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361  Gaming / Multiplayer Madness (MMO or otherwise) / Dungeons and Dragons Online NDA lifted on: January 30, 2006, 09:21:36 AM
Well, Tebunker, D&DO isn't much of a gameworld so far.  There's not that many quests to do, especially at the higher levels, so you'll find yourself repeating a lot of the quests to gain xp.  Turbine even put in a difficulty selector, so once you finish a quest on normal, you can go back and do it on hard and then on elite.  If you did every quest three times (once on each difficulty), you might hit max level.  I know that you couldn't hit max level but they just recently upped xp a bit.

I'm sure expansions are planned, but so far, Stormreach is pretty shallow at the moment.
362  Gaming / Multiplayer Madness (MMO or otherwise) / Auto Assault? on: January 30, 2006, 09:15:05 AM
I'll give you some impressions of my beta experience.

I've been in the beta since November (I got invited right around the same time I got invited to D&DO).  The beta has been pretty restricted.  We can only play on Wednesdays and Saturdays and only the newbie zones were open.

My first character was a mutant champion which is the fighter type class.  The champion gets a heavy duty car that takes a good deal of punishment.  I didn't like the model of the car much but played the character up to lvl 5.  I did all of the newbie quests and got to the first city.  The mutant starting area is a desert like environment (think of Arizona and New Mexico).  It's kind of a blah looking area.  You fight scorpions and human bounty hunter types.  The nice thing about mutant champions is that they have a self heal which is pretty nice.  All in all, I wasn't all that sold on the mutants.  Most of the vehicles are old style models (like cars from the 1950's).

The next character I made was a human bounty hunter.  The bounty hunter is supposed to be a stealthy type class.  The car is pretty cool looking.  It's like a futuristic dune buggy.  The bounty hunter has a limited time cloaking device for the car.  Came in handy to do some stealthy type missions, but didn't really get to see much more use out of it.  The human starting area is a ruined city area with some hills.  The enemies you face are other factions of humans and some bug like creatures.  I found the human starting area a bit difficult.  Not sure if it was because of the class I chose or not, but I died a lot where I didn't die once as the mutant champion.

After that, I made a biomek terminator.  The terminator is the fighter type class for the biomeks.  They start with a truck like vehicle.  It's not as flashy as the human vehicles, but I liked it better than the mutant ones.  Biomeks get a bonus to technology which helps with crafting.  The biomek starting area is a mountainous type area with a deep valley in the center of the map.  The starting enemies are pikes (which are humans that are slaves for the biomeks) and various bugs as well.  The biomek starting area isn't that hard, but some of the quests can be annoying.  I found the competition for mobs to kill to be extremely annoying.  The other races didn't have problems like that.

Anyway, I played more of the biomek terminator and starting digging into crafting which they just recently put into the game.  It's kind of interesting.  You collect various resources from enemies and destructable buildings, signs, fences, etc.  You can refine these resources into better quality resources which can make better quality items.  There's a lot of resources to collect, so it can become quite the inventory hog.  It gets worse when you start refining them since there are four levels of quality.

The graphics are pretty good.  I'm running at 1920X1200 with the settings on medium-high.  It runs pretty well on my 6800GT.  It slows down a bit when you run into a lot of mobs and start getting into heavy firefights.  As I mentioned, the human cars are really nice looking with the futuristic blue details and stuff.  Kind of like Tron.  The biomek cars aren't too shabby, but I really don't dig the old 1950's style of the mutant cars.

The sounds are pretty good for the most part.  You hear satisfying screams of enemies when you run them over or blast them.  Some of the guns sound underpowered though, especially the front mounted machine guns.  Most of the other weapons have a satisfying "punch" to them.

The driving has a very arcadey feel to it.  This is supposed to be a fast paced shoot em up, so you won't be getting your Gran Turismo type driving simulation from it.  You can upgrade your car's tires, but I didn't seem to notice much.  Maybe at higher levels, it will make more of a difference.

There's a lot of loot to be looted in the game.  You have a decent amount of slots to upgrade on your car.  There's a turret weapon, a front weapon, a back weapon and a melee weapon.  I played up to lvl 8 and only found turret and front mounted weapons.  Also, with the crafting, there's a ton of stuff to collect.

So, this isn't Auto Duel, but it has some fun to it.  I'm not sold 100% on the game, but it's been fun to play from time to time.
363  Gaming / Console / PC Gaming / Oblivion - Graphics downgrade on: January 29, 2006, 06:53:23 PM
Hehe, it looks like the Emperor gained a little weight from the before to after pics.  :lol:
364  Gaming / Multiplayer Madness (MMO or otherwise) / Dungeons and Dragons Online NDA lifted on: January 29, 2006, 06:46:04 PM
Quote from: "DamageInc"
This was my Cleric build

STR 14
DEX 10
CON 14
INT 10
WIS 16
CHA 10

I took the Great Axe feat initially, and it made this Dwarf Cleric a pretty decent offensive machine without sacrificing too much healing ability. I lost a few turn undead, but oh well.

That's a pretty solid cleric build that can do great solo.  For my cleric, I sacrificed some str and con for cha which gave me more turns.  For those that haven't played, clerics can get enhancements that can heal spell points or heal players by using turns.  This is what I went with for my cleric:

STR 12
DEX 10
CON 12
INT 10
WIS 16
CHA 14

With my enhancements, I have 7 turns.  I can keep other clerics' sp up for a while so they can save shrines for later.  Or I can keep wizards going longer as well.
365  Non-Gaming / Off-Topic / Welcome to the Year of the Dog! on: January 29, 2006, 06:31:30 PM
Happy New Year!  My brother's sign is the dog, so I'm hoping it will be a good year for him.  Me, on the other hand, I'm

That's not coming for 4 more years. frown
366  Gaming / Multiplayer Madness (MMO or otherwise) / WoW: new instance- a necropolis on: January 29, 2006, 01:21:19 AM
What the heck?  I thought the next raid instance was going to be linked to Stratholme.  There's a raid portal to the left of the ziggarut where the Baron is.  I haven't been in Strath for a while, so maybe they changed it.  Or maybe you have to go there to get attuned to this new place.
367  Non-Gaming / Off-Topic / [Movie] Anyone seen Match Point? (possible spoilers) on: January 28, 2006, 07:11:37 PM
I went to see Match Point last night.  I thought it was well acted and a pretty good seious film from Woody Allen.  I read some posts on IMDB and some people were disappointed in the ending.  There were quite a few posts claiming the film to be a rip off of Crime and Punishment.  I haven't read it, but that may be next on my reading list.

Anyway, I was trying to figure out what operas were playing during the movie and what, if any, significance they play.  One poster on IMDB claimed the opera to be from Una Furtiva Lagrima and another said it was from La Traviata.  I have no knowledge of opera, so I was wondering if any of you guys were and could clear this up.
368  Gaming / Multiplayer Madness (MMO or otherwise) / Dungeons and Dragons Online NDA lifted on: January 28, 2006, 12:43:19 AM
Seriously, I think the game should go to lvl 15, but I guess that's what the expansion is for.  I don't think it should be possible for a bunch of lvl 10's to kill dragons, but that's one of the end game quests.
369  Gaming / Multiplayer Madness (MMO or otherwise) / Dungeons and Dragons Online NDA lifted on: January 27, 2006, 05:59:56 PM
Quote from: "Destructor"
Here's a question - how small of a group could you get away with later on? 2? 3? 6?

D&D has been aimed at the small group (4 people) section, as that covers all the bases (Pally/Fighter, Rogue, Wizard/Sorc, Cleric). Will you need much more than that in order to keep going at higher levels? Yeah, I realize you won't be able to tackle some of the end-game 'raid' stuff (unless it starts to scale with how many you have in your group), but how far can you go with a small group?

According to my experience, there are quite a few quests that can be done solo by a cleric.  Clerics are pretty much the best class to do stuff in D&DO.  As long as you have a cleric, you can solo and duo many quests.  The max party size is six and raids can be formed with two groups.

Keep in mind that every quest has a level for it.  So if you want to do quests that are two or more levels above your average party level, you'll need at least five people to complete it.  If you have a good mix of classes, i.e. a fighter, a cleric, a wizard, a rogue, you can pretty much do any quest.

Hope that helps.
370  Gaming / Console / PC Gaming / Heroes of Might and Magic V public beta on: January 24, 2006, 05:35:14 AM
I have a Fileplanet subscription only (no Gamespy sub), and I downloaded it.  There are a lot of problems with disconnecting, but it seems pretty interesting so far.
371  Gaming / Console / PC Gaming / FFXI beta - People were addicted to this? on: January 23, 2006, 05:51:15 PM
I read the article in the OXM and it's worthless for helping you get going.  It just talks about how to chat, emote, pick a class, but nothing about actually playing the game.  :x
372  Gaming / Console / PC Gaming / FFXI beta - People were addicted to this? on: January 20, 2006, 06:16:14 AM
ROFL, Bullwinkle!  I had the exact same problem.  I rolled up my Taru Black Mage and did pretty much the same stuff you did.  Except I found the guy to turn in the Adventurer's Coupon before I wandered outside.  All you get is 50 gil which I think isn't useful for much.

All in all, I had no clue what to do and fighting is ridiculously difficult.  Two hit deaths are *not* fun.  Why couldn't they make it like WoW's tutorial?  There's absolutely no direction on what to do.
373  Gaming / Multiplayer Madness (MMO or otherwise) / Auto Assault? on: January 16, 2006, 04:18:18 AM
I like Auto Assault if you take it for what it is.  I like the fast paced action and it sort of reminds me of the days of Auto Duel.  I'm hoping the higher levels add more interesting stuff though.
374  Gaming / Multiplayer Madness (MMO or otherwise) / Dungeons and Dragons Online NDA lifted on: January 10, 2006, 03:47:42 AM
Destructor, I was going to post something, but I didn't get a chance until now.  Hehe...

Anyway, Daehawk hit some of the problems on the head, but I'll share my thoughts as well.

I got into the beta in November.  I didn't get to spend much time at first since my finals were coming up.  After finals, I really spent a lot of time with the game.  I have a lvl 7 wizard, lvl 4 fighter and lvl 2 cleric.

I agree with Daehawk on the graphics.  At times, they are very good.  I run the game at 1920x1200 (I think that's the resulotion) on my 24" Dell widescreen monitor.  The spell effects are for the most part interesting.  However, some spells are still missing graphics such as Ice Storm.  I was extremely disappointed with the graphics of the weapons as well.  WoW's weapons are much prettier than DDO's weapons.

There are a few outdoor missions that you can do at lvl 4 and 5.  Redwillow is a lvl 7 quest that you can enter at lvl 5 (or have a lvl 5 player open the quest for you).  You face trolls and giants.  I do like the monster models.  They are pretty spot on with how I envision D&D monsters to be.  The beholder is pretty cool as well.

The music in the taverns are very fantasy sounding, but I didn't like them all that much.  They are catchy tunes though.  It is very satisfying to break a barrel and hear the clink of gems hit the ground. smile

Like I said, I run the game at 1920x1200 and I have a P4 2.4 GHz with 1 GB RAM and the GeForce 6800 GT.  It runs pretty smooth with most of the graphics settings turned up.  There are definately problems with loading from one area to another.  Sometimes, the server will hiccup and you will be stuck in the zone.  It may take several tries before you can load a new zone or you might have to relog to get it to work.  Also, there was a terrible ghost bug.  When you die (in D&D, you die at -10 hps), you have the option of releasing thus taking you to a tavern where you are ressed at 1 hp.  Sometimes, instead of ressing, you return as a ghost.  At this point, some have gotten lucky and been able to release again back to 1 hp.  But others have been stuck as ghosts for days at a time until a lvl 9 or higher cleric logs to cast raise dead on you.  Terrible bug.  :evil:

I think the level cap is too low.  Level 10 characters should not be going after dragons and beholders (btw, the quest to slay the behold was done with a group of lvl 5s).  Epic level characters in D&D are lvl 20, so a cap of lvl 15 would have made more sense.  As Daehawk mentioned, there are ranks at which you are granted an action point, and at that point you spend that AP on an enhancement.  However, you are limited to 4 enhancements at any given time so exchange one enhancement for another.  The problem is, most of the time after lvl 4, there is nothing to spend the APs on.  Gaining those APs seem useless.

Basically, the game becomes very repetative after lvl 5.  You will run the same quests over and over again to gain xp.  And the problem is, once you have done the same quest three times, you start to accrue xp penalty.

If you are used to NWN, you will find DDO to be a bit more loose on the rules.  Spellcasters get spell points instead of set spell slots.  Wizards are limited to a certain number of spells prepared per level, but you can cast them until you run out of spell points.  As Daehawk stated, spell points cannot be regained until you hit a rest shrine or tavern.

Spell levels follow the D&D ruleset.  Wizards get lvl 2 spells at lvl 3, lvl 3 spells at lvl 5, etc.  I believe clerics follow this progression while sorcerors may lag a level behind.

Again as Daehawk said, the loot is what keeps the game interesting.  However, the loot has been nerfed, so it is not as good as it used to be.  You won't find any decent stuff until level 5.

All in all, DDO is pretty disappointing.  I'm hoping NWN2 gives me the D&D fix I need.

I forgot to mention that some of the quests are soloable; however, you need to be the right class and play very carefully.  There are some quests that are extremely difficult to do without a rogue to disable traps and unlock doors.  You also miss out on some bonus xp and loot as well.  Clerics make the best solo class especially if you create them to be dual classed as fighter/cleric.  One level of fighter is all you really need and you can still get to lvl 9 cleric for raise dead and the other lvl 5 spells.

There is one quest called Scoundrel's Run that is soloable by a wizard although 2 wizards can do that quest very quickly and get a ton of xp even with the max xp penalty for repeating too many times (which is -90%).
375  Gaming / Multiplayer Madness (MMO or otherwise) / Dungeons and Dragons Online NDA lifted on: January 09, 2006, 10:35:13 PM
I just got an email from Turbine saying that they lifted the NDA.  So we are free to talk about DDO.  I'll start off by saying that I won't be buying this game if it ships on February 28th like they say it is in the current state.  There are numerous bugs and stability issues.  The whole time testing, I wanted to play NWN much more so.

Not all of my experiences with DDO are bad, but it would take a lot of fixing before I buy this game.
376  Gaming / Console / PC Gaming / Dragonshard Demo this week! on: July 16, 2005, 07:24:35 PM
Oh, I found out how to get higher level units.  You have to build multiple buildings of the same class.  I think that they have to be built within the same square, but I haven't tested if you don't.

The AI really needs to be tweaked.  I constantly see terrible pathfinding issues and the computer opponent makes terrible decisions.
377  Gaming / Console / PC Gaming / Dragonshard Demo this week! on: July 16, 2005, 04:39:19 PM
Anyone else playing the demo?  I have no idea how to advance past level 2.  I've seen the AI with level 3 units, so either the computer is cheating or I'm missing something.
378  Gaming / Console / PC Gaming / Some Vampire: Bloodlines questions on: July 04, 2005, 05:18:16 PM
My brother has played through the game as every clan and told me that you should save playing the Malkavian for last.  There are a lot of neat foreshadowing conversations that you can only understand if you have played through at least once.  He said that it made the Malkavian experience that much better.

Toreadors are great for ranged weapons because of Auspex and Celerity.  Presence is awesome for damage reduction.  I'm not sure if the end game really does favor ranged weapons, but my brother was telling me that just using your disciplines well will make the game very easy.
379  Gaming / Console / PC Gaming / Top 5 games you'd like to see re-made? on: May 26, 2005, 04:39:15 AM
Master of Magic
Master of Magic
Master of Magic
Master of Magic
Master of Magic

Seriously, Master of Magic was such an awesome game, I wish it would really come back.  I remember playing that game all summer with my brother.  Such great memories...

I really liked Autoduel a lot as well.  I remember trying to pick off the drivers of the enemy in order to get as much salvage as possible.  Great game.  The MMO based on Autoduel is Auto Assault.
380  Gaming / Console / PC Gaming / KOTOR 3 News? on: May 20, 2005, 06:24:57 PM
I know people are going to hate me for this, but I think it would be cool to make KOTOR 3 similar to Jade Empire with the real time combat.  I think the different lightsabre forms could fit the different fight forms in Jade Empire.  Plus I like the button pressing attacks rather than auto attacking.  Anyone else feel the same way?
381  Gaming / Console / PC Gaming / Starcraft Ghost? on: May 20, 2005, 06:21:29 PM
Judging from the new video I watched from Gamespot, Ghost is looking bad.  I don't know why Blizzard decided to switch developers, but I think that was a bad move.  I thought Nihilistic Software was doing a pretty good job with the game before Blizzard switched to Swingin' Ape Studios.

From the video, I really dislike the new look of Nova and her animations.  The gameplay seemed chaotic and dull.  Then again, it could have just been the person playing in the video sucked, but it still left a bad impression.  Anyway, I really hope they fix a *lot* of the game soon.  Even though Blizzard isn't developing this game, this is their license and it might be the first bad game with their name.
382  Gaming / Console / PC Gaming / Blizz at E3? on: May 18, 2005, 06:58:41 PM
Me too.  :cry:
383  Gaming / Console / PC Gaming / KOTOR 2 - some questions on: May 18, 2005, 06:51:26 PM
Well, I'm glad at least I wasn't the only one experiecing this problem.  It was really annoying having my NPCs losing alignment.  True, it wasn't game breaking, but watching Visas lose her 3 dex bonus was lame.  Of course you can solo the game playing through as a Sith Lord.

I'm playing through as a Jedi Guardian about to go Weapon Master, and I haven't noticed the NPC alignment bug yet.
384  Gaming / Console / PC Gaming / KOTOR 2 - some questions on: May 11, 2005, 08:10:27 AM
Thanks for the info, guys!  I'll check out that FAQ.

Still no info on my NPCs losing alignment.  frown
385  Gaming / Console / PC Gaming / KOTOR 2 - some questions on: May 10, 2005, 10:28:22 PM
So no one has had this problem of NPCs losing alignment?  Seems weird that I'm the only one having problems.

That link goes to GameFAQs and it is blocked.  If you are linking the influence FAQ, I already looked at it and didn't think it was very helpful.
386  Gaming / Console / PC Gaming / KOTOR 2 - some questions on: May 10, 2005, 06:31:08 PM
I finally am playing KOTOR 2 on my PC after kicking the addicition that was WoW.  I have a couple of general questions for people who played it on the PC too.

First off, is there a bug with the NPCs' alignment?  I'm playing as a Sith Lord, and I know several times where Visas was fully dark and then loses it.  I didn't do anything but walk to the end of the map and their alignment changes.  I am also using the latest version of the game.

Also, is there a decent guide for influence anywhere?  I checked GameFAQs and the one there wasn't good.
387  Gaming / Multiplayer Madness (MMO or otherwise) / WoW Talent Respec'ing on: May 10, 2005, 06:23:47 PM
With my mage, I didn't worry about changing talents until I got to 60.  I just went with what worked for me along the way.  At 60 is when I started to experiment with different builds.

The morale of the story?  Don't worry too much about how you do your talents since you'll most likely respec at 60 several times anyway.  At least that's what worked for me.  Did it the same way with my hunter too.  Although, I did respec once as my rogue but wasn't 60 yet...  :o
388  Gaming / Multiplayer Madness (MMO or otherwise) / WoW - Bored at 60? on: May 02, 2005, 04:50:59 PM
On Cenarius, I have a 60 mage, 60 hunter and 44 rogue and I'm done.  Part of the reason I quit is because of guild politics.  My brother created a pretty successful guild with some people we met in beta.  It took some time, but we eventually got enough good players to do Onyxia and Molten Core regularly.  Our way of distributing loot was by loot committee rather than DKP.

Well, I decided that I didn't want to be involved in guild politics and that hurt my "position" on getting loot.  Anyway, I'm just tired of going through the same stuff over and over to hear people complain about why they didn't get this item or that item.  And waiting for next week to do it again.  No more.

I'm sorry to say there isn't much else to do at 60. frown
389  Gaming / Multiplayer Madness (MMO or otherwise) / Art updates on the Test server for WoW on: April 09, 2005, 04:36:32 PM
Here is the new Magister's crown.  I vont to suck your blood!  Blah!  :shock:

The new gnome lvl 60 mount art looks neat:

My brother's paladin at the character screen - note the new art for the epic sword:

And the new succubus art - looks way better than before:

390  Gaming / Multiplayer Madness (MMO or otherwise) / WOW - Mage - Frost or Fire? on: February 08, 2005, 06:29:08 PM
I have a 60 gnome mage on Cenarius (named Zweedree) and I leveled to 60 using mostly arcane with a little fire.  Basically, I got everything in arcane except for wands and dampen magic.  Arcane power is really nice for boosting DPS with an extra cost to your spells.  In fire, I got the stun, improved fire blast and pyro.  I grouped with my brother quite a bit (he's a human paladin) and even solo, I got by well with this build.

I switched to frost after going through all the high level instances (BRD, Scholomance, Stratholme, and lower/upper BRS).  Yes, frost ups your survivability quite a bit.  But I do notice the drop in DPS.  I can still do well, you have to change your playstyle a bit for frost.  My current build is mostly frost with a bit of arcane (to get evocation).

One note about stun is that mobs go immune to stun after 3 stuns.  So fire mages need to drop the stun talent if they go on raids.  Because rogues will get upset if they can't stun the mob you stunned.

Frost is still great in groups because slowing movement rates of AOE pulls helps keep the other mages and priests alive.

Hope that helps!
391  Gaming / Multiplayer Madness (MMO or otherwise) / So, how many alts do YOU have in WoW? on: February 08, 2005, 06:18:35 PM
On Cenarius, I have a the following:

60th gnome mage
56th night elf hunter
14th night elf priest
12th gnome rogue

I love DPS, but I think I'll try out healing soon.  We'll see! biggrin
392  Gaming / Multiplayer Madness (MMO or otherwise) / WoW- Server and Player lists READ FIRST POST on: November 29, 2004, 12:08:30 PM
I'll add my info:

namatoki,Pacific,Cenarius,Alliance,Zweedree,Mage,Gnome,The Sundering,tailor/enchanter
393  Gaming / Multiplayer Madness (MMO or otherwise) / [WoW] Beta client will work for retail? on: November 23, 2004, 05:29:17 AM
Quote from: "olaf"
Yeah I was really hoping there would be some kind of online activation/purchase option, especially for the temp guest key that comes as part of the CE.  No dice frown


I think I read on the WoW forums that the guest key would be upgradeable to retail if the monthly payment is made.  I might be wrong though.
394  Gaming / Multiplayer Madness (MMO or otherwise) / [WoW] Beta client will work for retail? on: November 22, 2004, 11:37:04 PM
Quote from: "zinckiwi"
Can I buy a key on-line, like with CoH? I've got the beta client sitting here, so I really have no need for the physical media.

Blizzard already has stated that you will have to buy the retail box at the store.  There is no plan for online key sales.  I was in closed beta and that was mentioned a few times at the end.
395  Gaming / Console / PC Gaming / Vampire Quest Help Thread-Spoilers!!!! on: November 22, 2004, 09:17:54 AM
I think the problem is not going through the proper dialogue sequence.  I've done it where I get stuck in a loop without him giving the quest.  IIRC, you need to get the dialogue to the point where you can say you will look into the thin blood mystery for him and that should give you the quest.  But you need to do it on the first try or else it won't work.  Hope that helps.
396  Gaming / Multiplayer Madness (MMO or otherwise) / WoW UI Enhancements on: November 20, 2004, 01:21:37 AM
I like using Cosmos as well.  However, lately I was experiencing a lot of corruption problems and had to delete and reinstall the interface directory a number of times.  I'm hoping that these problems are fixed by launch.
397  Gaming / Console / PC Gaming / VTM: Bloodlines - Running choppy for anyone? on: November 19, 2004, 07:32:28 AM
Here are my system specs:

P4 2.4GHz
GeForce 6800 GT
DX 9.0c
latest drivers from Nvidia (Nov 9th - dont know what version number offhand)

I'm getting some choppy gameplay @ 1280x1024.  I seem to notice it more in 3rd person view.  Anyone having the same problem?
398  Gaming / Multiplayer Madness (MMO or otherwise) / WoW Servers Info. on: November 19, 2004, 07:27:06 AM
This is what I think Blizzard was trying to say about the server names.  If they released all the server names and people picked a certain server, that server may not be available for launch and thus cause confusion.  The bit about cool sounding server names was just saying that people might chose that server based on the name and it might not be available as well.  I hope I made some sense on this.

Regardless, I just want to get on a west coast PvE server and start up!  I hope there's a decent population, but I certainly don't want a massive crowd there.  The hard part will be getting my friends on the same server, but we use ventrilo so we should be able to coordinate, I hope.  Tongue
399  Gaming / Multiplayer Madness (MMO or otherwise) / WoW screens on: November 19, 2004, 12:52:39 AM
Hehe, Blizzard is having fun today!

Check out the infernal in Ironforge!

It was turned into a chicken and after several minutes of fighting, we vanquished him!

Here's the citizens of Ironforge taking care of business on the dreadlords that invaded:

400  Gaming / Multiplayer Madness (MMO or otherwise) / WoW screens on: November 18, 2004, 11:27:07 PM
The servers are still up.  The screen was from the end of closed beta (when the took down the servers to prepare for open beta).

My brother and I started our own guild called Champions of Alexstrasza since we won the stress test contest on Alexstrasza.  We raided Scholomance with Ascendance which was pretty good guild.  The people there played well.  Well, most of them anyway.  These are from beta2. smile
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