October 13, 2015, 11:39:04 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 ... 35 36 [37] 38 39
1441  Gaming / Console / PC Gaming / Re: Ultimately, in a couple years, which console will have won this generation? on: November 14, 2006, 04:05:23 PM
Wait, so my only choices are giant douche Microsoft or a turd sandwichSony ?

Note, the point being that Sony is just as evil, gigantic, in love with its own interests as Microsoft. I know there are 3 choices in the poll smile.
1442  Gaming / Console / PC Gaming / Re: Ultimately, in a couple years, which console will have won this generation? on: November 14, 2006, 03:16:40 PM
Whichever one gets the bright idea to sell additional songs for Guitar Hero 2 on its internet service.
1443  Gaming / Console / PC Gaming / Re: Need a new gaming rig, but should I wait? on: November 03, 2006, 06:29:47 PM

Quote from: Mystic95Z on November 03, 2006, 06:26:10 PM

Dont even bother with the quad core processors at this point.

Wasn't planning on it. Was hoping the market would cause the core-2 duo prices to drop then.
1444  Gaming / Console / PC Gaming / Re: Need a new gaming rig, but should I wait? on: November 03, 2006, 06:01:50 PM
Even if going for the core duo processors, wouldn't it be better to wait until the quad processors come out? My theory is that the release of the quads would bring a price drop in the duos. Especially the core 2 duo extreme cpus. Last I read, the first quad cores were going to be released sometime late November. Anyone read differently?
1445  Gaming / Console / PC Gaming / Re: Want Exclusives? Then You Want Microsoft for the Next 7 months on: November 02, 2006, 04:14:45 PM

Quote from: denoginizer on November 02, 2006, 03:09:43 PM

To me the exclusive titles are what define the console.  If a title really interests me and there is only one console that has it, then obviously I would be very compelled to buy that console.  How many people bought a PS2 because of GTA3, or an Xbox because of Halo? 
Well, true, I bought the Xbox because of Halo. But, my decision wasn't further influenced by the ratio of Xbox exclusivity titles versus PS2 exclusivity titles. I just bought what I wanted to play.

However, I am inclined to purchase the Wii because I am intrigued by the system of control. It does not bother me that a game may or may not also be available for another console - as long as the Wii version of the game caters to its unique controller methodology.

The fact that the majority of big companies, at leaset in the US, are doing multi-platform releases tells me that buyers don't particularly care about exclusivity either. If they did, then there would be no market for a title that was not exclusive. In other words, I get the jist from this thread that people here won't buy a title if it came out for other platforms. Yet, the market is telling me that the majority of gamers don't share that sentiment.
1446  Gaming / Console / PC Gaming / Re: Want Exclusives? Then You Want Microsoft for the Next 7 months on: November 02, 2006, 02:59:48 PM
I'm sorry, remind me again why an exclusive title makes it more appealing? When I buy a single console (such as the Wii), I'm buying titles that I can play on that system. Do I really care that the same title can be played on another system? Am I missing out on some "special enjoyment of the game" that players of exclusive titles get high on?
1447  Gaming / Console / PC Gaming / Re: Are we sure Wii won't be a hit with non-gamers? on: November 01, 2006, 06:43:44 PM
All I know is this:

I showed my wife, who doesn't play video games, the E3 clips for the Wii. I said "I want one." She said "Forget you, I want one for myself!"

This Wii could jump-start us into being a gaming couple.
1448  Gaming / Console / PC Gaming / Re: Whatcha playing this weekend? (Oct 6.7.8) on: October 06, 2006, 04:38:22 PM
Company of Heroes
Company of Heroes
and, oh yeah, Company of Heroes
1449  Non-Gaming / Off-Topic / Re: I bought a bottle of sake...what's the best way to drink it? on: September 23, 2006, 01:44:48 PM

Quote from: Harkonis on September 23, 2006, 09:02:02 AM

Sake is very much an aquired taste and most people I know don't care for it because it seems so harsh.  It's more tolerable cold or chilled, but it still maintains some of it's unique flavors.

Sake isn't a rice beer, though there are some really good rice beers available, sake is a hard liquor.

I used to think sake was harsh and bitter and yucky. Then I found some information online, and from Japanese friends. Basically the information boils down to: sake, like wine, has different levels of quality, sweetness, and whatever else one uses to describe the flavor of alchohol. Personally I find the Sho Chiku Bai brands equivalent to Milwaukee's Best. Other than that, I don't have a brand preference, but I do prefer the sake types called Ginjo-shu or Daiginjo-shu. Those typically go down almost like water and then I feel a pleasant warming sensation in my chest.  If you're lucky you can find imported sake bottles on which the American importer has put info about the level of sweetness and acidity along with more descriptions about the flavor. I tend to go towards the more sweet sake as that goes down a lot better than the Milwaukees Best stuff.

However, I have found that ALL sake generally gets more bitter if you have leftovers after its been opened and are trying to save the leftovers for another night. So, invite some friends and have them help you down the entire bottle in one sitting. I also find that, warm or cold is not the end all be all to enjoyment of sake. Its serving sake with friends and observing the sake ettiquette. In this case, the pourer always pours for others, never for himself. Then someone else will take the bottle and serve the original pourer. Also, sip the sake because as soon as the cup is empty it must be refilled. To me THAT is the point of how to enjoy sake.
1450  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Company of Heroes retail name list on: September 23, 2006, 01:32:11 PM
1451  Gaming / Console / PC Gaming / Re: Defcon preorders have started on Steam $9.95 on: September 22, 2006, 06:18:37 PM
Excellent! My preorder for the boxed version is now in.  nod thumbsup
1452  Gaming / Console / PC Gaming / Re: Company of Heroes Impressions on: September 22, 2006, 02:47:57 PM
On retreating, there are a few instances where a final stand is indeed better. Last night my friend and I were playing vs. two random people on Mechagen's War, VP win conditions.  We were down to 100 points while the Germans had about 300. Still, we held all the VPs so their ticker was counting down quite fast. I was airborne and had an airborne squad guarding the rightmost VP when I saw 3 squads of grenadiers coming up the road. I didn't have enough resource to drop another airborne squad and my friend didn't have any infantry to send.

So, rather than retreating I waited until all three were by the VP. Some were shooting at me and one grenadier squad was trying to cap the VP but they were all clumped together. Satchel charge right into the middle of the group. My satchel thrower (last man alive) managed to throw it before he died. 4 seconds later, a mighty explosion and I saw our VP bar return back to our possession. (It does that if you stop capturing the VP before it goes to neutral).

We came back to win the game smile.
1453  Gaming / Console / PC Gaming / Re: Company of Heroes Impressions on: September 21, 2006, 08:56:27 PM
In one of the tutorial missions the narrator makes a comment, something like "you can also reinforce from a forward base or a halftrack".
1454  Non-Gaming / Off-Topic / Re: What Kind of Tank is being used in the Thai Coup? on: September 21, 2006, 12:54:14 PM
If I'm not mistaken, calling a country a banana republic is more of a statement of opinion by the writer on a given country rather than a categorization of said country.

The bottom line is CSL tried to pin the usage of banana republic on geographic location rather than country parameters (dictatorship in disguise, country size, exports). I assume CSL meant that 'banana republic' identifiers were limited to the Central and South Americas, where the phrase is more often used to describe countries in those regions. However, this is not the case and banana republic can be used with reference to any country worldwide.
1455  Gaming / Console / PC Gaming / Re: Defcon preorders have started on Steam $9.95 on: September 20, 2006, 07:37:17 PM

Quote from: Turtle on September 18, 2006, 05:37:04 AM

I'd buy it from introversion for the box, not to mention the ability to install on multiple computer in my house so my friends and I can play big MP matches.

So, if I understand correctly, I can buy the boxed version and install multiple copies for LAN play? That would be cool and it would make it much easier to convince my friends to get the game. I imagine if multiplayer is good enough that they will give in and buy their own copies.
1456  Gaming / Console / PC Gaming / Hill 330, 2vs2 Ranked. Allied victory on: September 07, 2006, 04:55:00 PM
A Ranked 2Vs2 Company of Heroes Game After Action Report:

The map was Hill 330, which is normally a three player map, but in this case it was 2 vs 2. My partner was a random moe, which I'll call Moe. Our opponents were two random people as well, I'll call them Ratz and Saka. If you remember the map, and orient it so that Allies are bottom and Axis are the top, then what I refer to as VP1 is the victory point on the left, VP2 is the one on the Hill in the center, VP3 is the victory point on the right.

I sent my first engineer squad up the middle to capture VP 2, even before capturing anything else. This would put the Germans back on their heels to start and force them to come out and try to take VPs back from us. Ratz did so, sending up a motorbike-mg unit to strike at my engineers, forcing them to retreat.

My attempt to capture VP 1 didn't go so well. My engineer squad was outnumbered 2 to 1 and forced to retreat. I decided to come back with an infantry squad and found VP1 defended by two volksgrenadiers squads. One volks squad took cover behind a rusty pickup truck while we found cover behind a stack of firewood. Private Johnson threw a grenade, killing the volks squad in the open, but then the entire infantry squad was lost to a lucky panzerfaust shot by the remaining enemy unit. In the meantime VP 2 had fallen to the Germans. Moe and I got our act together, he sent up two MG teams and I sent an infantry unit. We capture VP2 and repelled the first counter-attack. A volks squad was moving up towards the hill in the open and my team, behind the wall, made short work of them.

Still, the midgame situation was critical. We were down on points and the Axis held VP 1 and VP 3. We needed to take at least another VP to change the points drain and make the axis lose points faster. On the right flank I was getting ready to take VP3 and had sent up a quad-50 halftrack along with some engineers and an airborne unit to take the objective. The infantry made its way up a path behind the MG bunker, while the quad-50 halftrack charged in from the front. The bunker, with its MG42 machine gun, was unable to damage the halftrack which lay down a hail of bullets from its 4 linked 50 caliber machine guns, killing the German defenders.

The Germans then tried an infantry assault on VP2, which was now lightly defended because Moe and I were busy taking VP3. He captured the point and held it for a brief while until the quad-50 halftrack was able to race to the objective. An paratroop airdrop came in and helped retake the point.

With the majority of the VPs controlled by our team, Moe decided to make a tank and vehicle advance against Ratz base. I let him go because I knew that keeping the VPs and draining the German victory points was far more important. Still, it served a purpose because it distracted Ratz enough to commit forces to defend against the advance instead of trying to take back the VPs 2 and 3. Meanwhile Saka was content to fortify his position on VP1 and didn't really venture out at all. I myself was trying to reinforce depleted infantry squads and figuring out how to attack and capture the last VP.

I carried out about 3 probing attacks with infantry, trying to figure out a way in, which is another way of saying I had 3 failed attempts at infantry assaults. VP1 was heavily defended, with an AT gun, mortar, heavy machine gun squad, two MG bunkers, and a grenadier squad. I was low on resources, and I decided I didn't have time to wait and build a tank factory then get some Shermans. So I snuck two infantry squads along path behind the defenses, which amazingly enough was left open. I radioed a P-51 to do a quick strafing run, killing the MG team and the anti-tank crew. Paratroops and an airdropped AT gun were brought in behind the defenses. After that, it was easy to pound the bunkers into dust with the AT gun and satchel charges.

Still, though, Moe's advance failed, and the Germans went on to capture VP3. The Germans were also slowly taking back territory as well, which was bad for us. German units require lots of ammo and fuel resources, which we had denied them up to this point. By taking back the ammo objectives the Germans would increase their ammo resource rate, allowing them to field more powerful units.

And then the Germans did what they do best - counter-attack. In the center at VP2 my meager airborne and AT gun faced a double whammy. A German tiger on the left flank and a German Panther coming up from behind. The defenders had no chance, and no survivors.

Saka took a Tiger tank and grenadiers against my forces on VP1 with the same result. In minutes we went from holding 3 VP locations to holding none. To add injury to injury Saka took that same Tiger and headed for my base, destroying the barracks and threatening to destroy all my other buildings. The timely airdrop of an AT gun and Moe sending up an M10 tank destroyer helped to eliminate that threat. As a final note in the German attack plan, a rocked-equipped German halftrack shot 6 salvos against my base, damaging some of my buildings before being driven off by the M10.

For the next 15 minutes Moe and I scrambled to build an assault force, first to attack VP2 in the center, and stop the bleed of victory points. We were up 255 to 5 but by capturing all three victory locations the Germans could bleed us straight down to zero with no loss to their own point total. Our points bled down to 197 before we were able to stop the bleeding, capturing VP2 in the center. Then, after two failed assaults on VP3, we managed to get infantry and airborne in with the help of some Allied armor. We captured it just in time, as German armor had defeated the infantry holding VP2 and the grenadiers were just about to recapture it when we won. The final score was 187 to 0.
1457  Gaming / Console / PC Gaming / Re: Company of Heroes (beta) Multiplayer Tactics&AARs on: September 03, 2006, 06:05:55 AM

Quote from: Kobra on September 03, 2006, 05:43:53 AM

I am STILL finding the pace with this game far too hectic.  It totally rewards rushers and to me, it seems like it boils down to who can put the best mix at the most capture points, the fastest. I played 4-5 games tonight, and found it far too quick and not being very satisfactory with the speed of things.   

In one game for example, I run 3 engineer squads out ASAP to grab the right victory point.  So the other guy rushes them with 2 motorcyles, and 3 engineer squads.  So I go back with 2 engineer squads, and 1 jeep, and a MG team to setup.  So he counters with  5 Motorcycles and rips apart my shit.  That seems a bit "Spammy" to me, and I absolutely hate unit spam bullshit.

Another game, I swear to god, he put an OST flak tank in my base within 5 minutes of the match starting.  I barely was even done working on base defenses by that point, and unless I ALSO rushed to tanks or AT guns, I was hopeless to defend this since infantry is useless against them (as are MG nests).

It just seems like other people force how I play the game.  I like games where I can build a battle plan, then execute it, and it might not work, but at least I put up a good fight and had time to contemplate how the plan was going.  In this game, I don't even have time to make battle plans, let alone execute them, because within minutes, I have Ost's driving through my base.

50% reduction in game speed.. STAT!

I find games also depend a LOT on timing and proper deployment. I am finding that, if I presume to rush,rush,rush to VPs and objectives, that more often than not I'll be ripped to pieces by units already there or not be able to hold them. In contrast, I've seen people who take a little bit of time, set up sandbags and barbed wire just outside visual range of the VP, and build up their units there. Set up MGs and jeeps behind the sand bags and then send up the infantry as bait. If he takes the bait, then pull the infantry back and the MGs on the jeep and the unit MGs will open up. I'm guessing the 5 motorcycle dude just circle strafed all your stuff so he couldn't get hit by the MGs or the jeeps. one or 2 lengths of tank traps on either side of the sand bags and it makes it a lot harder for the cycles to outflank.

I've also taken to putting tank obstacles up as priority 1 in multiplayer games. Put them up along the obvious entrances so it at least delays the timing for vehicle rushes. The second engineer unit goes out and captures objectives. the delay in resources is almost negligible for the amount of grief that it saves. In addition that sort of rush tactic is a gamble that is easy to counter and make fail, paving the way for an early offensive.

Of course, the above is only in 2v2 or 3v3 games. I never play 1v1 anymore because I can't handle being offense, defense, and builder all at the same time.

1458  Gaming / Console / PC Gaming / Re: Company of Heroes (beta) Multiplayer Tactics&AARs on: September 03, 2006, 05:56:44 AM

Quote from: greeneggsnham on September 02, 2006, 09:00:10 PM

Just wondering, anyone up for some games sometime? Any way to get in touch with you guys online?

I've tried the automatch, but it pretty much seems to be an autodefeat, since I'm coming in green here. I'd rather get a 2vs2 against some computers, but I can't seem to get any luck in people joining the games I've tried to start.

Check out the multiplayer forum for the CoH names list:,14145.0.html
Add your name there and we'll all invite you as a friend. So, once you're a friend you'll hear a ringing sound and be able to tell when other friends are online. You can then invite friends into matches, even into password protected ones. Perfect for when you want to do a 2v2 or 3v3 against AI with some friends.
1459  Gaming / Console / PC Gaming / Re: Company of Heroes (beta) Multiplayer Tactics&AARs on: September 01, 2006, 05:35:10 PM
A little off topic (but not much):
A new single player company of heroes demo to be released in a few days. Including SKIRMISH MODE   nod thumbsup
1460  Non-Gaming / Off-Topic / Re: 83 pages of MySpace hotties..nsfw most likely on: August 31, 2006, 08:31:00 PM
Somewhere around the 60-70 page mark he starts putting labels on the pictures where the labels seem to be short comments tying the pictures together. He focuses on one red headed girl who has a lot of pictures and does this little bit with "where is the girl inside the woman". It got a little creepy and lolita-ish for me, so I bailed out.
1461  Non-Gaming / Off-Topic / Re: What the hell is Fat Momma still doing on Super Hero? on: August 31, 2006, 11:22:37 AM
I was sorta kinda following this up until Lemuria got booted. Then I was thinking that Major Victory, while fun to watch, didn't make up for Fat Momma being the only female left on the show. My personal pick would have been Lemuria for super hottie.
1462  Gaming / Console / PC Gaming / Re: Company of Heroes (beta) Multiplayer Tactics&AARs on: August 30, 2006, 06:46:23 PM
I look at it this way:

Most of my gaming friends didn't even try to get the free multiplayer client, but they love Dawn of War so it should be a cinch to get them to play this. That's 4-5 new people to play with. And new people always come up with new and different ways of playing, so that should be fun. Ditto more fun at the next lan party.

Then there's the other 16 or so multiplayer maps which are not in the beta, but will be in the full game - including maybe a few 4 vs 4 ones.  Then there's the modding and mapping utilities, and already some people are clamoring to make a "realistic" mod - so who knows where that will go. Then there's the single player game campaign.

So I'm playing my heart out whenever I can smile.
1463  Gaming / Console / PC Gaming / Re: Company of Heroes (beta) Multiplayer Tactics&AARs on: August 30, 2006, 01:52:46 PM

Quote from: Calvin on August 30, 2006, 01:36:09 PM

I still don't like snipers and think they are grossly overpowered, both in terms of damage and the fact that they can hide themselves so easily and quickly after a shot and go back to camo so quickly. I still dont have a particularly great way to deal with them early on, and I don't think the jeep is very good at it-and frankly I think its a mediocre unit included mainly to be a counter to snipers-and I think its a stupid reason for that unit to exist. Anyways, I just dont like snipers. I don't like the design, I don't like the play mechanics.

In anything above a 1vs1 game all it takes is one person to invest in two jeeps or two motorbikes and hold them in reserve near the front lines but far enough back that you can leave them alone while you do more important things. Then, once the sniper comes, have both units attack in. I find that it is easier to just click on the ground near the sniper and the units will engage. This way even if the sniper retreats I just click on the ground behind the sniper and the jeeps will keep pace with it, all the time shooting at the sniper until he's dead.

Then just bring the jeeps back behind the lines ASAP! If you have time, you can repair them, if not, put them in a safe place for the next snipe hunt.

But like I said, you only need one guy to do this. The other teammates can go merrily on their way while you go on temporary sniper-killing duty. Or I should say, while I go on sniper killing duty smile.
1464  Non-Gaming / Off-Topic / Re: StuG found in 100% preserved in the mud. on: August 28, 2006, 02:26:56 PM

Quote from: Kobra on August 28, 2006, 01:51:19 AM

Quote from: Knightshade Dragon on August 28, 2006, 01:07:42 AM

Holy crap!  That is awesome.  I just lost my entire fleet of these in CoH.  (Man I suck)

Stu H/G's got the nerf bat in the last patch.  Despite being one of the most prolific tank killers in WWII, they are mincemeat in COH.  I remember reading about one battle during WWII where 1 StuG was credited with nearly 100 T-34 kills.  By most accounts, StuH and G's accounted for over 20,000 enemy tank kills. Fast as hell, lotsa firepower, nice low profile.

Good color video of StuG's moving into action here;

Fast, I like how that one Nazi ducks when they smash the tree.  icon_lol

The one found in the mud, note the winter markings, and widetrack modifications, my guess, it was ditched during the Nazi retreat during winter.

Most of those kills are on the eastern front. While on paper it only looks like a case of superior equipment there is a tendency to forget it is superior skill and training on the part of the Germans and inferior communications on the part of the Russians.

When a platoon of T-34s has no radios, and your subordinate tank commanders have to watch, physically watch, with eyeballs, the hand signals of the platoon leader, what do you think will happen when they have to button up? Tank A gets blown up, none of the other tanks can see it. Tank B gets blown up, maybe the platoon leader sees it, but he can't radio the other tanks to back up. Tank C gets blown up. Then Tank D sees all these and FINALLY starts backing up.

Its no secret, the Soviet army had sprinkles of veteran units in and among the majority of average and below-average ones. But, once they penetrate your lines, their concept of deep battle is what kills you. The Germans couldn't afford to defend in depth because of the sheer vastness of the Russian front. So, once they penetrate the line they don't encounter as many ambushes and their territorial gains of hundreds of miles are quite amazing.

One cannot apply the same logic to the Western front. While most US forces were facing combat for the first time, their communication was excellent. And the US forces learned fast how to deal with and counter German tanks. It is there that the Stug/h is met on more even terms by the Allies.
1465  Gaming / Console / PC Gaming / Re: What to play - end up playing nothing? on: August 27, 2006, 03:20:45 PM
Times like those I fire up a turn in a PBEM game. Like Combat Mission: Afrika Korps or something. Anyone wanna play?
1466  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 24, 2006, 05:47:42 PM

Quote from: Kobra on August 24, 2006, 04:00:53 PM

I will play CM with you, I just loaded up Afrika Korps last night in fact, COH made me hungry for it.

Excellent. PM has been sent. Good luck.
1467  Gaming / Console / PC Gaming / Re: Supreme Commander - Um.. I'll take one. on: August 24, 2006, 02:23:48 PM

Quote from: Lockdown on August 24, 2006, 02:09:40 PM

Ahh....  Looking closer at the pic myself, it does appear the streams are locked onto the balancing mechanism for the gun itself, so you may be correct on option 4.  (which would be fine from a visual standpoint, but a bummer from my option 3 standpoint).

I also like your idea regarding the field of fire arc.  Hmmm.... that would be somewhat like what you get with Company of Heroes, which would be quite cool.  Oh well... guess we just need to wait and see how it all works out.  I can also see where ray is coming from, and not having it locked down is understandable.  Maybe they will make it really slow to turn...   icon_wink

Actually, if you look at the "shield" pic you see a zoomed out view of the base. There are more of the "stream" boxes shooting streams to two other buildings. It doesn't look like those buildings need balance, so I'm leaning more towards some sort of power supply.

And actually, with the latest patch of CoH the howitzers can now turn to change facing. So even the simulated ww2 guys know a thing about not having fixed turrets smile.
1468  Gaming / Console / PC Gaming / Re: Supreme Commander - Um.. I'll take one. on: August 24, 2006, 02:07:54 PM

Quote from: wonderpug on August 24, 2006, 01:55:03 PM

When I first saw that pic I thought it looked like the cannon was locked down into a certain facing direction.  That would be a cool balancing mechanic, you've got an uber-gun, but it will always be limited to a set field of fire.  Great for devastating a known enemy stonghold or covering a chokepoint, but useless if the enemy relocates to a secondary base or if they land ground units to the cannon's flank to stop it...unless you've got a second cannon they don't know about built further back covering the first.

Sadly, upon closer inspection it looks like the cannon can rotate 360 degrees, ah well.

I'm actually glad that the cannon does NOT look like its locked down in a set direction. I would hope that in a futuristic setting warring societies would not forget about rotating turrets and how much better, cheaper, and more efficient it would be to let a gun turret rotate to change direction of fire than it would be to build multiple turrets with immovable guns.
1469  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 24, 2006, 01:58:33 PM

Quote from: Tals on August 24, 2006, 06:07:25 AM

The purists signed out on the first iteration. I highlighted the game to my WWiiO group - its lack of realism just didn't work for them.

Personally I feel that there's a difference between realism and realistic elements. Its hard to put realism into a game and have it be fun for most people. Heck, I'm still trying to get my friends to play Combat Mission with me, and no one here or at OO seems to want to play with me either. The most one can hope for (IMHO) in a mass-market RTS is realistic elements. In the case of COH:

1. Engagement ranges are not realistic. Possibly a technical or design limitation. You'd need map sizes on the order of the ones in Supreme Commander to approach realistic engagement ranges. But:
   -the realistic element is that relative engagement ranges feel right. AT guns can engage tanks at long range. MG teams can engage infantry and pin them down beyond range of rifle fire. Indirect fire artillery can engage beyond range of rifles and MGs.

2. There is no realistic concept of supply. Ammo for guns and gas for vehicles never runs out. They can keep firing and reloading for hours and hours.
   -the realistic element is the concept of taking and securing sectors before pushing forward. In real life a division, battalion, or company would never advance along a narrow path, making a straight beeline for the enemy HQ. They would take the high ground first, to prevent enemy observation of friendly movement and permit observation of enemy movement. They would secure likely assembly areas where the enemy could mass for counter-attack. In CoH you have a reason for taking a given sector. And a reason for securing a path from that sector back to HQ. Ditto you now have a reason for sneaking way out in enemy territory and denying the enemy a crucial sector.

3. Weapons performance is not realistic. A Tiger should be able to do a one-shot kill on a Sherman.
    -the realistic element is that weapons performance has been tweaked to encourage combined arms. On BOTH sides. Tigers were never sent out alone in WW2 because the Germans knew the value of combined arms. CoH should be able to teach you that same lesson. Lone Tiger getting killed? Think - What would Klaus Do? A-HA! Send the Tiger out with infantry support and maybe even a flakpanzer. German tanks getting you down? What would Lt. Winters do? Yeah, bring up AT guns and mortars for support. Find cover and get fire superiority then flank the bastards.
1470  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 24, 2006, 01:39:00 PM

Quote from: Turtle on August 24, 2006, 05:46:14 AM

Actually, the tiger still mows through shermans and M10s alike, it's just that with the cap changes, unless you bring support I'll have more shermans to surround the tiger and blow it up before you can kill a second one.

Which brings to mind what people forget about the Germans in WW2 and why they were a tough opponent. It wasn't that their tanks were so much better. It was that their use of combined arms, tactics, and mix of defense and counter-attack was still top-notch when the US invaded in 1944. No German officer in his right mind would send a Tiger out by itself, just because it was "so much better than Allied Tanks". He'd back it up a supporting cast - infantry, other tanks, and mortars. Neither would he send it out into the unknown. Scouts would recon first and from their reports and knowledge of the surrounding terrain, the Germans would make an educated guess about where the Allied line was weakest. Usually that guess was right.

One can use the same principles in CoH to great effect. Send a supporting cast along with the Tiger. Scout early, scout often (use the sniper in cammo and hold fire to see what the enemy is doing). Make an educated guess - "hmmm, I don't see too many allied infantry, therefore he must be teching to tanks. Gotta send out some AT guns along these routes here and here."

Yeah, its hard to do in the chaos that is RTS. But its a goal to strive for. And man, it feels great when it all comes together like that and your counterattack marches along like a tidal wave of death smile.
1471  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 21, 2006, 01:29:17 PM

Quote from: Turtle on August 20, 2006, 11:55:43 PM

I wouldn't know, I haven't downloaded it.  I suspect skirmish mode is disabled since that might give a little too much of the game away.

Confirmed, single player demo on PC Gamer DVD does NOT have skirmish mode. Only 2 single player missions.

I found an interesting bit of information today.  Early on in the game there's still an incentive to build outposts on things, even on low resource points.  Not only do you get extra resources and help prevent quick captures of the point, but building an outpost gives you a lot of XP used to unlock your command branch abilities.  This can give you enough of an edge to make a come-back, even if you're losing battles (and thus not gaining much XP).  It'll also surprise your enemies by how quickly you get your later command abilities.

Good to know! There's a brief period in mid-game when I find myself with a lot of manpower but no units I'd really like to spend it on. Plus, like you said, losing battles means you're not gaining XP. So there are dicey situations when I'm losing and I still only have 1 special ability.

What I also noticed was that it seems you can build structures in your allies base. At least I saw the AI doing that in the replay. That would be nice for limiting the defensive emplacements to one base area or to coordinate launching assaults on a given half of the map.
1472  Gaming / Console / PC Gaming / Re: Company of Heroes Beta Going Public ? on: August 18, 2006, 05:33:16 PM

Quote from: Turtle on August 18, 2006, 03:52:30 PM

What was the officer bug anyway?

There is supposed to be a limit of 1 officer per player. In a 2v2 or 3v3 match each player can only build one officer. The bug lets you get around that by queing multiple officers in the build queue. Thus, you can put 5 officers in the queue as long as you have the manpower to purchase all five.

Also, I believe the bug extends to having multiple officers stack on one resource point. The supervise ability allows the officer to help extract more resource out of a point. But I don't think it was intended for multiple officers to stack their supervise ability on one point.
1473  Non-Gaming / Off-Topic / Re: Changing Martial Arts on: August 17, 2006, 05:33:42 PM
I think the advice given by others is spot on. You respected your instructor so just tell him the truth.

I will add that I'm glad you decided to move on to something a little less "money oriented". That's why I'm glad the organization I'm in is made up entirely of instructors who hold regular jobs. Teaching martial arts is something they do on the side and none of them gets paid a dime for teaching. Our monthly fees go towards renting the space and a little extra that goes into the coffers for the time when we can lease our own space and have more control over class schedules.
1474  Gaming / Multiplayer Madness (MMO or otherwise) / Relic Online (Company of Heroes beta) name list on: August 07, 2006, 02:14:46 PM
1475  Non-Gaming / Off-Topic / Has next-gen DVD already failed? on: June 27, 2006, 03:16:23 PM
Same here. I still have my 8 yr old 32" TV. I must have an anti "keep up with the Joneses gene".
1476  Non-Gaming / Off-Topic / Any bubble tea fans in the house? on: June 08, 2006, 06:17:50 PM
First time I had it was at a place called St. Alps Teahouse in Chinatown NYC. That was 5 years ago. I've had it both cold (in the summertime) and warm (in the wintertime) and both are excellent, IMHO.

My wife and I were so into the bubble tea thing at one point that we ordered a kit online and started making our own. Those were good too - although the tapioca pearls start getting a little hard after 4-5 days of being in the freezer. So we would essentially have bubble tea for dessert 5 nights in a row.

Here in VA I haven't found a bubble tea chain that makes good bubble tea yet. The stuff from teavana stucks.
1477  Gaming / Console / PC Gaming / 2 more C&C Screenshots for ya... on: June 08, 2006, 01:52:38 PM
Looking more closely at the 2nd screenshot I can see an individual infantryman's head. So it does look like he's in a gigantic armored suit. And to my untrained eye it looks like that head is in the right proportion to the hatch on the top of the tank. Thus, I would guess that the relative sizes are more a function of design than an issue of "fudging" the scale. Or perhaps a design feature so one doesn't have to "fudge" the scale.
1478  Non-Gaming / Off-Topic / 9/11 conspiracy video on: May 31, 2006, 06:26:56 PM
Quote from: "jament"
True.  And the conductive properties of steel would require temperatures that the burning jet fuel could not possible have produced to either "soften" or "melt" the steel infrastructure of the towers.

From what little I know of civil engineering, engineers typically do not design to an 'absolute' melting point for many reasons. One of them being that the fatigue level of materials cannot be absolutely pinpointed down to an exact temperature or lifetime.  Hence engineers insert 'safety factors' where they multiply the maximum weight by N and overdesign a structure.  

Even so, there are still a lot of unknowns when it comes to answering 'why' a particular material fails. A spectacular case in point is the failure of the "O-Rings" for the Challenger disaster. The O-Rings were judged as "good enough" based on inspection for the shuttle to be able to fly. There simply was no magic "sensor" that one could use that would have predicted the failure of the rings, especially after previous launches showed that the rings were able to withstand the cold temperatures before launch.

Back to the WTC, I have no doubt that the steel did NOT melt or soften. However, those are NOT the only ways that steel fails or fatigues. Steel can expand under heat and if that expansion is blocked or diverted in some way it can generate stress at a given point. Too much stress and you have   structural failure. Too many of those and you have catastrophic failure.

These same unknowns as far as metal fatigue are the reasons why we have military jets or helicopters just 'seizing up' and failing. If we knew all there was to know about materials then we could prevent such failures altogether. At least the ones due to metal fatigue.
1479  Gaming / Console / PC Gaming / MGS2: Sons of Liberty... I tried on: May 31, 2006, 01:44:35 PM
snakes and ocelots and mullets, oh my!  smile
1480  Non-Gaming / Off-Topic / 9/11 conspiracy video on: May 31, 2006, 01:40:55 PM
Quote from: "Dafones"
And so the heat spread out evenly through the buildings, along each floor, down each floor, from top to bottom?

But I don't know anything. I'm not an engineer. Maybe once the ball gets rolling, so to speak, as the tops of the buildings start to come down where the internal structure is weakest, it really doesn't matter how strong or weak the lower levels are - they just get sandwiched, compressed, and add to the mass coming down, keeping the "clean", vertical destruction going.

Even if one is not an engineer it is still easier to educate oneself now more than ever. Rather than sitting back and saying "hmmmm, it does seem rather strange that the building collapsed straight down" one could go out and do a wikipedia search on "steel", do a search on steel and heat, jp4 jet fuel, etc. Theres really no excuse now for just sitting back and taking a conspiracy theory at face value.

If one thinks that even one or two conspiracy points are valid because "one is not an engineer" then it would seem logical to seek out the truth and try to draw one's own conclusions. The worst that could happen is that one learns more about the conductive properties of steel.
Pages: 1 ... 35 36 [37] 38 39
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.139 seconds with 21 queries. (Pretty URLs adds 0.056s, 1q)