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3321  Non-Gaming / Hardware / Software Hell / Re: Non-phone Android Device? on: November 16, 2009, 07:35:32 PM
Does this count?

http://www.archos.com/products/imt/archos_5it/index.html?country=us&lang=en
3322  Non-Gaming / Off-Topic / Re: Stargate Universe on: November 16, 2009, 07:23:50 PM
Is anyone else watching?

I loved this last week's episode ("Time").  A nice, contained little twist on the time travel/alternate reality story with some Aliens thrown in the mix, told almost completely through the Kino/handycam viewpoint.  Some great acting from David Blue (Eli) again, he's quickly taking the show over which I'm sure was intended, but also some luck in that the guy can actually act. 
3323  Non-Gaming / Off-Topic / Re: 2012 on: November 16, 2009, 07:19:17 PM

Quote from: LoneStarSpur on November 13, 2009, 07:15:45 PM

I have no idea if the movie is going to be any good or not, but reading its reviews at Rotten Tomatoes is highly entertaining.  icon_biggrin

Seems to be a big crowd pleaser, the audience I was in was full (on a Sat afternoon) and most clapped at the end.  The effects were pretty awesome and look great on a big screen, the story I thought was OK and at least plausible.  Some of the character moments and plotlines were pretty horrible, and a lot of stuff was predictable/fluff/gratuitous and could easily have been cut out, but whatever.  All in all I had fun, and you don't get much more epic with disasters than this movie.  Titanic, Armageddon, etc. are all just appetizers.
3324  Non-Gaming / Off-Topic / Re: Legend of the Seeker, Season 2 on: November 16, 2009, 07:14:01 PM

Quote from: CeeKay on November 16, 2009, 01:11:37 AM

Quote from: disarm on November 15, 2009, 06:52:58 AM

tonight's episode was pretty cool...very dark premise that introduced another 'character type' from the books into the show and set up a little little more of the conflict.  the addtion of Cara to the group brings a new dynamic to the core cast, and they seem to be bringing a considerably darker tone to this season that's really working well so far.  the acting and effects may still be pretty mediocre at times, but the show is still entertaining enough to keep me tuning in every week.

I can't wait to see a Cara/Kahlan cat fight.

preferably in a large pit filled with oil.

 icon_biggrin

I'm pretty sure that's in next week's episode!

So far I'm loving this season, though Richard hasn't taken his shirt completely off yet.  It's just a matter of time though, I have faith!
3325  Gaming / Console / PC Gaming / Re: Modern Warfare 2 Impressions [And official GT Review] on: November 16, 2009, 07:09:49 PM
I am going to get slammed for this opinion, but I don't care.  

Thus far I've found this game completely inaccessible, and for that reason, I can't see how it can be mentioned in a GOTY conversation.  You can laugh and say I suck at FPS or whatever, but I believe my viewpoint is still valid as a "casual" FPSer and longtime gamer.  I've played enough FPS games and have always been able to progress reasonably in the easiest mode.  This one?  I could barely make it through the tutorial, and then the first mission I just got lost.  WTF is the bridge layer and WTF was I supposed to do lol?  I tried a bunch of stuff 3 or 4 different times and couldn't figure it out.  Did I want my hand held?  I was playing on Recruit difficulty in the first mission, so YES, hold my hand and tell me what to do!  Other games like Halo, etc have no problem talking you through the beginning.  

So then I jump to MP, big mistake.  I couldn't figure out what to do for the most part, and finally ended up in a Team Deathmatch in the airport map.  I can see why people like this style of game, so that's no issue.  But there has to be a better way to ease a novice into the game.  Essentially all I did for 5 minutes was take a few steps and get one-shot killed.  I think I died about 10 times and never once even saw who might have killed me (except in the kill cam, which I admit is a cool concept).  This was not gaming for me, it was like stepping on ants, only I was the ant.

This may very well be the greatest FPS game ever from a hardcore perpective, but from a casual FPS gamer perspective, I've found it to be one of the least accessible games I've ever played.  I'll go back and reread the manual and check online for tips and give it another opportunity to impress me, but GOTY?  Not a chance.
3326  Gaming / Console / PC Gaming / Re: Dragon Age is looking good! on: November 16, 2009, 06:58:01 PM

Quote from: Kevin Grey on November 16, 2009, 03:24:14 PM

Quote from: CeeKay on November 16, 2009, 03:18:01 PM

one thing I noticed last night that kinda bugs me:  when you go into conversation with a party member they keep their current armor on plus any blood splatter, but their helmet disappears for the whole conversation.  minor, I know, but now it's going to bug me everytime I talk to one of my party members.

That's a good thing.  A lot of the helmets are pretty hideous and even those that are cool looking would still take a fair amount from the scene because it restricts the facial animation you can see.  I had a bug in the game where the headgear stayed on my character in cutscenes (fixed with a reload) and I couldn't get it off fast enough.  If they didn't automatically remove headgear for cutscenes then I just wouldn't have any characters where the stuff. 

Amen to that!  My main guy (mage) has this hideous hat on which looks like something Genie on I Dream of Genie would wear.  The only more hideously gay hats (and not in a good way) I've seen in a game were in Aion lol.  And my Alistair has some plate metal helm on which makes him look like a robot, so I would not want to have to see him animated with that thing on all the time.
3327  Gaming / Console / PC Gaming / Re: Dragon Age is looking good! on: November 13, 2009, 09:20:04 PM

Quote from: Turtle on November 13, 2009, 06:04:42 PM

Overall I didn't have that many tough choices since I put points into persuade early, but the big ones, of course, came towards the end.

I'm kind of curious what you mean by this.  Unless you've played the game multiple times (or perhaps have the guide book), how do you know for certain that some decisions you made early on weren't a bigger deal than not?  I suppose some choices may just not have seemed tough at the time, or maybe it's the not knowing what the ramifications could have been that makes it seem like they weren't tough?
3328  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [COD:MW2 11/13/09] Fri the 13th: The Return of Jason...I mean GEEZERS GONE WILD! on: November 13, 2009, 09:14:59 PM
If I get the courage to try this tonight, who should I look for? 
3329  Non-Gaming / Off-Topic / Re: Dollhouse Season 2 on: November 11, 2009, 10:37:11 PM

Quote from: CeeKay on November 11, 2009, 09:19:11 PM

Dear Joss, tell FOX to go fuck themselves next time they want a show from you.  the Sci Fi Channel may be a better candidate for your shows.

I hope everyone at Fox involved in this decision DIES a horrible death.  Seriously they should all be bitchslapped for being a bunch of idiotic bastards.

Seriously, WTF are these people thinking?  Why do they even bother developing a show if they never really wanted to give it a chance?  Why do they hate Joss Whedon yet continue to want to hire him for their own amusement? 

Dollhouse was DOA if you ask me.  They gave it the absolute worst death timeslot, screwed with the premiere and early content, and topped it off with weak to non-existent promotion.  The only time I've seen weaker promotion from them was for Firefly.

Sure the show had a bit of a rocky start, but that's what happens when the producers tamper with it from day one.  The originally filmed premiere, while not the best, was a far better intro to the show than what they aired.  If you hire Joss Whedon (or for that matter take on any sci-fi-ish show), you should understand he has a clear vision, but it takes a few episodes to get guided there.

In terms of time slot and promotion, the thing about Fox programming is it has a multitude of venues to promote a show if they so choose.  From the Superbowl to World Series to American Idol 3 times a week to House and other hits, it's almost a no-brainer to find a slot to coddle and develop a new show.  Hell even putting it after Bones would have been a nice 1-2 punch for Joss fans. 
3330  Gaming / Console / PC Gaming / Re: Dragon Age Game Issues Thread on: November 11, 2009, 10:21:05 PM

Quote from: Turtle on November 06, 2009, 09:00:23 PM

To be honest though, the community is faster at things than any official support.  There's a lot of people (like myself) who enjoy troubleshooting problems even if we don't enjoy the problem itself.

Minor derail from this thread, but this just reminded me of my recent experience with HP support.  I ordered my netbook with a Wireless N upgrade, which wouldn't work after I installed Windows 7.  So I send in a request saying I can't find a driver for Win 7.  Here's the highlights from their response:

"The cause of the issue is the absence of Windows 7 compatible wireless-N network card driver." (which of course I already mentioned in my original request)

"Windows 7 is too resource heavy to run on the netbook and so HP recommends using only the default operating system"

I reply and tell them resources are not an issue, I've already upgraded the RAM.  I ask if they can tell me the make of the Wireless N card so I can find the driver myself.  They ignore this and tell me:

"Anthony, as per your response I would like to inform you that we have no expertise for window 7"  (btw Anthony was the name of the original customer rep lol - I love that they say they have "no expertise" in an OS that was at the time releasing in a week).

I ask again for the make of the card, and I get:

"I would like to inform you that as it is a customised product we are unable to retieve the information at this moment."  (so they don't even know what is being installed as 1 of 2 options in their netbook products?)

That same day a guy in a forum posts both the name of the card and the location of the driver - which is on their own FTP site, no less!!!  retard  After I bitch them out in email for fun, they tell me:

"Richard, please try to understand that we do have some limitation in which we need to work. I hope you can understand our limitations."

I wanted to tell them their "limitations" were likely from being a bunch of worthless idiots, but I thought that might be a bit uncool.
3331  Gaming / Console / PC Gaming / Re: Dragon Age is looking good! on: November 10, 2009, 09:59:53 PM

Quote from: Kevin Grey on November 10, 2009, 12:24:40 AM

Quote from: rittchard on November 09, 2009, 11:36:06 PM

Spoiler for Hiden:
One example: I took on the Redcliffe Village/Castle storyline right after the intro.  I believe sequentially the game would prefer you take on the Magi portion prior to this, but I didn't know that at the time.  I was just following the story as it seemed to be unfolding to me.  During one portion of an enemy attack, I barely survived and was unable to save one of the NPCs.  Apparently it's more doable if you complete some side quests, which I only found out later.  Later on in the storyline, I ended up at a tough sequence where I was constantly getting killed even in Easy mode - ideally I would either be higher level or I should open a gate to bring in help from the outside.  I opened the gate and no one came to help, because it turned out it was supposed to come from the NPC who earlier hadn't survived.  While from one standpoint I love the consequences, from another I found it annoying that it seemed like the game (not the story) wanted me to go and level up elsewhere.  Now you can argue it's an RPG and this is commonplace, but at this point I felt I was so engrossed in the storyline where I was, and there was such a sense of urgency, that it didn't make sense to me that I would leave the area at that time to go "level up."

This is extremely difficult to balance out properly, and I think for the most part they've done an incredible job.  So really this is less of a nit than just a comment on how difficult it is to achieve a "perfect" game design when you start to build in significant consequences to a player's direct actions.

Spoiler for Hiden:
  According to Bioware's "challenge map" it seems like either Redcliffe or the Magi were designed as "first stops" so I don't think it matters which one you do.  Seems like Redcliffe is the most popular first stop.  That's where I went first but I did a lot of sidequests before getting there so my party was at least Level 10 when I first went.

Spoiler for Hiden:
It actually does matter which one you do first, sort of.  Completing the Magic Circle prior to some of the events in Redcliffe should give you an added option to resolve the storyline with the least amount of sacrifice that you wouldn't have otherwise had.  It probably depends too on how you completed that questline, i.e. who did or didn't survive.  In my case I ended up going back to do Magi midway through the Redcliffe, completely for the storyline option.  It all worked out so I was very happy, but I was still sad that I hadn't been stronger early on to save Ser Perth in Redcliffe.
3332  Gaming / Multiplayer Madness (MMO or otherwise) / Re: What canceled MMO would you like to see be brought back to life? on: November 10, 2009, 12:53:29 AM
If by "brought back to life" you mean the game would come back with better graphics, no bugs, etc and more or less "fixed", I'd have to say Shadowbane.  I didn't play Darkfall much, but enough to know I preferred SB's core gameplay.  Update it to today's standards and I'm in!

The other game I'd love to see resurrected is Horizons.  I think they had a lot of good concepts but were just stymied by lack of execution. 

In fact what I'd really want to see is the merging of the PvE elements from Horizons into the core of Shadowbane to make a superior PvE/PvP combination.  I think a really mainstream "sandbox MMORPG" is still up for grabs if someone can do it right.
3333  Gaming / Console / PC Gaming / Re: Dragon Age is looking good! on: November 10, 2009, 12:01:10 AM

Quote from: Greg Wak on November 09, 2009, 11:29:09 PM

I respectfully disagree with the main points of that Eurogamer review. I think DA has a great deal of soul and heart and the game sucked me in pretty fast. Can't say if normal is too hard yet. I have had to repeat some fights, not many but it's early yet. I haven't tried easy. I will say the game is not for people who love exploring in these games as their favorite thing. It's laid out not completely but mostly pretty linear. But I can't see how you can say this game has no soul.

I haven't read the Eurogamer review yet, but sounds like I wouldn't agree either.  I feel the game is oozing with soul, and I feel firmly entrenched in it in a way I haven't with any other RPG. 

Anyway, you bring up an interesting point about the "linearity" and difficulty.  I believe the game/story is intended to take you through the story in a fairly linear fashion, and my guess is if you follow it along that path it will likely not be as difficult.  My guess is the intention was that the majority of players would follow more or less this path and have a good flow to their overall experience in the game.  So the problem comes when the game part of the design opens up and allows non-linearity, and various players start deviating from what is expected.  If you stray too far from the intended path, you may end up in a difficult bind, and be forced to go back and "level up" - which as I mention in my previous post really shoves you back into the "game" portion and definitely takes away some immersion.  So I can see that as an issue.

The challenge to designers is how to include side quests and non-linear content without killing the urgency of the main/linear storyline.  This has always been a tough nut to crack, and many games seem to have chosen the route of just pouring on dozens of side quests to lengthen the game's playtime, but allowing one to pursue the main quest only if they so desire.  I remember some recent RPGs where the story was flowing and then abruptly you are left in a town with 20 quests in your logbook and you just immediately lose sight of what you were trying to accomplish.  Frankly I would prefer a much tighter, linear storyline (assuming it's a good one, and has enough branches/consequences for replay as in DA) over the more open, side quest-filled worlds we've been getting more often than not.  I find myself getting distracted by the need to complete one side quest after another, and so in this game, I've been trying to avoid them unless they make sense to me from a story point of view.  Thus far I've had mixed results but for the most part I feel like I've been able to play in a manner that remains true to the story and true to the urgency of the events that are unfolding.
3334  Gaming / Console / PC Gaming / Re: Dragon Age is looking good! on: November 09, 2009, 11:36:06 PM
More cross-posted commentary:

I absolutely love this game, I can't stop thinking about it.  I'm pretty sure it's already in my top RPGs of all time, and at this rate, it will most likely be (if it is not already) my favorite RPG of all time, and I don't say that lightly.  I think the technology improvements, the shedding of D&D ruleset restrictions, and the embracing of more "adult" themes and content have all combined to allow a much more open environment and canvas for the creative folk at Bioware to let loose on.  It feels like everything that might have held them back in the past has been let go, almost entirely for the better of the game.

Now sure some of the themes and twists can be a bit cliche when taken in the entire context of fantasy material, but overall it all feels original and unique to the new universe they are creating.

In terms of the gameplay, I do have a couple of minor nits to pick, nothing even remotely strong enough to keep me from recommending the game, but just some things that could use a second look perhaps.

First off the specialization system.  While I like what they've done (or tried to do) conceptually, I think in practice it ends up feeling a bit arbitrary, which ends up making the character/class development a bit weaker than I might have liked.  What do I mean?  When you level, you are clearly shown the class specializations, so you know basically what options exist.  What isn't clear is how you can access these, so planning your character build can be a bit stymied.  The reason being that "unlocking" specializations can be as simple as buying an item in a store, to as complicated as choosing the exact right specific choices in a particular questline.  I like the idea of having these specializations unfold organically as part of the story, but I don't like the idea that if I didn't resolve a questline "properly" I have no chance at specializing a certain way (at least this is what the guide book tells me).

That gets me to the second nit.  A big part of this game is about making choices, and those choices having consequences.  It makes me think twice before I charge in and do something stupid, or before I pick some dialog choice haphazardly just to be a jerk.  I absolutely love that concept in a game like this.  Unfortunately it can also create some issues in game and story balance.  See spoiler below in which I will try to not be too spoilerific.

Spoiler for Hiden:
One example: I took on the Redcliffe Village/Castle storyline right after the intro.  I believe sequentially the game would prefer you take on the Magi portion prior to this, but I didn't know that at the time.  I was just following the story as it seemed to be unfolding to me.  During one portion of an enemy attack, I barely survived and was unable to save one of the NPCs.  Apparently it's more doable if you complete some side quests, which I only found out later.  Later on in the storyline, I ended up at a tough sequence where I was constantly getting killed even in Easy mode - ideally I would either be higher level or I should open a gate to bring in help from the outside.  I opened the gate and no one came to help, because it turned out it was supposed to come from the NPC who earlier hadn't survived.  While from one standpoint I love the consequences, from another I found it annoying that it seemed like the game (not the story) wanted me to go and level up elsewhere.  Now you can argue it's an RPG and this is commonplace, but at this point I felt I was so engrossed in the storyline where I was, and there was such a sense of urgency, that it didn't make sense to me that I would leave the area at that time to go "level up."

This is extremely difficult to balance out properly, and I think for the most part they've done an incredible job.  So really this is less of a nit than just a comment on how difficult it is to achieve a "perfect" game design when you start to build in significant consequences to a player's direct actions.

Anyway, just lovin the hell out of this game.


P.S.  Any game that lets my male elf hire a male dwarf hooker gets an A+ in my book  :twisted:
3335  Gaming / Console / PC Gaming / Re: Dragon Age Pretty Screenshot Thread [56k warning] on: November 09, 2009, 05:55:33 AM
So you want "pretty" screenshots, huh?

Here's an early one:



And another:



And one more from near the beginning where I tried to get creative with the camera:



Then a pretty lakeside shot:



and then just for Ceekay, I found out a male elf can indeed hire a male hooker:



And one more just for Ceekay!


3336  Gaming / Console / PC Gaming / Re: Dragon Age is looking good! on: November 05, 2009, 11:09:12 PM
(Re-vamped from Cross Posting at Wanderers):

Very First Impressions (after first hour): Wow, it's everything they said it would be so far. I hit a small snag very early on in the tutorial where I couldn't figure out what to do (thus killing the momentum), but soon after that everything has flowed very well. Story and character depth galore, so much spoken dialog and animated sequences to drive the plot along, it just kind of sucks you in. Voice acting is exceptional, and even with small/limited roles, the characters have come to life. I'm excited to "meet" more of the "star"/key NPCs.

Graphics have been hit and miss, some of the early stuff looked kind of weak (mage backstory) but the first main area looks outstanding. The engine/camera also has some hit and miss moments, it's a bit like GW (really good, but still pseudo-3D) and NWN (of course). I'm trying to figure out the social website to see if I can easily show some screenshots. (As an aside, there is an in-game screenshot taker that catches moments in the story and does a screenie for you, very nice feature.)  I imagine some people will not like the lack of true 3D, i.e. you can't jump around like you do in MMORPGs.

Levelling system is decent, kind of a mix between traditional D&D and Diablo - you get to boost a side skill, your attributes and for mages, gain a new spell each level. The mage spell system is grouped into categories, and each category has sets of 4 spells. Within each 4, the predecessor is required to unlock the next (as well as a stat requirement), so obviously you can't get access to a lot of spells, and you need to look at which higher end spells you want the most. I think there is further specialization later. So far I like it.

Easily the best RPG this year, the question is will it sustain to be one of the best of all time.

More impressions (after about 4 hours):

Basically I feel like I could rave about this game non-stop, I hate being stuck at work when I'd rather be playing; it's definitely one of the best RPGs I've ever played. The move to a more "adult" feel has definitely allowed Bioware enough freedom to borrow fairly loosely from Martin, Jordan and LOTR in terms of plot and story feel.  I like that the story feels "tight" in the first hours, really sucking you deep into the main storyline before (I presume) letting you loose to pursue side quests, etc.  I think many RPGs have been so focused on providing raw content (in the form of quests and huge areas to explore) and so worried about being labelled "linear", they forget to simply just draw you in to the story, and let that naturally bring you into the world.

The cutscenes, while not the best graphically, make the story come to life and more importantly make you feel like it is YOUR story unfolding. You aren't just some side character doing something while Frodo takes the Ring, YOU are the protagonist in the middle of an epic tale on the same scale as LOTR.

The characters are more "real" and "alive" than I've encountered in other games. I find myself physically attracted to one of the NPCs, and I keep hoping for dialog text that allows me to flirt with him lol. I also keep tilting my head subconscioulsy to check out one of the chicks' outfits to see if her boobs will pop out, the same way I do when I watch movies/TV. This is something that's never happened to me in a game before. There's a level of realism that somehow seems to have overcome the technological barrier, I guess from a combo of the voice acting and facial graphics. I'd still like even better quality, but thus far I think the engine has done a good job of creating characters that are realistic without looking CG creepy. The one thing I don't like is that everyones' hands look freakishly large.

Gameplay-wise I've decided to play in Easy Mode (yeah yeah yeah) - the great thing about this is I can really focus on the story and moving the plot along, as well as play it almost Diablo style real time. I can allow the party to just do its thing and not worry so much about micromanagement. What's also happened is that in big fights, I actually get to play my character the way I like to in MMORPGs - as a hybrid healer/caster. I can stand back and watch the situation, apply CC as needed, heal when needed, and nuke otherwise. I didn't really think this game was going to play out in this style from a combat point of view, but so far I'm loving that it does.  Looking at the other classes and abilities, it appears there is a great deal of variety and fun to be had by trying completely different character builds.

So far after the first few hours I'd have to say, unless they completely screw things up somehow, it's really looking like this could be a masterpiece, and the gold standard for single player RPGs for years to come.
3337  Gaming / Console / PC Gaming / Re: Dragon Age: what do you wear while playing? on: November 05, 2009, 10:59:43 PM
I usually end up wearing not much so I can pleasure myself while looking at all the hot animated men.   drool
3338  Non-Gaming / Hardware / Software Hell / Re: What's new in the world of netbooks? on: November 05, 2009, 12:13:40 AM

Quote from: Destructor on October 19, 2009, 11:28:31 PM

Dragon Age on a netbook...that would be amazing.

Just thought I'd follow up on this comment.  I installed DA last night on the Mini 311 completely without incident.  It was a download from Impulse so the longest part was the decompression of files.  But it started up (and as far as I can tell) ran fine.  The initial cutscenes looked amazing on the (relatively) small screen.  I had it running at max rez 1366x768, low details and medium textures (I think).  I only played a few minutes but it seemed absolutely solid/playable.
3339  Non-Gaming / Off-Topic / Re: V Returns on: November 04, 2009, 10:10:17 PM
I was a huge fan of the original; I found it a ton of fun in an 80s campy over-dramatic sort of way.

This reboot seems pretty cool, I love the cast (all but the teenage boy) and I think they've done a decent job taking it a bit more seriously without completely losing the camp factor.

The changes in production and re-shoots definitely seem like a cause for concern, though they had a decent premiere.  Word of mouth is going to be critical to see if they can sustain.

http://latimesblogs.latimes.com/showtracker/2009/11/v-premiere-ratings-139-million-viewers-strong.html
3340  Non-Gaming / Hardware / Software Hell / Re: What's new in the world of netbooks? on: November 03, 2009, 10:21:01 PM
Here's my newest toy (on preorder):

http://www.archos.com/products/nb/archos_9/index.html?country=us&lang=en

I have a strong suspicion I may regret this purchase (mainly because what I really want is whatever Apple has cooking) but I couldn't resist.  It's kind of like a netbook/tablet hybrid and it's running Windows 7, weighing about 1 3/4 pounds.  The processor and lack of RAM worry me a bit, and I don't think it will handle much in the way of gaming - but it looks like it's built to tackle video well, and Archos has always seemed to do a good job of that. 

I'm really curious to see what this first "mainstream" type of Touch-Tablet is going to be like and how it will (eventually) compare to Apple's offering.
3341  Gaming / Console / PC Gaming / Re: Torchlight, a follow-up to Fate and Mythos on: November 03, 2009, 07:56:16 PM
Glad to see people taking to this game as much as I have.  I was seriously trying to think of one other game I've enjoyed this much this entire year, PC or console, and couldn't come up with anything.  Of course it's not fair since this is my favorite genre, but still.  We'll see how Dragon Age fares, but quite unexpectedly Torchlight could end up my personal GOTY.

Gameplay-wise, I went 180 degrees from day one (easy mode) and have been playing exclusively Hardcore - Very Hard.  It's been pretty exciting and a very different experience overall, almost like a different game.  My first attempt lasted 7 minutes lol.  Second attempt over 2 hours.  I've gone through about 5 deaths now, and it's always when I get overconfident in my build that I tend to lose it.  I have to play much more strategically, not much room for saving points or money or experimenting with this or that.  Every decision has to be made with care to improve the build and survival capability.  Lovin it!
3342  Non-Gaming / Off-Topic / Re: Legend of the Seeker, Season 2 on: November 03, 2009, 07:50:45 PM
Saw a poster for this at the mall, excited to see it's coming back.  FWIW there was a huge picture of some (new?) hot chick clad in a full leather outfit bending over to show her cleavage.  Not sure if it's a new character they are introducing this year or what.

I really enjoyed the first season, there were some hits and misses but given that it's a syndicated show I felt the quality and fun factor (as well as eye candy for everyone) were more than acceptable. 
3343  Non-Gaming / Off-Topic / Re: Do you play on easy? on: October 30, 2009, 11:06:57 PM
As I've gotten older, I find that I tend to play on Easy a lot more than I ever did before.  I do this because I want to reduce the amount of frustration I encounter when playing a game, in the hopes that that will improve the percent chance I will play and finish it and I can get some semblance of my "money's worth".  My gaming time is precious, and I know myself well enough to know that even a minor frustration (on top of about a million other distractions) might cause me to stop playing and move on to something else. 

That said, after being told that Torchlight on Easy is for "retarded monkeys" by my guildmate, I re-started it on Hard  icon_wink
3344  Gaming / Console / PC Gaming / Re: Torchlight, a follow-up to Fate and Mythos on: October 29, 2009, 05:45:38 PM

Quote from: Toe on October 29, 2009, 05:07:31 PM

Quote from: Butterknife on October 29, 2009, 04:35:05 PM

Quote from: Toe on October 29, 2009, 03:44:03 PM

I am up to level 20 now and one of the things I think is a bit overly frustrating is inventory management. Even with the dog inventory and the ability to send him to town, I am just getting too much shit dropping to keep things moving along at a good pace. I swear I fill up both my and my dogs inventory after two big battles sometimes. Then I got to ID all the magic items, then send him off. It does not help that a 3rd of my inventory is taken up by potions and scrolls. Can't carry any consumables and if I started getting a few gems, ugh, I end up with little room at all on myself. Since I am still burning through gold I can't afford to just leave stuff behind. I wish they would have merged the spell inventory with regular inventory, that would help out alot since we never get that many spells scrolls anyway.

I agree with you.  The inventory feels limited.  One of these days the action-RPG developers are going to realize that inventory management really isn't very fun, and they will have a better solution.  Sacred 2 had a nice feature where you could drag loot over an icon in your inventory to sell it immediately.  All of these games give you a steady stream of loot, but some of them make it more difficult to sell than others.  One thing I recommend is actually just using a town portal scroll and teleporting back to town when your inventory gets full, instead of using the pet.  There really is no point in using the pet to do the dirty work unless you are in one of the dungeons that doesn't let you teleport, because when you do you are significantly weaker and it can take quite some time for the pet to get back.

I dont feel that much weaker without my pet to be honest (I am playing on normal mode however). So that really does not factor in. If things work out right, I can send him with full pack and keep moving and by the time he gets back I am just getting full again. Problems arise when i get gems and/or,  preimium items I want to send to other characters, and replaced items that had gems in them (I go to the goblin guy in town and have him reclaim the gems). But I will heed the advice (I have the spell so dont even need scrolls to get back to town anymore).


I don't know if I fully agree with the inventory complaint.  While I do feel the crunch at times, I also think that inventory management and decisions are really a big (and in many ways fun) part of the gameplay itself.  This game offers you so many options already, a pet that can store and sell stuff, a nice stash for yourself AND a large shared stash.  You don't *have* to pick up every single item, or maintain a third of your inventory with potions and scrolls - that's all your prerogative.  You could choose to simply maintain 4 slots (20 of each for health, mana, TP and ID) and leave the rest.

Going through loot and picking and choosing what to keep is a huge part of the loot portion of the "loot and level" experience IMHO.  I think the real complaint might be that the game is dropping too profusely (and you can't help but pick up everything in sight) - but that's a big part of what makes it fun for some of us.  While it does bug me at times to leave stuff unpicked up, I also feel confident this game is going to provide me with something just as good if not better around the corner, so I'm learning to just ignore many drops.  It might be nice to have an option to only see rare and above, I remember some game did that.
3345  Gaming / Console / PC Gaming / Re: Torchlight, a follow-up to Fate and Mythos on: October 28, 2009, 10:43:47 PM

Quote from: Zarkon on October 28, 2009, 08:00:57 PM

Its also supposed to save when you open/ close menus, according to Relic.

Whoa!  Can anyone confirm this?  It didn't seem like it to me, because I kept losing quite a bit of progress, but I'm not 100% sure if I open/closed a menu or not.  Or maybe you mean the ESC menu in particular?

Also someone mentioned a shared stash?  I didn't see it, can anyone confirm?

And there's really a button to keep item names on permanently?  Does it also turn on "Barrel" etc so you know what to go whack?  Otherwise I'm also constantly hitting Alt/Shift as well.
3346  Gaming / Console / PC Gaming / Re: Torchlight, a follow-up to Fate and Mythos on: October 28, 2009, 05:42:49 PM
OK, here's my impressions in GBU format (cross posted from Wanderers forum):

GOOD: Just about everything is well done and polished nicely. The game is definitely most reminiscent of Fate, but without the cutesy factor of the main character, and with 3 classes to choose from, which have clearly borrowed skills profusely from Mythos. They have also borrowed completely freely from Diablo 2 in terms of sound effects and music, and the 3 skill tree per class system. One cool novel feature is the addition of spell scrolls which you can have 4 active - so even your tank dude can possibly cast an ice bolt if he gets one of these. You can really have a field day designing hybrid classes or focusing on a particular style.

The gear/loot, as promised by the devs, is possibly one of the strongest ever for a game of this type. Within the first hour of the game you should start seeing a nice mix of magical and rare drops, plus you can buy actually useful rare gear at the vendors, not to mention items have slots for more variability. The nice thing about going single player is without need to worry about balance and other players whining about this or that, they clearly felt free to drop gear with impunity. My first character is only lvl 10 and is loaded with rare items already, plus a unique and set item or 2. So much fun! Someone needs to translate this kind of system into the MMO-verse, it seems to me like it's just a matter of creating the illusion of coolness without unbalancing things. So far the variety of skills, the levelling pace, the graphics and atmosphere, everything is just top notch considering it's a $20 title. They've really refined this style to an art form.

Performance wise, things have been pretty smooth on my main computer. The game even features a "Netbook mode" so Netbookers should be happy. It runs great on my Mini 311 (load times a bit slow), though that's not really a true netbook.

BAD: Not a whole lot, aside from lack of multiplayer. The only thing that caused concern for me was the save system. It seems like the game only saves when you portal or quit. Normally that would be fine (assuming a stable game), but last night the power kept going out on me and I didn't have a backup battery system (mine broke), so I kept losing progress (and more importantly awesome gear). So I eventually I just played more cautiously and returned to town more often than I normally might. The other problem I had was trying to run full screen at 1920x1200, it didn't seem to want to let me do it. Could be something on my end though.

UGLY: Did I mention no multiplayer? Yes we all know they are working on a F2P MMO, but after playing the last incarnation of Mythos (for those that only played earlier betas they had completely re-vamped it to give a much different MMORPG feel to the game; in fact in many ways they had achieved what HGL was probably hoping to in terms of creating a MMORPG-like environment) it's a bit of a letdown to only have single player. If there were even a way to trade items it would be nice.

- - -

Side note: I am very excited to see the level editor too. I have a really fun idea for a short adventure, but I'll have to see which tools are easier for me to use (this or Dragon Age).
3347  Gaming / Multiplayer Madness (MMO or otherwise) / Re: So... Borderlands uses GAMESPY to join friends games. Add your GAMESPY handl on: October 27, 2009, 03:13:39 AM
rittchard
3348  Non-Gaming / Off-Topic / Re: Awesomely Bad Movies on: October 23, 2009, 09:00:55 PM
By far, THE CRAPPENING was the most awesomely bad movie I've ever seen.  Horrible scripting, acting and terrible direction all fill out a just absolutely awful movie.  Normally good actors are rendered into terrible ones.  Gratuitous violence and child killing is used to garner an R rating.  The cut I watched I clearly saw the microphone/boom come into the shot twice.  And finally, Betty Buckley's insane performance takes it just over the top.  I almost want to rewatch it now lol.
3349  Non-Gaming / Off-Topic / Re: Apple unveils the new iMacs on: October 23, 2009, 08:58:08 PM

Quote from: Brendan on October 22, 2009, 11:44:39 PM

Quote from: rittchard on October 22, 2009, 11:18:33 PM

 Another product which has been IMHO unfairly maligned has been the Macbook Air - yes it is pricey, but again when there hasn't been a true PC equivalent, and the closest equivalent cost the same amount or more.  PCs are catching up, but Apple it's taken them over a year to get closer.

At this point, there are plenty of equivalents to the Macbook Air, and almost all cheaper.  The new Adamo is the hotness, though I foresee the guy in the row in front of me crashing his seatback into it.  On the lower end, the Acer Timelines and Asus UL30A are fine machines.  I have Win 7 running on the latter quite happily.

Don't want to belabor the point, but since you brought it up:

http://www.engadget.com/2009/10/23/dell-adamo-xps-specs-leak-out-ulv-processors-integrated-graphi/

The price is not released yet but the X4500 graphics are still a generation behind the MBA's 9400M.  They are calling it a $2000 machine; the MBA has $1499 and $1799 models with arguably better processors.  So again, my point is when you delve deep, the perception that Apple is flat out more expensive (spec to spec) can often be wrong.  That's something they clearly have to fight against, as clearly it's a notion that's sunken in deep for the majority of consumers.
3350  Non-Gaming / Hardware / Software Hell / Re: First all-new gaming rig in six years...opinions? on: October 22, 2009, 11:47:13 PM
Verrrrrry nice system!  I don't think you'll regret at all going with the 120GB SSD - that's the exact one I'm using on my desktop and I love it.

I hadn't heard about this new Lynnfield i7, this must be the one they are using in the new iMacs that runs at 2.8GHz as you mentioned it has less heat and power draw.
3351  Non-Gaming / Off-Topic / Re: Apple unveils the new iMacs on: October 22, 2009, 11:32:47 PM
Found my Apple Analysis, this is from April 2009 so it doesn't include all the recent upgrades to both the iPod and computer lines, but the gist is the same.  I should probably update it.

Quote
Here's the thing with Apple. They make quality products, they are on the leading edge of electronics tech. Yes, in many cases their prices are high or "overpriced" but in others they are reasonable, and in some cases they have no true competition so they set the bar and the pricing. What bugs me is when people blanket bash the entire company (and their entire lineup) as being overpriced, the implication being they are deliberately price gouging or whatever. Here's an assessment of most of their lineup:

iPod Shuffle ($79) - it's frickin tiny and effectively weightless, that's got to count for something. But with no screen or other extra features, I think it's at least $30 overpriced. With the competition increasing, it will come down sooner or later.

iPod Nano ($149 or $199) - already covered this. Looks slick to me but aside from possibly a better screen and construction than competitors, pricing is looking like a dinosaur. Needs to come down about $50 to be competitive.

iPod Touch ($229-399) - Expensive product, but I think the price for entry is fair enough for a piece of high tech gadgetry like this. There's certainly touch-based competition out there, but nothing that can presently compete with the App store. It's essentially a palm-held computer/PDA with all the music, movies, TV and video capability you could ask for from a portable device with an incredible touch interface and accelerometer built in for added functionality. But add on top of that wireless capability and an awesome browser plus an infinite amount of apps from the App store and you've got a hardware/software combo with no true competitor.

iPhone ($199 or $299 with AT&T contract) - add a Phone and GPS to the Touch and you get the "Jesus Phone" lol. Everyone has a clone to compete with the iPhone, and some have made some hardware advances. But without the App Store and an incredible software base to back it up, these guys are still a couple years behind the game. Not to mention the price with contract is pretty standard compared to all the competitors. For the base model I'd say it's well worth the price. The AT&T monthly cost ($70 min), not so much.

(Sidebar: how cool/nerdy is this? http://www.wired.com/entertainment/musi ... iphoneorch )

Macbook ($999 - $2400 fully loaded) - in spite of the complaints and naysayers, I believe (as already mentioned) the baseline Macbook price at $999 for it's featureset, quality + size/weight ratio is a very fair price. The 9400M sets it apart from other competitors in its same size/weight range. As mentioned earlier though, Apple tends to overcharge for adding RAM and hard drive space, particularly with SSD drives (thus the large max price).

Macbook Air ($1799 - $2499) - yes it's pricey but this thing is an engineering work of art. As I already mentioned, there is no true competitor (again thanks to the 9400M chipset). I won't re-review it, but I've been watching for possible PC contenders for the past year and everyone keeps coming up short one way or another. Even Dell's Adamo (just released at same price range) can't compare. Expensive but sets the bar, so I will call the pricing unattractive but fair.

Macbook Pro ($1999 - $4899 super loaded) - I've never owned a Pro but the ones I've seen (older models) were just amazing in terms of performance, power and portability with gorgeous screens and excellent keyboard, etc. Still they are starting to lag in graphics capability (9600M is their best option) so I'm going to call these guys overpriced.

Mini ($599 - $1049) - these things are adorable. Haven't owned one but I know people who do, and everyone tends to love these guys. People use them as servers or for entertainment systems, and some for their main computer. I haven't looked, but I don't think there is a strong direct competitor in this kind of form factor, and again now with 9400M graphics also a halfway decent gaming machine. Fair.

iMac ($1199 - $3249) - I presently have 1 of the newer models and have used the previous generation for 2 years. I love this thing. The monitor is gorgeous and the All-in-one assures no clutter and no excess hardware. I still remember a couple years ago when I showed my PC loving buddy one of these, even he was amazed at how slick it was. At first he didn't even believe me, he was asking where the DVD drive was. When I showed him he was impressed. Flash forward, the competition is catching up and adding features like Blu-Ray and TV tuners in the same relative price range. This one is a close call, I'd have to do more research.

Mac Pro ($2499 to ... $14k totally souped up) - this thing is crazy expensive and likely crazy powerful all built up. I was ready to call this severely overpriced but then I saw some comparisons showing it really wasn't. I'm actually not sure where I'd go to get 8-core performance and 32GB of RAM in the regular PC market. Anyway, I will leave this as a question mark.

Time Capsule ($299 or $499) - pretty slick unit, I own the first gen. Enterprise grade hard drive combined with a Wireless N router. Nothing too fancy but a very nice, solid product. Pricing is OK for the 500GB version but too much of a jump to get to 1TB.

Apple TV ($229 or $329) - this is kind of unique in its complete integration with iTunes, both the store and your library. The addition of rentals to the store has made it much more valuable, and the interface is slick and gorgeous in HD. I know there are quite a few competitors, but linkage and access to the iTunes Store I think is the trump card here. If they could add games/apps to this thing it could be really killer. I will give their pricing a pass on this one since it's fairly unique, though I think they'd do better at $199 for an 80GB version and $249 for the 160GB. Then again, you don't really need to make this the place you store everything so the whole drive space is debatable.

So there you have it, a full on analysis which I think I've been pretty fair at evaluating.
3352  Non-Gaming / Off-Topic / Re: Apple unveils the new iMacs on: October 22, 2009, 11:18:33 PM

Quote from: iloveplywood on October 22, 2009, 10:33:48 PM

I can get my wife a PC for $500 that will more than meet her needs (pretty much the average computer user), can this be done with a Mac?  I'm sure you are getting your money's worth out of the Apples but it just seems like it's extreme overkill for the average person.  I'm pretty ignorant regarding Macs, though, so I could well be wrong.  

On topic, the new iMacs do indeed look super cool.  I can see why people would love them.  

The best you can do on the low end is a Mac Mini for $599, but this doesn't include a monitor.  It may still be a bit overkill for the average person, but I think it's just about right overall.  Would love to see it at $499 base though.

http://www.apple.com/macmini/features.html

Of course if you are talking a $500 PC you are probably getting a pretty low end monitor with it, so it's hard to make an apples to apples comparison (pun intended).  If you already have a monitor, though, I'd definitely say the Mini is worth looking at.  Always keep in mind that it's very easy to dual boot with a Mac, so you can have Windows 7 loaded up as well.

- - -

We've re-hashed this plenty of times, but I think by now everyone knows that, yes, Apple products are more expensive in general than PC products.  No one is saying otherwise.  However, one thing I try to point out, and with as much fairness as I can, is that there are times when the perception of Apple's products being unreasonably highly priced is simply a perception, and often a misconception.  

For instance with the iMac above, at present, there IS no PC equivalent (that I know of anyway) which offers the same size and performance in an All-In-One.  Whether or not you want/need that performance or need it in an All-In-One is not the debate, the fact is you are getting plenty of bang for the buck from a performance standpoint even when compared to desktop PCs - and again, you can't even make a 1 to 1 comparison on the hardware because the PC world doesn't have it yet.  Another product which has been IMHO unfairly maligned has been the Macbook Air - yes it is pricey, but again when there hasn't been a true PC equivalent, and the closest equivalent cost the same amount or more.  PCs are catching up, but Apple it's taken them over a year to get closer.

I think I did a comparison somewhere of the majority of Apple's lineup, and really it only looked like a select few of their items were severely overpriced.  Everything else was either fair or fair enough considering there was no true equivalent.  I just don't like it when people flat out assume everything from Apple is horrendously and unfairly overpriced.
3353  Non-Gaming / Off-Topic / Re: Apple unveils the new iMacs on: October 22, 2009, 06:51:36 PM

Quote from: coopasonic on October 21, 2009, 07:11:18 PM

Quote from: rittchard on October 21, 2009, 12:25:14 AM

Performance-wise you now have the option to go full bore.  Quad core i5 or i7, up to 16GB of RAM, 2TB hard drive, HD4850 graphics.  Of course it's all gonna cost you, but people complained the iMacs weren't powerful enough relative to what you can get in a desktop PC, not to mention in an "all-in-one" unit.  This certainly takes them to the next level, the only weakness I see is the graphics card.  My recent iMac is weeping  crybaby

You wanted a $3849 iMac, you got it.

Actually the only upgrade I'd get is the i7, and it's $2199.  

2.8GHz Quad-Core Intel Core i7
4GB 1066MHz DDR3 SDRAM - 2x2GB
1TB Serial ATA Drive
ATI Radeon HD 4850 512MB
8x double-layer SuperDrive
Apple Magic Mouse
Apple Wireless Keyboard (English) and User's Guide

For an All-in-One with a 2.8 GHz i7 and what I believe is an awesome 27" LED-backlit monitor, the price is really not unreasonable.

Edit:  Here's a reference from what you can get comparable from HP right now, discounted for $1900:

• Genuine Windows 7 Home Premium 64-bit
• Intel(R) Core(TM) 2 Duo processor T9800 [2.93GHz, 6MB L2, 1066 FSB]
• 4GB DDR3-1066MHz SDRAM [2 DIMMs]
• 1TB 7200 rpm SATA 3Gb/s hard drive
• 1GB NVIDIA GeForce GT230M
• Slot-load SuperMulti DVD Burner
• Wireless-N LAN card and Bluetooth(R )
• 6-in-1 memory card reader, 5 total USB, audio
• No TV Tuner
• Integrated high-performance 2.0 speakers always included (No external speakers)
• HP low-profile, wireless keyboard and HP wireless optical mouse
• Microsoft(R) Works 9.0
• No additional security software

The processor is the best they offer but it's only dual core.  Screen is touch screen but only 23".  I don't know how the video card compares (edit: Notebookcheck puts it a full "Class" below the HD 4850 FWIW).  They do offer Blu-ray option which is certainly nice.

All in all, I'd say Apple is giving you MORE bang for the buck - processing power AND a much larger screen.  

(One more point of reference: I threw together the base components with a 28" monitor on CyberpowerPC (curious there is no 2.8GHz i7 processor so I did an OC'd 2.66GHz) and it was still around $1900.)
3354  Non-Gaming / Off-Topic / Re: Stargate Universe on: October 22, 2009, 06:46:57 PM

Quote from: biggercup on October 22, 2009, 04:14:45 AM


Seems like Lou Diamond Phillps and Ming-Na characters are being under-utilize and


I'm sure Ming Na's time/plotlines are coming, as they've already made a fuss about her being the first major gay/lesbian character in SG.  Plus I read they cast Reiko (24's Michelle, also in AvP) Aylesworth as her (on earth) girlfriend!
3355  Gaming / Console / PC Gaming / Re: Dragon Age Countdown on: October 21, 2009, 08:20:50 PM

Quote from: metallicorphan on October 21, 2009, 12:10:07 PM


Just release it to us already!!!!!
3356  Non-Gaming / Off-Topic / Re: Apple unveils the new iMacs on: October 21, 2009, 06:25:11 PM

Quote from: leo8877 on October 21, 2009, 02:36:07 AM

I have a 3 year old macbook that I love, but I was hoping the rumors of a redesigned macbook (non-pro) would lead to a cheaper price.  The specs of the new macbook are much better than what I have, but still, cut the price a bit Apple!

Just curious, what is your magic pricepoint?  I don't see Apple coming down past $999 much.   
3357  Non-Gaming / Off-Topic / Re: Stargate Universe on: October 21, 2009, 12:32:21 AM

Quote from: SkyLander on October 20, 2009, 04:43:44 PM

Quote from: farley2k on October 20, 2009, 03:35:01 PM

Quote from: walTer on October 20, 2009, 03:32:10 PM


Although I recall someone bringing up the fact that using the meeting stones to go see an estranged spouse instead of having Daniel Jackson go to the ship to fix it was pretty lame....and it is.


+1  Why aren't McKay, and Carter using the stones all the time to figure out how to help?  Instead we have stereotypical ego guy 101 Rush. 

Yeah that doesn't really make any sense either. Instead we get pissed off Colonel dude that is useless and no help but at yelling at people. Which seems to constitute 3 quarters of series WE SOLVE PROBLEMS BY YELLING AT EACHOTHER ALL THE TIME. SO EFFECTIVE.

I've now seen the first 3 episodes and I kind of like the grittier feel and the Voyager-esque perspective, but I can't help but think McKay and/or Amanda Tapping would have solved the whole problem in about 15 minutes, particularly if someone put a gun to Rodney's head.  They could also use some hotter people.  That said, I'm really digging Eli; David Blue is a cutie, and it never hurts to introduce a character playing an MMORPG  icon_wink
3358  Non-Gaming / Off-Topic / Re: Apple unveils the new iMacs on: October 21, 2009, 12:25:14 AM

Quote from: Chaz on October 20, 2009, 09:58:24 PM

It looks exactly like the previous iMacs to me.  What's the difference?

Visually it's the LED backlit screen.  I haven't seen it yet but I imagine it's going to be awesome.  I'm imagining it will be like my Macbook Air screen but HUGE.

Quote
Full brightness with no waiting. That’s the big advantage of the LED-backlit iMac display. Unlike most displays that take time to warm up before they reach maximum brightness, an LED-backlit display is instantly on and uniformly bright. LED backlighting also gives you greater control over screen brightness. So you can finely tune the iMac display to suit the ambient light in even the dimmest room

Performance-wise you now have the option to go full bore.  Quad core i5 or i7, up to 16GB of RAM, 2TB hard drive, HD4850 graphics.  Of course it's all gonna cost you, but people complained the iMacs weren't powerful enough relative to what you can get in a desktop PC, not to mention in an "all-in-one" unit.  This certainly takes them to the next level, the only weakness I see is the graphics card.  My recent iMac is weeping  crybaby
3359  Non-Gaming / Hardware / Software Hell / Re: What's new in the world of netbooks? on: October 20, 2009, 12:24:11 AM
FYI on games compatible/tested with the 311:

http://myhpmini.com/forum/viewtopic.php?f=54&t=2280
3360  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [Aion] Official Gaming Trend Legion Thread on: October 19, 2009, 09:39:51 PM

Quote from: Arclight on October 19, 2009, 07:54:37 PM

I guess Im meaning when PvP becomes more common place. I hear we're pretty mediocre in PvP unless surrounded by a group. But maybe that rings true for any class. Glad you're an enchanter....I'll be looking to you for guidance Master Chanter.

Hark pretty much covered it below.  It's actually not so much a class thing as a group/level thing.  Once you're in the Abyss there are no level restrictions or numbers restrictions, so generally as a lower level, solo, you are going to die.  Hard.  And fast.  And many times.  I pretty much decided I wasn't going to visit the abyss much solo (and I don't generally like to do PUGs), so that's why I ended up grinding so much.  

All that said, I do agree that the Chanter in general is at more of a disadvantage PvP-wise, and was clearly intended as more of a support/hybrid role.  If you want to consider all other things more or less equal (level, gear, numbers, etc), at level 25 we simply have relatively fewer capabilities in a fight.  Let's disregard potions for the moment.  Basically we have a 2 second medium heal and a HoT at our disposal.  Let's say you use the HP chant, so technically we can have 2 small HoTs at once.  Defensively we have the Defense chant and the parry buff, and likely the Protective Ward as a stigma, which are all decent against melee.  Offensively we have an incredibly weak 2 sec nuke for range, and then a variety of melee options/chains, and possibly an offensive chant.  I'd probably go with Celerity for overall usefulness.  The problem?  No snares, no real ranged options, no DoTs, no way to interrupt without madly rushing in, no "dispel" to remove adverse effects.  I haven't studied most of the other classes, but I have been killed enough by them.  If I don't get insta-nuked to death, I generally get poisoned/DoTTed to death.  If I last longer, I am pretty much always snared/slowed, so without a ranged option or a way (aside from potions) to remove poisons/slows, I can either try to run away or just press forward like a madman.  In the mean time, the opponent can choose from a variety of options, whether it's ranged weapons, nukes, more DoTs, etc. to finish me off.  I can try my heals and HoTs, but the HoTs are way too small to compensate for most damage, and the heal can easily get interrupted.  So my best bet is to get into melee range and use my melee skills to get a stun or something, but usually I'm dead before that happens.

At 28, it's not much better skill wise, though a couple of the stigmas look promising.  One gives you a 1 sec cast time snare.  The other looks like a really nice group defense buff (but is an uncommon stigma).

In any case, I don't plan to be doing much solo pvp-ing  icon_razz
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