http://gamingtrend.com
April 16, 2014, 05:24:43 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 ... 88 89 [90] 91 92 ... 96
3561  Non-Gaming / Off-Topic / Re: Wolverine ComicCon Footage on: July 28, 2008, 11:46:24 PM
Very interesting cast list.  I didn't see Ryan Reynolds anywhere in the preview, that's cool.  Deadpool should be fun.  Also nice to see Liev Schreiber as Sabretooth.  But Beak?  WTF lol?  Guest appearance from Scott Summers?  Also interesting.  No mention of Jean Grey and no mention of any of the Japanese background fron the comic books.  I thought I saw some ninja stuff going on in that preview but I guess not.

Hugh Jackman ...  Logan / Wolverine

 Ryan Reynolds ...  Wade Wilson / Deadpool

 Liev Schreiber ...  Victor Creed / Sabretooth

 Dominic Monaghan ...  Barnell Bohusk / Beak
 Lynn Collins ...  Silver Fox
 Danny Huston ...  William Stryker

 Daniel Henney ...  David North / Agent Zero

 Taylor Kitsch ...  Remy LeBeau / Gambit

 Kevin Durand ...  Frederick J. Dukes / The Blob
other cast:

 Scott Adkins ...  Weapon XI
 Tim Pocock ...  Scott Summers

 Myles Pollard ...  Lumberjack
 Will i Am ...  John Wraith
 Troye Sivan ...  Young Logan

 James D. Dever ...  Platoon Leader

 Christian Clark   

 Matthew Dale ...  Surgeon
 Alice Parkinson ...  Elizabeth Howlett
3562  Non-Gaming / Off-Topic / Re: Wolverine ComicCon Footage on: July 28, 2008, 11:41:44 PM
I thought I saw Iceman and maybe Jean Grey too (?) so maybe some part of the movie is in the present/future?

Also is that supposed to be Sabretooth he is fighting?
3563  Non-Gaming / Off-Topic / Re: [movie] X Files: I want to believe...I just don't want to see your movie on: July 28, 2008, 06:33:39 PM

Quote from: Sarkus on July 28, 2008, 12:41:26 AM

Early box office numbers say this is a total bomb.  We're talking $10.2m for the whole weekend, a horrible opening.  Setting aside the insanity that is The Dark Knight, that's a third of what Step-brothers (#2 movie) did.

I don't think we'll be seeing another X-Files movie.


I wouldn't call it a "total bomb" - it was made for only $30m so it will likely recoup costs and even make some money once DVD sales/rentals hit.  I really do question their release strategy though, why come out in the jam-packed summer season a week after Dark Knight?  This movie would have done far far better as a fall or winter release.  Particularly since it is loaded with more serious themes and seems to have been filmed 90% in the snow lol.  It's actually a decent movie for fans of the show - more importantly fans of the Mulder/Scully relationship and dynamic.  Some of it seems a bit repetitive but I like that they've advanced the characters and that they've moved on (or have they?) from where the show left them.  Still there were plenty of nice character moments and nods to the fans, as well as some of that quirky, wry humor the show featured plenty of.

In retrospect, the choice of a stand alone storyline was probably not the best idea.  This movie was always going to rely on core fans for the audience, so why not give the core fans more of what they wanted?  My guess is they wanted to test the waters and plan for a second film.  As for that possible movie, there was talk of a 2012 "finale" which would actually tackle the armaggedon type themes and the "final date" that was noted in the show (I don't actually remember this but that's what I read).  I would really love to see them finish things off with one larger scale movie.
3564  Non-Gaming / Off-Topic / Re: What are the must-have iPhone Apps? on: July 25, 2008, 08:09:13 PM
I think a big part of it is the OS (2.0 at least) is still in its infancy.  There's no way they could have tested for all the possibilities of how things react to each other.  So my guess is they are (more or less) playing it safe.  Even in the current state, I have already had multiple Apps that don't function or freeze up until a reboot.  After reboot, everything is fine.  Clearly there are plenty of interactions (in the memory or whatever?) between software Apps and hardware that were not anticipated.
3565  Non-Gaming / Off-Topic / Re: FINALLY! A Zombie Dating site. on: July 25, 2008, 06:01:44 PM
Hey, without being too crude, how do zombies "eat each other out"?   Tongue
3566  Non-Gaming / Off-Topic / Re: What are the must-have iPhone Apps? on: July 25, 2008, 05:56:38 PM

Quote from: Caine on July 25, 2008, 05:50:14 PM

saw Mocha VNC today.  looks like a good little app for remote control.  i would like to know if there's a citrix app or a remote desktop app.  those two would make the iphone very useful to me.

Never tried it but I just found this site:   http://www.rdmplus.com/rdm/page.jsp?p=index

Also another game I'm curious about: Zen Pinball

http://toucharcade.com/2008/07/23/zen-pinball-rollercoaster-from-zen-studios/

I like the 3D effects but the main playfield itself looks kind of ugly/cluttered.  Maybe better if you actually are playing.
3567  Non-Gaming / Off-Topic / Re: What are the must-have iPhone Apps? on: July 25, 2008, 05:46:15 PM

Quote from: SkyLander on July 25, 2008, 05:30:59 PM

That had a pretty good writeup about the limitations of the SDK and the app store and how Apple is truly being stupid about this whole thing.

Not sure exactly what you mean by that, but with over 25 million downloads in the first week or so, they can't be THAT stupid smile  Give them some time to make changes/improvements, this is a huge step for Apple, they've never done anything like this (open SDK, etc)before that I know of.  In fact, no one has ever done anything quite like this so expect some bumps along the road...

Edit: OK I read the article and definitely agree on some points.  However stability is a big concern so I'm willing to trade off some capabilities to ensure the unit stays stable.  Some of the limits seem kind of lame but I don't know enough to understand the reasoning.  Again, I imagine some things will relax in time as developers AND Apple have had more time with it.

- - -

Has anyone tried Galcon? 

http://toucharcade.com/2008/07/19/galcon-the-perfect-pick-up-strategy-game/

Looks cool, just not sure I want to drop $10 on it though.
3568  Non-Gaming / Off-Topic / Re: What are the must-have iPhone Apps? on: July 25, 2008, 12:00:32 AM
Another really cool little App I don't think has been mentioned:  midomi

Allows song identification from the radio or you singing or humming or typing in lyrics.  Nifty!

http://www.midomi.com/index.php?action=main.midomi_iphone&from=landing
3569  Non-Gaming / Off-Topic / Re: What are the must-have iPhone Apps? on: July 24, 2008, 11:52:09 PM

Quote from: farley2k on July 24, 2008, 09:32:52 PM

On the subject of iPhones, what cases are people using?  There are a ton of choices.  I can't decide between total protection and keeping it looking cool.

I am horrible about cases.  The original iPhone I became totally obsessive about it and ended up buying about 5 or 6 different cases before I found something I was happy with.  

The first thing I recommend is a good shield for the screen, regardless of whatever else you get.  I've tried a number of different versions but the one I like the most is the ANTI-GLARE version from Boxwave.  The screen loses some of its beautiful luster, but in return you get the best protection from scratches, glare and thumb prints.  It also has the smoothest reaction to touch of the protectors I tried.

For work, I ended up with this rather expensive, fancy case from pielframa.  I absolutely loved the quality of the case and it's served me well this past year.  It did everything I wanted, covering up the face of the phone while still easily allowing use from within the case.  This one I use the belt attachment.  Unfortunately I need to update it for the 3G since there's a flap that covers the new sensor locations.  I ordered a cheaper version from Amazon (Marware I think) but it hasn't arrived yet.  I have that sinking feeling I will end up forking out the bucks for a new pielframa, but we'll see how it goes.

Outside of work, I use a cheap rubberized casing from DLO (old one was from Speck).  Because I am paranoid, I then tuck the whole thing into another leather pouch/case so the screen is protected.  The overall form factor is thin enough to drop in my pocket.
3570  Non-Gaming / Off-Topic / Re: What are the must-have iPhone Apps? on: July 24, 2008, 09:21:10 PM

Quote from: kathode on July 24, 2008, 03:34:50 PM

Quote from: Godzilla Blitz on July 24, 2008, 05:28:43 AM

About that Vay game, do you remember an option to play the game in Japanese or English? I'm thinking of getting that one. In the App Store, it says it is in both English and Japanese, which would be even better.

Only the audio for cutscenes can be switched between the two.  The text is all English all the time.  Don't see any option to change it over.

Yeah, sorry looked all over but didn't see any option to change to Japanese.  I wonder if there is a version in the Japanese iTunes?

On a side note, there are some other settings you can change in the settings section of the iPhone itself.  You can change the names of all the characters and turn on classic sprites and play in "hard" mode.  Pretty cool.
3571  Non-Gaming / Off-Topic / Re: What are the must-have iPhone Apps? on: July 23, 2008, 10:44:13 PM
In terms of "must have" Apps, I'd say it really depends on your interests.  There's a little bit of everything for everyone out there.

The utilities I personally like the most:

FileMagnet - allows wireless moving of files (pdfs, images, etc) from computer to iPhone

Sketches - really nice, well done interface for drawing, scribbling, altering photos, etc

WordPress - blogging direct from your phone

Games:

Aurora Feint - already discussed

Imangi - word game that combines scrabble wordery and tetris/rubik's cube puzzlery, very addictive

300 Bowl - really simple bowling game but I like it

Fire Words - another word game with a more strategic element to it

Vay - traditional old-school JRPG

Scrabble - very nice interface and graphics for the old standby game

General Entertainment:

Aqua Forest - one of the coolest apps in general, it's hard to describe so I recommend just checking it out or reading reviews

Band - I'm not particularly musically inclined, but this is a lot of fun to just play with and appears fairly powerful if you have some music sense

PangeaVR - allows you to view panaramic images in a 3D-ish environment

- - -

I haven't tried these yet but they have consistently good word of mouth:

Super Monkey Ball - 3D game

Remote - use as a remote for Apple TV and iTunes

Beatmaker - I watched the demo and it looks really cool and powerful if you enjoy the DJ sort of thing, costs $20 though
3572  Non-Gaming / Off-Topic / Re: What are the must-have iPhone Apps? on: July 23, 2008, 10:34:03 PM

Quote from: IkeVandergraaf on July 23, 2008, 10:30:52 PM

Is there a chess game?

Errrr, look above at Unagi's post  icon_razz
3573  Non-Gaming / Off-Topic / Re: iPhone 3G launch today on: July 23, 2008, 07:55:23 PM

Quote from: Godzilla Blitz on July 23, 2008, 04:37:35 AM

The battery life does seem short (about 4 hours of heavy use), and I think this is a significant factor because of the potential to use this device in so many ways other than a phone. I can easily see myself burning the battery down before the day is over. I've started to tweak some of the settings to see if I can extend the life a bit. Countering this a bit is the speed at which the battery charges. I started charging it in when it was a quarter full, went for a 30-minute jog, and it was about 3/4 full when I came back. Nice, and this offsets the short battery life to a degree.

I'm starting to get faster with my thumbs, but I still miss keys a lot.

And as an aside, has anyone tried the "party" options in the Aurora Feint game? It looks like it has some sort of multiplayer element. Haven't figured that part out yet.

I read AF got taken off the Apps store due to the MP social element, not sure about the details.  I never tried it out, I guess it asks for your email and phone?

On typing, the biggest thing to remember is "trust the keyboard".  The more you hesitate over "mistakes" the less effective it is.  The correction is spot on for me about 90-95% of the time.  I typed up a quick blog post to try out the Wordpress App and the keyboard correction was really really effective.  There were a few words I could see the letters going up were all wrong and yet it still got the word correct in the end.

Battery life is definitely a concern depending on your usage, but again it's slightly unfair.  I think due to the coolness of the Apps, people are running the unit essentially as a portable computer (or gaming machine in some cases) more so than a phone or iPod device.  If you ran it strictly as an iPod, the battery life is amazing.  Strictly as a 3G phone, I believe talk time is comparable to many/most 3G phones.  Also consider there are a number of "on the go" solutions to charging/extending.  I have one called iGo I think which uses AA batteries, and there are chargeable solutions from Kensington and Richardsolo.com which may be worth looking at.
3574  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Mythos on: July 22, 2008, 09:52:20 PM

Quote from: Farscry on July 22, 2008, 01:55:55 PM

While I understand that complaint, the actual gameplay of Mythos wasn't altered by providing different camera views. And I really dug the new overworld design with instanced randomly generated "dungeons" throughout the gameworld. Made it feel more like a world to explore, something I wanted more of in Diablo 2 anyway. I definitely preferred it to the too-random and too-generic feel of the overworld areas of Mythos's original design.

I really hope Travis gets to take Mythos back and develop it independently. It was an incredibly promising game that was getting really awesome.

Completely agree with everything Fars said here.  The change in the overworld wasn't as schizo as some of the Hellgate decisions.  It was a big, bold move trying to address what felt like a major concern to a lot of the community: that the game (like Hellgate in many ways) lacked a distinct sense of community due to the heavy heavy instancing.  The overworld created a way for you to see other people a lot more of the time and really seemed to have an impact on the social structure of the game.
3575  Non-Gaming / Off-Topic / Re: iPhone 3G launch today on: July 21, 2008, 09:41:01 PM

Quote from: wonderpug on July 21, 2008, 09:30:19 PM

Can you access any of the Google Documents tools via the iPhone?

I'm not familiar with this tool but I'm checking now.  Google has a custom mobile interface for iPhone so when you go to the main page you get the main search portion and then options for Gmail, Calendar, Reader and More.  Inside More, I just logged into Google Docs which I think is what you are asking about.  I have options for All, Owned By Me and Starred, a search docs thing and a place to access folders.  I guess this is what you are asking about?
3576  Non-Gaming / Off-Topic / Re: iPhone 3G launch today on: July 21, 2008, 09:23:11 PM

Quote from: StriderGG on July 19, 2008, 08:48:21 PM

Can you save a .txt, .doc or .pdf file to your iphone in order to read it later on?

I am thinking about getting it, but I am concerned about the battery life. I heard people have to charge it daily with pretty conservative usage, sometimes even running out of juice completely by the end of the day. Disabling 3G to save power sounds ridiculous, 3G is even in the name of the device, heh. It's like buying an mp3 player and not listening to any music to save power.

I don't know of any way to generate txt/doc files etc on the phone if that's what you are asking.  However depending on what you want to do there are plenty of ways to keep notes, drawings, etc. on the phone itself for later reading.  If you are asking about transferring a pre-existing pdf or txt from your computer to the iPhone, then the answer is yes, there is at least one App called FileMagnet that allows you to do this wirelessly (but apparently only wirelessly).  I tested it, sent a pdf of my powerpoint presentation to the phone for mobile access and it worked fine.

Battery life as I mentioned prior is one of those "eye of the beholder" type of things.  I am definitely charging the unit more often than the original, but I am also simply using it far more due to the amazing apps/games available.  Again, I don't think any review can really help - in the end it depends on your own personal usage habits.  If you are on the phone all day and that's all you do with it, the talk time stats are probably fairly accurate.  But if you are like me and using it for apps, wireless surfing, constantly checking the App store for new stuff, listening to music and watching TV shows, it's a much different story.  I will say that the iPod functions definitely seemed very good battery power wise.  3G, GPS and wireless are obviously bigger power suckers.  Should also note, though, there are a number of new third party portable solutions that serve as alternates to a battery replacement.  In fact you just reminded me I was going to buy one of them!
3577  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Mythos on: July 21, 2008, 09:08:54 PM
Wow, that really sucks all around.  I hope someone picks up Mythos, would be such a shame to never see it released. 
3578  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer Online Guild Beta on: July 21, 2008, 09:07:04 PM
Hark, just out of curiosity did you buy the comic book and use the code?  I know Kub and I both did, wondering if that was the common denominator.
3579  Non-Gaming / Off-Topic / Re: iPhone 3G launch today on: July 18, 2008, 09:50:39 PM
The iPhone 3G saved my life!!!!   icon_lol   I got lost on my way to the airport on a recent business trip.  I didn't notice the 275 freeway in Ohio was a circle and took the wrong path.  Finally realized something was wrong and had to pull out the iPhone to find my position using the GPS to get myself back on track.  Made it to the gate at the airport about 5 minutes before they started boarding, whew!

Fiddled a bit with the Sketches app today.  Sure it's not necessarily that "useful" but what a wonderful interface for drawing and just being creative.  I love how you can readily drop pre-drawn shapes of different size.  Another cool one of interest is Aqua Forest.  It's kind of hard to describe, but also does a great job of using the touch interface and accelerometer.  Basically you drop water/ice onto the screen and then draw barriers and other stuff (heat) that reacts to the water.  You can tilt the phone and everything reacts to the tilt, a lot of interesting physics supposedly invovled.  Sorry for the bad description, you kind of have to see it to appreciate it.

Another cool free one I like to show is Pangea VR - you access panaromic images online and then kind of move around through them in a 3D-ish environment.  Very cool.
3580  Non-Gaming / Off-Topic / Re: iPhone 3G launch today on: July 15, 2008, 05:51:58 AM
Oh yeah, highly recommended FREE game, Aurora Feint.  As someone posted elsewhere I almost feel guilty playing such a polished game for free.

It's kind of like Puzzle Quest mixing bejeweled-esque puzzlery with RPG elements.  The coolest thing is they make great use of the accelerometer so you can, and have to, do stuff by rotating the unit to get pieces where you want them.  I haven't figured out the nuances of the game but it's certainly addictive and man it looks really deep for a free game:

http://toucharcade.com/2008/07/12/first-look-at-aurora-feint-the-beginning/#comment-585
3581  Non-Gaming / Off-Topic / Re: iPhone 3G launch today on: July 14, 2008, 10:54:13 PM
Random comments:

Friday, I finally made it through the line after EIGHT hours  icon_eek  It was one of those things where you were already so deep into it, you couldn't just leave midway through.  I won't bore with the gory details, but it wasn't as great an experience as last year.  It didn't help that a co-worker told me he picked one up Friday night after waiting only 2 hours lol.  Of course I knew in my head this would be the case, I was just a bit worried Apple would do something weird with stock and it would be selling out everywhere.  I did hear most AT&T stores sold out and a local one only had 90 the first day...

Crappy release timing by Apple with the software update needed to do authentication or whatever.  So I guess the servers died or were slammed too hard or whatever.  MMORPGers like myself shouldn't have been too surprised, it seems like no one is ever able to estimate the popularity of their own products.

3G speed.  I tested a "real world" situation with 3G on.  My 3yo nephew loves to see WALL-E and other assorted photos so I usually use IMDB to bring them up.  Last week I had a few excruciating waits to bring up the pictures he likes.  I tested the exact same links in 3G and it was incredibly faster.  Not just twice the speed, it was a huge difference. 

GPS.  Very understated in the design.  You don't have some button "GPS" to turn on or whatever and I rarely see much about specs.  I did test it briefly on a drive out and it seemed remarkably accurate, within a car length or 2 I could see the blip on google maps shift as I approached the corner of a street.  I was very impressed and hopeful the news is true about the turn by turn software that is supposedly being readied.

Sound quality.  I haven't noticed the drastic improvement I read about in reviews, but I haven't made many phone calls yet or listened to music much.  The built in speakers definitely seemed better on the one song I tested.  My orig phone would have trouble when I maxxed the volume out but this one doesn't seem to have the same issue.  Still not loud enough though, IMHO.

Battery life.  My new theory is they really did not replace/change the battery at all.  I'm guessing their new chip is just more efficient in Edge mode and thus they can claim some better life standards for 2G use.  I ended up having to charge the phone again after about 4ish hours of use.  But this was a lot of turn on and off, playing with programs, wireless surfing and apps store downloading.  Ultimately my opinion is you just have to use the device and not worry about it from a spec point of view.  I know that sounds lame, but I obsessed over the battery on my original iPhone for months.  Eventually I just reached a normal usage pattern that had me charging approx. once a week with occasional charging during syncing.  I suspect with 3G and all the awesome new apps this is going to change dramatically, probably 2 or 3 times what I used to.  This is not a criticism of the battery, but a reality check given the new usability of the device.  Which leads me to...

App Store apps.  OMG.  Over 500 already it's just insane.  I spent most of my time with the phone in the Apps store, and already spent way too much money.  So many games to try out!  And tons of utilities, fun time wasters, etc.  There are some crappy ones for sure, but a lot of really really cool stuff.  It's really taken the iPhone to the next level, very hard to describe right now.  You think about how good the software already is on day one of release and just imagine what levels programmers will be able to take it to down the line.  They're going to need a new name for the device because "iPhone" is almost misleading at this point.  iMobileMac?  I dunno, but I continue to be impressed with what people have come up with.  Some big ones I'm anticipating: Slingbox, GPS navigation and video recording, all of which are in the works.  Would love to see some form of RPG or roguelike but I haven't seen much on that yet, though Bioware and others have expressed interest.  You figure with a built in userbase close to 10 million (counting iPod Touch, I'm just guessing the numbers) and growing, software developers would be crazy to ignore it as a major platform.
3582  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer Online Guild Beta on: July 14, 2008, 10:27:38 PM

Quote from: Azhag on July 14, 2008, 07:48:37 PM

Any idea when the open beta will be? I pre-ordered too but haven't heard anything or gotten my info.

It's all guesswork at this point since they have no set release date, but if you believe the late September dates on EB, you can guess a couple weeks prior to that for open beta.
3583  Non-Gaming / Off-Topic / Re: iPhone 3G launch today on: July 11, 2008, 03:23:53 PM
I arrived about 6:30am and am about 160th in line.  they let one batch of people in but that's it. could be a lonnnnnnng wait ahead.  another 100 or so people in back of me at least but this is at apple store.  at least I got my free smart water again slywink
3584  Non-Gaming / Off-Topic / Re: Welcome Home! on: July 11, 2008, 02:55:46 PM

Quote from: Scraper on July 10, 2008, 08:42:12 PM

Thank the Lord my work production was starting to get dangerously high. I don't want them expecting that out of me all the time.

I have to agree with scraper. I got way too much work done the last 2 days!  so happy the site is back
3585  Non-Gaming / Off-Topic / iPhone 3G launch today on: July 11, 2008, 02:50:40 PM
I'm back in line in almost the exact same spot I was in last year.  Difference this year is I can post this message and browse from my present iPhone smile 

checked out the new app store last night.  already 400 apps available. 25%  free supposedly!  amazing software launch for a mobile device.

Will post more updates in the days to come!
3586  Non-Gaming / Off-Topic / Re: [Movies] Wanted impressions on: July 03, 2008, 08:46:38 PM
I kind of think it's odd that some of the criticisms toward Wanted are about it taking itself too seriously.  The opening shot with the guy running through the window to the other building was so over the top, I never once thought the movie was going to take itself seriously.  Not to mention the curving bullets hitting each other and the car nab sequence or the car going over the other one.  Were we watching the same movie?  The whole thing was hyper on steroids whacked out stylized action, and in that sense it was similar to me in feel to Shoot 'Em Up.  A year from now I will likely only remember a few sequences from the movie, exactly the same as my memories from Shoot 'Em Up.  Anyway, to each his own, I really enjoyed it.

Of course I am biased because I'm in love with James McAvoy but that's completely beside the point  icon_cool
3587  Non-Gaming / Off-Topic / Re: iPhone 3G announced - only $199 for 8GB on: July 03, 2008, 08:38:00 PM
I'm still waiting to hear what the Apple stores are going to do.  My Apple store is in a very nice mall and last year the line was almost as fun/nice as the iPhone itself.  We had vendors selling food, free bottles of water, people taking pictures and video of us, it was an EVENT lol.  I'm hoping Apple outdoes AT&T's 8am with a midnight release  icon_razz
3588  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Any interest in Diablo II multi? on: July 03, 2008, 08:33:30 PM
Generally we follow a simple game name convention.  Sometimes it gets a bit screwed up because of the way games are made and end.  Each game is a private instance and can hold up to 8 players.

Game name:  Wanderers
Password: temp

If no one else is on, go ahead and create the game.  Sometimes the name won't be available and you still can't join, in that case just make Wanderers2, Wanderers3, etc. with the same password.
3589  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Any interest in Diablo II multi? on: July 03, 2008, 08:31:11 PM
OK here are account names so far:

rittchard
mcmathc
Morg
banzaiwanderer
ceekay
Thilandor
TheCza
ToxoPlasma

If you are unfamiliar with the old school chat functions, they are pretty sparse.  I recommend first adding everyone to your friends list, this will show you who is online.

/f add *account-name

(the * is critical as it will send the message to the account name, not player character name)

/f list

will list all your friends and tell their status online or off

/w *account-name message

will whisper a message to the player
3590  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Any interest in Diablo II multi? on: July 03, 2008, 08:25:42 PM
A group of us just started playing on USEast, I was right about to post the details.
3591  Non-Gaming / Off-Topic / Re: [Movies] Wanted impressions on: June 30, 2008, 08:55:10 PM
I loved it from start to finish.  I kind of get the reference to 300 (which I also loved), but this is still a very different genre of film.  Tons of great action sequences and visual effects and "over the top of the top" kind of fun.

What I think is understated about the movie is just how good a cast they assembled.  The material is only so good, but with a lesser cast it would be harder to swallow.  I am a total James McAvoy fanboy now, and while most reviews seem to ignore/dismiss his performance here, I think he is what carries the movie and makes it believable from a character standpoint.  He plays the nobody nerd to perfection, conveys fear and pain from being tortured perfectly, and shifts to the sexy hero effortlessly.  And man, those beautiful blue eyes... oh yeah  nod   Angelina Jolie is good, too, giving an almost understated performance yet standing out in all of her scenes.  I read she deliberately removed a lot of her dialog while filming, and it works - she conveys so much with just a single look.
3592  Gaming / Console / PC Gaming / Re: Diablo 3 to be announced this weekend? the magic 8-ball says... on: June 29, 2008, 08:09:31 PM

Quote from: Knightshade Dragon on June 29, 2008, 05:36:23 AM

http://www.gamingtrend.com/video/Diablo3-GameplayTrailer_EU_EN.avi  (568mb)

There ya go - high resolution and all that. smile

OMG thanks so much for this!!!  I watched the small version on the website last night, and that already had me drooling.  Now watching this version in full screen, I almost don't know what to do with myself lol.  The details are incredible and you can see so much more in this video, for instance all the little flies that the WD shoots out, and how when the big mob dies it blows up into tiny eels which you have to kill.  I missed a lot of that subtle stuff on first view of the small version.

This is going to suck because until D3 comes out, every other game I play I will be wishing I was playing D3 instead.  I remember the same thing happening with D2.
3593  Gaming / Console / PC Gaming / Re: Blizzard Teaser? on: June 29, 2008, 07:26:39 PM
Nice analysis, Scuba!

As you said, seems like you have to have caster representation, so sorcerer/sorceress seems most reasonable.

Will be interesting if they skew toward new classes or old.  Skewing old, I'd guess Pally, Sorc and maybe the new class would be a Ranger type (combining bow wielding with beastmaster/pets).  The more I think about it, that would make the most/best sense to make sure pet classes and bow users are represented.  I'd originally thought Rogue would be a nice blend between amazon/assassin, but I like the Ranger idea better.

If they skew new, maybe something to replace the paladin would be appropriate, but I'm not sure what that would be.  I like the idea of the Monk, had forgotten about him.  That would be kind of a blend of new/old.  Given that monks are generally male, it might have to have some different name like Zealot or something like that.  Maybe a different kind of tank/healer combination similar to a paladin.

Man, it's only been 1 day and already the wait feels unbearable lol. 
3594  Gaming / Console / PC Gaming / Re: Blizzard Teaser? on: June 29, 2008, 02:22:03 AM
I want to place my pre-order for the Uber Collector's Edition right NOW!!!!

Hearing the sound effects (the plunk of the arrows, the whirl of loot falling, the ca-ching of cash falling) - omg I almost want to cry.   

Shall we start guessing what the 5 classes are going to be like?

OK Barbarian is covered, Witch Doctor looks like a hybrid between Druid and Necro, so I'd wager those are both out.  Assuming at least 1 more will be an old class, maybe 2, so very tough to say.  There has to be some bow wielding class or the Amazon Basin will go to Blizzard and crush it.  Also need some form of caster, and a group friendly class like the Paladin. 

So I'll guess something like:

Paladin
Rogue (cross between assassin and amazon?)
Caster (wizard/sorcerer)
3595  Gaming / Console / PC Gaming / Re: Diablo 3 to be announced this weekend? the magic 8-ball says... on: June 29, 2008, 02:13:46 AM
Pretty much exactly what I predicted - 2.5/3D graphics a la TQ, 5 classes, multiplayer over Battle.net, as usual Blizzard plays it safe, no surprises.

That said, luckily when Blizzard plays it safe they generally deliver big: that gameplay video almost made me wet my pants, watching D2-style gameplay with D2 sound effects in a gorgeous updated environment with all sorts of new effects.  It's gonna be a lonnnnnnng (2 year?) wait for release!
3596  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Mythos on: June 27, 2008, 09:28:22 PM
Just tried out the Test Center version last night.  The change to the new Overworld is very very cool.  Stonehill felt so much different.  The core of the gameplay is essentially the same, but this big sweeping change is awesome and gives the game a very different, unique feel - something close to Diablo 2 as a simplified MMORPG.

I hope the D3 developers are watching because the competition just got stiffer.
3597  Gaming / Console / PC Gaming / Re: Blizzard Teaser? on: June 27, 2008, 09:24:45 PM

Quote from: wonderpug on June 27, 2008, 08:23:37 PM

Quote from: Lockdown on June 27, 2008, 08:18:25 PM

If it's Diablo 3 - I wonder if Blizzard will work in some type of pay to play model, similar to a traditional MMO or like a Hellgate:London?

I'll eat my hat if there's not a recurring revenue model in Diablo 3.  I'm pretty sure bazillions of dollars a month gets kind of addicting.

Really depends on what kind of game they choose to make.  If they play it safe (see my other post) and deliver essentially TQ-like graphics with full Battlenet servers in the Diablo-verse, I'd wager they will not attempt any sort of monthly fees, just too risky after what happened to HGL.  A monthly fee would also compete directly with WoW, and force them into the same dilemma as HGL faced - defining themselves as a true MMORPG that's worth the $$, or as some sort of enhanced ARPG.  The other thing is with games like Mythos and Dungeon Runners out there, they would have to deliver far beyond those games to require a monthly fee.
3598  Gaming / Console / PC Gaming / Re: Diablo 3 to be announced this weekend? the magic 8-ball says... on: June 27, 2008, 09:17:51 PM

Quote from: Blackjack on June 27, 2008, 07:03:44 PM

For me, Hellgate has really damaged the Diablo team (Brevik and co.) and Bill Roper's reputations in my mind now. They had 12 years in the gaming industry (maybe more) and shouldn't have let themselves get shoestringed into a "rush our unfinished game to market now" situation. But... but... if you dig through old articles in the '90s Roper did seem to play a huge role in the balancing of stuff like Diablo I, II and Starcraft. So I'll be curious to see how SCII and presumably DIII turn out with no involvement from him.

While I agree that HGL was rushed out, I still say the game gets an undeservedly bad rap.  I played hundreds of hours of D2, and hundreds of hours of HGL as well - it is very much the spiritual successor in many ways.  The feel of the game is D2, yet translated into 3D environments.  You can say they were overly ambitious or overconfident, but you can't fault them for being horrible game designers.  There is a great, incredibly ambitious core game in HGL which many people dismissed, and the developers, as promised, continue to work their butts off improving it. 

What bothers me the most is how a game like TQ (which I also really enjoyed) always gets praised by the Action-RPG community, yet in reality was such an un-ambitious, safe effort relative to HGL.  A single character model for all classes, 2.5D perspective graphics, and NO dedicated multiplayer servers?  Yes they did a nice job polishing but the game could have had so much more.  I guess the message to developers is play it safe.

Will be interesting to see if it's really D3, Blizz goes 3D or not.  They have Battle.net so servers aren't an issue.  But they've also got stiffer competition now from "free" games like Mythos and Dungeon Runners in the generic A-RPG competition.  If they go 3D they will have to out-do HGL on many fronts, and in spite of HGL's bad rap, it may not be as easy as you'd think.  My guess is they don't go 3D and basically deliver a safe TQ-like game (graphics quality-wise) but with full server support.
3599  Non-Gaming / Off-Topic / Re: And now - help me pick a phone! on: June 27, 2008, 08:28:21 PM

Quote from: Knightshade Dragon on June 27, 2008, 06:32:49 PM

Looks like I'm sold on the iPhone.  Thanks to everyone to helping me make this decision.  Thanks to those with iPhones in helping me get over my fear of Apple products. As an avid PC user they scare me.  smile

LOL, another one converted to the evil empire, muhahahahaha!!!  By next year you will be reading this forum on your iMac and watching movies on your AppleTV.

I dedicate this conversion to you, oh mighty Steve Jobs  bowdown
3600  Non-Gaming / Off-Topic / Re: And now - help me pick a phone! on: June 27, 2008, 06:27:04 PM

Quote from: Knightshade Dragon on June 27, 2008, 02:49:38 AM

I'll be funneling my Gmail to the phone, so exchange isn't really a factor for me.

Gmail has a great customized (?) interface in the iPhone when you go in web based, very easy to use.  But I think they announced a while ago you could simply set it up to push to the iPhone directly, too, I'm not sure.  Either way it works great with gmail.

- - -

Regarding Opera Mobile, haven't tried it yet, but when I'm talking about the zoom and pan in/out features, I am specifically talking about it in regards to the way these work both software *and* hardware wise with your fingers in the iPhone/iPod Touch.  There's something that's just so visceral (not sure that's the right word choice) about interacting with web pages with your fingertips, the way the screen responds just feels right and incredibly intuitive.
Pages: 1 ... 88 89 [90] 91 92 ... 96
Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.386 seconds with 22 queries. (Pretty URLs adds 0.18s, 3q)