I'm a little ambivalent after playing the demo. I loved the graphics and atmosphere, this is one of the best looking engines I've seen in a while. I had some weird stutter problem at first but I updated my sound and mouse driver and it appears OK now. Compared to the screenies I've seen of Dragon Age, this looks just as good if not better so far.
The game/demo itself, though, felt very slow, for lack of a better word. I didn't feel like I was engaged into an engrossing story, and then when I decided I should get my feet wet with some combat, I had to walk quite a ways (to the aforementioned cave) before I could find some action. Unlike CK, my chick seemed to autoattack just fine. I didn't adjust her stance or whatever at all, though I think you can change them to aggressive or whatever. The wizard was killing everything as mentioned. The pausable action was reminiscent of NWN2 and I'm guessing DA will be similar. Somehow it felt a bit lackluster, though this could just be because it was so early in the game.
Maybe it's due to drooling over the preview of Dragon Age in the latest PC Gamer, but my first impression was just OK. As mentioned, I thought the engine looked excellent, but I was hoping to be drawn in more intensely. Damn that Bioware!!!
Last night seemed like a bit of a setback to me. After firmly establishing the more "gritty" fugitives with less powers and "on the run," suddenly Hiro and Ando are magically in India?!? WTF? No explanation is given and presumable fugitives on the run from the govt should not have easy access to flights out of the country. I suppose we could imagine Peter flew them both there with Ando powering him up, but this again ruins the premise of our heroes being in dire straits and on the run. They might as well have just teleported. As for that plotline, I'm not sure if it served any purpose that couldn't have been accomplished in a different scenario, i.e. what was special about India? Maybe the chacter will be important later, have some relation to Mohinder or perhaps be a love interest? Otherwise it was just filler.
Ali Larter looked hot in what I'll call the stripper prison (love the red neon lights, you go girl!). But her motivation and plotline was skewed. I thought she was trying to help Nathan by scaring Moira Kelley, but the next scene seems to show her development as a badass revenge chick? No idea what to make of her. At least she's hot so whatever.
I'm a little mixed on the Sylar+protege. I do like Microwave Boy and I'm glad he's back for more. My guess is he's Sylar's half brother, but who knows.
Claire's plotline was a bit annoying, and at times laughable (scene in comic book store was very Scooby Doo). Not sure where they are going with her or Aquaboy (who's even more useless than she is!) but hopefully the reveal of the Rebel will be some sort of payoff.
Next week looks better. Any time I see Matt do the head tilt I am happy.
I really enjoyed last night's episode! Pretty much all around fun with Chloe insulting the FBI dude, plus the spoiler return mentioned above, and finally the reveal of the mole. No big surprise but I just wanted to hurry up and get it out there so the mole can go up against Chloe.
Quote from: morlac on February 17, 2009, 01:53:52 PM
I have it downloaded but just picked up LOTRO for $6 and am playing with that atm. However, I might need to install and give it a whirl while folks here are interested. Can anyone comment on how grouping vs. solo play is? Is there a 'need' for grouping in the dungeons etc. I would imagine with the dual calssing that you come up with some kick ass, well diversified duo or trio groups.
Thus far I've had to group for exactly 2 quest finales. One of them I'm pretty sure I could have done on my own with another level or 2. The second one, harder to say. You have to launch yourself past a ton of mobs to get to the boss, so if you can take down the boss quick it might be soloable.
It's very solo friendly. Actually thus far I think friendly is the best way to describe the game. It's easy to just pop in for half an hour to an hour and feel like you've accomplished something, even if it's just beating down some annoying beetles. There's even a feature to auto-move you to a quest NPC if you happen to be unable to remember where they were (right click on their blue name in the quest log).
It's funny that soulbringer calls it a "keeper" - at a monthly cost of $0 it's definitely that!!! Almost makes me feel guilty for enjoying it so much
DQ5, maybe Fire Emblem. Street Fighter 4 is a maybe for me, I was a huge fan of the original but frankly the game footage I saw looked completely unimpressive. Well that's not quite accurate, it just looked like slightly prettier graphics (and only slightly) than what I remember from the past. Even the herky jerkiness seemed like it was artificially added in to make it more like the original. So what's special about SF4?
Here are my compiled impressions off Wanderers forum. I am playing on the US PvP Server, not sure what the name is but there is only one:
First off, the download is about 3GB or more, a variety of sources are available. This is no big deal, but unfortunately after the install it goes through another 20 or so downloads of various sizes. It can be kind of annoying because occasionally you need to be around to hit OK or choose English or something. So overall install process was fairly long. You can get your acct and everything set up in the mean time, and browse the forums for starter tips.
Once started, you have a choice of 4 servers in the US, 3 are PvE and 1 is PvP. I started on the PvP one just for kicks, though I have seen a ton of messages bitching about the ruleset. It appears PvP doesn't actually begin until level 15 so I haven't had any experience with it yet. I don't know much about it except that there are reputation based points, etc to deter PKers (I think).
Anyway, on to startup. I have to say this is hands down the best looking and most polished, free to play MMORPG I have tried. And I have tried a ton of them. I'd say Wizard101 is a close second, but this one gets you progressing in the game even faster and friendlier. Graphics are very WoW like, but there's definitely an Asian MMORPG influence and feel in addition to it. Maybe it's the characters or the spell animations, I'm not sure. Initial gameplay is very WoW-esque: quests, kill some mobs, return, etc. The whole starter town is essentially an extended beginner's guide, including for crafting (which is also similar to WoW, maybe even more streamlined). The nicest touch in the game, though, is the way they keep giving you things. Who doesn't like presents? Every level they give you a bag which you can open and out pops some usable piece of gear. A couple of quests also reward you with a bag that contains something nice. Unlike many other games, initial drops are not just vendor fodder. There are halfway decent items, recipes and runes which you can use to upgrade your items.
Again, while there's nothing particularly new or innovative in terms of gameplay (particularly mobs and quest grinding), what does feel fresh is the developers' apparent desire to reward you and give you things early and often. Most free games are not like this. You can rent horses from the getgo, and you even have a free 24 hour rental to start with. You get access to your player house right around level 5, which seems unheard of in most games (forgot when EQ2 gave it to you). There is hearth recall, and I think a selectable recall system, so hopefully travel will be fairly friendly throughout. There's a bunch of different crafting choices from the getgo too. Just all and all what looks like a focused effort to get you in the game. And thus far I've only seen 1 time when real money (you buy diamonds for real cash) came into the picture (for a minor weapon upgrade).
In any case, I'll see how things develop. I can imagine the game getting boring and grindy once levels and rewards start to taper off. But it's also possible the dungeons or PvP content may be fun. For what really seems to be a 100% free game, it's hard to complain too much. Most of the other free to plays I've tried almost immediately you can see how they are directing you to pay real cash for improved gameplay. As mentioned, this game does not seem to have that mentality.
- The dual class system definitely is a great touch to the game. It is reminiscent of a couple of the older Final Fantasy games where you could change "jobs." In this case you can only have an active Primary class along with a secondary, which you can switch between by talking to a particular NPC. There are class specific skills which you can only access as the primary, but the remaining skills you can always access, provided you are the correct level. For instance, after changing to Knight/Priest, at levels 6/10, I can access all my knight skills up to level 6, and then the basic priest skills up to level 6. This makes for some interesting combos and clearly adds to the replayability and experimentation value for classes and builds.
- To further refine this class build system, you earn another batch of points (TPs) which are used to upgrade particular skills. You can only use the TPs you've earned while playing a particular primary class for that class, and can only upgrade that classes' skills. Without having played enough, it's hard to tell if you need to save points (a la Diablo 2) or not. As a Priest, I only maxxed out a HoT, nuke and a DoT. I barely used the main heals so I didn't upgrade them. I suspect in group situations they will become more necessary so I saved up some points for the future.
- Lots of little touches are nice. Sometimes when you kill a mob a glowing icon will remain, kind of like an FPS. These will give you temp boosts to HP, defense, etc. The interface is highly customizable as we've come to take for granted, with hotkeys available for everything. There's an AH and even a lottery system you can buy tickets for.
- I don't really know what's in store for the late/end game, but as it stands, this looks like an incredibly solid, friendly PvE game for casual gamers. In many ways it's even more friendly than WoW at the getgo, and that's saying a lot. Particularly when you factor in the game is 100% free.
- I have now levelled up to a 12/12 Priest/Warrior. Not sure how many hours it's been but I've had a great time, and it hasn't felt like a grind. I've taken time to do some gathering and crafting, and as yet I haven't seen any need to spend a penny of real money. I am considering buying a perma-horse, but in all honesty I haven't even been using a horse for most of my play.
- The teleport system is generous and friendly. There is a standard hearth system on a 1 hour timer. On the same 1 hour timer you eventually get a couple of city teleports. That's just for starters. There are also items that allow you to port back to your house from anywhere. Once you are done at your house, you are ported back from where you originated the port. This essentially allows you to jump home and completely switch your classes and gear, and then jump right back to the adventure! But wait, there's more! Similar to Might and Magic (and was it Daggerfall), you can also set Recall locations and then port back to those specific locations. These require some items which I'm not exactly sure where you can get as I was given a bunch for free. Maybe these are buyables for real cash.
- Unlike WoW/WAR, the game makes much more consistent use out of its zones. I've played almost entirely in the same zone, for better or worse, and have gone back to different dungeons and locations numerous times. While this may sound annoying to some people, I kind of like the feel that I'm familiar with an area, and not just rushing through some breadcrumb system from one place to another, never seeing that zone again. It's sad that in WAR, you can tell a lot of effort went to designing certain locations, but my guess is many players never even see those areas, and those that do, spend roughly an hour or less there, complete the quest and never see it again. In RoM, you can easily spend a very good portion of time in the starter village/town. It kind of reminds me of some console RPGs where you are rewarded by re-visiting previous areas.
- There are "daily quests" on the bulletin board, of which you are limited to completing a certain number of per day (surprise). These are typical grind quests (kill/get X) but are a nice supplemental to main quests.
- A couple of the chain quests are pretty fun. One issue I noticed is that it's not always clear when you'll need a group to complete a tough stage of the quest. Not a big deal, but something to be aware of.
- I still have yet to see the impact of playing on a PvP server. Aside from the usual asshats, there is also a pretty decent amount of helpful folk enjoying the game. I guess once I hit 15 the PvP aspects will start to kick in.
- Again, it's hard for me to compare this game properly to games like WAR/WoW when it is 100% free to play. It's not that I can't afford the monthly fee games, but I love that these other developers are challenging the rigid dynamic. I really hope they do well. The games we pay for, clearly try to use old school mechanisms (content lockouts, gear restrictions, etc) to force you to play longer. Those dynamics are falling to the wayside now, as this is the type of game they clearly just want you to have fun, and only spend your cash to make your experience even more fun.
Quote from: warning on February 12, 2009, 10:58:22 PM
So what do you think the PSP2 should be? Lean and game-focused or a convergence device ("an iPhone with buttons")?
Definitely the former - primary focus on best portable gaming experience possible. Dump that horribly slow drive for starters, maybe use flash and/or an internal SSD. Have the best (high end) screen, graphics and control scheme without sacrificing battery time. Games should look and feel as good as they do on Xbox 360 or PS3. If they can have the best portable hardware they wouldn't necessarily require exclusives; a game would be exclusive by virtue that it was too advanced to play on the DS.
Trying to be a convergence device and out-iPhoning Apple? I honestly think they are way too far behind at this point. My guess is Apple is already holding back features (like better camera, video conferencing, etc) in order to keep having new hardware each year and pretty much covers all the other features mentioned already. And as far as development, I read the other day an 8 year old was able to create a drawing App for the iPhone. Somehow I don't see Sony making hardware that's that easy to develop for.
Quote from: TiLT on February 12, 2009, 09:57:17 PM
Quote from: Creepy_Smell on February 12, 2009, 07:52:21 PM
The first guy into the temple made me think of Mustafa in Austin Powers. Seemed quite calm considering what happened after his team tried to give him a hand.
Otherwise I liked it.
What makes you so certain that was actually him? I vote he was either possessed by the smoke monster already, or he was dead and the monster manifested as him (an ability that has been documented earlier). If we assume that Danielle was correct and her people actually got "sick", it might mean that they were all possessed or manifestations eventually.
Given that she was still pregnant in the second flashback, it would appear all of this happened very quickly/soon after the initial event occured. Were the 2 bodies that Jin saw 2 more of her crew (that she presumably shot)?
Loved the way Sawyer was stuck holding the rope morphed into the ground after the time shift.
Sad to see the redhead die rather unceremoniously. I kept thinking her plotline wasn't resolved yet, but I guess that was about it. Aside from maybe seeing Daniel talk to her as a child.
I was a little confused about the second timeshift with Danielle. She was still preggers but it seemed like a lot more time had supposedly past. Maybe she just went nuts immediately after Jin vanished?
Yay! Desmond's already in LA lol! That sure didn't take long. How much of the 70 hours is left?
Just read some of the PC Gamer article in this month's issue. Game sounds so good it makes me want to cry. Really sounds like they've taken some essence of "Song of Ice and Fire" and pushed it into the game, at least for the origins stories.
Quote from: lildrgn on February 11, 2009, 08:18:11 PM
Whiny lip stud/headband boy NEEDS A PUNCH IN THE THROAT.
Tatiana NEEDS A PUNCH IN THE THROAT.
If either one of them make the top 36... I"m out.
HOLY CRAP they both made it?!??! Along with the ridiculous "funny" guy? I guess with 36 people they felt the need (or room) for some stunt casting. Vote for the Worst is going to have a tough time choosing, though I'm sure the producers love having some polarizing cast members. Kind of annoying all in all as this means some other folks' serious dreams get shattered in the process. I felt worst for the second half of the best friend duo, I thought he deserved it all the way. Certainly more than that other guy who completely forgot his lyrics and slammed his keyboard and walked out. How the f did he make it in?
Anyway, there's still at least 10 really strong singers, hopefully the best talent can stay in and the riffraff quickly gets filtered out.
FYI, a small group of the Ostermark Wanderers has formed up a Destruction guild on Dark Crag, an Open RvR server. Everyone is welcome to jump in if interested, though obviously this is considered our secondary guild.
Guild name is Wand Durr Wurz, so a "/who wand" will still find members for an invite.
Thus far this server seems to have the advantage (or disadvantage) of being highly populated so there will likely be a q to get in. The good news is once you are in scenarios and oRvR seem to be much more prevalent and consistently available.
As for gankage, yes you will likely be ganked. With the T+1 chicken rule, up to R21 can roam the T1 area so don't be shocked to see some higher levels around.
Anyway, between the different server rules, the higher population, re-starting in T1, and different faction/races/classes, it's a nice change of pace to make the game feel fresh again.
Bumping this up - almost time for the Top 36 (I think) cast!
Thus far I haven't been terribly impressed with anyone, and haven't found too many very memorable. I really like that big oil rig hunky guy but usually the ones I like get kicked out. Those 2 best friend dudes I'd say are sure things, possibly both early favorites for the top. Also the one guy who got a standing ovation from the judges (gee was it a big surprise he made it through this round). I like that Stevie chick too. The blind guy will likely make it though I thought he was only OK. Other than that I can't remember many of the people I liked, particularly the girls seemed weaker again this year.
The ones who have to go: Tatyana, the guy who thinks he's funny, the whiny lip ring dude
Quote from: Kevin Grey on February 11, 2009, 03:19:34 AM
But look at it from the perspective of where the iPod started- In the first 26 months of the iPod's life it sold 2 million. Kindle doing 540k in 14 months doesn't sound nearly so bad compared to that. Plus, the Kindle has been waitlisted almost since it hit the market so, similar to the Wii, we really don't know what total market demand was since they were supply limited the entire time.
Good point there, I heard about it always being out of stock. Then my question would be do you think they are incapable of supporting the demand from a hardware perspective, or are they doing the console game shuffle, deliberately limiting supply to increase demand? Also do you think at the $359 price point they are selling at a loss like the console guys did or already making profit?
Either way I'd still like to see this device at a much much lower price point ($99 would be a no-brainer and $199 would be much more acceptable) or in package deals with some books included.
Quote from: gellar on February 09, 2009, 11:41:48 PM
I love my iPhone, but you could not pay me enough money to read a full book on it. My eyes mean more to me than that.
Obviously this is an "eye of the beholder" type of thing, depending on usage as well. I rarely read for more than an hour at a time anyway. On the iPhone, I've surfed maybe max half an hour at a time, and read for maybe 10-15minutes at a time. To me the screen looks gorgeous, and particularly when reading from the Classics app, the quality seems as good as a nice hardback, and better than most cheap paperbacks. I will take peoples' word for it that the Kindle is more suited for longer term reading.
- - -
That said, I have to wonder what Amazon's longer term game plan is. Are they looking to become a hardware company? I read they sold about 500k units of the first version, which really surprised me (how low the number was). In contrast the iPhone/Touch user base is now estimated at 25 to 30 MILLION. To me it would make more sense to develop an App that accesses their library and go back to selling the books, not the hardware. With 50 times the potential userbase, they could stand to sell a LOT of e-books. Ultimately the $359 price point is still a hard sell if you ask me. For that amount you can buy a very nice netbook. For $130 less you can have an 8GB Touch. Granted neither will allow you to do exactly the same thing (focus on reading) but both are much more versatile and powerful products, ultimately making the Kindle feel substantially more "niche" than mainstream.
On a side note, I saw an old Steve Jobs quote saying something like only 40% of avg Americans read more than one book a YEAR? Is that true? Where did this stat come from? I find that pretty hard to believe but who knows.
I definitely enjoyed last night's episode much more than the last batch and even the premiere. It looks like they really took some of the fans' criticisms to heart, and interestingly it's almost like they specifically addressed issues I had of characters being over-powered. I had also made a comment to a friend when I read about the Fugitives plotline "how do you have them running away from the govt when you have someone who can just literally run away from everything so fast or just time travel or stop time?" - looks like that has been addressed for the moment as well. I like that Peter actually seemed a bit more like a hero again, and the actor seemed to have regained some personality as well. The power limitation, while seemingly arbitrarily added, really helps to keep things grounded. Now the villains (both Sylar and the govt) can actually offer a viable threat to the heroes without them acting like idiots first. I wish Ali Larter had stayed with the boys, but it should be fun to see at least 5 of the core cast together for a bit.
Claire still needs work. All she does is whine and pout and then try to act tough. She needs an additional ability, or some sort of external influence (claws, a gun, combat training) to become more of an offensive force. Otherwise her indestructability is just stupid; how many times can you throw yourself out a window as an attack? Any ideas on who is contacting her? Grandma? (boring) Flying boyfriend? (also boring) Wireless chick frm Season 1? (less boring) Myca? (possible)
Sylar and his new boytoy/fanboy look like an interesting diversion. I'm guessing they are maybe half-brothers, or is that too obvious? Will be interesting to see where they take it next. Sylar's acting has gone over the top, but whatever. I like the boy they added, hope he doesn't die too fast.
eek!!!! sorry to offend anyone lol. All I can say is I've seen and held the Kindle, and seen and used the iPhone extensively. Anyone who knows me knows I am an absolute gadget whore and will buy/try just about any of the latest tech. But the Kindle physically felt to me like a really cheap piece of hardware and the screen/text just didn't do it for me, I just couldn't convince myself to buy it after trying it out. Contrast that with the complete surprise I felt while reading The Metamorphosis on the iPhone, I was stunned by the quality and I love the page-turning animation. I never thought I'd want to read a book on a portable device, but now I find myself reading the iPhone quite often (cough bathroom cough).
So as possibly the only male to have seen this movie over the weekend I have to say it was overall an enjoyable chick flick. Actually it's like 4 chick flicks smushed into one giant chick flick, so buyer beware! Unfortunately this leaves some plots given less attention, but that's always the problem with an ensemble.
The standout performance is Ginnifer Goodwin. If you've watched Big Love, you'll already be familiar with her and probably love her as much as I do. She's just that adorable. Here she's given the anchor role searching for true love and constantly getting beat down. But in spite of the situation she always carries hope and the actress uses her beaming smile to capture your heart. If the amount of "ahhhhs" in the audience counts during one of the films' "money lines", she could very well be America's next RomCom queen.
Not so good, but probably the reason the movie did so well, is Jennifer Aniston. She comes across yet again like Rachel, or maybe her character from The Breakup (nice nod at the audience in the script), and really just doesn't get much to do. It's kind of a blah role but I always enjoy seeing her and it almost seems like the audience roots for her more for her sad real life lack of romance than anything in the movie.
Then there's Jennifer Connelly. I swear she played *the exact same role* (picture perfect wife that gets cheated on by gorgeous hunky husband) in Little Children, except more neurotic this time. No idea why she'd want to re-enact the same basic role, it was all in all kind of misplaced if you ask me. Scarlett Johansson does a bit better as the yoga instructor seductress going after her husband while simultaneously leading on her puppy dog boytoy (Kevin Connelly). Last but not least is Drew Barrymore, who was very good in her few scenes. Definitely wasted in the movie overall though.
For the guys, we have Bradley Cooper as the gorgeous cheating husband. He does a decent job in kind of a thankless role, but he's so hot we forgive him. Ben Affleck could have been replaced by a robot, possibly one his most stale roles ever as the "perfect" boyfriend with a catch - he doesn't believe in marriage. And then we have Justin Long (yeah the Mac guy) in what ends up being the male lead. He doles out all the smarmy "he's not into you" advice, so of course you know he's going to fall for someone in the cast eventually, no surprise. He does an OK job in the initial portion, but jsadly ust isn't leading man type of material.
The movie was a bit overly long, but had ample payoffs in not one but two (or three) super sacchirine final moments and plenty of decent laughs and cringe-worthy scenes along the way. Personally I would have cut about 20 minutes, eliminated a plot line or two (particularly the cheating husband and Jennifer Connelly), moved Bradley Cooper to the male lead, and wrote in more for Drew Barrymore to do.
All in all it's a decent chick flick, though I do feel sorry for those of you straight dudes who have to take your wives/girlfriends to it for Valentine's Day lol.
I think maybe it was supposed to be a wink to the dad-trap you mentioned. Maybe the fact that Pete makes it through the hug, but gets zapped right after was supposed to be funny or suspensefull, but failed? I agree it could just be sloppy writing, though.
Also, I guess Pete could have been trying to take Nathan's power so he could escape, but that's definitely reaching on my part.
He already could fly at the end of last season - unless you are going with the theory he can only hold/handle one power at a time now, and for some reason had a different current ability.
I'm curious to see if Apple will compete with the Kindle or just leave Amazon to control the e-book space. I have an app for the iPhone/iPod Touch called "Classics" which is an amazing ebook reading experience. The quality of the text looks gorgeous relative to what I've seen on the Kindle. Not to mention being able to literally thumb through pages giving it a more visceral feel. Also looks like a group called Iceberg Reader is now releasing lots of different books for the iPhone, the only problem is they are individually priced and it looks like are more expensive than the typical Kindle price, not to mention the small number of available books.
I would love to see Apple release the rumored iPad (with approx double the screen size of iPod Touch) or something like that as a reader. Either that or just have a software reader that could access all the Kindle library. Doubtful either will ever happen, but it's certainly an interesting competition to ponder. I've played with the original Kindle a bit, and as a piece of hardware there is just no comparison to the iPhone or Touch. And yet they are still charging $359? iPod Touch with 8GB of memory starts at $229 and the book reading is just a side capability! Full iPod functionality, real web browsing, color screen, touch screen, a gazillion cool apps... for the first time ever, an Apple product is actually cheap in comparison lol.
I played NWN: HotU for about an hour or two yesterday. The game looks pretty decent all in all but ultimately feels a bit too choppy during combat. It's nice that you can play most of the game with the keyboard.
Sadly for me it appears they are NOT using the GN40 chipset, so no help really on the graphics front. I guess I shouldn't be too surprised given the increase in battery life and lack of info promoting the new chipset.
So now what's left is the (much) better keyboard, and much improved battery life, slightly better overall performance, in exchange for some extra weight (compared to my current 901). Tough decision. I do have to admit one of the things I dislike the most on my 901 is the keyboard, so this may be the answer to making it much more usable.
Am I really the only one who found the "hug" absolutely, incredibly lame? There are so many ways they could have played it out (with the same outcome) without making Peter seem like an absolute, inconsistent idiot.
Spoiler for Hiden:
Rant on. Just the scene before, Peter confronts Nathan and tells him he will never be on his side and opposes him. To which his brother responds by asking him out on a dinner date. Trap alert! Trap alert! Trap alert! He then proceeds to ask Peter what powers he still has. OMFG are you serious? Here's where I thought Peter (at least the actor) plays the scene well enough to give us the impression he's not a 100% idiot by responding coyly and with at least some bit of suspicion towards his brother's motives. Now THE VERY NEXT SCENE, there is no transition (that I recall), Nathan is magically INSIDE Peter's apartment (gee that's not suspicious, couldn't he have waited for their hot dinner date?) and then proceeds to have a similar argument, which ends with Nathan asking Peter for a hug!??! BTW those of you with brothers, do you hug as much as these two do?!?!? Even while fighting?!?!? I thought for sure it was a clever wink to last season's Dad-powersuck-hug and Peter would decline before getting captured. But nooooo..... Peter goes in for the hug and gets zapped like a pussy. Sigh. The only way I could forgive this inane plot point were if they play it off that Peter deliberately allowed himself to get captured in order to try to help the other capturees. Rant off.
Quote from: CeeKay on February 08, 2009, 03:36:33 AM
ooh, this is out already? I got a Jumper vibe from the trailer, and since I loved Jumper I'll be going to see this too.
Yeah it was very similar to Jumper in many ways. The whole idea of an underground society of super-powered folk and other powered folk trying to control/contain them, plus the way the movie felt like part 1 of 2 or a trilogy. Jumper clearly had a bigger budget and better effects, but I personally felt Push was the better movie. Better cast, story, and a much grittier feel. Sadly, Push only made $10M this weekend so I doubt it will get a sequel made.
Can anyone tell me if the original NWN 2 (DVD version), I think it's the Limited Edition, comes with 1 or 2 DVDs inside?
I was recently thinking about re-installing and found a single DVD in the box along with an empty DVD sleeve. I didn't want to run through the whole install only to find I needed a second disk (which is clearly lost at this point).
Obviously this is a pointless debate as now we'll never know - it clearly would have depended on just how good the game was and if adding the Live component and possibly achievements etc would have made it an attractive dual buy down the road.
Still, given that we are talking about Bioware here, one of the most respected PC developers still around, I think the numbers may be more substantial than you think. They have three 2 million sellers (BG, BG2 and NWN) as well as KOTOR, Mass Effect, etc. They are a big name these days and I could easily see them selling 500k to a million in the first 6 months.
I have a feeling this will be another movie that I'm in the minority on (see Wanted thread), but I really enjoyed it. OK yes I am in love with Chris Evans, but that's beside the point. Errr back to the movie, also a big Dakota Fanning fan. So now I've got Chris and Dakota on the run with psychic powers, what more could I ask for! And a guest appearance from Ming Na!! It's just too much!!!! There's also a pretty hot chick in there for you straight guys (Camina Belle). She reminds me of a grown up Winnie from Wonder Years.
I would compare the overall film as a grittier, more earthbound version of Heroes/X-Men. Psychic powers such as telepathy, reading the future, reading an object, psychic screaming, memory wiping, and of course, the "Push" - implanting thoughts/mind control, are all represented, but unlike Heroes everyone sticks to one power, and aside from the telekinesis being a bit overpowered, the abilities are much more under control and don't overwhelm the story.
A lot of little plot twists and turns (some make sense, others don't) that keep you guessing (including a nice Memento-esque bit using Chinese "red packets" for those familiar) mixed with a distinctively Asian background and style (all filmed in Hong Kong with quite a few Asian actors and actresses as well as extras for fodder). Chris Evans does a good job trying to keep up with Dakota, who is really becoming more and more interesting as an actress as she hits her teens. Not too much difficult for her to do here, but I love what she can convey without dialog, just that little bit extra than your typical actor/actress.
My only complaint would be that Chris doesn't get the big payoff power scene (actually one of the bad guys does, really), and the movie seems more like a set up or just part 1 of a two-part movie than it does a stand-alone entity. Here's hoping for a strong sequel to tie up the loose ends.
Quote from: rittchard on June 30, 2008, 08:55:10 PM
I loved it from start to finish. I kind of get the reference to 300 (which I also loved), but this is still a very different genre of film. Tons of great action sequences and visual effects and "over the top of the top" kind of fun.
What I think is understated about the movie is just how good a cast they assembled. The material is only so good, but with a lesser cast it would be harder to swallow. I am a total James McAvoy fanboy now, and while most reviews seem to ignore/dismiss his performance here, I think he is what carries the movie and makes it believable from a character standpoint. He plays the nobody nerd to perfection, conveys fear and pain from being tortured perfectly, and shifts to the sexy hero effortlessly. And man, those beautiful blue eyes... oh yeah Angelina Jolie is good, too, giving an almost understated performance yet standing out in all of her scenes. I read she deliberately removed a lot of her dialog while filming, and it works - she conveys so much with just a single look.
Ah ha! So at least I am consistent. I watched it again on Blu-Ray the other night and still loved it. Wasn't thrilled with the ending, but still enjoyed it all in all. Kind of surprised to see all the hate for the movie continue. I guess I can see that if you don't get into James McAvoy and the direction style, you may just never get into this movie and find yourself picking apart the rather threadbare plot. As for me, I probably could have watched a whole movie based around the office cubicle and the horrible job. For some reason that first 10 minutes really sucked me in.
Quote from: TiLT on February 06, 2009, 03:18:16 PM
Quote from: Moliere on February 06, 2009, 02:24:07 PM
Lost has proven that no one is dead unless you see them decapitated and then you personally burn the corpse. Even then they might find a way to bring the person back to life.
How so? Those who have died so far have stayed dead. There's potential that Locke may return to life somehow, but I'm not so sure. Nobody actually believed Jin was dead, particularly since we didn't actually see him die in the first place.
And Hurley seeing ghosts doesn't count.
I think because of all the ghosts and flashbacks and time travel and a couple of returns from the dead (Locke, Keemee, that eyepatch dude), there's the illusion/feeling that people don't stay dead, but in general I'd agree Lost has been pretty consistent with dead people being dead. And there's quite a few, major and minor characters:
First season brother and sister pair - both dead agent chasing Kate - dead Greg Grunberg - dead Nikki and Paulo - dead Charlie - dead Ana Lucia - dead Libby - dead Eko -dead Goodwin - dead Ethan - dead Arnst - very very dead Keemee - dead (I think) Eyepatch - dead (not confirmed, maybe he healed in the ocean) Hot Others chicks that beat up Charlie - all dead
Quote from: Kevin Grey on February 06, 2009, 01:54:15 PM
I seriously doubt EA is losing *that* many sales from people who would have bought both versions.
Probably not, but like CK I'm likely to only buy the PC version (cheaper) version now. So even if it were a small % of people, say 50,000 x $60 (Xbox version) that's still a cool $3M. Maybe it's nothing for EA, I dunno.
Quote from: Sarkus on February 06, 2009, 12:39:10 AM
Meanwhile there are a million good business reasons to delay the PC title of something you now consider to be a multi-platform potential franchise. Shared marketing being an obvious example. And as bad as EA's situation is right now, they are hardly about to collapse and so desperate that they must push things out the door as soon as they can. We aren't talking about Interplay in their last years quite yet.
Yes, but aren't there also a few million reasons to release the PC version first? As in the developers keeping their good faith word to support PC gamers, but more importantly, getting a good portion of losers like me to buy BOTH versions lol. Why not pick up like 500,000 PC sales NOW, and maybe get another 20-30% of die hards to buy another copy of it later by calling it Console Uber Edition or adding some trivial content or whatnot...
Anyway, in my sorrow over no DA:O I went and picked up NWN: Diamond. I never played any of the expansions which seem to have got great reviews. I'm going to try playing one of them on my netbook
Hmm Blackjack, your latest info is creating doubts for me. I hope there is more interesting info when full reviews come out on the 1000HE regarding the new GN40 chipset and its supposed "HD capable" graphics. I didn't expect much difference from the processor or bus speed improvement -the GN40 is the big thing. I don't expect it to be comparable to Ion but it would be nice if it were close or at least closer to X4500. Of course given the battery life improvement, even X3100 graphics capability would be a nice step.
I know I will upgrade my netbook at some point, the question is if the 1000HE is significant enough or if I should hold off for Ion.
Quote from: ravenvii on February 03, 2009, 03:11:05 AM
Actually, speaking of the MacBook Air, I'm contemplating buying one. It's $999 for a last-generation refurbished one at Apple.com, which is a borderline decent price, considering that it's specs is still much better than the even the latest netbooks out there.
It's really a tough call due to the pricing, though $999 is getting within reason. I was going to do a full write-up comparison between the netbook and the MBA, I may still get around to it. Things like the screen, the full size, backlit keyboard, the wonderfully responsive touchpad, lightweight but sturdy construction, and the overall performance still put the MBA in a class by itself. However the Netbook's got it beat in pricing, upgrade-ability, more ports (especially the SD drive!), cuter/smaller form factor and battery life.
While I liked the general tone and the direction a bit more than some of last half's horribleness, overall this looks to be MOTS crappy, unreasonable writing and consequent awkward acting and performances. I would have much preferred they take a step back and explore the characters for a couple of episodes as they tried to re-integrate into "real" life again. Instead we have yet another round of mostly forced action and poor/haphazard/random decisions (both writing and characters).
Not sure if the Fugitive theme is going to work, and for a whole half season? Guess we'll see...