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161  Gaming / Analog Gaming / Re: B-17 Queen of the Skies: Boardgamegeek Bombing Campaign on: March 17, 2012, 08:30:43 PM
After Action Report
Pilot: 1st Lt. Lester Husby
B-17: Maid'n America (5)
151st Squadron
Mission: 87
Date: August 27, 1943
Target:   Watten, France. V-weapon sites
Position: Low Squadron,

Crew Status:
Pilot 1LT Lester Husby (5)
Copilot 2LT Sam Lohr (5)
Bombardier 2LT Neil Gosser (4) ** LW
Navigator 2LT Tim Stenzel (5) ** LW
Engineer Sgt. Wesley Havener (5) #*
Radio Op Sgt. Greg Sidney (5)
Ball Gunner Sgt. Karl Harshmann (5) **
Port Waist Sgt. Clyde Everton (5) SW
Starboard Waist Sgt.Max Junkins (4) LW *
Tail Gunner Sgt. Dave Welk (2) *

* = 1 kill
# = 5 kills

Fighters Claimed this mission (Dmg/Prob/Kill): 0/1/1

Bomb Run: Jettisoned bombs, aborted due to two engines out

B-17 Status:
moderate damage to tail rudder (2hits)
minor damage to starboard wing root
port engine #1 and #2 out
control cables out
port gunner heat out
superficial damage to nose, forward fuselage, radio room, port wing
moderate damage to starboard wing
starboard wing inboard fuel tank damage (self-sealed)

replacement: Sgt. Russell Wakefield, port waist gunner

Debrief:
We thought this was going to be an easy run, just two zones out. In fact enemy fighters didn't even come near us over the Channel. Over the target our neighbor B-17's showed tight formation flying, such that only two 110s got even near us and they missed. Another attacking wave of fighters were driven off by the defensive fire from the tight formation.

Then the flak came. I guess it was just our time to get hit. Two shells hit the tail rudder and starboard wing root. Not so bad. Then two more hit near the port wing and nose. Both the bombardier and navigator suffered light wounds from the shell fragments flying through the nose compartment. Our #2 engine went out, died so fast we didn't even have a chance to feather the prop. Then Lieutenant Lohr saw fuel leaking from our starboard wing, inboard tank. We prayed real hard and fast for that tank to self-seal, and it did. I was just about to turn control over to the bombardier when the final flak shell hit the #1 engine. It coughed a few times and died. We feathered the prop but even so we knew we had to jettison the bombs and drop out of formation.

Then the fighters came at us with a vengeance. The first wave of three 190's and a 109 came at us, engines screaming. Sgt Junkins at starboard guns downed one of the butcher birds on its first pass. Another 190 shot up the radio room, damaging the control cables then came around again and walked shells right along the fuselage. He knocked out the port gunner heat unit, but luckily we were already near 10,000 feet so Sgt. Everton didn't get frostbite. Then on his third pass he stitched holes in the starboard wing. The last 190 and 109 made three separate passes each, but they just kept missing. Must have been rookies, thank god.

Another round of 190's and a 109 came at us again. One fighter hit the control cables along the waist and stitched more holes in the starboard wing. That wing was starting to look like swiss cheese. He came around again to 9 o'clock high where Sgt. Havener hit him with the top turret guns, causing him to miss and break off the attack. That's about when Sgt. Everton got hit in the chest from a 190 coming in at 1:30 High. Fragments from the shell round hit Sgt. Junkins, who was wounded but still able to render aid to Sgt. Everton and then resume manning his starboard gun.

Since we were still over the target we had to endure another round of flak just to get the hell out of there. Luckily all shell bursts missed. I guess they were still calibrated to hit the formation and the flak gunners had better targets than us.

I think we were all holding our breath until we saw the grey waters of the Channel. It was even better when we saw those Spitfires coming towards us. They drove off three of the 5 enemy fighters that were coming in for their attacks. Those three had us bracketed at our nose and tail. The other two missed on their first runs and were driven off before they could come around again.

Sgt. Everton is expected to recover in about 6 months. We will miss him and his jokes.

1st Lt. Lester Husby
151st BS, 281st BG(H)
162  Gaming / Analog Gaming / Re: B-17 Queen of the Skies: Boardgamegeek Bombing Campaign on: March 10, 2012, 08:31:40 PM
After Action Report
Pilot: 1st Lt. Lester Husby
B-17: Maid'n America (4)
151st Squadron
Mission: 86
Date: August 24, 1943
Target:   Villcoublay, France. A/D
Position: low-low Squadron,

Crew Status:
Pilot 1LT Lester Husby (4)
Copilot 2LT Sam Lohr (4)
Bombardier 2LT Neil Gosser (3) ** LW
Navigator 2LT Tim Stenzel (4) **
Engineer Sgt. Wesley Havener (4) #*
Radio Op Sgt. Greg Sidney (4)
Ball Gunner Sgt. Karl Harshmann (4) **
Port Waist Sgt. Clyde Everton (4)
Starboard Waist Sgt.Max Junkins (3)
Tail Gunner Sgt. Dave Welk (1) *

* = 1 kill
# = 5 kills

Fighters Claimed this mission (Dmg/Prob/Kill): 1/2/4

Bomb Run: on target, 40%

B-17 Status:
superficial damage to bomb bay, pilot compt, foward fuselage,  port wing
starboard waist gun inop
minor damage to tail rudder
port tailplane elevator inop

Debrief:
Two waves of fighters attacked us just as we started crossing the Channel. Our escort must have been busy helping other bombers because only one was driven off. One from the second wave, all 110s, managed to knock out the starboard waist gun. I ordered Sgt. Jenkins to continue moving and tracking inbound fighters to disguise the loss of the gun. I think they still figured it out since we encouintered more than the usual number of attacks from 3 o'clock high and low.

Sgt. Havener in the top turret did an excellent job in covering our weak spot. More on his actions at the end of his report.

Enemy fighters seem to using more vertical dive tactics, probably as an attempt to minimize defensive gunnery.  We experienced no less than 3 vertical dive attacks during the mission, one of which came from out of the sun, so no one saw him till he zoomed by. I guess the only good thing I can say about this is that the Germans still have not gotten the skill needed for these high speed attacks, as all diving attacks missed.

Lieutenant Gosser sustained minor wounds to his face and arms from shrapnel, courtesy of a head-on attack fron a 190 prior to the bomb run. Despite this he was still able to operate his bombsight and drop on target for 40% accuracy. In addition he managed to damage a 109 as it was coming around to 12 o'clock for another pass. That same 109 had just knocked out our port tailplane elevator in the first pass. For these actions of gallantry and skill while wounded I would like to reccommend the Air Medal for Lt. Gosser.

Sgt. Welk also claimed a kill prior to the bomb run, an Me109 at 6 o'clock high.

As for Sgt. Havener, he scored a probable while we were outbound over the channel, a 109 at 3 high. That was followed by a kill at 3 high over the target, a second kill on the return leg over France (again at 3 high) and the third kill inbound over the Channel at 3 level. All three kills were Me109s. Therefore I would like to recommend Sgt. Havener be awarded the Air Medal in recognition for his skill and marksmanship, conducted in defense of his plane and fellow crewmen, while covering a weakened defensive sector.

Finally I would like to commend the coordination of all the gunners in the 151st.  On no less than two occasions my crew witnessed enemy aircraft driven off by other bombers in the squadron; these were planes that clearly had us in their sights. I'm having Lt. Lohr pass the word that drinks are on me for all our 151st boys. That is, on our first leave off base.

1st Lt. Lester Husby
151st BS, 281st BG(H)
163  Non-Gaming / Off-Topic / Re: Brazilian City Hires the Godammn Batman on: March 10, 2012, 04:20:21 PM
Oh he'll help the police all right. As Bat Bait. What criminal wouldn't want to claim he killed Bats?
164  Non-Gaming / Political / Religious Nonsense / Re: Limbaugh: Contraception advocate should post online sex videos on: March 04, 2012, 12:06:40 AM
1. My example scenario absolutely shows how knowing what you're getting into gets you screwed. What would you tell that good virgin Catholic student?
165  Non-Gaming / Political / Religious Nonsense / Re: Limbaugh: Contraception advocate should post online sex videos on: March 03, 2012, 07:01:19 PM

Quote from: corruptrelic on March 03, 2012, 03:56:51 PM

I take no position one way or the other, on one hand you have a catholic university who before she enrolled KNEW she wasn't going to get contraception insurance but took it anyway, and on the other hand, you bring up the good point of some women needing birth control even when not sexually active.

Yes, because so many high school seniors make their choice of college based on how much coverage they get on their health care. Every high school student thinks he/she is invincible. I should know, I was one once. Sidenote: I realize Sandra Fluke is a Law student but the point still stands. If the University is barring graduate students from medicine associated with reproductive systems then they certainly are barring it from undergrads.

But consider this. Say you're a fine upstanding Catholic young woman. You're a virgin, and Georgetown U has accepted you. You attend and in your first year of college you find out you're getting more and more blood when you have your period. You go to Student Health Services and find out you have Von Willebrand disease. No biggie, says the doctor, a lot of folks have this, and yours seems to be genetically inherited. You're probably getting increased blood loss because your body is in its most fertile part of its lifespan. He goes to prescribe you iron pills and birth control pills to help regulate the periods so you at least don't suffer too much blood loss (because wooziness and lethargy from that won't help you study in college).

You say "thanks doc" and then give an OH SHIT when you realize the Georgetown U policy is to not cover the cost of the Pill for sluts like you (sarcasm intended).
166  Non-Gaming / Political / Religious Nonsense / Re: Limbaugh: Contraception advocate should post online sex videos on: March 02, 2012, 03:33:05 PM
I for one find it amazing and wonderful that doctors can find multiple uses for a given drug or pill. For example, how aspirin can be used not just to cure headaches but also for treating arthritis, as an anti-coagulant for people who suffered heart attack or stroke, and for people who wish to lower their risk of heart attack.

And also for birth control pills, which are not JUST used to prevent conception, but also to treat Polycystic Ovary Syndrome, Endometriosis, or damage to the ovaries from chemotherapy.

The Pill. Its not just for sex anymore. GASP it can actually treat other things where the only thing in common it has with sex is the organs and system it treats.  Roll Eyes
167  Non-Gaming / Political / Religious Nonsense / Re: Catholic Priest refuses to give communion to Lesbian on: March 01, 2012, 08:41:24 PM

Quote from: Scraper on March 01, 2012, 07:44:40 PM

Yes he is a douche, but the fact is it's the religion that is the bigger douche here. Catholicism does not tolerate homosexuality, and as a Lesbian she shouldn't be able to consciously be a Catholic and take communion. She really should rethink her religious beliefs and realize that Catholicism is not for her. She would probably be a lot happier.

That's weird because the written statement by the Archdiocese in that article would lead me to believe otherwise. If Catholicism didn't tolerate homosexuality to the point of withholding communion from known homosexuals then the Archdiocese would have stood behind the priest's decision.

On a separate note, it is truly sad that the priest does not get what Jesus was trying to teach in the gospels. He didn't hang around with like minded holier-than-thou folk, he hung with prostitutes and fishermen, and told uplifting stories involving people not of his religion.
168  Non-Gaming / Off-Topic / Re: Pixar's next movie: Brave on: March 01, 2012, 02:54:02 PM

Quote from: Purge on March 01, 2012, 01:52:22 PM

Quote from: raydude on March 01, 2012, 01:38:56 PM

Quote from: TiLT on February 24, 2012, 12:27:03 PM

Quote from: Canuck on February 24, 2012, 11:53:03 AM

So is this supposed to be like some kind of female Braveheart or something?

I'm curious if there's anything but the accents that makes you think that? Personally I can't see a single thing this movie has in common with Braveheart beyond the nationality of the hero.

The theme of fighting for the freedom to control your own destiny?

.... and that is common with a ton of movies - in that regard, this movie is like "The Little Mermaid" on land. Tongue

Why not, they are both redheads after all  Tongue
169  Non-Gaming / Off-Topic / Re: Pixar's next movie: Brave on: March 01, 2012, 01:38:56 PM

Quote from: TiLT on February 24, 2012, 12:27:03 PM

Quote from: Canuck on February 24, 2012, 11:53:03 AM

So is this supposed to be like some kind of female Braveheart or something?

I'm curious if there's anything but the accents that makes you think that? Personally I can't see a single thing this movie has in common with Braveheart beyond the nationality of the hero.

The theme of fighting for the freedom to control your own destiny?
170  Gaming / Analog Gaming / Re: B-17 Queen of the Skies: Boardgamegeek Bombing Campaign on: February 26, 2012, 12:21:07 AM
I should add that, at the time I submitted my AAR to the 281st bombardment group, they had 9 AARs submitted. 6 B-17s were lost, 1 aborted. Tough mission.

Update as of yesterday. Out of the four squadrons in the bombardment group, here's how many made it back:

151st - 100% survived (4/4) (including my crew! yayyyy!)
152nd - 60% survived (3/5)
153rd - 40% survived (2/5)
154th - 25% survived (1/4)

We were flying the high squadron position. So no modifiers to the die roll for enemy fighters. The poor guys in the 154th were in the low-low position, +1 to die rolls to see how many waves of enemy fighters attacked.
171  Gaming / Analog Gaming / Re: B-17 Queen of the Skies: Boardgamegeek Bombing Campaign on: February 25, 2012, 09:25:00 PM
After Action Report

Pilot: 1st Lt. Lester Husby
B-17: Maid'n America (3)
151st Squadron
Mission: 85
Date: August 19, 1943
Target:  Gilze-Rijen, Holland. A/D
Position: High Squadron, middle

Crew Status:
Pilot 1LT Lester Husby (3)
Copilot 2LT Sam Lohr (3)
Bombardier 2LT Neil Gosser (2) **
Navigator 2LT Tim Stenzel (3) **
Engineer Sgt. Wesley Havener (3) ***
Radio Op Sgt. Greg Sidney (3)
Ball Gunner Sgt. Karl Harshmann (3) **
Port Waist Sgt. Clyde Everton (3)
Starboard Waist Sgt.Max Junkins (2)
Tail Gunner Sgt. Tim Shoulders (3) Serious Wound, long-term recovery, no more missions

* = 1 kill
# = 5 kills

Fighters Claimed (Dmg/Prob/Kill): 1/2/5

Bomb Run: on target, 0%

B-17 Status:
superficial damage to bomb bay, port wing
tail gunner suit heater out

replacement: Sgt. Dave Welk, tail gunner

Debrief:
Jumped by five 109s over the channel outbound, no little friends nearby. One of the bastards did a crazy vertical dive on us. Never seen that before. He came at us so fast no one had time to put a bead on him. Luckily he and two of his pals outright missed. The 109 on our tail got shot up by Tim and broke off. His friend at our 3 o'clock gave Tim a bad gut wound and he was out for the rest of the flight. Lieutenant Neil got revenge on the last 109 though, and nailed him as he came around for a second pass. The waist gunners pulled Tim out and tried to make him as comfortable as possible.

Curiously enemy fighter defense was light over the target. Some knucklehead in an Me110 decided to do a vertical climb on us. Made a nice fat target for Sgt, Harshmann, who notched another kill.

Clouds obscured the first pass so we had to go around. Flak still hasn't gotten our number, even with the multiple chances it had. Neil must have been a bit disoriented by the go-around because he couldn't find any target reference points at all. He dropped on what he thought was the target but missed completely.

Coming back out was a bit more hectic. Although I don't know what got into our gunners. They managed to score 3 out of 5 kills and all our probables and damaged claims coming back home. I guess they just wanted to make sure Tim got back okay.

Speaking of which, of all the luck the heater on his suit went out. Lucky hit by a Fw190 as we made the turn to go back home. I made the decision to stay in formation, figuring that the cold would help the blood clot more and stop him from bleeding out on the way home. I guess it worked. Doc says Tim will be okay in a few months. We won't see him again before our tour is out though. I hope he makes it.

1st Lt. Lester Husby
151st BS, 281st BG(H)
172  Gaming / Console / PC Gaming / Re: Wargame - European Escalation on: February 20, 2012, 08:52:20 PM

Quote from: Fuzzballx on February 20, 2012, 03:28:09 PM

I could really enjoy a game like this, but as i said, not if i have to micro supplies and stuff..

If that's what the niche players who are gonna buy this want...fine.  But there'd have to be some kind of system where i could assign trucks to groups of units and have them automatically drive to them, supply them, return to base when out of supplies, then go back out. 

It'd still have all the ability to interrupt supply lines and everything in the game now but you wouldn't have to micro supply trucks to all your different groups of units.


I would also love to have the supply trucks be automatically managed. If done right it could even be an aspect of the strategy itself. For example, I assume that the supply trucks don't care which units they are supplying in the current version of the game. But what if you could designate the supply trucks to only supply a certain type of unit. Such as "Supply Company A, only supply armored units. Supply Company B, only supply arty units". Then you could be sure to count on your trucks being full of supply for those critical units rather than peddling it out for units that you don't really care about at the moment. Or, on the other hand, you could have the supply trucks supply any unit in the region and just have them follow a designated path.

In addition to the "automatically follow and supply" option you could specify other factors. Such as "Go back to HQ for more supply when at 50%, 25% or completely empty". Then give the player the option to manually redirect half empty or quarter empty supply trucks if a unit needs supply at a critical moment.

Finally, I would expect that it would be easier for lines of supply to be interdicted when they are auto-managed by the AI instead of microed by the player. I know I could completely forget about my supply trucks after putting them on auto-resupply until I see my tanks aren't getting resupplied. Then I would be vulnerable to enemy raiders destroying my supply trucks. If I were to micro them however, I could see myself baby-sitting them or flicking back to them every 10-15 seconds, thus making it harder for the enemy to sneak attack my trucks.
173  Gaming / Analog Gaming / Re: B-17 Queen of the Skies: Boardgamegeek Bombing Campaign on: February 12, 2012, 02:43:01 AM
Mission 84: Schweinfurt! Deep raid into Germany!

After Action Report

Pilot: 1st Lt. Lester Husby
B-17: Maid'n America (2)
151st Squadron
Mission: 84
Date: August 17, 1943
Target: Schweinfurt, Ball Bearing Factory
Position: Middle Squadron, middle

Crew Status:
Pilot 1LT Lester Husby (2)
Copilot 2LT Sam Lohr (2)
Bombardier 2LT Neil Gosser (1)
Navigator 2LT Tim Stenzel (2) *
Engineer Sgt. Wesley Havener (2) **
Radio Op Sgt. Greg Sidney (2)
Ball Gunner Sgt. Karl Harshmann (2) *
Port Waist Sgt. Clyde Everton (2)
Starboard Waist Sgt.Max Junkins (1)
Tail Gunner Sgt. Tim Shoulders (2) Light Wound

* = 1 kill
# = 5 kills

Fighters Claimed (Dmg/Prob/Kill): 4/1/2

Bomb Run: on target, 40%

B-17 Status:
multiple superficial damage to pilot compartment
superficial damage to bomb bay, radio room
ball turret inoperable
port wing root hit 1


Debrief:
Outbound trip to target generally uneventful. Looks like some other bombers drew the short straw this time. No attacking waves came near us until zone 6, where Sgt. Harshman claimed a probable on an Me109 and Lt. Stenzel damaged his wingman.

An ace Me110 pilot gave us a lot of trouble over the target area. Walked hits all over the fuselage, knocking out the ball turret, wounding the tail gunner, and giving us a scare in the pilot compartment with shrapnel zinging around. Sgt. Harshmann was stuck in a non-functioning ball turret for the rest of the flight. I said a silent prayer to keep the landing gear safe and functional. I'm sure Sgt. Harshmann did too. The Ace 110 came around again and bounced more shrapnel around the pilot compartment. He came so close that I ducked down during his second pass. Good thing too, because a bullet cracked the windshield right about eye level. Luckily Sgt. Havener in the top turret nailed him when he came around for a third pass.

Moderate flack over the target, no damage to us. Our replacement bombadier had a steady eye and put the bombs in the pickel barrel. Can't ask for more than that. We were jumped by four 190's during the turn to head back. Sargeants Junkins and Havener damaged two of them and scared them into missing. Their two friends also shot wide and high.

No more action for us until zone 4. Sgt. Havener damaged a 109. A lucky 109 pilot hit us in the port wing root and cracked some glass on the instrumentation. The ground crew is amazed that nothing critical was hit after seeing all of the holes in the pilot compartment. Not so lucky on his second pass. Lieutenant Stenzel must have gotten him right in the engine because that 109 exploded like a firecracker. Nice to have a navigator who is also a pretty good shot.

No further action inbound. Good landing.

1st Lt. Lester Husby
151st BS, 281st BG(H)
174  Gaming / Analog Gaming / Re: How the heck are you people playing all these games? on: February 09, 2012, 07:44:13 PM
I'm still playing SWOTR. About an hour every night. The nice thing about limited playing time for me is that it make me think long and hard before buying my next purchase. God knows my backlog is too big already.
175  Gaming / Analog Gaming / Re: B-17 Queen of the Skies: Boardgamegeek Bombing Campaign on: February 08, 2012, 04:05:58 PM
I am unclear on the copyright issue for B-17 and hence for the rulebook but I can say that google is your friend  ninja.

Also, I have played hornet leader and enjoyed it very much. Not as much as thunderbolt-apache leader (A-10s and AH-64s) - which is fortunately being re-released by the designer. I put in a pre-order for that as well as one for The Hunters, which is being billed as "B-17 Queen of the Skies" for u-boats.
176  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Firefall Invite Thread on: February 08, 2012, 02:21:59 PM
Please give me a key! I promise to play it as much as I have played SWOTOR. (which has been a lot!) icon_biggrin
177  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: February 02, 2012, 06:48:30 PM
I've been at lvl 28 w/ my jedi sage this week, bringing Theran along instead of Qyzen for a change of pace. Theran started off with a beard and stache. Then, after I hit 29 I decided to and buy Theran an orange chest armor w/ my Tatooine commendations. Next time I look at him he's lost the beard and has a 70's style stache. Has anyone else seen their companions change appearance like that?

I haven't tried seeing if his beard comes back with the old gear. I'll try that tonight.
178  Gaming / Analog Gaming / Re: Flames of War WWII miniatures game, anyone play it? on: February 02, 2012, 02:27:52 PM
That looks pretty cool. I'd probably get into it just for making dioramas even if I didn't get to play the game with others. I notice that the Flames of War miniatures are kind of pricey and some people are saying the minis from Plastic Soldier Company are almost as good and cheaper.
179  Gaming / Analog Gaming / B-17 Queen of the Skies: Boardgamegeek Bombing Campaign on: February 02, 2012, 02:23:26 PM
I've had fond memories of playing the Avalon Hill boardgame: B17 Queen of the Skies. Its a solitaire game where you create a crew, name your plane, and try to survive 25 missions so you can be rotated home. Its not so much a simulation as it is a game narrative, as I tend to root for my individual crew members and dread the roll of the dice to see what happens to them. I put the game away a long time ago because it seemed a bit lonely playing by myself and because it just seemed so cumbersome dealing with the charts.

Well two things changed that this week. One was the discovery of a B-17 Vassal module. Vassal is a open source java engine which lets you load modules to play virtual boardgames on your computer. The other was the discovery of an ongoing play-by-forum bombing campaign on boardgamegeek. I decided to jump right in since the folks there seemed nice enough and they're always looking for new B-17 crews in the campaign.

If you have fond memories of playing B-17 then I recommend you check out both the vassal module and the ongoing bombing campaign. Or you can just enjoy the after action reports and root for my B-17 crew:

After Action Report

B-17: Maid'n America (1)
Pilot: 1st Lt. Lester Husby
151st Squadron
Mission: 83
Date: August 16, 1943
Target: Le Bourget, Aerodrome
Position: Low squadron, middle

Crew Status:
Pilot 1LT Lester Husby (1)
Copilot 2LT Sam Lohr (1)
Bombardier 2LT Derric Benzing (1) - SW, recovered, non-mission capable
Navigator 2LT Tim Stenzel (1)
  -probable Me109
Engineer Sgt. Wesley Havener (1)
  -confirmed Fw190
Radio Op Sgt. Greg Sidney (1)
Ball Gunner Sgt. Karl Harshmann (1)
  -confirmed Me110
Port Waist Sgt. Clyde Everton
  -probable Me110
Starboard Waist Sgt. Dustin Brady (1) - SW, died of wounds
Tail Gunner Sgt. Tim Shoulders (1)

Fighters Claimed (Dmg/Prob/Kill): 0/2/2

Bomb Run: on target, 30%

B-17 Status:
engine fire extinguisher out
starboard aileron inop
port tailplane root hit 1
stbd waist gun out

Replacements:
Bombardier: 2LT Neil Gosser
Stbd Waist: Sgt. Max Junkins

Debrief:
Outbound trip to target generally uneventful due to excellent fighter cover. Noticed numerous enemy aircraft driven off by P-47s. It was only over the target that our gunners were able to draw some blood, in return for damage to our starboard wing. Still, it did not affect our ability to bomb the target, tail gunner reports seeing a few good effects on target.

Flak over the target was initially light, then turned heavy during the turn to head back home. Luckily no bursts damaged our plane. Germans decided to hit
us with everything just as we were leaving the target area. An Me110 at 9 level came close enough to rake us all along the fuselage. Engine fire extinguisher controls and starboard waist gun rendered inoperable. Ground crew reports several holes in the bomb bay, right where the bombs would have been if he had caught us before they dropped. Thank God for small favors.

Shrapnel from a second Me110 wounded Lt. Benzing in the leg, causing severe bleeding. He managed to apply the tourniquet to himself. Doc says he may lose the leg but at least he's still alive.

A quintet of Fw190s hit us near the French coast. Three were driven off by our little friends. The remaining two 190s were so rattled that they fired off
short bursts at long range before disengaging. Would like to pass on our formal thanks to the fighter squadrons on the inbound trip.

Thought we were home free over the channel but were attacked by two more 190s. One coming in at 12 level was destroyed by our engineer. The other took his revenge on Sgt. Brady who suffered severe wounds to his neck and chest. He died on landing.

1st Lt. Lester Husby
151st BS, 281st BG(H)
180  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: January 27, 2012, 02:34:11 PM
Did my sage's first mission impersonating a Sith, infiltrating Empire territory. I found it amusing that she started speaking with an English accent when trying to bluff past the guards. Wonder if there are impersonation style missions for any of the other Republic classes.  And hmmmmm, does that mean Empire classes impersonating as Republic drop the english accent?
181  Non-Gaming / Political / Religious Nonsense / Re: [Video] Irritable Bowl Syndrome on: January 26, 2012, 01:45:30 PM
I came in here thinking it was going to be a rant on college football smile
182  Gaming / Console / PC Gaming / Re: Old Game Revival Thread - What games do you want to see updated / sequeled? on: January 24, 2012, 01:50:48 PM
B-17 Flying Fortress: The Mighty 8th w/ up to 64 player coop and the ability to have multi-crewed bombers.
Search and Rescue: Vietnam Med+Evac
And a spiritual successor to Rescue on Fractalus, where you play a SAR space-pilot in the future.
183  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 23, 2012, 02:32:19 PM

Quote from: Teggy on January 23, 2012, 02:57:35 AM

Quote from: raydude on January 23, 2012, 02:50:41 AM

Quote from: Azhag on January 18, 2012, 10:01:35 PM

Oh, and anyone want to post guild info in case I decide to stick with it?

The first post in this link shows the people by server and the very first server shows the GT guild name and who is in it:
http://gamingtrend.com/forums/massive-multiplayer-madness/star-wars-the-old-republic-(gt-forum-member-characters)/


Wrong "Star" thing slywink

Holy brain fart batman! I forget what the hell our fleet name was, but if they kept my character all this time she would still be in it. So, maybe I can send you an invite when I log in. I can certainly try. What's your character name?
184  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 23, 2012, 02:50:41 AM

Quote from: Azhag on January 18, 2012, 10:01:35 PM

Oh, and anyone want to post guild info in case I decide to stick with it?

The first post in this link shows the people by server and the very first server shows the GT guild name and who is in it:
http://gamingtrend.com/forums/massive-multiplayer-madness/star-wars-the-old-republic-(gt-forum-member-characters)/
185  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: January 17, 2012, 06:01:04 PM
Anyone know whether legacy XP will be back-added for characters started before one gets a legacy name? I'm debating whether or not to start an alt until after I get my legacy name.
186  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: January 12, 2012, 07:49:45 PM

Quote from: CeeKay on January 12, 2012, 07:23:45 PM

Quote from: USMC Kato on January 12, 2012, 07:17:25 PM

Quote from: Blackjack on January 12, 2012, 03:43:41 PM

My Smugger>Gunslinger's nearing L45 now. Tatooine probably remains my favorite zone. For my tastes, it had the best mix and volume of both regular content and Heroic 2/4 content. Riding around the dunes on my STAP mount was always fun, and I think because the 1977 SW film starts out on Tatooine, it just tugged on my nostalgia strings to run around there despite being in a different era.

Places like Quesh and even Alderaan (which I only know from the original movie as a place our intrepid heroes were trying to get to that blew up) don't really tug at my movie memories that way.

I actually wish Bioware would have left all the iconic worlds from the movies out of the game. This is the Old Republic and IMHO I would have enjoyed them taking a chance with more new worlds.

this.  did we really need to go back to Tatooine again?  I can see using Alderaan since it was barely featured in the films, same could be argued about Hoth, but fuck we've spent plenty of time with Tatooine already.

And I don't like sand. It's coarse and rough and irritating and it gets everywhere. Not like here. Here everything is soft and smooth.
187  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic (GT forum member characters) on: January 12, 2012, 02:37:31 AM
I don't know if this is worth something to someone, but I got schematics: avenger boots (requires synthweaving 30). I can send it to a crafter in Gaming Trend Heroes if they want it. I'm just a gatherer, not crafting at all, so this is useless to me.
188  Non-Gaming / Political / Religious Nonsense / Re: [Democracy] Why don't you just vote and count? For presidents that is on: January 10, 2012, 01:45:29 PM

Quote from: Calavera on January 10, 2012, 01:40:01 PM


The US and the EU have more in common structurally than the US and Denmark. With this in mind, a parallel would be like the people of Denmark "electing" the President of the European Council, who is indirectly chosen by the member states. He has similar, though much weaker, domestic and foreign policy powers to the US president.

Continuing this analogy, imagine the EU had an electoral college system for electing the President of the European Council, whereby each country had a certain number of votes. And because of that any prospective candidates had to actually campaign in small countries like Denmark, and pay attention to the problems of those small countries, as well as campaign in the bigger more populated countries like England and Germany.

Then imagine some idiot from the US just says "why don't you guys just let all the people vote, count up their votes, and then the President is the one with the most votes?"

If you were from a small country like Denmark you'd say "Because then the President wouldn't care about my country, he'd just go campaign in Germany and France you idiot."
189  Non-Gaming / Political / Religious Nonsense / Re: National Popular Vote: Good or Bad Idea? on: January 09, 2012, 01:32:16 PM

Quote from: TiLT on January 09, 2012, 08:13:53 AM

I believe the best thing that could happen for the US, politically, would be for every vote to count individually, regardless of state (I guess that's what national popular vote means?) and to get rid of the winner-takes-all mentality. I say this as someone who lives in a country where both these things are in effect already, and it works very well. It's rare for a single party to get a majority vote, so they have to cooperate with other parties. These could even be some of the smallest parties as long as it gets them the majority, which means that even fringe opinions could end up having a certain degree of power. Norway typically ends up with three parties sharing the power and trying to appease each other, and any one of them could topple the leadership if they feel slighted.

This kind of system also means that the leadership usually isn't so polarized. Even if, say, a far-left party gets voted into power, it'll still have to cooperate with other parties to get anywhere, which means it'll have to pander to the middle most of the time. This is a good thing IMO.

I'd rather not have the Presidential votes be decided by the top 5 biggest cities in the US (or however many it would take to get majority votes). At least in our electoral system the less populated states still matter. What I would agree on is to have the electoral results from each state be proportional to the vote in that state. Thus, if the voters in a state are split 3 to 1 for Candidates X and Y then the electoral votes from that state should also be split by that amount.
190  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: January 09, 2012, 02:43:42 AM

Quote from: TK-421 on January 09, 2012, 12:46:08 AM

I couldn't tell what was going on in that video.

A lot of what I could make out is stuff that I'm doing but his health dropped way way faster than what it seems to for my.  I am running over to where they went to and trying a lot of the same things but Corso dies almost right away leaving me to trade shots with Diago and he always heals faster than I can damage him.


I'm confused by that video too. I'm guessing Corso pulled Diago away from Zare so Zare didn't come and help pound the player smuggler. Then, for some reason Diago is floating in the air. Is that because the Jedi did a force lift? But, it doesn't seem like the jedi was player controlled, so is that just a scripted event or something that happens at random? And then Diago seems to still be floating in the air even while the smuggler is hitting him with everything he's got. Shouldn't the first couple of hits have freed Diago from the force lift?
191  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic (GT forum member characters) on: January 06, 2012, 05:26:21 PM

Quote from: gellar on January 06, 2012, 05:22:40 PM


Basically, your default answer is that you shouldn't be throwing any damage at an enemy that isn't Force Lightning if it's going to be a hard right.

What's a hard right? Is that like a Tea Partier?
192  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic (GT forum member characters) on: January 06, 2012, 02:42:56 PM

Quote from: Teggy on January 06, 2012, 02:34:53 PM

Yeah, the trooper does have an "oh crap" button for a quick resupply of ammo, but mostly you want to be using its 0 ammo ability as much as possible and then send out healing probes when that isn't enough to do the job. I haven't gotten my first healing ability for my sage yet, but I assume that they have a similar 0 force ability?

Yes, our "Saber strike" ability costs 0 force, and only requires us to get into melee range. Don't get me wrong, I love having to be all strategic about my force management and carefully plotting what skill I'm going to use next during combat. I'm just putting information out there so other sages don't get caught flat-footed like I did.

Also, unlike the Trooper and Smuggler, our regen rate during combat does not change regardless of how much force we have left. As I understand it, the Trooper and Smuggler regen rate drops when their ammo or energy bar goes below a certain point.
193  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic (GT forum member characters) on: January 06, 2012, 02:26:03 PM

Quote from: Blackjack on January 05, 2012, 06:46:00 PM

Quote from: rshetts2 on January 05, 2012, 05:39:46 PM

Ive been playing on the Imperial side of things but have been thinking about starting a Republic character and joining the guild.  Ive never run an actual healer so i thought Id give it a go.  Whats the best class/spec for healing on the Republic side of things?
I would guess the Jedi Consular>Jedi Sage? (The "Seer" advanced class tier seems to have the strongest heals, but I don't speak from experience). The Smuggler>Scoundrel (Sawbones tier) and Trooper>Commando (Combat Medic tier) can also offer up substantial healing abilities if spec'd that way.

The various fan site skill calculators can be helpful in understanding all that, like Darth Hater's:
http://db.darthhater.com/skill_calc/jedi_knight/guardian/
*Use the button-panels at the bottom there (you might need to scroll to see them) to choose other advanced class builds to look through.

*I've revamped my first post on page 1 here to include everybody in the guild who had posted here (I'm sure we have a few that are in the guild in-game but didn't post in the forum, I'll add them later). Then I'll also list everyone else's listing here (I thought by Server Type, and then by server name, would be useful).

*NOTE: If you see yourself in post #1 listed with a question mark, I didn't see your character name or basic info (class type) in the posts here. PM me if you'd like me to update that. smile I tried to include everyone even the posts that said "I'm on so and so server" and didn't give more details. Later I'll check the GT Heroes guild list online and add anyone missing.

One note on Jedi Consular/Sage/healers - the Consulars have a fixed force regeneration rate during combat. Sure you can put skill points into increasing the max force you have or slightly increasing the force regeneration rate, but they have nothing like the skills given to Troopers and Smugglers that let them regenerate their ammo or energy while in combat. So, while it may seem that Sages can heal the most health, people playing that class have to manage their force bar so they don't run out of force at a critical moment.

I just found this out after doing one flashpoint with a group. I thought I was doing pretty well, throwing out heals and in between casting DPS on targets. Then I see that one group member is at 50% health and fading fast, but I'm all out of force power. And not to mention another baddie has targeted me and is causing MY health to drop. Luckily we were able to survive by the skin of our teeth. After that I read up on how to improve the Sage's force regen during combat and found out that you basically can't smile.
194  Non-Gaming / Political / Religious Nonsense / Re: Re: Is the Tea Party Dying Down? on: January 05, 2012, 03:23:30 PM

Quote from: Eco-Logic on January 05, 2012, 03:39:35 AM

The congressional approval ratings were abysmal prior to them being elected. Nice try though.

Sent from my A500 using Tapatalk

Correction. They were low prior to them being elected. NOW they are abysmal.
195  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic (GT forum member characters) on: January 05, 2012, 03:21:21 PM

Quote from: Abaddon on January 05, 2012, 05:06:40 AM

Considering a server move to Dreshdae to join the guild before getting to deep in to the game. Is everyone 30+ now or are there a few lower level folks still around, we can probably hit low 20's by the weekend with a little work but if the majority of the guild is already level 30-40 might wait for the first wave of alts? Is there a decent turn out of guild members in the evenings? Would like to be able to run flashpoints more reliably and with just my buddy and I it's getting harder as they FP's ramp up in difficulty.

I would say some of us (at least me) have been playing the game more casually than others. For example, I have no alts and my character is only level 17. And I have seen a few alts already that are spread out among the 30 and under level.
196  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic (dev posts, news items, fan sites etc.) on: January 05, 2012, 01:19:49 AM

Quote from: Arkon on January 04, 2012, 11:46:21 PM

Quote from: USMC Kato on January 04, 2012, 10:43:46 PM

Quote from: raydude on January 04, 2012, 10:13:08 PM

Quote from: Blackjack on January 04, 2012, 07:43:49 PM


Most Flashpoint teams that I've been on at least have a tank and true healer of some sort, and then some mix beyond that. What we've usually found (in later FPs after Esseles) is some end boss or mid-level boss does more damage-per-second than any mortal healer can successfully "out-heal." At this point I don't feel I need the misery (people screaming literally at each other that they're "not tanking right" or "not healing enough" or "not shooting the right targets enough"). My last 2-3 Flashpoint attempts all went like that. It absolutely drained all of the fun out of the game for me while I was in them, I don't play games to deal with that kind of BS. The solution seems to be to have at least a couple players way beyond the Flashpoint's level (say, 4-5 levels), which usually make those encounters a little less painful.


I just discovered that my "force lift" power is excellent at crowd control - able to take at least 1 enemy out of the fight for 60 seconds. I assume other classes have similar stuns or crowd control effects. I'm just guessing here but perhaps there is a stun power that could be used to temporarily prevent the enemy boss from throwing out DPS while everyone heals?

Sorry Raydude, your force lift will not work on bosses or elites.

Actually it will work on elites, and most champions...it will not work on most bosses as they are immune to CC.

Well then, I have no further advice. I guess I will just wait to see once I reach later flashpoints. One would think Bioware would allow us to come up with tactics and end boss strategy that does not require mega-healers.
197  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic (dev posts, news items, fan sites etc.) on: January 04, 2012, 10:13:08 PM

Quote from: Blackjack on January 04, 2012, 07:43:49 PM


Most Flashpoint teams that I've been on at least have a tank and true healer of some sort, and then some mix beyond that. What we've usually found (in later FPs after Esseles) is some end boss or mid-level boss does more damage-per-second than any mortal healer can successfully "out-heal." At this point I don't feel I need the misery (people screaming literally at each other that they're "not tanking right" or "not healing enough" or "not shooting the right targets enough"). My last 2-3 Flashpoint attempts all went like that. It absolutely drained all of the fun out of the game for me while I was in them, I don't play games to deal with that kind of BS. The solution seems to be to have at least a couple players way beyond the Flashpoint's level (say, 4-5 levels), which usually make those encounters a little less painful.


I just discovered that my "force lift" power is excellent at crowd control - able to take at least 1 enemy out of the fight for 60 seconds. I assume other classes have similar stuns or crowd control effects. I'm just guessing here but perhaps there is a stun power that could be used to temporarily prevent the enemy boss from throwing out DPS while everyone heals?
198  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic (dev posts, news items, fan sites etc.) on: January 04, 2012, 04:36:39 PM

Quote from: Arkon on January 04, 2012, 12:44:01 AM

I was merely responding to the fallacy that the shadow is not a tank class.  Their two roles are tank/dps, just as a Vanguard or Guardian are.

You are and have been correct in this. The shadow can definitely be a tank class. The problem in the groups I joined was that the shadow players clearly were not specced to be a tank (how else can you explain the shadow losing 1/3 of health on the first hit?) yet jumped in light sabers blazing. The only thing saving the tank wannabes was my healing and force shield.
199  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic (GT forum member characters) on: January 03, 2012, 04:59:37 PM

Quote from: hepcat on January 02, 2012, 04:48:29 AM

Okay, crafting is just genius in this game.  I find myself looking forward to every crafting mission I send my companion on.  Will he return with something I need?  Or will he bring me back a broken toaster oven?  Good times, good times. 

Speaking of which, does anyone in GT Heroes need some "green goo" and other stuff from the archaeology and bioanalysis gathering trees? I am just doing gathering for now since I assume that crafters are going to have to make a lot of crap to get to the good stuff. So if any crafters need/want this stuff just let me know. Seems a waste to sell them for such low credits when someone else can use them to make crappy items to improve their crafting skills.
200  Gaming / Console / PC Gaming / Re: GT Community: Pick your favorite PC game of 2011 on: January 03, 2012, 03:42:12 PM
Skyrim. No other game this year has captured my attention and gotten me playing it exclusively for as long as this game has. My play time on it has only been usurped by Star Wars: The Old Republic and only because I have to pay a monthly fee and therefore I feel I need to play it to get my money's worth.  Don't get me wrong, SW:TOR is a good game but if it was F2P then I would be spending half my game time on Skyrim.
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