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3881  Gaming / Console / PC Gaming / Re: Blizzard Teaser? on: June 25, 2008, 08:19:11 PM

Quote from: wonderpug on June 25, 2008, 08:17:26 PM

Shouldn't this thread be moved to the console forum?   icon_twisted

I'll put my virtual money on it being Diablo 3 on PC, 360, and PS3.

don't forget on iPhone too!!!   paranoid
3882  Gaming / Console / PC Gaming / Re: Blizzard Teaser? on: June 25, 2008, 06:36:30 PM
Pretty cool stuff, I hadn't been following any of this.  I had to strain to find the "runes" in the main images...

Given that they've shown runes from all the franchises, maybe it just means they will be covering all 3?  Release dates for SC 2 and WotLK and announcement for D3?  That would be a pretty nice combo for them - go buy some stock now!!!
3883  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Character Art, etc on: June 22, 2008, 02:49:54 AM
Not really sure where to put this, but I love this shot I took recently of Kheshatta.  Some of the visuals in this game just blow me away, can't wait to see if DX10 makes it any better.

3884  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan Impressions on: June 20, 2008, 06:30:32 PM
While I agree with the statements on how WoW has changed the latest batch of MMORPGs, the thing about grouping, in my mind, all still boils down to the people who are playing and what amount of effort they are willing to put in to make things happen naturally and regularly.  When a bunch of us in WoW decided to try an Alliance server together (after a year of Horde), we were grouping ALL the time, regardless of effectiveness, and we had a blast.  Same thing in DAOC, CoX series, etc etc.  There were periods of gameplay in all these games, again depending on the specific people playing, that as soon as someone logged in they would get a group invite.  Even if nothing specific was going on, we'd group and find a way to get together and make things happen.  The general mentality has changed a lot in the years since WoW, but I submit if you get the right group of people together, grouping will still happen and will still be the most effective and fun way to play these games.  

AoC in particular, as much as it's been touted a solo-focused game, is much easier (and more fun) to level up grouped.  There are multiple ways to group and be more effective, but it takes people trying different things and finding effective ways to do it, then taking the lead and starting groups on a regular basis.  This was actually the same in every MMO I've played.  Frankly, though, in any MMORPG, this takes some effort and the majority of players don't seem to want to take the initiative.  Ultimately, my feeling is, if you want the "group fix", lead by example and make things happen.
3885  Non-Gaming / Off-Topic / Re: Figuring Out What I Want To Do With My Life on: June 19, 2008, 08:43:14 PM
Two Words: Gay Porn!!!   icon_lol

OK, barring that, I'm curious you don't mention any present job; how do you pay rent/put food on the table, etc?

I was once sort of like you (before being broken down to a shell of a human  crybaby) in that I had a ton of different interests (many similar to yours) but not necessarily the drive or skills or mindset to fulfill any of them.  I really wanted to be a writer when I was younger, I always seemed to be jotting notes down for my next comic book or novel or series of novels - but just never went the extra mile to truly pursue it as a career.  In the end, I caved in to a more practical solution to life, and here I sit in a sad boring little cubicle typing this post  icon_lol.  I figured I could work now, retire and then pursue writing or whatever.  Now granted I make a decent salary and I'm grateful for that, but there are days I wonder and wish upon what might have happened if I had taken a chance on one of my "dream" jobs. 

Here's hoping things work out for ya, good luck!!!
3886  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Patch notes 16th of June (Stats working!) on: June 19, 2008, 08:24:08 PM

Quote from: Toe on June 19, 2008, 12:23:56 PM

I was not being sarcastic at all. Both DaoC and WoW shipped a solid product on day one. Was it without issues, no, but it was pretty damn solid. Like stats actually worked.  icon_lol

Stats working doesn't do a whole lot of good when you're sitting in a queue for an hour waiting to login  saywhat
3887  Non-Gaming / Off-Topic / Re: [Poll] Star Wars for kids: Which series to start from? on: June 17, 2008, 06:11:49 PM

Quote from: Destructor on June 16, 2008, 10:33:28 PM

Quote from: IkeVandergraaf on June 13, 2008, 11:05:16 PM

Show them 4-6 first.  Never show them 1-3.  Assuming you love them.

+1

+1

Do you really want your kids watching the scene where Obi Wan chops up Anakin?  Or even worse, the scene where Natalie Portman says "hold me like you did on the fields of Naboo..."  (shudder) 
3888  Non-Gaming / Off-Topic / Re: Kung Fu Hustle - Why all the praise on: June 17, 2008, 06:09:08 PM

Quote from: Jeff Jones on June 15, 2008, 11:22:54 PM

Holy crap, I LOVED Kung Fu Hustle. It's over the top, and exaggerates an already exaggerated kung fu movie style. Did you see Crouching Tiger Hidden Dragon? in that film, which is far more art house and dramatic, the people can basically fly over tree tops in short bursts and suspend in the air, walk on water, and take crazy amounts of damage. It's a common convention of kung fu movies to somewhat deify their heroes. Kung Fu Hustle deifies the entire art of kung fu, and then turns it up to 11.

I loved it too.  I think Jeff's review here pretty much hits the mark.  The movie works on multiple levels, as a comedy AND as a total badass martial arts flick.  It's similar to a "scary movie" type of parody but it is as much an homage as a parody, and has a style all its own.  I can certainly see how it wouldn't be everyone's cup of tea, though.
3889  Non-Gaming / Off-Topic / Re: Cloverfield on: June 17, 2008, 06:01:39 PM
I really enjoyed Cloverfield (even on second viewing), just watched it again on Blu-Ray the other night.  Oddly I found it a bit more nauseating the second time around at home, I think it has to do with how close you are sitting to the screen.  Just a warning.

Spoiler for Hiden:
  Also on second view, I wasn't 100% convinced the 2 leads died as I was the first time.  Maybe wishful thinking but it was less explicit than I remembered.  The tunnel collapsed around them for sure, but it's still plausible they survived - someone had to dig them out to get to the video.  Another question - I wasn't sure if the other girl who got in the helicopter lived?  Or was it implied her copter came down first?  On second viewing I thought maybe she got away.

It's funny in some sense you can parallel this to The Crappening.  Both movies start out with an unknown "event" killing things in the city.  Both are told from regular folks point of view and essentially are "wait it out and try to survive" type of storylines.  Both have a relationship crisis woven within the plot.  However, where Cloverfield does everything fresh with a tight, well written, MODERN script and takes no prisoners giving you plenty of payoff, Crappening does everything the opposite way.  Even the opening sequences, as I was re-watching the movie I found so enjoyable, I felt I could enjoy a whole separate movie based on these characters, and the 2 leads exude tons of chemistry from scene 1.  Again, contrast this starkly to The Happening where the leads had zero chemistry and you couldn't care less about the unrealistic and stupid "conflict" between them.
3890  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Patch notes 16th of June (Stats working!) on: June 17, 2008, 05:48:00 PM

Quote from: StriderGG on June 17, 2008, 02:11:47 PM

Quote
I swear, sometimes it feels like the two of you are receiving checks from Funcom, God knows they have the money to throw around.

Speaking of which, Rittch, have you received the cheque for May? I still haven't and I am not sure if I should call their Accounting departemnt or start bashing AoC like the people on Blizzard's payroll.

biggrin

I'm still waiting for my money!!!!   saywhat


Side note: Here's the thing.  I am as critical a person/player as anyone here.  If I felt like it, I could get all my negative energy focused and post 10 pages of criticisms on AoC, or for that matter on any MMORPG out there.  But instead, I choose to stay focused on the good side of things as much as possible, and try to enjoy things for what they are.  The fact is none of these games are perfect, and as we've discussed no release has been perfect, so I'd rather have the game out to play, warts and all, than sit around month after month refreshing my email hoping for a beta invite to "the next big thing"   icon_razz   At the very least I feel like these guys are trying to fix things, 2 patches every week means at least they are working hard.
3891  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC - Wanderers Updates (DERKETO Server) on: June 17, 2008, 05:40:01 PM

Quote from: skystride on June 17, 2008, 03:32:35 PM

I wonder if the above city buffs apply to PvE or PvP city?  If it's for PvE cities, then what does a PvP city offer above and beyond these stat buffs?

My guess is the PvP city will be mostly for bragging rights until they figure it all out.   Maybe the bonuses will only apply specifically in the PvP/Border zones.
- - -

Also should mention there is a working TRADER in the tradepost.  The floors are not solid but apparently he can float on them anyway  eek
3892  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan (PVP related) on: June 17, 2008, 05:33:11 PM

Quote from: DArtagnan on June 17, 2008, 05:17:33 PM

I think the reason so many rolled on PvP servers was that Funcom advertised PvP as a major and meaningful feature - and not to gank randomly without any kind of system in place.

Not to belabor this point as I already made it elsewhere, but I think this was always a "wishful thinking" scenario from a lot of "hardcore" PvP players who are/were dreaming for the second coming of SB.  Prior to choosing a server, I did a ton of searching for every tidbit on PvP and the PvP servers.  Every bit of pre-release info was vague, particularly regarding the servers.  By the time NDA was released, we had multiple accounts from beta testers saying exactly that there was no PvP ruleset in place, so in all honesty there shouldn't have been any surprise from anyone who frequents these boards.
3893  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC - Wanderers Updates (DERKETO Server) on: June 16, 2008, 06:28:15 PM

Quote from: Blackjack on June 16, 2008, 05:15:14 PM

I'm working on a guardian on Derketo (named Gorgonian). I guess it might be tough for me to get a sponsor for the Wanderers cause I've basically only played on Thog and nobody here seems to play there.  icon_confused I guess I'll worry about that stuff once I get him out of Tortage.

I guess if sponsorship is based on playing competently or not trying too hard to be funny in chat channels, then I don't have a prayer anyway.  icon_wink

Don't worry about sponsorship, just sign up on the main board (www.thewanderers.us) and then ask for an invite in game; just let whoever it is you talk to know you are Blackjack from GT.  Your best chances to catch an officer online are:

Rittchard, Kublai (or Sorry), Cortilian, Crabbs, Grim

- - -

In guild news, I'm happy to announce the guild city is growing steadily, with Keep, Tradepost, Temple and Library all up!!  Check it out if you get some time. 

Before you ask, I don't think the buildings actually do anything besides look pretty  saywhat
3894  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Patch notes 16th of June (Stats working!) on: June 16, 2008, 06:21:16 PM

Quote from: Harkonis on June 16, 2008, 05:28:14 PM

Still frustrates me in a way though, I have all of these awesome combos with great effects when they go off, but most mobs that I'm fighting don't live through the first 3 moves of the 4 move combos.

Go fight something harder, you big baby!!!!  I'm pretty sure Epic/Elite mobs won't die in 3 moves. crybaby crybaby crybaby icon_lol icon_lol icon_lol
3895  Non-Gaming / Off-Topic / Re: [Movie] The Crappening (spoilers?) on: June 16, 2008, 03:45:23 AM

Quote from: drifter on June 15, 2008, 09:32:33 PM

Since I wont be going to see this movie; what was it that was making people kill themselves?

(Again, a "spoiler" alert here with the caveat I'm not sure you can spoil this movie)

They never actually reveal exactly what it was.  That's supposed to be part of the movie's "mystique" - ooooh ahhhh so much depth.  The implication is that nature is pissed off at humans (and in particular nuclear generators) for their technology and have reacted by making some sort of neurotoxin that shuts off something in humans' brains that gives us the will to survive.  (Why this would naturally make people drive themselves to find inane and gruesome ways to commit suicide is not exactly clear.)  The super plants and grass can apparently communicate with each other, and apparently manipulate the wind to transfer the toxin.  Oh yeah, but apparently the power of love (and terrible acting) can create a shield bubble to protect you from the effect.  A lot of this is just implied/projected through different sources in the movie.

Another surprise, that Roeper dude actually recommended the movie and compares it to Hitchcock's The Birds.  I haven't seen all the Hitchcock films but I think M Night wishes he could lick Hitchcock's balls, and that's about the closest he'll get to be as being as good a director.
3896  Non-Gaming / Off-Topic / [Movie] The Crappening (spoilers?) on: June 14, 2008, 09:52:11 PM
I'm not sure if it counts as spoilers when a movie has so little plot to spoil, but I thought I'd label it just in case.  I guess in some sense it's a spoiler to say there isn't much plot.

Where do I begin?  Rarely do I feel compelled to talk that much about any movie, so I suppose on some level this one must have succeeded.  For those that don't know me, I'm generally very forgiving with movies and I have a very eclectic taste.  I can generally find something to make myself enjoy just about any movie. 

That said, this one took me by surprise.  I counted myself a big M Night fan after Sixth Sense and Unbreakable.  I liked Signs (although now I can see some of the pretentiousness creeping in) and even The Village, but passed on seeing Lady in the Water.   The previews for this one looked good, with creepy imagery and what seemed like an interesting premise.

Unfortunately, what started out seeming good, ultimately felt like a disaster.  Like the Lakers in Game 4, I don't even know where to start or who to blame, pretty much everything was pretty bad.  Start with the script.  Some horrible dialogue creating extremely awkward moments where they didn't belong.  Some forced lines in the beginning just come out of the blue and you're wondering "where the hell did that come from?"  The acting and direction didn't help.  Possibly Mark Wahlberg's worst performance ever, and John Leguizamo's as well.  Thankfully for him he wasn't in it much.  Then the lead actress Zooey something, wow she was horrible, as was the annoying brat girl.  I swear in the tons of movies I've seen I have never seen such an awkward or poor chemistry between 2 actors supposedly married/in love (Wahlberg and Zooey).  It's so awkward when she first appears you don't even realize they are married.  There's supposed to be some "tension" from a fight or something, but it just comes across... ugh.  A running subplot about her "cheating" on him was misplaced, poorly written and flat out stupid.  Wahlberg is horrible playing Mr. Everyman with so much sincerity; I think his best acting job for this movie was appearing on talk shows and saying how scary the movie was when he saw it.  Anyway I could go on and on about the bad acting but I won't.  Except to say look out for Betty Buckley.  Eight is enough, holy crap.  She actually steals the movie with an absolutely insane few minutes of sheer.... insanity.  I almost want to see the movie again just to laugh at her performance.  Just thinking about it makes me want to laugh some more.

So OK, back to the movie itself.  You know the main drill, people start killing themselves at Central Park for an inexplicable reason.  You can almost imagine M Night sitting in the park staring at people and then thinking, "wow wouldn't it be cool if these people just started killing themselves?  what a neat movie idea!"  So then he tries to build a full movie around this threadbare concept.  There's still tons of potential, so many directions to turn, but all wasted.  He tries to use an older movie style of music and direction to create tension but honestly it just felt amateurish to me.  And then, each time you get some creepy interesting moments and think the movie is going to take off, it just... doesn't, and finally just ends in a fairly predictable whimper.  In terms of story/plot, it's essentially War of the Worlds (the Tom Cruise version) but without ANY special effects.  Unless you consider a wind generator special effects, because that's about all you're going to see.  Wind blowing through trees.  Through the grass.  Through an opening.  OMFG.  Mark Wahlberg vs. the Wind.

Oh yeah, best scene in the movie.  They're sitting at this table in a model home filled with plastic fake food and stuff.  And then something seems to be shifting down towards the little girl.  I was like, here it is, here's the twist where the movie is going to take off, come on, come on, come on... BAM!!! turns out it was a frickin' boom/microphone lol!!!  I almost exploded in laughter.  It shows up again in the same scene, absolutely unbelievable.  Did anyone screen this film?  Low budget is one thing, but come on!

While I understand what he was trying to do, I think M Night has gone off his rocker with his own self absorbed pretentious movie making.  The writing and direction both felt rushed and amateurish, almost George Lucas purposely so.  The R rating was 100% gratuitous and unnecessary, the most cheap and lame R rating I've ever seen (essentially for a couple of needless gory suicide sequences and the shooting of 2 kids). 

Bad bad bad bad movie, possibly one of the worst I've ever seen.  I could only recommend this with an eye on making fun of it.
3897  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan (PVP related) on: June 13, 2008, 04:45:34 PM
Nice, I want Powerfeet!!!

Not that I'm unhappy they are looking at new content, but shouldn't they, ummm, get the main cities, battlekeeps, forts, etc working first?  Or have they just abandoned all that lol?
3898  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Patch notes 12th of june (+ unannounced patch notes-UPDATED) on: June 12, 2008, 08:24:34 PM
whoa, can anyone confirm the ink and parchment pricing?  That's like half price isn't it?
3899  Non-Gaming / Off-Topic / Re: (Sports) Donaghy docs allege refs altered games on: June 12, 2008, 06:29:53 PM

Quote from: GuidoTKP on June 12, 2008, 06:13:13 PM

Finally, I'd never dispute that NBA refs have a bigger effect on the game than any other ref in any other sport.  If I were a gambling man, I'd want nothing to do with that either, but I don't think the logical conclusion from that is that the games are rigged.  It's just the toughest game in sports to officiate.

This is the biggest problem in the game today, IMHO.  The refs (even a single one) have too much power to affect an entire game.  Whether it's NBA fixing or the networks or personal gambling gain or the mob or whatever is irrelevant in some respect.  The saddest part of the Donaghy allegations is that no one disputes that a single ref can control the outcome of the game.  Other sports have found ways to negate this to a much greater extent.  This is a problem with the game itself, the rules and the officiating.  They need some serious overhauls to make the game at least feel more legitimate. 

What makes it all "feel" worse is the advent of HD and DVRs and better camera tech - this means fans like me are watching the games closer and in more detail than ever before, so every missed call and wrong call seems even worse.  You rewind, zoom in, watch it in "X-Mo" (anyone catch the Celtic dude pinning Gasol's arm in Game 3 in X-mo?), and it just makes everything worse.  I've been an NBA fan nearly 30 years, but even I am having big issues with the game these days.

I don't have any great solutions, just a few suggestions:

- Add an extra ref?  No idea if this would help or make it worse
- Reduce the number of fouls and force players to just play clean or not play at all
- Allow a coach's video challenge (like football), maybe 1 per quarter or 1 per half
- Have the finals played at a neutral location (like football)
3900  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Patch notes 12th of june on: June 12, 2008, 06:12:20 PM

Quote from: YellowKing on June 12, 2008, 12:13:42 PM

Quote
Conqueror
There is now a 5 minute cooldown on the resurrection effect gained through your Furious Inspiration ability. This cooldown is on the character offered the resurrection, not the conqueror, so you can still resurrect multiple people in the team, just each of those people cannot be brought back to life by you more than once every 5 minutes.

NERF! NERF!  icon_biggrin

Seriously though, I can understand that one. That's a crazy powerful ability - in our group with two conqs the other night in one of the epic zones people hardly ever had to actually run back from a resurrection point.

This will henceforth be referred to as the Anti-Sehu Nerf  icon_wink
3901  Non-Gaming / Off-Topic / Re: iPhone 3G announced - only $199 for 8GB on: June 11, 2008, 09:10:53 PM
A lot of details here:

http://www.boygeniusreport.com/2008/06/09/iphone-3g-the-details-you-never-wanted-to-know/

Also of note I read the $30/month is AT&T's standard pricing for 3G network already, not a jacked up price just for iPhone.
3902  Non-Gaming / Off-Topic / Re: iPhone 3G announced - only $199 for 8GB on: June 11, 2008, 09:06:54 PM

Quote from: Devil on June 11, 2008, 02:56:02 PM

To speak to what Canuck said:

I think this is an unusual case for Apple in that they've made improvements and cut the price in half.

Usually, you see improvements made to Apple products and the price stays the same or increases a bit.

I paid $400 last year for an iPhone and think I got my moneys worth.

For $200 I can now upgrade and get something better and that's why I'm considering it.

If the new one was $400 - No chance I would upgrade.


This is new for Apple, apparently they changed their model to a more conventional cel phone model.  I heard (not confirmed) the price drop is simply (or not so simply) similar to the subsidy type pricing all "normal" phones get, i.e. AT&T is sucking up the $200 cost.  Which of course is why they are jacking up the data package price.

Of course you could argue last year when we bought our iPhones, we still had to sign the 2 year AT&T contract so it really isn't different from the consumer standpoint - either way we are saving $200 on the base price (but still paying more over the lifetime of the contract).  It all evens out, and still nothing comes for free  icon_smile
3903  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Classes thread on: June 11, 2008, 08:59:49 PM
So for assassins, poison doesn't work well?  Seems like poison for mobs is very powerful.  Forgetting the broken spiders in Frost Swamp, even generic spider poisons are tough for my HoTs to keep up with.
3904  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC update 9th of june (updated with mount info+stealth patch notes) on: June 11, 2008, 08:55:46 PM

Quote from: Harkonis on June 11, 2008, 12:45:57 AM

I think a large amount of my complaints are pvp related as well.  For a game that touted how revolutionary their pvp combat would be they didn't really put much thought into the pvp aspect.  I could probably ignore the bugs and shortcomings in pve better because when a mob beats you down in pve it doesn't talk shit slywink

You know, I never got the sense they were touting revolutionary pvp play, unless you meant the mounted combat.  I think a lot of people online were creating a wishful thinking scenario that somehow AoC was going to be the next Shadowbane, simply because they had talked about having cities and sieging.  But every report from closed beta was saying the game was more PvE than PvP, that the PvP servers had no rulesets, that no one had seen borderlands, etc etc.  The open PvP beta showed us what level of PvP was already implemented and ready for release. 

Personally I'm disappointed the sieging aspect did not make it to release, but I'm not surprised/disappointed that the PvP aspect in general was not fully fleshed out.  This game was never intended to be SB 2, though I know a lot of people wanted it to be.
3905  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC update 9th of june (updated with mount info+stealth patch notes) on: June 10, 2008, 08:43:21 PM

Quote from: DArtagnan on June 10, 2008, 08:22:51 PM

We could go back and forth for ages about what issues we've heard about, and what issues we've personally experienced.

All I can say is that I CLEARLY remember WoW giving me the VERY STRONG impression that it was - basically - complete upon launch. On top of that, yes, it had the usual array of launch pains and promised missing features.

But we will never agree that it was as bad as AoC is - and not even close.

I think memory tends to cloud our overall judgment capability.  This is not a criticism of you, per se, but just a general thought.  It's nearly impossible to remember exactly what you experienced 3 years ago and compare it with what you are experiencing today "in the moment."  Right before reading Striders recount, I also recall WoW giving me the general impression that the launch was fairly sound and complete aside from the missing promised battlegrounds.  But after reading the post, I remember sitting in queues for 15-30 minutes at a time during prime time, sometimes even longer.  I remember a lot of quest and other bugs that I had personally /bugged as a member of alpha and beta that were ignored.  I remember the crazy loot lag and servers being down, instances crashing, etc etc.  And I remember now being very disappointed in the lack of BGs that were promised throughout a year of testing.  Yet all of these negatives were absorbed in the overall experience of my memory, and from just a general sense I've always felt the launch was successful and acceptable, in spite of the problems.

AoC has a lot of issues and missing features I'd like to see, I'll grant that.  But I also can say I've had very few crashes, very little lag issues, plenty of long play sessions without a single problem, many hours of solo play and group action in instances, lots of fun and exciting combat experiences, and not once (aside from the head start) could I not login when I wanted to.  Three years from now, if by some odd fate this game were as successful as WoW or at least has evolved with all features in place, I wouldn't be surprised if I remembered the general launch experience being a very good one.
3906  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Classes thread on: June 10, 2008, 08:25:08 PM

Quote from: Austin on June 07, 2008, 01:06:50 AM

Is PoM the CC character?

Austin, something we're (collectively) learning is that this game, while very similar to many traditional MMORPGs, is also different in fairly significant ways.  No class is "the" CC class, or "the" healing class.  While PoM can provide both functions to some extent, neither can they support the function well enough on their own the way, say a DAOC Healer or WoW Priest can.  A lot of critical skills are on timers that are too long to be spammable. 

Every class has some hybrid functionality, and the primary functions we're used to in other games: tank, heal, CC, DPS are all spread throughout all the classes, with the strongest groups being able to spread the functions out amongst the group.  So you might have a Shaman and PoM alternating heals, while the PoM and an HoX alternate stuns, and the Shaman alternating DPS with the HoX, etc etc.
3907  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC update 9th of june (updated with mount info+stealth patch notes) on: June 10, 2008, 08:19:05 PM

Quote from: StriderGG on June 10, 2008, 08:09:10 PM

I guess my point is - all MMOs release incomplete and buggy and WoW is not an exception.

Excellent recap, I had forgotten a lot of those!!!
3908  Non-Gaming / Off-Topic / Re: iPhone 3G announced - only $199 for 8GB on: June 10, 2008, 08:15:42 PM

Quote from: CeeKay on June 10, 2008, 12:53:08 AM


wait, they're going to have rate plans for basic phone cheaper than 60 bucks now for the iPhone?


The cheapest iphone rate right now is $40/month + $20 for unlimited data and 200 text messages, hasn't changed since release.  I don't remember how many minutes I get for that.
3909  Non-Gaming / Off-Topic / Re: iPhone 3G announced - only $199 for 8GB on: June 10, 2008, 12:31:33 AM
As much of an Apple fanboy as I am, I have to warn folks about the "lower" pricing:

At&T is jacking up the data plan by $10/month, so in effect it's $240 more over the course of your 2-year contract.  Nothin comes for free!

So keep in mind the cheapest plan will now be $40 basic phone +$30 data = $70/month

- - -

Brilliant marketing though:  Twice the speed at half the cost!  It just rolls off the tongue.

Anyway, as much as I am impressed by the 3G, GPS and most of all better battery life, I'm a bit disappointed by the lack of improvement to the camera, no added storage, and still no word on MMS. 
3910  Non-Gaming / Off-Topic / Re: iPhone vs. Blackberry? on: June 06, 2008, 07:11:27 PM

Quote from: Mr. Fed on June 06, 2008, 06:55:21 PM

Quote from: GuidoTKP on June 06, 2008, 06:43:50 PM

AT&T's reception is awful in LA,

Well that sucks.

I'm not sure where you are in LA but I get great reception in most of the areas I've been around (mostly south bay and orange county).  Also in an odd turn of events I get good reception down in the basement of the building I work at (Verizon I had nothing).  The only time I have problems is when I'm right down at the beach, where I can still text but sometimes get dropouts.  But again, compared to my old Verizon phone where I got zero reception at the beach, it's still a major improvement.

For email, it's been kind of spotty.  For quick internet like the weather and stocks, about 90% effective.  For more intensive email, also more spotty (similar to email).
3911  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC - Wanderers Updates (DERKETO Server) on: June 06, 2008, 07:07:40 PM
I think you're pretty safe playing anything.

For instances, you generally want a tank and at least one healer for traditional play, but it's not 100% essential depending on the rest of the group make up, particularly the true levels of everyone involved.  All 3 tanks seem viable when they are at the main level (not apprenticed).  Apprenticing works well up to an extent - we've seen if your gear is too low a level, it can be difficult to tank or even off-tank. 

A mix of at least 2 different types of healers seems to be a very good combo to have, but we've gotten by with 1 healer or 2 of the same type.  For whatever off reason we seem to have the least ToS in terms of healers so I might recommend that...  Otherwise different forms of DPS are always great.  I'm actually curious what a 6-man DPS group would be like.
3912  Gaming / Multiplayer Madness (MMO or otherwise) / Re: There just aren't enough AoC topics here these days. on: June 06, 2008, 07:02:05 PM
That's one of the reasons I alwasy recommend moving to a guild website once a MMORPG starts, so these main boards don't get overly cluttered, and/or you don't lose stuff buried 8 pages into a single thread.  Just for reference, the Wanderers AoC board already has 117 topics  icon_lol
3913  Non-Gaming / Off-Topic / Re: iPhone vs. Blackberry? on: June 05, 2008, 09:34:04 PM
I don't know enough about all the business stuff, but this is what they announced for the 2.0 software update (supposedly coming out this month):

http://www.apple.com/iphone/enterprise/

Upcoming iPhone support for Microsoft Exchange ActiveSync and industry-standard corporate security standards will allow IT professionals to seamlessly integrate iPhone into their enterprise environments. New features include:

Push email
Push contacts
Push calendar
Global Address List
Certificates and identities
WPA2/802.1X
Enforced security policies
More VPN protocols
Device configuration
Remote wipe

- - -

Having owned an older Blackberry and now the iPhone, the only thing I wouldn't agree with gellar on necessarily is that emails take 2-3x longer to type.  Maybe 1.5x longer, but of course this is all very user dependent.  Ever since I started "trusting the keyboard" with the iPhone, I can type pretty damn fast (about as fast as I could with any touch keyboard with my fat thumbs) with the software correcting about 90% of my errors.  Of course, you can't do what I see some people do and type on the iPhone without looking at the keyboard smile
3914  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC - Wanderers Updates (DERKETO Server) on: June 05, 2008, 08:39:03 PM
Don't forget you can always get apprenticed (you'll see us refer to it as SK or sidekicked, City of Heroes reference) to join up with a group, aside from the specific lvl 40-80 instances.  You do have to be a little careful because your armor/gear won't be levelled up, but as we've now seen/tested in numerous instances, you can be quite effective even when 10, 20 levels below the true mob levels.  Awesome feature IMHO!  There's a little more risk involved but it can be a lot of fun for everyone.
3915  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Classes thread on: June 05, 2008, 08:29:08 PM
In full groups in the 50s now, I'm starting to see more of the CC aspect of the PoM.  Keep in mind I did not spec (purposely) to improve CC and I believe there is a big CC Feat at the end of the Divine (?) tree.

Basically you have 4 CC spells to choose from.  Everyone's familiar with Repulse, but this has to be used much more sparingly and carefully in a full group.  You don't want to bounce mobs away too often or your melee folks will get pissed they can't do their combos.  You also don't want to bounce them into aggro range of the invisible sliding mobs around the corner  icon_wink  So I reserve it for more of a "near emergency" situation when I see my tank is losing health too fast, the heal counter is a ways away and the HoTs aren't cutting it.  It's still a great spell to buy some desperately needed respite for the tank(s).  I'm not a big fan of the Fear spell, but still use it occasionally, again more in emergency situations.  I'm starting to use the Blind more on a regular basis.  I have no concrete evidence but it seems like it is effective particularly against mean casters and archers; this could be just wishful thinking on my part though.  And finally the stun, while not lasting long enough and too long to cast, is a decent way to again buy some precious seconds, particularly in cases when you are facing 2 elite casters, or perhaps a 3rd mob adds to the group, the stun is very situational and can buy you just a couple seconds to yell for everyone to move back and get off an extra HoT.
3916  Non-Gaming / Off-Topic / Re: Lost finale is tonight! on: June 04, 2008, 09:17:44 PM

Quote from: YellowKing on June 04, 2008, 08:49:26 PM

Quote
Lastly, a "things got real bad on the island" vague insinuation would not be enough to get me interested in going back, sorry.   That's the old style Lost approach.  For me to buy Jack being desperate to go back it needed to be INCREDIBLE.    Something like "Your dad is on the island, he told me to say XYZ to prove it",  XYZ being a message that would confirm his dad(alive or dead) had in fact talked to Locke, because it was something only Jack and his dad knew about.  That's just an example, but you know what I mean.

Jack knows he made the wrong decision about leaving the island - he doesn't need Ben's confirmation. He had been trying to get back to the island via plane crash even before he talked to Ben. There's something else at work here - perhaps more of the Island's  "magic" that wouldn't allow Michael to die and seemed to shape Locke's destiny.

Well I think having creepy ghosts of dead people driving you insane would also be a motivator to go back smile

The interesting thing to me was just how long they (particularly Jack) fought/resisted the idea of going back (approx. 3 years).  I guess the idea is they are protecting whoever survived on the island by protecting the location and the knowledge of its existence.  Of course at this point we know they don't actually know how to get back, so possibly the other part of not trying to get back is having no idea how to go about it (aside from Jack's suicide attempts).  And why did it take Ben so long to make his move?  Was he teleported further forward in time?  I wasn't sure when his arrival was in terms of the overall timeline.
3917  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan Impressions on: June 03, 2008, 08:41:19 PM
Hey don't get me wrong, I love alts!  I was the originator (I think) of Alt Night (TM) way back when...  I just wish I had more time to do everything  headbang3
3918  Non-Gaming / Off-Topic / Re: Lost finale is tonight! on: June 02, 2008, 06:24:49 PM

Quote from: disarm on June 02, 2008, 01:34:27 AM

Quote from: EddieA on June 02, 2008, 01:06:34 AM

Juliet identified Jin as the father based on the time of conception, not DNA, so she only knew the baby was conceived on the island.  With Jin and Michael both gone, though, I don't see any reason to start a paternity storyline.  As for Sun's pause, I think she was just uncertain of how to talk to someone who was once a friend, but is now a traitor and a murderer.

i really can't think of a single time that they even came close to suggesting that something happened between Sun and Michael.  the only other person they ever suggested as the father was that guy teaching her english that she had an affair with back in korea, but proving that she conceived on the island settled that matter in a way that seemed to convince Sun that Jin was the father.

It's funny because from season 1 (I think) I kept jokingly telling my friends that Michael was Sun's baby's father.  The "suggestion" came very early in the show when Michael sees Sun bathing and they share "a look" and the scene ends.  My friends hate it when I mention "a look" in the show because often enough they think it's just my imagination finding things where nothing exists.  Jin's excessive anger toward Michael in (I think the same episode) also goes to the thought that maybe more had transpired in the Michael/Sun "friendship" than was shown.  And in spite of all the shows dedicated to her saying the baby is Jin's, Sun ends each of her scenes with Jin with a wisftul "look" that implies she is still hiding/lying about something.  Her out of the blue comment to Michael in the finale just continues this bizarre thread, and frankly at this point, my theory is that it's just the actress herself playing it "soap opera style" to give people like me something to talk about.

- - -

Regarding the "alternate endings" - it wasn't much, just 2 different people in the coffin pan scene - Sawyer and Desmond. 
3919  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan Impressions on: June 02, 2008, 06:14:50 PM
That was awesome, priceless!!

I can't beat that Potionhead dude, but while I've got photobucket open, thought I'd share one of my (recent) favorite screenies from the Frost Swamp.  I love the water ripple effect, as well as the disgusting impale-age:

3920  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC update notes 2nd of june + extra (Updated with unoffical notes) on: June 02, 2008, 06:06:24 PM

Quote from: Razgon on June 02, 2008, 10:33:19 AM

*Old Secrets: Golden Golem should now always spawn.

I've got your Golden Golem right here!!!  So what exactly is that thing... you know, in that place down there?

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