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3321  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [Aion] Official Gaming Trend Legion Thread on: September 30, 2009, 01:28:53 AM

Quote from: YellowKing on September 30, 2009, 12:32:26 AM

And WTF Aion - a TWO HOUR queue when I tried to log in at 8pm EST tonight. I thought things were getting better. Apparently it's the exact opposite.

LMAO.  2 hours 10 minutes for me.  Yeah just keep defending them Hark  icon_wink
3322  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Pay Per Hour/Time MMO? on: September 30, 2009, 01:27:31 AM

Quote from: MaxSteele on September 29, 2009, 11:15:34 PM

A big con I see is changing the attitude on the development side.

If MMOs started charging per hour, I would want dedicated GM support, a 24-hour help desk with any issues I had, and unique live events happening on the server I played on.

Why shouldn't we want these things even now with the standard $15/month?  There are plenty of free to play games that can offer similar gameplay these days, so shouldn't we be expecting more from games that we are paying for?  What exactly are we getting for our monthly fee? 
3323  Gaming / Multiplayer Madness (MMO or otherwise) / Pay Per Hour/Time MMO? on: September 29, 2009, 09:02:21 PM
During our semi-heated debate on queue's and MMO developer's responsibilities, etc., Hark mentioned some Asian (?) MMOs use a pay by the hour system.  I've never heard of that but I'm wondering what people think about it.  I could see that it would be bad for hardcore players, but if priced fairly it would seem to be a win for most casual players.  It would certainly encourage developers to make sure their game was getting people online and playing as much as possible.  In terms of balance, it would make it so players would have to spend both time and money - possibly evening out some level disparities that arise from players who have no time constraints.  I think it would help to contain gold farmers and possibly bots as well.

As for pricing, I was thinking something along the lines of $0.25 per hour.  So for semi-casual players that play 2hrs/night, it ends up being very close to the conventional $15/month. 

What are some other pros and cons?  Would you encourage a developer to go this route in the US?
3324  Non-Gaming / Off-Topic / Re: Dollhouse Season 2 on: September 29, 2009, 08:54:52 PM

Quote from: hepcat on September 29, 2009, 07:57:43 PM

that's hysterical...I honestly thought Bamber was American this whole time.  While I was watching his episode of Dollhouse, I remember thinking, "That accent isn't very convincing.".   icon_lol

A friend and I were having the same discussion yesterday and we both thought his accent faded in and out.  Also I'm not sure but I think Wesley was faking the British accent, i.e. that was his real accent in the episode?

Also on a side note, I don't think I'm going crazy as I've now rewound it like 5 times, when Faith enters Ballard's secret hideout, she takes off her shoes and refers to her "fucking stilletos" - does anyone still have it on DVR and can verify or not?  Maybe it's a different word?
3325  Non-Gaming / Off-Topic / Re: Glee on: September 28, 2009, 05:43:28 PM

Quote from: raydude on September 28, 2009, 03:13:18 PM

I like this show. I have to wonder though, is this like High School Musical for adults?

No, more like High School Musical for actual high school age people (and above).  HSM is for pre-teens and below.   Tongue
3326  Non-Gaming / Off-Topic / Re: Flash Forward on: September 27, 2009, 07:57:18 PM

Quote from: Jiffy on September 26, 2009, 02:03:56 AM

I liked it, and will keep watching it.

I also enjoyed the Oceanic airlines advertisement in the background in one scene.

Cute homage!  Also enjoyed the kangaroo (which I'm guessing will have a simple explanation like it came out of the LA Zoo).

As much as the show has been framed to be the successor to Lost, aside from the opening confusion sequence (Very reminiscent of Jack in the Lost premiere), the rest of the show really didn't feel too Lost-ish, which is fine even for a rabid Lost fan like myself.  I suppose the thematic issues of destiny/fate will be explored, but that's just a small part of Lost, where here it's likely to be the primary theme for the characters.  That said, I love Penny and I can't wait for Charlie to show up  Tongue
3327  Non-Gaming / Off-Topic / Re: Dollhouse Season 2 on: September 27, 2009, 07:51:17 PM
I thought it was pretty enjoyable, some hints toward the Epitaph One futureline but nothing too overt.  It did seem a little disjointed and my concern is it might be completely inaccessible to new fans, unless they just want to see cheap hints at hot girl on girl action.  Speaking of which, even though I am gay, I still want to see a Summer Glau on Eliza Dushku on Amy Acker 3-way scene.  3 hot long dark haired ass kicking chicks all in one scene would make your TV explode.  Come on, you know you want it too!!!

As much as I love Faith, it's becoming clear that the other actresses (Amy Acker, Olivia Williams and the Brit/Asian chick) are all better actresses, which is making it difficult to spotlight her as the lead.  Hopefully they can find storylines that play to her strengths (ass kicking and bitchy reparte) because some of her Dollhouse roles are kind of painful to watch.

On an unrelated note, I rewound twice on the scene where she is taking off her high heels, and I can swear she says "fucking heels".  Since no one else noticed this, I'm guessing I just heard it wrong.
3328  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [Aion] Official Gaming Trend Legion Thread on: September 26, 2009, 05:19:18 AM
Remember folks, if you like it then be sure to put an earring on it.

(If you look closely you will see that even the earrings are animated when you equip them!  And wtf is that fluffy pink shoulderpad they gave me to wear?  I was promised CHAIN armor!)
3329  Non-Gaming / Off-Topic / Re: Pandorum on: September 25, 2009, 09:13:29 PM
Anyone gonna see this?  I need a GT review, stat!
3330  Non-Gaming / Off-Topic / Re: Glee on: September 25, 2009, 09:12:47 PM

Quote from: PeteRock on September 25, 2009, 04:53:57 PM

This week's Beyonce football dance number was one of the funniest things I've seen on TV in a long time.  I was laughing so hard I had tears in my eyes.  Absolutely hysterical.  But I felt that this week's episode focused too much on the baby crap and I really wanted the show to focus more on music.  The underlying baby stories are awful and they're already wearing thin on my patience.  The rest of the show is really fun, but the baby stories are terrible and are really ruining the show for me.

I agree.  I could do without the baby storylines, and honestly I'm getting a little annoyed with the sabotage stuff as well.  I mean, they have enough going against them already without dealing with that craziness, and constantly having one of the "Big 3" (teacher and 2 leads) threatening to quit.  There is more than enough material to farm just from the characters themselves, and doing more singing.  Of course Jane Lynch and Stephen Toblowsky are pretty damn funny, so I guess they need something to do.

I still love the show, but I find myself loving certain elements and getting annoyed at others.  The coming out storyline on its own was excellent, funny and touching, particularly with the folding in of the Beyonce/football sequence.  The baby stuff and the sabotage is starting to wear on me - I just wanna see these guys perform.  Next week's preview looked promising.
3331  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Aion Open Beta starts September 6th on: September 25, 2009, 09:05:09 PM

Quote from: skystride on September 24, 2009, 07:21:49 PM

Quote from: Hotfreak on September 24, 2009, 07:03:47 PM

Aion unearths some buried EQ feeling for me when I PvE.  Back then, the idea of rushing didn't really enter my mind.  I was just excited to play a rpg with a bunch of other humans online.  And in 3D!  Just running and gliding around the environments in Aion, feeling its danger and beauty makes it very pleasant even if I am only killing 90 Tempest Spirits and 48 Frost Wind Spirits and searching for resources to gather.

Yeah, I played EQ and I'm getting the same vibe too.  Being a jaded MMO gamer, I can't really think of one great thing to say about Aion.  However, I still can't wait to get back home and play it.  Weird.

This is the same thing with me.  This game has pretty much every thing in it about MMOs I typically criticize and hate (grind, repetitive gameplay, limited skills/customization, standard kill X/get X/fedex questing, questing with little to no consequence, etc etc).  And yet all day all I can think about is when I can get home to play it again.  Oh wait, I mean, sit in the queue for an hour and THEN play it.  Maybe the queue is the magic of the game - by denying me the ability to play, the more I want to play it. 

I dunno, somehow it ultimately has some bizarre calming, almost comforting appeal to me, even as I grind away mindlessly on silly crab mobs.
3332  Gaming / Multiplayer Madness (MMO or otherwise) / Re: What I'd like in an mmo on: September 25, 2009, 08:59:33 PM
I've spouted this out in much more detail on other forums, but this is what I'd like to see in an MMO:

I'd love to see an "emergent AI" or "evolutionary AI" that would allow AI NPCs to evolve completely on their own, to grow, change, build, develop cultures and lifestyles, even politics, live and die 100% without any interaction. Kind of like The Sims mixed with Oblivion, but taken to the next level, and with more significance in terms of time passage and independence of the AI. The growth and AI would continue on and evolve. Then as real players we could come and interact with the NPCs/towns and affect and change their world. I want to enter a virtual world that actually feels like a living breathing changing world without any reliance on human players.

The only MMORPGs which have truly created a version of an independent evolving world were Shadowbane (and I think Darkfall though I didn't play it).  But the depth of the worlds in these pure sandbox games was too reliant on the players, and eventually there's only so much you can do with building cities and tearing them down.  On some level I still want to interact with an interesting and crafted world that is not 100% player defined (though I would encourage the use of player built content a la CoH).  And allow that world to have a history, but continue to develop its own history through random events, AI, and eventually the player's interactions with it.  I want a world that evolves and changes and reacts to the players, and I want players' actions to have consequences.

I am really tired of the paradigm in current MMOs of doing long complex quests or killing super NPCs or mobs but having absolutely no consequence, as they pop right back up for the next guy to kill or re-enact.  I'm really looking to see what Bioware is going to do with their heavily story based concept and consequences for choices.  Will these consequences reflect the entire world, or will it still be individualized?
3333  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Aion Open Beta starts September 6th on: September 24, 2009, 01:07:33 AM
In the mean time, just got home, rushed to login and....  1 hour queue.  By the time I get in it will be time to logoff for dinner again.  Lovely.
3334  Non-Gaming / Hardware / Software Hell / Re: Ultra-portable discussion thread on: September 23, 2009, 11:33:14 PM

Quote from: Blackjack on September 18, 2009, 02:32:01 PM

Here's Laptop's initial take on the HP Mini 311 Ion Netbook mentioned by rittchard:
Not much detail yet as they haven't received a test unit. It is nice that the price is netbook appropriate ($399), and that it'll ship (eventually, late October they say, after shipping with Windows XP initially) with Windows 7 Premium rather than "Starter Edition" though I wonder if the switch from XP to Windows 7 might bump up its price.

OK I bit the bullet and put one on order, I just couldn't help myself.  I upgraded to the N280 and Wireless N so it was another $50 plus taxes, eek.  Supposed to be built/shipped around 10/2, so I'll give some impressions after I get it.  Hopefully will be able to upgrade the RAM as easily as the Asus.
3335  Non-Gaming / Off-Topic / Re: [Book] The Hunger Games by Suzanne Collins on: September 23, 2009, 11:27:30 PM

Quote from: Belhazamar on September 23, 2009, 04:31:20 AM

I've read it and the sequel Catching Fire.  Both were good, though the second started out a just a bit slow.  As for what age, I guess it would depend on the child, but 7-9th grade should be appropriate.  (I work in a Jr. High and a lot of kids there are reading it.)

There is already a movie in the works.

Thanks for the info and recommendation, I'll probably lend it to my niece at some point then.  It's surprisingly brutal if you stop to think about it, but the violence is more left to your imagination, very well done IMHO.
3336  Non-Gaming / Off-Topic / Re: Heroes Season Four details leaking out on: September 23, 2009, 11:25:29 PM

Quote from: msteelers on September 23, 2009, 09:10:23 PM

As for your other points, they did all of those...poorly. There was the guy referenced at the end of season one, who I think ended up being Peter's father. Mohinder was a bad guy for awhile, along with Nathan, Tracy...hell, pretty much all of the main characters. Sylar even became "good" for awhile.

That's always been my biggest beef with the show, with the writing and absolutely incredible inconsistency of it.  It's hard for viewers to buy into characters and plotlines when they change personality on you at the drop of a dime, and in this case, change powers, change amount of powers, change the "rules" of powers.  It seemed like the writers/producers stopped having any responsibility to anything they put up on the screen.  When it's convenient they do it one way, when it's not, they just change it to the way they want, and no one holds them responsible.  I think at some point it just becomes insulting (not to mention confusing) for the audience, and even die hard superhero/scifi fans like myself are left shaking our head. 

Here's a great example: when Ando finally got his powers, they were very clear to show he had a "booster" power that made, for instance, the fast girl even faster.  Then without any explanation or acknowledgment, now he has "red lightning" as his power.  Huh?  Or Peter - does anyone have any idea what powers he has and how he gets them?  Is it proximity based?  Can he only have one at a time, as was implied at some point?  My guess is they will continue to change the rules however they see fit.  It's all a bit aggravating.
3337  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Aion Open Beta starts September 6th on: September 23, 2009, 11:15:03 PM

Quote from: skystride on September 23, 2009, 10:53:05 PM

Quote from: Harkonis on September 23, 2009, 10:36:58 PM

Any number of Asian MMO's have the same or greater number of vendors, and it's not to avoid being logged out.

There are a few that you literally could not see the floor or npcs in any towns because of shops.

I don't think it has anything to do with Asians.  The game allows it so people will use it.  EQ1 allowed vendors in a zone and it was always packed.  If you mean more Asian MMOs have this feature than western MMOs then you may be correct, I'm not sure since I didn't play that many other Asian MMO.

I think he was implying that the large number of vendors was not a legitimate excuse (by itself) for the excessive q times, or at least that's what I thought he meant.
3338  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Aion - Official Server = Lumiel, Faction = Elyios on: September 23, 2009, 05:32:05 AM
Finally got in late!

Rittchard - Priest
3339  Non-Gaming / Off-Topic / [Book] The Hunger Games by Suzanne Collins on: September 23, 2009, 02:44:52 AM
I don't normally recommend books but this one has really drawn me in.  It's listed as a Young Adult novel, but the premise is pretty hardcore.  Every year, 2 "tributes" (a boy and a girl) from 12 districts are randomly chosen in a lottery to participate in a Survivor-esque televised game.  The catch is it's truly last man standing, and they are meant to kill each other.  The other catch is the age you can get chosen starts at 12, so it's a little more disturbing than the Running Man or the Condemned movie.  The protaganist is a 16yo girl.

I'm not done with the book yet but so far it's been incredibly engrossing.  I'm finding myself enjoying the more simple writing styles of some of these young adult books (Harry Potter and Twilight in particular) lately.  While it's not always as satisfying or "rich" from a literary point of view, the books can be hard to put down and the plotting and flow can be much better. 

Anyway, curious if anyone else has read this.  Also curious if you have kids, would you allow them to read something like this and at what age.  I'm considering whether to recommend it to my niece who is 14.
3340  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Aion Open Beta starts September 6th on: September 23, 2009, 02:18:39 AM

Quote from: jersoc on September 23, 2009, 02:14:21 AM

Kudos to NCsoft on the non-shitty case!

Yeah I really like the box this came in.  And also the code that allows you to give wings to your Guild Wars characters.  The waiting in q screen has nice graphics and music too.  Those things are about worth the $50, aren't they?
3341  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Fallen Earth launches today on: September 23, 2009, 01:54:10 AM
Kind of a poor choice of launch day against Halo ODST and Aion.  Maybe they should have held it another few weeks.
3342  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Aion Open Beta starts September 6th on: September 23, 2009, 01:51:28 AM

Quote from: vizionblind on September 23, 2009, 12:19:16 AM

Cute song, cute boy!  Thanks for the link.

Should I bother installing if I'm just going to end up waiting in a q?
3343  Non-Gaming / Off-Topic / Re: Heroes Season Four details leaking out on: September 22, 2009, 09:36:44 PM
Not a word on the premiere?  Was it that bad?

I actually fell asleep somewhere in the middle of it so I will reserve judgment until I have fully watched the second part. 
3344  Gaming / Console / PC Gaming / Re: Marvel Ultimate Alliance 2 Reviews on: September 21, 2009, 11:25:34 PM

Quote from: IkeVandergraaf on September 21, 2009, 09:35:03 PM

I picked this up used from Gamestop over the weekend and I'm deciding whether to keep it.

What's the difficulty like?  I started a game on normal and found it pretty easy.  But of course the beginning part's gonna be easy.  I started again on hard and the beginning, again, is pretty easy, but I don't want it to get too hard and frustrating later on.

Also, what's the deal with the special conditions you have to complete for each character to get their extra costumes, etc.?  Is it listed somewhere what you have to do, or how's that work?

I'm a pretty mediocre console game player, and I've found the game fairly challenging on Normal difficulty.  Well, really only the boss battles have been challenging.  Thus far I've been able to get through them, but some took a couple of trials, or swapping out of heroes to get it done.  Some of them I had a bit of trouble figuring out what the game wanted me to do, which was kind of frustrating but also kind of fun/challenging.  The announcer guy spouts off some clues at times, but I couldn't understand him so mostly I kept mashing buttons until I'd find some weakness.  Some of the bosses I thought were interesting in that if you didn't hear the announcer, and didn't know the character, you may be confused as to how to beat them.

Spoiler for Hiden:
For instance, Bishop.  He absorbs energy attacks, so you're best bet is to go all melee on him.  But I can imagine someone unfamiliar with the comic being confused at what to do against him.  I also had problems with Yellowjacket/Giant Man.  Took me a while to figure out I was supposed to attack his arms and use my fusion attacks.

I don't know what all the special conditions are, but some they tell you very clearly, like "Kill 50 bad guys with Storm" to unlock Storm's alternate costume...
3345  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Aion Open Beta starts September 6th on: September 21, 2009, 11:18:12 PM

Quote from: YellowKing on September 21, 2009, 08:33:12 PM

I firmly believe 95% of all "grind" complaints are self-inflicted.

I played EQ1 for years, with no quest XP whatsoever, and I hardly ever felt like I was "grinding." Why? Because I was socializing with my guild, having fun exploring, etc.

I'm so sick of the no-attention-span 12-year olds that think any amount of effort required to level in an MMO constitutes a "grind." MMOs, by their very nature, require time to level. That's what an RPG is - the journey of a character going from weakling to hero. You either get that or you don't. If you don't, stop playing MMOs and go play shooters or strategy titles where there is no level advancement.

It's not a *(&$(#*@(#$*& race. Chill out, explore the world, do some crafting, talk to your buddies, have fun living in a virtual world, and stop focusing on getting from A to Z in the shortest amount of time possible.

I think you're over-simplifying it YK.  Time is not necessarily the only issue, it's the quality of the time you spend.  If as you say, you can "chill out", explore, craft, do quests, and generally not concern yourself with levelling - but all the while still making progress in the world, that's great.  If the gameplay mandates you kill 100 of the same mob in the same 2 spots with little to no variation in how you do it (and no other choices in making "progress"), then it's pretty much a grind no matter how you slice it.  Maybe you're grinding with your friends so it's still fun (DAOC was my fun-grind game), but it's still grinding.  

BTW I'm not saying Aion was like this for me, as it had a decent quest structure and an interesting "epic" storyline to make it more than just quests for the sake of questing.  I just felt less anticipation than I'd like (not enough class or item variation) and I wasn't sure (still not sure) what I was supposed to be looking forward to down the road.  

I'm still on the fence - I have the game on pre-order sitting at Gamestop but I can't decide if I should pick it up or not.  Maybe I should wait a couple more days for the queue times to die down.
3346  Non-Gaming / Off-Topic / Re: Dollhouse: Epitaph One on: September 21, 2009, 08:34:38 PM

Quote from: Jaddison on September 21, 2009, 02:36:07 AM

okay Disarm...where the heck were they going by climbing up at the end?

I thought they were just climbing to the top office where the main lady hangs out just to get out of the main complex and get the journey started...

Anyway, just watched it last night, along with the original premiere "Echo" and was blown away.  Some very nice sci-fi elements and though the premiere wasn't great, I loved seeing the seeds sown for Epitaph One in that very first episode.  Makes you wonder just how good the series could have been had they allowed Joss to play it out as he had intended, and realize it as a more hardcore sci-fi show.  Hopefully they will give him more creative free reign in season 2, all the buzz I've read on it so far has been much more positive.  Now if they can just get some viewers  icon_biggrin
3347  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Aion Open Beta starts September 6th on: September 21, 2009, 08:30:24 PM
Has anyone in beta had significant experience playing the PvPvE content post 25?  I'm really curious as to just how good it is (or isn't), or at least at how it stands apart from WoW/WAR, etc.
3348  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Aion Open Beta starts September 6th on: September 21, 2009, 06:38:30 PM

Quote from: Ridah on September 21, 2009, 04:35:06 PM

Quote from: Knightshade Dragon on September 21, 2009, 02:24:22 PM

Oh that's just pathetic.  Who in their right mind thinks that review is accurate?!  I played for more than a week in beta as well, but you don't see me tossing a review before the game even launches.   Just stupid...

I read the review, I think he was on point about most of it but I don't understand his labeling of the leveling portion (basically up to the 30 level cap in the beta) as a grind. It's no more of a grid than WoW, or any other MMO for that matter. And he constantly blurts out his combination of button presses for combat, "2,2,5,3,4,5,2" calling it repetitive... I imagine he absolutely hated Batman: "A,A,B,A,A,A,B,A,A,A,B" or Halo 3: "RT........RB, RT.........RB, X, RT.......RB".

I consider it a grind in an MMO at the point in time I start to look at the xp bar regularly.  At that point to me the game portion has lost it's edge enough that I am (too) focused on just moving on and hitting the next level, and thus it starts to feel like a "grind."  If I am happily questing along (or PvPing or whatever) and not paying attention to the xp bar, that's great.  If I am calculating how much xp I get per kill and then how many more kills it will take to level, that's bad.  Unfortunately, from the limited time I played in beta, I'd have to agree that this game feels like a grind much sooner than some of the other more recent MMOs, including WoW.  In fact I started feeling it around level 8ish, which I felt did not bode well for the future.  In massive contrast, I've been playing Marvel UA2 for quite a few hours now, most my team is around level 18ish, and I still don't even know where the xp bar is - to me personally that's a great design.  

As for the review, generally I'd agree that MMOs should not be "reviewed" until at least a full month in release.  However in this case the guy does specifically say they will re-review after some time so even though he calls it a review, it's clearly more of a first impression, or impressions until level 30ish, and I thought it gave a decent (and realistic) idea of what to expect in the first 20 or so levels.
3349  Non-Gaming / Off-Topic / Re: Glee on: September 17, 2009, 08:43:47 PM
Ep 3 focused a bit too heavily on the teacher and not enough on the Glee kids IMHO, but still was a good one.  In only 3 episodes, our teacher has waffled on his group twice already?  I think this plot would have been better suited later in the series, but oh well.  Cute cameo by Josh Groban, and some winning lines by Jane Lynch and Stephen Toblowsky (sp?).  The Beyonce (?) window smash song was pretty slick, as was the Mercy number.  Still nothing that has grabbed me from the core cast as much as Don't Stop Believing did, but that might be unfair since it was such a surprise and now expectations are different.  As before I'll likely have to watch the episode a second time for a fairer assessment.
3350  Non-Gaming / Off-Topic / Re: [TV] More(bid) to Love on: September 17, 2009, 08:08:29 PM
Just a closure on this old topic.  The show ended this week with a 2 hour finale worthy of any dating show.  Meet the parents, heartbreak for one contestant, a marriage proposal and acceptance.  I loved it!  Well, mainly because he picked the only girl I liked from day one.  I don't know if it was the editing or just clever deception on the main guy's part, but it was tough to tell how he was going to go at the end.  They edited one of the gals (big blond and buxom) as a clear early favorite, but I found her kind of shallow and annoying.  The majority of his family (dad, brother and grandma) clearly favor this girl, mainly because the alternate is a Jewish gal who came to the US from Israel 4 years ago.  His mom, who we are told he is very close to, clearly prefers the more intellectually substantial choice (who also happens to be much prettier IMHO).  Again, it could be editing but 2 bad signs for the blond chick:  she incessantly talks about "elimination" and the show/game aspects, and worse, she kind of shoves his dog away in one scene.  In the end, he goes with mom (and me), proposes and they live happily ever after (I guess).  Very chessy but very romantic, I loved it.

Through all this description, you might (or might not) have noticed something; almost nowhere did I mention the size of the people involved.  To this I say the show was a great success, because by the last few episodes there was far less emphasis on size, and far more emphasis on personalities and personal interactions.  The hero seems genuinely conflicted as he breaks heart after heart.  They still mention size a few times, and the winning heroine says she wants to be a role model for bigger girls (they can indeed find true love!), but for the most part it becomes a non issue.  By series end, the main gimmick was really just a side portion and it felt like we were just watching another dating show with some interesting characters.  I was happy with the way it all turned out.  Unfortunately for Fox, this didn't really help them realize ratings, as they pretty much settled in at 4 million/week. 
3351  Gaming / Console / PC Gaming / Re: Marvel Ultimate Alliance 2 Reviews on: September 17, 2009, 07:48:38 PM
Was that code thing a joke or real?   How do you get Jean Grey, and is she just Jean grey or is she Phoenix?
3352  Non-Gaming / Off-Topic / Re: True Blood season 2 on: September 16, 2009, 08:45:25 PM
I was kind of disappointed with the finale, it felt kind of flat to me.  The resolution of Ensign Ro's plot felt telegraphed and a bit rushed to me.  She was so in control all along and then gets tricked by such an obvious facade?  Hard to swallow.  I did like her interaction with Rogue, I mean Sookie.  I'm not familiar with the novels but it will be interesting to see just how "non human" she is.  Why don't they just come out and admit she's Rogue?!?  icon_razz

The rest of the ep felt like wrapup and setup but all kind of discombobulated.  Kind of incongrous with an otherwise awesome season. 

P.S.  I really wish they hadn't killed off Godric.  I loved that guy, especially with Eric.  I would love a Godric and Eric spinoff.  Yum.
3353  Gaming / Console / PC Gaming / Re: Marvel Ultimate Alliance 2 Reviews on: September 16, 2009, 08:38:59 PM

Quote from: Harkonis on September 16, 2009, 06:41:47 PM

Took me about 10 hours to beat the game, but that includes several hours of redoing some missions in the simulator to find all the collectibles to unlock Thor, Hulk and Jean Grey.

It took you only 10 hours to complete it, yet "several" hours were spent in the simulator?  Are you saying the core game lasts about 7 hours (I guess this depends on the definition of several), or was the several hours on top of the 10?

I spent about 2 hours last night just getting through the introduction missions, FWIW from a more normal player's perspective.  I only died once fighting Electro and didn't stop most of the way so I don't think I was playing slowly.  Are you saying that the intro portion is like 20% of the whole storyline?!?

P.S.  Juggernaut is FUN smile

P.P.S.  How do you unlock Deadpool?
3354  Non-Gaming / Hardware / Software Hell / Re: Ultra-portable discussion thread on: September 15, 2009, 06:17:38 PM

Quote from: Destructor on September 15, 2009, 06:12:42 PM

Now that looks like a netbook. And it has the all important x768 resolution for playing those oldies just perfectly. biggrin

Yeah, this is going to be really tempting, even though I promised myself I would stop with my netbook buying madness!
3355  Non-Gaming / Hardware / Software Hell / Re: Ultra-portable discussion thread on: September 15, 2009, 06:10:03 PM
Did someone (BJ?) cover this one already?  Sounds like it could be a winner, depending on how good Ion really is:

First hands on reviews:
3356  Non-Gaming / Off-Topic / Re: Glee on: September 15, 2009, 05:59:44 PM

Quote from: Teggy on September 15, 2009, 01:23:41 PM

Quote from: Arkon on September 14, 2009, 09:16:15 PM

My wife and I have watched the first two episodes and while we think the show is funny, there is way too much sex/emphasis on sex for our tastes and will not be watching any further episodes. 

I'll tell you the show you should definitely stay away from then - The Secret Life of the American Teenager. This is Brenda Hampton's followup to Seventh Heaven. My wife religiously watches a lot of bad TV on the CW and ABC Family, and I wind up witnessing a lot of it. Seventh Heaven got positively absurd the last couple of seasons and spent enough time of its own focused on sex, but it appears the characters on Secret Life spend about 80% of the time talking about who they have had sex with, who they want to have sex with or whether they should or should not have sex.

I can understand Secret Life being an issue for some conservative folk as they tackle teen pregnancy, teen sex, teen affairs, homosexuality, abstinence, sexual abuse, and other sexual issues on a regular basis.  It can be a bit too much but the fact is a lot of it is honest and real, which I suppose not everyone wants to be confronted with.  It's an interesting show though, and the writing/pacing is very strange (sometimes rushed) compared to conventional network shows.

Glee, on the other hand, has had 2 episodes.  Episode 1 I don't recall anything overtly sexual or anything that could be considered "way too sexual".  Episode 2 there was the abstinence club scene with some limited discussion of sex, and very little else that I recall.  The final "shocking" routine with "Push It"?  If you were offended by this as being too sexual, I don't know what to tell you.  A few grindy type moves by teens covered head to toe in clothes is not what I'd call provocative.  Turn on the radio and listen to some Lady Gaga or watch some Beyonce videos.  Or check out MTV and watch True Life discussing "polyamorous relationships."  Glee is pretty damn tame compared to 90% of what's on TV these days.  Anyway, to each his own. 
3357  Gaming / Multiplayer Madness (MMO or otherwise) / Re: D&D Online Free to Play! on: September 11, 2009, 05:48:36 PM
Cortilian has started up a Wanderers guild on Khyber so please feel free to send him a tell and let him know you're from GT if you are interested.  You have to be in Stormreach to join, apparently, so most of us haven't quite reached it yet, but should be getting there this weekend.
3358  Non-Gaming / Off-Topic / Re: Glee on: September 11, 2009, 05:45:26 PM
I'm pretty sure the majority of the singing is from the actors themselves, it's just pre-recorded and mixed.  Not to be mean as I love the main jock, but his singing is just OK - really doubt it's a stand-in.  Ditto for the teacher, vocals were just OK on Golddigger.  The lead girl has arguably the strongest vocal talents and I don't think she is getting as much correction.  Also keep in mind they are selling the songs on iTunes and will be releasing soundtracks, so I'm sure it's more efficient to release the more "professional" sounding versions.  Anyway, I don't notice the corrections too much, and when I do they don't really bother me much.

Ep 2 was a little off from 1, but still had some great standout lines from the Cheerios coach lady (I loved her in 40 YO Virgin) and some decent musical numbers.  I need to re-watch the episode to get a better feel as I think I was anticipating it a bit too much and may have been unfair.
3359  Gaming / Multiplayer Madness (MMO or otherwise) / Re: D&D Online Free to Play! on: September 10, 2009, 08:52:40 PM
I'm on Kyber too, Rittchard - Favored Soul.
3360  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Champions Online Open Beta impressions (starting Aug. 17) on: September 10, 2009, 08:51:53 PM

Quote from: DonD on September 09, 2009, 10:43:53 PM

I bought this today and am installing now.  Do we have a list of account names or a guild (or equivalent) online?

Don (and other GTers too!), you are as always welcome to join the Wanderers "supergroup" if you'd like.  About half of the GTers in the thread are already in the guild.
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