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3561  Non-Gaming / Off-Topic / Re: Bryan Singer to return to direct X-Men:First Class on: December 23, 2009, 10:03:05 PM

Quote from: Wargus on December 23, 2009, 06:51:07 PM

Another prequel?  How about doing something original instead of following the pack of prequels & reboots?

Yeah that's kind of disappointing.  I was hoping for a New Mutants movie if they really wanted to go with a younger cast.  And if they absolutely had to retread older storylines, there are plenty (as mentioned above) that could have been awesome. 

That said, here's my casting suggestions to get the most number of viewers:

Cyclops:  Chris Pine
Storm: Zoe Saldana
Beast: Zachary Quinto
Banshee: Simon Pegg
Sunfire: John Cho
Marvel Girl: Kristen Stewart
Angel: Robert Pattinson
Thunderbird: Taylor Lautner (only shirtless)
3562  Gaming / Multiplayer Madness (MMO or otherwise) / Next Gen MMO Discussion Topics (now with SW:TOR!) on: December 23, 2009, 09:47:25 PM
I still don't know if it makes more sense to repost the whole thing or just link to my blog, so anyway...

What happened to the MMORPG genre?

10 Suggestions to Improve the Next Big MMORPG
3563  Non-Gaming / Off-Topic / Re: [TV] Survivor: Heroes vs. Villains on: December 22, 2009, 06:38:56 PM
As a diehard gamer, I really like the concept of bringing back previous players, as the emphasis from day one truly becomes the game.  Even though the show has been on for so many years, the regular season is always still loaded with players who seem like they've never seen the show or thought about how to play.  So then you typically end up with a small group of true players, a few coattail riders, and then the rest of the bunch who seem to play the game like fodder, or are "just there for the experience."  That was OK in the first couple of seasons when the audience was learning the game, but now it seems like a good time to step it up a notch.  From a gaming standpoint, I would love it if they could bring back every single first place winner and pit them against each other.

Interesting about Russell being on the new show - I would think he would be at a big disadvantage since no one would have heard or known anything about him.  His aggressive attitude worked on this season because there were so many fodder players, but in a team with a bunch of "villains" as devious as he is or worse, I don't think he can go very far.  Maybe that's why he looked so devastated to lose this one as well because he'd already been voted off in the other?  Then again, maybe the producers can just load a bunch of "hidden" immunity idols for him to find without clues lol.
3564  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: December 21, 2009, 11:42:03 PM

Quote from: Rumpy on December 21, 2009, 07:35:54 PM

You know, I saw the leaked footage that was on Youtube, and it didn't look particularly inspiring. What really rubbed me the wrong way was how the person bumped into a ship, but the other ship just stayed there like an obstacle until he moved around it. That kind of interaction really looked like something that would throw someone's immersion out of the game. Would it really kill the devs to include some kind of collision physics? You know, have the other ships get bumped and move away due to impact instead of stopping your ship dead cold. This is something I'd expect to see in an Alpha build, not a beta.

Yeah I completely forgot about the collision physics or lack thereof.  In one of my big "boss" ship battles, I kept rubbing up against the ship, slowly rotating around and firing at it, it was so sad.  Then when I couldn't beat it and tried to run/hide, I would just butt up against an asteroid while my shields recharged.  I mean literally I would butt my ship up on the asteroid and just kind of rub on it like a dog lol.  Some fighters would periodically attack but those I could handle. 

Come to think of it, I suppose the ground combat is kind of similar where you end up just rubbing up against the bad guys once they approach, which of course adds to the whole "choppy" feeling of the entire game/engine.
3565  Non-Gaming / Off-Topic / Re: [TV] Survivor: Heroes vs. Villains on: December 21, 2009, 09:48:45 PM

Quote from: Purge on December 21, 2009, 08:55:26 PM

I hope Christopher Eccleston reprises his role as the invisible guy who trained Peter Petrelli.

What? WHAT?

LOL, I was thinking about that too.  They might as well have a chubby Asian guy in it too so he can keep pronouncing villain as "virran".
3566  Non-Gaming / Off-Topic / Re: [movies] James Cameron's Avatar on: December 21, 2009, 09:45:57 PM

Quote from: Rowdy on December 21, 2009, 08:56:10 PM

You thought Weaver and Rodriguez were wasted?  Wow.  I thought they did great jobs.  Rodriguez in particular was great.

Spoiler for Hiden:
I am a HUGE Aliens fanboy, I consider it my all-time favorite movies.  So coming from that perspective, I expect first that the major sub-characters will be memorable for some reason or another, and if/when a character is going to die, it will leave an impact on me.  Thinking back on Aliens, each of the characters' sacrifices/deaths was memorable.  It's not that the actresses didn't do well, I love them both in pretty much anything, but I just felt their characters were not given enough to do within the film, and didn't leave the kind of impact on the story that I would have liked.

In Avatar, I never had any doubt Michelle's character would turn to help the "good guys" so that "twist" was lost on me.  Having her sacrifice/die for really no purpose other than to solidify how "evil" Lang was didn't cut it for me.  If she had to die, I wanted to see her kamikaze into the explosives or dive bomb into one of the big ships, or something on that order.  As for Sigourney, she had some decent moments in the movie, but ultimately her character seemed more of an expository role to set the movie up in the first half, and her death did nothing except telegraph exactly how they would allow the hero to join the aliens.  I wanted to see her face down Lang, or bitchslap Giovanni Ribisi, just give me a classic line or 2.  Too cheesy?  Maybe, but clearly the script was not written with tons of depth to begin with, so why not give fans something more classic to remember?  Honestly, I can barely recall what she did in the latter half of the movie.
3567  Non-Gaming / Off-Topic / [TV] Survivor: Heroes vs. Villains on: December 21, 2009, 07:26:20 PM
For Season TWENTY, looks like they are going all out:

No cast members announced yet but from the finale last night, it looks like they are probably pursuing Johnny Fairplay and Richard Hatch, maybe Russell (though not sure the timing is right if the show is in February), the guy who fell in the fire, can't remember the rest.  As a longtime fan starting from Season 1, I am excited!

- - -

Also did anyone catch the finale?  I was pretty shocked/surprised that Russell lost to Natalie.  I guess he was just too arrogant and over the top aggressive, and she was just likable enough.  Poor Mick never had a chance (or a single vote, apparently).  It's always interesting that some seasons the "snake"/mastermind/gameplayer gets the votes, and others the coat-tail riders do. 
3568  Non-Gaming / Off-Topic / Re: Dollhouse Season 2 on: December 21, 2009, 07:19:31 PM
Absoultely amazing show with so many great plotlines.  It's so unfortunate as you can see the vision for the show is being completely rushed to completion due to the cancellation.  So many of the storylines we've seen were likely meant to develop over the course of a full season, or perhaps multiple seasons, and now they are being pushed into single episodes (similar to the series finale of Angel).  I suppose it does make the pacing much more exciting and almost entirely plot-driven, but it's such a shame for fanboys like myself that the stories weren't allowed to evolve more naturally.  I suppose I should just be happy that they had enough notice to tool the show toward a series finale, and I believe Joss is involved in every one of the last 3 eps.
3569  Non-Gaming / Off-Topic / Re: [movies] James Cameron's Avatar on: December 21, 2009, 07:15:30 PM

Quote from: kratz on December 21, 2009, 06:57:14 PM

I went last night... first 3d movie I've seen.

The script and plot were pretty much totally ridiculous - another white man's race fantasy movie like Dances With Wolves or The Last Samurai... really it was just a Dances rehash with the added gimmick of the white man being a parapalegic driving a 10 ft tall blue Brendan Fraser.  Everything was over the top, characters were caricatures, the dialog was generally wince worthy... visually it was obviously quite an accomplishment, though it lacked the grit of the CGI in something like LOTR, and was overall less convincing, it was still impressive.

I'm not sure what I think of the 3d technology... it was sort of distracting, and I think interfered with my ability to connect with the film, which you would imagine would be the opposite of what they really wanted to be doing with it.

I'm gonna agree with Kratz, I was really not as enamored with the movie as most seem to be.  I did enjoy the 3D and I do want to see it again in full IMAX-3D to see if the impact is different, but for the most part I think I was actually distracted by the preachy script and obvious plot "twists" (with even more obvious foreshadowing of each), plus the complete waste of some of my favorite actresses (Sigourney and Michelle Rodriguez).  Some of the effects still felt very CG to me, I almost felt like I was watching an nVidia tech demo in some instances.  Still there were others that were very impressive and took great advantage of the 3D.  I will say I was very happy that they didn't do any of the traditional annoying 3D tricks like sticking things into your face just for the hell of it. 

Plot question:

Spoiler for Hiden:
Early on Giovanni Ribisi (can anyone say next gen Paul Reiser?) says they are at the planet solely for money reasons, the Unobtanium (god did he really use that term?!?) but later it seems to be implied/said that the Earth is "poisoned" and the humans want to come to the planet for the green/resources?  I was a little confused there, though it really didn't matter I suppose.  I guess I might have liked the plot better if all of humanity had somehow been forced to come to this new planet after ruining their own, giving the humans a little more depth in their motivation.  Instead we have a bunch of over-the-top caricatures, with that General being the most egregious.
3570  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: December 21, 2009, 07:04:58 PM

Quote from: Aganazer on December 21, 2009, 02:48:13 PM

Whoever said that Cryptic is in denial is right. They are making excuses for the criticisms instead of addressing them. I have never seen the MMOG community more negative about a MMOG. Not for AoC, not for WAR, not even for Champions. Are Cryptic's hands tied? Are they being forced to release a game too early, guaranteeing that it will flop, just to meet their investor's deadline? Or do they really think that the problems don't exist?

Then again, even if they did have more time they would probably squander it in the same way that they did with Champions. Instead of polishing the game during a few month extension they would probably just keep piling on more crap and new features that don't do anything to address the game's shortcomings. They need to make a content freeze, then spend a few months polishing the gameplay experience instead of trying to add more lines to the list of game features.

I guess this is the big problem.  I originally was going to offer feedback on the official beta forums, but soon I realized it was a complete waste of time because in all honesty I feel like the game should be scrapped.  Clearly they are in too deep financially to start over or dump it now so I suppose they will release it and hope for the best.  If it were up to me, I'd cut my losses and turn the game into a tight, strong story-based single-player game and hope to recoup some money that way, then start over from scratch with a vision closer to the original one for this game to develop the MMO.

In spite of a few interesting moments and some nostalgia pulling me in, it just feels like a bunch of bad ideas forced into an existing engine, coupled with no vision of how to take advantage of the MMO genre, and no understanding of what to do with the TNG license.  As you said, this is not the typical bad word-of-mouth and I feel sad being so negative about it, but they've somehow managed to even turn off people like me who are essentially a "sure thing" when it comes to either TNG or the MMO genre. 
3571  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: December 21, 2009, 05:03:39 AM
I'm gonna have to agree with Razgon... the "haphazard" comment in particular.  I'll definitely read some of the other reviews to see what I might be missing though.  In the mean time...

I finally got a couple hours in to test/try the game during the weekend (after an absolutely horrible patch process during the week which made it impossible to test). The saddest part about it was I had plenty of time to play but I often chose to do something else instead. The good news is I got a lot of holiday crap done and did some more work around the house. The bad news is that this may be one of the worst, or most inconsequential, or simply most disappointing, new MMO releases to come around in a long time.

I completed the tutorials, and I must say nothing really grabbed me.  That's OK though, it's just a tutorial, I thought.  The ship combat I felt was kind of fun though fairly limited, which I assume will change as you get deeper into the game.  Of course if I jsut wanted fun ST ship combat I think that RTS game from a few years back already did quite a good job.  The away mission portion was pretty stale, and combat was just not engaging. Essentially 3 buttons to push, and really most of the time just 1 button to wait for and push again.  The enemies are pretty much on you in a few seconds so there's really little in the way of tactics, it all just feels awkward.  I do like the phaser sound effects though, and the idea of the away party NPCs.  Coming off of pretty much any MMO (particularly Champions Online) though, this is a step backwards in terms of fun/action.

After the tutorials I fiddled around with upgrades and got a new crewmember, then went off to try another mission. I made it through a good portion of it, a mix of space combat (decent fun though pretty much just maneuvering the ship and then mashing the same 3 keys over and over, again I felt like this was done better in that RTS) and ground combat (see above).  I got to what seemed to be near the end but couldn't take out the "boss" ship on my own. Presumably I need to level up or group with more ships to kill it? So I left the area with no penalty and went and did another mission. Apparently the people waiting for me to save them were fine with me coming back whenever, and I'm pretty sure the same boss ship will be waiting for me if I ever decide to come back. So I did a really easy ground mission which involved the excitement of running around an area and talking to 5 NPCs and then flying back. Yawn. The rewards were also unimpressive and certainly nothing that would help me complete the other fight. So all I have left is an open mission to patrol a bunch of different systems. Yawn again, I logged off instead.

The entire game ultimately feels very "choppy" to me. Not necessarily performance wise, though that's a part of it (in terms of movement and actions feeling almost turn-based). The constant loading screens (some of them quite long) and the shift between ship and non-ship just feels disjointed and there's really little to no story element that compels you to continue. It's also rather oddball to have so many starships all over the place, it takes away all the "specialness" of the Enterprise.

So basically you have a choppy feeling engine mixed with a lack of compelling story or other engaging elements making for one of the biggest disappointments I've ever experienced in terms of new MMO releases. One of my all-time favorite licenses, and finally set in an open time period (instead of in between movies or a prequel or whatever), but this is what they come up with?  Makes me sad.  I have to wonder what benefit it was to make this into an MMO, I just don't see the vision.
3572  Gaming / Multiplayer Madness (MMO or otherwise) / Re: What was your top MMO in 2009? on: December 16, 2009, 06:56:26 PM
Definitely WAR.  In spite of the flaws and late game issues I had with it, I still think it was a very decent MMO and I had a lot of fun while it lasted.  Scenarios were by far my most favorite part of the game, and the pacing and gameplay variety in T1 into T2 were just about perfect.  Unfortunately it seemed like T3 and T4 were just slowed down versions of T3 and T4, and then a completely different group of designers created the endgame content, both PvE and PvP, to make it grindy and inaccessible to the casual player. 
3573  Non-Gaming / Off-Topic / Re: Drag Me to Hell trailer on: December 15, 2009, 07:02:10 PM
I thought it was a lot of campy fun, and I really enjoyed most of it.  I do agree the ending left something to be desired, I'm not sure if he was intending a sequel or what.
3574  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Wanderers - Starting "Group-centric" MMORPG experiment (EQ2 Rebirth!) on: December 15, 2009, 06:58:00 PM

Quote from: skystride on December 14, 2009, 09:36:38 PM

Do we have to be level 15 by two weeks or is the two weeks when we officially start leveling to 15? (for those who haven't done so already)

I view it as:  the target Week 1 (Jan 1-7) level limit will be 15ish (actually I think we agreed to 16), so by the end of the week hopefully everyone (new and old) will be right around 14-16 and be doing our first dungeons together.

This way new players just starting have the full week to get there.  Based on our testing it should take anywhere from 4-6 hours, possibly a bit more, which stays in line with our most casual members.

Players who already have a character (or two) waiting in the wings can jump immediately into the dungeons and grouping, but will likely want to put all their experience into AA.

Of course with 2 weeks to go this is all still negotiable and subject to change icon_razz
3575  Gaming / Console / PC Gaming / Re: Dragon Age mods on: December 15, 2009, 06:49:49 PM

Quote from: Chaz on December 15, 2009, 01:44:24 PM

Hey Fuzz, thanks for the links.  I tried the high res textures, but wasn't able to get it installed.  I tried unpacking them with winrar, but I found there was a rar within the rar, and then an exe inside that that crapped out about 25% of the way through the unpacking.  I don't know why there was an exe in there.  Any thoughts? Also interested to hear about the stability, since a bunch of people seemed to start crashing once reaching Denerim.  When installing, does it overwrite textures, and if so, how do you uninstall?

This is what I did to get it to work:

1 - Unzip each of the 3 files in the same directory, you should have 3 different .rar files in that same directory

2 - Winrar (or whatever) the first of the three files; what it should do is generate a single large .exe file that's about 700MB large, automatically combining with the other 2 .rar files

3 - Run the new large .exe file, and it should finally generate a new folder called "Override" with all the files in it; at that point you know it worked right

4 - If that all worked, you might as well run the other zipped patches at this point, as they will update the "Override" folder.  You can then copy the whole updated folder over to your main DA folder, as described in the website

To "uninstall" I believe you simply just delete or rename the Override folder.
3576  Gaming / Console / PC Gaming / Re: Dragon Age is looking good! on: December 15, 2009, 06:43:04 PM

Quote from: Kevin Grey on December 15, 2009, 01:50:46 PM

Quote from: disarm on December 15, 2009, 05:29:31 AM

Dragon Age does so many things right, and tells such a great story, that i honestly have a hard time stating exactly why BG2 is a better game.

Better sidequests.  BG2 has the best sidequests ever.  Indeed, I think they used up every sidequest idea possible because very few games have even tried to have sidequests as awesome as BG2.  It's like everyone saw perfection and decided to pack it in because you just cant' compare.  

While I completely understand that point-of-view, it's one of the exact reasons why I prefer DA.  I found BG2's many sidequests to be fun, but ultimately too distracting to the main storyline, and thus I eventually had trouble completing the whole game, I think I simply became overwhelmed in side quests.  I do understand that some RPGers are looking exactly for that kind of gameplay, and probably there was a time where I was more of that mindset.  Ultimately, I felt DA is an overall tighter story-based game (I might actually like it streamlined even further/shorter), which for me (at this point in my life) feels more easy to absorb and thus more satisfying in the long run.  I realize I'm probably in the minority in that aspect.

Also, I have to say I do prefer the overall more "adult" feel of DA, and I enjoyed for the first time in an RPG feeling a sense of actual physical interest in a character (Alistair).  I think the graphics and perhaps more importantly voicework are finally at a stage where they can entertain on a level approaching TV/filmwork.  No matter how good a game BG2 is/was, it certainly does not compete on the audio/visual level.  Just the sheer amount of voicework and cutscenes is incredible in DA, and while in the past I wouldn't have made a big deal about it, I really felt that these made a big difference in the overall immersion into the game.  Many of the cutscenes in particular have a truly film-esque feel to them in terms of cinematography and camera angles, etc.  Facial emotions are still weak, but definitely an improvement from many games we've seen in the past.

For me, DA marks a new threshold in CRPGs, combining incredible artistry, visual effects and storytelling with solid traditional RPG gameplay.  Definitely my top RPG of all time, and in the top 5 of my favorite games of all time.
3577  Gaming / Console / PC Gaming / Re: Dragon Age mods on: December 14, 2009, 06:44:48 PM
Thanks for the links on this.

I started a new game last night with the hig-res textures and they look fantastic.  Even Korcari Wilds looks decent.  Some of it is just subtle improvements but all in all the game (which I felt already was great to look at) looks even better.

I also installed the nude mod, but I had forgotten I did, so I got a big surprise during my origin sequence where suddenly I wake up to my bare ass and get to fight completely naked.  Hot!!

The only other mod I used was (not listed earlier), I forget the exact name, but it has a bunch of cheat-type items.  The only ones I used were the Genderbender ring and Love Potion No. 9, which when used in conjunction allow me to romance Alistair from the outset of the game (essentially the ring allows you to temporarily change sex to initiate gender specific conversation, while the love potion undoes any relationship issues and initiates romance with whomoever you gift it to).  Muhahahaha!
3578  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Wanderers - Starting "Group-centric" MMORPG experiment (EQ2 Rebirth!) on: December 14, 2009, 06:38:37 PM
Two weeks 'til go time! 

This is a good time to do a little research, pick your class and/or tradeskill, get familiar with the interface, etc etc. 

Also, a reminder regardless of whether you played before or not, you might want to consider starting fresh with the recently released Complete Collection.  For $20 you get all the expansions plus SIXTY free days of play and 500 points.  Makes for a good (and relatively cheap) Xmas gift too  icon_razz
3579  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: December 12, 2009, 12:52:43 AM

Quote from: Rumpy on December 11, 2009, 10:07:55 PM

Isn't that guy risking being booted from the beta for breaking the NDA?

I think he doesn't care much since they seem to be arranging their 2-3 hour test blocks at extremely inconvenient times for him.

Also, my personal feeling is that although the impressions are clearly of just a very limited experience (and it's not like he's hidden that fact), one can certainly get a sense of a game pretty quickly to develop first impressions.  The use of the CO engine, the game perspective, the general atmosphere, the fact that nothing is really altered in the world (mentioned by others in this thread too), are all factors in how the game will be judged whether it's in 10 minutes or 10 hours.
3580  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: December 11, 2009, 06:40:27 PM
Here are "someone's" extremely limited impressions thus far.  I believe this person is a huge TNG fan, as well as a huge MMO fan, for reference:

I finally got to play for about 10 minutes last night. The limited time beta hours are annoying as all hell. How do they expect to truly test the game when they have such a minimalistic set of test hours for the majority of gamers? I realize they probably have another subset that can test 24/7, but it's short-sighted to continue to test without a broader range of feedback. CO did the same thing and will likely suffer for it.

Anyway, back to the game. I have to admit I got caught up in the overall feel/atmosphere of being in the TNG universe, and I loved in particular hearing all the familiar sound effects. Graphics/uniforms/ship looked like they should. So from the nostalgia/atmosphere point of view, they get a big thumbs up. The engine itself, I'm not sure why, but it made me kind of nauseous. I remember people complaining about this in CO but it didn't affect me as much there, I'm really not sure why. Somehow the motions just seem jerkier or something. In terms of gameplay, I only got a few minutes in the tutorial but it seemed rather limited/basic. Everything amounted to hitting the F key in different spots, similar to CO.

No way to give any significant feedback other than thus far my opinion holds that the game seems like it should have been a single player or at best small MP game. While running the tutorial another player popped onto the ship next to me and essentially ran the exact same content as I did with 0 interaction between us.  Once something was "completed", it appeared to just reset to the way it was before (as it does in all MMOs).  Bleh.  Obviously I have barely scratched the surface but I see nothing that makes this game seem like it needs to be an MMO. It reeks of the feeling that it could have been a great SP game (a la Dragon Age) but instead they are going to shove MMO elements into it and hope for the best.
3581  Gaming / Console / PC Gaming / Re: Might & Magic : Clash of Heroes on: December 11, 2009, 06:19:54 PM
I'm curious, are the actual fights randomized, at least in terms of initial units, or is each fixed like a true "puzzle" at the outset?  I'm assuming the former, but I had run the tutorial before starting the campaign and they clearly had the exact same unit setup for the first few battles.
3582  Gaming / Console / PC Gaming / Re: Might & Magic : Clash of Heroes on: December 10, 2009, 10:52:03 PM
Ack!  Sorry to hear the game has frustrating sequences upcoming.  I just started it yesterday after being forum effected and had a blast.  The screenshots and descriptions seemed kind of lame to me, but after playing a bit it quickly became addictive.  Not sure how long I'll last if there are really difficult sequences coming up - there's no way to change the difficulty is there?
3583  Non-Gaming / Off-Topic / Re: I think we need a newyears oscar emmy GT award! on: December 10, 2009, 01:25:11 AM

Quote from: JayDee on December 09, 2009, 04:41:02 PM

Can I nominate myself for "Teggy's Favourite Forum Stalker"?

Sure, but only if I can nominate myself for "Sluttiest Forum Stalker" and "Gayest Poster" (though YK or CK may defeat me for that second one).
3584  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Wanderers - Starting "Group-centric" MMORPG experiment (EQ2 Rebirth!) on: December 09, 2009, 01:14:27 AM
Some quick updates:

- We're still planning to start first week of January with a level cap of about 15

- The prime playtime from the most recent poll looks like 9-11pm EST every day of the week

- We'll be choosing 3 "prime nights" as well where we hope to have slightly more organized grouping activity.  Friday night looks like one of the three for sure, the other 2 still TBD

- From another poll, it looks like we have a very even mix of "true casual" players (planning to play <10 hours per week) and semi-casual (planning 10-20 hours per week)

As always, everyone here is welcome to join and we always love to have more friends playing! 
3585  Non-Gaming / Off-Topic / Re: Tiger Woods seriously injured in car crash on: December 02, 2009, 07:36:12 PM

Quote from: Kevin Grey on December 02, 2009, 06:32:00 PM

Quote from: msteelers on December 02, 2009, 06:30:49 PM

Quote from: Teggy on December 02, 2009, 06:23:19 PM

I never really understood this. You are young and would like to run around. There are many, many women willing to share you. No one would care if you did this.

So you get married and have a few kids and cheat on your wife.

This is almost verbatim what I was telling my coworker. You want to be a playboy? Fine. Do it. You will be even more famous because of it. Just don't get married.

Yeah, George Clooney seems to be one of the few that seems to understand that. 

But of course George Clooney is GAY:
3586  Gaming / Console / PC Gaming / Re: Prison Break the game on: December 02, 2009, 07:28:34 PM

Quote from: naednek on December 02, 2009, 02:11:41 PM

Quote from: CeeKay on December 02, 2009, 04:43:41 AM

Quote from: naednek on December 02, 2009, 02:19:59 AM

Wouldn't say it's following too closely...

See what's missing?

Spoiler for Hiden:
no tattoos

that's not Scofield.  Notice how his model doesn't have much hair (he shaved his head).  apparently you play a background character (no Hep, not T-Bag) instead of him.

ah, well rittchard won't like that...

Can I give Scofield gifts to improve my rating with him and then romance him into being my bitch?  Cuz I'd LOVE that game.
3587  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Wanderers - Starting "Group-centric" MMORPG experiment (EQ2 Rebirth!) on: December 01, 2009, 09:12:30 PM

Quote from: Elmo on December 01, 2009, 07:32:58 PM

Any word on when someone will be giving us new guys access to The Wanderers forums?  Thanks.

Hey sorry Elmo, I've been checking on it but it seems all our admins are AWOL, don't know if it's the holidays or what.  I'm going to go tool around and see if I can do anything on my unknown (most likely not).
3588  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Wanderers - Starting "Group-centric" MMORPG experiment (EQ2 Rebirth!) on: December 01, 2009, 07:31:41 PM
We are ramping up on the planning stages and things are starting to more or less come together (I hope) for the "launch" in January.  If you're interested in joining and have ideas/thoughts, this is a great time to get involved and re-acquainted with the game.  There's presently around 20 people and I believe we have at least a few more who will be joining soon.  Looks like it's going to be a lot of fun.
3589  Non-Gaming / Off-Topic / Re: Glee on: November 24, 2009, 10:07:28 PM
I'm waiting for the big finale when Hiro comes to save his sweet sweet Charlie, only to find she's in love with Mr. Schuster  Tongue 

Speaking of her, the dual schoolgirl crush sequence was just fantastic.
3590  Non-Gaming / Off-Topic / Re: [movie] New Moon! OMFG! on: November 24, 2009, 10:03:53 PM

Quote from: Scuzz on November 23, 2009, 11:02:32 PM

Book 4?  There were only 3............

Not that I read them but my daughter did..the wife quit after book 1.

Nope, there are 4:

Twilight - intro to Bella/Edward romance, Victoria and James villains
New Moon - intro to Jacob/werewolf and the "love triangle", concluding with intro of the Volturi
Eclipse - Victoria comes back for revenge
Breaking Dawn - lots of plot (won't spoil), concluding with Volturi showdown

The way the series is, Books 1 and 3 are kind of more tied together plot-wise, and then 2 and 4.  Breaking Dawn really is a big jump in terms of maturing the story/characters and making it almost more of a X-men/comic book type of finale, and definitely much less of a tween girl piece of fiction.  It's by far my favorite of the series, it had some really great and unexpected twists.  I suspect the final movie (or movies) will attract a broader audience than just the regular Twi-hards.  If done well it can play as a strong fantasy, action-adventure movie.  But the primary motivations for what happens in Book 4 are all set up in Book 2, so as a fan you kind of have to let it develop.  This is just the way the author works, even within the individual books.  She's all about the gradual build up, the setting up of all the pieces, then boom, she hits you with a bunch of action at the end.
3591  Non-Gaming / Off-Topic / Re: Glee on: November 23, 2009, 10:56:20 PM
The show just keeps surprising me with the quality of the episodes as well as the music and musical numbers.  The only weak part (for me) remains the pregnancy storyline - not so much on its own but having Finn be so stupid he thinks he's the father when they didn't have sex is just kind of preposterous for this day and age. 

Lean on Me is a great rendition featuring the whole ensemble, and the duet on Endless Love IMHO is better than the original.  Definitely worth a listen.
3592  Non-Gaming / Off-Topic / Re: [movie] New Moon! OMFG! on: November 23, 2009, 10:53:27 PM
I am a big Twilight fan (shocker!) and enjoyed the movie quite a bit.  I should put that into context though.  It's a very faithful adaptation of the book, and has some good sequences and character moments, most of which prime you for Book 4 where the whole series takes a quite different tone (more action/adventure-ish).  The problem with Book 2 (and thus movie 2) is that two of the major plot points are annoying and contrived, and also the small matter that you never really feel like the third party (Jacob) has any chance at winning the girl.  It's interesting to note that the author originally had not planned the series this way, Jacob was a much more minor character, so the events in Book 2 are/were almost tacked on.  It's kind of like the last Harry Potter movie/book, which really is the setup for the last one.  It's decent on its own but mainly because of the anticipation of what's to come.

Anyway, I hope they can continue the momentum and do justice to the finale. 
3593  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Wanderers - Starting "Group-centric" MMORPG experiment (EQ2 Rebirth!) on: November 23, 2009, 10:46:27 PM

Quote from: Fez on November 23, 2009, 09:09:15 PM

Hmm..this sounds kind of interesting.  I've been looking for a reason to get back into EQ2, and this could be one way.  When is everyone starting and what server?  Most of my characters are on Lucan D'Lere.

We will be playing on Antonia Bayle.  The expectation is that you would create a new character (or new characters depending on how much time you play) specifically for this "experiment" or project or whatever you want to call it.

Some players have already started experimenting with alts and figuring out what they want to play for the longer term.  We're asking early starters who want to use their toon for the "real" start to limit their level to 15.  The unofficial, "official" start will be January of next year. 
3594  Gaming / Console / PC Gaming / Re: Dragon Age is looking good! on: November 23, 2009, 09:49:44 PM
I finally finished my first playthrough of the game, and was very pleased with the final outcome.  The concluding sequences were every bit as epic and well-paced as I might have hoped, though there were a couple of side diversion portions which I thought could have used editing or omission.  All in all an incredible game, and even with some bugs and minor nits/issues, no doubt one of the best CRPGs of all time.

Something I do wonder about, is with the multiple possible endings (with what I presume are big possible differences), how they will (or won't) manage to make sequel storylines.  Will they choose a particular branch to spawn stories from?  Even if they jump a sequel years in the future, they kind of have to acknowledge the events of this game, don't they?

Spoiler for Hiden:
I'm talking mainly about who survives, who becomes king, etc. which would be pretty big events in the timeline.  Some of the other stuff I guess they could gloss over like Andraste's ashes and the Anvil, and still be consistent for a seuqel.  Also it seems like one of the best storylines would feature Morrigan's baby, but of course many characters (females) wouldn't even see this plot point, right?

And for the gay-friendly population out there, here's how I interpreted the complete conclusion of my story:

Spoiler for Hiden:
After getting captured by Calidain(?), Alistair and I awake in the prison pretty much naked (I have screenies to prove it!)  One thing leads to another, and let's just say there are no more virgins in the plotline.  He *really* approved of the "gift" I gave him.  After we escape, of course I help him and let him kill Logain so he becomes king.  He whines about it but whatever, that's just Alistair.  I end up doing that slut Claudia Black to save myself but Alistair forgives me since he's pretty much my bitch at this point.  After destroying the darkspawn, I stay at his side as his advisor to help him rule the kingdom, and we live happily ever after!
3595  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Wanderers - Starting "Group-centric" MMORPG experiment (EQ2 Rebirth!) on: November 21, 2009, 04:45:34 AM
We're getting some more traction now in terms of interested people, I think it's getting close to around 20 now.  I'm going to keep this thread reasonably bumped up with udpdates as we get started.  There is no official start date, but we'll probably call it Jan 2010 to allow ample time for people to join, and in deference to the holidays.  However, a number of people are already getting excited and getting the guild and things like that started immediately, so I estimate we'll have over 10+ people already in December. 

The EQ2 complete collection box is selling at Amazon for just under $20 (hmm the price just bumped a bit, was that from us lol?), which includes all the expansions and adventure packs, plus 500 strtion points (no idea what those are for) and 60 days of play time (for new accounts).

Also, if you are interested but hesitant, I think a few of us should have Free 14-day trial codes to give out. 
3596  Gaming / Console / PC Gaming / Re: Dragon Age is looking good! on: November 19, 2009, 07:21:22 PM

Quote from: CeeKay on November 18, 2009, 10:10:12 PM

You should have had your dwarf hook up with Zevran.

For all the hype I've heard the sex scenes are pretty PG.

Spoiler for Hiden:
I was disappointed to find that I couldn't same-sex seduce Alistair, even after getting him to 100 and beyond.  I mean come on this guy is a classic closet case.  He's a frickin virgin at his age and looks, come on!?!?!  The least they could have done was let him experiment with me!!!  There were a couple of instances where it seemed like they were leaving the door open, but apparently not.

On the bright side, apparently Zhevran is available for same sex fun, I just wasn't that into him.  Guidebook says you can get into a 3-way, or maybe even a 4-way with him.
3597  Non-Gaming / Off-Topic / Re: Legend of the Seeker, Season 2 on: November 19, 2009, 07:16:48 PM
I just read they are bringing Denna back for more fun.  And just when I started wondering if they couldn't sustain any more hot chicks in this show:

I think the guy who plays Richard is frowning so much this season because he has a perpetual case of blue balls.
3598  Non-Gaming / Off-Topic / Re: The GT/OO reality show on: November 18, 2009, 11:13:38 PM

Quote from: dbt1949 on November 18, 2009, 07:08:27 PM

I'm thinking that rittchard and DBT should be bunk-mates.

I get the top!

Wow, this statement turned me on way more than it probably should have.   icon_wink
3599  Non-Gaming / Off-Topic / Re: Sleep Apnea, anyone? on: November 18, 2009, 06:55:58 PM

Quote from: coopasonic on November 18, 2009, 06:40:47 PM

Quote from: Knightshade Dragon on November 18, 2009, 04:14:39 PM

For me, my apnea went away as my extra weight went away. 

I'm 5'8" 147 pounds. I don't think that strategy is going to work for me.

Apparently part of my problem is huge tonsils and adenoids, my three year old had his out this summer and breathes way better, maybe it's my turn. Another part is year round allergies that I don't medicate so I'm generally stuffy. Yet another part is a nose that has been broken multiple times and a deviated septum. Hmmm, maybe if I were to treat the contributing factors life would improve. Nah!

What's an Adenoid?   My doctor told me I have big tonsils and tongue and something else, maybe that was it.  My nose is stuffy/congested a lot too.  But I'm also overweight, so I probably have all those factors working against me.  However, I don't experience the main symptom of being tired during the day, I generally feel fine, though I tend to doze off while watching TV at times.

- - -

The sleep study unfortunately was a bust, EPIC FAIL!!!!  A lot of different factors contributed to it, but basically after 3 hours, I was starting to freak out and I realized there was no way I was going to sleep there, so I left.  I had the equivalent of a panic attack I guess, I kept feeling like I couldn't breathe and couldn't move, kind of similar to claustrophobia.  I think what triggered it was each time I was about to fall asleep, I'd feel like I was choking and couldn't get any air, not sure if it was from saliva or the probe thing.  Once those waves of sleepiness faded, there were just too many things going on in the room, and too many things all over me (5 or 6 on my head, 5 or 6 on my face, 2 on my legs, a few more on the body, the thing on my finger, and the worst the 3 prong thing in my nostrils and mouth), plus the lights flashing from the video camera, some weird red LED panel array shining, the room was stuffy, it was just all around a horrible experience.  Even now it's hard to shake it off. 

I guess they are going to see if I can do a home based simplified version of it.  If not, I think I'm content to do some simple things on my own, try a new pillow from Brookstone, maybe ask my dentist about a mouthpiece, and try to work on losing some weight (of course I say that every year).
3600  Non-Gaming / Off-Topic / Re: Lost, Lost? on: November 18, 2009, 06:44:25 PM

Quote from: Razgon on November 18, 2009, 02:54:35 PM

I could have *sworn* I made a topic in here called "[Lost] does it get better", but search function doesnt give me anything like that...kinda strange - I guess its true to its title

Anyways - I 'm getting season 5 today, and just wanted to hear what people says about season 6 now? I'm a bit hyped for season 5, since I have been told in the LOST(lost) thread that its the season where all is explained, so - should be good!

Season 6 was really excellent, particularly for sci-fi fans.  They pretty much go full bore into the sci-fi-ish realm with no apologies or skirting around.  I've heard that this will change in Season 7, which is supposed to be more character driven and similar to Season 1.  Not sure how/why that will be, but given the climax of Season 6, I suppose it's completely up in the air what direction they could go. 

I don't think it's a spoiler to say that there have been quite a few announced guest appearances by formally "dead" characters, so it should be a pretty fun and nostalgic season one way or another.  Also the Season 6 poster (which is conveniently my work desktop wallpaper) shows pretty much every main character that's been on the show, except for Walt.  Everyone is facing forward, except for Locke, who is facing backward with his head turned forward.  Does that mean anything?  Who knows!
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