I have a 70 of each class now. There's no way I would have believed you if you told me that would happen before console version came out. For it, it's the best possible experience playing this from the couch. Adventure mode helps tremendously as well. What a great game option and addition that was missing at launch.
One thing that annoys me is the player does not cast shadows. With such awesome lighting it takes away from the experience a bit. Also that damn Alien sure does seem to linger. I know why the game takes so long, you have to spend hours hiding in lockers and carts!
Quote from: Roguetad on October 13, 2014, 11:40:05 PM
I have an insane captain that keeps pursuing me all over the map named Ikesh the Mad. I've killed him a few times but he keeps reappearing. It wouldn't be that noteworthy except for how terrible he looks now, and what he yells enthusiastically every time he finds me, " 'ello Buttons!"
I swear it seems to get angrier each time he yells it. The last time I saw him I was in a big fight near a stronghold, feeling good about how I was doing, when out of my right headphone I hear," 'ello Buttons!!" And there he was, grinning and looking a lot worse for wear. "I've been lookin' for ya Buttons!"
I had a guy named Skun the Thunderer that killed me half a dozen times and just wouldn't go away.
Quote from: Glycerine on October 13, 2014, 08:04:51 PM
Exactly the opposite for me, loved the nemesis system. Every single captain I ran into was unique and memorable in some way, never saw any that were duplicates of or even close to any others. Different experiences I guess. Also played quite a bit of the first two batman games, so combat came pretty easy for me too.
Until I got to hour 27 or so, they were all pretty unique for me too. After that I started to see some repeat names and voices, etc.
Quote from: Bullwinkle on October 13, 2014, 02:00:02 PM
Quote from: Clanwolfer on October 13, 2014, 03:14:30 AM
Quote from: leo8877 on October 13, 2014, 12:48:15 AM
This damn game scares me too much to play for more than like 10 mins.
Yeah, I just decided to get in one last session before bed... figured I'd play 15-20 minutes, and managed about that. The thing that really gets me (since I'm playing first-time on the Rift) is just how present they try to make you in the world - little touches like your head bumping those lights hanging in vents. Apparently if you're in a locker hiding, and you move your head into it while peeking, you can bump it and attract unwelcome attention, which is an almost unwelcome attention to detail.
Spoiler for Hiden:
I started just a few minutes shy of meeting Axel for the first time, and played until the sequence when he departed. I don't honestly know if the Alien was around while I was waiting for the transit tram, but as soon as I hit the button and the music changed, I picked about the worst hiding spot (crouching at the crate right by the tram), and only realized how awful it was when I was seeing how much light there was in that one spot. I don't honestly know if the Alien is actually hunting you during that scene, or if it's just dramatic scene-setting... but my heart rate was up higher than it's been in a long time. I was just crouching there, watching the flickering lights and moving smoke/fog, peeking and peeking as much as I dared (and the Rift setting doesn't seem to let you do that with the controller - if you want to peek around the corner, you're doing it by moving your head. I honestly cannot remember a more legitimately fearful moment I've had in gaming. Frankly, the farther I get, the more terrified I get of my first inevitable death - I honestly don't know if I'll be able to keep playing in VR if it's going to stay like that. I'm sort of hoping that dying a few times gets me somewhat used to it, instead of making me 'nope' out so hard I go back to the monitor.
Weirdly, during that segment I just kept wondering if I was supposed to be scared. I don't mean in the puff-up-my-chest manly way, but honestly, I wasn't sure. I didn't see anything that indicated something scary was supposed to be happening.
Of course, one of my constant problems in gaming is that I'm forever looking for collectibles, and so I'm frequently looking the wrong way when something I'm supposed to notice happens. I'll hear a music sting while I'm looking at some boxes and whip the right stick around saying, "What did I miss??"
I thought that moment was specifically designed to scare the crap out of you and keep you peeking over cover to see if anything was coming.
I've noticed that if you pull of the tracker the music seems to go crazy too? Or maybe just when a blip appears? My nerves can't hang with it.
I did one quick Rift on Torment 3 yesterday, and got a Greater Rift key. It had been a few weeks since I last played, so I also found 3 set items and 1 legendary item (the Puzzle Ring!) in my mail. All of them were awesome.
I got the puzzle ring too, but I didn't think it looked very good. Is it supposed to be special?
Quote from: Turtle on October 07, 2014, 07:59:42 AM
You can get a gun, but they did a good job of making ammo realistically scarce. As in you find maybe 1 extra bullet over hours of play. You can use the gun to bypass lesser enemies, yes sometimes they shoot back, but it's refreshing to see it's not rapid fire guns everywhere, and you always have less bullets that needed to clear an area.
Yes, I read as much in the previews. The idea is to bide your time and head for an opening. I played the beginning hour with headphones on and at night and they did a great job of creating a very freaky atmosphere. I'm both looking forward to/dreading getting back to the ship to search around. It sounds like the game is very long and I hope I don't burn out from stress before too long since I'm already creeped and it's just getting started.
Quote from: Teggy on October 07, 2014, 04:22:08 AM
Leo, you'll have to let us know if this is Dead Space/Resident Evil scary or more like Outlast/Amnesia pee your pants scary.
After about an hour I think it's more like Outlast, I didn't play Amnesia. Particularly since you have no weapons in the time I've played. The ship feels like the sprawl (DS2) and the pervasive sense of dread is pretty damn creepy. Plus I know the movie and the setup for the game, so I'm quaking in my boots. It definitely feels like a game you play only in spurts before it gets too be too much.
Finished the main story last night and rather enjoyed it, although I felt it ended pretty quickly as things got going. This game is firing on all cylinders for me and is easily my GOTY. Note that when you start the final mission, they tell you the story is ending, but you can come back to the world after. Once you are done you spawn at a tower just like when you start the game and can free roam all you want.
Quote from: Lordnine on October 03, 2014, 07:51:59 PM
One of the most frequent complaints Iíve seen is that the save points are really spread out. Iím waiting to see if PC patches/moders can add in the option to save anywhere or at least put in some additional check points. You can argue that checkpoints add to tense atmosphere of the game all you want but I donít have the time to deal with that silly nonsense.
I'm not too excited about this either, especially if you narrowly escape death and then have to do it all over again because you couldn't save.
Quote from: Crawley on October 03, 2014, 08:52:42 PM
Quote from: YellowKing on October 03, 2014, 07:55:26 PM
I don't think the non-combat controls are horrible, but I do agree they could use some tweaking. Climbing up on something is particularly frustrating, as you may make several attempts at it and it doesn't take, then finally it says "Oh yeah, you can climb here" and lets you climb up. I think AC was better at climbing, Mordor is better at dropping. Both are annoying in terms of sticking to terrain.
The climbing was my biggest control issue initially. I didn't know what I could or couldn't climb/scale or how best to do it. I had the exact same problem in the AC games. But like those after an hour and change I got it down. I have almost no problems now with using structures to climb or maneuver on.
Only thing I do wish is you could move faster on it. Going up/down is not so bad but trying to shimmy left/right can be painfully slow.
Agreed, I think they nailed the non combat controls. Being able to sneak and sprint is awesome, they made it easy to drop down to hang and run along tops of walls when sneaking around. Some areas do seem like you can climb but then you can't, but I haven't seen too much of this. The little boost from running over rocks or jumping down is also great.