quickly put my initial Rift experience to shame.  I didn't think walking around would make that much of a difference but combined with the interaction of the controllers I really felt that I was in a new world.
The Vive does have the same screen door effect but I didn't notice it as much as the Rift.  I am getting used to it so it doesn't bother me as much as it used to.  The FOV seems a bit larger than the Rift so I get to see more of the world which is a nice thing.  

In the setup you map your play area and it uses that mapping to alert you when you are getting close to your boundaries.  It puts up a blue grid that outlines a wall which is pretty slick.  I've read reviews and opinions about how more comfortable the Rift was over the Vive, but for me it was the opposite. It was heavier but I found that it fit better and since I wasn't stationary the feeling of having a headset on was diminished.  It was a bit more difficult to take on and off due to the external headphones but it wasn't a big issue.

Controller Performance

It's a shame that the Rift didn't ship with controllers as they do make a huge difference in the experience.  
The controllers do look bulky but they feel great in your hands.  There are only 5 buttons and a track pad which is similar to the one's on the steam controller so it felt familiar.  They are location mapped so they show up in your view in VR and the mapping seems great as I was able to shoot where I pointed and it didn't feel off as it does with the PS motion controllers or the Wii.  They do have haptic feedback which is amazing.  When you touch something in the VR world you do feel like you've touched something.  The effect is subtle but works very well.  

Software Impressions

The Vive uses Steam VR which is basically just the Steam window in VR so it's not as cool as the Oculus home space so there are improvements that need to be made.   Getting in and out of games worked well and I didn't have the issues of the Rift where sometimes games didn't quit properly so I had take off my headset and stop them manually.

Game Impressions

The Lab

This is a free download that is basically tech demos but it does have the comedic style of the Portal games so it's very entertaining. In one game I was launching robots at crates, kind of like Angry Birds, and it was a lot of fun as each robot had a different personality and it would comment before I would launch them.  
Another I was standing on a mountain with my robot dog tossing sticks for him to fetch.  
The best game was controlling a small ship which was mapped to one of my controllers and I was in an arena shooting enemies while avoiding there shots.  It sounds a bit dull but in VR seeing the shots all around you is a cool experience.  

Space Pirate Trainer

You are basically standing on a ship deck holding dual laser pistols as flying robots are attacking you in waves.
The bullets come at you slowly so that you can dodge or pull a shield from your back to deflect them.  
It's still in early access, but It has an online leaderboard so it does promote replay.  


I love Audiosurf and this is made by the same developer so it feels very similar except that instead of racing on a track to your music you are blocking the beats of the music. You have one shield in each hand which is a different color, red and blue, and you must block the matching colored beats which are basically orbs, some beats are purple so you have to combine the shields.  The beats(orbs) can be just a single orb or sometimes they are grouped together in a pattern that you must match.  This variance along with the haptic feedback feels awesome in VR as each orb hits your shield and explodes you feel the impact.  The game is intense and by the end of 2 songs I was covered in sweat.  

Budget Cuts Demo

Just a demo but does show the cool games that will be coming to VR later this year.  Kind of a stealth game where you are moving around in a real world environment killing robots.  You only have a small area that you can walk around in but if you want to move through the world you shoot a blob out of a gun that lets you look around the area and if it's clear you will teleport to that spot.  From there you may need to find a key to open a lock that may be in a drawer that you must open and close using your controller. There are grates that must be removed and to look through them you must duck down so there is a lot of movement made by the player. I found some knives and was sneaking up on the robots and taking them out, one time looking over a second floor balcony the other a quick move behind the robot.  


I thought the Rift was cool enough and decided that I didn't want to try the Vive, but I'm glad that I did as I think the Vive is a better VR experience. The caveat is that you do need a fair amount of space to be able to play most games.  The Vive does support sitting and standing games just fine but after walking around in VR I kind of want that activity as it's different enough from just playing regular games.  
The Vive costs $200(+$100 with taxes and shipping) more than the Rift , but you do get everything you need to have a complete VR experience.  If you have to choose between the 2 and have the money I would recommend the Vive at this point.  

The Rift's controllers are supposed to come out this summer which will even the odds a bit but they will need another sensor to emulate full room VR and if that needs to be connected to the PC by a USB cable like the current one it might not be as clean of a setup.

Once again even though the experiences are cool it is not going to replace they way you play games today. There are no 20 hour or even 8 hour plus games yet so the library of games is still a work in progress.  And that is a major thing, VR games need to be built using the strengths of the platform and not just port over conventional games.  I want new ways to interact with gaming and right now it does satisfy that itch and in a couple of years I think the tech will be there so that the average person can enjoy VR without the high cost and developers will be able to create amazing games.  
13  Gaming / Console / PC Gaming / Re: So VR on: May 03, 2016, 03:25:56 AM
I get my Vive tomorrow.  I already have the Oculus and did cancel the Vive but it shipped anyway so I guess I'll keep it and try it out and compare vs the Rift.  I do agree that VR is not a must have right now as there really aren't that many great games, most are just tech demos.  I did try The Climb and it was the best game that I've played and the experience was awesome.  I am excited to try the Room scale and the controllers just to see how much more they add to the experience. Chronos was another good game but $50 I think was a little steep but as an early adopter you want stuff to play. 
14  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: April 29, 2016, 11:01:45 PM
Spent about 2 hours playing the Climb by Crytek and it's fanstastic. 
The game looks gorgeous and the controls work very well with and Xbox controller. They do a good job of making the climbing fun and exciting with having to chalk your hands to make your stamina last longer and different effects on some of the hand grips.  When your character falls he screams which always cracks me up.   Once you make it to the top of a climb they do some cool things that I won't spoil.  So far this has been my most played Oculus game.  There are 3 mountains with 3 different difficulty levels which seems to have you climbing different parts of the mountain.  I did see an option to race someone, I'm not sure if that is online a ghost or just a specific time as I'll have to try that tonight. 

I did have to take breaks because I am looking up most of the time so it does strain your neck a bit, you really need to stand as well to get the most out of the game. 
15  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: April 22, 2016, 02:17:58 AM

Quote from: Autistic Angel on April 21, 2016, 11:57:43 AM

Quote from: shon on April 21, 2016, 01:14:58 AM

I do have to have reading glasses but I didn't need them since the lenses project the screen far away.  I did try wearing my glasses just to see how hard it was to put on the Rift and it wasn't easy. 

This is something I've been wondering about VR headsets: if you normally wear glasses, and you just adjust the focus of the screens so they look clear? Do you even need to if you're near-sighted? As you say, the screens are right up against your eyes...but would distant objects in the 3D environment still be blurry because they're rendered as being "far away" where your eyes don't focus?  And are far-sighted people just screwed without their glasses?

-Autistic Angel

I think if you need glasses to see objects about farther than 8-10 feet away then you would need to use the glasses while using the rift. 
16  Gaming / Console / PC Gaming / Re: Oculus Rift VR headset on: April 21, 2016, 01:14:58 AM
Got my Rift today and messed around with it for about 3 hours and it's just OK I'm sad to say.  My biggest complaint is the screen door effect, maybe it's just my eyes but I constantly see it and it's bothersome.  I'm so used to a clear screen that it feels like there is a film over what I'm seeing takes the oomph out of the Rift.  After 3 hours my face did start to get irritated that may be just to the newness of the material. 

I really wanted the Rift for racing especially Dirt Rally but it doesn't support it yet.  I did try Project Cars and it was cool being in the car but the graphics fidelity of the objects in the far distance were very jaggy and once again I couldn't ignore the SDE.

I did buy Chronus and it's a pretty decent title, it feels a lot like Dark Souls with winding paths and tough enemy fights.  When you die you come back but a year older and that is a neat concept, your powers and strength also change depending on how old you are.

I tried Subnautica but I couldn't get it to work it would just get stuck while loading.  I did have some of the free apps crash when I had my 21:9 monitor hooked up as my second monitor, but once I unplugged that and used my regular one those apps did work. 

I didn't get sick one time while playing which was good.  I do have to have reading glasses but I didn't need them since the lenses project the screen far away.  I did try wearing my glasses just to see how hard it was to put on the Rift and it wasn't easy. 

Overall the tech is really nice and it's a cool diversion but I don't see me playing with it every day. I am spoiled as I usually play on a 134" projector screen so that could be another reason it didn't Wow me like I was expecting.   
17  Gaming / Console / PC Gaming / Re: Far Cry: Primal takes it back to the Stone Age on: March 05, 2016, 04:40:30 PM
I changed the way I usually play these games as well.  I am limiting how many health bars I use, I think I may stop at just 4 of them and I don't use the quick heal either which makes the fights very interesting. 
I turned off all the UI and haven't missed it at all. 
18  Gaming / Console / PC Gaming / Re: What are you buying this week? (2/10/16) on: February 09, 2016, 02:07:53 AM
Alekhine’s Gun is delayed till March 1 or maybe even later. 
19  Gaming / Console / PC Gaming / Re: Games finished 2016 edition on: January 22, 2016, 04:42:57 AM
Finished in 2016

Dying Light - Finished the last 3 missions of the main story after playing over 30 hours when it first came out.
Batman Arkham Knight - Finally got to it after it would run on my machine.
Halo 4 - Played with a friend in co-op and had a blast, finished the previous 3 late last year now moving onto Halo 5.

Currently Playing
System Shock 2 - Started about 10 times over the years and this is the farthest I've gotten, hope I continue.
Witcher 3 - Over 80 hours and just got to Skillege so I think I still have a ton to do.
Dance of the Necromancer - Love it but tough, not sure I'll ever be able to finish. 
20  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma - Dark Arisen out! on: January 19, 2016, 06:17:52 PM
Finally found my issue of the game stuttering.  My NAS device was causing the Device manager to refresh every couple of seconds which for some reason caused DD to have errors.  If I would go into the options menu it would take me out and then while playing the game it would cause my FPS to dip 10fps in that time frame.  So if you are seeing stuttering open up your device manager and see if it refreshes if so then you have find the device that is causing that and disable or unplug.

Now I can really start to enjoy the game, it was really bugging me this weekend. 
21  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma - Dark Arisen out! on: January 17, 2016, 04:35:51 AM
Ok I think I've made some progress with my stuttering issue. Since it kept taking me out of the menu I thought some keystroke was causing that so I unplugged my wireless USB keyboard and my steam controller dongle and the framerate hits were only 2 frames now and I didn't notice the skips. I tried a wired usb keyboard and had the skips, unplugged the keyboard and then it runs okay, not perfect but playable.

Now as to why a keyboard input is making this issue worse I have no idea.
22  Gaming / Console / PC Gaming / Re: [360/PS3] Dragon's Dogma - Dark Arisen out! on: January 15, 2016, 11:19:27 PM
My game keeps stuttering and dropping frames at random which appears to be a common issue.  It's not a deal breaker but very annoying, kind of like your character has the hiccups.  Other than that the game looks great and is much improved over the 360 version which I spent too many hours on.
23  Gaming / Console / PC Gaming / Re: Weekend Playlist - 1/15/16 - MLK Holiday Edition on: January 15, 2016, 08:07:11 PM
Dragons Dogma PC.
System Shock 2
Witcher 3
Rocket League
24  Gaming / Console / PC Gaming / Re: 2016 gaming resolution on: December 29, 2015, 07:36:20 AM
We all need breaks from gaming from time to time and it is good to exercise a couple of times a week.  I started playing Disc Golf and that gets me out of the house and it's a cheap hobby that you can even play with your wife.  The courses are usually free and they are in really nice places with some great scenery.  A game takes about an hour and you get some walking in as well.     
25  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1]Rainbow 6: Siege on: December 05, 2015, 07:09:49 PM

Quote from: EngineNo9 on December 04, 2015, 09:13:09 PM

Quote from: Jarrodhk on December 04, 2015, 06:39:42 PM

There is something about the movement/gunplay that just feels 'off' to me personally.

I definitely felt that way in their earlier alpha and beta tests and was wondering if they would have fixed it by release.  Sad to hear they haven't been able to address those core issues.

I might still pick this one up once it has reduced in price, but my enthusiasm has dropped considerably. 

I'm glad to hear some are really enjoying it, though, and hope it has a long life.  I know they already committed to a year of add-ons and such.

Got a free rental from Redbox and picked this on the Xbox one just to give it a try and came away disappointed.  I'm not sure if it was the framerate or not but the movement and aiming felt off and after 30 mintues I turned it off.  Wonder if the PC version is any better, but for now I'm holding off.
26  Gaming / Console / PC Gaming / Re: Call of Duty: BlOps 3 on: November 10, 2015, 12:37:18 AM
A little annoyed that it still takes forever to load the maps.  Isn't this 2015?
27  Gaming / Console / PC Gaming / Re: What are you buying this week? (11/10) on: November 10, 2015, 12:35:49 AM
Fallout 4 and Tomb Raider.  Taking off Wed-Friday. 
28  Gaming / Console / PC Gaming / Re: XB1 Elite controller - mecca of console control, or ridiculously overpriced? on: November 05, 2015, 02:39:18 AM
I love the elite controller it feels better in my hands than any other controller that I've used.  The weight is perfect and it feels solid, the original Xbox One controller felt cheap to me and it creaked quite a bit while I was playing.  Hopefully the build quality will last but so far it's hard to use another controller and I've even got the Steam controller.

The 4 pads on the back feel amazing and I didn't have any trouble using them or have any fatigue.  I hate pressing in the left thumbstick to run so I map the lower left to that then jump to the upper left.  After that I like switching weapons on the lower right and reload on the upper.  Not having to move my hands off the right thumb stick is awesome.  Switching to off hand weapons is so fast now that it's a valid tactic in fast paced games.
I wish that all new controllers have buttons on the back since your fingers are just sitting there anyway.   I'm using the taller right analog and it does make aiming much easier, still not as good as the steam track pad but that is to be expected.  

The app is pretty easy to use and you can tweak just about anything.  I lowered the light on the xbox button, but can't turn it all the way off which is a bit disappointing but it's so much better than the lightshow of the PS4 controller.

$150 does seem quite expensive but you use the controller to play everything so if it makes it easier that really isn't that much money for something you will use all the time.    Although the controller didn't help me on the last level of Halo trying to drive that warthog.  Ugh.....
29  Gaming / Console / PC Gaming / Re: [PC/XB1/ps4] The Witcher 3: Wild Hunt on: July 19, 2015, 03:40:34 AM

Quote from: Autistic Angel on July 18, 2015, 11:54:41 PM

The PC version did release earlier today, at least on Steam.  A little over 5-gigs, as I recall.

I haven't tried it yet because I was watching the movie Chappie.  Please learn from my mistake.

-Autistic Angel

I watched that at an Imax theater when it came out and  I was heard saying as I walked out,  I've made a huge mistake. 
30  Gaming / Console / PC Gaming / Re: What are you buying this week? (7/14) on: July 15, 2015, 11:43:03 PM
I picked up EA's golf game and it's pretty good.  It could use more courses and some extra features but the core gameplay feels good.  No loading times between holes is awesome although you can't turn off player animations after and before shots. 
31  Gaming / Console / PC Gaming / Re: What are you Batman Batman Batman Bat-(sorry) buyying this week? (6/23) on: June 26, 2015, 05:08:37 PM
Went ahead and bought the PS4 version of Batman instead of trying to keep tweaking my free PC version.   Luckily after GC and discounts I got it for $14.
32  Gaming / Console / PC Gaming / Re: [PC] DiRT Rally - new Codemasters racing game in Steam Early Access on: April 28, 2015, 01:41:36 AM
I only had time to race one rally stage and it took me over 10 minutes so that is a huge plus right there.  I am playing with a Fanatec wheel and the FFB doesn't seem to be all there yet, there wasn't any FFB from the road itself so you didn't feel any bumps or anything about the road.  The steering felt pretty good and turning was a bit tough and you really need to use your hand brake for the major corners. It's a huge departure from Dirt 3 so beware if you like the arcade-ness of that game as this is nothing like that.

I've played Richard Burns Rally and this is easier than that so it's not so demanding that you spend hours learning the basics.   
33  Gaming / Console / PC Gaming / Re: [PS4,Vita, PC] Hotline Miami 2: Wrong Number on: March 19, 2015, 12:23:52 AM
I really enjoyed the first game but there's something about the 2nd one that isn't drawing me in.  I feel the AI reacts very differently and I'm not sure that I like it.  Before if you shot a gun they would come running if they could hear it now it seems that only if you are in their line of site will they attack.  I still like the music.
34  Gaming / Console / PC Gaming / Re: [PS4/XB1] Rock Band 4 on: March 19, 2015, 12:21:06 AM
I'm really excited for RB4.  I've played the guitar since I was 16, I'm 41 now, but I still love playing RB with the plastic guitar because to me it's really about experiencing the music rather than the technical aspects. Just sitting in my mancave with the song blasting though the speakers and having some sort of interaction is a great way to enjoy the music. 

 RB also taught me how to play the drums and I bought a Roland set because of it, two of my friends did the same thing so I owe a lot to Rock band.  With this new version I hope they have a better way of comparing/competing against my friends. 

I'm glad they are focusing on the party aspect because there are a ton of ways they can improve the single instrument or band experience.  RB 3 was great but it was lacking in so many areas because they tried to do too many things.  I have over 700 pieces of DLC content so I'm glad they will be able to transfer most of that over.  I'm ready for more songs.
35  Gaming / Portable Gaming & Apps / Re: Theatrhythm Final Fantasy: Curtain Call on: March 11, 2015, 03:26:23 AM
Started playing last week and I am really liking the game.  I've only opened up about 65 songs so far so still a long way to go but I've enjoyed just about every song I've played.  I'm mostly playing on the expert level the top level is insane, I've only completed one song on that level.   I tried to find a game online but no one was playing not a big deal as I really enjoy just playing songs and quests.  I downloaded the Neir songs and I am enjoying them, I wish the songs were about half that price as .99 is pretty steep and I didn't see a way to preview the song before you buy which is a bit strange so I may have missed that option.       
36  Gaming / Console / PC Gaming / Re: [PS4] The Order: 1886 on: February 27, 2015, 05:36:41 AM
I finished the game last night and enjoyed it but I didn't think it was all that special.  The visuals and sound were awesome and I liked the way they used QTE's I just thought it ended abruptly and should have had a bit more content.  The story was decent and I did like the addition of Tesla and his weapons and gadgets.  There were a few combat encounters that were frustrating though as they just kept throwing enemies at you for what seemed about 15 minutes.  I wasn't sure if I was supposed to get to a certain point and they would stop appearing but when I ran up they kept coming and killed me so I'm still not sure.  The cover system was a bit wonky for me and  I got caught on the environment a few times and couldn't move properly.  Overall I enjoyed the experience, but it is not a game that I'll play over and over.     
37  Gaming / Console / PC Gaming / Re: Geometry Wars 3: Dimensions on: November 26, 2014, 01:28:35 AM
Played about 15 minutes of the PC version and something was just off, the controls just didn't feel tight enough, enemies kept appearing out of know where, and the hit detection was awful.  I went to the forums and saw a thread about the game running at 24 fps, then I switched from fullscreen to window borderless and the frame rate went to 60fps and the Geometry wars I knew was back in business.  The devs are aware and stated they will issue a fix soon. 

Once that was fixed I really enjoyed the game and it felt just like the older GW except that the stages are on different geometric shapes, go figure.  The main mode has 50 stages with each one having a 3 star ranking and I'm through 6 stages barely one starring them so the game is tough. The music is good and with a surround sound setup the room is booming. 
38  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 21, 2014, 01:02:45 AM
I wish this game had a kill or die cam so I could see what happened from a 3rd person camera view.  My first experience with a rhino would be hilarious.
39  Gaming / Portable Gaming & Apps / Re: [3DS] Fantasy Life on: October 28, 2014, 02:09:17 AM
I've put in a couple of hours and have really enjoyed it.  There is a lot of text but I found the writing to be quite funny and the combat is enjoyable.  I've only started one life so far a paladin and his quests are ok. 
40  Gaming / Console / PC Gaming / Re: The Weekend Playlist -- 10/24/14 on: October 24, 2014, 11:40:15 PM
Bayonetta 2 -  Crazy crazy crazy with a bit more foul language that I really don't understand why it's in the game.

Shadow of Mordor
Evil Within

Need to get some of those finished with Lords of the Fallen coming out on Tuesday.

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