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1401  Gaming / Console / PC Gaming / Re: Quake Wars Beta [Info & Impressions] on: June 23, 2007, 09:53:52 PM
anyone got any tips for how to be better than a rank noob in this game? I still haven't figured out how to get into vehicles   paranoid
1402  Gaming / Console / PC Gaming / Re: Sins of a Solar Empire - Beta Musings on: June 23, 2007, 02:59:05 AM
I noticed pirates definitely have their own self-preservation at heart. A small group of pirates were harassing a volcanic planet colony 2 jumps from my home planet. They stayed there until they were severely outnumbered, then they started heading out towards the node point to jump away.

As an aside, this was the discovery of my first crash of the game. I killed a pirate that was getting ready to phase jump, then focused fire on another pirate just before he phase jumped. He jumped away and then the screen froze and then dumped me to the desktop about 20 seconds later.
1403  Non-Gaming / Off-Topic / Re: Ghost Hunters- back June 6th on: June 22, 2007, 03:05:38 PM
What gets me is there was one episode where both the main guys went into a room, turned to the right, and you could tell there were in stunned silence. Later on they both said they saw a ghostly apparition of a woman go down the stairwell at the other side of the room.

WHY THE HELL COULDN"T THE CAMERAMAN HAVE MOVED INTO THE ROOM AND LOOKED AT WHAT THEY WERE LOOKING AT??!?!? Instead, we get a shot of them staring for about 1 full minute! Nice camera work buddy!
1404  Gaming / Console / PC Gaming / Re: Sins of a Solar Empire - Beta Musings on: June 22, 2007, 01:33:52 PM
I don't think this has been brought up yet, but the Artifacts section of the research tree allows you to research tech only if you discover "artifact" planets. I am guessing that these artifact planets are randomly seeded on the map and will probably be highly contested as everyone wants to get artifact tech.

As to the pacing, I like it. It kind of reminds me of the pacing of Kohan, where things started out slow but then heated up during the midgame as people's economies expanded and cities would become hotly contested.

As to turning off gamers, we'll see. A recent game that ran to the other extreme - Command and Conquer 3 - seems to have turned off gamers as well. At least around these parts, as I don't know the sell numbers. And its really easy to make a real-time 4x game feel overwhelming unless you ease up on the game speed. Besides, that's why you have game speed sliders.  icon_biggrin
1405  Gaming / Console / PC Gaming / Re: Sins of a Solar Empire - Beta Musings on: June 21, 2007, 06:12:10 PM
Here's my impression:

Did anyone else get the email from stardock that their pre-order was charged?
Apparently the way this was going to work was, everyone who pre-ordered was to get an email saying "your order has been charged, here is your ID number for the beta."

I haven't gotten my email yet so I wonder if anyone else has?

Never mind! I just got it!
1406  Gaming / Console / PC Gaming / Re: Screw "Nintendo is making money" they're almost as "big" as Sony... on: June 21, 2007, 02:33:25 PM

Quote from: Calvin on June 21, 2007, 12:28:51 PM

It's arbitrary because its an artificially small sampling (the here and now of the stock price vs. number of shares-and yes the number of branded divisions does matter) that only indicates current market value by stock.

If Nintendo is in this same position in one year and the stock has normalized from being up 300% in 24 months, then I will take it all back and say Nintendo's growth is no fluke and its here to stay. But we have seen this before, time and time again, though arguably not to this extent(Ebay, Yahoo, more .dot flop companies than I can shake a stick at).

Actually if anything it is Sony's stock that still rides high in terms of investor expectations and "hype". Looking at current stock prices Sony's P/E is 51.7, so investors are willing to shell out $52 for every dollar of earnings reported by Sony. In contrast Nintendo's P/E is 31.0, so investors are more cautious (relative to Sony) and only shelling out $31 for every dollar of earnings.

And it is true that snapshot looks at the market are just that - snapshots. So let's look at the 5 year stock history of both: (closing stock price)

July 2003 10.9
July 2004 14.85
July 2005 13.3
July 2006 21.25
June 2007 44.85

July 2003 32.02
July 2004 36.95
July 2005 34.88
July 2006 42.33
June 2007 52.05

The annual interest return on Nintendo is a nice 42% when holding for the past 5 years. And looking at the pleasant curve upwards with very little fluctuation it looks like a well managed company with a solid handle on its profit margins.

In contrast, the jagged peaks of the Sony stock prices for the past 5 years makes it look like a pretty risky investment. Too risky for my blood anyway. And even though Sony's stock prices are valued high, the 5 year annual return is on the order of 13%.

So, judging from past performance I would say Nintendo's market valuation is not just a flash in the pan. Then again, time will tell if Nintendo's price history becomes as jagged as Sony's.
1407  Gaming / Console / PC Gaming / Re: Sins of a Solar Empire - Beta Musings on: June 15, 2007, 07:41:47 PM

Quote from: Lockdown on June 13, 2007, 08:15:20 PM

Now onto some GREAT news!!!!

From the Sins forums:

Gamers who missed the first phase of the Sins of a Solar Empire beta test will soon get another chance to play Stardock and Ironclad's highly anticipated strategy game ahead of its February 2008 release. Beta 2 launches on June 21 for anyone who has pre-ordered Sins of a Solar Empire via, and includes a ton of new features that will be included in the final game, as well as tweaks and fixes based on feedback from beta testers.

Woohooo! Can't wait to play this version of the beta!
1408  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: June 08, 2007, 02:37:16 PM

Quote from: Turtle on June 01, 2007, 07:31:18 AM

Actually, it removes resourcing from the game entirely.  You don't collect mass or energy, instead your commander provides everything and slowly increases how much it provides over time.  They paced the rate of income increases to mimic how quickly a skilled SupCom player's resource rate would come rolling in.

It's a good idea I think since getting an economy running while still fighting is a huge hurdle for new players, especially when some extremely skilled players (*cough* mattc0m *cough*) can get insane economies up and running quickly.  And it focuses the player on the fighting.

They're also working on a new version of this mod with also makes territory control valuable in that each mass extractor you have built gives you more resources and makes your increase rate go faster.  This makes holding and taking land much more valuable, whereas currently once you get are well into tier 2 most players ignore the mass deposits.

Neat! Sort of a Supcom meets DOW or COH gametype. I may have to get the game if this mod does well.
1409  Gaming / Console / PC Gaming / Re: Company of Heroes: Opposing Fronts expansion on: May 30, 2007, 02:18:37 PM

Quote from: Calvin on May 30, 2007, 01:02:45 PM

Quote from: EngineNo9 on May 29, 2007, 02:25:18 AM

I can tell you that the reason I never bought the original CoH was threefold: WWII again, burnout on RTS games, and perhaps most importantly the fact that everything I read made it seem like it needed a high-end PC to run it (even though I just tried the demo out and it ran fine with medium settings on my crappy old rig). 

As a big fan of RTS that has played every recent release and loves the MP aspect I can tell you with 100% certainty that you are making a huge mistake. Company of Heroes is an incredible RTS. It is easily the best RTS of the last 3-4 years, and it has multiplayer far more deserving of being played by hundred of thousands than the stale resource gathering peon pushing, hot-key micro, lasso and throw gameplay that has captivated the masses (cough Starcraft cough). Truly, the gameplay is fantastic, and I still think underrated. It has tremendous tactical depth, multiple different winning approaches, gorgeous graphics, somewhat destructable terrain, and a resource gathering system that should be the standard in RTS now, not the exception.

Ditto what Calvin said.
1410  Non-Gaming / Off-Topic / Re: Advice re: Craigslist on: May 25, 2007, 02:24:57 PM

Quote from: Fireball1244 on May 24, 2007, 10:18:42 PM

I bought my Wii, unopened, about $50 above retail, from Craig's List. It's been great. My seller included the original receipt with the console and was a college student at UT, just north of the Capitol, so that helped make the transaction easy.

Same story here. Looked up craigslist, found a college student who posted THAT day about selling a Wii for $300. Said he couldn't afford to keep it. Called him up, met him at a public location, inspected the contents, saw the receipt, and paid him his money. Win-win for both of us.
1411  Non-Gaming / Off-Topic / Re: Buying new car questions on: May 25, 2007, 02:22:52 PM
Try to go with a group if you can. The larger the better. The car dealership does it to you by piling on more agents or bringing in the manager the more hesitant you are. Its simple psychology - the group (i.e. car dealership) has a better chance of convincing one person (you) when they have numbers. Fight back with your own psychology - bring your own posse who can then ask questions of the initial agent and bring up issues that you might have missed.

At the very least go in there with a buddy. Never go alone.
1412  Gaming / Console / PC Gaming / Re: Sins of a Solar Empire - Beta Musings on: May 25, 2007, 01:30:55 PM
Waaaah! Me want in on beta! Me want in on multiplayer testing  nod
1413  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: May 24, 2007, 01:37:28 PM

Quote from: Mattc0m on May 24, 2007, 03:32:18 AM

Here's a bit of strategy I wrote up awhile a go. A lot of this has changed, and if enough people are interested in some improved Multiplayer strategy and tactics, I'll get some stuff writen up.

I'm interested. I'd like to see what the different possibilities are for multiplayer strategy and tactics. If it seems deep enough then I'll pick this one up. Weren't there supposed to be units that play around with the fog of war or create the illusion of multiple units where there are none? Am especially interested in strategies based on messing with the other player's head.
1414  Gaming / Console / PC Gaming / Re: Sins of a Solar Empire - Beta Musings on: May 24, 2007, 01:31:29 PM

Quote from: Lockdown on May 24, 2007, 01:13:19 PM

So, it's hard to compare them because they are so different in my mind.  Everything about the way SotS is made tells me I should love it and it should be one of my favorite games ever; yet I get to the combat parts of the game and wince.  I don't know why.  Meanwhile, when you really sit and breakdown Sins, it's basically just another RTS with a deeper research tree than your average RTS, that has pre-set units that can be somewhat upgraded, is slower paced than most RTS's, and has potentially gigantic maps.  In my mind, it shouldn't really be all that great.  Yet I am really enjoying playing it, even in it's beta state.  Don't ask me to try and figure it out, cause I can't.

If I could hazard a guess, its because SotS put the strategy in fleet composition and fleet movement, which is where it properly belongs in naval (yes, the closest parallel is blue-water naval battles) combat.  Which is different from land battles and hasn't really been properly portrayed in RTS form. Its a different emphasis from a traditional RTS, and you are enjoying yourself because the tension is high during fleet maneuver and fleet buildup, even if the battles themselves are somewhat lackluster.

So, unlike land battles, where the nail-biting moments are during the battle itself, as you constantly click here, there, and everywhere to exploit the terrain and out-click the enemy, the nail biting moments are during the execution of your grand scheme of maneuver. You send out your diversion fleets to outlying enemy planets, hoping the enemy takes the bait. You wait, and wait, daring yourself to wait just a little more, and hoping your diversion fleets survive long enough to make the enemy commit more ships to the battle. Then, at the right moment, you send your true invasion fleet at the real target and try to get your diversion fleets home before they are utterly destroyed.

Still, that's just a guess. I wish I was in the beta so I can find out for myself smile.
1415  Gaming / Console / PC Gaming / Re: Sins of a Solar Empire - Beta Musings on: May 24, 2007, 02:31:17 AM
I dunno. I guess I don't have a problem with the whole experience thing because I see it (along with the module building) as a game representation of something thats a lot more complicated in real life. Think about it. People don't design carriers to only carry 2 squadrons and then retrofit them individually to carry more. They design a whole new class of carrier where every carrier in that class can carry 8 squadrons.

Lets say the Space Navy for whatever reason decides to individually upgrade different ships in the same ship class. Realistically one would still expect to have to bring that ship back to spacedock, take the crew off the ship, let the engineers work on it, put the crew back on, and conduct space trials with the new module to get the crew and ship re-integrated with each other. I certainly wouldn't expect the ship to "grow" a new module while out in space. Thus, I see this as a gamey representation of what takes navies years to do: build new ship classes to integrate new technologies and lessons learned from the last war.

Viewed a different way, I see the use of experience levels as the Space Navy's way of rewarding successful individual crews with the latest and greatest in technology. Given two Dunov class cruisers, one captained by Ivan McNewbie, fresh out of the academy, and the other by Mikhail "Bulldog" Halsinski, veteran of 5 battles and awarded the Nebula cluster for Bravery - which one would the Admiralty bequeath their new, untried EMP technology? I'm guessing Capt. Halsinski.
1416  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: May 23, 2007, 03:50:48 PM

Quote from: Autistic Angel on May 23, 2007, 03:33:05 PM

I can't speak to the stability of 4 vs. 4 games, but Supreme Commander is *extremely* dependent on the processor speed of the host computer during multiplayer games.  I recently upgraded from a 3.4 ghz Pentium D system to a 2.4 ghz Core 2 Quad system, and the performance improvement in SupCom is *incredible.*

-Autistic Angel

Is it JUST the host computer or do all the players need to have beefy systems? I have a 2.4GHz core 2 but believe the rest of my LAN mates still have Pentium 4s.
1417  Gaming / Console / PC Gaming / Re: Sins of a Solar Empire - Beta Musings on: May 23, 2007, 03:46:41 PM

Quote from: Lockdown on May 23, 2007, 03:12:10 PM

Heya Ray... nice to see you around these parts!  It's too rare.

Hiya smile. Due to work I only have time to respond to games or topics which have caught my eye, as this one has! Thanks to your writeups I'm very excited about the prospects for this game.

Regarding feints - definitely possible, depending on the size of your fleet.  And the A.I. will sometimes do some really interesting things, which I don't fully understand as I don't know the implications of actions well enough yet.  Sometimes it will come after me with a fleet that is obviously designed to wipe out my defending fleet.  Other times it will come at me with just enough combat vessels to keep me busy, but focus on siege ships that go directly to my planets to bombard it into extinction (which can theoretically hit you pretty hard economically).  Other times it will completely bypass numerous planets/asteroids in my chain, because it has a specific goal in mind, which could be pretty deep into my empire.  Now, it has to be able to travel through my gravity well to do so, which takes time, but if I'm not prepared, it can pretty much travel through it with little to no resistance at all.  So as a player, you start recalling your forces to the awesome planet you think he's heading for, only to see him come in to an area you just pulled your fleet away from to take it over.  He sacrifices some of his fleet for the greater gain.  Now, whether the A.I. is doing this stuff cause it's that smart, or cause it's just flailing around haphazardly, I don't know yet.

Most excellent! I remember back in the X-wing/Tie Fighter sim days that the Rebellion mission briefings would talk a lot about doing "hit and fade" operations. Many a time was spent raiding undefended Empire stations until the Empire fleet shows up, then warping out. I had high hopes that Star Wars: Empires at War would let me execute hit and fade operations on a strategic scale. Unfortunately the warp travel between points in EaW seems too quick to be able to out-feint your opponent.

However, SotSE has me intrigued. I wonder if smaller sized fleets can execute a raid in a gravity well and get out before larger forces can intercept. Also, sounds like smaller sized fleets can penetrate outer gravity wells, fly through them at sub-warp, and then warp to more vulnerable inner systems. Given that, it sounds like the strategery part of the game is going to be on out-guessing and out-maneuvering your opponent on the strategic map and then, based on your fleet composition, deciding whether to press the attack or retreat.

Definitely seems like I would be a "Grand Admiral in space" at this point. Me like!  nod
1418  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: May 23, 2007, 01:49:24 PM
Question for people who have the latest patch:

Does it make 4 v 4 games play any better? I'm really interested because this could be a great LAN party game, but not if we have to split up and play separate games of 2 v 2.
1419  Gaming / Console / PC Gaming / Re: Sins of a Solar Empire - Beta Musings on: May 23, 2007, 01:45:30 PM

Quote from: Lockdown on May 23, 2007, 12:32:56 PM

@ Turtle:  I don't disagree.  I think HW2's system is better.  However, the system used in Sins is easier, which might be why they went with the simplified system of upgrading.  I really don't know.  My memory is hazy, but in HW2 - when one upgraded the bombers and interceptors from the research tab, where they global upgrades, or tied to the mothership/carrier that created those particular squadrons?

I'm just theorizing, but perhaps the design philosophy behind the "level-ups as upgrades" could be to encourage withdrawal of fleet units instead of leaving them to die to the last ship. Maybe the designers are trying to get you to emulate real-world fleet engagements which are decided long before all the ships on one side are destroyed.

One could argue that the same could be achieved using the HW2 style system of buying modules, but a player with abundant resources could still build carriers and modules and let them get destroyed just because he knows he can build more. With a "level-up" based system the player with more resources still needs to shepherd his forces because otherwise he'll end up with a lot of "first level" ships vs. the enemies "level 8" ships. Which brings up another dynamic - the interplay between quantity versus quality of forces.

I'll use Homeworld 2, only because it's probably the closest thing I can think of.  In HW2, battles could take place anywhere in space, as there was really no "homebase" to defend so to speak.  One could argue you created your own homebase, based on where your mothership and shipyards were located.  So these needed to be defended.  Also, carriers in HW2 functioned like a barracks of sorts in most games, and could be mobile bases, for lack of a better term.  Then there were the asteroids where you got your resources from.  These were sort of like control points in a game of Dawn of War.   In Sins, you have actual planets/gravity wells that you can build shipyards around and defenses and such.  But "space" is empty, other than the travel lines.  If you have a 20 planet game, it's almost like you have 20 islands that you are either defending or attacking.  I'm not saying it's good or bad, just that it's different.

Theorizing again, it seems as if the designers are really trying to make "sea combat in space". Drawing from real-world examples, it is really tough to get fleets to fight each other in battles of annihilation. Sea power is only useful with regards to influencing land power. Case in point: Battle of Midway. The Japanese knew the Americans would not engage their fleets in a stand up fight unless it was to protect a strategic land mass. Midway Island was that land mass.

Going back to the game, lets suppose we could fight each other anywhere we wanted, even in deep space. I see that you have a fleet out in deep space and you are daring me to attack you. I'd think to myself, "self, what does that gain me? Absolutely nothing. Lets go invade his planet and take his resources instead."

That brings up another question actually. When ships go into warp do they stay in warp until they reach the destination's gravity well? If so, does that mean you cannot change the destination of ships currently in warp? If that is true, then that brings up some interesting options for tactics involving feints and raids.
1420  Non-Gaming / Off-Topic / Re: Looking at Grills on: May 22, 2007, 01:36:59 PM

Quote from: Tebunker on May 22, 2007, 01:04:55 PM

I'm a charcoal guy, and I have a big grill with a smoker on the side. I'll throw wood chips in the fire box/smoker with some coals and I'll slow cook stuff in the big part. Personally, if you enjoy grilling, and you really put some effort into it then it's hard to beat charcoal.

Ditto. Charcoal grill here as well. Don't have a smoker though, just a conventional Weber bowl grill. With the one-touch cleaning system its definitely less of a pain in the ass to clean than the grills my Dad used to use. And you can't beat charcoal for the taste, IMHO.
1421  Non-Gaming / Off-Topic / Re: Favorite War Movies on: May 17, 2007, 02:38:50 PM
Das Boot
1422  Non-Gaming / Off-Topic / Re: Public transportation too expensive? on: April 19, 2007, 02:30:04 PM

Quote from: Calvin on April 17, 2007, 08:23:05 PM

(walk several blocks to metro both ways, sit with smelly disgusting regular people, etc)

Weird. When I rode the metro to go into DC on a weekday during rush hour I just saw people in business attire or in uniform.
1423  Non-Gaming / Off-Topic / Re: HDTV Hookup Question on: April 18, 2007, 06:16:26 PM
As a related question, what happens if the HDTV only has one HDMI input and one wants to hook up an upconverting DVD Player AND the HD cable box?
1424  Non-Gaming / Off-Topic / Re: Canada to buy 100 Leopard II Tanks on: April 13, 2007, 01:35:24 PM

Quote from: Calvin on April 13, 2007, 11:08:02 AM

Why not try to buy, you know, real tanks, like the revision models of the M1A1 with dust grilles, effective rear composite plating, and a really big gun CSL? smile

I would think the Germans know a thing or two about tanks smile.
1425  Non-Gaming / Off-Topic / Re: You know it's bad for Don Imus........ on: April 12, 2007, 06:16:14 PM

Quote from: unbreakable on April 12, 2007, 06:04:41 PM

I agree, there should be more controversy about Limbaugh's racist comments, but he is preaching to the choir.  Rather than shaking their heads, they are nodding them.  That's why Fox gets away with it too: their viewers are just looking for an outlet which parrots their viewpoint... and everyone else is already aware of their position.

I'd love to see a Limbaugh vs. Sharpton no-holds-barred cage match. How can we set this up? Can we get Limbaugh to comment on the controversy somehow and have Sharpton be a caller?
1426  Non-Gaming / Off-Topic / Re: House Passes Iraq Pullout Timetable on: March 29, 2007, 06:54:18 PM
The supporters of seeing the war in Iraq say that if we withdraw too soon the terrorists are going to follow us home. And fight us here.

I was thinking about this the other day. Don't we have home turf advantage if the terrorists fight here? Wouldn't we be the citizens who don't support the invaders (the terrorists)? Wouldn't the terrorists then have a harder time smuggling arms through borders and not have a sympathetic state nearby to provide them with weapons and training camps?

In short, isn't it time we bring back the concept of a strong America and say "Bring it!" ?

1427  Non-Gaming / Off-Topic / Re: 300 - What'd ya think? [Movie] on: March 26, 2007, 03:25:34 PM

Quote from: unbreakable on March 24, 2007, 12:03:37 AM

It's actually because watching a phalanx at work for the whole movie wouldn't be all that exciting, at least for an action film.  In fact... it might come across as rather sickening.

What it really looks like is butchery, not fighting.  And would you rather watch people butchered by a machine-like formation, like cattle, or watch a movie with really cool, choreographed fight scenes?

Personally I thought the first phalanx scene looked pretty damn cool and would have wanted to see more of it. Perhaps w/ variations, like if the Thespians tried to do their phalanx but several in the front rank faltered, which meant the Spartans would have to march up in phalanx to help.
1428  Non-Gaming / Off-Topic / Re: 300 - What'd ya think? [Movie] on: March 23, 2007, 03:51:52 PM

Quote from: gameoverman on March 22, 2007, 06:47:46 AM

I'm talking internal logic.

Here's an example of internal logic in this movie:  The Persians, on more than one occasion, send emissaries to talk to Leonidas/Sparta.  Okay, what are the 'rules' governing this that the audience should know?  Well, by having the Spartans kill the Persians each time, the rules are that there is no diplomatic immunity in this story- everyone is fair game.   That's acceptable, the writers can set the rules of their own story, so no diplomatic immunity is the rule.

I'm sorry, what other emissaries? Are you referring to the guys w/ spears coming out of their mouths? Maybe the Spartans called them emissaries in the movie, but in the graphic novel they were advance scouts. And the "arrows blot out the sun" guy, he just lost his hand right?
1429  Non-Gaming / Off-Topic / Re: 11 Million of yours to US = OK. A couple guys putting out a fire not ok? on: March 15, 2007, 08:57:12 PM
Lest we think immigrants only take menial or minimum-wage tasks from the get go, we have had, and are having, a large influx of immigrant nurses from outside the US; Philippines, India, and other places.
1430  Non-Gaming / Off-Topic / Re: 11 Million of yours to US = OK. A couple guys putting out a fire not ok? on: March 13, 2007, 07:37:44 PM
Quote from: ATB
Good point.  But just wait. We'll start sending out subs to sink those boats and deploy anti-aircraft guns to blow those planes out of the sky.  W00t!

The point here is - the only reason Mexico is even being considered for getting a "pass" on the immigration issue is that people can walk from there to here. That makes it real hard to swallow for the rest of the world that isn't able to walk to the US and therefore waits their turn in line to LEGALLY enter.

Make it fair for everyone I say.
1431  Non-Gaming / Off-Topic / Re: 11 Million of yours to US = OK. A couple guys putting out a fire not ok? on: March 13, 2007, 06:42:14 PM

Quote from: ATB on March 13, 2007, 02:08:22 PM

Of course I wouldn't! I would submit my name, struggle through beaurecratic hell for a couple years, watch my kids starve and then on the off chance that some over paid government worker does her job, I might get a call that says sorry, but the country is full. Try again in six months.

Yeah, sure you would.

Weird. That's EXACTLY what we went through for immigration. Minus the starving thing and getting told the country is full. And as a first generation immigrant I seriously don't think Mexico should be cut a break just because they can WALK to the US. Think of all the immigrants who have to wait their turn because they live HALFWAY ACROSS THE FREAKIN WORLD. Mexico should be no different.
1432  Non-Gaming / Off-Topic / Re: 300 - What'd ya think? [Movie] on: March 12, 2007, 02:52:31 PM

Quote from: Calvin on March 11, 2007, 04:47:52 AM

Which historical account? Hehe-this type of justification is very, very, very tenuous at best. The only line attributed to that battle that all historians agreed on throughout time was "all the better, we shall fight them in the shade." Historians of the time disagree on almost every other significant detail of the battle except for the outcome-and I certainly cannot imagine that more than a word or two directly spoken has survived the test of time smile

Someone should go tell the Greeks then. There's a monument to Leonidas at Thermopylae which reads "Come and take them" in Greek. And the Greek First Army Corps has that as their motto.
1433  Gaming / Console / PC Gaming / Re: Silent Hunter 4 - Gold - whoo! on: March 08, 2007, 06:36:24 PM
I'm in. Already pre-ordered. Will be fun to see Pearl Harbor in the 40's, along w/ Aloha Tower. Listening to Tokyo Rose, Glen Miller while on patrol. Getting orders to rescue downed fliers, inflitrate Marine Raiders, and sink Marus. I can't wait!
1434  Non-Gaming / Off-Topic / Re: How rare is your name? on: March 06, 2007, 07:54:15 PM
Raymond - RAYMOND is the #36 most common male name.
0.488% of men in the US are named RAYMOND.
Around 597800 US men are named RAYMOND!

Espiritu - Espiritu is the #14076 most common last name.
0.001% of last names in the US are Espiritu.
Around 2500 US last names are Espiritu!
1435  Non-Gaming / Off-Topic / Re: Race to the Bottom: Who has the worst TV? on: March 01, 2007, 05:52:39 PM

Quote from: CeeKay on February 27, 2007, 04:00:12 PM

I just remembered I have a 25' PanaSamSonyIba'ish TV sitting in the corned ever since I got my HDTV.

That doesn't sound like its the main TV to me.  Tongue
1436  Non-Gaming / Off-Topic / Re: Race to the Bottom: Who has the worst TV? on: March 01, 2007, 05:51:33 PM
Wow, I thought I was ghetto with my 10 year old 27" Sony. Yes that is my main TV.
We did lose the original remote to it and had to get a new universal remote. However, the uni-remote doesn't let us access the TV's configuration menu - and there are no buttons on the TV itself that let us adjust brightness, contrast, etc. And to top it all off, the sound seems to be going bad. Premium cable channel sound output is softer than regular channels. Anyone else experience that?
1437  Non-Gaming / Off-Topic / Re: Attack Helicopters unsuited for modern combat? on: January 30, 2007, 10:31:54 PM
One does not have to put a lot of effort into researching the Stryker effectiveness to debate this. One could simply go to the same source as Kobra and find a "MORE RECENT" analysis of the Styrker vehicle:

On another note, looks like Hawaii will be getting a Stryker brigade as the 25th Inf Division ("Tropic Lightning") will be upgrading a brigade at Schofield Barracks w/ Strykers.
1438  Non-Gaming / Forum and Site Feedback / Re: Carmack isn't AGAINST Vista, as the front page puts it on: January 12, 2007, 09:15:18 PM
Carmack MEH on Vista
1439  Gaming / Console / PC Gaming / Re: [PS3] Final Fantasy XIII TV ads have Japan on: January 03, 2007, 03:18:21 PM

Quote from: Hetz on January 03, 2007, 12:26:56 AM

I am sorry to the entire forum for putting you all through this. I honestly don't go looking for fights. I get excited about consoles/games/life whatever...and I tend to post in a manner that shows my enthusiasm for my hobby. I don't go into XBox threads and crap all over them saying "PS3 RULZ DOODS!!!" or that the system sucks, in fact I think the 360 is a great system. I try and just be positive about the PS3 or whatever my thread is about.

I think part of the problem is that while it is public knowledge that you own all three next gen consoles you have of late only really been excited about the PS3. Are the upcoming 360 and Wii titles not exciting enough for you? If not I'd gladly take that Wii off your hands smile.
1440  Non-Gaming / Off-Topic / Re: Has anyone ever been to a shooting range? on: December 27, 2006, 09:18:11 PM
I remember going to an outdoor range in Hawaii as part of the JROTC class during High School. It was my first time shooting a gun - a .22 rifle actually. We first went through orientation...point the rifle downrange, always make sure the bolt is open and clear before heading downrage to collect the target, etc. Then we had about 10 shots each from prone, kneeling, and standing positions. Part of the class grade (5% or something like that) was actually based on how well one did at the range, and you could qualify for the marksmanship badge if your score was high enough. I just remember the rifle was heavy as hell in kneeling and standing positions, especially since I took my time lining up the shot.

I've only shot one more time since, about four years ago with some friends and my wife (girlfriend at the time). It was an indoor range and I loaded and shot a Glock a few times.

Neat, but I think I'll stick to melee weapons (sword, staff) for now. smile
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