It has a very addictive quality in that each day in the game is pretty short so you get that "one more day" syndrome where you just keep on playing and before you know it a couple of hours have passed.
Yeah, this game ate up my entire Sunday. They really nailed the pacing on this one.
I think some of the characters are a little too cutesy, even when compared to the Game Cube FF:CC. Other than that, it's terrific.
motodd and Tals, I'll add y'all this weekend, just saw those posts. I played some last night with "Joe". Who dat?! And I think I saw Miles on last night, but I don't have you on my list yet. Unless there is another person in the world named Miles out there playing Mario Kart......nahhhhh.
Quote from: whiteboyskim on May 12, 2008, 07:58:28 PM
Is there a way to earn some solid cash? I got arrested last night and lost all my guns. Buying those suckers back was expensive as hell and I'd rather not cheat until I get certain achievements the honest way.
I sometimes hunt down the "Most Wanted" criminals off the police computer when I want some easy money and ammo. So far, they've been ridiculously easy to kill.
But yeah, missions are really the way to go for cash.
For some reason I didn't even think about the 4-person co-op missions at the time, but that is a perfect game type for times when we only have a handful of people. Perhaps we can even give the co-op missions a try with just the two of us and see how we fare. And in the process if we're able to eventually get one or two more people in the game then even better.
I'm not 100% certain I'll be on tonight, but if I am & you need another player, please shoot me an invite!
Quote from: wonderpug on May 05, 2008, 06:38:11 PM
You know, that's another one I've eyed in the past. Its system is similar to Memoir '44 but with knights and wizards, right?
Battlelore's world, however, might be a possibility.
The setting is a hoot. Sort of a pseudo-Europe, but certain peoples/nations have been replaced by Fantasy races. IIRC, one of the expansions revolves around English vs. Scots, but William Wallace & Co. are all dwarves.
Quote from: Huw the Poo on May 04, 2008, 05:40:21 PM
OK, I've played board games before - but we're talking Monopoly, Trivial Pursuit etc.
. . . We've played a fair amount of Warhammer 40K so complex rules are not a problem, but WH40K can take way more than two hours to play.
Genre isn't really an issue as long as the game is good. Something maybe specifically designed for two people is probably best, but we're open to more than two players for when friends visit.
You might like Battlelore. The base game is designed for 2 players and it's cheaper, faster and easier to learn than the Games Workshop mini games. It's certainly not as detailed as the GW games, but it's a great way to play with toy soldiers quick & easy.
Quote from: Dante Rising on April 21, 2008, 02:00:41 AM
Anyone else still playing this game? Some of the later scenarios are absolutely brutal. There is nothing quite like a mission where:
1) If you kill an enemy- Game Over (only allowed to wound them down to 10% in the first stage of the mission)
2) After wounding three enemies, massive reinforcements arrive to block the area you must escape to.
3) The mission is timed, and the enemy has Geomancers, a class that can freeze your characters in one place for multiple turns (and their is no way to negate the effect).
Talk about a meat grinder....
I remember that mission. I thought the reason why you're supposed to smack around the guards without killing them was pretty clever, but it was definitely a tough board to finish. I think I made it through by bringing a few grapplers to throw enemies out of the escape path. It's another instance where you really need to bring the right classes into the mission or else you're really going to have a tough time.
I'm still playing this one every few days and just made it to act 4. The game gets a bit easier as you hire more "drifters" into the party and your characters get a wider variety of abilities. For example, there's a few missions where you need to slow down or stop certain enemies in order to survive, but by Act 3 you'll probably have 3 or 4 different characters that can accomplish this in a few different ways. There seems to be fewer missions with annoying victory conditions as you progress as well.
If it weren't for the gimicky missions scattered throughout the game, I think this would be an A list title. As it is, I still think it's a pretty solid B-lister. The class system and the AI are pretty interesting and I like the storyline.
Quote from: YellowKing on April 21, 2008, 12:31:24 PM
I at first thought the Kindle was a silly, overpriced gimmick. However, I've been playing around with a simple Sony PRS-500 eReader at work and now I'm absolutely hooked to it.
Same here. I had little interest in this generation of e-readers, but somebody at work gave me a Sony and I'm really liking it. It's not quite a paperback-killer, but I was surprised by how quickly it grew on me.
Can't be done, as far as I know. I tried it a week or so ago, because I wanted to play with all the characters I unlocked at a friend's house. I got an error message every time I tried. I eventually flipped through the manual and I believe it specifically states that you can't load a memory card with game save data. You can save things like user created maps and screenshots, though. You have to do it in the game, not from your Wii's memory management page.
I put about 8 hours into this one over the weekend and it's really grown on me. The game's quite unforgiving at first. The learning curve is steep and your PCs starts out as relative pushovers. But since I got a better handle on the rules and my heroes started getting more heroic, I've been having loads of fun. The two stealth missions I've run into so far were definitely puzzle-like, but nearly all the other missions I've played so far have been pretty great. I've had to think a lot more about strategy going into a mission than I'm accustomed to in this type of game. Being good with tactics on the fly won't cut it. Thankfully, you usually get a few strategy hints at the beginning of a mission.
I think what's throwing off some of the reviews off on this one is people are expecting to play it like FF Tactics. That won't work well. You can't concentrate on building up a well-rounded team of your favorite classes and then throw them at everything. You need to balance for the individual mission, not the overall game. Have an escort mission? Better load your team up with abilities that slow down your opponents and use a tough guy to cover your flank. Need to wipe out X number of enemy units? Use your mages to snipe at weaker foes and have your low-health characters to distract their heavy-hitters.
Fortunately, the class system is great. If you suddenly need to switch a melee-fighter over to a mage, it's easy to do and the ex-fighter should still be pretty good at melee. If you feel like changing him back after the mission is over, it's no problem and he may have even picked up some magic skills in the process.
I'm guessing things could still go south from here, but so far I've been pleasantly surprised with how enjoyable this game is. It is a bit harder than similar titles in the genre, but that's actually a bonus for me.
The "Powers" books by Bendis and "Top 10" books by Moore are great. Both are looks at how police forces would operate in a world with superheroes, but the series are quite different from one another. "Powers" reads like a cross between a buddy-cop show and a detective novel with some guys in capes thrown in. "Top 10" reminds me of Hill Street Blues if it were set in a comic fanboy's dreamworld.
"Powers" jumps the shark a bit after the "Sellouts" book and "Top 10" was pretty horrid once Moore stopped writing it, but the first few books in each series are outstanding.
I like King Dededede or whatever the giant penguin guy is named. Smacking people around with a mallet-weilding, obese penguin has filled a strange, satisfactory niche within my existence that I had been unaware was empty or even existed.
He's slow, but all his special moves are easy to pull off. I particularly like his rocket-hammer attack, since you can charge it up while moving.
Liking this one so far. Played a lot of SP and went a few rounds with Zaxxon. I couldn't connect to any random pick-up matches, but was able to watch in spectator mode. Being able to bet on the outcome in spectator mode is a nice touch.
Here's my code:2019-9332-9269 I'll add everyone who has listed their's to my friend list this evening.
Played for an hour. My impressions are pretty close to Bullwinkle's. Blood everywhere, all the time. Graphics are both good (character design) and bad (jaggies and backgrounds). Combat is very fun. There's some wrestling thrown into the swordfights, adding some diversity to the bloodshed. The game has also made me laugh a few times already, (I actually liked the Wiimote call!) which was a nice surprise.
This is also the most physically tiring Wii game I have, other than perhaps Wii Sports boxing. I think I'm playing this on the harder setting (can't be sure, they give the difficult settings silly names) and it took me a few times to beat the first boss. Now my arms hurt.
Quote from: Blackjack on November 19, 2007, 10:17:16 PM
Any more verdicts on this as you get further in the campaign? I noticed someone already putting up for trade, not a good sign.
For me, the difficulty ramped up around mission 8 or 9. I just finished misison 10, it took me two tries to get through and I just barely squeaked by the second time.
So far, I'd say it's a passable tbs that does destructable terrain really well. It's a nice change of pace from all the fantasy, grid based tbs games out there, but there's lots of things that could have been improved on. More squad customization options, a more fleshed out story and a true rotatable camera could've made this game great. As it stands, I'd give it a 7 out of 10, and that probably has something to do with me being a big 40K nerd. You could probably nock off half a point or so if you could care less about the license.
Quote from: Misguided on August 17, 2007, 11:41:00 AM
Seems like some goofy interface decisions. For instance, when I highlight an enemy to attack it, why don't I get to see a life bar?
You may know this already, but there's a button you can push that'll pull up a life bar beneath every enemy, along with their initiative order. It's either X or Y when you have the interface in no-stylus mode.
What I'd like is a way to see an enemy's other stats, or at least what they're armed with, before I attack them. A few times I got tagged by enemies with bows, because I couldn't even tell they had bows since their backs were towards the screen.
About two years ago, I saw a copy of the Warcraft Pen & Paper RPG sitting on the shelf of a local game store. Being both a WoW junkie and a recovering D&D addict, I was soon $34.95 poorer and home fiendishly tearing through the book. The next day, I convinced a few old gaming buddies to roll up characters and I got to work writing a Horde campaign. It was centered around defending the town of Crossroads from centaurs, quillboars, paladins and other creeps you might find running around The Barrens. Soon we had a Blood Elf Fighter, a Tauren Healer, a Forsaken Wizard and a Goblin Tinker ready to fight for Strength, Honor and the Kalimdorian Way.
We played a session or two and the PCs were chugging along nicely, killing monsters, picking up XP and slowly making their way towards the jerk that was coordinating the attacks on the town: a crazed Dwarven engineer, determined to shatter the already fragile peace between Horde and Alliance. It was then I decided things were going a bit too smoothly for our unlikely heroes and added a new plot to the mix. I had the PCs run into a young Night Elf girl who seemed to speak only gibberish. A few unsuccessful Comprehend Language spells later, the group decided she wasn't a threat, so they kept her as sort of a pointy-eared mascot.
What our protagonists didn't know was that their new purple pet was essentially a demigod, driven mad by the Burning Legion at some point in the distant past. If her mind could be restored, she'd be a potent weapon against all things nasty and a great way of keeping the campaign going after the PCs resolved their current crisis. If the Legion got their firey mits on her again, they'd use her to smash everything from Orgimmar to Ironforge. I also planted a secret-agent Satyr into Crossroads. Disguised as a Night Elf diplomat, he knew the truth about the girl. I was hoping to have him worm his way into the player's confidence over the next few game sessions, setting them up for a big and hopefully dramatic betrayal when he inevitably tried to snatch away their Feebleminded charge.
Unfortunately, I forgot what any good Dungeon Master must never forget: players hate your plans on some primal, unconscious level and are naturally inclined to destroy them. When our young adventurers learned their was another "Night Elf" in the town, they immediately sought him out and started trying to persuade the villain to take the girl off their hands. They even got him a bodyguard, worried that he might be attacked by local orc rowdies. I tried to throw in a few clues that would give the players A Bad Feeling About This ® particular course of action, but to no avail. Five minutes later, they had successfully delivered the demigod to the game's main antagonist and were riding Kodos out of town, searching for a dungeon to loot.
When they eventually made their way back to Crossroads, things were a bit different. Both satyr and godling were gone, the bodyguard was dead and no one could understand why I was giggling to myself. I eventually let them in on the whole thing and we decided to put the game on hiatus. We’re thinking about starting up again sometime soon, but then I remember my players did what even the Lich King couldn’t do. They doomed the World of Warcraft.
Quote from: Autistic Angel on May 22, 2007, 02:06:00 AM
So let me get this straight about Sylar:
(severe finale spoiler)
Spoiler for Hiden:
If he hears a sudden gunshot from behind he can turn and stop the bullets in mid-air before they hit him, but when Hiro teleports in and announces himself, Sylar just stands there like a big dope and gets stabbed? Despite the fact that he saw the comic book and knew Hiro was going to try to stab him?
Yikes, that was *lame!*
Spoiler for Hiden:
He not only knew Hiro was going to try and stab him, he knew he was going to pull it off. Better to take the hit, play dead, and scurry away while everyone is busy looking at nuke boy, no? Telekenisis probably works wonders for holding your guts together, anyhow.
I found "Normal" difficulty not too bad when I played single player, and a bit too easy when I played co-op.
All the heroes are pretty fun to play. In particular, I liked Thor (good in melee, can fly, good ranged attacks), Luke Cage (great tank) and Spiderman (decent blaster if you level him up that way, web swinging is fun). As far as teams go, I think the team I used the most was one of the Avengers variants (Thor, Iron Man, Ms. Marvel, Captain America).
I started a second run-through with the Fantastic Four. That was fun, too. Once Invisible Woman gets her force-fields, enemies that rely on ranged attacks are pretty much doomed.
I'd turn off the auto select, particularly for powers. The computer seems to put a few dots into all the powers, but you really get more bang for your buck if you max out 3 or 4 of them.