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1401  Gaming / Console / PC Gaming / Re: Rock Band Impressions! on: March 01, 2008, 01:00:17 AM
Rock on Chaz! You and Harmonix keep doing what you're doing!  icon_biggrin
1402  Gaming / Console / PC Gaming / Re: Rock Band Impressions! on: February 29, 2008, 09:00:05 PM

Quote from: Gratch on February 29, 2008, 08:46:46 PM

Quote from: jersoc on February 29, 2008, 07:48:27 PM

It's really annoying when after working man was such a fun song to play to be left in the cold for 5 weeks running. I mean, I know not every week is going to be winners, but seriously, almost an entire month I didn't buy anything and the NIN pack was meh aside from the drums. Also, those songs are just awful. I couldn't stand more than 30 seconds, I fast forward a few towards the middle to listen for a solo and nothing either.

I'll let you in on a little secret, tastes in music are highly subjective.  slywink

As an example of the subjective nature of music taste, I submit myself as exhibit A. I didn't download working man and don't look forward to the thrash pack at all smile
1403  Gaming / Console / PC Gaming / Re: [PSP] Patapon: Impressions on: February 28, 2008, 09:07:33 PM

Quote from: Dante Rising on February 28, 2008, 08:58:39 PM

Thanks for the info! In the demo Fever Mode keeps throwing me off. I'll be doing Pata-Pata-Pata-Pon, then use the Patapons' reply as my timer to start my next set. But when Fever Mode hits instead of the normal reply they make that little cry, and it throws off my beat. Man do I suck at rhythm games.... retard

Sing along to the Patapon's reply to get the timing down. Then sing it while the patapons go into their fever cry to keep the timing going.
1404  Gaming / Console / PC Gaming / Re: 360 vs PS3 2008 console war-the *other* front on: February 20, 2008, 02:59:31 PM

Quote from: wonderpug on February 20, 2008, 02:53:55 PM

It can get even worse.  I got my PS3 when it was 20% off at K-Mart last December.  That would've put the PS3 price point at $170 or $120 for people if they could magically get their $150/$200 back from their HD DVD purchase.

This is true. Unfortunately the "magic" argument doesn't help when it comes to paying bills. smile
1405  Gaming / Console / PC Gaming / Re: 360 vs PS3 2008 console war-the *other* front on: February 20, 2008, 12:59:58 PM

Quote from: Canuck on February 20, 2008, 04:45:12 AM

Quote from: raydude on February 19, 2008, 03:24:29 PM

Quote from: Canuck on February 18, 2008, 03:42:53 AM

Quote from: raydude on February 18, 2008, 02:01:33 AM

I'll say this. $400 to play games = no sale, IMHO. So it plays blu-ray movies. Its still marketed as a game machine.

But $350 to play games = sale?

I can't understand this line of thinking. Is $50 such a huge gap?  That's less than the price of a game.  That's less (or the same) as a years worth of Live.

Why yes, $350 to play games = sale. That price made me feel better about spending my hard-earned cash to buy a next-gen console

That's right.  I'm always forgetting that the PS3 has no games.  Roll Eyes

You brought up the question about whether a $50 price difference is important. It IS for some people. There's something about a $400 price point that makes people say "OMG that's expensive" while a $350 price point makes them say "well, that's not too bad". I brought up nothing about the PS3 not having any games to play. In fact, I think it has some GREAT games to play! The $400 barrier is still a barrier to me and quite a few other people.

Just wait. When Sony drops the PS3 price to $350 or less you will see more people posting, saying "Hey, I just got my PS3! What games should I buy?"
1406  Gaming / Console / PC Gaming / Re: 360 vs PS3 2008 console war-the *other* front on: February 19, 2008, 03:24:29 PM

Quote from: Canuck on February 18, 2008, 03:42:53 AM

Quote from: raydude on February 18, 2008, 02:01:33 AM

I'll say this. $400 to play games = no sale, IMHO. So it plays blu-ray movies. Its still marketed as a game machine.

But $350 to play games = sale?

I can't understand this line of thinking. Is $50 such a huge gap?  That's less than the price of a game.  That's less (or the same) as a years worth of Live.

Why yes, $350 to play games = sale. That price made me feel better about spending my hard-earned cash to buy a next-gen console. Let's not forget the hoopla that surrounded MS's price drop on the 360:

from the "[360] price drop confirmed?" thread:
Quote from: Calvin
Good enough to get a few new people into the fold pre-Halo3,so overall seems like a good move. A cut is a cut.

from the "official 360 price cuts" thread:
Quote from: Crux
Son of a bitch. I bought my 360 on July 8th. They make the price cuts effective August 8th. One day after my 30 day price match from Circuit City expired.

No one jumped on the "hey its only a $50 difference, suck it up" bandwagon there.  Roll Eyes
More on the price cut:

Quote from: Purge
JCC, a price-drop is a price drop. Even the PS3 had a price drop, but the difference between a 80GB and 60GB is negligable; the difference between Core and Premium is significant. MS didn't say "PRICE CUT ... [3 day delay] *cough*cough*on_the_discontinued_model_only*cough*"

MS has priced the system lower, and not just on their lowest system. They've bundled extra in it on the premium AND priced it lower for good. It may seem a marginal difference, but it holds significance.

And as another example of one who bought a console after the price drop: (from the "Xbox 360 for dummies" thread)
Quote from: JCC
With the PS3 still overpriced at $400, and its list of upcoming games not appealing to me, I am considering a 360 now.

Quote from: JCC
Apparently I am a dummy who likes to stay in debt. I bought a 360 Pro today.
1407  Gaming / Console / PC Gaming / Re: 360 vs PS3 2008 console war-the *other* front on: February 18, 2008, 02:01:33 AM
I'll say this. $400 to play games = no sale, IMHO. So it plays blu-ray movies. Its still marketed as a game machine.
1408  Gaming / Console / PC Gaming / Re: Patapon for the PSP looks awesome - demo impressions! on: February 17, 2008, 07:17:55 PM
I've been having intermittent "fever" problems as well. Mainly it involves keeping the fever once it first starts. I think the key is to keep imagining the same song that the patapons sing when in normal mode in response to your drumbeat. Use that to determine when to start drumming again

normal mode
you on keypad: [] [] [] ()
patapons sing: pata pata pata pon

once they get into fever mode
you on keypad: [] [] [] ()
patapons: blahblahblahblah! FEVAHHH!!!
you in your head: pata pata pata pon
once your internal song is done you start pressing buttons for the next drum command.
1409  Non-Gaming / Off-Topic / Re: Game over? Netflix goes Blu-Ray Exclusive on: February 14, 2008, 10:01:01 PM

Quote from: Chaz on February 14, 2008, 06:38:41 PM

Note to Sony: you generally don't want to burn the early adopters.  They have the money and are willing to spend it.  Telling them "You should have known better" does not make them more likely to give you more money in the future.

Its funny that I just experienced the kind of weirdness that Chaz is talking about with my PSP. Its a hand-me-down PSP that I got from a friend. Unfortunately it was missing the headphone adapter thingie so I go to Gamestop to buy a new one.

"Um, are you sure this works with my older PSP model?" I ask the clerk. "Sure", he replies, "it says its compatible w/ the PSP 2000." Alarm bells start going off, but I ignore them. I mean, why would the interface for the headset change, right? There should be no good reason for it that I can think of.

Sure enough, the headset adapter is different. Its thinner and wider for the PSP 2000. Now why would someone go ahead and redesign that other than to require someone to purchase the PSP 2000 headset adaptor?
1410  Gaming / Console / PC Gaming / Re: Patapon for the PSP looks awesome - demo impressions! on: February 14, 2008, 04:48:45 PM
I also picked up the demo. Got it when I plunked down my $5 for a pre-order. The demo rocks! It only lets you play with three drum patterns, the last of which doesn't appear till the last stage in the demo. But still, it is quite addicting to make the drum patterns and watch the little guys respond to my commands.

The sounds they make and the drumming beat as they march or fight brings me back to the old Shogun:Total War game, when the Japanese troops would march along to the beat of a drum and shout "hoi!" in response to your commands. I'm guessing thats also the origin of their naming convention for the units, ex. yari is the japanese word for spear, yumi for bow, hata for flag.

I can see how multiple drum patterns would be a challenge in the heat of battle, especially if one wants to sustain the "fever" level - which is obtained by doing several successful drum beats in a row.
1411  Gaming / Console / PC Gaming / Re: of flOw on it on: February 10, 2008, 11:26:33 PM
You can try it for yourself on the free PC version:
1412  Gaming / Console / PC Gaming / Re: Rock Band Impressions! on: February 05, 2008, 03:52:51 PM

Quote from: denoginizer on February 05, 2008, 01:40:12 PM

I am now pretty good with moving my hand around for the orange and green buttons.  But I have a ton of problems getting through the solos on hard and expert.  Do you guys who blow through the solos have to practice them alot first?  I have found that all the notes just run together for me and I get completely lost in songs like Ride The Lightning and Flirting With Disaster on the solos.   I usually am able to star power my way through on hard but SP goes away so fast on expert I can't make it.

I'm one of those who practices a lot, especially if I have trouble w/ a song. I'll play it through in practice mode at full speed until I hit the part where I stumble. I make a note of what that section is called and then play that section over and over at 50%. When I get it down I play it over and over at 70%. Then sometimes I skip to full speed. If not, bring it down to 80% and repeat.

It works for me.
1413  Non-Gaming / Off-Topic / Re: So, let's say the US economy tanks... on: January 24, 2008, 12:36:06 PM
Invest in the top 500 companies that are tracked by the S&P 500. That way your portfolio becomes an index and starts coming back as soon as the US economy comes back. What, you don't have enough money to invest in all 500 companies? Invest in the S&P 500 exchange traded fund (SPY). Its basically a unit investment trust that you can buy and sell as a stock that tracks the S&P500 index.

Or alternatively invest in the top 30 companies that make up the DOW. Not enough money? Invest in the DIA exchange traded fund which does the same thing as the SPY, but for the DOW index.

Finally, if you think that even these indicies are too risky and that you may never make your money back, invest in guns, ammo, and a shelter, cause if people are scared of even these indicies then the US could be headed for armageddon.
1414  Gaming / Analog Gaming / Re: Starcraft the board game on: January 18, 2008, 08:50:22 PM
After reading a lot of the session reports and reviews, and looking at the starcraft overview video I decided to order this one. This could be the game I was hoping Twilight Imperium 3 would be: more emphasis on fighting, multiple game mechanics and victory conditions to keep it from dragging out, yet keeping that feel of having multiple races at war.

Plus, all my board gaming friends have played Starcraft so they'll be instantly familiar with the universe, and have a basic idea of each unit's combat value.

Oh, and here is the Starcraft overview video.
1415  Non-Gaming / Political / Religious Nonsense / Re: Iranian Boats (possibly with GWB at the helm) Harass US Warship on: January 16, 2008, 09:05:28 PM

Quote from: unbreakable on January 16, 2008, 08:38:12 PM

Quote from: raydude on January 16, 2008, 08:27:37 PM

I tend to agree. Wait until Iran announces they have a bomb, THEN nuke their asses to kingdom come. Not before.

So... IF they get a nuclear missile (they aren't going to use a bomb, since that implies being dropped from a plane, which only works if you can get something close to air superiority, which they can't)... it's going to be used as a nuclear deterrent.

When you talk to others in the region, nobody thinks having an Iran with a nuclear deterrent is that big a deal...

That's an interesting position. Its very similar to the NRA's argument. To paraphrase, "nukes don't kill people, people do."  So, is there any situation at all where you might think that country A having a nuke would be a bad bad idea?

Here's a thought: Israel most likely has a nuke as a deterrent against its neighbors from repeating stuff like the Yom Kippur War. What happens when everyone in the region has nukes? Wouldn't that then negate the use of nukes all around and open the situation for a possible gang-banging of Israel?

1416  Non-Gaming / Political / Religious Nonsense / Re: Iranian Boats (possibly with GWB at the helm) Harass US Warship on: January 16, 2008, 08:27:37 PM
I tend to agree. Wait until Iran announces they have a bomb, THEN nuke their asses to kingdom come. Not before.
1417  Non-Gaming / Off-Topic / Re: What should I read this month? on: December 14, 2007, 03:16:00 PM
interestingly enough my playtime with the Brits in Company of Heroes: Opposing Fronts has led me to read some books about the Commonwealth forces. Two that I've read and enjoyed were:

Eigth Army by Robin Neillands
Fortress Malta by James Holland

The Eighth Army book really changed my perceptions about the Commonwealth forces in WW2, specifically in North Africa. And raised my opinion of Bernard Montgomery. It also opened my eyes as to why these forces acted as they did. Commonwealth tactics and operations seemed weird when viewed from an American mindset but once I read how their officers and enlisted functioned it started to make sense. I don't agree w/ that structure, but now I can see why that army did what it did.

Fortress Malta was very enlightening. I'm surprised someone hasn't made a popular movie about this island's seige during the war. Lots of pathos, nail-biting tension, heartbreak, and frustration - then hope as the island defenders slowly battle back from the brink.

1418  Non-Gaming / Off-Topic / Re: Hi-Def War to end at CES 2008...? on: December 12, 2007, 05:58:07 PM

Quote from: Kevin Grey on December 12, 2007, 03:50:45 PM

Quote from: Rowdy on December 12, 2007, 03:38:09 PM

When Walmart is selling a sub $200 Toshiba HD-DVD player, as fast as they can get them in stock, I think they're very much part of the market.  You don't think the people that are snapping up that player are buying HD-DVD's as well?  You vastly underestimate the power of Walmart.  Many, many "hardcore" people buy whatever they can at Walmart due to lower prices.

Software sales aren't that much lower at Walmart though.  I agree that hardcore people are buying those players at Walmart so it stands that those same people aren't locked into buying software at Walmart.  Hardcore consumers are much more likely to go wherever they can get the best deal, including online. 

I'm not sure I understand. Surely the people who are buying HD-DVD players at walmart are thus buying HD-DVDs to play in the HD-DVD players? Or are they just serving as very expensive coffee table books?

As for me, my little DVD-upscaler does the job quite nicely. +1 on waiting for a clear winner.
1419  Gaming / Console / PC Gaming / Re: Shouldn't having 20+ years of video game experience make me "decent" at them on: December 04, 2007, 05:21:34 PM
I can think of two genres where having more experience should enable you to smoke the young'ns:

wargames and hardcore flight sims

experience should beat youth most every time smile
1420  Non-Gaming / Off-Topic / Re: My Life in Japan on: November 16, 2007, 10:10:27 PM

Quote from: Canuck on November 15, 2007, 12:52:18 PM

The moms are great too.  Unlike back home (in my experience anyways) even if a Japanese mom is out pushing her kid around in a baby buggy, she is totally DONE UP!  None of this, 'Oh I have a baby kid so I'm going to use that as excuse to look like a slob'.

I can't help but think about the downside of this:

Guy: Come on honey we're going to be late for the game!
Gal: Hold on, I still need to put on my makeup and choose my clothes
Guy: It's just a baseball game! You don't need to put on makeup!
Gal: ..........(continues with her routine)

1421  Non-Gaming / Off-Topic / Re: My Life in Japan on: November 16, 2007, 09:35:59 PM

Quote from: Starshifter on November 16, 2007, 08:34:45 PM

If I ever decided to end my 7-year hiatus from women it would only be with a Japanese girl.  They are the sweetest, most beautiful & kind women in the world.  I wouldn't touch an American woman with a 10 foot cattle prod no matter how hot or willing they are.

Wow. You need to get out more. There are bitchy Japanese women out there, just as there are with any culture. Don't mistake the cultural pressures which force Japanese to be polite with actual kindness and sweetness.

1422  Gaming / Console / PC Gaming / Re: Company of Heroes Help needed on: October 08, 2007, 09:22:33 PM

An advance German raiding force is trying to take over one of our fuel points (12'oclock on the minimap). We're going to need the ranger's help to beat them back. The problem is, the Rangers are pinned down in a building northwest of Hill 317. Normally I'd be wary of sending just 1 squad against 2 German infantry and an MG. However, two things. The Germans are more interested in killing the rangers, and I have the hill artillery assigned to hotkey 1. A quick call to artillery and then a grenade strike to wipe out the stragglers.

This Ranger squad is worth its weight in gold. Its got three stripes which show that its a level 3 veteran unit. Upgrade it to use SMG's and it can take out that advance force all by itself. The inf squads that started the battle as newbies are going back to HQ. They'll be able to handle the Germans that will try to take Mortain. I need my veterans on the hill because that's where things will get ugly real fast. And I'll need veterans on the hill to kill the Germans as quickly as they appear.

Initial german attacks are scattered and they are wasting time trying to destroy the OPs instead of concentrating and hitting the hill. Its a good thing they aren't being played by a human. After destroying a defenseless OP these two german squads find that 3 MGs and an AT gun make for tougher opponents.

By destroying the germans quickly you'll often find yourself with lulls in the action. Take advantage of it by building even more defenses. In this case, 3 MG emplacements should lock down 11oc nicely. They should also be able to pin down (or hopefully kill) snipers before they get too close to my valueable AT and mortar units.

The combination of XP from building OPs and killing Germans have earned my squads the ability to build defensive structures. So my understrength inf squad goes to work mining the approaches to 2oc and putting up barbed wire as well. The rangers provide a nice reserve force if things get too dicey. Looks like the rangers lost 1 man in taking out that advance force. I'll make sure to reinforce them from the barracks during the next lull.
1423  Gaming / Console / PC Gaming / Re: Company of Heroes Help needed on: October 08, 2007, 12:59:53 PM
Well, it looks like replay for single-player hasn't existed since v1.2 or something. So, I guess these screenshots and commentary will have to do:

Our first order of business is to block the approaches to hill 317, particularly the paths that German armor will be taking. First is the approach at 11 o'clock (11oc). To save time I'll make the engineers create tank traps that alternate back and forth - like the barriers at a Disneyland ride. This slows down the German armor and forces them to expose their flanks to my AT guns. Notice the medic station at 11oc. The mission starts with that already built. I'm going to leave it there because I know the Germans will spend time destroying it before moving up. Those few medics are going to be sacrificed to buy time for the rest of the unit

The second armored approach is at 3 o'clock (3oc). The engineers build tank traps at the bottom of the hill, to allow my AT guns to fire at maximum range. I'll need a jeep as well though. The jeep's scouting radius is much further than the AT gun so it will help expose the German tanks at long-range. The jeep will also be my insurance against German snipers, which I consider to be the most dangerous units on this mission. Tanks and infantry I can handle, but I've seen snipers eliminate entire MG and AT squads in short order.

While the engineers are working on the tank traps I send any nearby infantry squads to capture the remaining strategic points. I also have them create observation posts on several of them. These will give me increased resources while the OPs are up. More importantly they will slow the Germans down because they are more interested in capturing strategic points in their path than they are in going up the hill and eliminating my troops. The few minutes they spend destroying OPs are minutes that are not spent killing my guys. These squads (who do not start with any experience) will retreat back to HQ after building their OPs. They are the infantry reserve that will defend HQ and Mortain from German attacks.

The primary objective of securing and holding Hill 317 is being met, so now I turn to the secondary objective of securing Mortain. In an infantry battle my squads, equipped with the BAR, should be able to overcome the German infantry. It's the tanks and halftracks that I'm worried about. So, HQ builds another engineer unit that will then create tank traps to block the north and south entrances to Mortain. The engineer's will also build an OP on the point after that. Then the Germans will have to destroy the OP before they can capture the Mortain strategic point. By that time my artillery should be landing on them and I'll be able to send infantry from HQ to kill the rest.

A quick check on the engineers shows the tank traps at 11oc are complete. No rest for the weary! My engineers are set to work building barbed wire in a zig-zag pattern at 11oc. What I'm doing is trying to separate the tanks from the infantry. German tanks with infantry are nasty. The tanks will shoot with their main gun and MG guns while their infantry will prevent my infantry from closing to launch sticky bombs. But now the tank traps will force their tanks to become separated from their infantry, allowing me to kill them separately.
1424  Gaming / Console / PC Gaming / Re: Company of Heroes Help needed on: October 06, 2007, 01:16:28 AM
Huh. So I tried to see if I could save a replay of Mortain it me or are we not able to see replays of single-player missions? Somehow I thought we could do that. It would be nice. I'd love to be able to sit back and watch some of the more frenetic missions, especially on cinematic mode.

Any ideas anyone?
1425  Gaming / Console / PC Gaming / Re: Company of Heroes Help needed on: October 05, 2007, 08:10:39 PM
Based on the 3 LAN parties with my friends I can tell you that people fall generally into 1 of 2 camps:

The first camp has finally gotten the hang of using keypad-zero whenever trouble pops up. It helps quickly identify the nature of the trouble and figure out what to do about it. Heck, they even use keypad-zero for early warning. Ex: click a jeep, click into fog of war, click keypad0. Click the 'halt' hotkey when a German icon pops up.

The 2nd camp still hasn't gotten the idea of using keypad-zero yet. They still cling to the idea of using the minimap and scrolling in the main view to figure out where the trouble is, scroll in the main view to figure out where the closest "solution" is, and then scroll back to right click on the trouble. Ex: Rifle squad is being attacked by a tank! Scroll, scroll, scroll. A-ha, an AT gun! Click on it. Scroll, scroll, scroll back to the rifle squad. Right click on tank.

Those of us in the first camp have not had too much of a problem w/ the single-player campaign.
1426  Gaming / Console / PC Gaming / Re: Company of Heroes Help needed on: October 05, 2007, 05:00:11 PM
If there is interest, I can put up a link to a replay of this mission, or I can put up screenshots that show how I set up my defenses.

And Ike, I don't think you are thinking of the correct mission. Prior to Mortain is the mission to destroy all Panther tanks. At the end of that mission there is a cutscene where the Lt. gets killed. Then Able company gets assigned to Mortain where we're told it just has to "Hold the hill until oh six-thirty when Dog company will relieve us. Hopefully they'll have coffee."

The mission after that is Mortain counter-attack, where the units that survived Mortain will also show up.

There's also this nice little mission guide that shows where the Germans are going to appear:

Personally I thought St. Lo was the hardest because of the fact that the enemy would spawn out of nowhere from certain points. It got to the point in St. Lo where I would put tank traps around the spawn locations just so the German tanks couldn't ambush me in the back after I'd "cleared an area".
1427  Gaming / Console / PC Gaming / Re: Company of Heroes Help needed on: September 30, 2007, 07:58:38 PM
I just went through the single player campaign last week before going on to the opposing fronts campaigns. Tips for "Mortain" aka "Defend Hill 317":

(I just played this scenario again and decided there are 4 main routes up the hill, not three).

First, visualize the map as a clock, with 12 o' clock pointing at the top of the screen, 3 o' clock to the right, and so on.

1. Your engineers can build defensive works for free. There are 4 main routes the Germans take to go up the hill. There is the wide path at 10-11 o' clock, a smaller path at 2 and 3 o' clock, and a path at 5 o' clock. Queue the engineers to build tank traps at these four routes. Hold down the shift key when clicking on the 'tank traps' icon to add it to the queue.

2. There are heavy MGs and AT guns lying on the ground, free to pick up. MGs are at the outposts you have to reinforce, and there are 2 AT's near the top of the hill. Take a squad and have it pick up an AT or MG. Then, take your depleted infantry squad, order it to retreat, then reinforce it back to full strength at HQ. Presto chango you now have heavy weapons and only had to pay manpower.

3. Capture the ammo and fuel points surrounding the hill right from the beginning. This will give you about 5 minutes of additional resources before the Germans start assaulting the hill.

4. There is an artillery battery on the hill. Add it to a hotkey (I use 0) and use the barrage capability for the first time ONLY when you see a large group of Germans on the hill. After that use it as needed. This way you don't end up wishing you had the arty available because you wasted the first strike on just 1 german squad. NOTE: The exception to this rule is if Germans are attacking Mortain OR attacking HQ. If they are, then feel free to use the arty to pound them.

5. Keypad0, keypad0, keypad0. Once the action gets heavy it is the only way to maintain situational awareness and figure out where the germans are and where you have to move your troops. If you hear "They got tanks", keypad 0. "We're getting shot up here." Keypad0.

6. One jeep has a large scouting radius. Put a jeep on the hill and you will be able to see where the Germans are sooner. The AT guns will then be able to fire further.

7. There is always something you can do, especially in the early minutes of the game. If you find yourself just waiting on squads to get reinforced then hit keypad0 and get those engineers to build barbed wire or sandbags for troops to hide behind. There should be no point when you're sitting back and doing nothing - you should always be building something - especially the free defensive structures.

8. The troops on the hill don't have to retreat back to HQ to get reinforced. Move them to the barracks that is near the objective on the hill and you can reinforce them there. Also build an aid station on the hill so that your casualties get picked up - you'll probably get 1-2 squads at least out of the casualties that you will take.

9. Try to build the outposts on all the ammo and fuel objectives. These give you VP points which let you advance up the tech tree faster. It also boosts the rate of gathering ammo resources, which means you'll be able to call in the artillery barrage more often. In fact, by building outposts I was able to get the artillery barrage ability just as the Germans were making their first big assault.

10. Another early use of the hill arty battery is to kill the Germans attacking the ranger squad in the building to the northeast of HQ. Bring a squad of infantry there, pound the Germans with arty, and then you get to use the Rangers. Arm them with SMGs and put them in reserve on the hill (by the barracks). Assign them to a hotkey and use them to kill any germans that get through your defensive lines. Especially the pesky German engineers with flamethrowers.
1428  Non-Gaming / Off-Topic / Re: Order this drink the next time you go to Starbucks *forgot the soy* on: September 29, 2007, 02:38:13 AM
Made this at home for myself and the wife by following the recipe. Its pretty good. The taste reminds me of the hot bubble tea drink we had at St. Alps teahouse in NYC. Minus the tapioca pearls.
1429  Non-Gaming / Off-Topic / Re: Your [other] hobbies on: September 07, 2007, 05:30:36 PM
board games
1430  Gaming / Console / PC Gaming / Re: ETQW Beta 2 on: August 06, 2007, 02:37:56 PM
Started playing Beta2 this past weekend. I love it! The new map has an objective type that hasn't been seen before. Namely, the GDF has to escort their MCV (mobile construction vehicle) along a road to their destination site. The MCV can be disabled by the Strogg, at which point it stops and then GDF engineers have to repair it to get it going again. The MCV cannot be destroyed.

This made for some tense moments as there are places where the Strogg can set up choke points but when the GDF gets past those it makes it harder for the Strogg to stop their advance.

The weapon sounds don't seem to have changed from beta1, but I'm guessing this will be part of their final "polishing" of the game. Still, the game is pretty fun and I think its at the point where the asymmetrical play styles of Strogg and GDF are well balanced.
1431  Non-Gaming / Off-Topic / Re: 300 - What'd ya think? [Movie] on: August 02, 2007, 07:13:12 PM

Quote from: unbreakable on March 24, 2007, 12:03:37 AM

It's actually because watching a phalanx at work for the whole movie wouldn't be all that exciting, at least for an action film.  In fact... it might come across as rather sickening.

What it really looks like is butchery, not fighting.  And would you rather watch people butchered by a machine-like formation, like cattle, or watch a movie with really cool, choreographed fight scenes?

Funny thing is, I'm reading Gates of Fire and they're describing the phalanx combat as exactly that - this man-machine "thing" that just grinds people into dead flesh. "War is work" as they say in the book. Still - reading those battle scenes in Gates of Fire makes me wish even more that I saw more of it in 300.

In fact, I daresay that if they had cut out the political intrigue at Sparta and replaced it with the battle as viewed from the squires and weapon-bearers (as in Gates of Fire) we would have seen lots of action and drama - AND have been able to include much more phalanx formation scenes.
1432  Non-Gaming / Off-Topic / Re: The Advertising Slogan Generator on: July 26, 2007, 08:45:27 PM
"Because so much is riding on your raydude"
1433  Gaming / Console / PC Gaming / Re: [PC] GRAW 2 - Is it Still Too Difficult? on: July 25, 2007, 04:06:26 PM

Quote from: Jag on July 25, 2007, 03:01:13 PM

Quote from: kronovan on July 24, 2007, 04:42:26 PM

Quote from: Jag on July 24, 2007, 02:33:18 PM

I think Graw2 on PC is stupidly easy on normal level. I never played Graw, but the ai in 2 is horrible. You can literally walk up to one guy and blow him away before he reacts. Grenades and guns going off? They just sit there and wait to be picked off. The game is pretty and the controls rock, but the ai really turns me off.

The full game. I'm only 2 missions in and i put it down for Civ for awhile. It just wasn't challenging enough to be enjoyable. Then again the ease of quicksaving makes it so easy. Got a tough assault? Just quicksave and redo it if it didn't go well.

I'm not quite sure I understand the description of the AI. If, as Jag says, you can "literally walk up to one guy and blow him away before he reacts" and if "they just sit there and wait to be picked off" then how does one encounter "a tough assault" ?

In other words, what is happening in the tough assault that you can't just "walk up to one guy and blow him away before he reacts" ? If the AI was that braindead then shouldn't ALL assaults be easy?
1434  Gaming / Console / PC Gaming / Re: Insurgency mod for HL2 on: July 12, 2007, 01:59:23 AM
Whenever someone says that I always make it a point to reply "my team won, which is all that matters". Of course, only when its actually true smile
1435  Non-Gaming / Off-Topic / Re: Next year's elections... a thought on: July 11, 2007, 06:21:55 PM
At this point I really don't frakkin care what political party one belongs to. Just frakkin look at all the facts, get past the frakkin ideology on both sides and LEAD the country goddamit! If that means compromising with the other party then hell ya do that too!
1436  Non-Gaming / Off-Topic / Re: Anybody live in the DC area? on: July 11, 2007, 01:46:05 PM
Alexandria as well.
1437  Gaming / Console / PC Gaming / Re: Quake Wars Beta [Info & Impressions] on: June 28, 2007, 02:39:17 PM
Played a really great game on the Strogg side last night. We lost the first two matches and then won the next one. In the first match our side was clearly fighting as if we were all Rambos and not focusing on the objectives.

In fact, a lot of my teammates were still in their vehicles trying to shoot people AFTER the EMP generator was down. This lead to the GDF destroying the grate and then lead to 10 minutes of frantically trying to defend our last objectives. I think we lost the first game with about 8 minutes left.

The 2nd game I decided to try being the Strogg Aggressor with the hyperblaster, which is the Strogg equivalent of the heavy MG. I only did average while defending the EMP generator, as I didn't seem to get more hits than I normally would. The GDF again managed to construct it within about 3 minutes.

All that changed, however, after the EMP generator was constructed and we had to defend the sewer grates. I noticed that in order to get to the grates the GDF had to go through a hallway. Its a  ry long hallway, such that I could set up on the extreme opposite end. I went prone and used the weapon zoom on my hyperblaster. It was awesome! I mowed down about 10 GDF men at least, and they went down within 1-2 seconds of my putting the pipper on the target.

Luckily most of my team had switched to medics and so in two key presses ("I need a technician!") I could get healed whenever I got hit by a grenade or enemy fire. I even got revived about 3 times to boot! But it still wasn't enough. We had to hold them off for 10 whole minutes, and with only 1 Strogg agressor using the hyperblaster (ME!) and the rest cowering in the final objective room it was not enough. Not to mention the medics were NOT converting dead bodies to Strogg spawn points at all! It was a better showing than our first game though, and we held them off for about 5 minutes more in our second.

Still, the 3rd game was my high water mark. I was going to use the same tactic - Strogg Aggressor w/ Hyperblaster. This time though I decided to hop into the Strogg mech (Cyclops). I took it out to just beyond our base where the road slopes down a hill. I made a 45 degree turn to the right and from there I could just walk forwards and backwards to shift my mech and avoid tank fire. This way I could also use buildings and trees as cover to block the aim to enemy vehicles. From here I was able to take down several tanks, a humvee, and even enemy soldiers as they came across the little hill on their way to the EMP generator.

It was here that we stopped them cold. They never even got that damn EMP generator built.

Now, if they could just add more oomph to the sounds, slow down the foot speeds a little, and give more bonuses to firing while crouched or prone (giving more incentive to fire THEN maneuver) it would be perfect.
1438  Gaming / Console / PC Gaming / Re: Quake Wars Beta [Info & Impressions] on: June 26, 2007, 12:35:34 AM

Quote from: Turtle on June 23, 2007, 11:23:48 PM

There's also two "Weapons" a healer class has to constantly switch between to do his job, they could have folded it into one that brings people back to life with the left button, and tossed out health with the right.

I have this very strong feeling that the game is context sensitive when it comes to reviving teammates. I just played a game as the strogg where I was the medic and had my main gun out. I ran to a fallen teammate, pointed at him, and before I realized I had the wrong weapon the game switched to the syringe and I was able to revive him.

I didn't switch back to my normal weapon when I was done, however. That I still had to do manually. But try to revive people as the medic without switching to the appropriate item first and see if the game 'auto-switches' for you.
1439  Gaming / Console / PC Gaming / Re: Quake Wars Beta [Info & Impressions] on: June 23, 2007, 09:53:52 PM
anyone got any tips for how to be better than a rank noob in this game? I still haven't figured out how to get into vehicles   paranoid
1440  Gaming / Console / PC Gaming / Re: Sins of a Solar Empire - Beta Musings on: June 23, 2007, 02:59:05 AM
I noticed pirates definitely have their own self-preservation at heart. A small group of pirates were harassing a volcanic planet colony 2 jumps from my home planet. They stayed there until they were severely outnumbered, then they started heading out towards the node point to jump away.

As an aside, this was the discovery of my first crash of the game. I killed a pirate that was getting ready to phase jump, then focused fire on another pirate just before he phase jumped. He jumped away and then the screen froze and then dumped me to the desktop about 20 seconds later.
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