And our heroes take a prisoner, rescue some others, and nearly make it home before they're ambushed in the darkness by a giant, invisible bat-winged tentacle monster.
1500 xp each. 29 rescued dragonborn prisoners 1 subdued and recently de-perforated Centurion
I'll try to have a map up on the board in advance of next session so you can get a better idea of your surroundings prior to facing the Lovecraftian horror. (Everyone roll SAN checks! Whoops, wrong game!)
As Victus retreats into the tannery with the terrified dragonborn, he shouts in a quavering voice, "It's, It's MAKING you not see it! Strike where you know it must be!"
Kriv pulls the barbed spear through the man and Bilon catches him as he falls free. Blood begins to gush from the wound, but Kriv quickly uses his divine abilities to close up the gaping hole as Bilon lowers the warrior to the floor. He begins to cough and convulse, but only for a moment before settling down and lying quietly on the floor. He appears to be out of immediate danger, but remains unconscious.
As the dwarf and the dragonborn tend to their charge, Jett inspects the room behind the door from which the man hung. Detailed sea charts hang on the wall, though most have been slashed to threads. A large desk lies overturned and scrolls and books are scattered everywhere. Jett doesn't sense that any of these writings are magical, but finds a few items of interest. One is a large book listing the ships that have come and gone to the city in the past 6 months. Jett also finds a pile of wanted posters, and is surprised to find a crude etching of himself staring back at him.
"WANTED - THE GIANTKILLERS - FOR DESTRUCTION OF IMPERIAL PROPERTY, MURDER OF IMPERIAL OFFICERS AND LEGIONNAIRES, INTERFERING WITH THE HOLY PENANCE AND BLASPHEMY MOST FOUL-TWO THOUSAND AND FIVE HUNDRED PIECES OF PUREST GOLD FOR EACH BROUGHT BEFORE THE MAGISTRATE, DEAD OR ALIVE"
Beneath the description of the bounty are somewhat accurate portraits of WINNISH-BRIGAND, JETT-WARLOCK, BILON-ARCH HERETIC, RANGRIM-ABBERANT, THE GITH-ASSASIN, SERSHA-THIEF and ADARA-WITCH. Jett - Perception 23 Jett - Arcana 27
Kriv and Bilon think they could pull the spear out from the other side of the door and, with the help of some minor healing magics, save the man's life. As a grim alternative, they also are relatively certain they could awaken him while he is still impaled. Upon closer inspection, it looks as if someone attempted to use healing magics on the warrior after he was impaled, making it likely that he would survive such rough treatment.
Jett can't pin down exactly what sort of magics were used on the man, but he does sense some psionic power emanating from him.
"So much devastation...why exactly where the minotaur considered your allies again? We need to look for survivors, and put out the fires before more of the docks burn."
Kriv will check the barracks first for survivors.
Kriv finds nearly twenty people slain in the barracks. Legionnaires, most killed before they could don their armor, along with a few servants and two minotaur. A gray-haired warrior, impaled by a spear against a door, shows some faint signs of life. Judinging by the severity and age of his wounds, though, you're not sure how he could live at all.
Have you read any classic sci-fi, like say, anything by Arthur C. Clarke? If you're familiar with the kind of stuff that happens in those stories you might not have any issues with the ME3 ending, but if you're a a sci-fi virgin (Star Wars doesn't count) the end may feel a bit... random.
I liked it, but I can see why others wouldn't.
I think this is a key part of the problem with the endings. They're a really big shift in tone. The whole series is this hard-nosed, military sci-fi thing, with a bits of interesting, but ignorable, philosophy thrown in. Then all of the sudden at the end you're in "2001" territory. I totally get why this rubbed lots of folks the wrong way.
Finished last night, then watched the two other endings on YouTube. I thought one of the endings was good, one was OK, and one was poor. Some thoughts below:
Spoiler for Hiden:
I liked the green ending. I thought it resolved the major moral dilemma of the series in an interesting, satisfactory way. Happy techno-organic Singularity certainly wasn't something I was expecting, but I liked it. It contrasts nicely with the "we're just trying to help, now get in the blender" Singularity the Reapers were constantly yapping about. Glowy-exposition-ghost-kid was sort of ridiculous, but didn't ruin the experience for me.
Red ending was OK. Sillier than the green ending. It seemed like the bit where ghost-kid told states ALL synthetic life gets killed, even your allies, was just thrown in there to make it a less than optimum choice. Ghost-kid also goes out of its way to tell me this isn't a great long term solution, because those crazy synthetics will undoubtedly be back one day! Well, now we have (edit-or know how to make) a kill-all-the-robots ray, don't we? Why wouldn't we just fire it off again? I guess it sort of makes sense, if ghost-kid is a synthetic, unreliable narrator, trying to push his own agenda, but still meh. Not a horrible ending, but not terribly logical and didn't have that awesome, visceral feel that most renegade/red choices have in the game.
And finally, I thought the blue ending was poor. Enslaving the Reapers, who have the pulped remnants of untold number of galactic civilizations imprisoned inside of them, is the nice-guy decision? I didn't buy it. At the very least, there needed to be some sort of cut scene with Shepard doing something cool and inspiring with his new legion of re-purposed galactic killbots. Better yet, an entirely new Blue ending.
Quote from: Destructor on March 22, 2012, 05:24:47 AM
Frankly, requiring either multiplayer or external programs (free or not) really was a dick move on their part, especially when they lied to us all when they said you didn't need anything else.
Yeah, I really don't get why they just didn't include that little Apple game where you move the fleets around inside the main game. Heck, it's barely even a game, you just push some buttons a couple of times a day. Have Shepard control it from the War Room or something. A really weird choice on Bioware/EA's part.
A chill is in the wind as the party leaves the battered temple behind and make their way south-east to the docks. The devastation they find is surprising. Up to this point, most of Scaleport appeared to have weathered their unconventional siege relatively unharmed. The docks district has not been so lucky. Here, smoldering warehouses and fallen bodies are the norm. Legionnaires and other warriors number among dead, but a disturbing amount of slain townsfolk litter the street. Many of the corpses resemble so much melted candle-wax, undoubtedly victims of Witherburn's foul spew.
The group passes a small barracks as they near the city wall and the gate leading to the docks. If any living remain inside, they offer no challenge. The dock's massive gate lies shattered. Beyond, the docks appear little better. At it's height, they look as if they could have been home to a hundred ships. Now, dozens of massive, still-moored vessels have half-sunk into the sea, taking huge chunks of pier with them. Other ships are still aflame, bright torches on the water.
Yeah, good finale. Little frustrating that the characters didn't have some sort of contingency plan for the not-unlikely scenario they found themselves in, but still an exciting episode.
Spoiler for Hiden:
I also thought it was pretty slick how they brought Michonne and the prison into play without actually having the actress or the set available yet. Good way to surprise nerds like me that follow casting and filming news for the show.
Rick's Shane-ish tude in that ending monologue was pretty cool, too.
Kriv and Bilon find that most of the ceremonial items are either too damaged to repurpose or useful only to priest of Bane, god of war and tyranny. However, the holy warriors do spot a small silver knife inscribed with the symbols of Ioun, goddess of knowledge and Erathis, goddess of civilization. It's not suitable for use in combat, but could be useful in casting religious rituals (counts as 1000 gp of ritual components for a religious ritual, is destroyed after use.)
Bilon also notices a small, leather-bound tome that appears to have met the wrong end of a minotaur war-axe. Initially dismissing it as a just another book of Baneite warhymns, something inspires him to give it a closer look. Upon further inspection, the book, Penance in the Name of the Emperor, appears to be some sort Prepotency code of justice, complete with rituals of punishment to be used on criminals. Though much of the damaged book has been rendered unreadable, Bilon thinks he could still learn a great deal about religion and justice in the Prepotency if given some time to study the book.
Kriv also spots a hidden compartment in the base of a toppled statue of Bane. Thin, bronze wires wrap around the base of the statue, leading the paladin to believe it is trapped.
When Kriv turns the corner to look down the hallway, he spots more ruined statues and tapestries. After 60 feet, the hallway splits to the east and the west.
*stepping over the remnants of the hyrda's last meal, approaches the door ready to remove any would-be impediments to the party's entry* "Though *while he glances idly about the room* I many not be the best to locate said spring-loaded sources of such setbacks, wot"
Seeing Winnish's hesitation to check for traps, Kriv will scan the door and surrounding area. If he is unable to find any traps, he will open the door.
Together, Winnish and Kriv determine with relative certainty the door is not trapped and peer inside. Kriv perception 27 Winnish thievery 27
A small room leading to a large stone hallway is on the other side. Based upon the torn books, overturned idols and shredded vestments, it appears as if the room was used by priests of Bane to prepare for religious ceremonies before Witherburn and her minotaurs arrived. The hallway bends back to the south, towards the direction of the temple's main entrance.
Quote from: Arnir on March 10, 2012, 05:46:40 AM
Kriv probably won't wait 100 hours (is that cleanup time for 1 character or will more than 1 affect that?) so Bilon will put cleansing on hold for now.
Bilon estimates it will take 100 hours of dwarf-labor total. Multiple people can contribute to the work. Skilled labor could decrease the total time.
Quote from: mirage775 on March 09, 2012, 11:04:38 PM
Hey guys, I used to play this game every time I went to the mall! Loved it when I was a teen in the early 90s! I can't remember the name for the love of God, but I remember it was a 4 player stand up game and I always played the baby, that sit in some kind of mechanical leg/arm machine... I always remember when I would die, then spawn back, the game was say, "Commando!" Does anyone remember what the hell I'm talking about?
What will be needed to consecrate this temple to Avandra, et al? Or, what is necessary to remove any evil consecrations for now?
Bilon examines the hall and believes the temple, while foul, has yet to be tied in any meaningful way to Tiamat. It appears the Prepotency had used this as a place to worship the god Bane and the minotaurs were attempting to re-dedicate it to their own dark goddess, but the party stopped them before they were finished.
Therefore, it would take surprisingly little work to cleanse this place. Unless something surprising awaits elsewhere in the building, Bilon thinks about 5000gp worth of residium or religious ritual components and 100 hours of labor would be enough to purge this place of any residual ties to the dark powers. Dedicating the facility to Avandra would be a more daunting task, however, requiring 30000gp worth of resources and 500 hours of labor, along with the performance of a difficult ritual of concecration (diff 25 religion check).
(Bilon's religion check to obtain this info was 23).
Quote from: Destructor on March 05, 2012, 12:36:46 AM
Jett will catch his breath and take a look around via his magical sight for any magical remains on the many corpses in the room (partially eaten or not), as well as take a look at that staff that one Minotaur was using that was somehow compelling his party to rip apart their cleric. Something like that is a dangerous weapon indeed.
Jett finds little else of value in the blood-stained chapel. If the minotaur servants of Witherburn had much of value, they must have already added it to their Queen's horde as described above. The staff, while well carved, possesses no inherent magical ability. You believe it likely Keth was channeling powers bestowed upon him by Tiamat through the staff. Witherburn's mangled victims have also been stripped bare.
While searching, Jett does spot doors partially obscured by tapestries on the both the east and west ends of the room.
And after soundly spanking a hydra, they party mourns a fallen ally and prepares to further explore The Terrible Temple of Tiamat!
XP and loot
Spoiler for Hiden:
XP - 2000 each There's 10,000 GP, 200 PP, 5,000 SP piled in the rear of the hall and assorted looted objets d'art (mostly fragile looking pottery and paintings) worth an additional 10,000 gp scattered about the room. There are also a few (once) valuable looking tapestries depicting the God Bane and a regal looking warrior slaying a humongous black dragon, but it looks as if they've been purposely torn to near shreds.
The energies expelled upon the death of the hydra gives each PC the following optional boost. Take one already enchanted item of the appropriate type in your possession, and convert it to one of the following
Mordant Weapon, level 13, +3 Weapon: Heavy blade, light blade or spear Enhancement Bonus: attack rolls and damage rolls Critical: +1d6 acid damage per plus
Power (Acid, Poison) (Free Action) All damage dealt by this weapon is acid damage and poison damage. Another free action returns the damage to normal. Power (Acid, Poison) Daily (Standard Action) Close blast 3; Strength vs. Fortitude; 3d8 + Strength modifier poison and acid damage.
Hydra Armor Level 13, +3 Armor: Scale (can convert non-scale armor to scale if you want this enchantment) Enhancement Bonus: AC Property When an enemy scores a critical hit against you, gain regeneration 5 until the end of the encounter.
Acidic Weapon Level 14, +3 Weapon: Heavy blade, light blade or spear Enhancement Bonus: attack rolls and damage rolls Critical: +1d6 acid damage per plus Power (Acid) Encounter (Standard Action) Make a melee basic attack with the weapon against a target within 5 squares of you. All damage dealt by this basic attack is acid damage. Power (Acid) Daily (Free Action) Use this power when you hit with the weapon. Deal ongoing 10 acid damage (save ends).
Caustic Gauntlets, Level 16 Power (Acid) Daily (Free Action) Use this power when you make a ranged attack. Change the damage type dealt by that attack to acid. Hit or miss, creatures adjacent to the target of the attack take 2d6 acid damage. Also, you deal an extra 1 acid damage on successful ranged attacks until the end of the encounter. If you've reached at least one milestone today, instead deal an extra 2 acid damage on successful ranged attacks with the acid keyword until the end of the encounter.
Cloak of Poison, Level 15, +3 Neck Slot Enhancement Bonus: Fortitude, Reflex, and Will Whenever you roll a natural 1 on an attack roll or a saving throw, you take ongoing 15 poison damage (save ends). You can end this effect by removing the cloak as a minor action.
Attack Power (Poison) Encounter (Immediate Reaction) Trigger: An adjacent enemy hits you with a melee attack. Effect: The triggering enemy takes ongoing 10 poison damage (save ends).
If you have no appropriate item, or you do not wish to change the enchantment on any of your items, you may take the following optional boon which will last until you hit level 17: WITHERBURN'S DEATH RATTLE: GAIN RESIST 10 POISON AND ACID and VULNERABLE 10 FIRE .
As you hear the hoof-beats of the fleeing minotaur get fainter and fainter, you feel as if you can take a moment to catch your collective breath (aka get a short rest) and plan your next move. What do you do?
And our heroes go on a crafting spree and decide to launch a crusade in the middle of their war.
1000XP for everyone, including Winnish.
quick summary of wot happened
Spoiler for Hiden:
After discussing the optimal way to convert their accumulated wealth to eldritch might and engaging in a vigorous religious debate, the party planned on how best continue their assault on Scaleport with Ryla, leader of the Grey Mist tribe. A remorseful Ryla confessed that due to her call for aid, an entire tribe of bloodthirsty minotaurs, lead by their monstrous hydra queen, decided to join in the siege. According to information given to her by bullish ally Suhvob, the minotaurs' reptilian monarch believes herself to be Tiamat incarnate and is up to no good in a frightening temple dedicated to that foul draconic goddess. The party plans on confronting this would-be exarch before she and her people can cause more harm to the beleaguered citizenry, while the remaining Mist will try to hold the newly conquered Fort Scale. Once this is accomplished, our brave adventurers will attempt to route the rest of the local Preoptency armed forces while winning the hearts and minds of the Scaleportians.
Requesting aid from Kavak, coarse leader of the Stone Crows was mentioned, but the call was not sent by the end of the session. Further discussion and preparation may take place prior to the party setting out.
Let's have an optional session on Weds starting at 8:30 EST for anyone who can make it. I'm guessing it'll mostly be a planning session, since the party still needs to decide on their next steps (and even if you all decided all like right now, I don't think I'll have much time to write anything up before Weds).
I am watching this on Fox and assume Rupert Murdoch lost some sort of bet.
If you heard about this and thought it would be horrible, you were correct. No, do not give it a shot. Seriously, I'm warning you. Not even if you're home with the flu and were watching the Simpsons and the remote is all the way over there and how bad could it be? No! All you need to know is somebody thought it would be a good idea to Family Guy up a years old indie movie and it worked out even worse than you'd expect.
Diedrich Bader, you should be ashamed of being part of this, and you played a sex slave in Balls of Fury.
Quote from: Destructor on January 28, 2012, 03:27:45 AM
Okay, first off, Kadnod, I'd like to roll back the clock just a bit and ask Ryla if she also has in her spellbook the ritual of Seal Portal, so we can open back up said portal that Jett shut before arriving in this place of comfort of hers.
Sure, she'll teach you that one for free, too.
He'll pause in what he's currently doing and ask to talk to Ryla in some sort of privacy. Upon being granted it (no need to blurt out his thoughts to everyone else in earshot), he'll start out his argument.
Ryla takes Jett aside and leads him through a rotting wooden door he had not noticed before and into a massive, dusty library.
"Have I overheard this right? Are you seriously intending to abandon this campaign against Scaleport just like that? We've come this far, breached their defenses like we have, and now you're seriously chickening out and refusing to finish what you started? What about those people that have given their lives for your jaunt across the countryside? What about them, who have wasted their lives in accomplishing absolutely nothing?
And do you seriously think that Scaleport won't retaliate against your warband if given a chance once they've pulled themselves back together again? This is why we need to stay here and take this city. We need a defensible place of power for further campaigns against the Prepotency. This is the only place that I can think of that we can do that with. It's time to stop hiding in little scattered camps and pull ourselves together to take them down once and for all.
We have the perfect opportunity right in front of us. If we abandon it, we'll have gained nothing for our time and lives lost, and instead wasted everything."
Jett -Diplomacy -23 + 2 circumstance modifier.
"I see the truth in your words, young mage. But what would you have me do," asks Ryla, her eyes cast downwards. "In my rage over the loss of my home, my people, I started us along this mad path of destruction. But now that we walk this road, the justice ... no, the vengeance I was looking for proves elusive." She turns, grabs a book from a shelf and begins to flip the pages, as if searching for an answer in its pages.
"Hold Scaleport? Yes, it would be a fine thing. To sleep in strong buildings made of stone, my people safe from the wandering monstrosities of the wood. To know the last remnants of history, of civilization, were not doomed to vanish from the World! Yes, a fine thing indeed! If not for the horde of murderous beastmen I've unleashed on the city, if not for the vengeful army that is surely on its way, and if not for the hostile people already living here! "
She slowly returns the book to the shelf, turns to Jett, places a hand upon his shoulder and looks him firmly in the eyes. "Yes, Jett. Staying here would be a wonder. Just show me how we can do it and I am yours to command."
Quote from: Arkon on January 20, 2012, 12:36:44 PM
"Burn Scaleport to the ground? Do you realize how many innocent civilians would be killed? There is no honor in burning the city. I am glad you have reconsidered. What is the current situation in the town? Unfortunately I know very little of the city, the temple of Bahamut that I was stationed at was far from here.
I understand that I am new around here, but I fully intend on assisting the innocent civilians of Scaleport. I can not just leave the city in ruins, with them under the rule of the Prepotency. I shall finish tending to the wounded, get a bit of rest and then I shall head in to the fray. Bahamut shall guide my sword and bolster my shield. It is by the divine intervention of Bahamut that neither the Prepotency, nor the minotaurs were able to take my life. I will not disappoint Bahamut in this great time of need by many who need protection. Not to mention, I need to make sure that the Temple of Bahamut here in the city has not been desecrated."
Unless someone else has something to add, you get the impression Ryla will try to call her forces back soon after you've rested and she's assisted the group with any other rituals, then return back to the remnants of Misthome.
Quote from: Destructor on January 20, 2012, 03:36:19 PM
EDIT: Kadnod - Jett would like to go talk to Ryla about seeing if she has in her ritual book a version of the Transfer Enchant Ritual that he can scribe. It's only a level 4 Ritual (I think), so I'm hoping she'd have it.
Sure. She'll give it to you & assist you with any rituals you cast while in the Hall. (get a 10% discount on casting costs).
You know the North Gate has been abandoned, Ft. Scale has been taken and that the Prepotency still holds the House of Coin. If the information you received at the Fort is correct, the bullish Ghar'Moot tribe controls what's left of the docks and the Temple of Tiamat. Other major sites are likely still under Prepotency control.
Ryla seems open to suggestion on how to proceed, but is leaning towards leaving before reinforcements can relieve the city's defenders. "I had a mind to burn this place to the ground, but now that we're about this grim business it, I'm finding I've had my fill of death."
Quote from: Doopri on January 18, 2012, 11:13:21 PM
Oh and one last thing - Kadnod I was checking out Iplay4e and saw I had a some odd Movement action (Walk in Crowds I think?) listed, that I don't actually have. See you all tonight
I think I screwed up your and AA's entries on Iplay4e somehow when you hit 13. Will try to fix after tonight's game.
Quote from: Autistic Angel on January 19, 2012, 12:12:08 AM
I'm not sure what the discrepancy is between his AC and Fortitude numbers and mine. He also told me about a Feat called Githzerai Mobility that supercedes Defensive Mobility by quite a bit, so I need to ask kadnod if I can have a mulligan retraining on the grounds that I didn't know it existed.