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3881  Non-Gaming / Off-Topic / Re: Marky Mark does have a sense of humor? on: October 20, 2008, 11:58:39 PM
Back OT, what was the original parody in reference to?  I mean the whole thing about Marky Mark talking to animals that is...
3882  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Which MMO is most casual-friendly? on: October 20, 2008, 11:56:13 PM
Huw, not sure if you already made up your mind, but one thing to consider with Warhammer is that there is a pretty robust Wanderer guild going right now (roughly 100+ active members), many of whom you may know or may recognize from these forums and OO.  If you do join us, you won't have to worry about Blackadar's issue of being closed out of major objective warbands, since we happen to be one of the biggest guilds on the server nod  Also, if you enjoyed GW's balanced/competitive PvP style, you will love Warhammer's scenarios, which are very similar and in some ways more engaging.

In terms of casual-gamer friendliness, things like open groups, public quests and scenarios (on top of traditional solo PvE quests) give you more options when you first login than any other MMORPG.  Forget about what happens later, if you are really "casual" (as many of the long time GW fans are/were), you are looking for what you can do in the here and now, and that's what Warhammer is best at offering.

Just my 2 cents...
3883  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer - Is the player base leaving on: October 20, 2008, 10:45:49 PM
I would say based only on the number of people I see logged in our guild at night, there's definitely a downward trend now hitting the first month complete.  Nothing close to the mass exodus of AoC, but also not necessarily the strongest showing we've had.  Certainly we've had a number of folk quit or "take a break" already.  I expect another exodus when games like Fallout and WotLK release, but I also suspect we'll recover some in December when the 1.1 patch (and new classes) hit.

The thing that did and does worry me about the game's longevity is exactly what made/makes it great to begin with.  Getting access to "endgame" like content from day 1 is a great design choice - but it also means that in some sense you aren't looking forward to -something- as much as you might be in a game where you are forced to slog through one type of content to get to another.  I'm also a bit leery about the scenarios in general.  Don't get me wrong, I love them and would be happy if that was all there was to the game.  But I'm also a Guild Wars fan, and realize there is limited appeal to that style of competitive PvP gaming over the longer haul.  How to get the playerbase to do a solid mix of pve, open rvr and scenarios could be a tough endeavor longer term.  It's really a shame, too, there is a lot of good PQ and PvE content and design out there which I think a lot of people end up skipping or missing.

Now personally, I'm still loving this game in spite of some of the faults that people have mentioned.  The itemization can be a bit wonky but I'm pretty happy with the loot thus far.  Certainly having non-obvious stats show up on items may lead to alternate builds in the future for the creative player.  There is more than enough PvP AND PvE content to keep me interested, and if the levelling pace could be increased just a bit I would be happy making alts here for years.  In any event, it's pretty much kept me resolved to pass on WotLK, which I believe will be the first Blizzard product I pass on since... I don't even know when lol.
3884  Non-Gaming / Hardware / Software Hell / Re: Ultra-portable discussion thread on: October 17, 2008, 07:55:12 PM
I'm finding this UMPC/Netbook development really fascinating, and it's really jumped so far so fast.  I was shocked to see the specs on the Acer Aspire One at the price point of $400 on Amazon.  I almost pushed the button to buy on pure instinct lol.  Heck I still might get one just for kicks!

But now for discussion's sake, I'll throw this out.  I've found from my terrible gadget buying tendencies that like a love affair, while the first month or 2 with these products is typified by finding all the amazing things they *can* do, the later portion is dictated by finding all the things they *can't*.  This is primarily the gamer in me, and as much as I tell myself I'm not buying a particular unit for gaming, eventually I can't help myself and I start trying to install all manner of games and then generally get disappointed when this or that doesn't run. 

Looking at that Aspire, clearly the only significant issue is the Intel 950 graphics.  It's going to handle a lot, but it's still a significant weak link if/when you want to get a bit more serious about gaming.  So I'm very excited about the recent release of nVidia's latest entry (now being used on Apple's new Macbook line):

While full benchmarks are pending, scores of 2000 in 3DMark06 are being talked about, and there's a Youtube video showing the new Macbook running Warhammer Online very well.

This gets me very excited and I'm waiting (I'm sure it will happen faster than I can imagine) for the convergence of the Netbook with the "semi-gaming laptop" that can handle online games like WAR and WoW.  The updated Macbook Air is already taking advantage of this chipset, but the price point ($1800) is still ridiculous relative to the Aspire, and the specs are really not that far off.

So it's going to be interesting to see what people (and gamers in particular) really like/want.  I could imagine very soon a $600-800 Acer-like Netbook with the nVidia chipset being a pretty killer product if marketed to the online gaming audience.

Anyway, curious to hear what you all think - do you care about the gaming capabilities on your netbook or is it all about price/size/performance?
3885  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [warhammer] more experience! on: October 17, 2008, 06:16:38 PM

Quote from: Harkonis on October 16, 2008, 08:53:54 PM

The scenario damage meters aren't really much of a sign of anything imo. 

Actually I've found a fairly consistent marker from my personal play experience.  This is only for the Archmage class though.  Essentially I've seen roughly 80% (guessing a bit) of the times my team wins, my damage number will be close to or greater than my healing.  The magnitude of the numbers is not necessarily relevant, often I've been in huge wins where my numbers were both low, but the relationship between the relative magnitudes was consistent. 

This may seem a little odd, particularly when you couple that with the fact that I am specced heavily toward healing (presently 100% Isha).  Basically this says more about the class and role of the AM.  In PvP, AM is most effective as a secondary healer, and when you are able to take advantage of the synergy of building and releasing Force.  I've found games where a Runepriest is the primary healer in the group, I am free to "roam" and do a multitude of things (bubble, group heal, attack, debuff, de-hex, wind blast, rez, etc), including keeping the runie himself alive.  This is what makes the AM so much fun for me to play, it's one of the best all around support classes I've played in any game.  If it had a bit more survivability and an instacast snare, it would be close to perfect.
3886  Non-Gaming / Off-Topic / Re: the New Star Trek Crew! on: October 16, 2008, 06:38:08 PM

Quote from: walTer on October 16, 2008, 05:55:36 PM

But, is it just me or these photos make the show look like some teen-angst-ridden CW version of One Tree Hill in space or some such show?  I hope I am wrong but I see those photos and I can't help feel a sense of doom.

I don't feel any sense of doom but my first impression was exactly what you said.  I thought it was a new Star Trek Academy show, not the movie.  I think the thing is that little cutie boy on the far left and the hot young Uhura are what caught my eye first, and it immediately made me think of 90210/CW/One Tree Hill lol.

That later picture of Spocklar has not instilled any more faith in me either, his expression is exactly the same as Sylar.

3887  Non-Gaming / Off-Topic / Re: Heroes Season 3 (spoilers for our less fortunate European friends) on: October 15, 2008, 09:03:15 PM

Quote from: YellowKing on October 15, 2008, 08:27:10 PM

This whole 'blurring the lines between villians and heroes - they really don't have any idea how to do it, do they. I can't see the good in Sylar. He never once showed a moment of being good and yet, we're supposed to believe he is 'trying to be' good now.

You might have just hit on what is bothering me the most this season. "Blurring the lines between good and evil" doesn't mean suddenly just making everybody the opposite of what they were without giving any good explanation why. Now perhaps this whole season is about slowly revealing their motivations, but it's sort of a bass-ackwards way to go about it and is really pissing me off.

And Suresh's abrupt character change can't even be explained away by that theory.

I wish they'd just go back to the formula of Season 1. A bunch of heroes getting together to kick ass and save the world. Why does it have to be so fucking complicated?


The writers are just flat out crappy, there's no way around it.  The actors, while each appealing in his/her own way for the most part, are also not top notch either.  Put it together and you've got a recipe for a mess.  Again, I stand by my theory that these writers are good at coming up with scenes or sequences, but NOT story and characters.  They come up with something that will look/feel dramatic, regardless of what's happened in the past and leave it to the audience to figure some way to justify it for them.  For instance, Hiro stabbing Ando?  WTF?  Completely out of character and unjustified but it made for a compelling "cliffhanger."  Look for the writers to troll the forums for a way to write themselves out of that one.  The Sylar thing was another example, I had actually forgotten about his super hearing until someone mentioned it to me.  Grrrr.  But OK, yeah, we find out he knew what was going on (not too hard to figure out), but clearly the actor was portraying it like he wasn't hearing the conversation.  Whatever.

It's not that I'm some super fanboi that takes the show super seriously, I just like things to remain fairly consistent within the context of the world they've created.  Sure, every sci-fi/fantasy show has taken some liberties with its own mythology, but for the most part, shows like Buffy/Angel, ST:TNG, etc have shown you can write a show for 7 years and maintain a level of consistency from week to week.  The Heroes crew almost seems like they just don't care enough to bother.

Sadly, like Lockdown, I am their little bitch and continue to watch lol.
3888  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [warhammer] more experience! on: October 14, 2008, 06:25:52 PM

Quote from: Destructor on October 13, 2008, 09:54:32 PM

Quote from: rittchard on October 13, 2008, 09:14:53 PM

And speaking of guild/friend groups, this is decidedly NOT "luck of the draw."  If people actually took the time to put together a specific balance of classes and levels, and all coordinate on Vent with focus fire and target calling, AND practice together as a group, etc etc - before going into scenarios - they clearly have a huge advantage.

Well, of course this is the truth. The trick though is to get into said group/guild to begin with. Can this be done with the guild we have now? Of course. But I'm not always playing with the guild, so I get to see how well the 'luck of the draw' works somedays.

Yeah, I get to see this too when a group is not available, or I just feel like jumping in solo, and often it ends up pretty "unbalanced".  My point was simply that the unbalance that occurs is not so much the game design's fault as some people seem to be saying - there are clearly steps players can take to help mitigate things. 

In terms of game design there is only so much that can be done within the game design to account for bad teams, bad class mixes, poor players or lack of teamwork.  I suppose Mythic could try to improve the matching system to balance out healing, tank and dps classes (though this may choke scenario pops), and/or put in more mechanics that allow some scenarios to be "flipped" (like making the murderballs much more powerful).
3889  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [warhammer] more experience! on: October 13, 2008, 09:14:53 PM

Quote from: Destructor on October 13, 2008, 05:56:26 PM

The game right now is unbalanced simply because you never know what group you'll get on your side on PvP. If you're lacking in ranged classes or healers, you're screwed. Period. Or the required line of tanks in that stupidly designed T3 Scenario. And you also have to have a group that has a brain (so your players ignore the knockback-heavy tanks and go for the squishies).

I can see where RvR in the keeps might be fun, assuming your guild has a good balance of a team. But the Scenarios? It's a total luck of the draw.

This is generalizing the situation a bit much, I'd say.  It's not the game per se that's unbalanced, it's *some* of the scenarios, and even then I'd say they aren't as unbalanced as people like to bitch they are.  While there appear to be certain slight advantages given to one side or another on a given map, I have played pretty much every scenario through T3 enough times to have seen blowout wins, blowout losses, close wins, close losses and everything in between (including matches which seem "unwinnable" being turned around and matches which I was counting my points get blown up in my face with a loss).  The fact that I've seen so many different results would imply to me that the core of the design is fairly well balanced, with the random factor of who enters each scenario being a significant part of the gameplay randomization.  Imagine if they allowed full guild warbands in, there would be complete domination by the best teams.  As it now stands, a guild group can still get paired with a crappy random mix and give the other side a chance.

And speaking of guild/friend groups, this is decidedly NOT "luck of the draw."  If people actually took the time to put together a specific balance of classes and levels, and all coordinate on Vent with focus fire and target calling, AND practice together as a group, etc etc - before going into scenarios - they clearly have a huge advantage.  This was very much the case in Guild Wars and you can see it play out on occasion in WAR, i.e. when your whole team is getting dismantled simultaneously, seemingly in seconds.  Good teams, good team concepts, and of course good individual players all contribute to making a very very different experience in a fight.  My contention is all of this is something that IS under your control, if you are willing to put in the time and effort.  Granted most casual players are not going to do this, but that isn't a failing of the game.
3890  Gaming / Console / PC Gaming / Re: Suggestions for Diablo 2? on: October 09, 2008, 11:11:41 PM
One of my all time favorite (and arguably all time strongest) builds was a Hybrid Amazon - going both bow and javelin.  Obviously this is a tough build to master/complete because your skill points are spread thin.  You really need as much +skills as you can possibly get.  Even then it doesn't really get going til the 30s and/or in Act 5 Normal or in Nightmare.  But once it gets going, it is great.  You can do every single kind of damage by swapping between bow and jav (physical, fire, poison, magic, cold and of course lightning) which makes you a major player in Nightmare and Hell.

Now given that you have a team of 4 already, you may want to stick with just one specialty, in which case I highly recommend javelins.  Maxxed out Lightning Fury is a thing to behold, and incredibly fun.  If the Sorceress focuses on cold and fire, you can provide lightning and poison as a complement.
3891  Non-Gaming / Off-Topic / Re: [TV] Prison Break - Fall 2008's Best Unwatched show? on: October 09, 2008, 10:58:00 PM

Quote from: JohnathanStrange on October 09, 2008, 02:52:37 AM

Yeah, I just tried watching some of the recorded episodes I had; just couldn't care. If I'm going to treat it as comedy relief, Prison Break's just not funny enough. If it's a drama, then well...where's the drama?

You don't think a guy dealing with the murder of his young son by a cold-blooded psychopathic killer is drama?   Or the brothers dealing with the loss of most of their family, and now Michael dealing with a possible brain aneurysm? 

Anyway, I can see why people wouldn't get into the show, but personally I've really enjoyed the ride.  One big thing is I think you really have to buy into the Michael/Sarah relationship as the foundation that keeps things (Michael especially) going.  Even when they showed her head cut off last season I didn't give up hope it was a fake and they'd find a way to reunite - so obviously I got a nice payoff this season.

One of the other things I like (though some may say they do this too much) is how they contort and skew the "good" and "evil" characters enough to challenge and change how you feel about them.  Characters that you hated in one season you now find yourself cheering for, or at least appreciating in a different light. 
3892  Non-Gaming / Off-Topic / Re: Picking up Blizzcon badge tonight... Anyone else going? on: October 09, 2008, 10:45:01 PM

Quote from: PaulBot on October 09, 2008, 08:18:00 PM

Grab me a copy of Starcraft II

Screw that!  Grab me a copy of Diablo 3!!!!!!!!!
3893  Non-Gaming / Off-Topic / [TV] Prison Break - Fall 2008's Best Unwatched show? on: October 08, 2008, 08:44:26 PM
Prison Break is on a roll this season.  To my great surprise I've been looking forward to it more than any of my previous Monday night favorites (Terminator, Chuck, Heroes).  Along with the standard suspense and drama, they've injected a healthy dose of fun and romance that has really altered the tone of the entire series which at times seemed weighed down by too much seriousness and despondency.  Each episode has felt like a mini-Ocean's 11 and it's really working out.  For the first time the characters seem buoyed by a sense of hope and direction and there's also a good degree of humor as well.

But in case you think they've lost their edge, we still have a good portion of torture and killing, and the return of the super evil bitch from last season is excellent.  Hard not to love her ruthlessness and the return of Sarah just makes it all the more juicy.  Speaking of which, her relationship with Michael really feels like the anchor the show was really missing last season.  Even with all the horrible stuff going on it's hard not to root for these two to live happily ever after.

The biggest problem?  Ratings seem to be tanking in spite of the show's improvement.  I can kind of see it's hard to get back into the show with all that's developed.  Stephen King wrote a summary about it in the latest issue of Entertainment Weekly and even that was hard to follow.  I really hope they let the show run it's full season and maybe just end it this year, we'll see.

3894  Non-Gaming / Off-Topic / Re: Heroes Season 3 (spoilers for our less fortunate European friends) on: October 08, 2008, 08:33:27 PM
Yet again the writing/plot on this show infuriates me.  Time and again I question these writers' abilities to do anything other than dream up a cool sequence and then write their way around it with total disregard to the characters, their powers, or anything that's happened in the past.  Saying this show has become a "comic book" is an insult to comic books - because in general, comic books adhere to their own chosen rules and understand their characters' past history and abilities.  Heroes seems to just pick and choose whatever is convenient for the moment.  And then when all else fails they have super hot Peter take his shirt off to distract us (well me anyway).  Yes, it does make for some compelling, sexy, funny and/or dramatic moments which make the show watchable, but upon reflection it just feels insulting to core fans.  Examples:

Spoiler for Hiden:
Future Claire shoots Future Peter in the chest multiple times and he appears dead.  She later clarifies and reminds us the only way to stop the immortal effect is to shoot him in the back of the head.  Huh? OK let's presume the Haitian was around and his powers were negating everyone's.  Eventually in the end sequence he leaves the room and Naked Peter has his powers back.  Naked Peter's wounds don't heal, nor do Future Peter's.  I guess everyone forgot he had the healing power?  Even though he just apparently healed from the explosion at Sylar's house? 

When fast chick is pummeling Naked Peter, not once does he bother to use any of his multitude of powers.  Freeze time?  Invisibility?  Telekinesis?  Uhhh no, I'll just stand here looking sexy so Richard will stare at my chest.

So the great plan is to take SYLAR's power??!??!  WTF?!?!  Has everyone forgotten Peter just naturally gains people's powers through proximity or touch?  Or are we supposed to have conveniently forgotten that little detail?

Essentially the writers ruined themselves in Season 1.  They should never have created the Peter character allowing him to become so powerful so easily - or they should have killed him off at the end of the season.  He makes every other character (except the Haitian) superfluous, even Hiro who can bend space and time.  No way should multiple characters have been given such an incredible power.  That said, they could easily have found ways to depower or weaken him.  Instead their solution seems to be to make him an absolute tool/idiot (OK a sexy naked idiot but still an idiot).  I have a running theory that the more powers you gain, the dumber you get.  Heck, even that explanation would be better than what we've been getting thus far.
3895  Non-Gaming / Off-Topic / Re: CHUCK IS BACK! Chuck vs. The First Date Spoilers! on: October 02, 2008, 06:21:20 PM

Quote from: DamageInc on October 02, 2008, 03:46:12 PM

I really enjoy this show. I think its a good blend between comedy and action.

The only issue I have is that almost every show is "This is it you are no longer the Intersect" I understand the plot behind it but it just seems to be getting old.

That was kind of the issue with Reaper as well.  Hopefully both shows will move forward from their basic premises in their sophomore seasons and really advance the characters as well as storylines.  Reaper was already heading the right direction at the end of last season.  Chuck it remains to be seen but after this season's premiere developments, my hope is they can move on from that premise.
3896  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [WAR] GT Wanderers, please post your in-game names on: October 01, 2008, 05:37:02 PM
Ron, we spoke last night about this but in tells it's difficult to convey much detail.  While I do understand your point of view about feeling forced to follow what appears to you to be arbitrary rules, I'm not sure you have taken the time to understand ours.  Our guild has a 7+ year history now (spawning off the original Gone Gold in DAOC) and throughout that time, the forum is what kept the core of us together.  While we consider ourselves a "casual" guild relative to many others I've seen out there, we still take our guild community, history and membership very seriously.  We've played tons of games together over the years, and have always tried to invite and include our friends from forums like this one, OO and QT3.

That said, at core, we are still a gaming guild independent of these other forums; we are our own entity and have been so for a long time now.  We have a few simple ground rules in terms of joining, and the majority of our membership has had no issue with them.  We do not as a habit extend special privileges or exceptions to anyone, no matter who they are.  As I mentioned to you last night, even founding members of the original guild were all asked to post in the same roster thread before they were promoted in game.  You talked about not getting respect last night, and in return I'd suggest the guild and people like our guild leader Charlatan (who put in many months of his time researching the game before it was released, and countless hours now sorting rosters and dealing with the details of organization), also deserve some of your respect.

Our guild has absolutely no hidden agenda, nor do the officers - everyone volunteers their own personal time to try to make the experience more enjoyable for the membership.  As a general rule, yes, we do encourage our members to stop by our forums as often as they deem possible.  This is as much for them as it is for anyone else.  We put a lot of time into organizing events and contests, discussing strategies, posting game updates/news, discussing technical problems, and just generally trying to get to know each other in a place outside the game.  For those players that don't have time or interest in that type of community building, we ask they visit the actual game forum one time to post their in-game name.  (While you and I have instantly recognizable names, there are many others that don't and it's plausible that in the future you might make a second character/alt with a different name.)

Anyway, we take our member's complaints seriously and are continuing to discuss whether the "no talk" rule best serves the purpose of encouraging players to check the forum.  We sincerely hope that you and others continue to enjoy your time in the game and guild.
3897  Non-Gaming / Off-Topic / Re: Heroes Season 3 (spoilers for our less fortunate European friends) on: September 30, 2008, 08:27:00 PM
As much as I love(d) the premise and the characters and actors in this show, it's getting harder and harder to stomach each week.  I will continue watching it to the bitter end, but these writers seem to have absolutely no clue or no sense of logic or understanding of the characters they've created whatsoever.  Every scene seems written simply as an enabler for some "cool" plot line or twist - independent of logic, the actual plot and/or characters and storylines.  But also written as if the audience has indeed shut its brain down or forgotten what happened the previous season or even an episode or 2 ago. 

Spoiler for Hiden:
Example: HRG tells the Haitian, ooh I'm gonna get that Sylar once I find his weakness.  He's saying this to the FREAKING HAITIAN WHO SHUTS POWERS DOWN!!!!  WTF?!?!?  I think the Haitian should have just shot HRG and told him he was too stupid to live.  Similar with things like Future Peter removing Peter from the bank - great, let's conveniently take not one but BOTH the heroes who might have stopped Sylar and the evil mutants I mean Villains, away.  I mean seriously, does anyone edit this bullshit?  It's an offense to comic book readers.

OK, spoiler rant over.  It's hard for me to dump the show completely as I really love superhero stuff and like the cast.  However if the writing continues like this I don't think they'll last another season.  Although at this point with all the insane future/past/dream plotlines mixed all over it may be too late to salvage.
3898  Non-Gaming / Off-Topic / Re: CHUCK IS BACK! Chuck vs. The First Date Spoilers! on: September 30, 2008, 08:19:22 PM
I loved it!  All the romance, the humor, the crazy antics - it's all back!!  Much more enjoyable than Heroes, IMHO.

Spoiler for Hiden:
The Mad Max scene caught me completely by surprise, absolutely hilarious!  Also love the interplay between Chuck and Adam Baldwin, particularly when Adam tells him to put it back in his pants.  I had to watch it twice to make sure I didn't hear wrong!

P.S.  Also finally got to see shirtless Chuck, yummy (that doesn't count as a spoiler does it?)  thumbsup

3899  Non-Gaming / Off-Topic / Re: Is anyone watching / going to watch Sanctuary? on: September 29, 2008, 09:11:45 PM
I'm definitely going to watch it and give it a chance.  I saw the first 10 minutes or so which I had downloaded online a while ago.  It looks pretty interesting and I like the main nerdy guy plus Amanda Tapping. 
3900  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [Warhammer] a few questions for the vets on: September 29, 2008, 09:10:10 PM
While I like the functionality of a loot link feature, one thing I don't miss is guild chat becoming a constant stream of loot links, and whose loot was better than whose pissing contests.
3901  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Why are there no Warhammer Online Impressions thread? on: September 26, 2008, 10:03:27 PM
Also keep in mind what YK has described is the Tier 2 open-RvR keep taking.  Tier 3 it gets more complicated and difficult and battles get bigger as well.  By Tier 4 your ultimate goal is to win through and actually take over the enemy's main city.  If one faction manages to do that, they get access to content and rewards only available in their enemy's city.
3902  Non-Gaming / Off-Topic / Re: Friend is on the new Survivor on: September 26, 2008, 06:22:41 PM
I missed the full first episode due to the Office/Grey's Anatomy/Survivor convergence, but I'll likely keep watching this season as long as Marcus keeps taking his shirt off and walking around in his underwear.   ninja
3903  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Why are there no Warhammer Online Impressions thread? on: September 26, 2008, 06:16:57 PM
A lot of your opening (T1) experience simply depends on how you the player choose to play the game.  This is what makes the game great for some, and less so for others.  The first time I started in beta, I think I played very much like Rich did and kind of slogged through some PvE quests by myself, joined a PQ or two and was generally kind of unimpressed with the whole experience.  Then just as I was getting ready to call it a night, I would q for a scenario - and boom it was a completely different game.  Sure there was a learning curve and I often got slaughtered, but the experience really transformed once I realized I could bounce back and forth between very different styles of gameplay.  Soon after I headed into my first "open RvR" area and again it was a completely different experience.  When I found I'd had enough of that, I would go back to the PvE/PQs and it was actually quite comforting for lack of a better word.

Once we hit later stages of beta and release and I was playing with my guild buddies, the game once again transformed.  Playing the T1 scenarios was such a blast I literally had to slow myself from levelling out of it.

That said, I have to dispute one statement from Rich's earlier comments:

"It's true that I like the PvE stuff but you pretty much have to play the PvE before you can get to the RvR stuff. "

This is simply not true.  You can jump in at level 1 to a PvP scenario if you so desire.  You will get your ass kicked and likely be chastised by your teammates, but it can still be fun, and someone who knows what they are doing can actually get quite a bit out of it.  A more realistic approach, though, is to spend about 20 minutes getting to level 3 (I've timed it about 10 times, and it's always been under 20) through PvE and then jump into a scenario group (generally there will be a quest associated with this anyway).  I don't think you really get to see the full nature of the game design until you allow yourself to experience all of the facets, both PvE and PvP, and see how nicely they are seamlessly blended together.  
3904  Non-Gaming / Off-Topic / Re: Friend is on the new Survivor on: September 26, 2008, 03:35:17 AM
Just saw a few minutes of this.  Damn that guy is so hot it's unreal.  And then he goes around walking in his underwear, OMG.  That poor gay guy's head is spinning, I can't imagine how torturous that would be lol.
3905  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Why are there no Warhammer Online Impressions thread? on: September 25, 2008, 09:03:17 PM

Quote from: Rich on September 25, 2008, 08:41:23 PM

It's just not grabbing me like WoW did or even AoC.  AoC once I got out of Tortage I got bored and quit within 2 more levels but the first 20 I really liked despite the brown graphics and boring loot.   WAR on the other hand is just odd and I have trouble figuring out what all I don't and do like about it.

I feel like I'm 15 levels higher than the mobs that are my equal when running around in a zone, there seems to be very little threat range in T1.

Too much shit stacked on top of each other, ok this is an odd one but there are so many quests and tiny towns/settlements/PQ's/campgrounds right next to each other that it actually makes the zone feel small to me.  Like urban sprawl mixed with my fantasy MMO, two things that don't go well together imo.

The loot is much better than AoC but still not what I expected from Warhammer but my highest guy is still only lvl 6.  All I know of Warhammer is from the pictures off of books and figures I've seen on walls in game stores but I was expecting even crazier looking armor and weapons then I saw in WoW, maybe that's Warhammer 40K?

Sounds like you are looking for a pure PvE game, in which case WAR probably isn't the best choice.  Scenarios and world RvR (keep taking in particular) that you can participate in immediately bring a completely different dimension and feel to the traditional MMO gameplay.

I do agree on the stuff crammed together, it does seem a bit much at the outset.  This changes in T2 though, and soon enough you'll be wishing stuff *was* closer together so you don't have to run around so much.  Ditto to the "threat" comment.  At T2 this changes some but in T3 it *really* changes.  The threat/difficulty ramps up considerably and again you may be wishing for the good old days.

One thing I do wonder about is how/why you've judged the game when your highest level is 6?  Even for a new player, that couldn't be more than 5 or 6 hours of gameplay?  It just seems a bit premature to judge a huge MMORPG based on seeing maybe 5% (or even less) of the game.  I realize many people can just make their minds up on a game within the first few minutes, but as a general rule, I think MMORPGs might need more time to "sink in" - given the relative amount of hours/content/gameplay they were designed to provide.

I also wonder if you are playing the game primarily solo or with friends/guildmates.  Makes a huge difference IMHO playing the game with some friends.
3906  Non-Gaming / Off-Topic / Re: Heroes Season 3 on: September 24, 2008, 10:33:36 PM
As I mentioned to a friend, I believe Heroes is the kind of show you have to completely shut your brain off for to enjoy.  I really enjoyed the episode while watching it, but unfortunately upon thinking and talking over the "plot" (I use the word loosely) virtually every single element makes no sense and each character behaves completely out of the norm (or does stupid things) only to serve the "plot."  But... I still find it fun and will treat it that way, as 100% mindless fun.
3907  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [Warhammer] a few questions for the vets on: September 24, 2008, 09:26:26 PM

Quote from: Destructor on September 24, 2008, 06:30:09 PM

Here's a question for you - what guild benefits do you get exactly? I know that The Wanderers are taking a 10% tax off of all money you pick up (jerks Tongue), so I'm wondering what does that 'do'?

Free access to the hottest guild chat (including ERP) with sexy massage included!!

But seriously...  guild standards cost 2g a piece and are important for keep/RvR activities.  Eventually holding a keep for the guild is rumored to cost 6gold an HOUR. 

Cash in this game seems to flow very well.  Even without added effort I (and pretty much everyone I've talked to) has had more than enough to afford their mount at R20.  And aside from that there really has been no other major expense.
3908  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Why are there no Warhammer Online Impressions thread? on: September 23, 2008, 06:04:15 PM

Quote from: LoneStarSpur on September 23, 2008, 02:47:22 PM

Quote from: Destructor on September 23, 2008, 02:24:38 PM

You're gonna want to group. Or play with at least one other person. The game loses out on some of its appeal when you try to slog through it alone.
Thanks. From what I'm reading elsewhere, soloing doesn't sound too terribly bad. I don't mind it being more difficult than grouping.

I actually complained about PvE soloing being boring throughout beta, but due to a variety of technical issues (my own, not the game), in release I've ended up soloing a lot more than I had planned to.  To my great surprise, though, I've actually enjoyed it a quite a bit.  While there are certainly some poor/boring/simplistic quests, I've also run into a number of very decent (and rewarding) longer/fun/interesting quest lines that are quite enjoyable and well done. 

In addition, most Public Quests have a first step which allow soloers to kill mobs and gain both xp and "influence" (which when maxxed out can yield a guaranteed nice piece of gear).  This is kind of "grindy" type of play but it's also nice to have as an option if you don't feel like running around searching for quest goals.  My favorite way of playing is to actually be grouped up in a Scenario group while solo questing, and then shifting on occasion to mob grinding when I happen to run into a PQ zone (which are often coupled with the quests you receive).  The scenarios help to break up the PvE gameplay but the great thing is as soon as you pop out you are immediately back to your solo or Public questing.
3909  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Why are there no Warhammer Online Impressions thread? on: September 22, 2008, 09:35:52 PM

Quote from: DOSHIGH on September 22, 2008, 09:13:27 PM

even at night some PQ's are just empty or not enough people to complete the 2nd or 3rd stage. 

This is always going to be the general case due to the sheer number of available PQs.  Often there are only people running "popular" PQs, i.e. the closest ones as mentioned, or not at all.  In all honesty, though, and trying not to sound bitchy about it, but this is really a population/personality issue, and hopefully over time the population will start to turn it around.  I saw this in beta a lot as well, lots and lots of empty spots, and then bursts of people all congregating in one spot.  

The truth is all it takes is a tiny bit of initiative, maybe 2 or 3 people to start a group, open it up, maybe advertise in the live channel "starting Ch. X PQs /join Rittchard" and boom, there's a PQ warband running all the different PQs in an area.  I've seen very little of that on our server thus far.  It is an amazing social phenomena in these games just how reluctant the majority of the population is to do something simple like start a group up and then ask if anyone wants to join.  This works whether with guildmates or not, they've made it so easy with the open group system.  In a large guild like ours, it should be pretty easy to at least get the ball going.  My guess is you'll be pleasantly surprised how many people are just hanging around waiting for someone else to start a group they can join.
3910  Non-Gaming / Off-Topic / Re: [movie] Twilight...vampire flick on: September 18, 2008, 11:15:22 PM
Just read the first book recently and was underwhelmed.  It was very "readable" in a Harry Potter-ish sort of way.  I found I kept wanting to read it to the end, so that's the good news.  The bad news was it didn't seem like anything ever really happened and even the conclusion lacked significant oomph.  I felt like the whole book I was waiting for something exciting to happen, some sort of payoff, but I didn't really get it.  Maybe book 2 picks it up better.  I suppose a movie version may work better, as much of the book can easily be cut out and/or reduced to a quick scene or 2.

I realize this was targetted at a younger audience, but I still couldn't help comparing it to the Anita Blake series, which takes a fairly similar concept (forbidden love story between vampire and human, eventual love triangle with werewolf) but makes it a thousand times more exciting.  I don't mind that it skewed young and girlishly romantic, but I was surprised there wasn't just .... more.  More action, more romance, more anything!
3911  Gaming / Console / PC Gaming / Sacred 2 Gone Gold on: September 18, 2008, 05:00:33 PM

Anyone besides me excited?
3912  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Harkonis and company -- where are you? on: September 17, 2008, 09:16:47 PM

Quote from: YellowKing on September 17, 2008, 08:28:35 PM

Yeah, we were well over 100 members as of last night. Granted some of them were alts, but that's still pretty damn impressive for a game that hasn't even officially launched yet!

Just counted, there's over 100 members not including alts already  icon_eek
3913  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan producer/game director quits Funcom on: September 17, 2008, 09:15:29 PM

Quote from: Destructor on September 17, 2008, 03:06:59 PM

Could it be a 'forced retirement' due to how poorly (at least from all that I've read anyway) Conan is doing?

Nah, he just quit so he could play Warhammer Online full time.  I think he might be in our guild now, someone mentioned they were taking a 6 month "vacation" last night.   slywink
3914  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer Online headed to Open Beta on 9/7 on: September 13, 2008, 10:56:13 PM

Quote from: Daehawk on September 13, 2008, 10:39:41 PM

Is there no insta travel at all from city to city? Im tired of walking and im just in the 2nd zone.

No insta travel between most of the sub-zones.  This was one of my early complaints that I sent often in beta.  The good news is you can get your mount at R20 which makes the running more bearable.  The bad news is there's a portion of the game (around 15-20 I guess) where you do seem to end up running around a lot if you are playing mostly PvE.  Now PvP/RvR is another story, since you can fly to most warcamps and the scenarios are of course insta-teleport.
3915  Non-Gaming / Off-Topic / Wacky Canadian question on: September 12, 2008, 11:17:36 PM
Cross-posted from Wanderers forum:

On a recent trip to Chili's, the receipt had another one of those "fill the survey out" things.  My friend actually filled it out for once and noticed something rather bizarre in the fine print.  I thought he had made this up but it was on there:

Random drawings for the Daily Prizes will be held at the office of the Sponsor in Mississauga, Ontario, Canada at 2PM ET (GMT -5 hours) on the tenth (10th) business day following the last day of each month during the Sweepstakes Entry Period.  If a potential winner is a Canadian resident, such person must correctly answer a mathematical skill-testing question prior to awarding of prize.  If a selected entrant chooses not to accept the prize, or is otherwise disqualified from winning the prize, the prize will be deemed to be forfeited and no substitution or other compensation will be awarded and no alternate winner will be selected."

"The selected entrant(s) will be contacted by telephone or email, and must sign and return (within 14 days of receipt) a declaration and release of liability. If the selected entrant does not correctly answer the skill-testing question (if a Canadian resident), does not comply with the Sweepstakes Rules or cannot be contacted by telephone or email within 7 days of the draw, that entrant will be disqualified and no alternate winner will be selected. The prize will be sent to the winner within 4-6 weeks of receipt of the declaration and release of liability. All taxes on prize are the responsibility of the winner.

WTH is up with that?  Canadians have to answer some math question to win a prize?  I have absolutely no idea what to make of this!!!  Please explain.
3916  Gaming / Console / PC Gaming / Demigod Beta on: September 12, 2008, 09:50:55 PM
Apparently if you pre-order Demigod from Stardock, you automatically get to try out the beta.

For those that never heard of the game, it's an RTS/RPG hybrid "inspired" by the DotA mod of Warcraft 3.
3917  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer Online headed to Open Beta on 9/7 on: September 12, 2008, 06:06:49 PM
I like this statement on servers:

"Please Note: We will provide the list of servers that will be available on Sunday morning for the CE Head Start on Saturday, September 13th"
3918  Gaming / Console / PC Gaming / Re: iPhone games? on: September 12, 2008, 05:40:15 PM

Quote from: jblank on September 12, 2008, 05:25:19 PM

As much as I love my iPod Touch (which is an iPhone sans phone) I think I would rather play games on my DS. Besides, the battery life on the iPhone/Touch is probably 1/4 what it is on the DS, especially if you use wi-fi. Also, aren't the controls going to be a serious problem considering the iPhone/iTouch only has 1 button?

So far it hasn't been an issue.  Developers are coming up with innovative ways to use the touch screen and create "on the fly" type of interfaces, and really the whole thing is in its infancy.  For instance in Asphalt 4 you simply touch the screen in the direction you want to turn.  Monkey Ball uses the accelerometer for movement.  In Vay you touch the spot you want your character to move to, and menus are all touch/pop-up.  Buttons can be placed on the screen when they are needed, actually there is less limitation in some sense; it's all about what a developer can come up with using the tools and their imagination. 

All that said, I've seen prototype images of an overlay type of hardware interface to the iPhone/Touch that would make it much more in line with a portable console (including D-pad and physical buttons).

Here it is:

Also best site I've found for iPhone games in general so far:
3919  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer Online headed to Open Beta on 9/7 on: September 11, 2008, 10:34:24 PM

Quote from: Harkonis on September 11, 2008, 08:58:37 PM

I suggest Monolith for Order and Saphery for Dest.  The sooner we can commit (assuming the servers are actually available at launch) the better chance of getting all the forums on board.

They've already stated they will be rolling servers out in batches, so server choice will likely be a game time decision on Sunday - unless of course CE headstart players are all willing to wait until some unknown time when the "chosen" server name appears.

From the list announcement:

"These will begin going live Sunday, September 14th with the Collector’s Edition Head Start and will continue to roll out leading up to Launch on September 18th."
3920  Gaming / Console / PC Gaming / iPhone games? on: September 11, 2008, 06:21:02 PM
I know there was talk about iPhone/iPod Touch game reviews, etc. - where does iPhone/Touch game discussion belong?

Anyway, with Steve Jobs claiming it's the best mobile gaming platform, I suspect there will be more (and better) games coming out.  Current releases like Spore Origins and Asphalt 4 definitely deserve some mention, and the upcoming version of Force Unleashed looks pretty sweet.
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