March 05, 2015, 12:16:35 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 ... 96 97 [98] 99 100 ... 104
3881  Non-Gaming / Off-Topic / Re: Stargate Atlantis cancelled...the bastards! on: August 21, 2008, 10:34:58 PM

Quote from: Turtle on August 21, 2008, 10:17:06 PM

Now what is Amanda Tapping going to do?  Tongue

Better yet, just what does scifi have that'll be worth watching?  It seems like for the longest time Stargate has anchored that evening's shows.

Actually Amanda Tapping already left - she's working on Sanctuary, which is going to premiere fairly soon.  Looks like a good show, but with Atlantis gone there is no sci-fi (with ships, etc) show on whatsoever.

It was originally developed as a web-based show, now they are converting it to regular for Sci Fi Channel
3882  Non-Gaming / Off-Topic / Re: Stargate Atlantis cancelled...the bastards! on: August 21, 2008, 08:24:15 PM
3883  Non-Gaming / Off-Topic / Re: iPhone renders all forms of dice obsolete - Pen and Paper fans rejoice!! on: August 21, 2008, 08:23:53 PM
Oh man those dragon dice are cool too lol.

Regarding battery, one thing I recently discovered is (I think) using Push and/or the combo of Push and Wireless was heavily draining my battery.  My guess is it's constantly pinging the servers or whatever, so even at night when I thought it was off/standby it was essentially running all night, and when I'd wake up it would be half drained.  Since turning both items off (the way I used to on my original iPhone), things have gone back to normal - almost no drain whatsoever the past 2 nights.
3884  Non-Gaming / Off-Topic / iPhone renders all forms of dice obsolete - Pen and Paper fans rejoice!! on: August 21, 2008, 06:15:08 PM
OK even you Apple haters have to admit this is pretty slick:
3885  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer Online headed to Open Beta on 9/7 on: August 21, 2008, 06:08:41 PM

Quote from: Lockdown on August 21, 2008, 12:52:30 PM

Quote from: DArtagnan on August 20, 2008, 09:17:03 PM

One major criticism I have, though, is that the areas I've seen - so far - have been structured to literally PUSH you ahead towards the next one. It's like a set journey that you must follow, and it doesn't encourage free exploration like is the case in WoW. They might as well light up the path to take to proceed. That's just another part of how the game is designed to move you forward until you reach the RvR heavy stages.

I would like to see someone comment on this statement.  The bold text is obviously mine, but only cause it's important to me.  Any varying thoughts on Dartagnan's comment here?

I'd actually completely disagree with this general criticism.  Yes, the game is somewhat structured around a particular quest chain when you first start if you choose to lock yourself down that path (no pun intended), but in no way are you forced to play only this way.  It's simply an easier way to play, and how many have inadvertently trained themselves to play, mostly from WoW - I'm talking about the whole follow the quest breadcrumb routine.  It's there if you want it to be, let's put it that way.

However, unlike WoW and other games, you can just as easily completely ignore the breadcrumbs, queue up for a scenario and run right to the first warcamp and start RvR-ing.  Or run to the first open PQ and start leeching, I mean contributing, and winning phat lewt.  Or fly to a completely different starter zone and explore there.  This can all happen within the opening minutes of when you login, and I am not exaggerating that fact.

I have started characters from scratch close to 10 times, and never have I played the same way twice.  The very first time I played I tried to play the traditional WoW way, from one solo PvE quest to another, but eventually every play session I would come upon something and get distracted and completely go away from that.  One time I levelled a couple times simply running around and flying from zone to zone and exploring.  Because of the exploration type of xp (and always remembering to right click on new mobs as that also gives xp), you are 100% encouraged to explore freely; in fact you are rewarded for it handsomely.
3886  Non-Gaming / Off-Topic / Re: David Archuleta's first single: "Crush" on: August 21, 2008, 04:48:49 AM
Well whatever you all think about him, the fans have spoken.  Crush was #1 on iTunes (now at #2 I think), and it's rumored it will debut at #2 on the Billboard charts for this week, giving him these (again rumored) records:

"The highest debut, at #2, on the Hot 100 this year.
The highest debut of all Idol album songs on the Hot 100
The highest position of all Idol album songs (tied with Kelly Clarkson’s “Since U Been Gone”) on the Hot 100.
The highest chart position for an Idol, period, since Taylor Hicks coronation single, “Do I Make You Proud” debuted at #1 in 2006."

Not too shabby, all you mean ol' haters!  Fabulous

P.S.  Something seems wrong with those stats they quoted, since I'm pretty sure Daughtry and others have hit #1 plenty of times, maybe they meant highest debut position or something, whatever, who cares, either way I'm sure I'm getting the snow shovel again.
3887  Non-Gaming / Off-Topic / Re: Stupid iTunes - please help. on: August 20, 2008, 11:22:59 PM
I've had some off behavior with iTunes as well, but mostly with my Apple TV.  I think I've finally kind of figured it all out, and as others have said it generally does exactly what it has been told to do.  You just have to manage and check the right checkboxes on the unit/device in question.  But yeah, if those settings go awry, iTunes will wipe your content with no remorse!
3888  Non-Gaming / Off-Topic / Re: Your first post at Gaming Trend was... on: August 20, 2008, 11:20:54 PM
My first one was just a few short months ago when OO went down.  Embarassingly I wasn't even fully aware of this site, aside from some casual mentions in the Wanderer forums.  Glad I found you guys!

Quote from: rittchard on April 08, 2008, 08:00:16 PM

All users beware, I have now registered at Gaming Trend.  Let the cheap pervy comments commence.   icon_twisted

Just kiddin, I will try to behave. 
3889  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer Online headed to Open Beta on 9/7 on: August 20, 2008, 09:17:39 PM

Quote from: Toe on August 20, 2008, 05:58:48 PM

As I was reading some of these reviews/previews (thanks by the way those that contributed), I definately heard a lot of DaoC in there, especially when talking about keeps and such. It keeps sounding more and more like DaoC 2. While not necessarily a bad thing, I can see it devolving into what DaoC became in terms of RvR combat. i.e. it eventually became less about the larger RvR objectives and more about roaming around in min/max teams killing other min/max teams. While I have read some features are in place to make the larger objectives more rewarding I guess only time will tell if thats where the player gravitate to.

One of DaoC's downfalls for me was the really horrible exp grinding that was needed (especially combined with the inability for most class to solo decently). I am glad to hear they have seen the light in that regard atleast.

Another bad thing about DaoC was the inability to contribute much of anything to RvR if you were solo. Sounds like they addressed some of those issues but how it plays out is gonna be hard to say.

Some things I've seen in relatively limited time in beta:

Keeps are decent sized mid-level goals for RvR, and by the time you hit RR6/R10 (basically meaning you've PvP'd for a while and have reached level 10), the only way to purchase the special RvR reward gear is in a keep.  This gives the individual motivation to help or start a warband to take keeps.  Of course you can argue each player would only be motivated to do this if and when he personally needed to buy gear, but hopefully players won't be that selfish.

Every once in a while things are happening beyond where you are playing, and the captiol city will raise a level and *everyone* everywhere gets a nice hour long buff that gives +% to cash, xp, influence.  At one point the buff was at +10% I think and it was making a very noticeable difference to my xp and cash influx.  Very nice.

Definitely the ability to solo has been addressed well, as has the removal of the need to grind incessantly to max level.  As I've mentioned before, if PvP is your desired endgame, you can start pretty much immediately.  If you like to mix it up with PvE there are plenty of ways like dungeons, PQs, quests and although levelling still takes time, hopefully you are participating only in the activities that you want to be doing while you are levelling, not simply grinding mobs in fixed areas.

In terms of solo contributions in RvR, that's a tougher one.  True contribution by a solitary player, I haven't seen much to address that.  However, what has been addressed is the relative ease to join up with others around you through the Open Party system.  Rarely will you have to go into an RvR situation solo, since during conflicts there are usually open groups/warbands you can just jump right into.  
3890  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer Online headed to Open Beta on 9/7 on: August 20, 2008, 06:10:56 PM

Quote from: DArtagnan on August 20, 2008, 05:05:29 PM

But if you compare it to combat systems - like Vanguard and WoW - there's a LOT less going on.

However, all this is based on limited play-time and my impression of the game.

I can't speak about endgame, but I simply find no desire to reach endgame based on what I've seen.

Regarding statement 1, I cant' speak for Vanguard but compared to WoW?  There's at least as much "going on" combat wise as there was in WoW, particularly if you compare at the same relative levels.  In fact, I'd argue there's much *more* to deal with, but of course this will be class v. class dependent.  Since I'm most familiar with Archmage, here's an example.  At 15 (roughly corresponding to WoW level 20-22 relatively), offensively I have 3 different DoTs (one returns health to me or my "aid" target), a streaming attack, and an insta-nuke that also saps Action Points (mana).  Defensively I have a damage absorbing bubble (group only), an instacast HoT, a longer cast Heal + HoT, and a longer cast "big heal".  I also have a spell that "detaunts" an enemy, and as long as I don't attack him, he does 50% damage to me and a spell that allows you to ignore setbacks (like knockdowns) for 5 seconds.  I also have 2 morale abilities on tap, the first is a very big instaheal and the second is a PBAoE damage and heal.  Morale is built up as you do damage and take damage, so needs to be built up.  The AM also has the mechanic that you can build up spell effects on heal/damage by doing the reverse, i.e. casting a max of 5 attack spells will make, for instance, the Heal+HoT an instacast.  At any fight, I can shift between pure offense and defense, but clearly I am benefitted the most by doing a blend of both.  I have multiple ways to improve survivability or help a teammate.  My attack pattern will depend if I'm on the run or safe enough to attack stationary.  I am constantly watching my health bar, my teammate's health bars, and my morale bar - building up to (and sustaining) the big instaheal can reverse the flow of a given fight, and I've used the AoE on occasion to deal some killing blows.  Maybe I'm nuts but that's a ton of stuff "going on" during any given battle (more than I remember for WoW), and I'm not even at the halfway point yet.  Later on I get my group heal, a cool knockback, and all sorts of different choices for morale abilities.  

Clearly the game isn't for everyone, and unlike most games, it is designed to be PLAYED the entire time, not only to make you "desire to reach the endgame".  WAR gives you the "endgame" in the game immediately, meaning you have access to the basic core gaming elements (Scenarios, RvR, Public Quests, solo PvE quests) from the moment you login.  Of course the relative intensity of all of these will heighten as you advance, but the philosophy of the design is to allow you access to the "fun" elements immediately.  Obviously not everyone is going to like this style, but I believe there will be a lot of people who do.
3891  Gaming / Multiplayer Madness (MMO or otherwise) / Re: The Wanderers & Warhammer Online on: August 13, 2008, 07:57:59 PM

Quote from: skystride on August 13, 2008, 04:50:09 PM

Quote from: Fez on August 13, 2008, 03:11:03 PM

Any of you Elder testers do any of the beta testing for AoC?  Don't want you to reveal any confidential info, but it would be interesting if you felt you had as positive an experience in general with AoC at this time.

I'm an Elder tester and beta tested AoC.  AoC 1 month prior to release had issues.  While I loved the combat and graphics, the major problems were performance and load times.  Also because I never had time to level up a character beyond 30, I never experienced the mid-end game content (or lack thereof).  Probably the biggest missing item in beta was the City Building stuff.  WAR beta is in much better shape but that's not really saying much is it if AoC beta was a mess?  icon_confused

I think one major difference to note is that AoC did not test any of the late game city building, sieging and "open" PvP Borderlands content in Beta.  Then, surprise, none of that was available in release.  I think WAR has been fairly public in announcing their testing of all content, including late/end-game RvR, and has been also open in telling the public what won't be available at release.
3892  Non-Gaming / Off-Topic / Re: David Archuleta's first single: "Crush" on: August 13, 2008, 06:41:04 PM
It's definitely not the best, but I still like it.  Better than I like "No Air" at least (Jordin Sparks).  Her "Tattoo" is catchier but I'd say it was equally bland, by the numbers, etc. if you are going to judge on those criteria.  I'm actually not really sure what to expect out of a teenage singer.  I heard he was going to work with some of Miley Cyrus's producers, which seems kind of strange, but maybe it will work out.  I would have preferred he work with someone like the One Republic guy, I really like him singing Apologize. 

I was more impressed by David's pre-Idol song "Angels in the Alleyway".  I think it shows up in a search on iTunes under some other person's name (Merrick Chistensen), but it's him singing the lead.  Kind of melancholy for someone so young, though (assuming he was probably 16 when he recorded it).
3893  Gaming / Console / PC Gaming / Re: Legend: Hand of God First Impressions on: August 13, 2008, 06:32:16 PM

Quote from: Lee on August 12, 2008, 11:01:20 PM

I can't tell by your posts if you like it or not. You seem to for the most part, but aren't blown away by it. Correct?

LOL, this is very accurate.  I don't think I've made up my mind yet, thus it's just "first impressions" and not a review.  The one good sign is that I feel like I still want to keep playing; there have been some RPGs which I just dumped within the first few hours. 
3894  Gaming / Console / PC Gaming / Re: Space Siege (demo) on: August 13, 2008, 06:30:36 PM
Is this out yet/today?  Any impressions of the release version?
3895  Non-Gaming / Off-Topic / David Archuleta's first single: "Crush" on: August 12, 2008, 08:55:37 PM
I'm sure the majority here won't care, but for the few American Idol fans that liked DA, his first single was released today on iTunes.  No surprises, just a fairly simple, catchy pop tune that should make him pretty popular with young pre-teen girls (and me).  Not sure when he had time to record a single while still touring, but with that in mind it's very nicely done.  The song sounds like it could have just as easily been released by Jordin Sparks, and kind of reminds me of Elliott Yamin's hit "Wait for You" for some reason - all in all I think he does a pretty decent job getting some of his individual vocal styling in the song, and as usual, his voice sounds great.  Will be interesting to see if he can gain any significant audience outside the core demographic, and where he'll end up relative to the other past Idol winners (and losers).
3896  Gaming / Console / PC Gaming / Re: Legend: Hand of God First Impressions on: August 12, 2008, 08:34:37 PM
I did confirm that you indeed can assign skills to a particular number in the same way you did with D2.  This is a welcome interface feature for sure.  Also nice that you can use all 3 buttons instead of just left and right click.

As for waypoint rune portals, there are drops that allow you to use them anywhere (these work just like a Town Portal with a return to location feature), but you can also go from one portal to another at any time.  It would be nice to be able to buy portal stones, but I haven't seen that yet.

Gameplay wise, the world seems more open and less linear than D2 and TQ.  I'm not sure if that's a good or bad thing for this type of game.  I've kind of wandered back and forth between where I think I'm supposed to go, and often have come up against enemies that were higher level than I could handle.  I'm not sure if I'm missing obvious clues on where to go, or if it's intended to be a more open type of world.  BTW it appears monsters respawn each time you load.

Combat is slightly slower paced than D2 and I suppose is more strategically challenging in some sense.  I came up against a tough, higher level, Rock Troll last night and had to do a lot of hit and run kiting and skill swapping to take him down.  Kind of cool to have some challenging combat this early in the game.  Then again, I might just be in the wrong spot for my level.

Still a kind of hit and miss overall, but hopefully it will keep my A-RPG jones down until Sacred 2 comes out.
3897  Gaming / Console / PC Gaming / Legend: Hand of God First Impressions on: August 11, 2008, 08:56:14 PM
Surprise!  An impressions thread with impressions in the first post!!

I saw this title at EB Games the other day and set it back down when I realized there was no multiplayer content whatsoever.  But then a day passed, and I thought well let me take a look at the screenshots and/or reviews out of curiosity, and before I knew it I had purchased the downloadable version at EB.  Apparently there's a demo too, so I probably should have started with that.  But it's been a while since I made an impulse purchase on a game, and I am such a whore for any Action-RPG, particularly after Blizzard whet the appetite again with the Diablo 3 announcement.

Anyway, on to impressions.  The game is pretty much a Diablo type clone without the cache of being made by Blizzard.  The interface is pretty sumple and self explanatory.  I have yet to look at a manual, in fact I'm not sure if I even downloaded one.  Basically it's mouse to click on everything with a few hotkeys similar to D2.  You can configure each of your 3 mouse buttons for different actions.

Character wise, you are stuck with the main guy and can't even name him.  Booo.  But since there's no MP I suppose this really doesn't matter much.  You are allowed to choose from 5 different classes - twice - in order to come up with your final class selection.  I'm not sure how many combinations this amounts to or if you can choose the same class twice (probably not), but in any event there is clearly some replay value (intended) with this class system.  For starters I picked "Magic" and "Faith" - which turned me into an Arch Mage.  I surmise Warrior + Faith would make me a paladin, etc etc.  Once you've chosen, each level you are given a single "Talent" point (gee I wonder where they got that designation?) in EACH tree.  So, for starters, I picked an ice bolt from the Magic line and a Heal from the Faith line, and slapped each on one mouse button.  Pretty nice and simple.  Levelling also gives you 2 attribute points to distribute, no surprises here.  The trees are not overly complex or overly optioned for better or worse, and are set up similar to WoW in that you have to invest a number of points before you can unlock the next part of the tree.  I've seen no respec options thus far.

Gameplay is classic action-RPG, click to attack, pick up loot, solve quests, move on.  There's a Runestone setup which is essentially the replacement for D2 waypoints.  I'm not entirely sure how it works yet, as there seems to be a limit on how often you can port back and forth.

One minor detail, the cursor is actually a Tinkerbell-ish fairy that talks back to you in a weird accent and gives you some attitude.  YMMV, you may find this cute or annoying.  At least it's a little different.

Graphics are fairly nice to look at and offer some amount of zoom in for detail, but no true 3D control/rotation, nor can you change the resolution or effects.  The whole main menu is very limited, in fact.  I haven't seen enough yet, but I'd say the graphics are on the TQ level, maybe even better in some aspects. 

All in all it seems to be a fairly nice diversion if you are hurting for a good looking Action-RPG and don't care about MP.  I believe the box had mentioned something about randomized content, so there should be some decent replayability (assuming you like it to begin with).  Definitely recommend trying the demo first, for sure.  My one big complaint/caveat at the moment is skill selection.  I'm not sure if there is a hotkey or other way to change skills on your mouse buttons.  If there is, I could probably recommend the game in good faith.  If not, I'd have to say this is an egregious lacking feature, as it would be impossible to access different skills on the fly in the middle of a battle, forcing you into choosing only passive upgrades and/or sticking with just a couple of preset main skills (essentially 3).

Edit:  wesbite at   From reading the FAQ sounds like there are multiple difficulty levels and some way to name your character, as well as respec.  A forum post seems to indicate a way to assign skills to numbers the same way it's done in D2, so I'm hopeful.
3898  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Mythos on: August 11, 2008, 08:37:05 PM
Maybe they just need to finalize details about getting the IP from Flagship or Namco or whoever it is that owns it?  We can hope!  Not that the Mythos IP is that involved, but would still be cool to retain the game name and all the work they put into it.
3899  Gaming / Multiplayer Madness (MMO or otherwise) / Re: The Wanderers & Warhammer Online on: August 07, 2008, 09:08:30 PM
I should also mention if some of you had a negative experience with the guild dropoff in AoC, please be assured that this will not be the same case with WAR.  Unlike AoC, we have had beta testers in the game for months, and our glorious leader Charlatan has been testing over a year.  Rest assured the plan is to be in the game for a long time, and that the game itself will have  late/endgame content in place at release to ensure you'll want to keep playing for months if not years.  Obviously more detail will be forthcoming once NDA is dropped.
3900  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars summer '08 resurgence on: August 06, 2008, 06:11:33 PM

Quote from: Arkon on August 05, 2008, 04:36:18 PM

Since I haven't played this since the original launch... is there more PvE content now?  Perhaps with the expansions there is enough PvE content that I won't have to worry about the PvP.

One of the strangest or most questionable things about GW was that it was built from the ground up as a player skill-based, team based competitive PvP game.  Yet aside from a couple of new PvP modes, all of the expansion content was largely PvE, and the longer the game went on, the clearer the emphasis became.  Somewhere along the line they shifted their development focus to PvE where clearly the game had been balanced from the base design for PvP.  So what this means is yes, there is tons of PvE content, and yes, much of it is pretty fun/interesting/engaging.  However, it never captured the essence of say, Diablo 2, wherein the loot was so interesting and cool you could make a character build around it.  Because of the frozen levelling system, the balancing to make PvP even, and the relative ease of re-speccing your character on the fly, even the most uber of loot really didn't make much difference.   

About a year or so in, I kept advocating some kind of system that would allow PvE and PvP to diverge.  Let PvE characters keep levelling and exploring and gaining uber loot, what would it hurt?  Of course, as you now know, they've moved on to GW2, where I think/hope/believe they are going to get this critical game balance design right.
3901  Non-Gaming / Off-Topic / Re: The new Mummy movie is...maybe not so good on: August 05, 2008, 12:30:55 AM

Quote from: Purge on August 01, 2008, 02:29:02 PM

... or it's the "in" thing to bash. I'd put forward that Ebert tends to enjoy films, and with me he has a ~80% hit ratio.

By the time I saw it yesterday, the Tomato Meter had it at 9%.  Honestly I don't know why it got torched so badly, it was pretty much 100% exactly what I expected based on the previews.  A fun, mindless romp mixing eastern and western mythology and some (sometimes poor) humor and some decent special effects.  I don't remember much of the first 2 movies, but I guess they had a "deeper" more epic storyline, and of course Rachel Weisz is so much better than Maria Bello.  FYI, this one has definitely moved completely away from the Imhotep mummy-based adventure.  Other than that, I'm not sure what the expectation was, but it seems to me it's just getting bashed for the sake of bashing.  And like X-Files, I think following too closely behind Dark Knight is again a detriment; in X-Files case it was a bit too serious/heavy handed, and in Mummy's case, probably too light-hearted.  Just as X should have come in the winter, I think Mummy would have been much better received in a spring/March type release.

Now granted I'm a bit biased because I'm Chinese and any time you throw in Jet Li and Michelle Yeoh in the mix, I'm just happy to see them on screen.  There's also a new young Chinese actress I wasn't familiar with playing Yeoh's daughter who was pretty cute.  On a side note, I watched the recent DVD release of "Tai Chi Master" featuring Jet Li and Michelle the night before, and while they both are clearly younger, they sure don't seem to have aged much in the last 15 years.  Anyway, I enjoyed seeing Michelle in particular and thought she did a decent job with the material she was given.  Plus she still looks cool in a fight and she had some nice outfits that added nicely to the visual element inthe martial arts sequences.  Sorry another diversion, I just had to mention how many times I saw wires in the Tai Chi Master movie mentioned above lol.

Couple of other notes: I don't know why there's so much nitpicking on the son's age.  Brendan Fraser looks like he could be in his early 40s (it feels like forever since I saw him as that frozen caveman) and the son is pretty cute-ish, looks like he could be in his early 20s.  Certainly if you bought Sean Connery as Harrison Ford's dad, it shouldn't be that much of a deterrent.  I did find it interesting that Brendan had a gratuitous shirtless scene (looking damn fine I might add) but the son did not.  Odd.

Anyway, if you've seen the previews, you pretty much know what you're going to get.  The entire "story" is pretty much summarized in the trailer.  If it looked fun to you and you aren't too picky, you'll probably have a good time at this movie.  If it looked annoying, well, don't bother then.  For what it's worth, my 11yo niece claimed she liked the movie more than Wall-E and I even heard some audience applause at the end of the movie.  My personal favorite line in the film: "you speak Yeti?"
3902  Non-Gaming / Off-Topic / Re: UMPCs and iPhone competitors? on: August 01, 2008, 09:34:16 PM
This looks kinda cool:,n810_wme

Though I still say iPhone rulez all  icon_wink
3903  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Stargate Worlds on: August 01, 2008, 09:25:20 PM
Did anyone watch the new War Games: Dead Code movie?  They kept showing footage from Stargate Worlds, and then they would leave the splash screen up in the background, pretty funny to have such "subtle" advertising.
3904  Non-Gaming / Off-Topic / Re: Getting wisdom tooth pulled- any words of wisdom? on: July 29, 2008, 10:21:57 PM
I never thought a thread about getting wisdom teeth pulled could be so HOT!!!

P.S.  Good luck CK!!!  Just be ready for lotso blood  icon_razz
3905  Non-Gaming / Off-Topic / Re: Why you shouldn't ask for job advice on public forums on: July 29, 2008, 10:19:58 PM
I have to agree with Dart and say that "Paul Tinsley" sounds like a major asshat.  He gives the guy a questionaire to fill out, tells him to use "resources" to answer the questions, and then bitchslaps him publicly when he does exactly that.  Granted, it may not be in the "spirit" of what he originally intended, but seriously, is asking for help on a forum (possibly just to confirm your own answers) that far removed from "googling" each question or looking it up on frickin' wikipedia or whatever.  If he ended up getting the correct results faster/better using the forums, maybe that was the best method and he should be commended for it.
3906  Non-Gaming / Off-Topic / Re: Wolverine ComicCon Footage on: July 29, 2008, 10:12:06 PM
I was watching that old movie The Thirteenth Floor last night and thought Vincent D'Onofrio might have made a good Sabretooth.  I always picture him with a hint of dementia in his eyes.
3907  Non-Gaming / Off-Topic / Re: Flavors Of Entanglement: New Alanis Morissette Album on: July 29, 2008, 10:06:51 PM
Hey, is this is like one of those Gaming Impressions threads where the impressions don't start til page 2?

OK, just to be the first OT, I bought this album on release and loved it.  Best one Alanis has released in a long time.  Sad but true, getting dumped works well for her.  I like Ryan Reynolds, but man, dumping Alanis and then getting engaged to someone else right after?  Ouch.

First time I heard "Not as We" it broke my heart.  Same with Torch, and Madness (a bonus track).  Oddly the first single she released was kind of dull, seemed a poor choice to me.   She might have done better with Straitjacket, as it's one of the few more "bitchy" songs.  Surprisingly she doesn't seem angry so much as sad and regretful throughout most the album.  Maybe she hadn't heard about his engagement yet.  

Musically it's a bit different from some of her past stuff, and I think that bothered some people, but personally I found it enjoyable.  A couple of tracks seem almost like dance tracks, kind of a strange but compelling combo with her angsty voice and lyrics.

Anyway, if you've ever been dumped but can't let go, or are just an Alanis fan in general but prefer her more vulnerable and dumped, I highly recommend this album.
3908  Non-Gaming / Off-Topic / Re: Wolverine ComicCon Footage on: July 28, 2008, 11:46:24 PM
Very interesting cast list.  I didn't see Ryan Reynolds anywhere in the preview, that's cool.  Deadpool should be fun.  Also nice to see Liev Schreiber as Sabretooth.  But Beak?  WTF lol?  Guest appearance from Scott Summers?  Also interesting.  No mention of Jean Grey and no mention of any of the Japanese background fron the comic books.  I thought I saw some ninja stuff going on in that preview but I guess not.

Hugh Jackman ...  Logan / Wolverine

 Ryan Reynolds ...  Wade Wilson / Deadpool

 Liev Schreiber ...  Victor Creed / Sabretooth

 Dominic Monaghan ...  Barnell Bohusk / Beak
 Lynn Collins ...  Silver Fox
 Danny Huston ...  William Stryker

 Daniel Henney ...  David North / Agent Zero

 Taylor Kitsch ...  Remy LeBeau / Gambit

 Kevin Durand ...  Frederick J. Dukes / The Blob
other cast:

 Scott Adkins ...  Weapon XI
 Tim Pocock ...  Scott Summers

 Myles Pollard ...  Lumberjack
 Will i Am ...  John Wraith
 Troye Sivan ...  Young Logan

 James D. Dever ...  Platoon Leader

 Christian Clark   

 Matthew Dale ...  Surgeon
 Alice Parkinson ...  Elizabeth Howlett
3909  Non-Gaming / Off-Topic / Re: Wolverine ComicCon Footage on: July 28, 2008, 11:41:44 PM
I thought I saw Iceman and maybe Jean Grey too (?) so maybe some part of the movie is in the present/future?

Also is that supposed to be Sabretooth he is fighting?
3910  Non-Gaming / Off-Topic / Re: [movie] X Files: I want to believe...I just don't want to see your movie on: July 28, 2008, 06:33:39 PM

Quote from: Sarkus on July 28, 2008, 12:41:26 AM

Early box office numbers say this is a total bomb.  We're talking $10.2m for the whole weekend, a horrible opening.  Setting aside the insanity that is The Dark Knight, that's a third of what Step-brothers (#2 movie) did.

I don't think we'll be seeing another X-Files movie.

I wouldn't call it a "total bomb" - it was made for only $30m so it will likely recoup costs and even make some money once DVD sales/rentals hit.  I really do question their release strategy though, why come out in the jam-packed summer season a week after Dark Knight?  This movie would have done far far better as a fall or winter release.  Particularly since it is loaded with more serious themes and seems to have been filmed 90% in the snow lol.  It's actually a decent movie for fans of the show - more importantly fans of the Mulder/Scully relationship and dynamic.  Some of it seems a bit repetitive but I like that they've advanced the characters and that they've moved on (or have they?) from where the show left them.  Still there were plenty of nice character moments and nods to the fans, as well as some of that quirky, wry humor the show featured plenty of.

In retrospect, the choice of a stand alone storyline was probably not the best idea.  This movie was always going to rely on core fans for the audience, so why not give the core fans more of what they wanted?  My guess is they wanted to test the waters and plan for a second film.  As for that possible movie, there was talk of a 2012 "finale" which would actually tackle the armaggedon type themes and the "final date" that was noted in the show (I don't actually remember this but that's what I read).  I would really love to see them finish things off with one larger scale movie.
3911  Non-Gaming / Off-Topic / Re: What are the must-have iPhone Apps? on: July 25, 2008, 08:09:13 PM
I think a big part of it is the OS (2.0 at least) is still in its infancy.  There's no way they could have tested for all the possibilities of how things react to each other.  So my guess is they are (more or less) playing it safe.  Even in the current state, I have already had multiple Apps that don't function or freeze up until a reboot.  After reboot, everything is fine.  Clearly there are plenty of interactions (in the memory or whatever?) between software Apps and hardware that were not anticipated.
3912  Non-Gaming / Off-Topic / Re: FINALLY! A Zombie Dating site. on: July 25, 2008, 06:01:44 PM
Hey, without being too crude, how do zombies "eat each other out"?   Tongue
3913  Non-Gaming / Off-Topic / Re: What are the must-have iPhone Apps? on: July 25, 2008, 05:56:38 PM

Quote from: Caine on July 25, 2008, 05:50:14 PM

saw Mocha VNC today.  looks like a good little app for remote control.  i would like to know if there's a citrix app or a remote desktop app.  those two would make the iphone very useful to me.

Never tried it but I just found this site:

Also another game I'm curious about: Zen Pinball

I like the 3D effects but the main playfield itself looks kind of ugly/cluttered.  Maybe better if you actually are playing.
3914  Non-Gaming / Off-Topic / Re: What are the must-have iPhone Apps? on: July 25, 2008, 05:46:15 PM

Quote from: SkyLander on July 25, 2008, 05:30:59 PM

That had a pretty good writeup about the limitations of the SDK and the app store and how Apple is truly being stupid about this whole thing.

Not sure exactly what you mean by that, but with over 25 million downloads in the first week or so, they can't be THAT stupid smile  Give them some time to make changes/improvements, this is a huge step for Apple, they've never done anything like this (open SDK, etc)before that I know of.  In fact, no one has ever done anything quite like this so expect some bumps along the road...

Edit: OK I read the article and definitely agree on some points.  However stability is a big concern so I'm willing to trade off some capabilities to ensure the unit stays stable.  Some of the limits seem kind of lame but I don't know enough to understand the reasoning.  Again, I imagine some things will relax in time as developers AND Apple have had more time with it.

- - -

Has anyone tried Galcon?

Looks cool, just not sure I want to drop $10 on it though.
3915  Non-Gaming / Off-Topic / Re: What are the must-have iPhone Apps? on: July 25, 2008, 12:00:32 AM
Another really cool little App I don't think has been mentioned:  midomi

Allows song identification from the radio or you singing or humming or typing in lyrics.  Nifty!
3916  Non-Gaming / Off-Topic / Re: What are the must-have iPhone Apps? on: July 24, 2008, 11:52:09 PM

Quote from: farley2k on July 24, 2008, 09:32:52 PM

On the subject of iPhones, what cases are people using?  There are a ton of choices.  I can't decide between total protection and keeping it looking cool.

I am horrible about cases.  The original iPhone I became totally obsessive about it and ended up buying about 5 or 6 different cases before I found something I was happy with.  

The first thing I recommend is a good shield for the screen, regardless of whatever else you get.  I've tried a number of different versions but the one I like the most is the ANTI-GLARE version from Boxwave.  The screen loses some of its beautiful luster, but in return you get the best protection from scratches, glare and thumb prints.  It also has the smoothest reaction to touch of the protectors I tried.

For work, I ended up with this rather expensive, fancy case from pielframa.  I absolutely loved the quality of the case and it's served me well this past year.  It did everything I wanted, covering up the face of the phone while still easily allowing use from within the case.  This one I use the belt attachment.  Unfortunately I need to update it for the 3G since there's a flap that covers the new sensor locations.  I ordered a cheaper version from Amazon (Marware I think) but it hasn't arrived yet.  I have that sinking feeling I will end up forking out the bucks for a new pielframa, but we'll see how it goes.

Outside of work, I use a cheap rubberized casing from DLO (old one was from Speck).  Because I am paranoid, I then tuck the whole thing into another leather pouch/case so the screen is protected.  The overall form factor is thin enough to drop in my pocket.
3917  Non-Gaming / Off-Topic / Re: What are the must-have iPhone Apps? on: July 24, 2008, 09:21:10 PM

Quote from: kathode on July 24, 2008, 03:34:50 PM

Quote from: Godzilla Blitz on July 24, 2008, 05:28:43 AM

About that Vay game, do you remember an option to play the game in Japanese or English? I'm thinking of getting that one. In the App Store, it says it is in both English and Japanese, which would be even better.

Only the audio for cutscenes can be switched between the two.  The text is all English all the time.  Don't see any option to change it over.

Yeah, sorry looked all over but didn't see any option to change to Japanese.  I wonder if there is a version in the Japanese iTunes?

On a side note, there are some other settings you can change in the settings section of the iPhone itself.  You can change the names of all the characters and turn on classic sprites and play in "hard" mode.  Pretty cool.
3918  Non-Gaming / Off-Topic / Re: What are the must-have iPhone Apps? on: July 23, 2008, 10:44:13 PM
In terms of "must have" Apps, I'd say it really depends on your interests.  There's a little bit of everything for everyone out there.

The utilities I personally like the most:

FileMagnet - allows wireless moving of files (pdfs, images, etc) from computer to iPhone

Sketches - really nice, well done interface for drawing, scribbling, altering photos, etc

WordPress - blogging direct from your phone


Aurora Feint - already discussed

Imangi - word game that combines scrabble wordery and tetris/rubik's cube puzzlery, very addictive

300 Bowl - really simple bowling game but I like it

Fire Words - another word game with a more strategic element to it

Vay - traditional old-school JRPG

Scrabble - very nice interface and graphics for the old standby game

General Entertainment:

Aqua Forest - one of the coolest apps in general, it's hard to describe so I recommend just checking it out or reading reviews

Band - I'm not particularly musically inclined, but this is a lot of fun to just play with and appears fairly powerful if you have some music sense

PangeaVR - allows you to view panaramic images in a 3D-ish environment

- - -

I haven't tried these yet but they have consistently good word of mouth:

Super Monkey Ball - 3D game

Remote - use as a remote for Apple TV and iTunes

Beatmaker - I watched the demo and it looks really cool and powerful if you enjoy the DJ sort of thing, costs $20 though
3919  Non-Gaming / Off-Topic / Re: What are the must-have iPhone Apps? on: July 23, 2008, 10:34:03 PM

Quote from: IkeVandergraaf on July 23, 2008, 10:30:52 PM

Is there a chess game?

Errrr, look above at Unagi's post  icon_razz
3920  Non-Gaming / Off-Topic / Re: iPhone 3G launch today on: July 23, 2008, 07:55:23 PM

Quote from: Godzilla Blitz on July 23, 2008, 04:37:35 AM

The battery life does seem short (about 4 hours of heavy use), and I think this is a significant factor because of the potential to use this device in so many ways other than a phone. I can easily see myself burning the battery down before the day is over. I've started to tweak some of the settings to see if I can extend the life a bit. Countering this a bit is the speed at which the battery charges. I started charging it in when it was a quarter full, went for a 30-minute jog, and it was about 3/4 full when I came back. Nice, and this offsets the short battery life to a degree.

I'm starting to get faster with my thumbs, but I still miss keys a lot.

And as an aside, has anyone tried the "party" options in the Aurora Feint game? It looks like it has some sort of multiplayer element. Haven't figured that part out yet.

I read AF got taken off the Apps store due to the MP social element, not sure about the details.  I never tried it out, I guess it asks for your email and phone?

On typing, the biggest thing to remember is "trust the keyboard".  The more you hesitate over "mistakes" the less effective it is.  The correction is spot on for me about 90-95% of the time.  I typed up a quick blog post to try out the Wordpress App and the keyboard correction was really really effective.  There were a few words I could see the letters going up were all wrong and yet it still got the word correct in the end.

Battery life is definitely a concern depending on your usage, but again it's slightly unfair.  I think due to the coolness of the Apps, people are running the unit essentially as a portable computer (or gaming machine in some cases) more so than a phone or iPod device.  If you ran it strictly as an iPod, the battery life is amazing.  Strictly as a 3G phone, I believe talk time is comparable to many/most 3G phones.  Also consider there are a number of "on the go" solutions to charging/extending.  I have one called iGo I think which uses AA batteries, and there are chargeable solutions from Kensington and which may be worth looking at.
Pages: 1 ... 96 97 [98] 99 100 ... 104
Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.178 seconds with 20 queries. (Pretty URLs adds 0.08s, 1q)