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81  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: October 09, 2012, 02:00:21 AM

Quote from: Doopri on October 09, 2012, 12:10:18 AM

*quickly ushers the nearest contingent of archers beneath overhangs in the ramparts before giving a confused shrug to the rest of the party*  "Do we sacrifice position to send out fire fighting forays?  Or hope for the best?  In the least watch a moment or two; I don't want to send soldiers to the location of the next volley!"

You can send out bucket-brigades to try to put out fires.  There is a small chance any troops sent will be hurt or even killed on such a mission, though.  Plus, those you send will be unable to defend the city in event of an assault.  However, if successful, they should allow the city to withstand the cannon fire for a longer period of time.
82  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: October 05, 2012, 02:04:46 AM
And our heroes take one last trip around scenic Scaleport before the hellfire begins to fall!

2000 xp each.

Just after dawn, a shriek pierces the skies around Fort Scale followed by a horrific crash and a terrific wave of heat.  A shell from the Prepotency's massive cannon has hit the city about a block south of your fortress.  A small cluster of shops burn with an acrid black and purple smoke, but the stone buildings don't appear to be in any immediate danger of collapse. 

"Oh, my," whispers a stunned Ryla, looking down on the destruction from the walls of Fort Scale. "I knew, I knew this was coming, but how can the wreak such destruction from so far away?" 

The mage quickly regains her composure and addresses the group.  "Well, then.  What exactly can we do about..."

She is cut off as another shell smashes into the town, this time to the north of the fort.  The shells continue to fall, one about every five minutes.  The occasionally hit the walls of Fort Scale, but fail to inflict much damage.  Some of the surrounding buildings smolder with pungent smoke, but the Wyrms of old apparently made Scaleport hard to burn.  While buildings directly hit by a shell are in flames, the fires don't appear to be spreading. You think the city could take several days, or perhaps even a few weeks of this, but then again, a few lucky strikes by the cannon could cause some serious damage to your troops.

What do you do?
83  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: October 03, 2012, 09:57:56 PM
Server up @ 8 EST.
84  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: September 25, 2012, 01:35:38 AM

Quote from: Arnir on September 24, 2012, 06:32:22 PM

Do we have the technology to create grenades?  Some sort of explosive potion that we can put into glass jars?  Glass is brutally fatal when it explodes.

Quote from: Arkon on September 23, 2012, 09:42:11 PM

Should we perhaps look at making some alchemical items, or potions, or equipment...or perhaps building more traps?

When you assaulted Ft. Scale, you found an unexploded bomb with strange, clockwork gears near an unconscious Kiln the Elf. If you turned it over to Ryla's apprentices and set them on the task of reproducing them, you believe they could make 20 of them a day for 3200 gp worth of alchemical reagents or residuum a day.  Barger's halflings could rig up sling-like throwers, allowing the bombs to be hurled 100 feet, if you set them to the task for a day. 

The bombs would have the following stats:

Spoiler for Hiden:
Clockwork Bomb Level 9 Common

Alchemical Item: Volatile Formula Cost: 160 gp
Key Skill: Arcana or Thievery Time: 15 minutes
Power (Fire) Consumable (Minor Action)

Place the clockwork bomb in your space or in a square adjacent to you, and decide how many rounds pass before the bomb goes off (6 rounds maximum). Each round, at the start of your turn, move the clockwork bomb one square in a direction of your choosing and roll a d6. On a roll of 6, the bomb detonates prematurely. If the clockwork bomb is hit by an attack (the bomb has the same defenses as its user), it also explodes. When the bomb detonates, make an attack: Area burst 1 centered on the bomb's space; targets each creature in burst; +7 vs. Reflex; 1d10 fire damage.

Level 9: +12 vs. Reflex; 2d10 fire damage.
85  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: September 20, 2012, 11:58:19 PM
So, yeah, last session . . . everybody gets 4800 xp each.  Uh, somebody else write up the recap of what happened after AA and Arnir logged off.   icon_eek

This is the last time to make any siege preparations.  If no one has anything specific they want to do, we can just say your troops spend the time fortifying the city walls as best they can.  Otherwise, please post what you want to get done by Friday, 9/28 at the latest.  That will give me the weekend to write up the next session based on your feedback.  Thanks!
86  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: September 19, 2012, 10:48:30 PM
Server up @ 8 EST.
87  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: September 17, 2012, 01:11:26 AM

Quote from: Arkon on September 16, 2012, 11:32:40 AM

Well, what more can we determine about the "vision" Bilon had? 

You are welcome to try whatever you would like to investigate or interpret whatever Bilon did (or didn't) see.
88  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: September 16, 2012, 12:26:20 AM
So, has the party agreed upon a pre-siege plan?  Smash Kraken Hall?  Flood  the city?  Become dashing canoe-pirates?

This week's game will likely be the last week before the siege begins!
89  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: September 07, 2012, 01:17:40 AM
And our heroes have a nice chat with a possessed hobgoblin and a cleric has a fantastic vision or hallucination or is maybe just making crap up to impress women.   Da Freakin' Pope!

2000 xp each and please continue to discuss siege preparations!
90  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: September 05, 2012, 10:24:05 PM
Server up at 8EST.

Quote from: Arkon on September 05, 2012, 02:42:12 PM

So at this point, how many days out is the siege?  Do we have the time and/or resources to put together some siege weaponry on the walls, or at least boiling oil/tar pots that can be dropped on incoming enemies?  What about digging a (large spike/some other nasty trap filled) trench outside of the gates that could be covered with some sort of illusory terrain ritual/spell?
....
Do the druids, or others from the mists have any way to call on nature to send us some wildlife as allies?

4-8 days out for the Prepotency arrival, depending on how well the granary raid went.  You could send scouts north to get more information, but it is possible they'll be intercepted by the Empire auxiliaries that are based out of the village of Gull (aka strange light/granary town.)

You could move the siege weapons you have to the outer walls if you want.  Building more defenses means either pulling men off guard duty or conscripting townsfolk. 

When you called for druids, only one of any ability stepped forward (during the session you missed, Arkon) and she seemed a bit daft.  You doubt she could conjure up significant allies.  Some of the Mist mention a few Ent allies back at    Misthome, but they haven't tagged along on the journey to Scaleport.
91  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: September 03, 2012, 08:05:23 PM

Quote from: Doopri on September 03, 2012, 06:26:06 PM

Two questions

1) (easy one) Game this week?  I know it's our regular week, and we played a "bonus" session NOT a "replacement" session but I thought I'd ask just in case (I was assuming a yes on this one)


Yup, game this week.
92  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: September 03, 2012, 08:04:18 PM

Quote from: Autistic Angel on September 01, 2012, 03:36:57 PM

The assassins might be in psionic contact with the shardminds -- maybe there's a Detect Psionics skill we could use to sweep the city or set up alarm wards.

Also, effective immediately, all conspicuous stacks of hay, pigeon roosts, and benches with exactly two people sitting on opposite ends are banned from all public spaces.

-Autistic Angel

The only psion you know that might be able to scan the entire city would be Amehez back at Crater Town.  If you contacted him, he might be able to use the fragments of the Living Gate to preform the scan.  That could reveal Crater Town to enemy telepaths, though.

Your scouts have also reported that some Prepotency loyalists have barricaded Kraken Hall, former center of government in Scaleport.  If enemy telepaths remain in town, that might be a good place to search for them.
93  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: September 03, 2012, 07:55:35 PM

Quote from: Arkon on September 01, 2012, 01:53:42 PM

Is there any sort of ritual we could use to prevent the shadow assassins from sneaking in to the town?  Perhaps some sort of ward like the illusion one that stripped Ryla's illusions could be used to strip stealth, or set off alarms.

Where would we say the weak spots on the defense are, any sort of alarms or scrying we could set up to watch for movement?

Warding the whole city is beyond the capabilities of any of the magic-users you are allied with.

Now that the large sewer entrance is sealed, the docks and the northern and southern walls are all sparsely defended.  You simply don't have enough troops to man them constantly.  A small, well trained group have a good chance of slipping into the city, particularly at night.  Trapping or warding small areas might be possible, but any infiltrators would have to be extremely unlucky to stumble into such a trap.
94  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: August 31, 2012, 02:31:52 AM
And our (substitute) heroes slay some savages and salvage a scout!

At this point, it is noon the day after The Monk sent forth his scouts.  Hawk is the only one to have made it back safely.  The party now knows:

1) A large group of Praetorian shadow-assassins were sent to infiltrate Scaleport via the sewer system last night.  It seems likely that they were thwarted by the destruction of the main sewer entrance north of the city, but their current whereabouts are unknown.

2) The orcs of the Rhino Tribe, employed as auxiliaries and advance scouts by the Prepotency, have taken over a the small fishing village of Gull to the North of Scaleport.  Based on some smoke arising from the village, you believe the Mist warriors who decided to burn Gull's granary, in an attempt to slow the Prepotency advance, were successful.  The warriors have yet to return, however, so you can not be certain.

3) One of Hawk's companions was slain, while another, the dragonborn known as Eb Warden, was captured outside Gull while covering Hawk's escape.

Does anyone have any questions or further siege-preparations to enact?
95  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: August 23, 2012, 02:38:56 AM
And our weary heroes do their best to prepare their new-found home for the siege of steel that will surely strike!

2000 xp each (including Kriv and Arkon)

summary of tonight's events:
Ryla is sleeping.
Bilon, after checking on Jett and being relatively certain he is not about to die from a mysterious illness, is also sleeping (but NOT with Ryla.)
The Monk and some minotaurs destroyed the sewer entrance to the north of the city.
Scouts have been dispatched to investigate some strange lights at a fishing village up the coast.
An enthusiastic young druid has been given permission to shrink, uproot, and redeploy the House of Coin as some sort of tree-based defense at the south gate. (EDIT-Unless Kriv or Jett objects.  The druid needs at least 10,000 gp worth of residuum to try this)
Winnish bribed some bull-men with silverware and promises of loot to dig pit-traps at both the north and south gates.
It is now midnight.  If there are other defensive preparations you would like to take at this time, speak now or forever be besieged.

96  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: August 23, 2012, 12:05:35 AM

Quote from: Destructor on August 22, 2012, 11:24:02 PM

Jett will continue with his experiments. He believes with the aforementioned warnings, along with a change of tactics (using Mage Hand to move the chemicals around (as it holds 20 pounds) instead of his own, as well as Prestidigitation to keep himself clean, and use it to light the alchemy equipment he works with (assuming it has things like oil lamps and such to warm things up), will keep himself safe as he tests.

He'll keep watch via his magical sight as he works, too, incase there's something magical related to why his cohorts got sick instead of alchemy based.

Jett learns that the substance catches fire when fire is applied to it or when it strikes an object with a great enough impact.  Still, Jett begins to feel a bit light-headed after mage-handling the goop for only a few minutes.  He's unable to determine the cause, be it alchemical or arcane.

Jett-Arcana -20+5 = 25


Quote from: Destructor on August 22, 2012, 11:24:02 PM

Also, have fun, all. Off to family related stuff. I might drop in later on if you're still around once I get back. You're welcome to use whatever is in Jett's collection of magical tricks if you think it's worth it to further the party's cause. Want to ride off to our ancestral home? Make it so.

Sorry we couldn't work out a reschedule for this week!  I'll make sure the bonus game happens when you are available!
97  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: August 22, 2012, 10:09:36 PM
Server up @8EST tonight.
98  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: August 18, 2012, 02:52:45 AM

Quote from: Destructor on August 17, 2012, 06:33:26 PM

So, Kadnod, questions:

1) Best guess how much time we have before the Prepotency come a-knocking upon our doorstep?
2) Best guess if the troops that were at our ancestral home will arrive at Scaleport about the same time as #1 (if they had mounts, when they left, if they double-time it the whole way back, etc)?

1) 5 to 7 days, if your scouts can be believed.
2) If they were all mounted on something that moved roughly as fast as horses, it is possible troops heading your way from the ol' stomping grounds could arrive at about the same time as the main force heading down from Tiam-Krey.  If they have to wait for infantry or are toting heavy weaponry, 10 to 20 days would be more likely.  If the winter weather gets very fierce, they could be bogged down completely. 


Quote from: Destructor on August 17, 2012, 06:33:26 PM

Also, before turning in for the evening, Jett (along with Winnish's help perhaps (or someone else with Brew Potion)) would like to find an unoccupied corner of our base (as well as one that has an outside window for venting) and see if he can determine what's inside these tubes via his Brew Potion skills. Maybe take a tiny amount out of one, put it in a flask, throw it against a wall, or try lighting a tiny amount on fire, etc etc.

Jett finds that some of Ryla's apprentices have set up an alchemy lab while experimenting with some ammunition they found for the cannons that atop the Fort.  Their own tests ended in failure ("We kept getting sick, no matter how extreme our precautions," exclaims a mage barely out of his teens,) and were abandoned, but their makeshift facility is perfect for Jett's needs.

When Jett opens the container, the thick, dark-red substance inside does indeed appear to be the "falsefire" the Prepotency uses to fuel their flame and siege weaponry.  If the substance does cause some sort of sickness by merely handling it, though, Jett is unable to determine why.  Does he continue with his experiments?

Jett - Arcana (20+9) 29

Quote from: Destructor on August 17, 2012, 06:33:26 PM

And just as a reminder, Kadnod - I won't be here this Wednesday. I'm good any other weekday that time short of Monday.

I'll send around PMs regarding upcoming game schedule tonight!
99  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: August 17, 2012, 04:03:58 AM

Quote from: Autistic Angel on August 16, 2012, 03:20:57 AM

Unless we can confirm the viscous liquid inside is not, say, a carnivorous slime monster the Prepotency was planning to catapult onto their enemies like a weapon of mass digestion, I think we should leave the cylinders sealed until Ryla is escorted back to safety.

-Autistic Angel

Noting that a large ox-cart filled with luxury goods has somehow vanished from the House's courtyard during their struggles inside, our heroes manage to stumble back to the Fort at approximately 9 pm.   Ryla does her best to keep up appearances, but many of her tribe whisper about how frail she looks.  As she excuses herself and retires to her quarters, she suggests Bilon get some rest as well, "lest you meet Avandra in person sooner than is convenient, my friend."

Soon after Ryla takes her leave, Barger gives the party a report on what has happened in their absence.  Several hundred residents left the city, but most avoided the North Gate after it was clear a battle was taking place in the nearby House of Coin.  Other citizens, and some refugees from the battle at the House, have barricaded themselves in Kraken Hall near the city's center.

Barger also had a squad do some reconnaissance at the docs.  A few dozen fleeing residents were actually able to slap together working watercraft from the burned out hulks they found there and flee by ship, but Barger's Boys were still able to salvage a Prepotency cannon and restore a small cargo ship, The Dragon Turtle, to seaworthiness.  They also have recovered a few of the large rafts they used to ferry the minotaurs into Scaleport during the early parts of the assault.

What do you do?
100  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: August 15, 2012, 11:03:29 PM
Winnish thinks that there may be a pressure plate beneath the cylinders that will cause the room they are in to collapse should any of them be removed without immediately replacing the cylinder with an object of near identical weight! 

Bilon thinks Winnish is badly mistaken and picks up a cylinder with no ill effects.  It is slightly cool to the touch and weighs about 8 pounds.  The cleric guesses the cylinder is a hollow canister with a twist-off top and is filled with a viscous liquid of some sort.

Winnish-perception-15
Bilon-perception-32
101  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: August 14, 2012, 03:00:36 AM

Quote from: Destructor on August 11, 2012, 01:49:27 AM

Jett takes a close look at the oddly designed cylinders, curious if he'd seen or heard of anything like them before (History check). And are they radiating magic of any sort (Arcana check)? Are they attached to the wall via something else, or just leaning up against them and are free to move if the party decided to do so?


The cylinders are freestanding.   The contents are radiating very faint magical energies, which Jett can not identify.

Jett recalls seeing the word "falsefire" (but not "poison") on some of the Prepotency incendiary weapons, but can't recall any other historical significance to the runes.  The cylinders themselves don't appear to be projectiles or canisters that could be plugged into a larger weapon, like the firebelchers the party took of Prepotency ogres earlier. It looks like the tops screw off, though. 

Jett - 
Arcana (13) + 20 = 33
History (5) + 20 = 25


Quote from: Arnir on August 12, 2012, 05:50:09 AM

Bilon will do the same but adding Religion to the mix.


Bilon does not think the item has any particular religious or spiritual significance. 

Bilon -
Religion (16) + 16 = 32
102  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: August 10, 2012, 07:49:15 PM

Quote from: Destructor on August 10, 2012, 07:22:55 PM

Do you mean 'cider' by any chance, Kadnod, as 'cyder' doesn't mean much to me (nor Google).

If they're kegs of cider, it seems quite unusual to have such markings on them. Well, short of 'Poison' perhaps. And maybe 'Fire' (as it's really spicy/hot).

Cylinders!  Fixed!  Poison cider would have been cooler, though!
103  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: August 10, 2012, 02:55:25 AM

Quote from: Destructor on August 09, 2012, 06:23:08 AM

Short of maybe checking out the basement (which we skipped as we went upstairs first), it's time to head back to the relative safety of the Fort.

The basement is vast, at least twice as wide as the floor above, with twenty-foot high ceilings. Large, thick roots run from the ceiling down into the floor in the center of the room, but the walls themselves are made of gray bricks.  There are several rows of tall, metal shelves, all empty but for a few torn bags of sugar and a some small, tin cylinders oddly marked with illustrations of some type of bean.

Towards the back of the room is a large ramp, leading to 2 bronze double-doors.  The doors are open and you can see the rear courtyard wall outside.   The ramp itself has a series of gears and pulleys on both sides, apparently designed to help move heavy cargo.  

A smaller room with a metal door lies open to the west.   The door itself has a rather complicated lock, composed of many gears and levers.  It appears to be trapped as well, set to spray a poison or gas if the lock is tampered with.   There seems to be little need to disarm the device, though, as this door is wide open as well.  The room beyond is largely vacant, but for  3 thin, 3 foot high steel cylinders. They are each marked with three simple runes: "False," "Fire," and "Poison."  

Does anyone want to do anything else before returning to the Fort?

Quote from: Destructor on August 09, 2012, 06:23:08 AM

Also, FYI, I will not be able to make 8/22's game - family things have come up.

OK.  I might need to do a reschedule for a session next month as well.  I'll send a note around to everybody soon, to see if we can nail down when we can play the next few sessions. I might try to throw a "bonus" session in where we run different characters during part of the siege, if we have time & interest.  

Quote from: Destructor on August 09, 2012, 06:23:08 AM

Good to hear you got your PC issues settled. Any guess what happened?

Broke my mouse, then computer didn't like the replacement mouse, then lots of bad decisions on my part, apparently. icon_wink
104  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: August 09, 2012, 04:18:45 AM

Quote from: Arnir on August 09, 2012, 02:23:15 AM

Are you sure you aren't communicating with aliens?  Good luck, kadnod.

Thanks.  I think I finally fixed almost everything, but I can no longer run the version of MapTools we've been using for some reason (screwed up my Java install, maybe?).  The newest version seems to work fine, though. 


So, could everybody please upgrade to MapTools version 1.3b87 prior to next game? 

OK, now back to important stuff:

Ryla, leaning heavily on her staff, insists she is ready to make her way back to Fort Scale.  Does the party have any business left in the House of Coin?

105  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: August 09, 2012, 02:18:54 AM
Yeah, let's just call the game.  Computer monitor is now flashing random colors, which I assume can't be good.  Sorry, folks!
106  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: August 09, 2012, 02:08:26 AM
Posting from phone!  Total computer meltdown! Should have resolved soon!
107  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: August 08, 2012, 09:43:01 PM
Server up @8est, folks.
108  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: August 08, 2012, 01:22:11 AM

Quote from: Destructor on August 07, 2012, 07:02:55 AM

Jett warns the others of what he's doing before he exerts his magic to disable the anti-scrying runes scattered across the courtyard. He has a bad feeling about the message he's about to hear.

Jett's eyes begin to glow with a bright, blue light as Amehez's mind reaches his own:

"... IS AMEHEZ. MUST BE BRIEF.  MAY BE MONITORED.  EMPIRE FORCES ABANDONED FORT ERECTED ON CROW TERRITORY THREE DAYS PAST, NOW MOVING SOUTH WEST. 150 WARRIORS.  WE HARRY THEM AS WE ARE ABLE, BUT CAN NOT STOP THEM. 

"HAVE HEARD RUMORS OF RECENT EVENTS AT SCALEPORT. SUSPECTED GIANTSLAYER'S INVOLVEMENT. UNABLE TO LOCATE RANGRIM.  AM GLAD TO HAVE FOUND YOU ALIVE. 

"ATTEMPT NO RESPONSE."

With that, the Jett's eyes return to normal and the voice leaves his mind.

Quote from: Arnir on August 07, 2012, 08:28:30 PM

"Ryla, go into the light.  Into the light...., no not that light."

What will Bilon's condition be when he is done with the ritual?  Will he be combat effective?


Bilon will be unrested upon completion of the ritual.  He'll need six hours of relative inactivity after the ritual is complete to gain the benefits of an extended rest. 
109  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: August 06, 2012, 12:48:48 AM

Quote from: Arkon on August 02, 2012, 12:30:59 PM

While it may not be the safest option...I am actually voting on resting here in the house of coin, and performing the ritual here...perhaps we could barricade ourselves into one of the rooms.  My concern with going back to Fort Scale is we could absolutely devastate/ruin troop morale if we go marching back in to Fort Scale with a deceased Ryla.  All of these troops are here, following Ryla, not us.  It could break our army and lead to us loosing Scaleport.

Quote from: Destructor on August 02, 2012, 07:43:28 PM

Arkon makes a very good point. As much as Jett wouldn't want to sleep here...it's by far the better option.

The gnome-sized bedroom seems the most defensible (and most comfortable!) room.  The party secures themselves inside, barricading the doors as best they're able, while Bilon begins to call upon the power of Avandra to resurrect your fallen comrade.  Hours pass as the cleric chants, imploring his divine patron to free Ryla's soul from the grip of the Shadowfell. Morning gives way to afternoon.  The group keeps watch in shifts on the courtyard below through one of the House's small, strange windows, and spots no activity. 

As Bilon continues his prayers and Kriv takes his turn on watch, Jett sits up with a start.  Someone is attempting to locate him using some sort of psionic energy, but Jett is sure that he remains hidden so far.  It is likely that the anti-scrying runes the party spotted on the courtyard wall are creating interference.  Jett feels the psionic power rapidly fading, but an image quickly flashes through the wizards mind:  A blue-crystal shardmind, sitting cross-legged at the bottom of the pit that serves as the entrance to the mines of Crater Town, home of the Stone Crows. 

Jett thinks he can momentarily disrupt the runes preventing the connection from being established.  Alternatively, he can let the connection fade.   

Bilon will need another 4 hours until the ritual of resurrection is complete.

What do you do?


Jett- Arcana 20 + 20 = 40!  Critical success!
110  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: August 02, 2012, 12:46:34 AM
OK, so rest in the House or make your way back to Fort Scale?
111  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: July 30, 2012, 08:36:12 PM
Ok, so is the plan at this stage to cast Gentle Repose on Ryla's corpse, then explore the rest of the House?  Or do you go and see if any of your allies have a Druid they can spare? Other?
112  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: July 27, 2012, 11:28:26 PM
Here are the details of Raise Dead and Gentle Repose, both of which the party has access to.  It could take quite a while to raise Ryla.

Spoiler for Hiden:


Raise Dead

Component Cost: 500 gp
Market Price: 680 gp
Key Skill: Heal (no check)Level: 8
Category: Restoration
Time: 8 hours
Duration: Instantaneous

To perform the Raise Dead ritual, you must have a part of the corpse of a creature that died no more than 30 days ago. You apply mystic salves, then pray to the gods to restore the dead creature’s life. The subject returns to life as if he or she had taken an extended rest. The subject is freed of any temporary conditions suffered at death, but permanent conditions remain.
The subject returns with a death penalty: –1 to all attack rolls, skill checks, saving throws, and ability checks. This death penalty fades after the subject reaches three milestones.
You can’t restore life to a creature that has been petrified or to a creature that died of old age.
The subject’s soul must be free and willing to return to life. Some magical effects trap the soul and thus prevent Raise Dead from working, and the gods can intervene to prevent a soul from journeying back to the realm of the living. In all cases, death is less inclined to return paragon (that's what Ryla is) and epic heroes; the component cost is 5,000 gp for paragon tier characters and 50,000 gp for epic tier characters.


Gentle Repose

Component Cost: 10 gp
Market Price: 50 gp
Key Skill: Heal (no check)Level: 1
Category: Restoration
Time: 1 hour
Duration: Special

This ritual is performed on an adjacent corpse. It quintuples the time the corpse can lie dead and still be affected by Raise Dead or a similar ritual. Gentle Repose also protects the corpse from being raised as an undead creature for 150 days.


113  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: July 27, 2012, 12:31:33 AM
And our heroes eviscerate some elementals, but lose an ally in the process.

XP and loot:

Spoiler for Hiden:
4000 xp each
One Ryla corpse
Some ranty scrolls
A strange teleportation circle
The ritual scrolls Jett found
A burned, then soaked, small library


Hide Armor of Fire Resistance-

Lvl 17, +4, 65,000 gp, Enhancement Bonus: AC, Property-Resist 10 fire

Chaos Cloak
Lvl 19, +4,   105,000 gp, Enhancement Bonus: Fortitude, Reflex, and Will
Property - You gain resist 10 to all damage from elemental creatures (including Jett!)

Lightning Scimitar
Lvl 20, +4, 125,000 gp, Enhancement Bonus: attack rolls and damage rolls,
Critical: +4d6 lightning damage.
Power (Lightning)  (Free Action)
All damage dealt by this weapon is lightning damage. Another free action returns the damage to normal.
Power (Lightning)  Daily (Free Action)
Use this power when you hit with the weapon. The target and each enemy within 2 squares of the target take 2d6 lightning damage.

What does the party do next?

114  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: July 25, 2012, 08:57:03 PM
Server will be up tonight at 8 EST.*


*unless, like, a sea monster eats the lincoln tunnel or the Internet or something.  Then I might be a few minutes late.
115  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: July 24, 2012, 11:59:09 PM

Quote from: Destructor on July 24, 2012, 04:50:49 AM

*looks around for any remaining guards or the civilians which might still be running around*
None.  Most disappeared behind the House during your last battle, though you did see a few run inside.

Quote from: Destructor on July 24, 2012, 04:50:49 AM

Well, how are they getting past the wards? Or did you somehow dispel them with your touch, Ryla?

"Ah, my friend.  I should have been clearer!  I haven't dispelled a thing.  Rather, this illusion ward has dispelled some minor ... cosmetic illusions of my own!"

Jett looks at the doorway and notices the ward Ryla is talking about.  He thinks its only function is to dispel illusions, but he is unsure how to remove it.


Jett Arcana 20 + 2 = 22

116  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: July 21, 2012, 02:47:59 PM
"Well, then," says Ryla as she climbs the stairs to the House, "Let's chase this droll little badger out of his hole."

She goes to place a hand on one of the large double doors.  Before she can do so, a brief but blinding pulse of white light envelops the mage.   As you blink the sight back into your eyes, Ryla's appearance seems slightly different.  Her clothes look a bit more worn and her face looks a bit more aged.

"Drat," she exclaims, examining her hands.  "An illusion ward!  Haven't seen one of those in ages!  I don't know if I should be impressed or appalled!"

"Perhaps a bit of care is in order here, gentlemen," asks Ryla as she returns back down the stairs. "It seems our badger relies on more than ballistas and brutes to guard his home. "
 







117  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: July 18, 2012, 12:08:02 PM
How does the group proceed from here?  Invade the House of Coin?  Make ready for that Prepotency battle group heading to Scaleport?  Go find your old friend Sam and become apprentice shepherds?
118  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: July 14, 2012, 03:26:36 AM

Quote from: Arkon on July 13, 2012, 12:46:59 AM

Don't forget I grabbed the Goliath's hammer...no clue if it is anything special, but he was hitting pretty dang hard with it.

Whoops.  Didn't hear you mention that.  Yep, it is enchanted.  Ryla assists you in identifying it while Jett harvests the remains of the elemental.

"Oh, I think we've got a winner here," says the mage with a grin, eyes literally aglow as she examines the hammer.  "Yes, this will do nicely."

Spoiler for Hiden:

Earthstrike's Mallet (Counts as Mighty Dwarven Thrower - Level 20 - rare)
Legend says that King Toad Earthstrike killed many a Forgotten Beast with this mighty hammer.  Encircled with bands of jade and inexplicably engraved with the likeness of a dwarf being swallowed by a giant rainbow trout, this deadly steel weapon was once feared by giants throughout the world.  It was long thought lost after the King had a particularly Fun night in the mines beneath his fortress. 

+4,   125,000 gp,  Weapon: Hammer
Enhancement Bonus: Attack rolls and damage rolls
Critical: +1d6 damage per plus, or +1d12 damage per plus against Large or larger humanoid
Property: You gain an item bonus to damage rolls against Large or larger humanoids. The bonus equals 2 + the weapon’s enhancement bonus.

Attack Power - Encounter- (Standard Action)
Attack: Ranged 10 (one creature). You throw the weapon but make a melee basic attack against the target. On a hit, the target also falls prone. After the attack, the weapon returns to your hand.

Utility Power Daily (Free Action)
Trigger: You hit a creature adjacent to you with this weapon.
Effect: The creature is dazed (save ends).


Quote from: Arkon on July 13, 2012, 12:46:59 AM

Do we see actual flames? 

No, no flames. Just black smoke in the one window. 

After she's done identifying the hammer, Ryla takes a long look at the House. 

"Well, that's quite devious," she says, " I wish I would have thought of it."  She goes on to explain that she thinks the window with the smoke, and perhaps some of the other windows on the building's exterior, are not actually there.  However, she's not sure if the purpose of the illusion is to actually misrepresent what is on the inside of the building.  "I'm not quite certain if the spell is providing a false look inside the House, if it is simply making the wall transparent, or some combination of the two.  It's actually a rather intriguing security measure.  At the very least, it must give potential thieves absolute fits." 

With that, she wanders over to Winnish to see what he's been up to.

Kriv - Perception 17+ 6 = 23
Ryla - Arcana 15 + 16 + 2 for specializing in illusions = 33.
119  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: July 13, 2012, 12:39:22 AM
And our heroes continue their siege on their would-be creditors and precisely perforate a prisoner in the process!

Loot & XP:

3500 xp each
some dead goliath guards
a rather nifty looking repeating ballista
the rapidly cooling remnants of a fiery elemental

The courtyard surrounding the House of Coin has quieted.   You can see smoke in a closed window on the top floor of the House, but none is actually billowing outside.  What do you do?
120  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: July 11, 2012, 10:15:57 PM
A bus is conveying me to my Gygaxtorium as I type!   Server up at 8EST!
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