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1201  Non-Gaming / Off-Topic / Re: [TV] Reaper (spoilers) on: May 22, 2008, 01:42:30 PM

Quote from: rittchard on May 21, 2008, 08:24:47 PM

So any theories on the dad?  Is he a demon?  Is HE the son of Satan making Sam the grandson?  Or was part of his deal with the devil to sell Sam's soul to grant him immortality?  Lots of fun ways they can take the storyline.

I really like the way they handled the whole mystery of who Sam's dad is.  Satan being his pop makes perfect sense and there are clues pointing that way in several earlier episodes.  Then they throw in that curveball at the end with mom digging up her husband, throwing the whole thing into doubt.  Awesome.

Now that I think about it, the baseball scene earlier in the ep even foreshadows that a "curveball" is coming.  That's better writing than I expect in a monster-of-the-week show!
1202  Non-Gaming / Off-Topic / Re: The Sony Card? on: May 21, 2008, 07:06:41 PM
I've had this card for a few years. 

I never went in for any of their discounted items through the Sony Store, so I'm not sure how that works.

I usually end up with enough "Sony Points" to get a few Blockbuster gift certificates each year for free.  I use these to buy video games, since the video game selection in the Sony Store is usually pretty poor.
1203  Gaming / Console / PC Gaming / Re: WiiWare Impressions on: May 19, 2008, 08:04:58 PM

Quote from: The Grue on May 19, 2008, 07:22:26 PM

It has a very addictive quality in that each day in the game is pretty short so you get that "one more day" syndrome where you just keep on playing and before you know it a couple of hours have passed.

Yeah, this game ate up my entire Sunday.   They really nailed the pacing on this one.  

I think some of the characters are a little too cutesy, even when compared to the Game Cube FF:CC.  Other than that, it's terrific.
1204  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Mario Kart Wii Friend Codes! on: May 16, 2008, 06:31:10 PM

Quote from: jaskerr on May 16, 2008, 03:05:05 PM

motodd and Tals, I'll add y'all this weekend, just saw those posts. I played some last night with "Joe". Who dat?! And I think I saw Miles on last night, but I don't have you on my list yet. Unless there is another person in the world named Miles out there playing Mario Kart......nahhhhh.

That was me.  Fun stuff.   

I added you last night too, Tals. 
1205  Non-Gaming / Off-Topic / Re: OO off line for a short time on: May 15, 2008, 04:43:26 PM

Quote from: LordMortis on May 15, 2008, 04:31:09 PM

Why do people say ATM Machine?  

The ones in my neighborhood growing up were all called "MAC Machines," for Money Access Center.  That makes more sense.  I am going to a central location to access my money via a machine.  

An automatic teller machine is neither automatic nor tells.  Discuss.
1206  Gaming / Console / PC Gaming / Re: Liberty City vs NYC Photo Comparison on: May 14, 2008, 01:47:14 PM
Rockstar did too good a job with recreating the City.  I keep getting killed in front of the building where I work in real life.  It was amusing the first time, but has since become horribly depressing.

1207  Gaming / Console / PC Gaming / Re: Official GTA4 impressions thread on: May 12, 2008, 08:36:51 PM

Quote from: whiteboyskim on May 12, 2008, 07:58:28 PM

Is there a way to earn some solid cash? I got arrested last night and lost all my guns. Buying those suckers back was expensive as hell and I'd rather not cheat until I get certain achievements the honest way. smile

I sometimes hunt down the "Most Wanted" criminals off the police computer when I want some easy money and ammo.  So far, they've been ridiculously easy to kill.

But yeah, missions are really the way to go for cash.
1208  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [Xbox 360 GTA IV] Tuesday Night Geezers Gone Gang-Bangin' on: May 08, 2008, 06:04:34 PM

Quote from: PeteRock on May 08, 2008, 04:01:47 PM


For some reason I didn't even think about the 4-person co-op missions at the time, but that is a perfect game type for times when we only have a handful of people.  Perhaps we can even give the co-op missions a try with just the two of us and see how we fare.  And in the process if we're able to eventually get one or two more people in the game then even better. 
 

I'm not 100% certain I'll be on tonight, but if I am & you need another player, please shoot me an invite!
1209  Non-Gaming / Off-Topic / Re: Teacher fired for Wizardry. I can't make this up. on: May 07, 2008, 02:30:02 PM
My first thought was, "That game was good back in the day, but it's probably not worth getting fired over."
 
1210  Gaming / Analog Gaming / Re: Help a board game virgin! on: May 05, 2008, 06:50:47 PM

Quote from: wonderpug on May 05, 2008, 06:38:11 PM

You know, that's another one I've eyed in the past.  Its system is similar to Memoir '44 but with knights and wizards, right? 

Yep.   

Quote
Battlelore's world, however, might be a possibility.

The setting is a hoot.  Sort of a pseudo-Europe, but certain peoples/nations have been replaced by Fantasy races.   IIRC, one of the expansions revolves around English vs. Scots, but William Wallace & Co. are all dwarves.
1211  Gaming / Analog Gaming / Re: Help a board game virgin! on: May 05, 2008, 06:22:43 PM

Quote from: Huw the Poo on May 04, 2008, 05:40:21 PM

OK, I've played board games before - but we're talking Monopoly, Trivial Pursuit etc.

 . . .  We've played a fair amount of Warhammer 40K so complex rules are not a problem, but WH40K can take way more than two hours to play.

Genre isn't really an issue as long as the game is good.  Something maybe specifically designed for two people is probably best, but we're open to more than two players for when friends visit.


You might like Battlelore.  The base game is designed for 2 players and it's cheaper, faster and easier to learn than the Games Workshop mini games.  It's certainly not as detailed as the GW games, but it's a great way to play with toy soldiers quick & easy.  icon_wink
1212  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Mario Kart Wii Meetups on: April 30, 2008, 01:58:17 PM
I'll be setting up a room for some folks I know in real life tonight around 9 EST.  If any of you are looking for game, feel free to jump in.
1213  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Mario Kart Wii Meetups on: April 29, 2008, 03:51:12 AM

Quote from: pr0ner on April 29, 2008, 02:24:55 AM

That was fun!

Yeah, tonight was a blast.  Looking forward to next time!
1214  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Mario Kart Wii Meetups on: April 28, 2008, 04:54:55 PM

Quote from: Zaxxon on April 28, 2008, 10:54:09 AM

How about we meet tonight in a room @ 9 EDT? 

I'm in.
1215  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Mario Kart Wii Friend Codes! on: April 28, 2008, 03:52:49 AM

Quote from: Zaxxon on April 27, 2008, 03:33:13 PM

I noticed that you can now register friends by sending them messages.  About friggin time.

It was nice to see that you'll get a head's up if any of your friends are playing on-line now, too.  I jumped into one of Mookie's games for a few rounds. 
1216  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Mario Kart Wii Friend Codes! on: April 28, 2008, 01:17:47 AM
0087-2700-7578

I'll be adding everybody else momentarily.

Edit: My user name will show up as Joe, not Kadnod.
1217  Gaming / Console / PC Gaming / Re: Wild ARMs XF on: April 22, 2008, 02:34:49 PM

Quote from: Dante Rising on April 21, 2008, 02:00:41 AM

Anyone else still playing this game?  Some of the later scenarios are absolutely brutal. There is nothing quite like a mission where:

1) If you kill an enemy- Game Over (only allowed to wound them down to 10% in the first stage of the mission)

+

2) After wounding three enemies, massive reinforcements arrive to block the area you must escape to.

+

3) The mission is timed, and the enemy has Geomancers, a class that can freeze your characters in one place for multiple turns (and their is no way to negate the effect).

Talk about a meat grinder....

I remember that mission.  I thought the reason why you're supposed to smack around the guards without killing them was pretty clever, but it was definitely a tough board to finish.    I think I made it through by bringing a few grapplers to throw enemies out of the escape path.   It's another instance where you really need to bring the right classes into the mission or else you're really going to have a tough time.

I'm still playing this one every few days and just made it to act 4.   The game gets a bit easier as you hire more "drifters" into the party and your characters get a wider variety of abilities.   For example, there's a few missions where you need to slow down or stop certain enemies in order to survive, but by Act 3 you'll probably have 3 or 4 different characters that can accomplish this in a few different ways.  There seems to be fewer missions with annoying victory conditions as you progress as well. 

If it weren't for the gimicky missions scattered throughout the game, I think this would be an A list title.  As it is, I still think it's a pretty solid B-lister.  The class system and the AI are pretty interesting and I like the storyline.
1218  Non-Gaming / Off-Topic / Re: Amaozon Kindle on: April 22, 2008, 02:04:05 PM

Quote from: YellowKing on April 21, 2008, 12:31:24 PM

I at first thought the Kindle was a silly, overpriced gimmick. However, I've been playing around with a simple Sony PRS-500 eReader at work and now I'm absolutely hooked to it.

Same here.  I had little interest in this generation of e-readers, but somebody at work gave me a Sony and I'm really liking it.  It's not quite a paperback-killer, but I was surprised by how quickly it grew on me. 
1219  Gaming / Console / PC Gaming / Re: Can't copy Super Smash Bros Brawl data to SD card! on: March 26, 2008, 02:10:23 AM
Can't be done, as far as I know.  I tried it a week or so ago, because I wanted to play with all the characters I unlocked at a friend's house.  I got an error message every time I tried.  I eventually flipped through the manual and I believe it specifically states that you can't load a memory card with game save data.  You can save things like user created maps and screenshots, though. You have to do it in the game, not from your Wii's memory management page. 

Why this is implemented this way, I have no idea. 
1220  Non-Gaming / Off-Topic / Re: Hasbro - Universal Pictures deal on: March 25, 2008, 03:31:56 PM

Quote from: CeeKay on March 25, 2008, 02:55:08 PM

Quote from: unbreakable on March 25, 2008, 02:29:56 PM

So really, unless Cobra Commander pulls off his mask to reveal that he's really Caspar Weinberger or something, I can't see any kind of shocking revelations it could hold.

and after G.I. Joe the Movie there's some question as to whether or not he was really even human.

That was the weirdest part of a very weird movie.  "I wasss once a mannn . . ."

Stabbing a major protagonist in the heart with a pertrified snake was a close second. 
1221  Gaming / Console / PC Gaming / Re: Wild ARMs XF on: March 24, 2008, 02:38:44 PM
I put about 8 hours into this one over the weekend and it's really grown on me.  The game's quite unforgiving at first.  The learning curve is steep and your PCs starts out as relative pushovers.  But since I got a better handle on the rules and my heroes started getting more heroic, I've been having loads of fun.  The two stealth missions I've run into so far were definitely puzzle-like, but nearly all the other missions I've played so far have been pretty great. I've had to think a lot more about strategy going into a mission than I'm accustomed to in this type of game.  Being good with tactics on the fly won't cut it.  Thankfully, you usually get a few strategy hints at the beginning of a mission.

I think what's throwing off some of the reviews off on this one is people are expecting to play it like FF Tactics. That won't work well. You can't concentrate on building up a well-rounded team of your favorite classes and then throw them at everything. You need to balance for the individual mission, not the overall game. Have an escort mission?  Better load your team up with abilities that slow down your opponents and use a tough guy to cover your flank.  Need to wipe out X number of enemy units?  Use your mages to snipe at weaker foes and have your low-health characters to distract their heavy-hitters.
 
Fortunately, the class system is great.  If you suddenly need to switch a melee-fighter over to a mage, it's easy to do and the ex-fighter should still be pretty good at melee.  If you feel like changing him back after the mission is over, it's no problem and he may have even picked up some magic skills in the process. 

I'm guessing things could still go south from here, but so far I've been pleasantly surprised with how enjoyable this game is.  It is a bit harder than similar titles in the genre, but that's actually a bonus for me.   
1222  Non-Gaming / Off-Topic / Re: Recommend me some graphic novels. on: March 20, 2008, 07:22:45 PM
The "Powers" books by Bendis and "Top 10" books by Moore are great.  Both are looks at how police forces would operate in a world with superheroes, but the series are quite different from one another.  "Powers" reads like a cross between a buddy-cop show and a detective novel with some guys in capes thrown in.  "Top 10" reminds me of Hill Street Blues if it were set in a comic fanboy's dreamworld.

"Powers" jumps the shark a bit after the "Sellouts" book and "Top 10" was pretty horrid once Moore stopped writing it, but the first few books in each series are outstanding.
1223  Gaming / Console / PC Gaming / Re: (Smash Bros) Favorite Character? on: March 12, 2008, 03:33:47 PM
I like King Dededede or whatever the giant penguin guy is named.  Smacking people around with a mallet-weilding, obese penguin has filled a strange, satisfactory niche within my existence that I had been unaware was empty or even existed.

He's slow, but all his special moves are easy to pull off.  I particularly like his rocket-hammer attack, since you can charge it up while moving.

 
1224  Gaming / Console / PC Gaming / Re: Super Smash Brothers Brawl Impressions on: March 10, 2008, 04:03:26 PM
Liking this one so far.  Played a lot of SP and went a few rounds with Zaxxon.  I couldn't connect to any random pick-up matches, but was able to watch in spectator mode.  Being able to bet on the outcome in spectator mode is a nice touch.

Here's my code:2019-9332-9269    I'll add everyone who has listed their's to my friend list this evening.
1225  Gaming / Console / PC Gaming / Re: Titans of the Steel... FOR FREE! on: February 29, 2008, 01:20:34 AM
Gave this a shot for about an hour.  There's a bit of a learning curve, but after things clicked it was lots of fun.  Thanks for the head's up, Eduardo!
1226  Gaming / Console / PC Gaming / Re: Where's the No More Heroes impressions? on: January 24, 2008, 01:39:03 AM
Played for an hour.  My impressions are pretty close to Bullwinkle's.  Blood everywhere, all the time.  Graphics are both good (character design) and bad (jaggies and backgrounds). Combat is very fun. There's some wrestling thrown into the swordfights, adding some diversity to the bloodshed. The game has also made me laugh a few times already, (I actually liked the Wiimote call!) which was a nice surprise.

This is also the most physically tiring Wii game I have, other than perhaps Wii Sports boxing.  I think I'm playing this on the harder setting (can't be sure, they give the difficult settings silly names) and it took me a few times to beat the first boss.  Now my arms hurt.
1227  Gaming / Console / PC Gaming / Re: What are you buying this week? (1/21) on: January 21, 2008, 07:10:53 PM
No More Heroes.  Must hit things with Bootleg Lightsaber!

Probably Advance Wars as well. 
1228  Gaming / Console / PC Gaming / Re: Warhammer 40,000: Squad Command on: November 20, 2007, 03:38:44 PM

Quote from: Blackjack on November 19, 2007, 10:17:16 PM

Any more verdicts on this as you get further in the campaign? I noticed someone already putting up for trade, not a good sign.  icon_confused

For me, the difficulty ramped up around mission 8 or 9.  I just finished misison 10, it took me two tries to get through and I just barely squeaked by the second time.   

So far, I'd say it's a passable tbs that does destructable terrain really well.   It's a nice change of pace from all the fantasy, grid based tbs games out there, but there's lots of things that could have been improved on.  More squad customization options, a more fleshed out story and a true rotatable camera could've made this game great.  As it stands, I'd give it a 7 out of 10, and that probably has something to do with me being a big 40K nerd.  You could probably nock off half a point or so if you could care less about the license.

1229  Gaming / Console / PC Gaming / Re: Final Fantasy Tactics WotL? on: October 23, 2007, 08:59:40 PM

Quote from: semiconscious on October 23, 2007, 08:03:12 PM


now, if only i could keep those damn chocobos from reproducing like rabbits...

They're practically Tribbles!  I'm in part 3 and have to boot one from the party every other battle. 
1230  Non-Gaming / Steals and Deals / Re: TRU - Buy 2 Get 1 Free on: September 19, 2007, 05:29:35 PM
Buy 2, get 1 free seems to be working in-store, too.  At least it was at my local B&M. Good for all video games in stock, all systems. 
1231  Gaming / Multiplayer Madness (MMO or otherwise) / Re: GTOfficial x360 Live Gamertag REQUEST THREAD on: September 05, 2007, 02:10:48 PM
tag is kadnod
1232  Gaming / Multiplayer Madness (MMO or otherwise) / Re: GTOfficial Wii Console Number REQUEST THREAD on: September 05, 2007, 03:58:18 AM
kadnod

7695 0501 5146 4867
1233  Gaming / Console / PC Gaming / Re: Luminous Arc Impressions on: August 21, 2007, 08:37:04 PM

Quote from: Misguided on August 21, 2007, 02:32:05 PM

Anybody had any success with imbuing items?


Some, but the "random" battles can sometimes make getting back to the imbue-point a major pain.   

Quote
and I find the characters to be far more likable than in many other games

Same here.  The plot is a little predictable, but the characters are amusing and the dialogue is generally well written.  I'm liking the intentionally over-the-top voice acting, too.
1234  Gaming / Console / PC Gaming / Re: Luminous Arc Impressions on: August 18, 2007, 09:18:40 PM

Quote from: Misguided on August 18, 2007, 02:42:24 PM

Oh thank you! I had even tried looking in the manual to figure it out.
That certainly will help some.
OH! That must be the mode where the only button on screen is "Cancel"...now I get it.

Yeah, thanks!  nod
1235  Gaming / Console / PC Gaming / Re: Luminous Arc Impressions on: August 17, 2007, 02:28:57 PM

Quote from: Misguided on August 17, 2007, 11:41:00 AM


Seems like some goofy interface decisions. For instance, when I highlight an enemy to attack it, why don't I get to see a life bar?


You may know this already, but there's a button you can push that'll pull up a life bar beneath every enemy, along with their initiative order.  It's either X or Y when you have the interface in no-stylus mode.

What I'd like is a way to see an enemy's other stats, or at least what they're armed with, before I attack them.  A few times I got tagged by enemies with bows, because I couldn't even tell they had bows since their backs were towards the screen.
1236  Gaming / Analog Gaming / Re: WoW Contest Thread on: August 16, 2007, 03:36:48 AM
About two years ago, I saw a copy of the Warcraft Pen & Paper RPG sitting on the shelf of a local game store.  Being both a WoW junkie and a recovering D&D addict, I was soon $34.95 poorer and home fiendishly tearing through the book.  The next day, I convinced a few old gaming buddies to roll up characters and I got to work writing a Horde campaign.  It was centered around defending the town of Crossroads from centaurs, quillboars, paladins and other creeps you might find running around The Barrens.  Soon we had a Blood Elf Fighter, a Tauren Healer, a Forsaken Wizard and a Goblin Tinker ready to fight for Strength, Honor and the Kalimdorian Way.

We played a session or two and the PCs were chugging along nicely, killing monsters, picking up XP and slowly making their way towards the jerk that was coordinating the attacks on the town: a crazed Dwarven engineer, determined to shatter the already fragile peace between Horde and Alliance.  It was then I decided things were going a bit too smoothly for our unlikely heroes and added a new plot to the mix.  I had the PCs run into a young Night Elf girl who seemed to speak only gibberish.  A few unsuccessful Comprehend Language spells later, the group decided she wasn't a threat, so they kept her as sort of a pointy-eared mascot. 

What our protagonists didn't know was that their new purple pet was essentially a demigod, driven mad by the Burning Legion at some point in the distant past. If her mind could be restored, she'd be a potent weapon against all things nasty and a great way of keeping the campaign going after the PCs resolved their current crisis.   If the Legion got their firey mits on her again, they'd use her to smash everything from Orgimmar to Ironforge. I also planted a secret-agent Satyr into Crossroads.  Disguised as a Night Elf diplomat, he knew the truth about the girl. I was hoping to have him worm his way into the player's confidence over the next few game sessions, setting them up for a big and hopefully dramatic betrayal when he inevitably tried to snatch away their Feebleminded charge. 

Unfortunately, I forgot what any good Dungeon Master must never forget: players hate your plans on some primal, unconscious level and are naturally inclined to destroy them.  When our young adventurers learned their was another "Night Elf" in the town, they immediately sought him out and started trying to persuade the villain to take the girl off their hands.  They even got him a bodyguard, worried that he might be attacked by local orc rowdies.  I tried to throw in a few clues that would give the players A Bad Feeling About This ® particular course of action, but to no avail. Five minutes later, they had successfully delivered the demigod to the game's main antagonist and were riding Kodos out of town, searching for a dungeon to loot.

When they eventually made their way back to Crossroads, things were a bit different.  Both satyr and godling were gone, the bodyguard was dead and no one could understand why I was giggling to myself.  I eventually let them in on the whole thing and we decided to put the game on hiatus.  We’re thinking about starting up again sometime soon, but then I remember my players did what even the Lich King couldn’t do.  They doomed the World of Warcraft.
1237  Gaming / Console / PC Gaming / Re: Name a game you love that gets zero respect on: June 06, 2007, 03:11:21 PM
Rumble Roses XX   icon_redface
1238  Non-Gaming / Off-Topic / Re: [HEROES] - Season Finale on: May 22, 2007, 02:19:40 AM

Quote from: Autistic Angel on May 22, 2007, 02:06:00 AM

So let me get this straight about Sylar:

(severe finale spoiler)

Spoiler for Hiden:
If he hears a sudden gunshot from behind he can turn and stop the bullets in mid-air before they hit him, but when Hiro teleports in and announces himself, Sylar just stands there like a big dope and gets stabbed?  Despite the fact that he saw the comic book and knew Hiro was going to try to stab him?

Yikes, that was *lame!*  thumbsdown

-Autistic Angel

Spoiler for Hiden:
He not only knew Hiro was going to try and stab him, he knew he was going to pull it off.  Better to take the hit, play dead, and scurry away while everyone is busy looking at nuke boy, no?
Telekenisis probably works wonders for holding your guts together, anyhow.  icon_wink
1239  Gaming / Console / PC Gaming / Re: GamingTrend Best of DS - Prelim on: December 22, 2006, 06:48:51 PM
Castlevania: Portrait of Ruin
1240  Gaming / Console / PC Gaming / Re: GamingTrend Best of 360 - Prelim on: December 22, 2006, 06:44:49 PM
Dead Rising
Oblivion
Gears of War
Chromehounds
Marvel: UA
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