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81  Non-Gaming / Off-Topic / Re: Who is your cell provider? on: March 18, 2015, 12:25:26 AM
From what I've heard T-Mobile seems to be one of the lowest cost options but coverage is more hit or miss.

I have AT&T right now, and I've got 4 iPhones on a Mobile Talk Family Plan with 15GB shared per month.  With my company discount I'm paying around $180/month.  I think it's something like $140 for the first phone and base plan and then $15/month extra for each extra phone.  I'm looking at my bill now and it's very confusing how they structure it but I think that's approx. how it works out. 

So I'm guessing even without a discount you should be able to get comparable pricing for the 3 of you but with more data and everyone with an iPhone.
82  Gaming / Portable Gaming & Apps / Re: Dungeon Hunter 5 on: March 17, 2015, 08:29:58 PM
What I like about the game is ultimately what I also don't like, and might be a turnoff to others.  It's definitely designed with mobile gaming in mind and there are lots of little things to micromanage; the more time you put in, the more successful you'll be.  While you don't *have* to spend that much time with management, it certainly is much more optimal to maximize what you sell or use to upgrade and how you position your stronghold defense.

In terms of mobile gaming, there are different things to do depending on your mood and available time.  If you've only got a minute, you can still jump on and collect your gold/quartz, similar to many city builder type of games.  I believe it fills up every hour unless some gets raided by others, so theoretically to maximize throughput you should logon every hour and spend less than a minute to collect your cash.

If you've got like 5 minutes, you probably have enough time for a raid or an event run, both of which have very short maps and are pretty much just all combat.  These are more of the traditional grind, whereas I'd consider re-running some of the story missions more engaging.  There are some I genuinely enjoyed more than others, similar to D3.  Or alternatively if time is short, you can just take the time to do some upgrades and inventory management, or adjusting your minion defense.

If you've got slightly more time, you can run some campaign missions, either re-doing your favorites (normal or at higher difficulties for better rewards) or advancing the main storyline (not sure how many different total missions there are, I'm guessing 30).  Having higher level "friends"/allies definitely helps with progress, so that's another part of the game experience to manage.  This is as simply as clicking on someone's name in chat and sending them an ally request, or entering a friend code and waiting for them to accept.  Not as fun as true co-op, but the good thing is you don't have to wait for people to be on at the same time, and any progress they make while they play is beneficial to you when you "use" them.

If you plan things out right for a longer session, you should be able to do something like finish 3 raids, do some fusions, then plan out enough missions to get xp to level up and reset your counters.  I'm around lvl 23 in the campaign, lvl 20 on my character, and if it weren't for some stupid mistakes, I probably would never have run into energy issues. 

The good news is I'm fairly certain I'll be able to make it through the main story/campaign missions on Normal difficulty without much issue, and even though I did end up spending some real money, I am pretty sure I could have done it very easily without spending a penny.  Given the amount of gameplay and the quality of the game, that's just insane.

One warning: Expert difficulty really ramps things up tremendously, so be prepared.
83  Non-Gaming / Off-Topic / Re: Looking for Gaymerz... on: March 17, 2015, 12:11:05 AM

Quote from: Teggy on March 16, 2015, 07:47:28 PM

I used to watch Queer as Folk with my then girlfriend and didn't die from gay sex exposure slywink maybe I'll check it out.

Ahhhh you've been infected!!!!  icon_lol icon_lol icon_lol
84  Non-Gaming / Off-Topic / Re: [TV] The Walking Dead Season 5 on: March 17, 2015, 12:09:50 AM
I guess I felt like our guys were prepared to perform a coup in the event the douches were: 1) evil, OR 2) incompetent and on the verge of throwing away a great resource.  Not because one or all of them had gone bonkers, but more as a matter of continuing their own survival plan, and knowing they are prepared for many of the pitfalls, both zombie and human, that they might have to deal with.  Now it's being proven, more or less, that #2 is true, so taking over is the smart/right thing to do for everyone's sake.

To me, Dr. Douche and Douchepriest are more just convenient plot elements to incite things to move faster than they otherwise might.  Also I wonder what a "normal" response would be to deal with Dr. Douche-wifebeater is in this world?  Let's say after proving his guilt, imprisonment I suppose?  But how exactly would that work, stick him in the basement of one of those nice houses?  I suppose they could banish him, but they might as well just kill him in that case - it's one less zombie to worry about.
85  Gaming / Portable Gaming & Apps / Re: Dungeon Hunter 5 on: March 16, 2015, 08:42:08 PM
OK, here are impressions after 5 days or so of play.  I was really disappointed at the outset and almost gave up, but the game started to grow on me the past few days.

First off, in spite of the look and feel of the combat/engine/gameplay footage, it seems like they've diverged the series from being a Diablo clone to more of a traditional mobile game clone.  From a format standpoint, it's very similar to recent games like Eternity Warriors and a number of other Diablo-lite clones.  Basically you have set missions to complete on a larger map, and you can repeat them ad infinitum at varying levels of difficulty.  Each mission requires an energy cost to enter, and you don't get any rewards unless you complete the mission.  If you die mid-mission, you can pay in diamonds to keep trying.  Diamonds are the IAP currency, and there are also gold and crystals as the in-game currencies.  Diamonds are used for inventory expansion, potion replacement and rolling for loot.  Gold is used to upgrade your character's gear, crystals are used to upgrade your minions (more on that in a sec).  

Normally I've played this type of game for a bit and then get bored or irritated very quickly, generally within a day or two.  This one has surprisingly held my interest longer (so far) for a few reasons.  There's actually more of an ongoing story than other games of this type in the primary solo campaign mode  There are quite a few mini-animations reminiscent of D3 that take place during each mission which is a nice touch.  Most the dialog is spoken, which is also rare for a mobile game.  The graphics and animation also are overall top notch, again clearly influenced by D3.  There's a semi-social element of adding friends; while you can't do true co-op you can bring a single friend into each solo mission to help you out.  So having higher level friends with desirable attributes can be very beneficial in keeping your progress.  This mechanism is also used to periodically get you free loot rolls.

There are no classes in the game; instead you choose a weapon as a primary and that kind of defines your basic combat style.  You can also assign a secondary weapon to switch between, so you can easily go from melee to ranged, or ranged to magic depending on what you equip.  At first it seems way too simplistic since there are no skill trees for further customization.  Eventually though, you get access to 3 item based slots which define 3 active skills that you can use.  Again it seems limiting at first but the more you play, the more you get different drops which have different skills, and the more you can customize your gameplay.  Skills and weapons are all tied to an elemental system as well, which is used to offer bonuses against other elements.  You can mix and match any weapons, skills and elements to your liking.  So as an example, my guy is primary a Death-bow wielder, but I've equipped one skill that is an HP leech, another that's an AoE stun/dmg and a third that's a larger AoE DoT (all green/life element).  Missions usually give a recommended damage type, but in between missions I can swap anything I want out, changing to fireballs or lightning strikes or death clouds or whatever if I want.  What's the catch?  Every piece of gear is separately upgradeable through a standard Fusion (and then Evolution) mechanism, i.e. sacrificing other item drops or special drops to slowly improve gear over time.  This is good and bad, of course.  The good is that you are pretty much infinitely customizable - but only as long as you are willing to infinitely play/grind.

There's also a "PvP" mechanism in place.  But it's not true PvP as much as a Clash of Clans (not sure if that's the right example) or maybe more accurately Mighty Quest for Epic Loot invasion mechanism.  You have a castle which generates currency over time which is protected by "minions" - which are also tied to the same loot/card drop system.  Kind of like some older games like Dragonvale, you can tap the minions over time to get currency out of them.  They too are upgradeable through Fusion/Evolution, but using the crystals as currency.  Invading other players' castles is on a separate Energy system, and the more you play the better the rewards, plus you can bump up in "Leagues" for improved bonuses and drops.  I'm not sure how it plays out later on, but early on it is clearly geared for the attacker to win and be rewarded, so it plays out more like a secondary PvE mode, i.e. there's not much to risk losing and the rewards are really good (no exp but cash and drops).  It's definitely much easier to get the Fusion drops you need through this mode than it is repeating standard missions; I suspect they might adjust that eventually.

In any case, I think this is the kind of game that you will either hate or get bored with very quickly, or will somehow sink into your psyche and make you obsessively want to keep playing.  There's a lot of micromanagement in terms of making choices on what to upgrade, etc. and there's always that little dangling hook of getting a good drop.  Some might not like that but personally I enjoy it. But definitely it's moved far away from the more Diablo-like loot and level type of game, so if you are expecting that you are bound to be disappointed.  I've had no issues with the energy system; usually by the time I'm getting close to running out I hit another level and it resets.  I suspect that won't always be the case though.

Regarding IAP, it doesn't appear necessary at all to keep playing the game (you earn 4 diamonds for each campaign mission you complete, but only for the first completion).  Rolling on a guaranteed Rare item takes 50 diamonds, and it costs 10 for each upgrade of your inventory.  In other words as long as you play judiciously eventually you are guaranteed at least one or two rare items.  The fusion and evolution system also keeps things progressing fairly well in that regard as well, again it's just a matter of playing/grinding the missions multiple times.  The good news is some of the missions are genuinely fun with a D3-esque feel to them, and there is quite a bit of variation in terms of different maps (unlike other games in this genre).  So while some may argue that the game requires "grinding" it's really not that different from D3, which eventually boils down to grinding as well, albeit in a more randomized fashion.

Overall, I'd say this is one of the better/best games of this type.  It's not what I had hoped for in terms of being more of a D3 clone, but it's a strong blend of ARPG conventions mixed with more recently popular mobile/CCG/building elements.
86  Gaming / Console / PC Gaming / Re: What are you buying this week? (3/17) on: March 16, 2015, 07:44:51 PM
Apparently I pre-ordered FF Type 0 a while back so I guess I'll stick with it.
87  Non-Gaming / Off-Topic / Looking for Gaymerz... on: March 16, 2015, 06:35:36 PM
No, this is not some form of recruitment post lol.  Just some random thoughts as a rabid TV watcher and ga(y)mer.

There's a recent show on HBO called Looking; I suspect no one here is watching it.  It's ostensibly a soap/drama revolving around 3 gay male friends and their relationships, jobs, etc.  What is relevant to this site is that it's the first show I can remember of any that shows a real love and connection for gamers.  The lead character is a game developer working on an FPS.  He ends up having an affair with his boss and the two together start working on a CCG battler app featuring gay archetypes in place of your normal monsters and heroes.  On Halloween he dresses up as Gordan Freeman, which ends up being pretty hilarious as he tries to explain to a bunch of bitchy queens about the popularity of Half Life.  Last week's episode took place at the Gaymerz convention, which I had no idea even existed.  Embarrassingly for myself, I had to go look it up to find out it was a real thing lol.

I'm not recommending anyone here watch it (the graphic sex would likely freak you out lol), I just found it interesting to find this show (which I was originally watching to see hot guys making out) ended up being more relatable to me as a game lover.  And even more interesting I can't think of a single other show that has its lead be a hardcore (no pun intended) game developer.  It's just very cool to see game development being treated so respectfully instead of as the butt of a joke.
88  Non-Gaming / Off-Topic / Re: Con Man - Alan Tudyk and Nathan Filiion on: March 16, 2015, 06:25:33 PM

Quote from: Bullwinkle on March 14, 2015, 01:53:03 AM

If the stars aligned and everyone finally found themselves free for a good enough chunk of time, this thing would get made in a heartbeat.  No question.  Slap it up on Kickstarter.  Done deal, day one.

If you don't believe me, just take a look at how much Con Man is raking in RIGHT NOW (as I write this, it's over 1.6 million, 395% funded with 28 days left, and it's been up, what, 2 days?).  This is not even associated with Firefly, it just has two actors from the show.  And fans are crapping their pants.


As always, Bullwinkle says everything I'm thinking  icon_biggrin icon_biggrin icon_biggrin
89  Non-Gaming / Off-Topic / Re: [TV] The Walking Dead Season 5 on: March 16, 2015, 06:23:14 PM
Yeah I'm also not sure what's going on with the priest story arc.  I totally don't remember what happened with him in the comic, but I never had the impression he went bonkers like this.  It definitely makes for an interesting curveball for the Alexandrians, to have the priest tell you the group is evil.  Everyone trusts a priest, right?   icon_wink

It's also interesting that a lot of the post-show analysis seems to revolve around someone in our group (Rick, Carol, Sasha, etc) to go "bonkers".  They certainly seem to have shown each of the main characters going unhinged at some point.  But ultimately I'm not sure that really matters - in this post-apoc world, unhinged is the new hinged, so to speak.  In spite of some of the choices they've made, our group is still portrayed as the "heroes" of the story.  When others don't listen to them, bad things happen.  When they let their guard down, bad things happen.  They are always the first to sense things going wrong, or anticipating the next bad thing to happen.  Or is the point that somehow they are ultimately bringing these bad things down upon them themselves?  I don't read it that way, but I guess you could make a case for that.

Anyway, just a fantastic show, albeit a bit too graphically gory this ep even for me. 
90  Non-Gaming / Off-Topic / Re: Con Man - Alan Tudyk and Nathan Filiion on: March 13, 2015, 08:05:22 PM

Quote from: Bullwinkle on March 13, 2015, 05:07:30 PM

I was just being flippant, anyway.

The main reason that's not happening is that people are involved in other things and don't have time.

I'm guessing if they had a $100 million budget everyone'd make time lol  icon_biggrin

I mean, come on, aside from Nathan Fillion, none of them have been doing that great.  So if he's involved in this, I'm pretty sure he could figure out a way to work around his stupid Castle schedule.  I love his "too soon" jokes in the promo video BTW.
91  Non-Gaming / Off-Topic / Re: [Apple] It's about time... on: March 13, 2015, 08:01:34 PM

Quote from: Teggy on March 13, 2015, 07:28:00 PM

I anxiously await Rittchard's new obsession with Apple Watch games slywink

LMAO you guys are hilarious!

But yeah seriously I keep wondering if there's going to be some Clash of Clans style game that interfaces with the watch and alerts you when people are attacking or something.  So in the middle of a meeting I can tell all my soldiers to defend my castle and then send a few ninjas to steal gold from Hark.   ninja ninja ninja
92  Non-Gaming / Off-Topic / Re: Con Man - Alan Tudyk and Nathan Filiion on: March 13, 2015, 04:36:26 PM

Quote from: Bullwinkle on March 13, 2015, 11:41:18 AM

Quote from: rittchard on March 12, 2015, 08:21:14 PM

At $1.3M now.  Makes you wonder how much they could generate for a sequel to Serenity/Firefly.  

I'm fairly confident Alan Tudyk will not be generating money for a Serenity/Firefly sequel.


It's sci-fi, there are a bazillion ways they could bring him back (clone, android, resurrection, twin brother, ghost, hologram - only took me less than a second to come up with those lol).  Or they could do a prequel.  Or continue the TV series where it left off.
93  Non-Gaming / Off-Topic / Re: Con Man - Alan Tudyk and Nathan Filiion on: March 12, 2015, 08:21:14 PM
At $1.3M now.  Makes you wonder how much they could generate for a sequel to Serenity/Firefly. 
94  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 11, 2015, 08:03:58 PM
Argh I've been forum effected!  The only thing that can stop me now is if I somehow forget all the stuff I read about it in the hours between work and getting home  crybaby
95  Non-Gaming / Off-Topic / Re: Marvel + Netflix = Daredevil, Iron Fist, Luke Cage, Jessic Jones, Defenders on: March 11, 2015, 05:08:30 PM

Quote from: farley2k on March 10, 2015, 03:12:18 PM

New trailer for Daredevil. This looks dark and gritty but kind of good (dark and gritty isn't usually my thing)

I saw it last night too, looks pretty cool.  Also excited this will be the first new show I'll watch entirely in 4K!
96  Non-Gaming / Off-Topic / Re: [Apple] It's about time... on: March 11, 2015, 05:07:20 PM

Quote from: Purge on March 11, 2015, 01:19:23 PM

That Apple Pay? You guys in the States (in any of the ones I've been to) don't even have chip support or Tap 2 Pay. I can imagine the spotty support that Apple Pay will get.

Errr it's already been in McDonald's for quite a while and I've used it there all the time.  Also used it at Big 5 a while back.  They just announced another batch of vendors that are using it too.

http://www.macworld.com/article/2834669/the-ultimate-guide-on-how-and-where-to-use-apple-pay.html

97  Non-Gaming / Off-Topic / Re: [Apple] It's about time... on: March 10, 2015, 09:57:44 PM

Quote from: hepcat on March 10, 2015, 05:46:39 PM

The difference between the public reaction to the iPad versus the iWatch is that there was at least SOME recognition of what the iPad was good for.

Honestly among my friends, even including the Apple haters, there has been far more positive interest in the watch than there was (initially) for the iPad.  Could just be an anomaly, I don't know.  Some like the look, some like the health functionality, some like the communication possibilities.  I had forgotten about the Apple Pay functionality.  Things they demoed yesterday like Uber, Spotify and Passbook just seem like naturally useful ideas.

As for me, I used to love wearing watches, but I haven't worn one pretty much since I started using the iPhone.  I really haven't thought much about use cases the way I did with the iPad before it released, but as I mentioned somewhere before, I look down around wrist level ALL THE TIME.  It's really not too hard to imagine if there was something useful or interesting or fun there, that it could have a positive impact on my life.  Certainly while driving it would be far easier to interact with a watch than my phone.  Or in the bathroom, or while jogging/walking/exercising.  I can imagine women who carry their phone in their purse would have even more every day use cases.

Just like with the iPad, it comes down to how open your mind is to something like this, and how creative developers are with their apps.  I suspect with time (no pun intended), the apps and use cases will flow and improve naturally, the same way they did with the iPad, and this will open peoples' minds as they see it used on a day to day basis.
98  Non-Gaming / Off-Topic / Re: [Apple] It's about time... on: March 10, 2015, 04:44:02 PM
Don't forget when the iPad was announced there were a ton of detractors.  Many many people, reviewers and regular folk alike, were all generally pretty negative, or at best, they "didn't get it."  I saw all the same arguments: it would be obsolete in a year, there wasn't a "need" for it, it was too expensive, etc etc.  And look at how it fared regardless.  

Granted you might argue this is a very different animal since it's entering a market that pre-exists.  But then again, I could argue that was the same with the original iPhone.  Like them or hate them, Apple knows what they are doing.  More importantly, they are willing and able to adapt to user feedback, and continue to improve their products on all fronts, software/OS, apps and hardware.  

My prediction: they will sell like hotcakes and there will be no stock available for the first few months. You'll see famous stars wearing the gold ones on TV and movies.  By Christmas it will be the hot ticket item.  


P.S.  My heartbeat is coming for you, Lee!!!
99  Non-Gaming / Off-Topic / Re: [Apple] It's about time... on: March 09, 2015, 11:31:02 PM
Oh come on, everyone knows the real killer app for the Watch is being able to draw dirty pictures and instantly send them to your friends while you're stuck in a boring work meeting.
100  Non-Gaming / Off-Topic / Re: [Apple] It's about time... on: March 09, 2015, 09:39:40 PM

Quote from: Teggy on March 09, 2015, 07:48:49 PM

Are the price differences purely size/case/band? No differences in the functionality?

I believe so.  I think this is the general breakdown:

Sport: made of Aluminium (say in British accent) with Ion-X Glass surface and "fluoroelastener" band (i.e plastic lol) $350 (38mm) or $400 (42mm) base

Regular: made of Magical Stainless Steel with Sapphire Crystal cover with nicer band options (leather, steel loop), start at $550 or $600

Rich People Edition: made of 18K gold with Sapphire Crystal cover with leather and gold stuff, $1 gazillion
101  Non-Gaming / Off-Topic / Re: [Apple] It's about time... on: March 09, 2015, 06:41:57 PM

Quote from: Soulchilde on March 09, 2015, 06:36:14 PM

Yeah, apple those prices for the watch?!!!  I know you go for the premium market but WTF

huh?  It was pretty much exactly what they said earlier and what everyone has been predicting for months.  Sure the super one was insane, but that was expected.

Main one starts at $350, the second tier starts at $550 - some people were predicting the second tier would start at $750.

More interesting - 18 hour battery life?!?
102  Non-Gaming / Off-Topic / Re: [Apple] It's about time... on: March 09, 2015, 05:47:44 PM
Damn you Apple and your freaking new Macbooks lol!  I had already decided against it due to the lack of regular USB (which I use a lot at work), but my resolve is weakening.
103  Non-Gaming / Off-Topic / [Apple] It's about time... on: March 09, 2015, 04:57:50 PM
Spring Forward media event about to begin, will be interesting to see how they price structure the Apple Watch...

http://www.apple.com/live/2015-mar-event/

104  Gaming / Portable Gaming & Apps / Dungeon Hunter 5 on: March 09, 2015, 04:56:07 PM
www.dungeonhunter5.com

Releasing March 12th!

Gameloft really can crank out the sequels lol.  I don't know why but I have a good feeling about this one.  The footage I've seen looks fantastic, about as close to Diablo 3 as I might imagine possible on a tablet.  They've also added elements from other online games like creating your own dungeon with traps that other people can enter.  Of course it's still probably an IAP game, so it will be interesting to see how that plays out.
105  Non-Gaming / Off-Topic / Re: [TV] The Walking Dead Season 5 on: March 09, 2015, 04:49:46 PM

Quote from: Bullwinkle on March 09, 2015, 12:21:19 PM

So, as I was saying about Carol...

Wow, that was a great speech with the kid.  Creepy as shit.  We saw both other members of the coup group start to accept this place.  Rick took the stamp and gave a kiss and saw Carl happy.  And I have to say it was awesome watching Daryl with Aaron.  They picked the perfect job for him, too.

So they both seem to be on their way back to accepting society.  Sure, there's some tension bubbling.  That's going to surface like it did for Sasha (I thought we were going to lose her at one point, which would be a shame because I think she's pretty good [and I like looking at her]), but you can see them fitting in, eventually.

But Carol is on a crusade.  Maybe it's because she spent her time in the old world with an abusive husband, pretending the world was normal, and she wants to destroy anything like that, but I just think she's in a different place than everyone else, but like she says, she's invisible, and they haven't seen it. 

Carol isn't invisible to the kids, though.  She wasn't back at the prison where she was teaching them to be hard and soulless in secret.  And she wasn't invisible to the kid in Alexandria either.

Carol is a full-on sociopath.  She knows how to appear "normal" and fly under the radar, but she has stopped seeing people with any kind of compassion, really.  Apart from Daryl.  It'll be interesting to see how that goes down.

This was a fantastic episode.  To me, this is what Walking Dead is about.  Seeing how this new world they're in differs from ours and what that does to people.  And now we're seeing it in direct comparison, in a way we haven't before, and it's fascinating.

Sometimes they get a little heavy with the symbolism (Michonne literally hanging up her sword), but as I said before that often works for this show.

The horse was an amazing bit of symbolism to me, for example (and it explains why Daryl was further along the path to accepting Alexandria).  There was the line about "the longer they're out here, the closer they get to what they really are" which was not really subtle when it comes to seeing that horse as a symbol for the group.  And then they wanted to capture it and bring it back to Alexandria.  It didn't want to and eventually, inevitably, it got eaten.  Such is the fate of staying out there.  You can see how Daryl maybe started thinking twice about being part of society again.

I honestly think this is the best arc in WD's history.  Can't believe there are only 3 episodes left.  We'll see if they can stick the landing.

Totally agree, for an episode that really wasn't "action" oriented, I found it totally engrossing and absolutely fantastic throughout.  It's the first episode in a while that had me running back to the comic books for comfort lol.  Well, not so much comfort, but more to get a better idea on where this is all heading since I didn't recall a lot of it.

It's very interesting to see where they've chosen to parallel the comic, diverge from it, and then flat out take directly from it.  The Michonne sword sequence was pretty much straight from the comic.  It appears Sasha has been dubbed in for Andrea's position as tower sharpshooter and possible interest for Spencer, but with an entirely different backstory and motivation.  Carol is a completely awesome and different addition to the mix, since she was also dead by this time in the comics (I think).  And of course Daryl + Aaron was a fantastic new character/story element that obviously was not in the comics.  I am really loving the actor they chose for Aaron, he's absolutely perfect for this role (and he does an incredible Matthew McConaghey impression lol).  The Pete/Rick/Jessie storyline appears to have been altered somewhat, but I suspect it will still push the storyline in the same direction(s).  (Side note I know I'm gushing but man is Rick so damn handsome without the crazy beard?!?  If you saw Talking Dead it was hilarious hearing Kevin Smith talk about him too.)

Speaking of Rick, I wasn't quite sure what was going on with that last scene where he's touching the wall and listening to the zombie.  Was it comforting for him to hear that?  Was the point that he is more comforted by the zombie sounds than dealing with "civilized" humans?  Anyway, it was a great way to end the episode; I guess they really want you to feel like Rick is semi-bonkers or just really far on the edge.  In the comic, at this point, he was still talking to Lori on the phone, but I don't think they wanted to retread that.

Only sad part is 3 episodes left is just not enough.  I would love a much longer season to really flesh some of these characters and storylines out, so to speak.  
106  Non-Gaming / Off-Topic / Re: [movie] The Avengers 2: Age of Ultron on: March 05, 2015, 12:07:34 AM
Also I doubt the majority of moviegoers even know who Vision is, so it's more of a teaser for comic fans.  It's not like they showed Spiderman  icon_razz
107  Non-Gaming / Off-Topic / Re: Marvel: Agents of S.H.I.E.L.D. on: March 04, 2015, 10:19:00 PM
Show is back, for better or worse!

I didn't realize it's pretty much been revealed who Skye is and what her powers are, though her origin has been altered.  Will be interesting to see if she crosses over at all with the Age of Ultron and/or Inhumans movies.

http://en.wikipedia.org/wiki/Daisy_Johnson#cite_note-thr-18

108  Non-Gaming / Off-Topic / Re: Break Out Your Ruler: Definitive Penis Length Study Concluded on: March 04, 2015, 06:39:29 PM

Quote from: ATB on March 04, 2015, 12:02:33 PM

200 views and only four replies? Looks like a lot of fellows are too busy weeping that they don't measure up. slywink

I think it's just me hitting refresh every 10 minutes hoping for something exciting to pop up.  Pun intended.
109  Non-Gaming / Off-Topic / Re: Thumb sucking on: March 03, 2015, 12:30:31 AM
I'm not a parent so my thoughts are probably not too valid, but here are my two cents.  Oddly enough when I read your message my first impulse was to move my thumb toward my mouth.  I'm not trying to be funny, it was like a weird knee jerk reaction.  The same thing happens to me any time I see or hear people talk about excessive/hard eye blinking.  It's like I revert back to some weird nervous part of my life and I "have" to do it.  I sucked my thumb for quite a while as a kid, I don't remember how or when I stopped.  Later I had the aforementioned eye blinking tic.  In retrospect both seemed to be some form of nervous habit that I simply had to grow out of myself, for lack of a better way to put it.  But while they were ongoing, the more my parents talked about them, the more nervous I got.  So you might just want to try to not make a big deal out of it.  I suspect he might sense your nervousness and that makes him gravitate to it more. 
110  Non-Gaming / Off-Topic / Re: [TV] The Walking Dead Season 5 on: March 03, 2015, 12:21:45 AM
I don't really remember the details of this portion of the comic, only some of the major events that happens later.  I'm pretty sure the leader of the town was an old man, though.  The lady they hired reminds me totally of Captain Janeway on Voyager lol.

There are major differences with the TV show in terms of who is and isn't here: Judith, Carol(?), Daryl and Andrea are very major characters that have different storylines (or in Daryl's case don't even exist), and that could drastically change where the TV show writers decide to go.

Oh yeah, totally random but why is Rick the only one who got to shave and get a haircut lol?  Damn did he look good coming out of the shower, though!  Someone please cut Carl's hair - stat!

111  Non-Gaming / Off-Topic / Re: [TV] The Walking Dead Season 5 on: March 01, 2015, 09:37:09 PM

Quote from: hepcat on March 01, 2015, 01:38:45 PM

My brother deals with it in his own way  He bought a camp in West Virginia that was a gay resort and has been building it up over the years.  Now they have their own world where they don't even have to deal with small minded idiots like that.  

Of course, he wasn't too bothered by them before considering he's 6'2" and his partner of the last 15 years is an ex-marine who's 2 inches taller than him.   icon_wink

Wow, this sounds super HOT.

But anyway, apparently there was a whole flurry of people complaining on Twitter, etc about the show.  I really thought I was immune to it after so many years, but it really bummed me out reading some of the comments. 
112  Non-Gaming / Off-Topic / Re: What the Hell Color is This Dress? on: March 01, 2015, 01:13:28 AM
This is kind of an anecdotal aside, but colors and lighting have been on my brain of late as I'm having my bathroom remodeled.  I really didn't think it would be a big deal but I'm having a really tough time coming up with the floor tile choice.  My original pick got somehow delayed so I've been searching for a quick replacement at Home Depot/Lowes, etc - places that have stock right now.

How this relates is it's fascinating to me that I can look at the same piece of tile and depending on what I sit it on, what the lighting is, how far I stand, etc. it looks drastically different.  I took 3 photos of it on the same surface with very slight differences and it looks like a different color in each shot.  I was at the store earlier, and everything I looked at appeared very different depending on if I held it one way or another, or whether it was the "glamour" shot they had with multiple pieces and grouting.  Then of course the lighting is always that harsh bright white which makes everything appear lighter. 

Obviously this is not the same thing as what's going on with the dress, but I was just reminded how easily our own perceptions of color are tweaked when conditions (lighting, distance, contrast to other objects, etc) come into play.  That makes it a little easier for me to understand how the manipulation of white balance on the dress photo can cause such a difference in what people perceive or think they see.

- - -

Another interesting aside, when I showed my colleague the 3 side by side photos from one of the links you guys posted, he described the one on the right as blue/black, left as white/gold, and in the middle as white and gold in shadow - he didn't believe me when I told him it was the same image as the one he earlier was sure was blue/black.   icon_biggrin
113  Non-Gaming / Off-Topic / Re: [TV] The Walking Dead Season 5 on: March 01, 2015, 01:04:30 AM

Quote from: Bullwinkle on February 28, 2015, 04:01:21 PM

Quote from: Lee on February 27, 2015, 10:51:56 PM

Did my biannual check of Facebook. Old coworker will no longer watch the show because of the gay character. Since I have lived in WA for the last year, I forgot there were still people out there like that. Kind of embarrassed for him, but his friends agreed, so I didn't even bother repling. (Background we almost came to blows over gay marriage 5 years ago. He's about as redneck as you can get, but really nice guy otherwise.)

That's sad. 

I wondered if this might be an issue for some.

Every time I let my guard down and think things have progressed where something like this wouldn't be an issue, I'm reminded again that reality is still quite different across the entire country. 
114  Non-Gaming / Off-Topic / Re: What the Hell Color is This Dress? on: February 27, 2015, 10:59:28 PM

Quote from: wonderpug on February 27, 2015, 04:58:11 PM

You white/gold people really see no blue hues at all in the white parts?  Not a bit of a periwinkle kind of blue?

I think a couple of us already said it, but yeah the white I can easily see as blue-ish or even lavender-like.  But the option was between white/gold and blue/black.  Since the "black" part completely appears as gold to me, that was the clear choice.
115  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [Kickstarter] Crowfall - "Game of Thrones meets Eve Online" on: February 27, 2015, 06:55:35 PM
Looks like they made their goal!  Surprised no one here is interested in this type of game?
116  Gaming / Console / PC Gaming / [PC] Masquerada: Songs and Shadows on: February 27, 2015, 06:32:53 PM
http://www.witching-hour.net/portfolio/masquerada/

This looks fantastic, particularly for fans of the art style of Banner Saga and isometric/tactics combat.  It also features, apparently, gay characters with some depth:

http://www.engadget.com/2015/02/27/indie-game-gay-characters-masquerada/

Not due out til next year I guess, but I'll keep an eye out for it.
117  Gaming / Portable Gaming & Apps / Re: iPhone/iTouch app and game thread on: February 27, 2015, 06:24:13 PM

Quote from: Gratch on February 27, 2015, 05:41:26 AM

Quote from: rittchard on February 27, 2015, 03:43:12 AM

Quote from: Gratch on February 27, 2015, 02:25:21 AM

Been reading some feedback, and the overwhelming consensus seems that Heavenstrike Rivals hits a massive paywall and basically becomes a pay-to-win game.  frown

That's annoying, but if you don't care about the PvP, it seems like you still get a pretty good deal considering it's free.  Unless you mean the pay to win extends to completing the pve campaign.

From what I've read, you basically hit a wall in PvE where the only way to advance is getting the currency from PvP victories.  And the only way to get PvP victories is to pay real $$ for elite troops.

No idea how accurate that is (I haven't played it yet), but the TA forumers all seemed to agree it was the case.

That sounds very plausible from what I've seen thus far, but I'm still enjoying what I'm getting for free.  The real $ is really off - it's like $1 per doodad, and it takes 5 doodads to roll for any new "card."  But they are pretty generous with doodads in the beginning, somehow I  have over 50 at the moment, though I wasn't paying attention as to where they came from.  It's too bad because I do like the game and would be happy to support it if they had some kind of more reasonable package, like with a guaranteed rare or whatever.  Either way I already got my money's worth since it was free lol.  I've had less play/enjoyment time from $60 mainstream titles.
118  Non-Gaming / Off-Topic / Re: What the Hell Color is This Dress? on: February 27, 2015, 06:18:06 PM
Holy fuck, two of my co-workers both saw black and blue lol.  Then another came in and saw white with yellow/brown.
119  Non-Gaming / Off-Topic / Re: What the Hell Color is This Dress? on: February 27, 2015, 06:09:44 PM

Quote from: Bullwinkle on February 27, 2015, 05:39:42 PM

Quote from: wonderpug on February 27, 2015, 04:58:11 PM

You white/gold people really see no blue hues at all in the white parts?  Not a bit of a periwinkle kind of blue?

I can see a shadow which I can understand some might mistake for a bluish tint.  But the gold is gold. I don't get how someone could see that as black.

100% ditto.  The "white" portion I can see has blue hues, and shadowy black hues, but regardless of that, the gold is 100% clearly gold, I really can't imagine how that could be black.
120  Gaming / Portable Gaming & Apps / Re: iPhone/iTouch app and game thread on: February 27, 2015, 03:43:12 AM

Quote from: Gratch on February 27, 2015, 02:25:21 AM

Been reading some feedback, and the overwhelming consensus seems that Heavenstrike Rivals hits a massive paywall and basically becomes a pay-to-win game.  frown

That's annoying, but if you don't care about the PvP, it seems like you still get a pretty good deal considering it's free.  Unless you mean the pay to win extends to completing the pve campaign.
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