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1  Non-Gaming / Off-Topic / Re: [TV] The Walking Dead Season 5 on: March 30, 2015, 10:29:25 PM
Sorry I was busier this morning than expected.  I loved loved loved this finale, so much packed into a 90 minute show!!!  Honestly I think I barely took a breath for the entire hour I was watching the episode.  I really thought Glenn might bite it, Aaron too, and for a second I even thought Rick might go.  Can you imagine if they had killed Rick off in that sequence; that seriously would have been one of the biggest twists/moments in TV history.  I would have been bummed but the story possibilities killing Rick would be incredible, particularly since they would diverge further from the comic.  Who would be the new leader?  Morgan?  Carol?  Michonne?  Speaking of Carol, she was freaking awesome even in limited capacity.  I love how she dressed Rick down ("sunshine!") and it was such a great counterpoint to high-and-mighty Rick exiling her a while back.   The way she made Pete almost pee in his pants was so sweet, as was her declaration that all they'd need to deal with these "children" were knives.  She's in full command of her faculties and her new-found confidence, and she's pretty much the only one 100% completely thinking strategically.   If this were Survivor, she'd be my easy pick to win.  I also loved the short scene with Sasha lying in the grave.  I thought it was simple and creepy but beautifully shot, which just made it that much more disturbing. 

Wolves!!!  I don't remember them in the comics, but I'm pretty sure someone had said they were in the comics too.  I don't think they were a big deal, though, and that's kind of what it sounded like the implication was from Scott Gimple's letter on next season.  The next major threat should probably be Negan but hopefully that's back half of next season. 

2  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [Kickstarter] Crowfall - "Game of Thrones meets Eve Online" on: March 26, 2015, 09:42:14 PM
Looks like they ended with over $1.7M and just shy of 17000 backers (too bad as that would have unlocked another stretch goal).  I've got high hopes for this one!
3  Gaming / Multiplayer Madness (MMO or otherwise) / Re: World of Warships on: March 26, 2015, 09:38:19 PM

Quote from: Knightshade Dragon on June 04, 2013, 05:59:26 PM

I dropped in our link on your post, Ceekay.  smile   Looks pretty sweet!  

Awwww for a second there I thought Ceekay had returned.  It's amazing how many posts were originated by Ceekay even 2 years (?) after he stopped posting.
4  Non-Gaming / Off-Topic / Re: [TV] The Walking Dead Season 5 on: March 26, 2015, 09:36:50 PM

Quote from: Bullwinkle on March 24, 2015, 12:50:23 AM

Quote from: rittchard on March 23, 2015, 10:29:05 PM

Quote from: Eco-Logic on March 23, 2015, 08:27:16 PM

I didn't agree with the killing notion either of course.  He didn't provoke the fight though.  I didn't find his "desire to take him out" too strong, I found his desire to do something just right, and the rest was in response to Mrs. Softy (going to get everyone killed) Mayor.

I guess the question is if you don't kill him, what do you do?  I guess you can try to keep him locked up somewhere, but this becomes a resource drain for someone who contributes nothing.  He still needs food and water, plus someone will have to watch over him.  Longer-term it's just a lose lose to keep a guy like this around.  Think about it, this is a guy that in the freaking APOCALYPSE is still beating his wife and kids.  Seriously if you not only can't be useful but are also hurting good people, you don't deserve to exist.  Exile is also a bad idea, because best case is he dies and becomes a zombie you have to fight, worst case is he finds another group and convinces them to raid you.  

Yeah I know I sound harsh, but I think that's what makes this show, this season (and post-apoc fiction in general) so interesting.  As Rick said, even though they are living in this illusory safe zone, the world is still one where only the fit survive.  If the zombies don't get you, evil humans will.  Rules of civilization and morality have to be re-thought when you're dealing with a world where people are coming back from the dead and eating each other for sustenance.  I think as viewers we still want to relate to everything that happens from our current societal point of view, but the show by its very premise has already changed all that.

Side note, someone during Talking Dead had a great question, how would Season 1 Rick handle Season 5 Rick?  Love thinking about that one...

Every one of the points you brought up about what to do about the guy could also be applied to corporal punishment today.  

Keep in mind, the guy was useful.  It was one of Mayor Mayor's key points as to why you don't kill him.  That, and the whole keeping society going thing.

But here's a question: The world is now the same kind of rough place it was before humans started congregating and creating a society.  Okay, it also has zombies.  But why is it wrong to try to rebuild?  Isn't that the point?  If the world stays at the same level of insanity and never changes, never gets better, humanity will die out.

A lot of these folks are going through PTSD, basically.  Same as coming home from a war.  Of course, this isn't home, exactly...

It is this kind of thought process that makes this storyline so damned good.

Agreed on that last point!

On the first one, I don't think you can say every point is valid for corporal punishment.  Certainly if someone gets the chair today, they aren't going to turn into a zombie and try to bite me  icon_biggrin  And you really can't equate our society where the vast majority is law abiding citizens with the post-apoc society that has cannibals and psychopaths.  Point is it's a completely different set of circumstances.

There's nothing wrong with trying to rebuild society, but I think the definition of "society" needs to be adapted and suitable to the present circumstances.  I think what the writers are arguing is that holding onto an antiquated notion of society is likely going to get you and everyone you love killed.  Obviously there are limits to what is "acceptable" (e.g. cannibalism BAD!) but what worked in the past (wife beating asshat gets a pass because he's a doctor) probably does not work in this world.  It's not insanity so much as adaptation to an insane amount of change. 
5  Non-Gaming / Off-Topic / Re: [TV] The Walking Dead Season 5 on: March 23, 2015, 10:29:05 PM

Quote from: Eco-Logic on March 23, 2015, 08:27:16 PM

I didn't agree with the killing notion either of course.  He didn't provoke the fight though.  I didn't find his "desire to take him out" too strong, I found his desire to do something just right, and the rest was in response to Mrs. Softy (going to get everyone killed) Mayor.

I guess the question is if you don't kill him, what do you do?  I guess you can try to keep him locked up somewhere, but this becomes a resource drain for someone who contributes nothing.  He still needs food and water, plus someone will have to watch over him.  Longer-term it's just a lose lose to keep a guy like this around.  Think about it, this is a guy that in the freaking APOCALYPSE is still beating his wife and kids.  Seriously if you not only can't be useful but are also hurting good people, you don't deserve to exist.  Exile is also a bad idea, because best case is he dies and becomes a zombie you have to fight, worst case is he finds another group and convinces them to raid you.  

Yeah I know I sound harsh, but I think that's what makes this show, this season (and post-apoc fiction in general) so interesting.  As Rick said, even though they are living in this illusory safe zone, the world is still one where only the fit survive.  If the zombies don't get you, evil humans will.  Rules of civilization and morality have to be re-thought when you're dealing with a world where people are coming back from the dead and eating each other for sustenance.  I think as viewers we still want to relate to everything that happens from our current societal point of view, but the show by its very premise has already changed all that.

Side note, someone during Talking Dead had a great question, how would Season 1 Rick handle Season 5 Rick?  Love thinking about that one...
6  Gaming / Console / PC Gaming / Re: What are you buying this week? (3/24) on: March 23, 2015, 05:22:50 PM

Quote from: Lordnine on March 23, 2015, 02:41:23 PM

I had no idea Pillars of Eternity was coming out this week...and I backed it!    I honestly stopped reading their updates a long time ago because they were so frequent and long.  Pleasant surprise.

lol ditto!
7  Non-Gaming / Off-Topic / Re: [TV] The Walking Dead Season 5 on: March 23, 2015, 05:16:31 PM
Another awesome episode!  KEEP WALKING.  Absolutely cannot wait for the season finale next week.  If you saw the extra preview during Talking Dead, you know what I mean!

Also sounds like another significant death or two ("there will be blood, not just walker" plus "special guest" on Talking Dead).  Tara, Sasha, Rosita?  Too much overlap between these 3 girls if you ask me, so maybe time for one to go.

Only thing that bugged me about last night was am I really supposed to believe that a drunken wife-beating surgeon could go toe to toe with supercop/zombie-killer Rick?  I mean seriously Rick should have been able to take him out in one punch and that would be the end of it.
8  Non-Gaming / Off-Topic / Re: Cord Cutting Tool on: March 23, 2015, 05:13:04 PM

Quote from: stessier on March 21, 2015, 10:25:06 AM

Quote from: rittchard on March 20, 2015, 05:38:36 PM

Quote from: stessier on March 20, 2015, 01:21:47 PM

I think Roku and Chromecast come closest.  You still have to pay the separate bills, but that is super easy with recurring payments.  The rest is handled nicely through just choosing the right app on, say, the Roku where I can watch Netflix or Amazon or Crackle or whatever - all with the same remote.

But nothing with live content yet, right?  I think that's the "holy grail" - to merge live and VOD content seamlessly in the same interface and same box with a "pick and choose what you want" package.

BTW, rumor is Apple is announcing a new Apple TV in June...

Tivo just changed their season pass option to do that (or what I think you are describing).  It goes out and finds everything - VOD, live, whatever - and lets you put it in folders for viewing now or later.  It's called OnePass.  We haven't gotten the UI upgrade yet to do it, but it sounds great.

That's fantastic, actually even better than what I was describing since it looks like it seeks out all sources for you.  I was just thinking a universal umbrella UI so I didn't have to go back and forth between live TV and Netflix. 

Only caveat is that you have to buy a Tivo machine + pay $15/month.  And unfortunately for me, I don't think it will be part of the Directv custom Tivo box frown   I guess the good news is that the technology is all ready to go,
9  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [Kickstarter] Crowfall - "Game of Thrones meets Eve Online" on: March 20, 2015, 05:48:44 PM

Quote from: drifter on February 28, 2015, 02:45:36 AM

That does sound pretty cool.  They have some serious experience between them.  Shadowbanes PvP was, I think, really one of the best ever done.

Agreed!  Not just the PvP but the ecosystem (economy, crafting, etc) seemed to work really well.  It's the only game I played where we actually built cities with different "philosophies" and it completely worked.  We built one main city which was more "moral/hero"-type, and then later a second city which was kind of a commerce city which had less rules and regulations.  Then later on we played a rogue guild with no base city.  So cool.  

Crowfall support is doing well, 5 days left and they are almost at their next target $1.3M which would add mounts and caravans.
10  Non-Gaming / Off-Topic / Re: on: March 20, 2015, 05:44:11 PM

Quote from: Xmann on March 19, 2015, 04:12:47 PM

22% off with AT&T

That's my place it looks like

Around $160 for 10gb shared


That sounds 100% consistent with what I'm paying, same discount too.  Only thing you might want to inquire is if they would bump you to 15GB for no extra charge.  They did that for me recently when I went over on accident.  My partner was on business travel and ended up inadvertently using a bunch of data when he made a hotspot.  Even with 4 people I don't need 15GB (or even 10GB), but it doesn't hurt to ask  icon_smile
11  Non-Gaming / Off-Topic / Re: Cord Cutting Tool on: March 20, 2015, 05:38:36 PM

Quote from: stessier on March 20, 2015, 01:21:47 PM

I think Roku and Chromecast come closest.  You still have to pay the separate bills, but that is super easy with recurring payments.  The rest is handled nicely through just choosing the right app on, say, the Roku where I can watch Netflix or Amazon or Crackle or whatever - all with the same remote.

But nothing with live content yet, right?  I think that's the "holy grail" - to merge live and VOD content seamlessly in the same interface and same box with a "pick and choose what you want" package.

BTW, rumor is Apple is announcing a new Apple TV in June...
12  Non-Gaming / Off-Topic / Re: Cord Cutting Tool on: March 19, 2015, 11:37:42 PM
It's kind of weird, a week ago I was kind of freaking out at the prospect of satellite TV dying a quick death in the next 5 years or even sooner, but now when I see all these crazy packages, I'm starting to wonder if they won't all end up cannibalizing each other instead of killing cable/sat.  Maybe that's not the right word, it's more just this general sense of confusion and inconvenience in terms of how do I get all the content I want access to.  OK so maybe I save $20/month putting together a package of OTA + Prime + Netflix + HBO Now + Apple? + Vue or whatever (just a random example), but is it really worth the hassle?  From a pure financial standpoint obviously the answer is yes, but when you consider everything else maybe not.  Particularly not if I need a PS3/PS4, Apple TV, OTA tuner box and Chromecast or whatever too.  Multiple hardware platforms, multiple remotes, multiple UIs to deal with, multiple bills to pay; I don't think this is the direction people want to go in the long run.  

Ultimately I think the killer would be a single platform that can take everything in but uses one universal UI, plus only pay for the content you want.  Maybe somewhat packaged but not the way it is now where you get 1000 channels and only watch 20 of them.  I suspect this is what Apple is aiming towards but still having trouble securing all the content rights.  Content is a crazy game.
13  Non-Gaming / Off-Topic / Re: Cord Cutting Tool on: March 18, 2015, 11:35:33 PM
Thanks for the link, I'm socializing it around my workplace too (Directv).  Will be even more interesting to see what happens if/when Apple enters the game.
14  Non-Gaming / Off-Topic / Re: [TV] The Walking Dead Season 5 on: March 18, 2015, 11:32:27 PM
But on the plus side they have the two most kick-ass black women (in terms of combat) now that they've leveled Sasha's sharpshooting skills.   thumbsup
15  Non-Gaming / Off-Topic / Re: Who is your cell provider? on: March 18, 2015, 12:25:26 AM
From what I've heard T-Mobile seems to be one of the lowest cost options but coverage is more hit or miss.

I have AT&T right now, and I've got 4 iPhones on a Mobile Talk Family Plan with 15GB shared per month.  With my company discount I'm paying around $180/month.  I think it's something like $140 for the first phone and base plan and then $15/month extra for each extra phone.  I'm looking at my bill now and it's very confusing how they structure it but I think that's approx. how it works out. 

So I'm guessing even without a discount you should be able to get comparable pricing for the 3 of you but with more data and everyone with an iPhone.
16  Gaming / Portable Gaming & Apps / Re: Dungeon Hunter 5 on: March 17, 2015, 08:29:58 PM
What I like about the game is ultimately what I also don't like, and might be a turnoff to others.  It's definitely designed with mobile gaming in mind and there are lots of little things to micromanage; the more time you put in, the more successful you'll be.  While you don't *have* to spend that much time with management, it certainly is much more optimal to maximize what you sell or use to upgrade and how you position your stronghold defense.

In terms of mobile gaming, there are different things to do depending on your mood and available time.  If you've only got a minute, you can still jump on and collect your gold/quartz, similar to many city builder type of games.  I believe it fills up every hour unless some gets raided by others, so theoretically to maximize throughput you should logon every hour and spend less than a minute to collect your cash.

If you've got like 5 minutes, you probably have enough time for a raid or an event run, both of which have very short maps and are pretty much just all combat.  These are more of the traditional grind, whereas I'd consider re-running some of the story missions more engaging.  There are some I genuinely enjoyed more than others, similar to D3.  Or alternatively if time is short, you can just take the time to do some upgrades and inventory management, or adjusting your minion defense.

If you've got slightly more time, you can run some campaign missions, either re-doing your favorites (normal or at higher difficulties for better rewards) or advancing the main storyline (not sure how many different total missions there are, I'm guessing 30).  Having higher level "friends"/allies definitely helps with progress, so that's another part of the game experience to manage.  This is as simply as clicking on someone's name in chat and sending them an ally request, or entering a friend code and waiting for them to accept.  Not as fun as true co-op, but the good thing is you don't have to wait for people to be on at the same time, and any progress they make while they play is beneficial to you when you "use" them.

If you plan things out right for a longer session, you should be able to do something like finish 3 raids, do some fusions, then plan out enough missions to get xp to level up and reset your counters.  I'm around lvl 23 in the campaign, lvl 20 on my character, and if it weren't for some stupid mistakes, I probably would never have run into energy issues. 

The good news is I'm fairly certain I'll be able to make it through the main story/campaign missions on Normal difficulty without much issue, and even though I did end up spending some real money, I am pretty sure I could have done it very easily without spending a penny.  Given the amount of gameplay and the quality of the game, that's just insane.

One warning: Expert difficulty really ramps things up tremendously, so be prepared.
17  Non-Gaming / Off-Topic / Re: Looking for Gaymerz... on: March 17, 2015, 12:11:05 AM

Quote from: Teggy on March 16, 2015, 07:47:28 PM

I used to watch Queer as Folk with my then girlfriend and didn't die from gay sex exposure slywink maybe I'll check it out.

Ahhhh you've been infected!!!!  icon_lol icon_lol icon_lol
18  Non-Gaming / Off-Topic / Re: [TV] The Walking Dead Season 5 on: March 17, 2015, 12:09:50 AM
I guess I felt like our guys were prepared to perform a coup in the event the douches were: 1) evil, OR 2) incompetent and on the verge of throwing away a great resource.  Not because one or all of them had gone bonkers, but more as a matter of continuing their own survival plan, and knowing they are prepared for many of the pitfalls, both zombie and human, that they might have to deal with.  Now it's being proven, more or less, that #2 is true, so taking over is the smart/right thing to do for everyone's sake.

To me, Dr. Douche and Douchepriest are more just convenient plot elements to incite things to move faster than they otherwise might.  Also I wonder what a "normal" response would be to deal with Dr. Douche-wifebeater is in this world?  Let's say after proving his guilt, imprisonment I suppose?  But how exactly would that work, stick him in the basement of one of those nice houses?  I suppose they could banish him, but they might as well just kill him in that case - it's one less zombie to worry about.
19  Gaming / Portable Gaming & Apps / Re: Dungeon Hunter 5 on: March 16, 2015, 08:42:08 PM
OK, here are impressions after 5 days or so of play.  I was really disappointed at the outset and almost gave up, but the game started to grow on me the past few days.

First off, in spite of the look and feel of the combat/engine/gameplay footage, it seems like they've diverged the series from being a Diablo clone to more of a traditional mobile game clone.  From a format standpoint, it's very similar to recent games like Eternity Warriors and a number of other Diablo-lite clones.  Basically you have set missions to complete on a larger map, and you can repeat them ad infinitum at varying levels of difficulty.  Each mission requires an energy cost to enter, and you don't get any rewards unless you complete the mission.  If you die mid-mission, you can pay in diamonds to keep trying.  Diamonds are the IAP currency, and there are also gold and crystals as the in-game currencies.  Diamonds are used for inventory expansion, potion replacement and rolling for loot.  Gold is used to upgrade your character's gear, crystals are used to upgrade your minions (more on that in a sec).  

Normally I've played this type of game for a bit and then get bored or irritated very quickly, generally within a day or two.  This one has surprisingly held my interest longer (so far) for a few reasons.  There's actually more of an ongoing story than other games of this type in the primary solo campaign mode  There are quite a few mini-animations reminiscent of D3 that take place during each mission which is a nice touch.  Most the dialog is spoken, which is also rare for a mobile game.  The graphics and animation also are overall top notch, again clearly influenced by D3.  There's a semi-social element of adding friends; while you can't do true co-op you can bring a single friend into each solo mission to help you out.  So having higher level friends with desirable attributes can be very beneficial in keeping your progress.  This mechanism is also used to periodically get you free loot rolls.

There are no classes in the game; instead you choose a weapon as a primary and that kind of defines your basic combat style.  You can also assign a secondary weapon to switch between, so you can easily go from melee to ranged, or ranged to magic depending on what you equip.  At first it seems way too simplistic since there are no skill trees for further customization.  Eventually though, you get access to 3 item based slots which define 3 active skills that you can use.  Again it seems limiting at first but the more you play, the more you get different drops which have different skills, and the more you can customize your gameplay.  Skills and weapons are all tied to an elemental system as well, which is used to offer bonuses against other elements.  You can mix and match any weapons, skills and elements to your liking.  So as an example, my guy is primary a Death-bow wielder, but I've equipped one skill that is an HP leech, another that's an AoE stun/dmg and a third that's a larger AoE DoT (all green/life element).  Missions usually give a recommended damage type, but in between missions I can swap anything I want out, changing to fireballs or lightning strikes or death clouds or whatever if I want.  What's the catch?  Every piece of gear is separately upgradeable through a standard Fusion (and then Evolution) mechanism, i.e. sacrificing other item drops or special drops to slowly improve gear over time.  This is good and bad, of course.  The good is that you are pretty much infinitely customizable - but only as long as you are willing to infinitely play/grind.

There's also a "PvP" mechanism in place.  But it's not true PvP as much as a Clash of Clans (not sure if that's the right example) or maybe more accurately Mighty Quest for Epic Loot invasion mechanism.  You have a castle which generates currency over time which is protected by "minions" - which are also tied to the same loot/card drop system.  Kind of like some older games like Dragonvale, you can tap the minions over time to get currency out of them.  They too are upgradeable through Fusion/Evolution, but using the crystals as currency.  Invading other players' castles is on a separate Energy system, and the more you play the better the rewards, plus you can bump up in "Leagues" for improved bonuses and drops.  I'm not sure how it plays out later on, but early on it is clearly geared for the attacker to win and be rewarded, so it plays out more like a secondary PvE mode, i.e. there's not much to risk losing and the rewards are really good (no exp but cash and drops).  It's definitely much easier to get the Fusion drops you need through this mode than it is repeating standard missions; I suspect they might adjust that eventually.

In any case, I think this is the kind of game that you will either hate or get bored with very quickly, or will somehow sink into your psyche and make you obsessively want to keep playing.  There's a lot of micromanagement in terms of making choices on what to upgrade, etc. and there's always that little dangling hook of getting a good drop.  Some might not like that but personally I enjoy it. But definitely it's moved far away from the more Diablo-like loot and level type of game, so if you are expecting that you are bound to be disappointed.  I've had no issues with the energy system; usually by the time I'm getting close to running out I hit another level and it resets.  I suspect that won't always be the case though.

Regarding IAP, it doesn't appear necessary at all to keep playing the game (you earn 4 diamonds for each campaign mission you complete, but only for the first completion).  Rolling on a guaranteed Rare item takes 50 diamonds, and it costs 10 for each upgrade of your inventory.  In other words as long as you play judiciously eventually you are guaranteed at least one or two rare items.  The fusion and evolution system also keeps things progressing fairly well in that regard as well, again it's just a matter of playing/grinding the missions multiple times.  The good news is some of the missions are genuinely fun with a D3-esque feel to them, and there is quite a bit of variation in terms of different maps (unlike other games in this genre).  So while some may argue that the game requires "grinding" it's really not that different from D3, which eventually boils down to grinding as well, albeit in a more randomized fashion.

Overall, I'd say this is one of the better/best games of this type.  It's not what I had hoped for in terms of being more of a D3 clone, but it's a strong blend of ARPG conventions mixed with more recently popular mobile/CCG/building elements.
20  Gaming / Console / PC Gaming / Re: What are you buying this week? (3/17) on: March 16, 2015, 07:44:51 PM
Apparently I pre-ordered FF Type 0 a while back so I guess I'll stick with it.
21  Non-Gaming / Off-Topic / Looking for Gaymerz... on: March 16, 2015, 06:35:36 PM
No, this is not some form of recruitment post lol.  Just some random thoughts as a rabid TV watcher and ga(y)mer.

There's a recent show on HBO called Looking; I suspect no one here is watching it.  It's ostensibly a soap/drama revolving around 3 gay male friends and their relationships, jobs, etc.  What is relevant to this site is that it's the first show I can remember of any that shows a real love and connection for gamers.  The lead character is a game developer working on an FPS.  He ends up having an affair with his boss and the two together start working on a CCG battler app featuring gay archetypes in place of your normal monsters and heroes.  On Halloween he dresses up as Gordan Freeman, which ends up being pretty hilarious as he tries to explain to a bunch of bitchy queens about the popularity of Half Life.  Last week's episode took place at the Gaymerz convention, which I had no idea even existed.  Embarrassingly for myself, I had to go look it up to find out it was a real thing lol.

I'm not recommending anyone here watch it (the graphic sex would likely freak you out lol), I just found it interesting to find this show (which I was originally watching to see hot guys making out) ended up being more relatable to me as a game lover.  And even more interesting I can't think of a single other show that has its lead be a hardcore (no pun intended) game developer.  It's just very cool to see game development being treated so respectfully instead of as the butt of a joke.
22  Non-Gaming / Off-Topic / Re: Con Man - Alan Tudyk and Nathan Filiion on: March 16, 2015, 06:25:33 PM

Quote from: Bullwinkle on March 14, 2015, 01:53:03 AM

If the stars aligned and everyone finally found themselves free for a good enough chunk of time, this thing would get made in a heartbeat.  No question.  Slap it up on Kickstarter.  Done deal, day one.

If you don't believe me, just take a look at how much Con Man is raking in RIGHT NOW (as I write this, it's over 1.6 million, 395% funded with 28 days left, and it's been up, what, 2 days?).  This is not even associated with Firefly, it just has two actors from the show.  And fans are crapping their pants.


As always, Bullwinkle says everything I'm thinking  icon_biggrin icon_biggrin icon_biggrin
23  Non-Gaming / Off-Topic / Re: [TV] The Walking Dead Season 5 on: March 16, 2015, 06:23:14 PM
Yeah I'm also not sure what's going on with the priest story arc.  I totally don't remember what happened with him in the comic, but I never had the impression he went bonkers like this.  It definitely makes for an interesting curveball for the Alexandrians, to have the priest tell you the group is evil.  Everyone trusts a priest, right?   icon_wink

It's also interesting that a lot of the post-show analysis seems to revolve around someone in our group (Rick, Carol, Sasha, etc) to go "bonkers".  They certainly seem to have shown each of the main characters going unhinged at some point.  But ultimately I'm not sure that really matters - in this post-apoc world, unhinged is the new hinged, so to speak.  In spite of some of the choices they've made, our group is still portrayed as the "heroes" of the story.  When others don't listen to them, bad things happen.  When they let their guard down, bad things happen.  They are always the first to sense things going wrong, or anticipating the next bad thing to happen.  Or is the point that somehow they are ultimately bringing these bad things down upon them themselves?  I don't read it that way, but I guess you could make a case for that.

Anyway, just a fantastic show, albeit a bit too graphically gory this ep even for me. 
24  Non-Gaming / Off-Topic / Re: Con Man - Alan Tudyk and Nathan Filiion on: March 13, 2015, 08:05:22 PM

Quote from: Bullwinkle on March 13, 2015, 05:07:30 PM

I was just being flippant, anyway.

The main reason that's not happening is that people are involved in other things and don't have time.

I'm guessing if they had a $100 million budget everyone'd make time lol  icon_biggrin

I mean, come on, aside from Nathan Fillion, none of them have been doing that great.  So if he's involved in this, I'm pretty sure he could figure out a way to work around his stupid Castle schedule.  I love his "too soon" jokes in the promo video BTW.
25  Non-Gaming / Off-Topic / Re: [Apple] It's about time... on: March 13, 2015, 08:01:34 PM

Quote from: Teggy on March 13, 2015, 07:28:00 PM

I anxiously await Rittchard's new obsession with Apple Watch games slywink

LMAO you guys are hilarious!

But yeah seriously I keep wondering if there's going to be some Clash of Clans style game that interfaces with the watch and alerts you when people are attacking or something.  So in the middle of a meeting I can tell all my soldiers to defend my castle and then send a few ninjas to steal gold from Hark.   ninja ninja ninja
26  Non-Gaming / Off-Topic / Re: Con Man - Alan Tudyk and Nathan Filiion on: March 13, 2015, 04:36:26 PM

Quote from: Bullwinkle on March 13, 2015, 11:41:18 AM

Quote from: rittchard on March 12, 2015, 08:21:14 PM

At $1.3M now.  Makes you wonder how much they could generate for a sequel to Serenity/Firefly.  

I'm fairly confident Alan Tudyk will not be generating money for a Serenity/Firefly sequel.


It's sci-fi, there are a bazillion ways they could bring him back (clone, android, resurrection, twin brother, ghost, hologram - only took me less than a second to come up with those lol).  Or they could do a prequel.  Or continue the TV series where it left off.
27  Non-Gaming / Off-Topic / Re: Con Man - Alan Tudyk and Nathan Filiion on: March 12, 2015, 08:21:14 PM
At $1.3M now.  Makes you wonder how much they could generate for a sequel to Serenity/Firefly. 
28  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 11, 2015, 08:03:58 PM
Argh I've been forum effected!  The only thing that can stop me now is if I somehow forget all the stuff I read about it in the hours between work and getting home  crybaby
29  Non-Gaming / Off-Topic / Re: Marvel + Netflix = Daredevil, Iron Fist, Luke Cage, Jessic Jones, Defenders on: March 11, 2015, 05:08:30 PM

Quote from: farley2k on March 10, 2015, 03:12:18 PM

New trailer for Daredevil. This looks dark and gritty but kind of good (dark and gritty isn't usually my thing)

I saw it last night too, looks pretty cool.  Also excited this will be the first new show I'll watch entirely in 4K!
30  Non-Gaming / Off-Topic / Re: [Apple] It's about time... on: March 11, 2015, 05:07:20 PM

Quote from: Purge on March 11, 2015, 01:19:23 PM

That Apple Pay? You guys in the States (in any of the ones I've been to) don't even have chip support or Tap 2 Pay. I can imagine the spotty support that Apple Pay will get.

Errr it's already been in McDonald's for quite a while and I've used it there all the time.  Also used it at Big 5 a while back.  They just announced another batch of vendors that are using it too.

http://www.macworld.com/article/2834669/the-ultimate-guide-on-how-and-where-to-use-apple-pay.html

31  Non-Gaming / Off-Topic / Re: [Apple] It's about time... on: March 10, 2015, 09:57:44 PM

Quote from: hepcat on March 10, 2015, 05:46:39 PM

The difference between the public reaction to the iPad versus the iWatch is that there was at least SOME recognition of what the iPad was good for.

Honestly among my friends, even including the Apple haters, there has been far more positive interest in the watch than there was (initially) for the iPad.  Could just be an anomaly, I don't know.  Some like the look, some like the health functionality, some like the communication possibilities.  I had forgotten about the Apple Pay functionality.  Things they demoed yesterday like Uber, Spotify and Passbook just seem like naturally useful ideas.

As for me, I used to love wearing watches, but I haven't worn one pretty much since I started using the iPhone.  I really haven't thought much about use cases the way I did with the iPad before it released, but as I mentioned somewhere before, I look down around wrist level ALL THE TIME.  It's really not too hard to imagine if there was something useful or interesting or fun there, that it could have a positive impact on my life.  Certainly while driving it would be far easier to interact with a watch than my phone.  Or in the bathroom, or while jogging/walking/exercising.  I can imagine women who carry their phone in their purse would have even more every day use cases.

Just like with the iPad, it comes down to how open your mind is to something like this, and how creative developers are with their apps.  I suspect with time (no pun intended), the apps and use cases will flow and improve naturally, the same way they did with the iPad, and this will open peoples' minds as they see it used on a day to day basis.
32  Non-Gaming / Off-Topic / Re: [Apple] It's about time... on: March 10, 2015, 04:44:02 PM
Don't forget when the iPad was announced there were a ton of detractors.  Many many people, reviewers and regular folk alike, were all generally pretty negative, or at best, they "didn't get it."  I saw all the same arguments: it would be obsolete in a year, there wasn't a "need" for it, it was too expensive, etc etc.  And look at how it fared regardless.  

Granted you might argue this is a very different animal since it's entering a market that pre-exists.  But then again, I could argue that was the same with the original iPhone.  Like them or hate them, Apple knows what they are doing.  More importantly, they are willing and able to adapt to user feedback, and continue to improve their products on all fronts, software/OS, apps and hardware.  

My prediction: they will sell like hotcakes and there will be no stock available for the first few months. You'll see famous stars wearing the gold ones on TV and movies.  By Christmas it will be the hot ticket item.  


P.S.  My heartbeat is coming for you, Lee!!!
33  Non-Gaming / Off-Topic / Re: [Apple] It's about time... on: March 09, 2015, 11:31:02 PM
Oh come on, everyone knows the real killer app for the Watch is being able to draw dirty pictures and instantly send them to your friends while you're stuck in a boring work meeting.
34  Non-Gaming / Off-Topic / Re: [Apple] It's about time... on: March 09, 2015, 09:39:40 PM

Quote from: Teggy on March 09, 2015, 07:48:49 PM

Are the price differences purely size/case/band? No differences in the functionality?

I believe so.  I think this is the general breakdown:

Sport: made of Aluminium (say in British accent) with Ion-X Glass surface and "fluoroelastener" band (i.e plastic lol) $350 (38mm) or $400 (42mm) base

Regular: made of Magical Stainless Steel with Sapphire Crystal cover with nicer band options (leather, steel loop), start at $550 or $600

Rich People Edition: made of 18K gold with Sapphire Crystal cover with leather and gold stuff, $1 gazillion
35  Non-Gaming / Off-Topic / Re: [Apple] It's about time... on: March 09, 2015, 06:41:57 PM

Quote from: Soulchilde on March 09, 2015, 06:36:14 PM

Yeah, apple those prices for the watch?!!!  I know you go for the premium market but WTF

huh?  It was pretty much exactly what they said earlier and what everyone has been predicting for months.  Sure the super one was insane, but that was expected.

Main one starts at $350, the second tier starts at $550 - some people were predicting the second tier would start at $750.

More interesting - 18 hour battery life?!?
36  Non-Gaming / Off-Topic / Re: [Apple] It's about time... on: March 09, 2015, 05:47:44 PM
Damn you Apple and your freaking new Macbooks lol!  I had already decided against it due to the lack of regular USB (which I use a lot at work), but my resolve is weakening.
37  Non-Gaming / Off-Topic / [Apple] It's about time... on: March 09, 2015, 04:57:50 PM
Spring Forward media event about to begin, will be interesting to see how they price structure the Apple Watch...

http://www.apple.com/live/2015-mar-event/

38  Gaming / Portable Gaming & Apps / Dungeon Hunter 5 on: March 09, 2015, 04:56:07 PM
www.dungeonhunter5.com

Releasing March 12th!

Gameloft really can crank out the sequels lol.  I don't know why but I have a good feeling about this one.  The footage I've seen looks fantastic, about as close to Diablo 3 as I might imagine possible on a tablet.  They've also added elements from other online games like creating your own dungeon with traps that other people can enter.  Of course it's still probably an IAP game, so it will be interesting to see how that plays out.
39  Non-Gaming / Off-Topic / Re: [TV] The Walking Dead Season 5 on: March 09, 2015, 04:49:46 PM

Quote from: Bullwinkle on March 09, 2015, 12:21:19 PM

So, as I was saying about Carol...

Wow, that was a great speech with the kid.  Creepy as shit.  We saw both other members of the coup group start to accept this place.  Rick took the stamp and gave a kiss and saw Carl happy.  And I have to say it was awesome watching Daryl with Aaron.  They picked the perfect job for him, too.

So they both seem to be on their way back to accepting society.  Sure, there's some tension bubbling.  That's going to surface like it did for Sasha (I thought we were going to lose her at one point, which would be a shame because I think she's pretty good [and I like looking at her]), but you can see them fitting in, eventually.

But Carol is on a crusade.  Maybe it's because she spent her time in the old world with an abusive husband, pretending the world was normal, and she wants to destroy anything like that, but I just think she's in a different place than everyone else, but like she says, she's invisible, and they haven't seen it. 

Carol isn't invisible to the kids, though.  She wasn't back at the prison where she was teaching them to be hard and soulless in secret.  And she wasn't invisible to the kid in Alexandria either.

Carol is a full-on sociopath.  She knows how to appear "normal" and fly under the radar, but she has stopped seeing people with any kind of compassion, really.  Apart from Daryl.  It'll be interesting to see how that goes down.

This was a fantastic episode.  To me, this is what Walking Dead is about.  Seeing how this new world they're in differs from ours and what that does to people.  And now we're seeing it in direct comparison, in a way we haven't before, and it's fascinating.

Sometimes they get a little heavy with the symbolism (Michonne literally hanging up her sword), but as I said before that often works for this show.

The horse was an amazing bit of symbolism to me, for example (and it explains why Daryl was further along the path to accepting Alexandria).  There was the line about "the longer they're out here, the closer they get to what they really are" which was not really subtle when it comes to seeing that horse as a symbol for the group.  And then they wanted to capture it and bring it back to Alexandria.  It didn't want to and eventually, inevitably, it got eaten.  Such is the fate of staying out there.  You can see how Daryl maybe started thinking twice about being part of society again.

I honestly think this is the best arc in WD's history.  Can't believe there are only 3 episodes left.  We'll see if they can stick the landing.

Totally agree, for an episode that really wasn't "action" oriented, I found it totally engrossing and absolutely fantastic throughout.  It's the first episode in a while that had me running back to the comic books for comfort lol.  Well, not so much comfort, but more to get a better idea on where this is all heading since I didn't recall a lot of it.

It's very interesting to see where they've chosen to parallel the comic, diverge from it, and then flat out take directly from it.  The Michonne sword sequence was pretty much straight from the comic.  It appears Sasha has been dubbed in for Andrea's position as tower sharpshooter and possible interest for Spencer, but with an entirely different backstory and motivation.  Carol is a completely awesome and different addition to the mix, since she was also dead by this time in the comics (I think).  And of course Daryl + Aaron was a fantastic new character/story element that obviously was not in the comics.  I am really loving the actor they chose for Aaron, he's absolutely perfect for this role (and he does an incredible Matthew McConaghey impression lol).  The Pete/Rick/Jessie storyline appears to have been altered somewhat, but I suspect it will still push the storyline in the same direction(s).  (Side note I know I'm gushing but man is Rick so damn handsome without the crazy beard?!?  If you saw Talking Dead it was hilarious hearing Kevin Smith talk about him too.)

Speaking of Rick, I wasn't quite sure what was going on with that last scene where he's touching the wall and listening to the zombie.  Was it comforting for him to hear that?  Was the point that he is more comforted by the zombie sounds than dealing with "civilized" humans?  Anyway, it was a great way to end the episode; I guess they really want you to feel like Rick is semi-bonkers or just really far on the edge.  In the comic, at this point, he was still talking to Lori on the phone, but I don't think they wanted to retread that.

Only sad part is 3 episodes left is just not enough.  I would love a much longer season to really flesh some of these characters and storylines out, so to speak.  
40  Non-Gaming / Off-Topic / Re: [movie] The Avengers 2: Age of Ultron on: March 05, 2015, 12:07:34 AM
Also I doubt the majority of moviegoers even know who Vision is, so it's more of a teaser for comic fans.  It's not like they showed Spiderman  icon_razz
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