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161  Non-Gaming / Off-Topic / Re: has this Remake been mentioned yet?..Total Recall on: August 02, 2012, 04:45:15 PM

Quote from: wonderpug on August 02, 2012, 04:38:50 PM

I don't consider DVD commentaries to be part of movie plots.  And it's not really an "again - " moment if you wrote the "again" part after I wrote my comment.

Yeah, I don't have the DVD so I don't have access to the commentaries. So I too was left to ponder whether it was real or recall.
162  Non-Gaming / Off-Topic / Re: [movie] The Dark Knight Rises - Impressions start page 12 on: July 30, 2012, 02:29:07 PM

Quote from: Kurt Stevens on July 29, 2012, 03:22:21 PM

Quote from: Gratch on July 29, 2012, 01:07:23 PM

Side note:  Did anyone else think Bane sounded like Deckard Cain?  Kept expecting a "Stay a while and listen".  smile

That is exactly who he sounded like.  icon_biggrin

Saw it yesterday and was trying to place where I had heard a voice like that before. OMG! Bane sounds like Deckard Cain!

I liked the movie. I came into it not expecting TDK so I found myself enjoying it and the references it made to the previous two movies. And as for Bane:

Spoiler for Hiden:
After seeing him get shot by Catwoman I thought, "So he can't dodge bullets. Wonder why more people haven't tried shooting him sooner?
163  Non-Gaming / Off-Topic / Re: (personal text) How would you decipher this? on: July 23, 2012, 05:28:00 PM
Quote from: Dante Rising
We're going out on Sunday, so I guess I'll learn more then. I do think there may be an element of cat-and-mouse involved on her side, but I guess I can't fault her for that. As I mentioned in my original post, I'm just trying to determine what the hell is going on based upon her mixed signals.  

Is this the same girl from the other thread? If so, wouldn't the Sunday outing have given you a better idea of her motive?
164  Non-Gaming / Off-Topic / Re: [WW2 history] WWII Living History Weekend (Sully, VA) on: July 17, 2012, 02:12:14 PM

Quote from: Blackjack on July 17, 2012, 01:46:26 AM

Same guy did a pretty exhaustive blog w/ photos about it here:

She's not a man, baby!  eek
165  Non-Gaming / Political / Religious Nonsense / Re: Next contestant for Voter ID issues: Tennessee come on down! on: July 13, 2012, 01:43:23 PM

Quote from: Teggy on July 13, 2012, 03:28:00 AM

Lessons? Probably working as designed for the guys who wrote the law.

166  Non-Gaming / Political / Religious Nonsense / Re: Youngest voters shed image as Obama's army on: July 03, 2012, 07:41:16 PM
"See fellas", says Newt. "If you put the little bastages to work early enough you'll keep them from voting. NOW who's the smart guy for suggesting we put 'em to work in high school?"
167  Gaming / Console / PC Gaming / Re: Company of Heroes 2 on: July 02, 2012, 02:52:10 PM

Quote from: Turtle on June 05, 2012, 04:53:38 PM

They're reusing a lot of tech and working on something they know how to make.

The engine is the Space Marine engine, the gameplay is very close to CoH1 with notable additions. They also know exactly how many people are interested in buying this.

This sounds like a relatively safe bet of a game.

+1. I know I'm in.
168  Non-Gaming / Off-Topic / Re: Wreck-It Ralph on: June 28, 2012, 05:27:09 PM
Anybody know who the catgirl is in the Bad-Anon meeting?
169  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Mechwarrior Online - reserve your name on: June 27, 2012, 01:28:48 PM

Quote from: kronovan on June 21, 2012, 09:09:39 PM

Quote from: Harkonis on June 21, 2012, 08:46:02 PM

No melee!

Well that's pretty damn lame, but I can probably live with that. My gal Hedy will just have to take her aggression out with a PPC 10, or even better an AC 20!  slywink

[Edit] I saw this list of 'Mechs (Atlas, Awesome, Cataphract, Catapult, Centurion, Cicada, Commando, Dragon, Hunchback, Jenner, Raven, Stalker, Trebuchet) and noticed that none of them are jump jet capable. So I'm guessing jumping is out too?  There's still 4 that are unannounced, so one can only hope.   icon_confused

The Jenner in the "Light Mech Developer Breakdown" video had jump jets. The dev showed off using the jump jets to get behind the enemy scout mech.
170  Non-Gaming / Off-Topic / Re: [movie] Prometheus (previously Alien the Prequel) on: June 25, 2012, 02:06:40 PM

Quote from: Ralph-Wiggum on June 25, 2012, 04:12:38 AM

Unfortunately, I haven't seen Aliens in at least 6 years and don't remember the details enough to be able to compare the two settings. And my guess is that the average Prometheus movie goer hasn't seen Aliens very recently either.

Details? I think the fact that Prometheus shows the planet being sunlit and looking like New Zealand is different enough from the Alien planet all dark and Hades like to be a big glaring difference.
171  Non-Gaming / Off-Topic / Re: [movie] Prometheus (previously Alien the Prequel) on: June 24, 2012, 09:29:14 PM

Quote from: Ralph-Wiggum on June 24, 2012, 08:11:52 PM

Quote from: Razgon on June 24, 2012, 03:58:44 PM

If you've seen the old movies, you know this isnt the same planet, due to the name.

I have seen the old movies. In fact, I watched Alien again less than a week before seeing Prometheus. But I still didn't realize it wasn't the same planet until I read that online. Seriously, do you think most people who casually watch these movies will remember that the planet name that briefly popped up in Alien was LV-426 and not LV-233? As far as I know, that's the only way to realize that this isn't the same planet, right?

I could be wrong, but wasn't the planet in the Alien movie all dark and dreary? Like, all the time? While the one in this movie actually has sunshine and sparkles? Well, maybe not sparkles but there is a definite day night cycle, and in the daytime it doesn't look quite so scary (aside from the storms).
172  Non-Gaming / Off-Topic / Re: [movie] Prometheus (previously Alien the Prequel) on: June 24, 2012, 04:55:39 AM
Things I learned from Prometheus:

Spoiler for Hiden:
1. If you're going to be a bro-scientist (acting on impulse without all the facts, drinking when things don't go your way) you will be a shitty one and your only hope is to tie your research to someone who is actually more research oriented than you.

2. If you're going to ask people to go on a long cryosleep voyage to do some research, run psych tests on them to filter out the obvious failures. Like:
 a. a biologist who freaks out over dead bodies. Seriously?
 b. a geologist who gets the creeps from being in caves.
 c. scientists who listen to the bro-scientist and take their freekin helmets off before checking for alien airborne pathogens. Something you'd think the biologist would be worried about more than the dead body.
 d. scientists who can't be bothered to check their map (i.e. what the sensor probes mapped out) to find their way back out. Like subjects a. and b. who should have been filtered out from the psych tests

3. Bring nukes. Especially if you're secretly hoping that the scientists are all wrong but wondering what the hell can go wrong if they are right.

Seriously though my main complaint was with bro-scientist. Simply because he was just not believable. I could be biased, but then again I've never ever met a bro-scientist. Then again, all the scientists I've met were brilliant and competent in their field smile.
173  Gaming / Analog Gaming / Re: B-17 Queen of the Skies: Boardgamegeek Bombing Campaign on: June 23, 2012, 06:42:46 PM
After Action Report
Pilot: 1st Lt. Allan Brannigan
B-17G: Polka Dotty ( 1 )
151st Squadron
Mission: 99
Date: Sept 22, 1943
Target:  Hannover, Germany
Position: N/A, night operations
Crew Status:
Pilot 1LT Allan Brannigan ( 1 ) Bailout, captured
Copilot 2LT Kurt Parkey ( 1 ) bailout, captured
Bombardier 2LT Cody Wengerd ( 1 )  bailout, captured
Navigator 2LT Johnny Patel ( 1 ) KIA
Engineer Sgt. Gregory Trent ( 1 ) bailout, captured
Radio Op Sgt. Greg Sidney ( 12 ) bailout, captured
Ball Gunner Sgt. Justin Martineau ( 1 ) KIA
Port Waist Sgt. Russell Wakefield ( 7 ) bailout, captured
Starboard Waist Sgt.Jeff Durrett ( 1 ) bailout, captured
Tail Gunner Sgt. Kevin Looper ( 1 ) bailout, captured

* = 1 kill
# = 5 kills

Fighters Claimed this mission (Dmg/Prob/Kill): 0/0/0

B-17 Status:
lost over target zone
Debrief compiled from various eyewitness accounts:
Polka Dotty reported as having a good run to target, no enemy fighter interceptions.
A searchlight found and fixed on bomber during target run. Bomber reported to be trailing a plume of fire on her right wing. Most likely due to a flak hit on the inner starboard fuel tank. Eight chutes reported exiting the craft. No word on which of the crew survived. Due to the location of the target all hands presumed killed or captured.
174  Gaming / Console / PC Gaming / Re: DCS Combined Arms on: June 15, 2012, 06:44:36 PM

Quote from: El-Producto on June 13, 2012, 06:31:21 PM

I think you'll be disappointed if you think this is going to be a high fidelity tank sim.  They've already said it's not.

Not a high-fidelity tank sim. I have Steel Beasts pro for that. I was thinking spiritual successor to M1 tank platoon. And especially with the larger forces involved, something akin to Combat Team but as a computer game instead of a book.

175  Gaming / Console / PC Gaming / Re: DCS Combined Arms on: June 12, 2012, 04:28:15 PM
 eek whoa! This could potentially be the game I keep hoping Steel Beasts would evolve into.
176  Non-Gaming / Off-Topic / Re: Transit of Venus on: June 06, 2012, 01:09:52 AM

Quote from: PR_GMR on June 05, 2012, 11:40:48 PM

Just took this picture from the roof of my apt building. An amateur astronomer had set up a telescope and was viewing it with a couple of friends.

That speck on the Sun is Venus.

Oooo! A solar funnel! Did you happen to ask what material that was? The plan I downloaded from the internet called for the material used in rear projection screens but that looks like cloth.

And I got clouded out when trying to view from my house. At 5:30-6 it was clear. Then 6-8pm all clouds.
177  Gaming / Console / PC Gaming / Re: DayZ - Arma 2 Zombie Apocalypse Mod! (small AAR story included) on: June 06, 2012, 12:45:56 AM
Can anyone set up a private server?
178  Gaming / Analog Gaming / Re: B-17 Queen of the Skies: Boardgamegeek Bombing Campaign on: June 02, 2012, 08:53:46 PM
After Action Report
Pilot: 1st Lt. Lester Husby
B-17: Maid'n America ( 11 and final)
151st Squadron
Mission: 96
Date: Sept 16, 1943
Target:   Montlucon France
Position: middle, middle squadron
Crew Status:
Pilot 1LT Lester Husby ( 11 ) KIA
Copilot 2LT Sam Lohr ( 11 ) CAPTURED
Bombardier 2LT Charles Morgan ( 4 ) LW CAPTURED
Navigator 2LT Tim Stenzel ( 11 ) *** CAPTURED
Engineer Sgt. Wesley Havener ( 11 ) #** CAPTURED
Radio Op Sgt. Greg Sidney ( 11 ) RESCUED
Ball Gunner Sgt. Karl Harshmann ( 11 ) # CAPTURED
Port Waist Sgt. Russell Wakefield ( 6 ) RESCUED
Starboard Waist Sgt.Daniel Peterson ( 5 ) CAPTURED
Tail Gunner Sgt. Dave Welk ( 7 ) ** CAPTURED

* = 1 kill
# = 5 kills

Fighters Claimed this mission (Dmg/Prob/Kill): 1/5/1

Bomb Run: Aborted due to inoperable bomb bay doors

B-17 Status:
bomb bay doors inoperable
starboard wing aileron inoperable
tail gunner oxygen supply out
port wing root
starboard wing root
bomb bay fuel tank hit over Zone 4, causing fuel fire in bomb bay
 -piloted into ground by 1LT Husby
replacement: TBD

<Transcribed from oral debriefing supplied by Sgt. Greg Sidney>
This was a FUBAR mission from the get-go. Sir. I knew that having a fuel tank in the bomb bay was just asking for trouble. Why they couldn't have stood down the crews in the 'F' models I'll never know, but I do know that if it weren't for that fuel tank the Lieutenant would be here giving the briefing instead of me. (light sniffle) I think for damn sure we all would have made it back. If not for that damn fuel tank.

We were attacked by three FW190s right out over the Channel. Its like Fritz was saving his Varsity team for this one day. Luckily those all got chased off by little friends. Contact was not too bad until we got around the Meulans area. This lucky dumsonuvabitch in an Me110 comes up low on our 6 o'clock and nails us right on the bomb bay door mechanism. Its all jammed up. Can't open, not even manually. So the Lieutenant officially declares an abort and turns us around for home.

You'd think we'd all breathe a little easier but no, we can't. Cause our bay is still filled with three 1000 pound bombs and a big fuel tank that's still pretty full of gas.

Fritz hit us with everything he had once we got close to the Rouen. Its like he wasn't going to let us go. Not this time. Five 190's and a lone 109 hit us hard. Our little friends weren't too friendly this time around, only chasing off one of the German fighters. We managed to get one of the initial attackers at 9 o'clock high to break off the attack. Then another as he was coming around to 3 high on his second attack. A third 190 was heavily damaged on his third successive attack but he kept coming in and gave us a scare with several shell hits. Luckily none of them hit anything important.

It was the third 190, who missed his first attack, then his second, that did us in on his third. When his shell hit it sounded kinda like "plunk", like a rock hitting the water, you know? Then I saw the flames start coming out of the bomb bay and I knew we had to bail out. I kept count of everyone as they bailed out and kept calling for the Lieutenant on the intercom. Lt. Lohr came back and said that Lt. Husby was going to stay. He said he was going to stay and fly the plane straight and level to make sure everyone else got out.

Well he did. We all got out. And everyone except me and port wast gunner Sgt. Wakefield got captured. Sir.
179  Non-Gaming / Off-Topic / Re: Happy Geek Pride day!! on: May 25, 2012, 02:25:49 PM
ISS captures Dragon unmanned supply capsule. Best Geek Pride Day Ever!
180  Gaming / Analog Gaming / Re: B-17 Queen of the Skies: Boardgamegeek Bombing Campaign on: May 24, 2012, 06:20:35 PM
A summary of mission 95 was put up on boardgamegeek and it was pretty sobering. Of 17 bombers dispatched, 5 were lost, 1 was damaged so badly it will never fly again. Two had to abort on the way to the target. Our aircraft losses equal 35% of the squadron. Fifty men KIA, 8 in the hospital with serious wounds, 18 with light wounds, 9 missing in action.

Of the aircraft lost, first one to go down was the one at the tail end of the low-low position. She was blown up by an Me109 whose shells cooked off the bombs in the bomb bay. Two were shot down by flak over the target. One with a direct hit in the port wing, and the other a direct hit in the starboard wing. The fourth went down after completing the bomb run - crew bailed out over France. The last crashed on landing with a poor soul stuck in the ball turret because it was jammed.

Our squadron claimed 29 fighters destroyed, 20 probables, and 13 damaged. 20% of bombs were dropped within 1000 ft of the target.

With so many aircraft and men lost the 281st bombardment group is to stand down for 5 days as new aircraft and replacement crews come in from stateside.
181  Gaming / Analog Gaming / Re: B-17 Queen of the Skies: Boardgamegeek Bombing Campaign on: May 19, 2012, 08:47:39 PM
After Action Report
Pilot: 1st Lt. Lester Husby
B-17: Maid'n America ( 10 )
151st Squadron
Mission: 95
Date: Sept 15, 1943
Target:   Romilly Sur-Seine, France. A/D
Position: middle, low squadron
Crew Status:
Pilot 1LT Lester Husby ( 10 )
Copilot 2LT Sam Lohr ( 10 )
Bombardier 2LT Charles Morgan ( 3 ) SW
Navigator 2LT Tim Stenzel ( 10 ) ***
Engineer Sgt. Wesley Havener ( 10 ) #**
Radio Op Sgt. Greg Sidney ( 10 )
Ball Gunner Sgt. Karl Harshmann ( 10 ) #
Port Waist Sgt. Russell Wakefield ( 5 )
Starboard Waist Sgt.Daniel Peterson ( 4 )
Tail Gunner Sgt. Dave Welk ( 7 ) ** LW x 2

* = 1 kill
# = 5 kills

Fighters Claimed this mission (Dmg/Prob/Kill): 0/0/1

Bomb Run: Off target 0%

B-17 Status:
top turret inoperable
bomb bay superficial damage
waist superficial damage
starboard wing, superficial damage
replacement:2LT Douglas Nark, bombardier

If there's anything this war has shown me, its how things can change so much from the efforts of one man. For Fritz it was the lucky SOB who dove on us and raked our fuselage. And for us it was the efforts of Sgt. Havener. But let me start from the beginning.

Enemy contact was light on the way to the target. In fact, we had just one, as we passed over Le Bourget. An overeager pilot in an Me110 came at us from below in a perfect vertical climb. It was almost like he was standing still, which let Sgt. Harshmann pour hot lead right into the engine. He exploded in a bright fireball, giving Hashmann his ace status.

It wasn't until we were approaching Romilly that this lucky SOB came at us. He was approaching our formation, about 5000 feet above us, then rolled inverted and went into a vertical dive, headed straight for our bomber. It was so fast our fighter cover couldn't do anything about it. Nor could Sgt. Sidney or Sgt. Havener, in the radio room and top turret guns. He walked his shells from nose to tail, hitting Lt. Morgan in the leg, knocking out the top turret guns, nicking Sgt. Sidney in the right arm, and Sgt. Welk in the left arm. He came at us again on our 12 o'clock but missed. Never saw him again.

Sgt. Havener took the opportunity to get the first aid kit and attend to our wounded, since the top turret guns were out. Lt. Morgan was first, since he was the only one seriously wounded, requiring a tourniquet to keep from bleeding out. Meanwhile we went on our bomb run as the navigator, Lt. Stenzel, took over the bombardier station. He didn't know the first thing about using the bombsight but I told him to just open the bomb bay doors and drop when I told him to drop. I was going to take our cue from the bomber ahead of us.

And the flak came. Superficial damage to the starboard wing, but Sgt. Welk got hit again, this time in the left leg. He was wailing something fiece, but Sgt. Havener told him he was going to be fine. I couldn't tell at the time, but his efforts led to Sgt. Welk only suffering from slight loss of blood from his two light wounds.

Obviously our bomb run was off target. But still, we managed to dodge all the flak on our turn home. The three Me190s who wanted to see us off were shooed away by little friends. After that it was back to almost no enemy contact all the way home, either from not having any contact at all, or fighters being driven away by our fellow bombers. All our wounded will recover, thanks to the efforts of Sgt. Havener. Unfortunately the base doctor tells me Lt. Morgan will lose his leg, and thus not be flight capable at all. But at least he gets to go home.

Lt. Lester Husby
182  Gaming / Analog Gaming / Re: B-17 Queen of the Skies: Boardgamegeek Bombing Campaign on: May 12, 2012, 07:53:54 PM
After Action Report
Pilot: 1st Lt. Lester Husby
B-17: Maid'n America ( 9 )
151st Squadron
Mission: 94
Date: Sept 10, 1943
Target:   Dovai, France. A/D (Vitry-En-Artois Airdrome)
Position: middle, low squadron
Crew Status:
Pilot 1LT Lester Husby ( 9 )
Copilot 2LT Sam Lohr ( 9 )
Bombardier 2LT Charles Morgan ( 2 )
Navigator 2LT Tim Stenzel ( 9 ) ***
Engineer Sgt. Wesley Havener ( 9 ) #**
Radio Op Sgt. Greg Sidney ( 9 )
Ball Gunner Sgt. Karl Harshmann ( 9 ) ****
Port Waist Sgt. Russell Wakefield ( 4 )
Starboard Waist Sgt.Daniel Peterson ( 3 )
Tail Gunner Sgt. Dave Welk ( 6 ) **

* = 1 kill
# = 5 kills

Fighters Claimed this mission (Dmg/Prob/Kill): 0/1/1

Bomb Run: On target 30%

B-17 Status:
moderate damage to pilot compartment
This is the first mission that I can safely say is a milk run. No enemy aircraft approached our position from the start of the mission through the bombing run. Interestingly enough it was over the target area that bombers in our vicinity started drifting apart, resulting in a fairly loose formation. Flak was light, and our new bombardier was able to see better in the daylight, as opposed to last mission. Estimate 30% of bombs landed in the target area.

The loose formation allowed for more enemy fighter activity as we made the turn for England. Still, enemy fighter cover was relatively light over the target. Of four Me109s that attacked us one was driven off by our little friends. Another went down in flames after Lt. Stenzel gave him a good burst with the starboard cheek guns. An Me109 did manage to get through and strafe the heck out of the cockpit. Its a miracle nothing vital got hit, including Lt. Lohr and myself.  He came around again to our 3 o'clock where Sgt. Peterson gave him a good burst, forcing him to break off the attack. Unfortunately no one else could confirm whether the enemy fighter was destroyed, so he is still scoreless in confirmed kills.

Ironically our loose formation seemed to help the other B-17s drive fighters away from our aircraft. Fritz made one last attempt over zone 2 with two Me109s, but the little friends arrived to drive them off. All the boys are back safe and sound.

Lt. Lester Husby
183  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [PC/360] The Secret World MMOG Announced: I'm Pumped on: May 08, 2012, 12:05:30 PM

Quote from: Razgon on May 08, 2012, 07:41:15 AM

Hah - puny dragons  The Might of the Templars will shone a light unto thy faces until they melt.

Aye, may the light of the Templars shine on our enemies and may we smite our foes with righteous wrath.
184  Gaming / Analog Gaming / Re: B-17 Queen of the Skies: Boardgamegeek Bombing Campaign on: May 06, 2012, 02:29:56 AM
After Action Report
Pilot: 1st Lt. Lester Husby
B-17: Maid'n America ( 8 )
151st Squadron
Mission: 93
Date: Sept 8/9, 1943
Target:   Boulogne, France. G/B
Position: N/A. Nighttime bomber stream
Crew Status:
Pilot 1LT Lester Husby ( 8 )
Copilot 2LT Sam Lohr ( 8 )
Bombardier 2LT Charles Morgan ( 1 )
Navigator 2LT Tim Stenzel ( 8 ) **
Engineer Sgt. Wesley Havener ( 8 ) #**
Radio Op Sgt. Greg Sidney ( 8 )
Ball Gunner Sgt. Karl Harshmann ( 8 ) ****
Port Waist Sgt. Russell Wakefield ( 3 )
Starboard Waist Sgt.Daniel Peterson ( 2 )
Tail Gunner Sgt. Dave Welk ( 5 ) **

* = 1 kill
# = 5 kills

Fighters Claimed this mission (Dmg/Prob/Kill): 0/0/1

Bomb Run: Off target 5%

B-17 Status:
landing gear inoperable (-3 to landing)
rudder hit
tail superficial damage

RAF Bomber Command had helped us out recently by lending us some of their crews to fill out our bomber squadrons. Bomber Command had called on our bomber group to return the favor by participating in a nighttime bomb raid. It was a short raid, to Boulogne on the coast of France to silence some long range heavy guns.

We saw no enemy fighters (codename Tame Boars) on the way to the target. We saw searchlights criss-crossing the sky, trying to find a bomber to hit. Karl, our ball turret gunner called out in shock as the glare from the searchlight hit the Maid's belly. "I think they found us" he yelled on the intercom. I alerted Sgt. Welk to be alert for any Wild Boar fighters on our tail, now that we were lit up like a Christmas Tree. Flak also increased as it seemed all the guns decided to turn on us.

We got hit by three shell bursts. One lucky hit took out the landing gear and we suffered some damage to the tail rudder. Then a Wild Boar snuck up on our tail and started his attack. Luckily our luck held and none of his bullets even touched the Maid. He peeled off and dove under us, trading altitude for speed. Then he came around underneath and tried a vertical climb to get in range. Sgt. Harshmann squeezed off a nice burst and got Herr Rookie right in the canopy. Solid kill.

I wish I could say good things about our bomb run, but Lt. Morgan is fresh from the States and this was his first bomb run. Off target with only 5% accuracy. Flak completely missed us as we headed out of the target area and turned home. Sam and I actually managed to land the aircraft with no further damage to the plane or crew. Despite our light damage I can say with all honesty that I hope to never do another night raid. The Brits can keep the night. I'll take my chances with the light of day.

Lt. Lester Husby
185  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Firefall Invite Thread on: May 05, 2012, 08:04:12 PM
Played for the first time last night. At first I was like, okay, this is nice. Then I started falling into some random team ups around a thumper or some other objective. Played as a medic. OMG so much fun just dodging around and healing people. Getting to level 2 and building the vampiric healer was even better. Then I could heal myself by draining life off the lower level critters.

Finally played on a thumper squad today. It was nighttime on the server. Lots of fun at night, with the low visibility and having to use flashlights to see the enemies. I like how the flashlight beam is tied to your gun, so it moves down and away a bit while you're reloading. And OMG seeing two people die because they were standing right in the thumper drop zone. Too funny! Reminded me to pay attention to large red circles on the ground smile.

I'm having a blast with this game and I haven't tried PVP yet.
186  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Firefall Invite Thread on: May 04, 2012, 03:40:32 PM
Got my invite from Grue. I guess I can be moved to the other list  nod
187  Non-Gaming / Off-Topic / Re: Does this make ANY sense? (relationship related) on: May 02, 2012, 01:54:16 AM

Quote from: Dante Rising on April 28, 2012, 05:26:59 PM

Second, she extremely active. Hunting, swimming, jogging, archery, camping, cooking, musician, etc, etc. The guys in the office joke that when the apocalypse comes, she'll be the only one with enough skills to survive (along with the cockroaches).

Holy crap. I don't know about anyone else but I'm dying to see what a grown up white collar class Katniss Everdeen looks like.  slywink
188  Gaming / Console / PC Gaming / Re: More interesting kickstarter games on: May 01, 2012, 01:22:21 PM

Quote from: MonkeyFinger on April 28, 2012, 03:09:40 PM

I stumbled across a Battle of the Bulge game that looks interesting. It's iPad only (unless you count the boardgame version) and it is from a new company started by Eric Lee Smith, a former SPI designer and co-founder of Victory Games. And the designer John Butterfield designed, amongst other games, Ambush! which was one of my favorites back in the day.

I am completely in! I've actually had some ideas similar to the ones being shown in Battle of the Bulge, with the zoomable map (zooming in for controlling units, zooming out to pan across the map). Good to see someone else with actual game design credentials is doing it!
189  Non-Gaming / Off-Topic / Re: Does this make ANY sense? (relationship related) on: April 30, 2012, 12:49:19 PM

Quote from: Knightshade Dragon on April 30, 2012, 12:57:16 AM

I keep putting the texts through my translator but all it keeps spitting out is "I'm batshit insane".   It's properly calibrated, so I can't say it's not wrong....

Is it calibrated for the neediness of today's young males though? smile Cause I am not kidding when I say the guys my cousin dates all sound like need-a-holics.
190  Non-Gaming / Off-Topic / Re: Does this make ANY sense? (relationship related) on: April 30, 2012, 12:47:25 PM

Quote from: Harpua3 on April 30, 2012, 04:14:04 AM

Quote from: CeeKay on April 30, 2012, 01:47:03 AM

Quote from: Punisher on April 30, 2012, 01:42:09 AM

and is it even a good job?

hey, I think there's only one job that he should be worried about; am I right or am I right?  what's that?

I can think of more than one, but I see what you did there!

And I think the ultimate goal is for more than one
191  Non-Gaming / Off-Topic / Re: Does this make ANY sense? (relationship related) on: April 29, 2012, 07:01:12 PM

Quote from: Dante Rising on April 28, 2012, 09:55:57 PM

Quote from: Eightball on April 28, 2012, 07:41:58 PM

Quote from: rshetts2 on April 28, 2012, 01:00:41 PM

If you want an explanation, look no further than this: 
I guess i should have mentioned our office is very strict about relationships. They are absolutely, positively NOT allowed.

It sounds to me like shes definitely interested but taking things further jeopardizes both of your jobs.  That might me why she wants to put the friendship label on everything and yet sends you messages regarding pursuing her. 

That's what I got out of it.

Also, I have a rule of 2.  If you've exchanged 2 emails (or texts) and you're still unclear, it's time to pick up the phone and talk about it.  Chances are, you two are on different wavelengths.

I think we've exchanged a few hundred texts in the past month, but most have been innocent. I certainly HOPE she isn't just playing games. A friend of mine made the comment that she must be interested, because she wouldn't go out in public and risk her job just to make a new friend. He said the risk vs reward factor was too small, and we could easily be friends isolated to the workplace.

I'll certainly try bringing up the subject tonight.

Allow me to bring up the female-to-male translator: "Yes, I am interested in you, but you know that overt displays of affection at work will get one or both of us fired. So just cool down horndog, wait for the first date, and we'll take things one day at a time."

I'm just saying this because from the posts so far you remind me very much of me when I first started dating seriously. I needed constant reminders from the girl that she was into me and read too much into what she said or did. I eventually got over myself and, several ex-girlfriends later I developed enough self-esteem and self-control to approach things one day at a time - which is how I courted my wife and to this day is how we treat our relationship. We take things one day at a time.

Now I'm at the stage that when my 25-year-old cousin tells me about men in her life I always respond with "God! Why do the guys who date you sound soo needy?"  icon_biggrin
192  Gaming / Analog Gaming / Re: B-17 Queen of the Skies: Boardgamegeek Bombing Campaign on: April 27, 2012, 02:05:56 AM
For any still reading, the Bombing Group still bombs every week, even if individual bomber crews (like mine) can't play on a given week. Which is why we're up to Mission 92.

After Action Report
Pilot: 1st Lt. Lester Husby
B-17: Maid'n America (7)
151st Squadron
Mission: 92
Date: Sept 7, 1943
Target:   Brussels, Belgium A/F
Position: Middle Squadron, Middle
Crew Status:
Pilot 1LT Lester Husby (7)
Copilot 2LT Sam Lohr (7)
Bombardier 2LT Neil Gosser (6) **** KIA
Navigator 2LT Tim Stenzel (7) **
Engineer Sgt. Wesley Havener (7) #**
Radio Op Sgt. Greg Sidney (7)
Ball Gunner Sgt. Karl Harshmann (7) ***
Port Waist Sgt. Russell Wakefield (2)
Starboard Waist Sgt.Daniel Peterson (1)
Tail Gunner Sgt. Dave Welk (4) **

* = 1 kill
# = 5 kills

Fighters Claimed this mission (Dmg/Prob/Kill): 0/0/1

Bomb Run: On target 60%

B-17 Status:
minor damage to nose

replacement: 2LT Charles Morgan Bombardier

Ours was a bittersweet return to flight duty. Nothing much to report on the way to the target. Flak was light, enemy opposition was light. Neil, I mean, Lieutenant Gosser, put the bombs in the pickle barrel this time. He was so proud of it too. Kept crowing about it all the way till we saw the white cliffs of Dover.

I think that's when we, and our little friends decided to let our guard down for a little bit. That was all the time that Jerry needed. We got jumped by five Fw190's. Our little friends managed to drive off the ones on our Six and Nine o' clock. Neil actually nailed the one coming in at Twelve o' clock High. And that's when the bastard at Ten-thirty level killed Neil with a 20mm round to the head. He died instantly. He was a good man, and a damned fine bombardier. He will be missed.
193  Gaming / Portable Gaming & Apps / Re: iPhone/iTouch app and game thread on: April 26, 2012, 01:59:49 PM

Quote from: Cragmyre on April 25, 2012, 08:00:39 PM

Has anyone heard of Codea?  It looks very interesting, though I'm a sucker for all things game-maker smile  Looks like they even came out with a game that was made with Codea itself called Cargo-Bot

That looks pretty neat. It may just be my gateway to convincing myself to buy an Ipad. It probably would require investment into a bluetooth keyboard though. I've tried typing with the Ipad keyboard and I don't see myself using that for anything more than 1-2 lines before going bonkers.
194  Gaming / Console / PC Gaming / Re: 0x10c, a new game by Notch on: April 21, 2012, 08:33:28 PM

Quote from: Isgrimnur on April 21, 2012, 07:17:14 PM

There are some programmers that don't look forward to the idea of doing the same thing we do for work when we get home. ninja

I was about to chime in that I sort of fall into that group. But then I thought - what if Notch also modeled ship sensors such that we could program the computer to take readings of a planet to find out its material composition, atmosphere, and whether it contained biological life? That would be pretty cool, and would at least give me some insight into what the guys who write instrument flight software code have to deal with.
195  Gaming / Console / PC Gaming / Re: Stellar Impact on: April 19, 2012, 02:10:19 PM
I picked this one up on sale. Anyone up for a newbie game night? 
196  Non-Gaming / Off-Topic / Re: The Hunger Games on: April 18, 2012, 01:09:43 AM

Quote from: PR_GMR on April 16, 2012, 06:13:25 PM

I argue it worked great because it was looking at things from Kadniss' perspective and the violence she faces is very jarring and sudden.

I had no problems with it in the arena. In fact if anything it seemed less out of place there. Shakey cam feels very out of place when she's merely walking out to the woods.
197  Non-Gaming / Off-Topic / Re: The Hunger Games on: April 16, 2012, 01:20:25 PM
Just saw the movie this past weekend. Read the books, and thought the movie did a good job portraying the general feel of the first one. Although, since my wife did not read them she had a few questions for me to answer. So in that respect I think the movie could have done better for to those who haven't read the book. It seems like the shakey cam was very jarring in the beginning and then started becoming more minimal as the movie went on. Then for the later half of the movie the shakeycam was used for more appropriate moments.

On the beginning:
Spoiler for Hiden:
Shakey cam was especially jarring when you see Katniss getting ready and going out to the woods because there is one scene where the camera does not move at all. I think its the one with people walking in the background. So it was like

<still scene>

Which made it even more jarring.
198  Non-Gaming / Off-Topic / Re: [FX] Justified on: April 16, 2012, 03:51:58 AM

Quote from: Scraper on April 11, 2012, 02:10:25 PM

Quarles was "Disarmed" that was the best line of the night.

About that:

Spoiler for Hiden:
My wife and I cracked up when Quarles tried to reach for his gun arm and Raylan just moved it away from him in slow motion. I don't know why, but it did.  icon_biggrin
199  Gaming / Console / PC Gaming / Re: 0x10c, a new game by Notch on: April 12, 2012, 04:20:48 PM
Has anyone else noticed that he's putting a lot of effort into this DPU-16 computer? An emulated 16-bit CPU that can be programmed via assembly language from which you can create higher-level languages? I guess that's fun but I would hope there is a way to import code that other people have created so I don't have to do that myself.
200  Gaming / Console / PC Gaming / Re: Starflight Inception on: April 07, 2012, 07:34:19 PM
Yup, it isn't Starflight. Maybe because the game is spelled S T A R L I G H T  icon_biggrin
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