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1441  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 24, 2006, 01:58:33 PM

Quote from: Tals on August 24, 2006, 06:07:25 AM

The purists signed out on the first iteration. I highlighted the game to my WWiiO group - its lack of realism just didn't work for them.
Tals

Personally I feel that there's a difference between realism and realistic elements. Its hard to put realism into a game and have it be fun for most people. Heck, I'm still trying to get my friends to play Combat Mission with me, and no one here or at OO seems to want to play with me either. The most one can hope for (IMHO) in a mass-market RTS is realistic elements. In the case of COH:

1. Engagement ranges are not realistic. Possibly a technical or design limitation. You'd need map sizes on the order of the ones in Supreme Commander to approach realistic engagement ranges. But:
   -the realistic element is that relative engagement ranges feel right. AT guns can engage tanks at long range. MG teams can engage infantry and pin them down beyond range of rifle fire. Indirect fire artillery can engage beyond range of rifles and MGs.

2. There is no realistic concept of supply. Ammo for guns and gas for vehicles never runs out. They can keep firing and reloading for hours and hours.
   -the realistic element is the concept of taking and securing sectors before pushing forward. In real life a division, battalion, or company would never advance along a narrow path, making a straight beeline for the enemy HQ. They would take the high ground first, to prevent enemy observation of friendly movement and permit observation of enemy movement. They would secure likely assembly areas where the enemy could mass for counter-attack. In CoH you have a reason for taking a given sector. And a reason for securing a path from that sector back to HQ. Ditto you now have a reason for sneaking way out in enemy territory and denying the enemy a crucial sector.

3. Weapons performance is not realistic. A Tiger should be able to do a one-shot kill on a Sherman.
    -the realistic element is that weapons performance has been tweaked to encourage combined arms. On BOTH sides. Tigers were never sent out alone in WW2 because the Germans knew the value of combined arms. CoH should be able to teach you that same lesson. Lone Tiger getting killed? Think - What would Klaus Do? A-HA! Send the Tiger out with infantry support and maybe even a flakpanzer. German tanks getting you down? What would Lt. Winters do? Yeah, bring up AT guns and mortars for support. Find cover and get fire superiority then flank the bastards.
1442  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 24, 2006, 01:39:00 PM

Quote from: Turtle on August 24, 2006, 05:46:14 AM

Actually, the tiger still mows through shermans and M10s alike, it's just that with the cap changes, unless you bring support I'll have more shermans to surround the tiger and blow it up before you can kill a second one.

Which brings to mind what people forget about the Germans in WW2 and why they were a tough opponent. It wasn't that their tanks were so much better. It was that their use of combined arms, tactics, and mix of defense and counter-attack was still top-notch when the US invaded in 1944. No German officer in his right mind would send a Tiger out by itself, just because it was "so much better than Allied Tanks". He'd back it up a supporting cast - infantry, other tanks, and mortars. Neither would he send it out into the unknown. Scouts would recon first and from their reports and knowledge of the surrounding terrain, the Germans would make an educated guess about where the Allied line was weakest. Usually that guess was right.

One can use the same principles in CoH to great effect. Send a supporting cast along with the Tiger. Scout early, scout often (use the sniper in cammo and hold fire to see what the enemy is doing). Make an educated guess - "hmmm, I don't see too many allied infantry, therefore he must be teching to tanks. Gotta send out some AT guns along these routes here and here."

Yeah, its hard to do in the chaos that is RTS. But its a goal to strive for. And man, it feels great when it all comes together like that and your counterattack marches along like a tidal wave of death smile.
1443  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 21, 2006, 01:29:17 PM

Quote from: Turtle on August 20, 2006, 11:55:43 PM

I wouldn't know, I haven't downloaded it.  I suspect skirmish mode is disabled since that might give a little too much of the game away.

Confirmed, single player demo on PC Gamer DVD does NOT have skirmish mode. Only 2 single player missions.

Quote
I found an interesting bit of information today.  Early on in the game there's still an incentive to build outposts on things, even on low resource points.  Not only do you get extra resources and help prevent quick captures of the point, but building an outpost gives you a lot of XP used to unlock your command branch abilities.  This can give you enough of an edge to make a come-back, even if you're losing battles (and thus not gaining much XP).  It'll also surprise your enemies by how quickly you get your later command abilities.

Good to know! There's a brief period in mid-game when I find myself with a lot of manpower but no units I'd really like to spend it on. Plus, like you said, losing battles means you're not gaining XP. So there are dicey situations when I'm losing and I still only have 1 special ability.

What I also noticed was that it seems you can build structures in your allies base. At least I saw the AI doing that in the replay. That would be nice for limiting the defensive emplacements to one base area or to coordinate launching assaults on a given half of the map.
1444  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 18, 2006, 05:33:16 PM

Quote from: Turtle on August 18, 2006, 03:52:30 PM

What was the officer bug anyway?

There is supposed to be a limit of 1 officer per player. In a 2v2 or 3v3 match each player can only build one officer. The bug lets you get around that by queing multiple officers in the build queue. Thus, you can put 5 officers in the queue as long as you have the manpower to purchase all five.

Also, I believe the bug extends to having multiple officers stack on one resource point. The supervise ability allows the officer to help extract more resource out of a point. But I don't think it was intended for multiple officers to stack their supervise ability on one point.
1445  Non-Gaming / Off-Topic / Re: Changing Martial Arts on: August 17, 2006, 05:33:42 PM
I think the advice given by others is spot on. You respected your instructor so just tell him the truth.

I will add that I'm glad you decided to move on to something a little less "money oriented". That's why I'm glad the organization I'm in is made up entirely of instructors who hold regular jobs. Teaching martial arts is something they do on the side and none of them gets paid a dime for teaching. Our monthly fees go towards renting the space and a little extra that goes into the coffers for the time when we can lease our own space and have more control over class schedules.
1446  Gaming / Multiplayer Madness (MMO or otherwise) / Relic Online (Company of Heroes beta) name list on: August 07, 2006, 02:14:46 PM
raydude
1447  Non-Gaming / Off-Topic / Has next-gen DVD already failed? on: June 27, 2006, 03:16:23 PM
Same here. I still have my 8 yr old 32" TV. I must have an anti "keep up with the Joneses gene".
1448  Non-Gaming / Off-Topic / Any bubble tea fans in the house? on: June 08, 2006, 06:17:50 PM
First time I had it was at a place called St. Alps Teahouse in Chinatown NYC. That was 5 years ago. I've had it both cold (in the summertime) and warm (in the wintertime) and both are excellent, IMHO.

My wife and I were so into the bubble tea thing at one point that we ordered a kit online and started making our own. Those were good too - although the tapioca pearls start getting a little hard after 4-5 days of being in the freezer. So we would essentially have bubble tea for dessert 5 nights in a row.

Here in VA I haven't found a bubble tea chain that makes good bubble tea yet. The stuff from teavana stucks.
1449  Gaming / Console / PC Gaming / 2 more C&C Screenshots for ya... on: June 08, 2006, 01:52:38 PM
Looking more closely at the 2nd screenshot I can see an individual infantryman's head. So it does look like he's in a gigantic armored suit. And to my untrained eye it looks like that head is in the right proportion to the hatch on the top of the tank. Thus, I would guess that the relative sizes are more a function of design than an issue of "fudging" the scale. Or perhaps a design feature so one doesn't have to "fudge" the scale.
1450  Non-Gaming / Off-Topic / 9/11 conspiracy video on: May 31, 2006, 06:26:56 PM
Quote from: "jament"
True.  And the conductive properties of steel would require temperatures that the burning jet fuel could not possible have produced to either "soften" or "melt" the steel infrastructure of the towers.


From what little I know of civil engineering, engineers typically do not design to an 'absolute' melting point for many reasons. One of them being that the fatigue level of materials cannot be absolutely pinpointed down to an exact temperature or lifetime.  Hence engineers insert 'safety factors' where they multiply the maximum weight by N and overdesign a structure.  

Even so, there are still a lot of unknowns when it comes to answering 'why' a particular material fails. A spectacular case in point is the failure of the "O-Rings" for the Challenger disaster. The O-Rings were judged as "good enough" based on inspection for the shuttle to be able to fly. There simply was no magic "sensor" that one could use that would have predicted the failure of the rings, especially after previous launches showed that the rings were able to withstand the cold temperatures before launch.

Back to the WTC, I have no doubt that the steel did NOT melt or soften. However, those are NOT the only ways that steel fails or fatigues. Steel can expand under heat and if that expansion is blocked or diverted in some way it can generate stress at a given point. Too much stress and you have   structural failure. Too many of those and you have catastrophic failure.

These same unknowns as far as metal fatigue are the reasons why we have military jets or helicopters just 'seizing up' and failing. If we knew all there was to know about materials then we could prevent such failures altogether. At least the ones due to metal fatigue.
1451  Gaming / Console / PC Gaming / MGS2: Sons of Liberty... I tried on: May 31, 2006, 01:44:35 PM
snakes and ocelots and mullets, oh my!  smile
1452  Non-Gaming / Off-Topic / 9/11 conspiracy video on: May 31, 2006, 01:40:55 PM
Quote from: "Dafones"
And so the heat spread out evenly through the buildings, along each floor, down each floor, from top to bottom?

But I don't know anything. I'm not an engineer. Maybe once the ball gets rolling, so to speak, as the tops of the buildings start to come down where the internal structure is weakest, it really doesn't matter how strong or weak the lower levels are - they just get sandwiched, compressed, and add to the mass coming down, keeping the "clean", vertical destruction going.


Even if one is not an engineer it is still easier to educate oneself now more than ever. Rather than sitting back and saying "hmmmm, it does seem rather strange that the building collapsed straight down" one could go out and do a wikipedia search on "steel", do a search on steel and heat, jp4 jet fuel, etc. Theres really no excuse now for just sitting back and taking a conspiracy theory at face value.

If one thinks that even one or two conspiracy points are valid because "one is not an engineer" then it would seem logical to seek out the truth and try to draw one's own conclusions. The worst that could happen is that one learns more about the conductive properties of steel.
1453  Non-Gaming / Off-Topic / 9/11 conspiracy video on: May 30, 2006, 07:17:39 PM
Quote from: "Dafones"

But, if there is one thing that has always bugged me about 9/11, right from day one, is that the collapse of the two towers has always struck me as odd. Not that I have anything to compare it to - nothing at all - but the way both towers fell has always seemed very, I don't know, precise. Very controlled. Very clean. I would just naturally assume that there would be more chaos to their destruction if they were to fall after being struck as they were.


To what would you attribute this assumption? You said it yourself that you have nothing to compare it to. Let me try to find the connection. Its Hollywood, isn't it? Hollywood tells us that buildings shouldn't collapse cleanly or without a big fireball. To which I say, that's Hollywood, and it almost never gets reality right because reality is a little too "boring".

So lets think about the reality of the tower collapsing. One support beam ruptures, causing catastrophic failure of a floor, which causes the whole floor to fall to the floor below it. Granted, it doesn't all fall at the same time, but its close enough to make the entire floor below it fail at almost the same time. And each time the floor beneath gets closer and closer to collapsing all at once because at a certain point it doesn't matter if mass X arrives at the north side 0.5 seconds before mass Y arrives at the south side.

To the human eye it looks like the entire floor is collapsing in a neat, orderly manner, because it is, because of physics, because that's the way the building was meant to fail.

To say one expected the building to fail otherwise is an insult to the architecht and engineers who built it. I mean, if I were building a skyscraper I'd make damn sure it failed catastrophically inward, rather than falling outward and damaging other buildings.
1454  Gaming / Console / PC Gaming / System Exclusives - Who wins? on: May 11, 2006, 07:27:09 PM
Quote from: "Scott"

I think, at the end of the day, that software will sell the systems, and the price of the systems won't mean a lot in the end.  I also think that it is the exclusives to each system that really tip the balance.


Personally, as a PC gamer who also plays consoles, price of hardware makes a huge difference. I don't go out and buy video cards over $200, and I only buy a new CPU every 2 years. That kind of cheapness transfers over to the consoles where I don't see myself spending $600 on a game system.

Maybe its just me, but my wallet can't afford buying PC games AND buying a new console AND buying games for both.
1455  Gaming / Console / PC Gaming / [ps3] Metal Gear Solid 4 - 15 min. full trailer out! on: May 11, 2006, 03:24:47 PM
So wow, I haven't been this excited about a mullet since Joe Dirt smile.
1456  Non-Gaming / Off-Topic / Pot, Coke, Heroin, Extacy + Legal in Mexico = New Drug War on: May 09, 2006, 03:42:34 PM
Quote from: "Little Raven"
No biggie. Simply allow insurance companies to void the policies of anyone found with illegal drugs in their system, and allow hospitals to cease treatment on anyone found with said drugs in their system. Problem solved.


You make it sound oh so simple, especially from the doctor's viewpoint. Maybe doctors, nurses, and other medical personnel are that callous where you are, but I know from what my wife tells me (nurse practitioner) that she takes it pretty hard when she can't help someone adequately because of HMO bullshit.

You are basically saying that we should rewrite the Hippocratic Oath and let doctors only practice on patients who "deserve" saving. That's bad, and I don't want those kinds of doctors working on me.
1457  Non-Gaming / Off-Topic / If you are a ninja... on: April 14, 2006, 01:09:46 PM
I would cry pirate bias. If he was coming from a nina vs. pirates event then surely one or more pirates were also jogging around campus. No mention of any pirates getting stopped by the Feds.
1458  Gaming / Console / PC Gaming / Geometry Wars on the PC? on: March 15, 2006, 02:05:13 PM
Quote from: "Destructor"
Quote from: "disarm"
Quote from: "stiffler"
Oddly enough I was strolling through the mouse/keyboard section of Best Buy the other day and saw the wired 360 controller in the joystick section.  It has different packaging than the regular console version.  I guess the difference is that the PC-marketed version (in red packaging) comes with a driver disc?

you are correct...the controller is identical, but they give you a disc in the package.  if you buy one without the disc, you can just download the drivers from the MS website.  i still can't believe BestBuy has the nerve to sell the "Windows version" for $45...an extra $5 just for a driver disc  :roll:

Wait...so if I buy the wired 360 controller, it works just fine on the PC?

I figured it would work, but didn't know for sure.


This is correct. I bought the genuine wired controller for the Xbox360 - NOT the PC-marketed version. I know because the packaging was green/white, NOT red, and because I was in the console section of Target.

I plugged my controller into the USB port and windows started searching for drivers for it. It must have gone out to the internet because I didn't have a driver disk but after 30 seconds windows recognized it as the "Xbox360 controller".  I verified it by going into Control Panel/properties/game controllers and sure enough I could test and calibrate both sticks, the buttons, triggers, etc.
1459  Gaming / Console / PC Gaming / Geometry Wars on the PC? on: March 14, 2006, 09:55:22 PM
I bought the wired xbox360 controller and it works really well with gridwars. Its sooo much better than what I was using before - keyboard for movement and firing.
1460  Gaming / Console / PC Gaming / Good PBEM Games? on: February 24, 2006, 02:37:31 PM
There's also People's Tactics: http://www.peoplestactics.com. A review of it here: http://www.wargamer.com/reviews/peoples_tactics/. I'd be up for playing that as well.
1461  Gaming / Console / PC Gaming / Good PBEM Games? on: February 23, 2006, 09:34:39 PM
ATB,

Do you have anything in mind? If not, I would suggest:

Combat Mission: Afrika Korps

or any of the other combat mission games if you have them. If not I would suggest getting the above smile.

I would be up for a game with you. Probably expect for me to get in about 3-4 turns per week, max.
1462  Gaming / Console / PC Gaming / Geometry Wars on the PC? on: February 23, 2006, 07:26:42 PM
Wow this game is amazing!! So, what changes are there from the 360 version? Is the music better on Xbox live?

Btw, thanks for the heads up. I was actually going to get a 360 in part because of Geometry Wars. At least now I can hold off the part of me that wants one - until perhaps Gears of War comes out smile.
1463  Gaming / Console / PC Gaming / Lets talk about AI on: February 15, 2006, 01:52:05 PM
Quote from: "corruptrelic"
ray, I'll have to check that out, never really paid much attention to wargames (since I prefer real-time strategy) but I'll definitely be looking up HTTR.

I think it's still safe to say though that the majority of all gamers are still playing singleplayer.
I didn't realize it, but according to Epic, less than 25% of the people who bought Unreal Tournament 2004 are even playing it online.

And Age of Empires 3.. with what, a million copies sold (I'm too tired to look it up) and only 5,000 at most online at any given time?


Just so you know, HTTR is heavy on gameplay but light in the graphics and sound department. Actually the maps are nice looking and the counters are well-designed. I like how you can change the counter display so you can get graphic feedback on the morale, ammo load, fatigue of your units. Still, don't expect anything on the order of Battle for Middle Earth 2 or even Kohan graphics for the units. And they don't even give "acknowledgement" voice responses when you click the units.

Still, its cool to give a brigade an order to move to a nearby town and assault it and then watch as the brigade HQ gives orders to each of the subordinate units. If you tell them to march quickly to the town they'll form up in column formation, with scouts leading, HQ in the middle and mortars to the rear. Then once they're at the assault "form up" point they'll transition to a line formation (infantry in line, mortars behind) and start attacking.

HTTR also has the concept of an "orders delay" which I think is long overdue for RTS games. In real life there is a lag between when a general gives an order and when units actually start moving out. In HTTR, if you set the game to "painfully realistic delay" you'll see that constantly changing orders or micromanaging your units is actually detrimental to the battle.

Come to think of it, madminutegames, the makers of Take Command: Bull Run and upcoming Take Command: 2nd Manassas, also do orders delay. They visually show you a runner (guy on horseback carrying your orders) leaving your commander and heading for the HQ to give orders to. They've also implemented the ability for the runner to get shot at or intercepted and perhaps not even reach the HQ in a timely manner. You might want to look at these games as well, since they are more "graphically pleasing" to look at; a la Sid Meier's Gettysburg.

I think the main point that distinguishes wargames from the other genres is that its a niche genre. A developer who makes a wargame knows that his audience limits the product to make only 1% of the money he could earn if he made a vanilla RTS. Thus, every sale counts. So, if this niche market demands quality AI and they vote with their dollars you can bet the developer will try to satisfy that demand.
1464  Non-Gaming / Off-Topic / Starting out with stocks. on: February 14, 2006, 08:43:36 PM
Zero debt. The only allowable debt (IMHO) is mortgage, car loan, and student loan. Any credit card debt must be paid off in full every month.
1465  Non-Gaming / Off-Topic / Starting out with stocks. on: February 14, 2006, 08:35:55 PM
With that small an initial investment I'd actually go with a dividend-reinvestment-plan (DRIP). Check out dripcentral.com for more info. Basically you buy 1 or more shares of a particular stock that has a DRIP plan (not all do). Then the dividends from that stock go into buying more of that same stock.

I could be wrong but I would go with the above because the initial costs to get into the plan are so low, unlike with mutual funds which may require initial investments of $1000 or more. Typically its the price of 1 stock share plus some initial fee like $10. Depending on the stock there may be no initial fee at all.

The other nice thing is that this really is a nice way to enter the stock market and actually follow a given stock which represents a given company. You also get nice snazzy looking annual reports every year, which for some companies actually is worth looking through. I personally like the Coke reports and Exxon's little (quarterly?) pamphlet.

As for keeping it for 30 years or more, I personally own Coke and Exxon-Mobil DriPs, and have owned them for about 10 years now. Do I think they'll be around in 20 years? Hell yeah. But research on dripcentral.com and draw your own conclusions smile.
1466  Non-Gaming / Off-Topic / You are outbid! on: February 14, 2006, 08:27:03 PM
I usually bid first thing I see an item I'm looking for on ebay. I don't really care if it drives up the price as long as its below my max buying price. Which is really my max anyway.

For example, I was looking for a rare out of print wargame the other day. The first bid on there was like $10.00. So I went and put in my max price of $55.00. I immediately won high bid at $12.00. Then, over the remaining 5 days in the auction I saw some occasional attempts, never more than a few bucks. I figured that the main action was going to be in the final seconds.

And sure enough it was. Still, the sniper never found my max before he ran out of time. He kept going in $5.00 increments and never found my max price. End result, I win. Would I have gotten it for cheaper if I sniped it? Maybe. Do I really care as long as its below my absolute max? Not at all.
1467  Gaming / Console / PC Gaming / Lets talk about AI on: February 14, 2006, 07:08:58 PM
The best work I've seen for AI to date is for the wargame genre. I'm guessing this is probably because the majority of wargamers still prefer to play singleplayer vs. the AI and if the AI isn't top notch then the wargame won't be selling as much.

By wargame I'm referring to either the turn-based stuff by people like Matrix Games and Battlefront or the Combat Mission (turn-based planning, real-time execution) tactical ww2 games or the real-time gaming of Highway to the Reich (HTTR).

Combat Mission has some of the best AI that I've seen - and not just AI for the oponnent but AI in terms of simulating how men react under fire and in the heat of combat.

HTTR is also similarly brilliant, and probably the only RTS where I feel I can macromanage (command units at the brigade level) and let my AI subordinates micromanage their units (my orders then get translated to the orders for each individual battalion or company). I ferverent wish is that Supreme Commander by Chris Taylor gives me some of that same feeling of being able to trust my units to the AI when I'm busy fighting elsewhere.
1468  Gaming / Console / PC Gaming / Star Wars - Empire at War on: January 19, 2006, 05:42:41 PM
I'm guessing that the Empire assets used to neutralize Rebel smugglers are limited. In other words, you can't crank out 50 bounty hunters and send them all over the galaxy. Plus the bounty hunters also take time to travel from planet to planet. Finally it seems to me that the Empire might have to choose what it wants the bounty hunters to do, i.e. there will be more than 1 use for them.

I can conceivably see the smugglers staying on a planet for several days, then warping from one side of the galaxy to the other and smuggling from a planet there for several days. Which means the Empire has to be quick to move the bounty hunters into position once the "planet siphon" icon pops up.

This is all just guesswork smile.
1469  Non-Gaming / Off-Topic / Anyone ever played Twilight Imperium? on: September 26, 2005, 06:50:10 PM
Own it. Played it once. Would play again once my friends and I can plan some free time that coincides with each other. The people I played with would definitely be up for playing it again.
1470  Non-Gaming / Off-Topic / Who is hotter: the one on the left or the one on the right? on: August 24, 2005, 05:51:15 PM
Quote from: "-Lord Ebonstone-"
I just don't find Asian chicks attractive.  Does that make me racist?


I don't find them more or less attractive than chicks of other backgrounds. I'd say that makes you normal.
1471  Non-Gaming / Off-Topic / [Martial Artist List] Declare your style and rank on: August 24, 2005, 01:39:49 PM
Quote from: "unbreakable"
Aikijutsu and Kenjutsu.  I forgot the rank, it was a long time ago; it wasnt Godan (black belt), however.  Which was unfortunate, because then I would have been able to wear the hakama.


Hi there. Do you remember what specific kenjutsu it was? Or was it Aiki-ken, the sword portion of the Aikido curriculum?  And just a little correction - Godan is 5th degree black belt. Go = 5. Shodan equates to black belt.
1472  Non-Gaming / Off-Topic / [Martial Artist List] Declare your style and rank on: August 23, 2005, 09:25:58 PM
If you're looking for atarashii naginata, as in, part of the US Naginata Federation, there's an instructor in Scottsdale, AZ. Head to "naginata.org" and click on "USNF" then "SCNF".  Its in the list of dojos on the SCNF webpage.

If you're looking for koryu, or old school naginata then Tendo Ryu naginata is your best bet. But that's in Northern California. See the same naginata.org webpage for Tendo Ryu. I don't know if Tanaka Sensei lets you learn the koryu without taking up atarashii naginata as well, though.
1473  Non-Gaming / Off-Topic / [Martial Artist List] Declare your style and rank on: August 23, 2005, 04:14:26 PM
Quote from: "Knightshade Dragon"
True that Raydude.  Ever seen this site? : http://www.bullshido.net/
Funny stuff.

Quote
atarashii naginata - 2 dan

My wife wants to learn the Naginata.  Hard weapon to wield from what I'm told...


Yeah, that site is good for laughs. As for the naginata, it really is all about the basics. Basics form the foundation for everything else, from the striking to putting on the armor and sparring. That said, she probably will have an easier time learning and practicing because all the power is derived from hip movements.

One naginata "A-HA" moment is when a senior student was telling me to focus on my footwork and let the hips provide the power. Up until then I was all tense and using mostly armwork to power the strike. Which meant I'd get tired after continuously swinging the thing for like 15 minutes. After I focused on the footwork and hips I felt like I could swing it all day and never get tired. Which was a big bonus for when I put on the armor and sparred - cause then I was able to keep up my attacks and blocks longer.
1474  Non-Gaming / Off-Topic / [Martial Artist List] Declare your style and rank on: August 23, 2005, 03:58:29 PM
Hey, sorry I'm late to the party. I haven't been checking this site in a while.

atarashii naginata - 2 dan
shindo muso ryu jodo - unranked.

weapons: beginner.

I would echo Boudreaux's notes about making sure you're getting legitamate kenjutsu instruction. Its one thing if the instructor says "yeah, its something I made up from a bunch of martial arts I took". At least he's honest.

Its totally another if he says its a 300 year old style taught to the samurai and handed down through teachers to him. Then you should definitely call him on it. I would ask him for his teacher's name and his teacher's teacher's name. Most frauds don't make up something beyond their teacher's name while all legitamate instructors should be able to rattle off at least 3 levels of lineage from them to their teacher's teacher's teacher.
1475  Gaming / Console / PC Gaming / A watershed moment for PC Gamers on: May 23, 2005, 03:45:53 PM
Quote from: "Canuck"
Hopefully with all these USB ports we'll get the option to finally use a mouse or keyboard.  I would love it if the PS3 came with some kind of simple webbrowser interface.  I love the fact that I don't have to upgrade and I love the fact that as the years go on console games keep getting better and better looking even though you're still using the exact same hardware.  That NEVER happens with the PC.  If you want your games to get better looking with the PC then you have to upgrade.
Honestly if I could just use my console to browse the web then my last computer would be my last computer.


Wait, isn't going from an xbox to xbox360 considered "upgrading" ?
1476  Gaming / Console / PC Gaming / Games with Leadership/Cooperative AI? on: February 01, 2005, 03:09:28 PM
Highway to the Reich by Matrix games is a real-time strategy game. Yes, its more properly defined as a wargame BUT it progresses in real-time and it has strategy, hence I think it qualifies as an RTS.

Highway to the Reich is a game where you command divisions, regiments, or companies for either the Allies or the Axis in WW2 Operation Market-Garden.

Each level of headquarters features leadership AI and will be able to interpret your orders and give orders to their subordinates.

For example, you can order the division HQ to take a certain town. It will then formulate orders to tell the regimental HQ's where to go and they in turn formulate orders to their companies.  If you like you could give orders to the regiments directly, or even give orders to the companies directly. Doing so however means they will be under your direct command, so their parent HQ will not be able to offer them support, such as calling artillery fire for them if they come under attack.

That's the other thing, the HQ's will utilitize artillery units under their command to either support an attack or use in defense.

The level of AI leadership is pretty amazing for this kind of game. I know I'm impressed with it.
1477  Gaming / Console / PC Gaming / Jade Empire on: January 07, 2005, 01:43:58 PM
Quote from: "Purge"

In this case, JE is already pre-ordered for me. I'm not going to wait for the PC version; frankly I prefer playing on a 51" screen with fully realized Dolby 5.1. <shrug> each to their own, I guess.


Very much in agreement. Which is why I won't be playing it on my 19" TV.
1478  Gaming / Console / PC Gaming / Re: I think I've found my Harpoon replacement.... on: December 30, 2004, 02:59:42 PM
Quote from: "Dreamshadow"
Check out the info http://www.consolegold.com/GameInfo/game/2947.html.  This game looks like it may be able to fill the void that Red Storm Rising and Harpoon left in me when I lost my disks. Add on top of that, it looks like it may be a good multiplayer game to boot.  Thought I don't quite know if six people would want to share control of one Frigate.  Might make some stations boring in terms of gameplay.

And would you believe it....I wasn't paying attention and posted this to the wrong forum.  Can a mod fix it for RTG please?


Perhaps not have all in one frigate but I can see having 1 platform per person. There is an AAR here: http://www.subsim.com/ssr/dangerous_waters/dangwater_mp_preview112404.htm

that shows off how cool the multiplayer can get.  Although I can see having 2 ppl in a frigate - one to man the frigate on-board sonar and weapons and the other to handle the helo and its sonar systems.
1479  Gaming / Console / PC Gaming / How Much Would You Pay...? on: December 23, 2004, 01:32:57 PM
I wouldn't want to do it. If the only thing it erased was my memory of playing a favorite game then it would go something like this:

"Yes, I'd like you to erase the memory of me playing Planetfall. That was a great game and I'd like to enjoy it again!"

Several hours later. "Hey, what's this planetfall icon on my computer? Lets try it out."

"HOLY CRAP! Its all text! OMG! Who the hell plays this!??! Who's the joker that put this on my computer?!"

No thanks. I'd rather keep the memories in their current blissful hazy state smile.
1480  Gaming / Console / PC Gaming / EA actively seeking to corner the entire sports gaming marke on: December 16, 2004, 06:36:07 PM
Quote from: "jpinard"
Well some of us do care a lot.  Some of us have the time, and some of us love football.  Just because you don't doesn't mean you've got to be an asshole and tell us this situation is irrelevant.

If it's not important enough for you to care about, why'd you even read this thread and respond?

Sorry, but I am passionate about what I spend my time doing.  and I'll, bedamned if someone is going to tell me my passion is NOT important.


The way I see it, since I can't see your face and you can't see mine we can only judge the tone of the argument by words on a screen.

So let's see:

"Really though, it's NOT that important enough to care about. " <-- me
" Just because you don't doesn't mean you've got to be an asshole and tell us this situation is irrelevant." <-- you

Somehow I think you're the one being an asshole by getting all high and mighty on what seemed to be a mild post.  So you're passionate about games. Fine. Just because you are doesn't mean you have the right to call names on people who aren't as "passionate" as you.

And frankly:

Quote

Maybe we should change the capitalist system because there's too many uninformed people out there who don't care enough about what's wrong...


Is not merely passionate, its arrogant. It is arrogant because you assume you know better than many people about a game that many will like as-is. And because you know better you will force your enlightened knowledge of what a good game is down their throats.

No thank you. I prefer my capitalist system the way it is. With my wallet and my brain deciding what games to choose. Not some passionate arrogant person who is quick to take offense at a mild post.
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