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1  Non-Gaming / Off-Topic / Re: Marvel: Agents of S.H.I.E.L.D. on: February 22, 2017, 09:51:30 PM

Quote from: Harkonis on February 22, 2017, 08:41:31 PM

haven't seen the most recent episode, but we've been enjoying the season mostly.  We watch on Hulu fwiw, episodes go live just a few hours after they air and are on there for several weeks.

Just curious is that with free Hulu or is it the Hulu Plus?  Or is there no longer any free version of Hulu?
2  Non-Gaming / Off-Topic / Re: Marvel: Agents of S.H.I.E.L.D. on: February 22, 2017, 06:04:29 PM
Arise!!!!

Anyone still sticking with this?  This season had mostly been a dud for me, I was not a fan of the Ghost Rider plotline (or actors) at all.  Was happy when that ended.  I was happier with the switch to the LMD-driven story but also skeptical.  It's been better than the rest of the season but still relatively weak.  Finally though last night they took a nice turn in the plot which looks like it could be a lot of fun, but of course now they are on break until April.  If you have any interest in the show, I'd say it might be worth watching the last 3 episodes and then picking it up in April.
3  Gaming / Console / PC Gaming / Re: What are you buying this week? (February 19, 2017) on: February 21, 2017, 08:46:49 PM
Wizrogue looks interesting to me, if only for the nostalgia element.
4  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guardians of Ember (Steam Early Access) on: February 21, 2017, 06:57:48 PM
I'm about 10 hours in and still enjoying it, though carpal tunnel has definitely been setting in  Tongue  I guess that's also the mark of a good hack 'n slash, but it's still painful!

There's actually a decent ongoing main story to follow, and the writing/translation is pretty good.  Far fewer grammar errors in the text than I'm accustomed to.  I also like how they mix main (shared player) zones with the dungeon instances.  The latest player zone I made it to was actually more like a giant dungeon in terms of feel/graphics, so that was an interesting change.

Somehow I stuck myself on the European server, but I'd be happy to start over if anyone wanted to play on the US server together.  Let me know!
5  Non-Gaming / Off-Topic / Re: [TV] The Walking Dead Season 7 (Careful there will be Spoilers!) on: February 21, 2017, 06:52:30 PM
OMG Bullwinkle, I almost spit out my tea when you called her T'Pol!  The campiness was pretty hilarious, but then again in a comic-book universe where they have Ezekiel and his magic tiger I guess anything is fair game.

Overall I'm not too thrilled with the addition of the Mad Max trash people, though I guess it's nice that the TV show wants to take some risks to branch out with their own creations.  It feels like they're already spread too thin to cover the main+support cast, and it can be really difficult to write a huge ensemble show (see Lost).  Hopefully once the War ends they will have cleaned up a lot of the extraneous characters and groups but we'll see.

I'm also getting annoyed at the "tease" plotlines, like Morgan and Carol not being willing to fight.  I mean seriously are we to believe they aren't going to be involved in the war at all?  And then the whole thing with the "we need guns" and stupid Notcop holding out on the info.  It's so freaking annoying lol.  "I wonder where oh where could we possible find a ton of guns???"  ARGH!!!! 

All that said, it's still my favorite show on TV.  I do think my expectations need to be curbed going forward, though, as it feels like this season has not been as good as it could/should have for whatever reason.  It's interesting that sometimes you don't realize how much an ensemble show can hurt when it loses a key cast member, and I think in this instance maybe the loss of Glenn has had a bigger affect than the writers/producers consciously realize.  I remember when Glee lost Finn, there was just nothing they did that could recover from it, it was like the soul of the show was missing.  Of course that was an unplanned loss and was more devastating because of the tragic nature of the actor dying, but again it's just an interesting dynamic to see as a fan of the show.
6  Non-Gaming / Forum and Site Feedback / Re: Why do Forums seem disconnected from main site? on: February 21, 2017, 06:37:29 PM
OK thanks for the explanation.  I guess it kind of makes sense to me on some level (given that I was an original GGer as well), but having been away for awhile and then coming in "late" to the original GT, I guess my perspective is slightly different.  I suppose I've always been a big fan of both the front page AND the forums (in GG as well), so I never fully accepted/comprehended the division.

Regardless of history, it just seems beneficial for everyone interested to sync things up.  There have been so many fantastic articles/reviews on the front page that just seemed to me 100% natural to spawn an interesting discussion in the forums, but it's enough of a hassle that I guess no one (including myself) does it.  In terms of the issues of annoying forum-goers, I'd say that's a pretty small price to pay at this point when there just isn't much activity regardless.  Maybe that's just my own impression though.
7  Non-Gaming / Forum and Site Feedback / Re: Why do Forums seem disconnected from main site? on: February 18, 2017, 09:05:05 PM

Quote from: EngineNo9 on February 17, 2017, 06:35:46 PM

Oh boy...   Head meets wall   tear

Sorry is this a taboo topic lol?  I'll shut up if it's not welcome and stick to talking about TV shows that no one else watches.  ninja

I was just reading the preview on Gigantic, and was planning on making a comment about it in the forum thread, but I had to find a 2+ year old topic to do so.  eek
8  Gaming / Console / PC Gaming / Re: [PC/?] Gigantic (TPS MOBA) on: February 18, 2017, 09:01:55 PM
Holy crap this originated almost 3 years ago and only recently made it to Open Beta?

I tried it once a while ago and tried it again today.  Pretty fun but kind of confusing.  I'm sure once you understand the goals it's fine but I felt like I was still able to contribute even though I wasn't sure about some of the mechanics.  Action is very fast paced and did cause a little motion sickness for me.
9  Non-Gaming / Forum and Site Feedback / Why do Forums seem disconnected from main site? on: February 17, 2017, 05:34:09 PM
This is probably something that pre-dates my arrival here, but I'm curious why the main site seems more or less like a totally disconnected place from the forums?  There's always a bunch of interesting articles there, but little to no discussion on them.  I only recognize a couple of the names of the writers (maybe I just don't know their forum names?).  On other sites it seems like the main page articles directly spawn conversations on the forums, whereas here only occasionally does someone link to a review, again almost like an external site. 

Seems like there's some natural synergy to take advantage of to liven up both places?

10  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guardians of Ember (Steam Early Access) on: February 14, 2017, 05:46:44 PM

Quote from: EngineNo9 on February 14, 2017, 05:07:32 PM

I just wanted to say that I appreciate hearing about your time with this one, rittchard.

I have been interested in this game, but just haven't had the time (or money) to check it out with everything else out there these days.  Maybe by the time it leaves Early Access.

I think if you like these kind of hack n slashers, this will hopefully be a good one when it gets out of Early Access.  They are supposed to release the next "Act" soon, as well as the final class.  I think they are targeting some time in the summer for release.  So far it plays fine completely as a single player game, and feels a lot like a SP game - but the (persistent) MP elements are also there, so it's a nice mix, which other games like this have generally lacked.  The other thing that works well for me is that you can drop in for 5 minutes and just kill a bunch of mobs on the road and still feel like you accomplished something, so it has some of that old school feel that I've missed. 
11  Gaming / Console / PC Gaming / Re: For Honor [PC/XB1/PS4] - Ubisoft melee battlefield game on: February 14, 2017, 05:36:34 PM

Quote from: Harkonis on February 14, 2017, 12:21:37 AM

It's a lot higher skill level than shooters.  Quick reactions and knowing your moveset and your opponent's moveset are key.  It's more like a fighting game in that regard. 

I read up on it some more and that seemed to be the common theme.  Which unfortunately means I already know I will stink horribly at it.  But... the graphics and concept really look compelling so I'll probably get it anyway lol.  Maybe I'll like the Dominion mode where all I have to do is stand around  icon_twisted
12  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guardians of Ember (Steam Early Access) on: February 13, 2017, 10:41:08 PM
Detail on the skill system in case anyone was interested:

The system is familiar, but unique as far as I can tell - it takes ideas from a number of different games, but plays out probably the closest to Diablo 3, with a strong influence from Titan Quest.  You start out in your primary class with a primary skill on your left button.  As you level up, you get a skill point each level, and gradually more slots open up as well (right button and then 4 number key slots).  The pool of available skills is limited within the button's category: primary (left click), secondary (right click) and then number hotkeys.  (Edit: there is an option to "unlock" all the slots similar to D3's advanced mode, but the caveat is if you try to use 2 skills from the same branch, they are stuck on the same timer which is kind of annoying.  Still nice that the option exists.)  Points are used to progress along a skill's nodes; each node offers a choice between 2 buffs, and every so often a fully new skill option opens up.  Sometimes the new option is an upgrade of the original, but other times it's a completely different effect (damage to heal, or fire to cold damage, for example).  But you can only choose to use one of these in your actual skill bar.  You can change the skills out within their category at any time, but the points are another story.  Prior to level 25 (I think this was changed recently in spite of what you might read elsewhere), you are free to experiment as much as you like with them, but after that, a special item must be purchased to reset them.

At around level 12, a quest allows you to select a second class.  Your second class levels up alongside your primary with no penalty to either, i.e. if a quest grants 1000xp you get 1000 from both classes.  When you level up in the second class you get a skill point only for the secondary skill line and no attribute points.  But like TQ, you get more or less complete access to the second class's full skill set to use as you'd like.  You could theoretically swap out all skills from the secondary class.  The only catch is your passive skill set is limited to your primary class's choices.  So if you are a stickler for detail when designing a character, it's best to review all the passives and see which ones are most important to you in order to pick your primary class.

I'm not sure how much I like this system, though I haven't found any particular reason to dislike it.  It's just kind of odd all in all.  I like some of the freedoms it gives you, but I'm confused by some of the choices the developer made.  
13  Non-Gaming / Off-Topic / Re: [TV] The Walking Dead Season 7 (Careful there will be Spoilers!) on: February 13, 2017, 10:11:43 PM

Quote from: Jimmy the Fish on February 13, 2017, 07:33:04 PM

I was confused by the actions of Father Gabriel because it felt completely random. Also, you'd think with the amount of noise he was making in the middle of the night, SOMEONE would have heard him bumbling around.

yeah, plus how did he so easily steal a car??

But anyway as Bullwinkle said I think the presumption is that the hooded guy/gal from previous episodes (probably owner of the boat) contacted Gabriel and either made a deal with him or wanted his stuff back or both.  So again presumably, Rick is smiling when he sees Gabriel with this new group, who he presumes will join up with them in the uprising.

There were definitely men with the group so it's not the Gun Amazons (love that name btw), unless they've already teamed up with someone else.
14  Gaming / Console / PC Gaming / Re: For Honor [PC/XB1/PS4] - Ubisoft melee battlefield game on: February 13, 2017, 10:02:43 PM
Knowing how lame  I am at FPS games, do you guys think I'd like this?  I'm thinking that since it doesn't involve guns maybe I'd last more than a second, although I suppose a bow and arrow could probably knock me out too.
15  Non-Gaming / Off-Topic / Re: [Movie] Arrival on: February 13, 2017, 07:28:07 PM

Quote from: Blackjack on February 13, 2017, 07:19:59 PM

*Apparently Interstellar's ending forced a rewrite of The Arrival's conclusion, which ironically is for many folks their favorite part of the film. smile

That's really interesting, thanks for the read!  I have to say I absolutely loved The Arrival's conclusion, so if that was the case I guess I'm glad it worked out that way.  Still it sounds like the original ending would have been pretty good as well, and in some ways maybe make more sense to me, since I was kind of unclear what the intent is/was to be in the future.  But the way it plays out in the film was just so beautiful and moving, I really didn't care.  I just watched it again and still think it was my favorite movie of 2016.
16  Non-Gaming / Off-Topic / Re: [TV] The Walking Dead Season 7 (Careful there will be Spoilers!) on: February 13, 2017, 07:19:37 PM
.....and we're back!!!!

I was a little underwhelmed with this mid-season premiere.  Obviously I'm happy to see all the characters more or less together again and not being so pathetic.  And definitely excited to see where things go now, but it almost feels like they realized the ratings were slipping and people were tuning out and are trying to hard to reverse it.  Not that this wasn't likely filmed a while ago so they'd know to react this way, but certainly the way they are promoting the show you can see the clear intent they want fans to think our good guys are finally gonna get back to kicking ass.  But then they still didn't kick much ass (besides zombies)...

Obviously the highlight was the splicing scene, I won't elaborate much more than to say that was a great effect and worth the wait, even though the whole setup kind of confused me.  

You can see the problem they are having with these ensemble type of episodes is that certain characters get stuck in the background and don't have a lot to do (like Carl and notcop), while others have unnecessary drama added that doesn't make a lot of sense (Ezekiel, Carol and Morgan, get with the frickin program lol.  And Eric, you better keep your mouth shut if you want to stay in the show much longer, cuz fans are gonna demand the much hotter gay pairing of Aaron/Jesus, aka Asus - yeah I just made that up).  

Anyway, I'm ready for the teasing to stop and the war to begin.  Bring it on!
17  Gaming / Multiplayer Madness (MMO or otherwise) / Guardians of Ember (Steam Early Access) on: February 06, 2017, 10:48:52 PM
Steam Page: http://store.steampowered.com/app/463680/

I donít know how this game slipped my notice when it came out in Early Access, but I happened upon it again a few days ago and I must say Iím pretty hooked.  I vaguely recall perhaps trying this out in some early alpha stage (??) and giving up on it immediately; either that or the same engine is being used in a different game.  (Edit: I think it was a technical test.  There's a ton of info on the Steam page.)

Anyway, Iíve been clamoring for a new/different isometric hack and slash for the longest time.  Sure, there have been tons of clones, particularly in the mobile space, but nothing that had that extra something that I was looking for (keeping in mind Diablo 2 is still my gold standard for gameplay).  Itís odd that almost no one has put together a really good ďWorld of DiabloĒ type of game, i.e. mixing a persistent MMORPG model with the good ol hack and slash of D2 and D3.  Path of Exile is maybe the best example of what I have been hoping for, but from what I recall, it always felt a little too instanced for me, and I was never that fond of their character upgrade system.  Marvel Heroes has likely the best in terms of ARPG polish/feel, but as much as I love the game, I donít feel like I am building ďmyĒ character - Iím always acutely aware Iím playing my clone/version of an established hero.  Iíve also tried a couple of Asian games like Devilian, which have great graphics but a distinct linear feel that eventually turns me off.  

So what does GoE offer?  Persistent world with instanced dungeons, solo quests and a storyline broken into Acts.  Leveling seems like a solid ratio between killing mobs and doing quests, which is a nice change from many recent games which have been almost all quest reliant.  Sometimes I just feel like going old school and killing a ton of mobs as fast as I can.  Public quests similar to Warhammer, Rift or GW2.  Thereís arena PvP but I havenít tried that yet.  A dual class system, 4 core traits to put points into, a skill system thatís a little confusing, but still forces you into making distinctive choices on how you are going to play (free resets until level 15, then it requires a purchasable item).  Lots of loot, and loot that has  interesting tradeoffs from the getgo.  For instance you might get a 2-handed sword that gives bonuses to your health and healing, or heavy armor that bumps your defense up a ton but costs you in damage capability.  Thereís also fishing, mining and crafting (but for some reason the latter two are held off until later levels).  I think you get your own house at some point and maybe a pet, but Iím not sure.  The important thing for me is that for the first time in a long while, I actually feel invested in finding out more.  

When I first jumped into the game after character creation, I was kind of turned off by the ďfeelĒ of the combat, and that almost was a deal breaker for me.  I donít know quite how to describe it, but it just felt like there was a disconnect between my attacks and the mobs getting hit.  Itís especially noticeable because you start out with only a single left click attack; as you get more (and different) skills, the combat feel changed enough that I am fairly satisfied with it now.  It's not ideal but I definitely feel engaged and challenged when taking on harder content.

The game is definitely not perfect or ready for prime time, but itís definitely got more content and playability than any of the other Early Access games Iíve tried.  It feels more to me like itís ready for beta testing (they say roughly the same thing on the Steam page, it's feature complete but they want to get another class and final content in).  It could also benefit from some Blizzard-esque polish, but all in all thereís a lot of good stuff already.  I believe the current level limit is 40, and I think (not sure yet) this is for both classes, so even a single character has 80 levels worth of gameplay.  There are currently 5 classes to try (and 5 races to choose from), so quite a lot of customization potential all in all, and thatís something Iíve really been missing.  You can see clear influences from both Diablo 2 and 3, and Titan Quest, as well as WoW and other MMOs.  Playing the early game I am most reminded of the beginning of TQ.  Will be interesting to see where it goes as I get deeper.  

The other thing the game could really use is more people, so if you do decide to check it out, please let me know!  Base price for entry right now is $20.
18  Non-Gaming / Off-Topic / Re: [Netflix] Stranger Things on: February 06, 2017, 09:31:54 PM

Quote from: Bullwinkle on February 06, 2017, 05:14:13 PM

Loved everything about that, but especially the CE3K reference.

I loved everything but the 9 month wait  mad mad mad
19  Gaming / Portable Gaming & Apps / Re: Re: Fire Emblem Heroes on: February 06, 2017, 07:30:10 PM

Quote from: Canuck on February 05, 2017, 02:22:38 PM

It does have potential but right now it's ridiculously easy (I don't bother with any strategy, just attack whoever's closest) and the map is cramped as hell and the story is pure shit. It did get me to finally fire up Awakenings though. Holy shit, why in the hell am I playing this smartphone game when I could be playing Awakenings!?

lol!  Yeah they missed a great opportunity here.  I love the graphics and concept, and don't care too much that the story is lame.  But the cramped maps make for very limited strategy, and makes ranged characters kind of pointless.  Every battle it seems like my 2 ranged guys get slaughtered and then I have to fall back on my 2 melee dudes.  So I try leveling the ranged guys with bonus shit, but they still do worthless damage.  I would just dump them but they are both cute.
20  Gaming / Portable Gaming & Apps / Re: Fire Emblem Heroes on: February 03, 2017, 12:40:12 AM

Quote from: farley2k on February 02, 2017, 10:16:21 PM


Plays like Fire Emblem.  Loving it so far.


Played through the first few missions, and this definitely has a "bite size" Fire Emblem feel, perfect for a phone screen, but perhaps less so for a tablet.  Obviously this has been designed for the "on the go" mobile market and given that constraint, they've done a really nice job. 

Thus far IAP seems completely unobtrusive, and I haven't seen any ads of yet.  I went searching for IAP and they don't seem to be very necessary at all.  Still waiting to see where they hit, it's gotta come sooner or later doesn't it?
21  Gaming / Portable Gaming & Apps / Re: Fire Emblem Heroes on: February 02, 2017, 09:53:23 PM
Finally out in the US iOS Store!

First impressions: graphics are really cute and attractive, both the larger anime style drawings as well as the smaller characters.

Still in the tutorial phase, so no comment on the gameplay.  The map size is a little larger than I imagined, but I still feel like it will really limit things when they increase the amount of characters on the map.
22  Gaming / Multiplayer Madness (MMO or otherwise) / Conan Exiles on: January 31, 2017, 06:32:43 PM
...aka Giant Floppy Dicks

So this hit "Early Access" last night on Steam and released around the world.  I don't entirely understand the game model, it appears you can host your own server or join official servers, and each server has a limited amount of people.  So in that sense I don't know if this should even be considered a "Massive" Multiplayer game. It took a while to even find a place to load into, there are so many options and servers it's a bit confusing.  I finally got into one that I had the lowest ping on, an official "PvP Blitz" server on the west coast.  Don't ask me what that means.

It's way too soon to make much judgment about how the game will eventually play out; honestly I thought they were further along in terms of gameplay.  Anyway, once you get past the character creation, you appear in the middle of nowhere and it becomes a survival type situation.  There's no tutorial or any help, so you're pretty much left to fend for yourself.  If you stand around too long, you'll probably get killed.  I was assaulted by someone every time I stood around adjusting my settings.  Oh yeah, I should mention I had full nudity on so basically my giant schlong was flailing about in the wind.  Hilarity ensued when a woman with the hugest melons known to man attacked me and kicked the shit out of me. 

Eventually I started running.  I ran and ran across the desert, passed by some cool looking creatures, ruins, and a couple of people who surprisingly didn't attack me.  What was I looking for?  Water!  I found some vegetation and eventually some water, and then I went wading in, dancing schlong happily bobbing away in the beautifully rendered lake.  I couldn't figure out how to drink or do anything else, and soon enough the server crash so I exited the game.  It sounds kind of pathetic but I still felt like there was a lot of potential waiting to be realized.

I'll update this thread as I learn more about the game.  Note I went in 100% cold, knowing nothing about it except what I read in their front page advertising.  I'm expecting a lot more game to come as it gets updated.  For now, though, all I can say is this game has the biggest dicks I've ever seen in an MMO  icon_twisted
23  Gaming / Portable Gaming & Apps / Fire Emblem Heroes on: January 30, 2017, 07:07:42 PM
http://www.ign.com/articles/2017/01/18/fire-emblem-heroes-announced-for-mobile

Cautiously optimistic about this one.  The single screen maps seem to be very limiting but I guess we'll just have to see how it actually plays out.
24  Gaming / Console / PC Gaming / Re: What are you buying this week? (January 29, 2017) on: January 30, 2017, 07:04:32 PM
Nothing on the list (maybe Conan Exiles if there is any forum effect to drive it), but I am kind of excited about Fire Emblem Heroes on mobile (Feb. 2).
25  Non-Gaming / Off-Topic / Re: You can finally call Alexa "Computer" have have it respond! on: January 25, 2017, 08:41:00 PM
I've been adjusting to this now, for the most part I love it.  The only problem I have is I inadvertently switch to a bad British (Picard) accent for my commands, and she often doesn't understand me. 

That said, try asking for "Tea, Earl Grey, Hot."  icon_biggrin
26  Gaming / Console / PC Gaming / Re: Killing Floor 2 (more zombie massacre-ing) on: January 25, 2017, 12:15:31 AM

Quote from: Blackjack on January 24, 2017, 11:56:56 PM

I think there was some Unreal "console command" shortcut I had to enter in order to have the option to raise the maximum FOV to 125. I'll try to research that later. Let me know if your FOV has a "125" number or something lower as the maximum listed?

They let you go to 125 in the interface, you can see it in the screenshot you posted earlier  Tongue
27  Non-Gaming / Off-Topic / Re: You can finally call Alexa "Computer" have have it respond! on: January 25, 2017, 12:14:18 AM
Awesome!  If only we could alter her voice to Majel Barrett's, my life would be complete.
28  Gaming / Console / PC Gaming / Re: Killing Floor 2 (more zombie massacre-ing) on: January 24, 2017, 09:20:45 PM

Quote from: EngineNo9 on January 24, 2017, 08:20:43 PM

Quote from: rittchard on January 24, 2017, 06:12:10 PM

Quote from: Turtle on January 24, 2017, 09:44:33 AM

You also making sure that there's always at least a crosshair dot on screen?

Yup I have the full crosshair thing on, thanks.  I played some more last night, I'm getting a lot more used to it now.  There's definitely something slightly different about these graphics, there's like a slight fishbowl effect (for lack of a better term) that I think throws me off when I am not focused.  For the most part I think I'm OK now, definitely a fun game.

Generally a fishbowl effect or fisheye lens would be from an FOV set too high.  What do you have your field of view set to?

I maxed it out as BJ had suggested somewhere above.  Guess I can fiddle with that some more.
29  Gaming / Console / PC Gaming / Re: Killing Floor 2 (more zombie massacre-ing) on: January 24, 2017, 06:12:10 PM

Quote from: Turtle on January 24, 2017, 09:44:33 AM

You also making sure that there's always at least a crosshair dot on screen?

Yup I have the full crosshair thing on, thanks.  I played some more last night, I'm getting a lot more used to it now.  There's definitely something slightly different about these graphics, there's like a slight fishbowl effect (for lack of a better term) that I think throws me off when I am not focused.  For the most part I think I'm OK now, definitely a fun game.
30  Non-Gaming / Off-Topic / [movie] Split on: January 23, 2017, 08:57:55 PM
Saw this over the weekend, and I'll just say it's nice to see M. Night Shymalan getting back in form.  Hopefully it doesn't go to his head again. 

If you aren't familiar, the plot of this relatively low budget drama/thriller involves a guy with multiple personality disorder (supposedly 23 distinct ones) kidnapping a trio of girls.  The movie was marketed like a horror film (given the relative success of The Visit), but I'd say it's more of a sci-fi psychological drama giving James McAvoy full reign to act the crap out of the lead character.  McCoy is awesome, particularly in the first half of the movie where he focuses on 3 or 4 of the personalities.  His interaction with his psychologist (yay Betty Buckley is back) is fantastic, and the script does a good job of introducing facts about this particular disorder.  At one point in the movie, I was thinking "man this guy deserves an Oscar nomination for this" - and then some guy in the theater said the same thing out loud lol.  Unfortunately there's a shift in the latter part of the movie that kind of takes it out of the Oscar zone and more into the M. Night region, for better or worse - you can decide if you end up watching it.

All in all I give it a big thumbs up.  It's nice to see M. Night hitting his stride again without getting too pretentious.  I honestly had written him off after that pile of turd, The Crappening, which I didn't think I could ever recover from.

Big Spoiler, don't read unless you see the movie first or really never intend to see it.

Spoiler for Hiden:
And of course there's that after the credits scene for any remaining M. Night fans.

Seriously don't read this unless you really don't care.  icon_biggrin

Spoiler for Hiden:
Can you say UNBREAKABLE 2?!?!  OK OK so it almost came out of nowhere but who cares?  Fans of Unbreakable may still have a chance to see Bruce Willis back in that role for the sequel we thought we wanted.
31  Gaming / Console / PC Gaming / Re: Killing Floor 2 (more zombie massacre-ing) on: January 23, 2017, 08:44:44 PM
I had a blast playing some more this weekend.  I'm still extremely n00b-ish and there's still some residual motion sickness but for the most part I had a great time.  I did like 4 or 5 short matches with mostly the same squad, and had a generally good time.  I think we only beat one boss but it was still fun.  It reminds me a bit of of one of my favorite (failed) games, Hellgate London.  Usually zombie games scare me too much, but with the co-op emphasis, this one really works well for me.

For motion sickness reduction, I maxed the FOV, increased graphics to ultra, turned on vertical sync, decreased mouse sensitivity, and perhaps the most important thing - I sat further back from the monitor lol.  I'm using the ultra-wide monitor but wearing my glasses when I play now, so I had forgotten I can sit back a bit to take in the entire screen. 
32  Gaming / Portable Gaming & Apps / Warfriends on: January 19, 2017, 05:55:37 PM
Another "1v1" based game just released on mobile platforms - Warfriends - seems like a lot of fun thus far.  The basic dynamic is you are behind cover in the back line of a small 3D-ish combat zone and can only shift left and right.  You've got a choice of 4 weapons at any given time (special, bomb, primary and pistol).  You've also got a squad/team of AI units (snipers, bombers, shooters, runners, etc) to deploy (or auto deploy).  Then let the mayhem begin!  The core gameplay is a 1v1 (PvP) match.

You can unlock new weapons and units along the way (but you still choose your favorites to bring into combat), and everything is upgradeable via in-game cash (plus some physical time), which you earn for every match you play, win or lose.  There are other cosmetic only unlockables as well. 

As you progress in level, you unlock a vs. AI mode which can be played solo or with a friend (not sure if this is live or one of those things you borrow the friend's character, I assume it's live).  More importantly you unlock Warcards.  These are all sorts of special features that change up the dynamic of the game like heals, special weapons and units, etc.  The interesting thing is that they are single-use only.  You bring in 4 from your collection, and if you use it it's gone.  If not it stays in your deck and you can still bring it out at a later fight.  This is a very cool touch that helps to balance out (in the long run) any unbalancing cards, i.e. any super card that seems unbalanced can only be used for one fight.  They come in 3 rarities and can be crafted upward (every 3 trades up).  Interestingly some of the lower cards seem to have effects just as good as the higher ones, and you can keep getting free ones by watching ads (as well as purchasing using IAP, as expected).

The graphics, environments and units are all pretty fun and well done, and the action is fast and furious.  When you add the warcards into the mix it gets crazy fast, and can be a lot of fun.  I don't know how competitive it becomes but I like that there are enough AI variables, plus so many upgrade paths, that seem like they help mitigate too much disparity in player skill.  But clearly skill/aim/decision-making is still important, so that makes it rewarding on that level as well.

As always, I'm "rittchard" in game.

33  Non-Gaming / Off-Topic / Re: [Movie] Rogue One - A Nissan Story on: January 17, 2017, 06:06:57 PM

Quote from: Purge on January 17, 2017, 03:39:48 PM

I enjoyed the droid, the death star, and Vader, and that the visual representation is very close to Ep IV.

Otherwise, it was decidedly meh for me.

You're dead to me.



JK, I thought it was hilarious in the other thread  Tongue
34  Gaming / Console / PC Gaming / Re: What are you buying this week? (January 15, 2017) on: January 16, 2017, 09:21:56 PM
Gonna check out Heroes of Dire.

Looks pretty interesting, it's on so many platforms and yet I never heard of it:

http://www.dire.com
35  Non-Gaming / Off-Topic / Re: 2017: Traveling Through Marvel's Cinematic Universe on: January 16, 2017, 09:16:55 PM

Quote from: Rumpy on January 16, 2017, 07:37:48 PM

Quote from: EngineNo9 on January 10, 2017, 06:07:53 PM

I feel like I'm the only person who has really worn thin on these movies.  

You're not. I feel in general I've outgrown superhero movies. I stopped watching after the original Avengers, which was a fun movie. But I've just grown tired of all the interconnectivity. And I loved all 3 Ironman movies. But somewhere along the line, maybe when trying to watch Age of Ultron, I started to feel disinterested.

In contrast, I've really enjoyed Supergirl which I feel was a breath of fresh air.

Maybe you just like pretty blond girls, you'll be back when they cast Natalie Portman as (female) Thor and dye her hair blond Tongue
36  Gaming / Portable Gaming & Apps / Re: Star Wars Force Arena on: January 16, 2017, 05:40:42 PM
That's too bad, Bull...

Anyway, I played quite a bit this weekend and really enjoy it.  I can see that it definitely doesn't have as much of the strategic appeal of Clash Royale.  I guess that may be part of the appeal for me; it's definitely more of a MOBA-lite gaming feel and more action oriented. 

I do admit that the Star Wars theme certainly adds to the appeal.  Having Princess Leia run around blasting the crap out of Boba Fett and Darth Vader is just the right antidote to feeling sad about Carrie Fisher.  The graphics and sound effects are all fantastic, and they've chosen an interesting mix of characters and unit types.

Thus far they have been pretty generous with card packs and rewards, free ones come at regular intervals and like Clash, you win packs based on your ranking which take time to open.  I like that they have a series of "quests/tasks" that give little rewards along the way, and once you finish a set of them you get a free pick of a "Legendary" character.  Helps to mitigate the randomness of just buying card packs.
37  Gaming / Console / PC Gaming / Re: Killing Floor 2 (more zombie massacre-ing) on: January 16, 2017, 05:33:15 PM
I only got to play a little of this so far, but I liked a lot of what I played.  Unfortunately it did make me a bit nauseous/motion sick after.  I tried enabling the crosshair and I turned on the "anti-motion sick" switch (no idea what that does but cool that there is one).  I think I need to slow down the mouse look some more.  It's been a while since an FPS got me dizzy, I'm not sure why this one in particular had any effect, it could be because I'm still getting over a cold.

My only complaint so far was that in the match i joined, they threw me in at the end and it was a pretty high level group fighting a boss.  I died in about a minute and spent the rest of the time watching.  Surprised there isn't any kind of respond or method to bring players back?  I went back and played some more solo which was still pretty fun.  I can imagine if I got the right video settings and into a more suitable group it could be a lot of fun. 
38  Gaming / Portable Gaming & Apps / Re: Star Wars Force Arena on: January 13, 2017, 06:28:47 PM
I'm still enjoying it.  For the most part it reminds me of a larger map Clash Royale in the Star Wars world, with all the same good and bad points.  I feel like there is more depth and variety in the units (cards) but that could just be because I'm not familiar with everything yet.   

The 2v2 mode definitely heightens the experience significantly.  I've played only a few 2v2 matches but they were all very different and very fun/challenging.

The problem I see with the game is the same as Clash Royale where you have to keep buying more cards to upgrade, so it feels like you'll fall behind if you don't keep getting fresh cards.  Perhaps the balance is such that a good player can get around that but I don't know. 
39  Gaming / Portable Gaming & Apps / Star Wars Force Arena on: January 12, 2017, 09:42:28 PM
Essentially Clash Royale with a Star Wars theme.  Pretty fun thus far but I suspect it will devolve into who can buy the most unit/card upgrades.  Battles are more fun than Clash Royale, and the SW theme is a nice touch.  The 2v2 mode in particular is a welcome change from Clash.
40  Gaming / Console / PC Gaming / Re: Anything you're looking forward to playing this year? on: January 11, 2017, 06:56:21 PM
Pretty much just Mass Effect for me.  There were a couple of action-RPG/MMOs I had my eye on (like Lost Ark) but I think they are all going down the tubes.

Oh and the new Battleheart for mobile  Tongue
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