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81  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 14, 2014, 04:51:50 PM

Quote from: Glycerine on November 14, 2014, 04:34:20 PM

I can bring up the menu, but I don't see an option to quit.  Maybe I'm just missing something, I'll check again.

There are no scroll bars but you do have to scroll all the way down (UPDATE: on the PC it's ESC and then the down arrow to get to the "Quit to Desktop" option).

And the first patch is live, at least on the PC. I don't know what's in it, just that it's 792MB (as seen on the Uplay interface). Sadly, I won't have more than a few minutes now to look at it, I'm off to lunch and then cleaning the garage all afternoon.

UPDATE: Sorry, of course this is the second patch, the first came on day one. The game version is now 1.2.0. I only played for three minutes and the only thing I noticed was that I now have some Helix points, which was one of the things not working.
82  Gaming / Console / PC Gaming / Re: Far Cry 4 on: November 14, 2014, 04:45:44 PM
It's 20% off on Green Man Gaming's VIP page and since it's a pre-order you get the Hurk missions and the harpoon gun.

Glad to hear the reviews are good, I've already pre-ordered  Roll Eyes
83  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 14, 2014, 02:51:39 PM

Quote from: Glycerine on November 14, 2014, 09:32:55 AM

It does drive me nuts there is no way to quit the game,

That's weird. I'm using my old X360 controller for my interface to the game on the PC and I've never had an issue with bringing up the menu via the start button and quitting the game via the last choice on the bottom of the stack. I don't know what the equivalent keyboard button is.

I like the companion app for the "game in the game". I'm getting better at solving the glyph puzzles and then sending off my nomads to do missions and retrieve loot.
84  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 14, 2014, 07:25:53 AM

Quote from: TiLT on November 14, 2014, 06:55:19 AM

I was talking about gentle pushes, not actual shoves. If you run into a crowd, Arno will indeed push people aside with his hands. Try walking. It looks ridiculous.

Hmm, I just tried it. I walked into people standing still and also walking. Sometimes there was a little sliding, but it was pretty subtle, nothing at all glaring. Often you'd actually see them move their feet the way a real person would to sidestep someone and even twist their shoulders a bit. Not every time, but sometimes. So again I'm thinking that this is a performance issue solution on their part to work around console limitations.

Of course I've only played through 15% and just two of the big multi-objective, wrapping up a sequence missions, but based only on what I've seen on my own computer, I'd give ACU nine out of ten. It's the best AC game in the series I've played (again, as far as I've gotten); good story, fantastic environment, lots of side missions and things to do, and just pretty as heck. The murder mystery missions and the riddle solving ones are pretty cool too, giving you something different to do beside tail and kill people. In fact, I'm very happy that there has been so little in the way of tailing missions. It's really a shame that so few people are being able to enjoy all the nice things in the game I've seen because of all the other problems. Here's hoping the patches will fix a lot of those issues.
85  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 14, 2014, 06:43:46 AM

Quote from: TiLT on November 14, 2014, 05:40:45 AM

There's an enjoyable game under all of this, and it would probably have scored well had they given it another 3 months or so of polish. As it is, this should never have reached consumers in its current state.

Oh, no argument there, it could have been more polished and I think that if they hadn't been so ambitious with all the massive number of characters on the screen, etc, it wouldn't be so jarring. I guess I'm just from such the old school of gaming where Half-life was so damn cutting edge that odd character pop-ups or that sort of thing doesn't distract me from playing.

I did see that significant frame rate drop in the place with... well, it's a spoiler so I'll just say that I did drop into the high teens to low twenties, but it looked like part of it was the engine trying to process the effects of darkness, rain, Eagle Vision overlays and partial roofs. Otherwise it's been fine. My cutscenes are running at just under 30 FPS which makes me think that they were meant to max out at 30.

One of the graphic issues you mention,
You know that thing where your character gently pushes NPCs aside as he moves through the streets, a mechanic/animation that's been around since the very first game in the series? It's gone. NPCs are now shoved aside by an invisible force field around you, and slide (not walk) awkwardly away when you get close.
I'm not seeing at all in the PC version. I'm wondering if as a performance issue solution they just cut back on the visible animations for the console version. On the PC the NPC actions are probably the best I've seen in the series, except maybe for Black Flag. I've been doing a lot of running into people as I chase thieves and the people I bump into react very realistically, stumbling forward or sideways.

I had seen a few instances of NPCs suddenly being a couple of feet in the air, but within a couple of seconds they are quickly lowered to the ground. Again, being old school, to me that's not even worth a second thought. It's pretty rare and never more than one person at a time.

That last issue you noted, your character getting stuck all the time? I'm really thinking that this is something because of the console limitation. I've probably got about eight hours of playing it (and about 15% complete) and I've never been stuck, nor have I had any issues with climbing or parkour other than the usual AC series problem that if you get too close to something you tend to start climbing rather than going around the obstacle. In fact I've had no problems at all getting to places on high. I have had to slide sideways to find handholds but really much less than in previous editions.

So my only real problem right now is my Uplay rewards points disappearing. I've opened a trouble ticket with Uplay and I'll see their reaction time. Honestly, I hardly have ever even used them, only for something actually usable in-game, that I let that many points accumulate. I would be irritated if it's not fixed, but nothing to make me stop playing.

And I have my fingers crossed that Far Cry 4 is released in much better shape next week. The last one arrived in very good shape on the X360 and was just as nice on the PC, so here's hoping...
86  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 14, 2014, 05:29:58 AM
I created a club in the game for the purpose of getting some Uplay reward points. The good news is that I named it after the host of this forum, since everyone here (or pretty much everyone) are such nice folks. You can see the name below and the club tag is GMGT (GT was already taken).

The bad news is that somehow Uplay not only didn't give me the reward for this, they also lost all my accumulated points eek. I'm assuming this is just some middle of the night glitch. Well, maybe I'm just hoping.

87  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 14, 2014, 01:18:34 AM
By the way, for those who might still be interested in the PC version (a much smaller segment than a few days ago, I suspect icon_wink) Green Man Gaming's VIP section still has ACU on sale for 20% off. I thought it was only a pre-order special, silly me. And I've also already pre-ordered Far Cry 4, because, you know, Ubisoft  eek
88  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 14, 2014, 12:06:20 AM
You know I feel almost apologetic saying this, but I'm ten percent done in campaign progress on the PC version, several hours in (how do you find time played in Uplay?) and I haven't seen any of these bugs. I'm getting decent 40+ frame rates, very few graphic glitches (which are trivial) and I think it's a great, albeit still an Assassin's Creed game.

I saw an article on TweakTown news by some guy with an uber-gaming rig (much more powerful than mine) who was having all sorts of problems, so apparently it's not just due to rig performance.

And just to make it worse, I've been using the Companion App and it's been working pretty good, although I suck at the glyph puzzles, and the app kills the battery on my Nexus 10. But it's still fun.

Am I the only person who's doing OK?
89  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 13, 2014, 07:18:47 AM

Quote from: Glycerine on November 13, 2014, 06:47:39 AM

Quote from: jztemple2 on November 13, 2014, 03:33:20 AM

Also, I've been using the Companion App on my Android Nexus 10 and it's been working very well. I can track Arno, I have the larger map for the second screen and I've been able to assign my Nomads to various tasks.

I can get it to connect, but it won't do much besides track Arno and let me scroll around the map.  Doesn't register the fact that I've completed previous games for some reason.  I also can't figure out how to get Nomads.  Says I have the first mission available, but always tells me I have no assassins to do it.  As far as I can tell I don't see a way to recruit any, so for now it appears I'll be setting that aside.

I had trouble at first figuring out the Nomads but I upgraded to the Premium version of the app and maybe that's what was needed. I know some folks will be unhappy with that but it was only $2.40 and I've been using it all the time I've been playing the game on the PC. It's got some puzzles and missions for your Nomads. When these are successfully completed they unlock content in ACU itself.

I played a couple more hours tonight after spending the day at Walt Disney World with relatives Roll Eyes. I'm still having fun with ACU, the diversity of missions is nice; there are murder mysteries to solve, riddles to resolve by searching around on the map, petty thieves to run and tackle, etc. And I've just unlocked the Cafe Theatre, which is... well, it's a bit of a spoiler, but it's really pretty cool if you've been following the Assassin's Creed series since the beginning. 
90  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 13, 2014, 03:33:20 AM
A couple of things. One, for some reason FRAPS, which didn't work with ACU yesterday, is working today with it. I'm getting, in Paris, anywhere from the low 40's to the upper 50's FPS, very playable at 1920x1200 Ultra High graphics setting.

Also, I've been using the Companion App on my Android Nexus 10 and it's been working very well. I can track Arno, I have the larger map for the second screen and I've been able to assign my Nomads to various tasks.

91  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 11, 2014, 11:22:38 PM
I posted this on OO a little while ago:

Well, this is weird, it seems that no one has started a thread for Assassin's Creed Unity. I got this last night and have played about two hours I guess (how do I find stats in Uplay?). I know there has been a lot of negative criticism today, but maybe I guess that for the console versions. I'm running on my i7 4770K 3.5GHz, 16GB RAM, GTX 780 3GB, Win7 64bit rig and while for some reason I can't get FRAPS to appear in-game, everything seems to be looking good. I used the GeForce Experience program to select my graphic options which are set at 1920x1200 Ultra High.

I like the game. It's Assassin's Creed, but in a much prettier place than Boston or Jamaica. Lots and lots of detail. Gameplay seems like the previous in the series, except that the parkour seems more fluid. I'll post more impressions later.

I've played a couple more hours and I'm really liking it. The story is pretty decent, the cutscenes are fantastic, the environment is exquisitely detailed. Yeah, there are some small tech glitches, but it's a game, not a 4K movie, so I'm not expecting perfect. Parkour is really working well.

I also picked up the app for my Nexus 10. It's better than the old AC4 Black Flag one, but not as interesting (at least not so far) as the one for Watch_Dogs. Still it gives me something to do when I can't be at my desktop  slywink
92  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 11, 2014, 08:13:44 PM
It is me or is there something preventing me seeing the FRAPS overlay in ACU?

Also, since I got this through GMG without a Steam key, just the Uplay key, how do I tell if a patch has been applied?
93  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 11, 2014, 05:23:27 PM
Funny, while I only played as adult Arno for about fifteen minutes last night, the game ran smooth for me.
94  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: November 11, 2014, 04:34:59 PM
Actually this game is the antithesis of a click-fest. You not only plan at the beginning of a mission but also whenever you want during it, by pausing (space bar) and giving new orders.

The videos produced in-game unfortunately don't show all the times you pause and plan new moves. You can also give new orders like turning, moving, throwing grenades, blowing doors, etc while unpaused, basically in real time. But really the best way to play is to start the mission (it starts paused), plan your loadouts, then plan your initial moves. Unpause and let things play out a little, then pause and plan some more. It becomes second natures after a couple of missions.

Check out this guy's video, it's a bit long but you can jump ahead. He explains and demonstrates how the pausing and planning work.

UPDATE: I also forgot to mention, a significant portion of that 100 hours was working with the in-game editor to make new levels and mods.
95  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 11, 2014, 07:49:01 AM
Finished the rest of the download and played some more ACU. Very pretty game, but it helps that you're in France. Also downloaded the Assassin’s Creed® Unity App for my Nexus 10. Off to bed now, more playing tomorrow.
96  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 11, 2014, 06:36:59 AM
Well, this is weird too. On my PC I had started up ACU once again, but immediately alt+Tab'ed out of it and terminated ACU. When I tried to fire up Uplay to see if it would continue the download Uplay crashed. When I restarted Uplay, it showed ACU at 0% downloaded.... which would have pissed me off except I noticed that it's only trying to download 12GB, not the 41GB it was before. And it's downloading at about 4.5 MB/s, which is my max DL rate from my ISP. So either it's time for the ACU servers to unlock the rest of the program or I faked out the servers to letting me get it. Anyway, I'll find out in... 41 minutes, according to the Uplay interface, although by my calculation it should be more like five minutes based on the download rate.

UPDATE: It's late, my math sucks. It will be about 40 minutes like the interface says.
97  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 11, 2014, 06:25:47 AM

Quote from: Glycerine on November 11, 2014, 05:32:00 AM

That's odd, did you try restarting both Steam and UPlay?

Just got back from GameStop a little while ago.  Gonna try and get an hour or so in before I crash out.

Didn't get it through Steam, got the Uplay code through Green Man Gaming.

I did finally just terminate the game through the task bar, then restarted it. It did reload the save, which took me back to the present day cutscene which ran again, then I was back at the "Installing 70%" screen. So it's a new angle where the pre-load doesn't just sit there, it's like a intro package, although it was more than just cutscenes, you actually had a character to control, you did a couple of fights and ran around and climbed up a building. It ran pretty smooth but with my rig I'd expect that. In the Uplay interface I was told I had unlocked the achievement "A Long Time Ago". So now I'm just waiting for tomorrow and the final update.
98  Gaming / Console / PC Gaming / Re: What are you buying this week? (11/11) on: November 11, 2014, 05:25:58 AM
I'm weak, I picked up ACU  Roll Eyes
99  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 11, 2014, 05:01:04 AM
Well, this is... weird. I was downloading the game to my PC and it stopped at about 70%. The Uplay interface has a Play button and I figured, what the heck, I'll click it. I did and darn if the game didn't start and I was able to play about fifteen minutes in the past, then I was jumped to the present, then I got a screen that says "Installing 70%". And now it's just sitting there, no exit buttons, no response to the ESC key. I had to alt+Tab to get back to my desktop. So, I'm figuring some of you have already seen this. Do I just terminate the game from the task bar? Will that screw something up?

I'm assuming I'll have to wait till tomorrow for the remaining 30%  crybaby

By the way, pretty picture to start:
100  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: November 11, 2014, 04:02:06 AM
Just reached 100 hours in Door Kickers, so I thought I'd just update the thread with a mention. There are two updates out now and the dev team is working on new updates to enhance the editor, add more gameplay modes and just generally include some new stuff. The developers are very active on their forum and are receptive to all complaints, suggestions and comments, which is a nice thing.

Speaking of the editor, I'd like to toot my own horn a bit  Roll Eyes and post an image of my Steam Workshop files. I've put some time into these and tried to provide some backstory as well as more interesting Workshop icons.

101  Gaming / Console / PC Gaming / Re: Re: Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 11, 2014, 01:50:00 AM

Quote from: Caine on November 11, 2014, 12:58:43 AM

Fwiw, it still looks like fun and if you have interest in revolutionary France then it's an easy recommendation imo.

OK, you talked me into it, pre-ordered on GMG for 20% off icon_smile. Download in progress.
102  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 10, 2014, 06:42:11 PM
Does Uplay do preloads to the PC? I guess it would Uplay even if you got it thru Steam
103  Gaming / Console / PC Gaming / Re: What are you buying this week? (11/11) on: November 10, 2014, 03:44:22 AM
Will pick up ACU some time, but my 35th wedding anniversary is next weekend and there's way too much going on to be able to devote the time to it. And I'm a bit leery of any Assassin's Creed release until I see the first impressions and reviews.

Besides, Far Cry 4 is out next week  icon_wink
104  Gaming / Console / PC Gaming / Re: Ubisoft pulls upcoming games from Steam on: November 08, 2014, 02:16:02 AM
On the other hand, if you don't mind not getting the game through Steam, there is a VIP sale at Green Man Gaming where you can pick up ACU and FC4 for 20% off.
105  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 08, 2014, 02:12:42 AM
For those who don't mind not getting the game through Steam, there is a VIP sale at Green Man Gaming where you can pick up ACU for the PC at 20% off.
106  Gaming / Console / PC Gaming / Re: Ubisoft pulls upcoming games from Steam on: November 07, 2014, 05:57:26 PM

Quote from: Lee on November 07, 2014, 05:40:24 PM

And they are back in the US store.

See, I told you it would work  icon_wink
107  Gaming / Console / PC Gaming / Re: Ubisoft pulls upcoming games from Steam on: November 07, 2014, 05:55:12 PM

Quote from: TiLT on November 07, 2014, 05:45:48 PM

While I can't necessarily say I agree with jztemple2's method (I think it muddles the issue and makes the situation between customer and publisher too confrontational and dishonest), it hurts the publisher way, way, way more than it hurts the developer.

That's my point; as a lone consumer my options are rather limited. While I would feel bad for the developers, it would send the message to Ubisoft. As I said, I won't lie in the reviews, I won't pretend that the game itself is bad or even that I've bought it, I am just using the available channels to state the situation.

I agree that it's not the best approach, but Ubisoft's decision to pull out of Steam at this late date makes me feel that just posting on Facebook and Twitter isn't going to be enough.
108  Gaming / Console / PC Gaming / Re: Ubisoft pulls upcoming games from Steam on: November 07, 2014, 04:31:41 PM
What really gets me mad at Ubisoft is the timing. If six months ago they had announced this, I would have respected it as a business decision and thought about the options. But announcing it this close to release is like a group of kids showing up at the ballfield and the umpire says he needs more money or they won't have a ball to play with. OK, something like that...

Anyway, if Ubisoft doesn't change their minds, on release day I'll be on Amazon and Metacritic posting bad reviews. I won't lie, but hopefully my one star rating combined with a bunch of other folks will have some effect.

You know, after the past couple of years, Ubisoft to me are just a bunch of mindless jerks who will be the first against the wall when the revolution comes  icon_biggrin
109  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 07, 2014, 01:35:39 AM

Quote from: leo8877 on November 07, 2014, 01:28:13 AM

Why do you guys still play games on the PC?  Weird.

Skyrim mods. 'Nough said  icon_biggrin
110  Gaming / Console / PC Gaming / Re: Ubisoft pulls upcoming games from Steam on: November 07, 2014, 12:02:43 AM
I never minded having to have the Uplay app run when I fired up a game via Steam, it was pretty straightforward and I've never experienced a technical issue. However, not selling on Steam is pretty stupid, at least to me. Since they will no doubt be patching their games a bit I think I might pass on the new releases for awhile and let Ubisoft stew in their own juices.

Stupid French people  Tongue
111  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: November 03, 2014, 04:22:53 PM
I'm now at 86 hours on Door Kickers (and that was while I was playing Borderlands The Pre-Sequel and some other stuff too!) and recently I've gotten busy posting a few levels (missions) and a mod. The mod allows all classes to select a no body armor option, which I needed for one of my levels and also for folks who wanted to simulate officers being caught off guard and not fully prepared.  All my Steam Workshop item are located here.

I've been getting rather creative in my levels, probably spending way more time than needed in the backstory, but I enjoy it. My latest two missions have included an homage to the old Dragnet TV series and a reference to a Don Henley song.

click to go to the Workshop

click to go to the Workshop
112  Non-Gaming / Hardware / Software Hell / Re: New gaming computer? Where to buy? on: November 01, 2014, 12:59:58 AM

Quote from: Lee on October 31, 2014, 11:33:34 PM

How quiet is your Talon?

My Talon sits on the floor next to my feet, about four feet from my right ear. The case cooling fans are so quiet that if I'm running a game that isn't challenging to the Nvidia GTX780 I can't hear the case cooling fans at all. If the GTX780 is being pushed, I can barely hear the card fan running. It helps that the primary drive is an SSD.

Oh, just because it will occur to someone, I'm 61 and so I probably have some high end hearing loss; still my hearing is pretty good.
113  Non-Gaming / Hardware / Software Hell / Re: New gaming computer? Where to buy? on: October 31, 2014, 11:07:31 PM

Quote from: Lee on October 31, 2014, 10:14:23 PM

Talon ordered. i7, 16 GB, GTX 970 4gb, and I upped the warranty to 3 years. I probably should have just got a Mach V for the price.  icon_confused

I got my Talon back in February, about the same except I got a GTX780. I also went for the three year warranty icon_biggrin. I had priced a Mach V but for the same components the Talon was cheaper. I figure I'll be upgrading the video card after the warranty is over.

I forgot to mention I got Win7 64bit. It's one of the things that pushed me to getting one at that time, I wanted to avoid having to get Win8  icon_eek

I've been very happy since I've gotten mine. It's been especially good with games. For instance, when Civilization: Beyond Earth came out, lots of folks were reporting crashes. My rig ran it rock solid. That's been the story on pretty much any game I've thrown at it.
114  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: October 31, 2014, 05:11:11 PM

Quote from: Caine on October 31, 2014, 04:55:36 PM

Weekend Deal
Offer ends Monday at 10am Pacific Time.
Release Date: May 26, 2014

$35.99 Metacritic score - 77 Critic
Steam user score - 64% positive in 12,033 reviews

Watch Dogs wasn't perfect, but I have sixty-one hours on it and I'd say that it was pretty decent fun. The new game mechanics are a nice change and the city itself is fantastic.
115  Gaming / Console / PC Gaming / Re: [Giveaway] Warlock 2: The Exiled on: October 28, 2014, 10:31:27 PM

Quote from: jztemple2 on October 28, 2014, 09:42:19 PM

There's a front page?  icon_wink

By the way, I keep up with GT by reading the RSS feed thumbsup
116  Gaming / Console / PC Gaming / Re: [Giveaway] Warlock 2: The Exiled on: October 28, 2014, 09:42:19 PM
There's a front page?  icon_wink

OK, loaded and locked...
117  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: October 27, 2014, 05:42:24 PM
Another update to add new features and kill some bugs

Game version 1.0.2

- You can now move arrested enemies and secured hostages between map floors.
- Increased maximum path length.
- Stars from random maps are now usable.

- Some Steam Achievements related to campaign not working as intended (e.g. Hardcore).
- Crash when changing map floors with a Stealth trooper deployed.
- Exporting replay to video resulting in videos without sound.
- Crash/bug related to older mods.
- Some random generator maps having misaligned doors/objects.
- Missing descriptions for Tazer/Shields.
- Removed single-plan challenges for multi-storey maps.
- The stealth "Fire" button also shows up for suppressed pistols.
- Fixed random generator not working when manually editing the seed with certain values.
- Fixed an issue (one of many) with Creative X-FI sound cards that could lead to a crash.
- MacOSX: fixed black borders on some objects.
- Linux: fixed freeze when clicking URL buttons.
118  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: October 24, 2014, 08:55:45 PM
Door Kickers has released a small post-release patch to fix a few small items.

We issued a patch that fixes some small annoyances and bugs, based on user feedback. If you run into bugs/crashes or would like to share any other kind of feedback, make sure to let us know by email – devteam (at) inthekillhouse (dot) com

- Colored paths option.

- Fixed two crashes.
- If you choose a resolution that is not supported by your monitor, the game will now revert to the default one, instead of not starting anymore.
- Campaign sometimes not finishing even though all conditions have been completed.
- Campaign rewards not being calculated correctly.
- Effects bugs when switching between map storeys.
- Explored areas are no longer reset when switching between storeys.
- “Bored” sounds are now played MUCH less often than before.
- Hidden camera controls visible from other floors in multi-floor levels.
- Removed an Executioner from a mission with no hostages.
- Fixed some silenced weapons (HK45-SD, P226-SD, HK416-SD) not fully working as intended.
- Added some missing weapon descriptions
- Corrected missing sounds for HK416D10SD.
- Various map bugs.
119  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: October 22, 2014, 07:39:09 PM

Quote from: Crawley on October 22, 2014, 06:08:01 PM

Rage was surprisingly good....

I wasn't sure I was going to get this, even though it's on my wishlist, but your comments sold me. I'm getting the DLC as well. It's going to be pretty slow gaming come January anyway  icon_wink
120  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: October 20, 2014, 09:58:25 PM
And the game is now officially released! Here is the Steam announcement, excerpted below:

It’s been one year since we’ve entered Early Access on Steam, one and a half since we began crowdfunding. One and a half years of constant updates, great feedback from the players and two-way communication with you guys.

And we’ve taken the process to completion - Door Kickers moves on from Early Access.

For those that actually play each version, what’s new? The Campaign is IN. You have 3 campaigns now, with more to come! We’ve also changed the way Single Missions count now - troopers deaths are no longer saved in those. Think of Single Missions as your proving ground, where you try to beat your own performance, and campaigns as your real job - do the objectives and keep the troopers alive. Can you handle that? Maybe also in Iron Man Mode?

Another new and long in-coming feature are multi-layer maps. You can go up and down, exploring some new and old locations in a new way.

There’s also a new scenario type - Dope Raid - which tasks you not only with securing the suspects, but also capturing evidence before it gets trashed. And it will get trashed, unless you move swift and to the point.
And no, you cannot shoot everyone.

One last thing… this vesion will reset all your stats and mission completion. So why are you still reading this, get back to 3-staring everything!

What else is New or Changed since last version of Door Kickers:
New Features:
- Random killhouse generator + over 90 new random house layouts.
- Over 50 new maps (in campaign, single and random combined).
- New door types: grating doors / padlocked doors.
- New item: Bolt Cutter. Useful for cutting down padlocks.
- New item: Breaching Kit
- Silenced handguns. You asked for them, you got them.
- Can copy/paste/default equipment for each class.
- Improved loading time.
- Enemies start with their weapons lowered, until alerted.
- New music.
- Loading screens with tips&tricks. Can be disabled in options menu.
- Improved path-editing when multiple paths are over-imposed: press SHIFT for locking on a single path.
- Added stretch-to-fit video option (for monitors that are not 16:9).
- Separate volume option for for ambient sounds.
- Improved weapon/trooper stats to better account for their performances.
- Added "reset progress" option.
- Countless other small changes, tweaks and overall improvements.

 Played a few minutes and everything looks nice, no obvious problems. Modders actually got the new version several days ago so they could update their mods; the Red Panda mods are IMHO particularly awesome and add a lot of new variety to the game.
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