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3361  Non-Gaming / Off-Topic / Re: [TV] Survivor: Heroes vs. Villains on: February 22, 2010, 07:04:01 PM

Quote from: godhugh on February 22, 2010, 04:43:15 AM

There was never anything awesome about Rupert. He was a bastard from the day he arrived on his first season of Survivor.

They did see Russell's season, it was apparently shown them prior to the start of this season.

Wow, surprised to hear that - I thought I read Jeff or someone saying no one had seen Russell play.  Interesting.  Either way I don't see him lasting too long this season, far too many "players" and his arrogance won't play well with that.

Rupert - it's interesting he's a "hero" - if you recall on day one he stole the other tribe's shoes or something like that, and was acting like a crazy pirate.  He's more of a "favorite" than a "hero" but whatever, either way I'm not a big fan.  Also Cirie - I don't recall her ever doing anything "heroic" other than lie and backstab a lot.  But a lot of her commentary is priceless so I'm not complaining.  I also thought she was a lot better at doing the puzzles (not just good but abnormally good), but maybe I'm remembering wrong and confusing her with someone else. 

Definitely agree with YK it's hard to get a lot of the "storylines" going with this deep of a cast.  I can't wait til it gets closer to merge and beyond, when things should start mixing up a lot more.  I actually am amused by the "new" Coach, particularly with Jerri it's actually kind of a cute coupling.  Neither of them is particularly irritating (yet); I'm almost rooting for them which I never would have imagined I would.
3362  Gaming / Console / PC Gaming / Re: Din's Curse on: February 22, 2010, 02:06:26 AM
I'm still a bit confused on how a town "concludes."  The first time I played it kind of ended abruptly, I don't recall anything I did in particular that triggered it, aside from having finished all the available quests.  The next time I played I have a 12 level dungeon of which I cleared pretty much all the levels, but new quests now keep spawning (on much lower levels), and a boss mentioned on level 12 never shows.  Maybe it's a bug?  Do I theoretically need to kill all the bosses to end a town scenario?

- - -

Another comment/complaint I have about the game has to do with all the side stuff going on (vendors coming and going, people needing saving,  town attacks, etc).   On the one hand, I absolutely love this conceptually, and it's something I've talked about in the past that I would love to see integrated (with more detail) into MMO worlds to make them feel more "alive."  My problem is that things are so randomized and sporadic (for lack of a better word), it's hard to care about them.  So what sounds great on paper ends up being more of a side distraction.  

Here's a quote from the official forums:

Real choices:

Bonelord has taken Airik hostage and demands a ransom to be paid. In a typical rpg, if you even have the choice of whether or not you pay, either direction is going to end up with you rescuing Airik, either because the choice is phony or you have to use save games when you fail. In our game, you really do have the choice and the choices lead to different outcomes. If you pay off the ransom, you will get Airik back, but Bonelord leaves with your money and is very likely to take another hostage now that he knows he has a sucker. If you refuse, Bonelord will attack and try to kill Airik. Airik is very mortal. If he dies, he really will be dead and you
might be without an important NPC for the rest of this adventure.


Two factions have been at war for a while, but now a representative of each is meeting with one another and trying to broker a truce. In a typical rpg, well neither of these things would probably be possible in the first place. In the remote case that they could, the two would sit in their location forever doing nothing until you killed them. In our game, they will only negotiate for so long. If they finish their meeting, they will declare peace with each other and possibly even declare war on the town now that they have the free time. If you can kill them both while they are still in the meeting though, their respective factions will think they have been betrayed and continue their war. And yes a war between two factions means they will fight and kill each other when they meet in the game.

This kind of stuff sounds awesome on paper, but in the game it's difficult (for me anyway) to register any of it, so I hate to say it's almost wasted within the engine to have these seemingly interesting things going on.  All I see are occasional messages popping up and generally it's because I'm too late to do anything about it.  Generally someone I was supposed to save died and I could really care less; I have no clue to whether there would have been some impact on my game aside from me missing out on some quest xp.  I don't know if the answer is to slow these things down or make them "deeper" or have less of them - I suppose this gets back to the "polish" issue brought up earlier.
3363  Gaming / Console / PC Gaming / Re: Din's Curse on: February 21, 2010, 06:31:17 AM
I played some more with my Warlock/Archer hybrid.  I can definitely see this being a combo I could really enjoy, as it compares well to some of the Amazon builds I played a lot in D2.  I saved up for the big pet (chaos lord) who I use similar to the Amazon's Valkyrie pet, as a decoy/tank while I slaughter everything around.  One funny thing about him is he'll get stuck trying to destroy rubble from cave-ins.  Funny stuff.

Now I've been experimenting with the different archer skills to see what works the best to complement the tank.  I like the fact you can use money to buy back your skill points to try different things.  What I don't like is that leveling feels slower than I'd like it to, or maybe more accurately skill progression feels too slow, or not as rewarding as I'd like.  As an example, the big pet costs 8 skill points!  So you have to level 4 times before you can get it.  To improve it, you have to level another 4 times.  Now I suppose what you can do is spend your points on other things in the mean time and then buy them back, but that's not necessarily satisfying either.

Another example.  Multi-shot takes 4 points which is not horrible.  But to upgrade it you need another 4 points (I think) and the upgrade apparently does nothing but increase the damage a little.  If leveling were faster, maybe I wouldn't notice, or if the reward for the wait was bigger (more arrows, faster arrows, pretty much anything), maybe it would make more sense.  I suppose this can be fixed via "polish" or balancing, but I don't get the sense that major skill dynamics are going to change.  For instance, in D2 you control the spread of your multishot arrows by the distance your cursor is away from you, a very subtle but cool feature.  The more skill points you invest, the more arrows that come out at once, and you see the improvements for every skill point you spend.  This is something that D2 did extremely well, balancing the importance of every single skill point.  DC could use some of that "polish" too.  The goal should be to make each subsequent level in a skill feel weighty and worth the time/energy it took to get there.  If I have to spend 9 points to improve my pet, there should really be something more than stat improvements on the pet, maybe a new ability or whatnot.  Otherwise reduce the number of skill points so it doesn't feel as worthless.

One cool thing for me; apparently I was playing at 1900x1080; I upped it to 1900x1200 and the game looked drastically better.  Very nice.
3364  Non-Gaming / Off-Topic / Re: [TV] Survivor: Heroes vs. Villains on: February 19, 2010, 05:50:18 PM

Quote from: iloveplywood on February 19, 2010, 05:32:42 PM

Fun season so far.  Every show with Boston Rob in it I go in to the season wanting to dislike the guy, but I always end up rooting for him.  

Same here, he's pretty hilarious and his drama queen routine was awesome, but tempered with his comment about "crybabyitis."  I think Amber is feeding him too well at home (both literally and figuratively) so he's probably more spoiled than he was in years past.  Loved his leadership in the challenge.

That said, I was still rooting for my heroes.  As soon as the challenge started, I jokingly commented that the heroes were going to build a big lead and then F up the puzzle again.  But of course I was right.  This one they had much less excuse as the puzzle pieces were sitting there in front of them, AND they had a lot more brute strength; they should have been figuring out the placement instead of cheering.  I'm not sure if JT's placement was correct all along, I have a feeling he was screwing it up too, in spite of the "one voice" mantra from James.  Definitely felt bad for Steph as she was one of my past favorites, and James was pretty damn annoying and aggressive toward her.  Still you can't deny that she did hold the dubious record of having all her teammates eliminated in challenges one by one.  That season was crazy.
3365  Non-Gaming / Off-Topic / Re: Lost: The Final Season (spoilers not tagged) on: February 18, 2010, 09:30:41 PM

Quote from: jament on February 18, 2010, 09:26:29 PM

What about Locke/Nemesis talking about how he was trapped - yet he can leave with the help of Sawyer - "together"?

So, Nemesis couldn't leave without Jacob's (or his candidate's) help?  Yet Jacob could leave the island and interact with others.  That would seem to indicate that Nemesis and Jacob aren't equals - like the white and dark rocks on the scale in the cave would indicate.  Unless Nemesis also left the island to do his own recruiting.

Maybe as long as the white exists on the island, the dark has to be there also, so Jacob could keep Nemesis there just by refusing to leave.  But with Jacob gone, the dark is free to leave as long as he does so before another "candidate" takes the white's place.  That could be his interest in eliminating all the other candidates.

Fun season so far.

Nemesis could just be lying to Sawyer - it would be cool to see a scenario where both these guys are trying to play each other in a "long con".  He could try to send the candidates off the island one by one by taking them to the Orchid and having them turn the wheel, for instance.

It does seem like Nemesis can't leave the island and that's why he's so bitter, I know some people are theorizing the island is his prison. 
3366  Non-Gaming / Off-Topic / Re: Lost: The Final Season (spoilers not tagged) on: February 18, 2010, 09:28:13 PM

Quote from: Ironrod on February 17, 2010, 06:52:46 PM

Quote from: IkeVandergraaf on February 17, 2010, 06:14:52 PM

How did Ben wind up in 2007 LA with Locke?  (Young) Ben was on the island with the Others when the atom bomb went off.  We know that Roger didn't make it onto the sub.

Maybe in the LA alternate reality, the island sank to the ocean floor at some time in the distant past -- it effectively never existed as far as that group of characters is concerned.

It's implied the island sank post-Dharma influence, as you are given a clear view of the Dharma compound (houses and swingset) as well as a Dharma shark swimming by.  I read an interview implying there were "clues" as to when the island sank in the flyby, I don't know if that was what they were referring to.  A later interview I read seemed to indicate the island did indeed sink as a direct result of "Jughead" exploding.  
3367  Gaming / Console / PC Gaming / [DS] Ragnarok DS on: February 18, 2010, 12:57:14 AM
I think I might be the only one who picked this up, so I thought I'd start a thread (unless somehow I missed it again with the wonky search).

This game is loosely based on the Ragnarok Online MMO, but seems to play out (at least for the first impressions) as a pretty traditional old school JRPG.  The class system is reminiscent of some of the older FF games, with "jobs" that you can take and then leave, along with an adventurer level independent of your job level.  I don't know if you retain skills you learned or not.  Oddly enough once you hit 30/30 you can reset yourself back to a novice at which point you gain some extra attribute points (I think) but not skills, but are then allowed to level higher in your chosen job class.  I don't understand all the intricacies but it sounds interesting.

Control is pretty much stylus based (I think there are options to play with the buttons but it appears to have been designed with stylus in mind).  I like the main combat system quite a bit, it's oddly simple and fairly relaxing, yet feels fairly action oriented.  You simply tap on a monster to attack it, and you will keep attacking until one of you is dead.  You can click on a skill in your hotbar and then use it by either clicking on yourself (for a heal) or making some sort of motion/gesture depending on the spell on the enemy.  You have 2 party members with decent AI who you can either direct to attack or give general AI to.  Combat pretty much occurs in real time so it feels sort of action-y but not the type where you have to continuously mash on buttons.

There is a "temp save" option which allows you to save anywhere and end the game (presumably it gets erased when you restart); otherwise you have to save at a town.

Apparently there are a number of interesting options in the later game, including playing a MP dungeon with a few friends and creating your own "guild" of adventurers (sounds similar to Suikoden I guess?). 

All in all I am enjoying it thus far but I'm not too deep in.  My only complaint is that you have to find maps in order to get a minimap going, which is bad for people like me who get confused and lost.  Once you have the minimap up it's pretty easy to get around.  Some of the "cutscenes" are a little too long and the humor is a bit weak, but the core gameplay is pretty fun.  Definitely nothing ground breaking or particularly unique, but for some reason I'm finding it more playable than some of the other JRPGs I've tried lately.
3368  Non-Gaming / Off-Topic / Re: [TV] Survivor: Heroes vs. Villains on: February 18, 2010, 12:46:53 AM

Quote from: PaulBot on February 17, 2010, 11:01:43 PM

Quote from: Jimmy the Fish on February 17, 2010, 09:40:18 PM

I laughed when Randy was telling Boston Rob that it's nearly impossible to make fire from scratch by rubbing wood together and that he should save his strength and not even try. 5 minutes of clever CBS editing later, Rob has a the campfire going and Randy is sitting there looking like a fool. Classic.

That was EXCELLENT! And the other camp took forever WITH flint!!

Poor Rupert, he looked like such a schmuck.  I was surprised they didn't think about dumping him at the first tribal.
3369  Non-Gaming / Off-Topic / Re: Lost: The Final Season (spoilers not tagged) on: February 18, 2010, 12:45:45 AM
I thought the little boy was a Jacob manifestation created by the island, similar (maybe) to Jack's dad, Walt, Shannon, etc or other dead ghost images that the island (?) has invoked in the past.  Smokey seemed genuinely scared or at least surprised, which leads me to think it's something bigger than just him or Jacob.  This would then imply there are 3 powers/factions vying for control:  Jacob (good?), Smokey (bad?) and the Island itself.  The Jacob entity protects the island, the Smokey one I have no idea what his agenda is (other than now wanting to leave, possibly in the past he would want to exploit it).  They've referred to "rules" a number of times in the show, but who sets these rules?  It doesn't seem to be Good and Bad, so maybe it's the island itself?

Now the Smokey announcement that our Losties are the remaining candidates for Jacob/Island protector I thought was fascinating.  Let's just presume he's not lying.  So that really leaves only a few peeps left to do it.  My guess would be one of the Big 3 (Jack, Kate or Sawyer) - though I don't recall seeing Kate's name mentioned.  Anyway, either of the 3 I could see sacrificing themselves for redemption and for love.  The only one that seems to have more of a "relationship" with the island though is Jack, so I would tend to lean toward Jack sacrificing himself in the finale allowing Kate and Sawyer to be together.  The man of science transforms into the ultimate man of faith, protector of the island - in fact you might say the entire series is just events leading him to this "destiny."

3370  Gaming / Console / PC Gaming / Re: Diablo III on: February 16, 2010, 11:46:17 PM
This game looks so wonderful it makes me want to cry.  Did they pretty much say already there was no chance of release this year?
3371  Gaming / Console / PC Gaming / Re: Din's Curse on: February 16, 2010, 11:42:10 PM
To me the 2 games are different enough that it almost doesn't make sense to compare them and say one is "better" or worse.  But I guess if we are talking about choosing between the 2, again I'd have to emphasize the feel of the games.  Diablo 2 had (at the time) an almost unique feel to it, the way the game controlled, the responsiveness to what you were doing control wise to what you saw and heard on-screen, that I believe to this day is still pretty much unparalleled.  Every character build you chose, assuming you put enough time into it, really had a unique feel to it.  I still remember the very very different experience and feel of a static field sorc vs fast-multi-shot-machine gun Amazon vs. a crazy lightning javelin zon vs. the Trapassin I designed.  Each one had a distinct feel to it while playing, when you swapped a skill and hit right button it just felt like you were there.  The closest games to capture that feel (for me) have been TQ and TL, and in a 3D extension, HGL.  So from that aspect, if you are a purist D2 fan in love with that interface-to-screen/sound dynamic, I believe Torchlight is the more suitable game.  In terms of overall gameplay, creating builds and alts, creating a more dynamic world, etc. - Din's Curse is hands down the more "complete" game, as others have described sort of a 2.5D Rogue-like.

One thing about TL that I don't think was mentioned - the mod community has really done some nice stuff (cool new classes and such) so that's helped to increase the playability.  Also this may just be me being weird (particularly since this goes against my normal play style for any other type of game), but I found playing the game in Hardcore Difficult completely changed the enjoyability of the game for me.  Somehow the edge of every single choice, every purchase, every drop, every skill and attribute point, possibly meaning survival or end of character, really created a unique perspective and play style (as well as a completely separate "economy" for all my HC characters).  I'm not sure I would enjoy a mode like this in Din's Curse where the random factors (like cave ins) may dominate your survival chance.
3372  Non-Gaming / Off-Topic / Re: [Trailer] Law Abiding Citizen on: February 16, 2010, 11:16:39 PM
Just saw this on Blu-Ray last night.  I enjoyed it for the most part but of course I am a big Gerard Butler fan so that may influence my opinion.  I guess even though I knew approx where the movie had to go, it was tough to have to change my frame of my mind to root against him (which I was never really able to do) so that kind of took me out of the last part of the movie.  It's almost like the later Elm Street movies where you are basically rooting for Freddy to eliminate more annoying fodder characters.  Still I found it an interesting story with enough plot dynamics to keep me entertained.  I can see though that a lot of people might not like it as much as I did, and I do wish he had got to go Leonidas on the bad guys and kick them down a well while shouting "This is Philadelphia!!!"

Spoiler for Hiden:
I was going to characterize this movie as Saw meets Prison Break but I didn't want to ruin the surprise in any shape or form without a spoiler alert.  EngineNo9's comment is pretty funny as he pretty much spoils the whole "twist" with his guess.  In addition it's also kind of problematic for me that he was so awesome at setting all this survelliance up yet he had almost no security for his main base of operations and had no clue that Chief O Brien and Jamie had been there?  I suppose you could say he was overconfident and arrogant and never thought he could be caught, or that he ultiamtely wanted to be caught/stopped if it meant he could change the system by changing Jamie.  There are definitely some plot holes and discontinuities but I like the basic premise, plotline and the conflicts within the characters.  I'm not sure if you were supposed to assume Gerard had gone bonkers or was just unquenchable in his desire for revenge.  
3373  Non-Gaming / Hardware / Software Hell / Re: Iphone/Ipod Touch Question on: February 16, 2010, 11:05:11 PM
There's a pretty decent interface that allows you to choose exactly which apps you sync to each device (on the same iTunes acct).  iTunes software will keep track of which ones you sync independently based on the name/identity of the device, so be sure to name them appropriately for your own organization, e.g.  KCphone and WifeyTouch   icon_razz
3374  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Wanderers - "Group-centric" MMORPG experiment (EQ2 Rebirth!) BEGINS! on: February 16, 2010, 11:00:44 PM
I don't want to jinx us but thus far the "experiment" has gone as good or better than I had ever expected and it's been a really nice change from the disappointment of rapid guild death in some recent releases.

We are heading into our 8th week since beginning, and still have a steady 15-20ish membership (I think).  Everyone has been great about sticking to the level limits (perhaps at times a bit begrudgingly) but I believe this has created a much more cohesive group all in all.  

In retrospect, although some other games were considered, I think EQ2 was actually the perfect (and perhaps only feeasible) choice for the long run.  Because of the AA leveling and deep crafting system, it's given the hardcore players with more time something to work on while players with less time try to keep up with the main level pace.  We have pretty much not needed to use the Mentor system, but having that as an option makes the game even more accessible for grouping purposes.  

This has been great for me personally as I don't feel that internally imposed pressure to "keep up with the Jones" or forced to login every day - I can play only once or twice a week and still hold my own level wise.  At the same time, the players who like putting in a lot of hours seem to have plenty to do content-wise (I hope) so I think everyone compromises a bit but for the most part is happy.

Here's hoping we can keep it going!
3375  Non-Gaming / Off-Topic / Re: [movies] James Cameron's Avatar on: February 16, 2010, 10:07:26 PM

Quote from: Rowdy on February 16, 2010, 08:45:40 PM

Quote from: The Grue on February 16, 2010, 01:25:59 AM

My 5 year-old girl loved it.  There wasn't anything in it to give her nightmares, really. 

Except the frightening creatures chasing characters through the forest?  The brutal, intense razing of an entire village, complete with parents and children fleeing and watching loved ones be killed?  The loud, intense battle sequences where major characters are killed and multiple on screen deaths?  The cussing and threats of hardened military men?  Or the close up, vicious impalement of the main bad guy in the climax of the movie?

To say nothing of the emotional and motivational implications of all these actions, most of which probably aren't understood by a 5 year old?

As a father of a 8, 6 and newborn, I would never in a million years think my kids would be ready to handle something like Avatar.  I'm sure you love your daughter very much, but exposing young kids to that kind of thing can have repercussions on her fragile psyche that might not even manifest until later.  Kids simply aren't equipped to deal with that kind of imagery, particularly in a movie designed to be as immersive as Avatar.  She might not have anything like blatent nightmares, or at least not that she tells you about, but that doesn't mean that she goes unaffected.

This is getting on a touchy but interesting subject (child rearing and choices parents make for what their kids should or should not be allowed to be exposed to).  I have no kids myself but I've often wondered about some of the things my sister does with her kids.  The 2 older girls have mostly been sheltered and as kids were too scared to see a majority of movies (they were afraid of the theater itself) but the younger boy (just turned 5) is kind of a little maniac and loves anything with fighting in it, and has been watching fairly intense stuff for quite a while.  He grew up watching the Avatar cartoon (Airbender) as well as TMNT and other fighting material.  He's watched the X-Men movies a bunch of times and I just got him the Transformers movies; he's pretty much obsessed with anything having to do with superheroes (Marvel in particular).  If there's no action he gets bored and starts running around himself.

I don't have much of a point to make except to say it's fairly clear that different children have different tolerance levels and personalities, and obviously different parents have different philosophies on how to handle their kids.  I used to "preview" movies to try to tell my sister if I thought they were OK for my nephew, but apparently I was way over-conservative for what he likes to watch.  My parents used to take me to see Chinese martial arts movies as a kid and those were pretty brutal (lots of head chopping, etc).  Now what kind of psychological effects this will have long term I really don't know, but I do think it's an interesting topic.
3376  Gaming / Portable Gaming & Apps / Re: iPhone/iTouch app and game thread on: February 16, 2010, 09:59:51 PM
On the bright side, Plants vs Zombies is awesome on the iPhone!  I've never actually played the original so I don't know how it compares, but I'm loving it so far on this format.
3377  Non-Gaming / Off-Topic / Re: Let's talk Iphone on: February 16, 2010, 07:26:43 PM
Just an FYI, AT&T finally allowed Slingplayer Mobile to work through the 3G network and the new App for it was released yesterday.  Works incredibly well, assuming you have a really good 3G connection.  Oddly enough, it works far better here at work than it did at home. 

Down side is the price is still at $30.
3378  Gaming / Console / PC Gaming / Re: Din's Curse on: February 16, 2010, 07:08:39 PM

Quote from: Harkonis on February 16, 2010, 06:24:52 PM

I agree, I think Torchlight looks better, but I have had more fun with Din's in pretty much every gameplay way.

If they could have somehow melded these 2 games together (all the gameplay from Din with the look and feel of Torchlight), I think I'd be set until Diablo 3 came out smile
3379  Gaming / Portable Gaming & Apps / Re: iPhone/iTouch app and game thread on: February 16, 2010, 01:11:34 AM
Some nice updates for iPhone/Touch fans:

Plants vs. Zombies just released - I never played the original but it seemed like everyone loved it.

Street Fighter IV looks like it's getting a nice port:

And Final Fantasy port is looking like it's coming along very well:
3380  Gaming / Console / PC Gaming / Re: PSP why? on: February 16, 2010, 12:59:20 AM
OK so maybe it's a bit exaggerated but there are definitely some good quality iPhone games which rival the portable consoles (DS and PSP) in terms of gameplay and hours of gameplay.  Underworlds, Inotia 2, Zenonia, Dungeon Hunter are some top notch ARPGs.  Dungeon Hunter in particular compares very well to the ARPGs I played on the PSP (Untold Legends, Dungeon Siege).  Blades of Fury is a very solid fighter with graphics that (at least from memory) rival the PSP and are certainly better than the DS.  I know there are a number of car racing/driving games that look pretty top notch.  

I actually prefer the smaller/simpler games on the iPhone myself, as they fit the jump in and out playstyle for me better.  But if you go looking there are definitely some pretty high quality games available now.  That's something I think would have helped me enjoy the PSP a lot more, game systems that I could jump in and out of easily with limited load times.  This is more of a personal thing for me, though, as I tend to look at "portable gaming" differently than "on the go gaming".  

In other news, Plants vs. Zombies just released on iPhone smile

Edit:  They just announced Street Fighter IV coming to the iPhone.  Also take a look at GT Racing for some top notch graphics.
3381  Non-Gaming / Off-Topic / Re: Kevin Smith booted off a flight for being too fat on: February 15, 2010, 11:05:04 PM
I think this must just be free publicity for Cop Out (releasing Feb 26) - which I had absolutely no idea Kevin Smith was directing.
3382  Non-Gaming / Off-Topic / Re: Windows Phone 7 Series on: February 15, 2010, 11:00:43 PM

Quote from: gellar on February 15, 2010, 10:47:56 PM

Quote from: rittchard on February 15, 2010, 10:44:54 PM

Quote from: gellar on February 15, 2010, 10:34:39 PM

Damn that's sexy.

Pretty slick from what I watched, but isn't it a bit sad that it's taken them nearly 3 years to catch up to Apple? 

Still, it should finally put some pressure on Apple to take the iPhone OS to the next level. 

Catch up?  Honestly right now this is just videos and promise but this is considerably better than the iPhone OS from a functional standpoint.

However you're right that they've lost the market.  This is just MS attempt trying to remain relevant, which they need to do.  And it's a damn fine attempt - it just won't retake the market they've already lost.  It's MP3 players, Search Engines, and Web Email all over again.

I meant "catch up" in terms of finally showing a mobile OS that will attract attention rather than just another version of the clunktastic Windows Mobile OS.

I definitely hope Apple will steal some of the functionality ideas, particularly for organizing Apps.
3383  Non-Gaming / Off-Topic / Re: Windows Phone 7 Series on: February 15, 2010, 10:44:54 PM

Quote from: gellar on February 15, 2010, 10:34:39 PM

Damn that's sexy.

Pretty slick from what I watched, but isn't it a bit sad that it's taken them nearly 3 years to catch up to Apple? 

Still, it should finally put some pressure on Apple to take the iPhone OS to the next level. 
3384  Gaming / Console / PC Gaming / Re: Din's Curse on: February 15, 2010, 10:33:33 PM

Quote from: Harkonis on February 15, 2010, 09:54:31 PM

ritt doesn't like to play with me though.

I love to play with you!  But how are you hooking up for Din's Curse?
3385  Gaming / Console / PC Gaming / Re: PSP why? on: February 15, 2010, 10:31:18 PM

Quote from: msduncan on February 15, 2010, 03:55:47 AM

I was one of those that got a launch PSP.   Right away I realized how awesome the tech on the device was.   The screen was amazing quailty, it could do all kinds of media, the games looked great.
Somewhere along the way, I sold my launch unit to help pay for something else.    Then I bought a PSP Slim when it came out several years later.

So here is my question:   Why does such an amazing piece of technology like the PSP seem to wallow in staleness?     Specifically -- when I go to gamerankings and look at the 'All time' rankings for PSP games, the SAME games show up for it now that showed up for it two years ago.     In fact.. some of the list is made up by games that have been out since that first year!    I realize that Little Big Planet is a notable exception, but I mean this system has so much promise and there just doesn't seem to be very much out there that lights reviewers on fire.

I have to admit, I really really would love to have a PSP Go.... but when I look at the list of titles for the PSP, I just can't see paying for it again and only seeing games on that 'highest rated games' list that have been out there for years.     crybaby

Your story pretty much follows mine very closely with the PSP (launch to slim etc)...  I also remember how impressed I was the first time I turned it on, it was like having a PS2 in the palm of your hands.  Unfortunately after the honeymoon period, the entire UMD format started to feel more and more like a bomb.  The load times on some of the games were just horrible and sucked the life out of many of the games, particularly playing RPGs for someone like me who likes to save a lot and play in short bursts.  Going back to the game should be a more or less instant thing, not a multiple minute wait.

But ultimately I think you just have to blame Sony, who seemed to be incredibly complacent after riding the success of the PS2 for too many years.  They should have used their lead to dominate licenses and exclusives and create incredible next gen games.  I'd say this is equally true with the PS3, I mean how the heck did they lose exclusivity to Final Fantasy?

In terms of the Go, like others are saying I think the iPhone/iPod may have killed their marketshare with compelling games at far cheaper prices.  Many of the Apple games are now rivalling the depth and replayability of full console games at a fraction of the price.  It makes much more sense for gaming on the go.
3386  Gaming / Console / PC Gaming / Re: Din's Curse on: February 15, 2010, 09:49:04 PM

Quote from: msduncan on February 15, 2010, 09:31:51 PM

Diablo and diablo 2 are favorites of mine.   This game sounds similar but with more interesting elements but not as smoothly implemented.   Is that about it?

Din's Curse is much more like Depths of Peril from a "feel" standpoint (graphics, combat, maps, etc), so you can always download the demo for that to get a sense of it.  But as noted it's more of a D2/Roguelike game than DoP is.

Torchlight is from the guys who were doing Mythic, so if you ever played that (or Fate) the feel of the game is closer to that.

Din's has a lot more depth (and multiplayer) but lacks the style and smooth D2 feel that Torchlight has.  So it's kind of a tough call if you are picking between them.
3387  Non-Gaming / Off-Topic / Re: Survivor Tocantins on: February 15, 2010, 07:23:27 PM
Lil bump - I was shocked to see this was all less than a year ago!!!  I guess I'm getting old as it seemed like a couple years at least.
3388  Non-Gaming / Off-Topic / Re: [TV] Survivor: Heroes vs. Villains on: February 15, 2010, 07:17:22 PM

Quote from: SensuousLettuce on February 15, 2010, 01:35:43 PM

i know who russel is because my wife talked about him so much last year.

I vaguely remember danielle's face, but other than that I have no idea who she is.

Don't know who sandra is.

Or the naked momon guy...or JT.  Dindn't really know who sugar was either...or that really skinny blonde.

still enough faces to make it enjoyable.  Gotta say, I still like Boston Rob...and so far Rupert is kind of annoying.

Wish Michael (the guy who fell in the fire) was back- but I guess he wasn't on long enough to be classed a hero.

Also, I'd like to punch pavarti in her snaggletooth every time she's on camera!   mad

Snaggletooth lol!!!

You must have missed a couple of recent seasons.

JT was in the season with both Coach and naked guy (Tyson).  Coach and Tyson had a fairly powerful alliance with some other folk after taking out one of the alpha males IIRC, but they totally blew it.  It was actually a pretty interesting season, as for whatever reason no one ever seemed to talk about getting rid of JT, it just seemed like everyone loved and trusted him so much.  I mean I totally went for his kind of Southern good boy charm too, but apparently so did everyone else in the entire cast.  He made a 2 man alliance with Stephen, who basically road his coat-tails but also made for an easy fall guy for the final. 

I just checked on Danielle, I guess she was second place on Panama.  I think that was probably one of the worst seasons as I can barely remember a thing about it, and it seems like I did watch it.  It also had Cirie (4th place) and Courtney (5th place), and the guy who won was named Aras who I can barely remember.

I'm enjoying Boston Rob again too, hope he doesn't leave this week...
3389  Non-Gaming / Off-Topic / Re: U-verse and Me on: February 15, 2010, 07:07:29 PM
Mine is pretty much what is advertised in the commercials - 2 HD streams (play or record) and 2 SD streams (play or record) simultaneously.  It's a tiny bit frustrating as there have been a couple of "hot" TV hours (particularly on Thursday) where I would have liked 3 HD streams but for the most part it's been great.
3390  Gaming / Console / PC Gaming / Re: What are you buying this week? (2/15) on: February 15, 2010, 06:55:48 PM
I pre-ordered Ragnarok DS, I like the idea of a mini-MMO for the handheld even though it's not really an MMO.

I was debating on AvP but it sounds like the consensus thus far has been pretty negative, and I'm not too good with FPS anyway so I might just pass now.  The commercials look pretty cool, though. 
3391  Gaming / Console / PC Gaming / Re: Din's Curse on: February 15, 2010, 03:49:33 AM
This may have been mentioned in the original thread, but just in case it wasn't clear I wanted to talk about the skill/class system a little more.  It is pretty much the perfect system for this type of game, giving you all sorts of flexibility for different builds and creativity.

Essentially there are 6 core classes, and each core class has 3 skill trees to choose from.  So for instance the Priest class can choose from Healer, Paladin and Shaman skill trees (essentially each skill tree is a class in itself).  All skills in the tree are open to you immediately, but you need to have a certain number of skill points to choose certain higher tier skills.  So you can pick just a couple of skills and pump them up, or be a jack of all trades, or save up for just the highest level skills.  There's so much flexibility its almost too much.  But even better than all this, you can also build your own "Hybrid" class - but you can only pick 2 trees instead of 3.  So for instance I might pick Necromancer (undead pets) with Healer to create a life/death hybrid.  Obviously this will give altoholics a reason to check back into AA as it just creates an insane amount of possibilities and really lets you tailor the class to your own liking. 

- - -

Now all that said, I'm still a bit mixed on the overall game.  It's definitely more the technical feel of a rogue-like than the "smooth" feel of Diablo/TQ so I think I'm still struggling a bit with that given D2 is still my all-time favorite game.  It's like I love everything about the game except for the actual core gameplay. 
3392  Non-Gaming / Off-Topic / Re: U-verse and Me on: February 15, 2010, 03:30:29 AM
Enjoying my Uverse so far too, haven't had any issues the first 6 months.  Sadly my discount rate just ended so the price is kind of crazy.  I think I was able to recover some discount online today but I'm not 100% sure.  Only other complaint is I wish they would allow larger hard drive capacity or hookup to an external drive.  I have no idea how much HD I can keep and the DVR isn't too good at telling you, so I'm always a bit paranoid.
3393  Non-Gaming / Off-Topic / Re: [TV] Survivor: Heroes vs. Villains on: February 15, 2010, 03:26:17 AM

Quote from: Crawley on February 14, 2010, 05:06:33 PM

I still don't know who Danniel is.

And is it me but do the women have like 20 pairs of clothes each? And WTF Tyson with the speedos?

Lol, same with me - I can't figure out who Dannielle? is.  I think I only missed one season, maybe 2, but she just doesn't ring any bells.  I don't really know that creepy Sandra lady who won too, though I vaguely recall her winning.

Tyson is awesome - I think he does it to try to throw the other guys off and make them feel uncomfortable.  I think he totally took his pants off last time he was on.  Of course it didn't really work on my boy JT though, since he was too enamored with his boy Stephen.

And me being gay or not, damn I think Amanda is just freakin gorgeous.  I was so disappointed when she lost (both times!) - it was very cute when James made fun of her tribal speech because she really did stink at it in the finals.  I love Stephanie too, but more for her toughness and spirit than her looks.
3394  Gaming / Console / PC Gaming / Re: [Official Review] Heavy Rain - PS3 on: February 12, 2010, 11:12:17 PM

Quote from: Knightshade Dragon on February 10, 2010, 10:25:27 PM

Quote from: semiconscious on February 10, 2010, 10:22:16 PM

well done! (& thanks for no spoilers)...

Quote from: TiLT on February 10, 2010, 09:55:45 PM

Checking GameRankings I see that the game has received loads of reviews already, almost all of them extremely positive.

yeah, for me this is like demon's souls all over again - even tho i'd played & loved it, i was pretty sure it'd get whacked, & i've kinda been expecting heavy rain to get whacked, too. makes me very glad i finally caved & preordered - i'd far prefer 9 hrs of something i've never experienced before to 30-40 hrs of hanging out somewhere i've already been a few times...

still have concerns re: the controls, but the demo erased any doubts i'd had about the feel & atmosphere...

There are also difficulty levels you can select - it takes away some of the difficult button presses (R1 + R2 + L2 + Triangle + right thumbstick up in sequence on some of the higher difficulty levels!) and simplifies them a little bit. 

So in terms of the control, is it kind of like Dragon's Lair/Space Ace where you have to hit the button presses or combos at exactly the right time to keep advancing?  If one were to play on the easiest settings, is it pretty much guaranteed you can make it through the complete storyline?

The concept sounds interesting to me, but I'm always afraid to play a story-based game and then get frustrated with some sort of puzzle/reflex element, in which case I generally end up not finishing.
3395  Non-Gaming / Off-Topic / Re: Lost: The Final Season (spoilers not tagged) on: February 12, 2010, 10:51:30 PM

Quote from: metallicorphan on February 12, 2010, 10:45:21 PM

BTW:-what was in the shoe Box that Sawyer got from under the floorboards in their old house? saw a bit of it,looked like fabric/clothes...was it just some personal stuff of Juliets?

I presumed he just grabbed the wedding ring he was going to propose with (and later throws into the water).
3396  Non-Gaming / Off-Topic / Re: [TV] Survivor: Heroes vs. Villains on: February 12, 2010, 09:05:33 PM
Excellent premiere!  Dislocated shoulder, destroyed toe, bra removal (full censored boobage!) and double finger flipoff all in the first challenge!!!  Next week looks like Boston Rob gets (or fakes) a concussion.  Good stuff!!!

Personally I love these All-star things, but I'm kind of a sucker when it comes to stuff like this.  Yes it's gimmicky but in Survivor it really makes for a completely different atmosphere.  It almost feels like playing The Sims and just dropping in your favorites (or least favorites) just for the sake of seeing how they will interact.  From a gaming standpoint, there's a lot more to consider for the players as well, and the whole mental aspect looks like it will be at its peak in this season.  I think some of the people are going to drive themselves nuts in the first few days trying to plan their game out.  I'm rooting for JT to win again but I really doubt they'll allow someone to win twice.

Gonna be a fun season I think.
3397  Gaming / Console / PC Gaming / Re: Din's Curse on: February 12, 2010, 06:23:59 PM

Quote from: Aganazer on February 12, 2010, 06:01:45 PM

Quote from: Abaddon on February 12, 2010, 03:23:37 PM

I was looting and once again killed myself with an earthquake

If you're dying from the earthquakes you cast then don't use earthquake until some changes are made. You can even respec the points you put into earthquake and put them elsewhere. I also hope you're giving feedback on the game's official forum. I have been amazed at how much Steven listens to player feedback and makes appropriate changes. If there is something you don't like, rather than quitting in frustration, let the developer know since its in beta and more than likely it will be changed. Its already come a long way over the last couple patches, but as you know its still far from perfect.

I was playing a less destructive caster just a few minutes ago and I don't think I've seen a cave-in all day.

I'll just echo the thought that since it's beta, and presumably you already spent $20, it wouldn't hurt to mention the issue you're having and hope it gets fixed.

I've played only about an hour or two, and have seen 1 cave-in (which did indeed kill me I think combined with poison or something else). 

- - -

I'm a little confused btw - the first town I'm in (I presume there are others?) seems to have run dry of quests/contents.  When I hit Main Gate there are 5 levels listed I think and I have pretty much covered them all.  There doesn't seem to be an exit to the town, so I'm assuming I missed something?

MP seems like it would be cool, particularly if someone set up a persistent server, it would almost be like a mini-MMO wouldn't it?
3398  Gaming / Console / PC Gaming / Re: Din's Curse on: February 12, 2010, 12:54:15 AM
Anyway, I've only had a brief amount of time playing the game, but I really enjoyed it.  It feels like feature and gameplay wise it's got a ton going for it.  The bad news (for me anyway) is that it just doesn't have that same "smooth" feel/flow to it that D2, TQ and even Torchlight have, that would take it over the top for me.  I know that isn't a great characterization - I can't think of how to properly express it.  It has a similar feel to it as DoP did that makes it almost seem like it's tile based and you can almost sense the tile placements which detracts from the overall flow.  This is not to say I don't like the game, it feels just shy of a stellar ARPG for me.
3399  Gaming / Console / PC Gaming / Re: Din's Curse on: February 12, 2010, 12:47:06 AM
How on earth did I miss that whole thread, and how come when I do a search nothing showed up??!?   crybaby
3400  Gaming / Console / PC Gaming / Din's Curse on: February 11, 2010, 10:19:04 PM
This one flew completely under my radar, but someone brought it up in the Diablo 3 thread.  I think it deserves it's own discussion!

It's a loot and level action RPG from the creators of Depths of Peril.  It takes some elements from DoP but for the most part is a Diablo-esque game with 6 core classes and a lot of customization possibilities.

Presently in Beta, if you pre-order for $19.99 you get immediate access to the beta builds.
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