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161  Gaming / Multiplayer Madness (MMO or otherwise) / Re: ArchAge on: April 28, 2014, 07:47:50 PM
Arise from the ashes!!!!

This game is finally getting closer to release.  Currently the NA version is in Alpha, although it's pretty far along.
162  Non-Gaming / Off-Topic / Re: [TV] Survivor 2014: Brawn, Beauty and No Brains! on: April 24, 2014, 08:31:18 PM
I guess I seriously underestimated Tony.  Looks like he is in the driver's seat to win the whole thing now as long as he doesn't do anything too crazy.  The super idol almost guarantees him Final 4, so I guess it's a matter of whether he can get rid of Tasha and Spencer and carve a path to the final.  Biggest obstacle now is the two of them winning immunities, but it seems like someone else is overdue to beat them. 
163  Gaming / Portable Gaming & Apps / Re: iPhone/iTouch app and game thread on: April 23, 2014, 11:13:50 PM

Quote from: Lee on April 23, 2014, 09:10:35 PM

Quote from: rittchard on April 23, 2014, 07:55:19 PM

Another new release Wednesday:

I'll probably pick up Wayward Souls and Horde of Heroes.  Seems like the former has a fairly big following, not sure about it myself.  I'm kind of tired of all the recent "retro" graphics games.

Very tired of the retro graphics thing, and Wayward Souls doesn't look at all good to me, bad graphics or not. Everyone on TA seems to be excited about it as well. Plus TA is calling it a rogue-like, I still don't understand what makes something a rogue-like. It's an action RPG. Must be rogue-like because you aren't likely to beat it, it's for the adventure, not the ending?

I don't know the details but from what I gathered, I think it's rogue-like in that it has random/procedurally generated maps and enemies, and you are very likely to suffer perma-death as you explore.  I think something (stats or items) carries over from one play-through to the next, or at least I hope so.
164  Gaming / Portable Gaming & Apps / Re: iPhone/iTouch app and game thread on: April 23, 2014, 07:55:19 PM
Another new release Wednesday:

I'll probably pick up Wayward Souls and Horde of Heroes.  Seems like the former has a fairly big following, not sure about it myself.  I'm kind of tired of all the recent "retro" graphics games.
165  Non-Gaming / Off-Topic / Re: Marvel: Agents of S.H.I.E.L.D. on: April 23, 2014, 07:06:10 PM
Another good episode last night.  As Turtle said, somehow the acting seems to have improved dramatically now that things are in disarray.  The cast looks a lot more comfortable with their individual roles now as well, so a lot of the dialog doesn't feel as forced as it did early in the season.  Feels like patient viewers are finally being rewarded for having faith in Joss.  Praise Joss!!! 
166  Non-Gaming / Off-Topic / [Movie] In Your Eyes on: April 21, 2014, 07:44:53 PM
Just read about this, indie flick written and directed by Joss Whedon.

They are trying out a new distribution scheme; you can apparently pay $5 to rent it for 72 hours via Vimeo.
167  Non-Gaming / Off-Topic / Re: The Great Cable Purge of 2014 on: April 21, 2014, 05:18:23 PM
Since I work for Directv I probably shouldn't be helping you guys cut the cord lol.  But...  as far as OTA is concerned, it's really all about your physical location (including things like trees, etc) and the antenna you use.  This is a great website to get you started:

Signal strength is generally not an issue, but depending on what's around you where you live, you could get crazy interference.  Or if you're lucky, even a super cheap indoor antenna will work fine. 
168  Non-Gaming / Off-Topic / Re: [TV] The 100 on: April 21, 2014, 05:11:23 PM

Quote from: Scuzz on March 27, 2014, 05:53:04 PM

The rest of the outcasts start to go Lord of the Flies pretty much immediately

I read a story where the Lord of the Flies was the "inspiration" for this show.

It's really a shame about this show.  It feels like one of those shows that has 2 or 3 conflicting producers/visions, and almost plays out like 2 different shows running simultaneously.

There's a pretty dark sci-fi story, including elements from Lord of the Flies, that kind of weaves in and out of the show.  One episode had a very young girl cutting the throat of one of the main cast members to end her nightmares, because she blamed his dad for killing hers (and yes he died).  Next episode she was being hunted down by some of the others who wanted revenge, and eventually threw herself off a cliff.  Last episode over 300 members of the space station crew ended up volunteering to die in order to help the remaining people survive longer.  Up until the last minute I was expecting a save, but nope, they all dead.  Pretty heavy stuff.

The problem is the show drifts in and out of CW-isms: awkward teen romance, love triangles, random hookups, etc.  There's not a lot of it but just enough to make the show lopsided.  It's too bad because I think had it been on Syfy or another channel, it could have been a really good "hard sci fi" show.
169  Gaming / Portable Gaming & Apps / Re: [iOS/Multi] Dungeon Quest! on: April 21, 2014, 04:56:33 PM
One more fun feature I recently discovered.  I don't know if I am missing things that were meant to be obvious but I had to read about it at TA to figure it out.  You get 3 character slots (only 2 classes right now, Rogue is coming next).  You normally select one to play - but you can also select a second one to "hire" via hire scrolls.  I think you have to pay for one of the packs or something to get these.  I had purchased a pack to support the game which apparently came with a bunch.  Once you do that, your second character (complete with his pet) joins you as a companion with his complete inventory and skillset intact.  You don't switch between the 2 as in a party game, it works more like a follower in Diablo.  He fights and levels with you and collects the loot appropriate for his class.  Definitely adds something to the game.
170  Non-Gaming / Off-Topic / Re: [TV] Survivor 2014: Brawn, Beauty and No Brains! on: April 17, 2014, 09:41:34 PM
Jeremiah is the one I've been calling Doofus, but apparently Jimmy was right - so much for my theory that LJ might win.

I'm not sure what's up with Tony, I don't see how he thinks he can reconcile all the lies he's been telling.  His jury vote status is getting worse by the minute.
171  Non-Gaming / Off-Topic / Re: [TV] The Following on: April 15, 2014, 06:36:05 PM
I love Bobby Drake!   nod nod nod  So happy for the gratuitous "coming out of the shower" scene last week.  And this week's Jack Bauer moment.  Looks like he might die next week, though, or at least that's what the preview wants you to think?

I think the show already got renewed, hard to believe but whatever!

P.S.  Joe + Kevin Bacon are one of the hottest couples on TV.  I almost thought Joe was gonna give him a hand job.   ninja
172  Gaming / Console / PC Gaming / Re: [Exclusive Preview] Incredible Adventures of Van Helsing II on: April 15, 2014, 06:22:07 PM
You can pre-order to get beta access, essentially like a Kickstarter type of thing.  I went with the $50 pack to show support and get all future DLC.  Haven't had time to check it out yet but based on the preview sounds like a no-brainer.
173  Non-Gaming / Off-Topic / Re: [TV] Game of Thrones - Season 4 is coming (please mark spoilers) on: April 14, 2014, 06:10:16 PM

Quote from: TiLT on April 14, 2014, 05:42:19 PM

Quote from: rittchard on April 14, 2014, 05:33:33 PM

Hooray!!!  Such a fun show!  I do find it amusing how quickly the actor who plays Bran is growing.  If they don't finish this soon he's going to be 6 feet tall and Hodor will neve rbe able to carry him around lol.

Spoiler for Hiden:
So I haven't read the books as close as many others, nor do I remember many details.  Did they ever reveal who actually poisoned Joffrey?  I thought a friend of mine said they heavily implied it was Margaery, but from the previews it didn't look like they were going that route.  Can't really tell for sure, and I honestly don't remember. 

I also don't remember ever having it be so explicit that Brienne was in love with Jaime, I thought it was always more of an implied thing.

Book stuff below, which means they spoil some stuff from upcoming episodes:

Spoiler for Hiden:
Littlefinger talks about the whole thing, but he remains a big vague and makes a point out of being an unreliable narrator on purpose. What we do know for sure is that Sansa brought the poison (unknowingly) to the wedding, while Olenna Tyrell took that poison from her. Littlefinger hinted (if I recall correctly) that Olenna didn't actually do the poisoning herself.

As for the show, I feel pretty certain that they've gone with the Olenna as the poisoner here. We clearly see her lift the rightmost gem from Sansa's necklace (it's so blindingly obvious what she's doing that I'm surprised so few people picked up on it), and she's the person sitting closest to Joffrey's cup before Tyrion picks it up the final time.

I don't think the books ever mention Brienne being in love with Jaime. I don't think she really is, though she does reluctantly admire him. I think her reaction in the show her simply not knowing how to respond to such an accusation from the Queen Regent.

Ohhh thanks!  Gonna have to rewatch that now.

Spoiler for Hiden:
Olenna is that old lady right, played by Dianna Rigg? 

I always felt that Brienne and Jamie had an unrequited love/respect relationship, not necessarily a sexual desire but definitely deeper than either would care to admit. 
174  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Elder Scrolls Online on: April 14, 2014, 06:06:01 PM
I'm curious if any others besides Ron and myself are suffering from lag and/or load (or other technical) issues.  Also what region you live in.  Both of us are on the West Coast so maybe that's a factor?  The only other common theme I've seen on lag is players from Australia.

I'm starting to struggle with my enjoyment of this game.  I absolutely love the environments and graphics, the open world feel, the music, the voiceovers - all the things that made ES games great.  But the overall multiplayer implementation and tech issues combined with bugs and occasional oddball difficulty balancing are making my enthusiasm wane quickly.

LAG - this is something I haven't seen since Shadowbane.  Kind of like the rubber-banding but not quite so bad.  I'll hit a button and sometimes nothing happens.  Sometimes a couple seconds will pass while the mob is frozen on screen and then the effect (like knockback) takes place.  Sometimes only I'm frozen while the mob isn't, and I'm dead when it unfreezes.  But then some times it will all work as normal and it's really fun.  It's very frustrating, particularly in a game where you need to double tap to dodge/roll at times.  Not being able to count on a spell effect to go off has caused me to die way more times than I can count.  I don't know if this is a pure ping/lag issue or something else.  I've also seen this effect in Chat (as much as a 3 second delay) so it's not a graphics/frame rate problem.  Ditto at the guild bank.

LOAD TIMES/FREEZES - the transition load times are sporadic on my computer.  Some times I load up quickly, other times it takes minutes.  And some times it just hangs completely and I have to logoff and logon to get back.  Talk about immersion killer...

I'm really surprised that after all the betas and stress tests they did, the game still released like this.  I've seen others in zone chat complaining too, but maybe it's not affecting the majority of the population?  Our guild members seem to be doing fine.
175  Gaming / Console / PC Gaming / Re: [PC] Heroes of the Storm on: April 14, 2014, 05:49:33 PM
Are they ever planning to open this to larger player testing?  Or give you some friend invites???  icon_biggrin
176  Gaming / Portable Gaming & Apps / Re: [iOS/Multi] Dungeon Quest! on: April 14, 2014, 05:47:25 PM
I'm definitely enjoying this one.  It's fairly simplistic and repetitive in terms of meta game, but all in all I feel like it's the best implementation of a Diablo-like on touch screen thus far.  The controls and amount of loot plus customization and randomization just feel like they got it right.  It's really like a scaled back version of Torchlight or D3 that was specifically designed for really short play sessions (like a few minutes), but addictive enough to play for hours.

My only complaint is that there are a lot of details that aren't necessarily explained, so there's definitely some learn as you go and trial and error.  This can be a good thing too, but I think if you really want to play longer some of the details become more important.  For instance there is 1 main attack plus 3 special slots.  I don't recall being told explicitly but eventually you learn that your main weapon ties to the main attack style, and different items you wear/use are tied to the other slots.  There's one slot which looks like a heal but after all my play time I still am not 100% sure it's a controlled heal lol (I have a healing pet too, which I suppose I should just remove for testing).  Then there are "Talents" which are (I think) only found on items, which give passive bonuses.  Essentially customization is all tied to your choice of items, except for 3 stat points per level.  At least I think that's how it works lol.  The good thing is none of this deters the actual gameplay, which is just loot and level.

Should also mention that it is only single player at the moment.
177  Non-Gaming / Off-Topic / Re: [TV] Game of Thrones - Season 4 is coming (please mark spoilers) on: April 14, 2014, 05:33:33 PM
Hooray!!!  Such a fun show!  I do find it amusing how quickly the actor who plays Bran is growing.  If they don't finish this soon he's going to be 6 feet tall and Hodor will neve rbe able to carry him around lol.

Spoiler for Hiden:
So I haven't read the books as close as many others, nor do I remember many details.  Did they ever reveal who actually poisoned Joffrey?  I thought a friend of mine said they heavily implied it was Margaery, but from the previews it didn't look like they were going that route.  Can't really tell for sure, and I honestly don't remember. 

I also don't remember ever having it be so explicit that Brienne was in love with Jaime, I thought it was always more of an implied thing.
178  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: April 11, 2014, 05:02:30 PM
FWIW in the session I played last night it didn't seem like there were any less chests or rare drops.  We did 3 (or was it 4) rifts and I think I got one legendary drop (I'm not actually sure it was in the rift or during a bounty).  I got a TON of rares from monsters and chests, unfortunately none were upgrades.  This was in a group of 3 on Torment I.

Kadala's did seem improved.  I rolled 20 shoulders and didn't get anything, but 5 rings I got 2 legendaries so I can't complain too much I guess.
179  Gaming / Portable Gaming & Apps / [iOS/Multi] Dungeon Quest! on: April 11, 2014, 04:54:20 PM
There's been a lot of them, but this one feels like the closest thing to playing a Diablo/Torchlight game on mobile.  Just came out on iOS, but apparently it's been on Android for a while.  Of all the ARPGs I've tried on iOS, this one has the best overall feel.  It's free with ads and IAP, but they are all  unobtrusive.  There are pets and vanity items to spend real money on, as well as gold that unlocks more item slots, etc.  The core game seems to play great for free.  Like Diablo there are multiple "monster power" difficulties with correspondingly better rewards (sound familiar?) so you can tailor the game to your liking.  Looks like a winner to me, one of the few IAP games that had me immediately looking for the best way to support them (without messing up the gameplay).

180  Non-Gaming / Off-Topic / Re: [TV] Survivor 2014: Brawn, Beauty and No Brains! on: April 11, 2014, 04:44:30 PM

Quote from: Lee on April 10, 2014, 11:43:15 PM

I like Kass. Maybe I am buying into her talk, but I didn't think she had a lot of options with either tribe so why not play the middleman? Her alliance wasn't the best so she made some big moves.

I didn't see anything indicating that the Brains alliance had any issues - except for the ones Kass created herself.  Sure, Tasha sided with Sarah, but that was much more of a "let's placate the new kid" thing, not a "you're on the bottom now" one.  At least that's what it appeared like to me.  For someone who speaks so reasonably and comes across so logical in interviews, Kass's motives and "gameplay" seem ridiculously emotional.  I think Boobs called it - she is jealous or insecure or something like that, and wants to be the center of attention.
181  Non-Gaming / Off-Topic / Re: [movie] Captain America: The Winter Soldier confirmed on: April 11, 2014, 04:39:54 PM

Quote from: Suitably Ironic Moniker on April 11, 2014, 05:26:59 AM

The way they dyed his hair and eyebrows, he looked oddly washed out.

I think they put too much makeup on him, his face looked too girly/pretty at times.  I wonder if some newer movies are being filmed in 4k so they are still working out how to get the makeup to look right, similar to what happened with HD.
182  Non-Gaming / Off-Topic / Re: Coffee at home on: April 11, 2014, 12:23:29 AM
Both my ex and current partner only liked Peet's Coffee, so that eventually became what I liked the most.  We usually buy the whole bean version at the supermarket, generally either Italian or French roast.  I bought an expensive grinder/maker combo machine a while back which my partner liked a lot but eventually he broke the carafe (and crap I just noticed I could have ordered a replacement online lol):

We bought another one which wasn't quite as nice but seems to get the job done well. 

I pretty much prefer the home brewed coffee to anything I get elsewhere, including the Peet's stores.
183  Non-Gaming / Off-Topic / Re: [TV] Survivor 2014: Brawn, Beauty and No Brains! on: April 10, 2014, 10:48:20 PM
Yeah, Kass in spite of sounding level headed when she speaks, most of what she is saying is crazy and emotion-based.  Basically her last two votes were to oust women that intimidated her for whatever reason. 

I was sad to see Boobs go too, I loved her bitchy commentary and that cute smile lol.  Especially at the tribal, she was hilarious.

So happy my boy Spencer has at least one more week with the hidden idol.  Woo and is "ninja" (good job at perpetuating Asian stereotypes dude) BS was pretty damn annoying, and wtf was he doing grabbing Spencer's pants?  And why did Spencer leave his pants?  That whole sequence seemed rigged for our viewing pleasure.

Looks like Tony is going wacko next week, but that could just be a way to throw us off for a boring elimination of Tasha or Doofus (I still can't remember his name).
184  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Elder Scrolls Online on: April 10, 2014, 07:25:47 PM

Quote from: Razgon on April 10, 2014, 05:59:46 AM

Yeah, I don't see how anyone could take weeks to get to level 10, unless they play in 10 minute spurts every 3 days or so.

I'll have to double check but I think it took me around 15-20 hours total over 10 days.  Of course I died a lot so that probably wasted a lot of time, plus I think I missed a big chunk of lvl 8-10 quest area that I just found last night.  If you can only play half an hour to an hour a day, that could take a few weeks.  Depending on your point of view, that may sound way too casual, but I suspect there are a lot of gamers who only have that much time to game each day, due to work, kids, friends, etc.

185  Non-Gaming / Off-Topic / Re: Marvel: Agents of S.H.I.E.L.D. on: April 10, 2014, 07:17:02 PM

Quote from: Ironrod on April 10, 2014, 02:06:31 AM

The last two episodes revived my interest in SHIELD, which had been on life support. Kudos to the writers for doing it in a self-contained way that doesn't require one to follow the movies (which I don't). I hope they can continue to balance that integration/separation so that the tv shows stands on its own while still pleasing the hardcore Marvel fans.

I'll eventually watch the Capt America movie on DVD because it's been getting such good reviews. By the time I get around to that I will have forgotten the "Capt America did blah-de-blah" line that they tossed out at the end of the last SHIELD episode. 

I was really curious to see how the episodes played out for people that didn't watch the movie.  Really glad to hear that you still liked i.
186  Non-Gaming / Off-Topic / Re: [TV] Z Nation on: April 10, 2014, 07:15:01 PM
I like Crusis's idea the best Zombnado!!!!
187  Non-Gaming / Off-Topic / Re: The Great Cable Purge of 2014 on: April 10, 2014, 07:13:54 PM

Quote from: wonderpug on April 10, 2014, 01:21:49 PM

Quote from: Alefroth on April 10, 2014, 06:33:12 AM

Anyone using Aereo?

No, but I'd sign up in an instant if it came to my area.  It looks like it fits my needs perfectly.

I don't think they are going to survive the Supreme Court. Honestly I've looked at their stuff and it is more than a little suspicious at how they are justifying getting around re-broadcasting.  The thing is if they do win, it opens the door to satellite and cable using similar ways to get around the fees and that could get ugly really quickly. 
188  Non-Gaming / Off-Topic / Re: [movie] Captain America: The Winter Soldier confirmed on: April 09, 2014, 08:53:16 PM
If I can take his clothes off I'm IN.
189  Non-Gaming / Off-Topic / Re: Marvel: Agents of S.H.I.E.L.D. on: April 09, 2014, 08:51:55 PM
The whole time I was watching last night's ep I was like - THIS is what I was expecting and wanting from this show.  Moving right alongside the movies with the same urgency, stakes and drama, but at a level that makes sense for non-super-powered folk.  I think they missed a really good opportunity to do something crossover-ish with Thor.  At bare minimum it would have been cool to see them have to take out that monster/dinosaur thing that got left behind.  Obviously it would be difficult to sustain this kind of pace longer-term, and you needed some amount of build up to make the payoff feel more substantial.  But... it just seemed like the early episodes were too lackadaisical and almost hesitant to take advantage of their heritage, and this really cost them a large amount of viewers. 

I'm afraid it might be too late; it looks like their ratings are just about stagnant and surprisingly they got no boost from the movie, kind of a bummer given how much fun the past couple of weeks have been.  I don't even know if an Avengers 2 crossover can save them now. 
190  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Elder Scrolls Online on: April 09, 2014, 08:38:50 PM
Arclight's points are pretty much how I feel.  I'll add this to the discussion: in a single player game, the rate of progression is certainly a different animal than it is in an MMORPG.  In the traditional ES games, I never had any issues with the pacing.  But now it's a multiplayer environment.  Grouping is the first thing that gets affected as people start drifting apart in levels (though of course this is something that almost no MMORPG has solved perfectly).  You'd think the slower rate would slow everyone down equally, but I think in a game like this, all it does is make the slower players fall further behind the average curve even faster. 

Then when you add level-limited PvP into the mix, the rate at which you level becomes an even bigger deal.  It could easily take a casual player a few weeks to hit level 10 just to get access.  That's part of the reason I think that beta impressions were poor; a lot of people simply didn't have enough time to get to level 10 in a weekend to try out PvP.  On top of that things like getting a second set of skills at lvl 15 are a massive advantage for PvP, as are access to more and higher level skills.  Again this means a casual player playing at a rate of say an hour a day is going to fall so far behind hardcore players that PvP is potentially no longer a viable option. 

All that aside, I think there's a certain personal feel/expectation to a game's pace that is effective (or not).  After I've done a bunch of major and minor quests, explored multiple dungeons and saved countless lives, I kind of feel like I've earned a degree of progress - so it can be discouraging to see the xp bar not feel commensurate with it.  That's more of a personal thing, I'll admit.  As Arclight said, there is a balance, and in spite of all the beta weekends they did, I don't think they found a good one. 
191  Non-Gaming / Off-Topic / Re: Marvel: Agents of S.H.I.E.L.D. on: April 09, 2014, 07:06:21 PM

Quote from: th'FOOL on April 08, 2014, 03:25:27 PM

Spoiler for Hiden:
my money is on Ward being a Hydra agent. Certainly one of the team is going to be, and given his odd shooting of the 'clairvoyant' last episode that would go a long way towards explaining it

Nice job on this one!!!  I never would have thought they'd go this route, but I kept thinking about it while watching the episode after you wrote this and by the time it got to a few scenes, I kept expecting it to happen... and it did!

Spoiler for Hiden:
When he does the scene about wanting to date Skye, I pretty much guessed he was bad.  Otherwise it was just the acting that was bad lol.  The chemistry between them is horrible, but that just makes what happened even better.

Loved what they did with the show, they really went balls deep with the connection to the Cap movie.  I don't think any TV show has ever done this kind of integration with a movie on this kind of timed scale.  It was a bold move but hopefully not a bad one in terms of what they sacrificed to make it happen.  Now I can understand why had all those schedule issues, it must have been tough to make sure it was timed well.
192  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Elder Scrolls Online on: April 08, 2014, 10:09:14 PM
OK Kub has loaded up a forum for us:

If you can't access it for some reason, just let us know.  You'll need a Wanderers account.  It's been a while since I've done any forum access stuff but hopefully we can work it out.
193  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Elder Scrolls Online on: April 08, 2014, 10:01:19 PM
First week impressions:

If you were a fan of Skyrim and ever felt a little lonely in the world, this game should be a no-brainer.  For better or worse, essentially it's exactly what you'd imagine, a mash-up of Skyrim with a traditional MMORPG.  They've done a great job giving you an Elder Scrolls experience that you can share online with friends and other folk.  The graphics, sounds, music and environments are all phenomenal, and there's a ton of voice acting to flesh out the seemingly endless side quests, many of which have more depth than your typical MMO - very much in tune with the single player ES experience.   There's an interesting main story line along with multiple guild quest lines on top of all the random world quests, just like ES.  But now you can enjoy almost all this content with your buddies, or at minimum use guild chat to talk about whatever you want while you play.

While you can't affect huge changes on the world (because its being shared with others), they use a variety of instancing tricks (a la WoW) to at least give you an illusion that your decisions and questing matters.  Like Skyrim, villagers will have heard of your previous deeds and occasionally comment on them.  The "open world" feels pretty enormous and there are plenty of nooks and crannies for you to explore if that's your thing.

So that's a lot of the good stuff.  There are problems with the game too, many of which will just take some time to work out, and others perhaps not so much.  Considering how long and how many betas there were, the game still has a bunch of minor bugs.   Things like quests not being able to finish or getting stuck in load screens and lag bursts seem to happen every play session.  Some of the load times seem really egregious which can really deter the immersiveness. 

This is all in the early content which you think would have had the most beta feedback and test passes.  That doesn't seem to bode well for the overall game, but of course these things should be fixed over time.

My biggest complaint with the game thus far is the levelling pace, which is positively glacial.  I thought I was imagining it at first, but it's definitely one of the slowest levelling games I've played in years.  In approx the same amount of time I took a new character from 1 to 70 in Diablo 3, I'm still hanging around level 10 in ESO.  In some respect that's not a horrible thing, but in these early portions of the game it can seem like it takes forever to make an advance.  Now before you tell me I should just relax and enjoy the game, my problem with this is that there is content that is flat out difficult for the recommended level.  I've been killed time and again by bosses that seem to literally have 9 lives, and I'm pretty sure it's not just me having these issues given some of the zone chat I see.  This can become even more frustrating because of the slow level pace; you can't readily just leave a big questline and level up and return.  Again it's the kind of thing I would have hoped had been balanced out during beta.  So the bad news is it takes a lot of time to improve your level, but the good news is you'll hopefully enjoy that time you spent as long as you don't get too frustrated.

I've only just hopped into PvP once so I can't say much except that it seems as brutal as any other game I've played.  I suspect really good organization and teamwork will be required to make the PvP more interesting.  From an initial look it is reminiscent of GW2, maybe blended with DAOC, and seems to have alot of potential.  There are a lot of small goals mixed in with larger claim keeping and siege goals, so that all looks good and full of possibilities for exciting gameplay, particularly with 3 factions to mix it up.

All in all it's a solid release that just needs some wringing out.  Fans of Skyrim should really enjoy it immensely.  It might be a little distracting to see "Thai Whore" competing with you for a quest goal, but for the most part the population seems to be OK.  However, MMORPG fans looking for a truly innovative, next gen game need not apply; the game feels pretty old school all in all.  While they've certainly taken some fresh ideas from previous MMOs, it seems like the designers in general prefer more of an old school feel and have elected to bake in more of the older, traditional MMORPG features you'd expect.  So if you really want to get the most out of the game, you're going to need to make a significant time investment, there's just no way around it.   

TLDR:  If you are either a big Skyrim fan and/or an MMORPG fan with a lot of time to sink into a rich, detailed world, this game is definitely for you.
194  Non-Gaming / Off-Topic / Re: [TV] The Following on: April 08, 2014, 09:06:32 PM
So after all that...

Spoiler for Hiden:
...that's the way they end Mandy's storyline, really?  I thought they had something more interesting planned for her story arc, this was pretty disappointing.  I guess it adds a bigger revenge factor in the Joe v. Lily conflict but other than that it kind of sucked.
195  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: April 08, 2014, 06:06:29 PM
It's interesting to hear about different ways people to choose to enjoy the Diablo games, I think that's one of the reasons they are considered classics in that they appeal to people for different reasons.  One of the biggest strengths of this expansion IMHO is that it has provided more options to play the game at the pace and duration that you want while still giving you some sense of satisfaction.  If you only have 10 minutes you can jump in and to a few bounties on a lower difficulty.  If you have a big multi-hour play session, you can hunker down with your buddies for a full Act V run in Torment.  There's much more room to just play the way you want now.

For that reason, though, it's hard for me to agree that there is a fault in the design in terms of being too large (again I actually thought it was too small for my taste).  While I understand the OCD nature of wanting to investigate every nook and cranny, that's really all on the individual player and how much time you choose to spend.  The game has been effectively balanced at Normal difficulty in a way that I think pretty much anyone can blast through the entire act very quickly - if they so desire.  Ramping the difficulty or choosing to enter every *optional* spot is 100% up to you, so I don't think it should be criticized for giving those options.  Just my 2 cents. 
196  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Elder Scrolls Online on: April 07, 2014, 07:59:46 PM

Quote from: Redfive on April 07, 2014, 06:41:25 PM

There are several campaigns for PvP.  It's the way they manage population with one megaserver.

We are unofficially (or officially I guess--I missed the boat slywink ) choosing the Dawnbreaker campaign so we all have the same home campaign.

If you've chosen another you can still guest on Dawnbreaker and then switch once you've accumulated 15k alliance points.

Harkonis I hope you don't mind--I posted your mumble server info. over at the Wanderers since there seems to be posting activity for our guild at three sites (here, OO, The Wanderers)

Ohhhh OK.  At what point do you make this choice?  And what do they mean by "campaign"?  Is it just a fancy word for server (or group of servers)?

Also if you guys think it would be helpful, we can put up a dedicated forum at the Wanderers site for discussing guild/game info.  That way things don't get lost in one giant thread.  I think Kub (Skystride here) can set it up if necessary.  
197  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: April 07, 2014, 06:38:12 PM
So long story short, if there's nothing wrong with the installation, I'd recommend blasting through Normal Act V as fast as possible and then playing Adventure Mode, which is really where the longterm fun is at.
198  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: April 07, 2014, 06:31:39 PM

Quote from: Gratch on April 06, 2014, 05:58:31 PM

Christ, would it have killed them to put a checkpoint or two in the bigger areas in Act V?  I just went nearly 45 minutes without one.   icon_evil

EDIT:  Can't say I'm hugely impressed so far with the expansion act:

1.  I've seen a ton of bugs, including placeholder "Bad Data" text instead of tiles, baddies getting stuck on the environment, enemies models stretching halfway across the screen when they are killed, etc.
2.  I've tried Enchanting with the Mystic twice now, paying between $25K and $50K to replace properties.  On both occasions, of the two replacements I was offered, one was fairly worthless (something like "increase gold pickup by 1 yard) and the other was the exact same one I just paid to replace.   Roll Eyes  Needless to say, I don't think I'll be using that feature very often.
3.  Is it just me, or are most of the "zombie" enemies just renamed models from Act I?
4.  The areas just seem to be getting larger and larger with fewer and fewer checkpoints, which is rather irritating.

Something seems odd here, it almost seems like you are somehow playing with a corrupted or old version of the game.  I haven't heard any comments like these from people who have been playing tons and tons of hours of the game, myself included.  Particularly the bugs, I haven't seen a single one in Act V or in any Adventure Mode version of Act V.

Enchanting is working the way I believe it was intended.  There's always a gambling aspect to it, but that's the same as it is for everything in the game.  The idea is to allow you to tweak one bad stat you don't like.  They always allow you to roll the same original one so you aren't stuck with something even worse.  And before you roll you can always see a full list of what you can potentially get.  I don't see how they could make it much more friendly without unbalancing the game.  I'm not saying I've always got what I wanted, but certainly I've been able to trade out something I totally didn't want/need like Level requirement lowered.  Generally if I've wanted more DPS I can trade out something like +Vit and get +Str or +Dam or +Crit if I'm lucky.

For #4 is it possible you've upped the difficulty too high?  On Normal I honestly felt the areas were too small/fast.  Keep in mind this is from me who has been ridiculed for my video gaming skillz lol.  I suspect if you are playing on a difficulty level that is too high the fights may be taking much longer and thus the maps feel larger/slower.  Or maybe back to point 1 there's something corrupted but I haven't heard about anything like that.
199  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: April 07, 2014, 06:21:45 PM
BTW for those of you that are using this as a Media Center, they do have a mini remote now which is pretty serviceable.  Good for Blu-Rays and Amazon Prime, etc.  For (Satellite) TV, I still use an alternate remote (Logitech hybrid).
200  Gaming / Console / PC Gaming / Re: Kinect Sport Rivals on: April 07, 2014, 06:19:56 PM
I have had this thing pre-ordered since way before the launch.  I have no idea what sports are even on it any more lol.  There is tennis right?
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