Easily my favorite movie of the year, one of the best I've seen in a long time in terms of the feeling it left me with.
I'm an avid Marvel comics fan, but this is one of the few Marvel comics I had almost zero familiarity with. When I first heard they were doing a movie, I was like huhhh? Then I saw the first teaser and I chuckled for sure, but more or less was still confused with what they were doing. But over the course of the promotional period, the trailer started growing on me more and more, and of course Chris Pratt looking hot as hell didn't hurt the cause. By the time I left the theater today I was 100% sold on the whole thing.
I can't say enough about Pratt, not just the hotness factor but I really can't imagine another actor doing this part justice. The combination of humor, action-hero, sexiness and dramatic turns (plus the moves!!!) - simply brilliant casting and a brilliant performance all around.
Also have to give props to the writer/director. I don't know exactly how but he sucked me in from the first minute, and the emotional/human touches to the storyline just made it perfect for me (I actually teared up). It's pretty rare for a movie to draw me into an unfamiliar character within the opening scenes, but he managed it. The humor throughout was a great balance to the insane amount of action, and the fantastic soundtrack was also a great touch. Kudos all around.
The Arclight theaters had a post-movie interview session with the director, and a couple of things he said he found interesting. First was that he was really focused on leaving the viewer with a particular feeling, the same kind he had when he had watched Raiders of the Lost Ark as a kid. That struck a chord with me because this is one of the few movies I've seen in a while which felt fresh like Raiders did back in the day, and I felt I just had to rave about it - all in all just made me feel good all over. Second thing was contrary to many celebrities, he recommended people not so much follow their dreams as much as find what they are best at and do that. Kind of an interesting piece of advice to leave the theater with.
I was able to beat the first two guys on Plague last night but the third one kind of kicked my ass. He starts with 75 HP even on Normal, what gives? I guess you're supposed to take advantage of those weird things that give you +8 to attack if you kill them?
This is a really tough one to crack. I've been going through some similar pains at work (though nowhere near as bad as what you describe), so I certainly empathize. I'd echo the sentiment that you probably already know the answer to your own question, and it's more of a matter of assessing what your alternatives are.
That said, I'll play devil's advocate for a second for discussion's sake. You mention not getting a raise, but how is your base salary, i.e. do you feel in general you are paid well, do you get other perks or bonuses? Do you enjoy other aspects of the job? Do you have friends/co-workers at work that you care about and enjoy being around, i.e. is the general day to day experience good? How is your commute? How demanding is the job on your time, i.e. are you left with plenty of time for important things like family and gaming and this website (and ME )?
Speaking from direct experience, it's very easy to become completely consumed with all the bad things you perceive, and forget the other factors that kept you at the job to begin with. Definitely some things to keep in mind while assessing the alternatives. A colleague of mine just left the company after 10 years and started a new job which she thought was going to be so much better for her career; while it's only been a week so far, I think she's already realizing the grass isn't always as green on the other side as it might seem...
I haven't played a whole lot of Hearthstone but I was able to beat the first boss with my crappy mage deck (after losing with my crappy priest deck), and then surprisingly I beat the 2nd and 3rd boss with my crappy priest deck (after losing with my crappy mage deck) lol. All in all I really do like the idea behind this expansion, kind of a nice twist on the regular gameplay.
I am just really bad at FPS games it seems, the shooting part at least. I took Warlock and for the life of me I can't seem to shoot well lol. I ended up running up to bad guys and zapping them with the melee attack. Do you think I'd be better off with a Titan? Does this game have any contingency to "grind" in any way to outlevel content to make things easier on poor souls like myself? It did seem to allow me to keep killing one guy at a time and restart, which I suppose was kind of nice.
Ok, I am addicted to OTTD, thanks for the recommendation Rittchard. I usually have little tolerance for repeating a mission over and over to beat it, but last night I must have tried level 15 about 10 times before I finally beat it. Once I finally did, it was felt good.
yayyy!! I think for me it's the RPG-ish element that keeps me playing. I like games where even if you fail on a particular mission/map/battle, you always still make some "progress" in terms of more xp, etc to hopefully make things easier the next time around. This game does a good job of balancing xp/gold rewards to keep you upgrading. I think they could be a little more generous giving gold, but otherwise I'm pretty happy with the system.
Quote from: wonderpug on July 16, 2014, 01:52:21 PM
Quote from: Lee on July 16, 2014, 12:15:15 AM
A new Tiny Tower?? Why? I still don't get this "game". I am sure it will be the same game with different graphics as usual from them.
I enjoyed the first one until the progression got too slow, and then I enjoyed Tiny Death Star until the progression got too slow. But another one already? These free-to-play games are already so formulaic, 83% of the fun is seeing the formula applied to a new setting. I don't see how Vegas is going to feel that much different than Tiny Tower 1.
I'm actually beta testing it. I didn't play any others in the series. It's amusing but I think they need to make better use of the casino games to make it more appealing to a broader/different audience.
Did anybody else end up watching this (Live Another Day)? Wrapped up last night, writing and direction in this last episode felt really choppy and discombobulated, and I found the last couple of plot "twists" irritating and contrived. Pretty disappointing after a good start to the season, and I really liked Yvonne Strahotski in it. I suspect the show won't be back, but who knows.
Spoiler for Hiden:
Really? After all they did to bring Audrey back, this is how they kill her, without even a scene with Jack in the final episode? I found it almost insultingly annoying, pretty much a slap in the face. I call it the Game of Thrones effect. Everyone and their brother now apparently thinks it's cool to kill off main characters for shock value. The whole point of bringing the show back, I thought, was to service the fans with a last hurrah (or two). Instead I guess they thought it would be cool to kill off one of the series' best characters (again) with an unceremonious random shot. Sadly the only actress Kiefer Sutherland has ever shown any palpable chemistry with is Audrey, so it was pretty stupid all in all. Oh well, time to move on.
I can understand feeling that the guy who shot Ash early in the film was a bit two dimensional. He was. But Koba was far from it. His distrust and hatred bordered on madness because he was close to insane. He'd been physically tortured almost his entire life by humans. I think that's enough to cause instability in anyone. When Caesar, who'd experienced something Koba never had...human kindness...brought these humans back into his world, it pushed him over the edge. If you think back to the start of the movie, Koba wasn't lurking in the background waiting for a chance to seize power. He was one of Caesar's most trusted friends. He only snapped after he felt betrayed. His motivation was far from simplistic.
As for the ape mob, that was necessary for what I felt was the main message of the film: apes are no better or worse than humans. This is the tragic realization that Caesar has to realize and it's what drove the film. Koba's betrayal was a big event in the film, but the major event was that apes, a race that Caesar thought morally superior to humans, were no better than the very group that had once kept them in cages for fun.
...and, you know...friggin' monkeys on horseback dual wielding machine guns!
The other stuff you mention are simple story contrivances that exist in almost every movie. Your threshold for their existence is obviously subjective. For example, I remember you actually didn't mind the 22 million things I complained about in the Following, while I couldn't help but roll my eyes through every episode I tried to digest.
lol I totally agree, I think I just had a higher standard for this movie because I really liked the first one a lot (as much as I remember). I think it's one of those expectations being too high kind of things; with The Following I pretty much have no expectations
Things like the asshole guy's behavior (multiple times) that instigates conflict, ditto on the "bad" ape's attitude and even the way the masses of people and/or apes acted like mobs, Caesar getting shot, none of the bazillion apes see it, but of course surviving and of course their escape pattern leads right to him... but also things like the power/dam location being conveniently located exactly in ape territory with no other power options (solar? wind? Given this was an outbreak/contagion type of disaster scenario, there's no reason that the infrastructure had to be all destroyed, right? I guess you could suppose people went bonkers and blew everything up lol). And didn't it seem a bit off that only 10 years had passed, but the decay looked like it was more like 50 years or more? And then little things like the iPad and the 76 product placement, I dunno, like I said normally things like that don't bother me, but just overall it kind of added up.
Quote from: wonderpug on July 14, 2014, 05:35:06 PM
Quote from: Lee on July 14, 2014, 05:11:29 PM
I played it some this weekend. I like it for the most part, it's fun, but not crazy about the mechanics. Since you can't see all the various resistance/damage stats as you play it basically just turns into lay down a mixture of turrets to augment with you heroes.
Touch an incoming enemy creep and it'll show his resistances at the bottom right of the screen.
Wow, just tried it, I am blind. I generally play with my hand hovering over the lower part of the screen, so that's why I must have been overlooking it. Thanks. Still, IMO needs a pause and look around mode, even if I couldn't lay towers. I am sure they want it to be hectic, but it distracts from the game for me.
Agree on that - I suspect they more or less want you to play through maps multiple times to extend the lifetime of the game, so I guess part of the learning curve is learning the nuances of an individual map. Most of them took me at least 2 or 3 tries, particularly to get 3 stars. Some I had to go back to old maps to level up before I could take on them effectively. Same kind of thing on the mobs and resistances, etc. I didn't find that info til I was way deep into the game, and it definitely becomes more important in the later levels. As you start to do better on a map they become less hectic leaving you time to check out the map or click on slow moving mobs to see what they are weak against. Generally there's some time between waves for this, but only if you're on top of the current wave.
Been listening to Echosmith lately - oddly enough I discovered them by watching the aftershow of Teen Wolf lol. They are a cool alt-ish band with a simple 4-man arrangement, really like the lead (female) vocalist.
The cgi in this movie will win an oscar, of that there can be no doubt. The emotion on the apes' faces is jaw dropping in its expressiveness.
Agreed on that, it's absolutely fantastic. Personally though I wasn't thrilled with a number of the story elements. I'm not normally a nitpicky kind of guy but I kept finding small things that made the story feel overly contrived. Still well worth watching though just for the sheer spectacle of it all.
I pretty much grew up in the video game age, played since the very first humble beginnings of text games and pong machines. As a teenager it was a lot of Gauntlet at the 7-11 and then home gaming on the Apple ][ on RPG classics like Wizardry and Ultima. In college moved to console and PC, and played a lot of games with my sister in front of the TV. In grad school I had moved so it was back to solo gaming on the PC.
In more recent years starting with Diablo 2, I got into online gaming and MMORPGs. That covered a pretty long period, but has tapered off quite a bit. The past few years was a lot of LoL mixed with assorted other single player games.
But lately? Almost all my gaming time is spent on the iPad or iPhone. It's not like I don't have access to a huge backlog of PC and/or console games, or there aren't MMOs and MOBAs galore to play, but for whatever reason I keep ending up sitting on the sofa or wherever with iPad in hand. I have tons of pages of games, I seem to just keep searching for that elusive something. That may be a part of the charm, that instant gratification that comes with a new game or new update just around the corner, literally happening by the hour.
I actually felt kind of depressed looking through all the E3 release list games and realized I pretty much was excited by only a couple of them. Maybe I'm just getting old and jaded, I don't know.
Curious if anyone else happened to be playing this. It's a 1v1 trivia game, 7 questions each match, multiple choice from 4 answers. A bunch of different categories to try, and they've done a great job allowing you to go directly head-to-head real-time as well as issue offline challenges to people. Plus they keep a bunch of stats, and you gain "xp" for every round you play, so you can "level up" to unlock new titles.
What I find most interesting (and embarrassing to some extent) is realizing what topics I know the most (useless) information in. The categories I'm best at are:
Name the Celebrity Spelling Friends
and the one I'm highest ranked in is.... Madonna lol.
A bunch of topics I thought I'd be good at I actually stunk at, but oh well.
As usual, I'm Rittchard so look me up if you want to send a challenge or 2.
Errr while I use the XB1 pretty much daily as my entertainment hub central, I am curious what the UI improvements have been. I honestly haven't noticed much difference since day one. In fact now I have more trouble finding the Youtube app than I used to, even if I had just used it the night before. I'm having more trouble getting it to respond to my voice, and more often than not the play/pause interface stuff will pop up out of the blue.
The biggest user impact for me since release was actually the multimedia remote, which is fairly decent but still ultimately a disappointment. Why didn't they include provisions for the 4 color buttons? Since some apps like Netflix use, for instance, the Y button to search, I actually have to grab the game controller for that. Ugh!
After seeing the second episode the fragmented storylines are starting to gel. I still don't know how Moon Bloodstain came back from the presumed dead, though, and I especially have a hard time buying the "Hitler Youth" arc.
lol! Are you having more success than I am buying the Daenryshybridmagik storyline lol?
That season premier was kind of a train wreck, wasn't it? Hard to figure out what was going on.
I don't have the best memory or attention span, so these questions might have been addressed already. When did Blood Moonshot's character come back to life? I thought she was written out last season. Suddenly she's a badass terrorist chick? Wha...? Similar question about Lorax -- didn't we leave her as a manchurian candidate, or did they rehabilitate her?
These are excellent questions! Now that you mention it I can't remember either. I thought they re-found Soleil Moonfrye at the end of last season and someone had taken the baby. Or did I totally imagine that? I don't think she was written out of the show, I think she was just on hiatus because she was really pregnant. And yeah I thought Lordax had been converted by one of those bugs. Anyone have better memory or do we actually have to use this Internet contraption to look it up?
I just completed the last (currently available) mission in OTTTD. There are presently 20 missions, and for entire "completion" you need to get a "3 star" rating on each one for a total of 60 stars. I think I have just a few more I need to go back and get 3-stars on, then I'll probably start messing with different heroes. I really like the way this game plays out. I finally realized I needed to build healing/shielding towers because my team was all offensive. Towers take damage in this game so you either have to micromanage fixing them or spend money to repair. I also realized I was missing energy damage (there are 3 types, impact, energy and fire). Once I closed those gaps I was able to do better. This is the type of thing that makes this game cool. The heroes play a huge part in your success or failure, and you need to augment and adjust your towers by examining what the strengths and synergies of your heroes are.
I loaded up Kingdom Rush Frontiers for a quick comparison and it just seems so sparse in comparison. You only have a single hero and he is fairly autonomous except for where you send him. It looks like special skills and stuff are all AI, whereas OTTTD uses a system more like Battleheart where you are in charge of activating special abilities, which are limited on a timer.
All in all I think this is one of the most enjoyable TD games I've played. In many respects it's more of a RTS/RPG/TD hybrid, which I think is what sets it apart.
Plundernauts: this one seems to be getting really good reviews and was even featured in the App Store. The game concept is quite fun, and it has a lot going for it in terms of combat, artwork and style. You start with a ship and fly from mission to mission battling other ships; your ship can have multiple upgrades (with loot rarity) as well as "crew members" all which give either active or passive boosts. I was all set to come here and rave about it until I realized the IAP scheme falls into the category of my biggest pet peeve: what I call "wait to play." In a completely inexplicable design decision, you only get to run 5 or 6 battles before your "energy" runs out and you have to either pay to refill or wait. Unlike other games which do this, you don't auto-refill when you gain a level, and while you do earn the currency that buys you more play, it isn't nearly balanced enough to make you want to spend it this way. If you don't mind a game that sucks you in for 5-10 minutes at a time, it might still be worth a look. Otherwise, pass until they change/fix this. Remarkably very few reviews on the store seem to acknowledge this horrible design, I don't get it. I've seen other games get blasted for much less egregious IAP.
Case in point, game 2:
OTTTD: This game pretty much sucked up my entire weekend. I don't think I've played a single iPad game for this much time ever, maybe Battleheart or BH Legacy but that's about it. It looks like a standard TD game, and for the most part it is. But similar to Kingdom Rush, they've put a lot more emphasis on individual heroes. You get 3 heroes to choose from a total of 7, with each having a fairly complex skill tree and specialty. A lot of the passives are the same but actives are generally quite different, and you can only have 2 active at a time. So even within a single class, you can do a lot of tailoring to your own choosing. Each hero levels up individually and is allotted 3 skill points to spend in the tree per level. The system is actually similar to BH, but the skill trees are more complex. Between the varying type of towers and heroes and skills, the game is just filled with potential when it comes to individual customization and experimentation. Also similar to BH, it's the kind of game where a really skilled player can beat missions with a much lower level force, but less skilled players like me can keep replaying older ones for xp and cash to eventually beat higher level missions through overpowering. There's a fixed game for the price, but also IAP that is strictly to make getting the best weapons earlier. Devs are busy working on new content so it looks like a big win for TD and/or RTS fans.