http://gamingtrend.com
May 28, 2015, 08:45:34 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 2 [3] 4 5 ... 59
81  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 10, 2015, 02:06:11 PM

Quote from: TiLT on March 10, 2015, 12:20:06 PM

Quote from: Punisher on March 10, 2015, 11:14:22 AM

I wonder what the holdup in the release is. Other games have no problem unlocking at midnight from Steam, but they are saying that Steam is the reason for the delay. I think it is unlocking at 2:00PM EST.

It's unlocking in a little under 5 hours from now. That's the standard release time for Steam games that aren't deliberately going for a staggered release for each time zone. Steam always does its updates at that time, at least in Europe, and it's one I've become quite familiar with. Remember, the development team consists of 13 people and is in Finland. You can't expect them to do this in the same way that huge AAA studios can.

I'd be surprised if Colossal Order has much to do with it today. Wouldn't it be in the hands of Paradox and Steam?

I did get my Green Man Gaming email with the Steam key so I was able to activate the product on Steam, but there's no "Install" button yet. There's still no countdown time on the game's page either, so I guess I'll be hitting refresh a lot icon_biggrin
82  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 10, 2015, 02:26:45 AM
Here's some release information posted over at Paradox this morning:

Quote
When will it go live on March 10th?
Expect release late afternoon/evening European time, around or after 19:00 CET. This is unfortunately out of our hands and relies on Steam.

Can you pre-load the game on Steam?
Nope, but the download is only (roughly) 3gb!

I have bought the game via not-steam when will I get my key?
You have to contact your retailer for details.

I have bought the game via your webshop (Paradoxplaza.com) when will I get my key?
We'll start to send out keys this evening and keep going through the day tomorrow.

What if I have a physical copy?
Same deal, the game won't activate until launch.

I need help!
If you're experiencing technical issues, please first refer to our tech support forum to see if someone reported something similar.
If you're having an issue with your purchase (such as not reciveing keys) please contact your retailers support.
If you find an issue that has not been reported nor declared as a known issue, please issue an as detailed as possible bug report in that subforum. (Bug reports that do not include information on how to replicate bug will most likely be removed/archived)

Where do I find my DDE content?
In the Skylines install folder, generally located here: C:\Program Files (x86)\Steam\steamapps\common\Cities Skylines

How do I claim my Zen Garden from the signup?
We will send you a key to the email address you signed up for the newsletter with.

Where do i find my pre-order content?
It will be in-game, you do not need to claim any additional keys.

Are tunnels going to be added after release?
Yes, some time after launch we are going to add tunnels to the game.

What are the known issues and bugs? (Living list, will update as we progress)
- 16:9, 16:10, 21:9 and 4:3 ratios are supported. This can result in black borders when playing with a TV. To use a custom resolution, launch the game from the command line. Some UI clipping can occur if the game is played with a non-supported resolution.
- Trophy icon on saved games means they have achievements enabled. Saves that use or have used mods do not have achievements enabled.
- Space Elevator is highlighted in the Public Transport Info View, but it's missing a line in the legend to tell of how many people use it.
- Splash screens cannot be skipped with a mouse click.
- On Windows the default fullscreen mode is borderless window which means that some third-party features such as G-Sync don't activate. You can start the game in exclusive fullscreen mode if you force it to use DirectX9 instead of DirectX11 by adding -force-d3d9 as a launch parameter. However, there seems to be problems with 4K resolution when using DirectX9.
- All texts do not update "on the fly" when language is changed from the options. The game requires restart to update the texts.
- Ships can cross dams and go through low bridge.
- Planes can fly through tall buildings.
- VERY steep cliffs in the map editor can make textures break open.
- On OSX, some hardware have trouble with the Steam overlay in game. If the textures disappear when the overlay shows up, just disable the Steam overlay from the game properties in the Steam client until we work out a patch.
- Asset Editor: some assets such as public transport can be imported and customized, however, they will currently not be functional if placed in the game.
- Asset Editor: It is not possible to assign thumbnails for intersections and parks at the moment.
- There is no easy way to Update an existing item you have previously uploaded on the Steam Workshop at the time being.
83  Gaming / Console / PC Gaming / Re: What are you buying this week? (3/10) on: March 09, 2015, 04:04:40 AM
Already have Cities: Skylines on pre-order. Am going to wait for some impressions on Sid Meier's Starships.
84  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 05, 2015, 04:44:04 PM
I have it pre-ordered, so barring unforeseen events, I should be posting some first impressions next Tuesday.
85  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 05, 2015, 04:14:52 AM
Oh, just found this, a link to the FAQ over on the Paradox Forum.
86  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 05, 2015, 02:52:26 AM
I've been playing the SimCity series since the first one (all except that last abomination) and I'm cautiously excited about Skylines. It's a nice price on GMG, although I'm trying to fight the silly urge to buy the Deluxe edition so I can put five Monuments right in the center of my little town  icon_lol.

I'm a bit concerned that the game developer Colossal Order is working with Paradox Interactive. Paradox, from my personal experience, seems to get games out the door without enough testing and then starts planning for major patches. Maybe it's different with this developer, hopefully so.

Nice to see that it's going to use Steam Workshop.

I've been buying and burning out on games for the past few weeks, which I irrationally blame on the delay in releasing the PC version of GTAV. Maybe this one will be different. Maybe...
87  Gaming / Console / PC Gaming / Re: Rimworld [PC} on: March 02, 2015, 09:27:55 PM
It certainly looks interesting and I'm not bothered by Prison Architect-like graphics myself, so that's good. I've never played Dwarf Fortress either but I do like the idea of this kind of more intelligent survival game.

Looking forward to more impressions, especially if it has good potential for long term play.
88  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: February 27, 2015, 06:53:05 PM

Quote from: Caine on February 27, 2015, 06:20:54 PM

02/27/15
Release Date: Sep 4, 2014



66% off. Sale price $11.89
Metacritic score - 68 Critic 70 User
Steam user score - 65% positive in 1,154 reviews


I just picked this up, although I've been following it for awhile. The early reviews were pretty lackluster but the developer has been putting out a number of upgrades to address the issues, so check the more recent Steam reviews. Also, today saw the release of the free USA DLC for the game.
89  Gaming / Console / PC Gaming / Re: [PC] Medieval Engineers (from the Space Engineers folks) on: February 27, 2015, 04:00:23 AM
If you liked the Clocktower, you'll love Automatic Catapult II
90  Gaming / Console / PC Gaming / Re: [PC] Medieval Engineers (from the Space Engineers folks) on: February 26, 2015, 09:31:23 PM

Quote from: Lee on February 26, 2015, 08:25:45 PM

So how is the game part jztemple?

Really not much of a game there yet, just a lot of building blocks. It's like having a Tinker Toy set (or an Erector Set for those old enough to remember), you can build and mechanize your designs but in the end there's not much to do with them right now. There is still only Creation mode, no Survival mode yet.

The last update did add AI barbarians, but they are pretty simplistic. They just move to attack a certain type of block, a king statue. The value of this is that you can use them as guinea pigs to test your defenses.

This may all sound like there's not much to ME, but Space Engineers doesn't even have that and they've sold a million copies with the game still in Early Access. For players of Medieval Engineers, beside the building they can also make inputs to the game's developers as to what folks want to see in the game.
91  Gaming / Console / PC Gaming / Re: [PC] Medieval Engineers (from the Space Engineers folks) on: February 26, 2015, 08:10:17 PM
People are making some awesome stuff, like this clocktower with functional clock.

Steam Workshop file available here
92  Gaming / Console / PC Gaming / Re: [PC] Frozen Cortex (formerly Frozen Endzone) on: February 26, 2015, 03:25:34 AM
So I'm playing in a season game against a team that includes this player:


And here's the video of my drubbing (I'm the blue team)

And here's the result (I'm The Zebu):


And here's what the commentators had to say:


And here's the status of my season:


And here's what Georgio thought about it:


93  Gaming / Console / PC Gaming / Re: [PC] Frozen Cortex (formerly Frozen Endzone) on: February 25, 2015, 08:43:38 PM
Here's a YouTube replay of an interesting game where the ball starts off on the sidelines. It was recorded using Bandicam to capture the overhead replay of each turn, then splicing them together in Windows MovieMaker.
94  Gaming / Console / PC Gaming / Re: [PC] Frozen Cortex (formerly Frozen Endzone) on: February 25, 2015, 02:22:35 PM
I found it useful to find and print out the help files, and I've also put them into a .doc format and posted them in my Dropbox public folder for folks to download if they wish.
95  Gaming / Console / PC Gaming / Re: [Xbox One/PC] Roundabout on: February 25, 2015, 06:17:06 AM
OK, I have to say, it's a lot of silly fun. The FMV, the concept of a spinning limo, the whole 70's vibe, very cool. Don't know if it's worth dropping $15 bucks for, but maybe if it goes on sale...

And oh yes...



Baby You Can Drive My Car... Bring your own!
96  Gaming / Console / PC Gaming / Re: [Xbox One/PC] Roundabout on: February 25, 2015, 05:43:34 AM
In view of your rather convincing post, I'm currently downloading the demo now. Impressions to come!
97  Gaming / Console / PC Gaming / [PC] Frozen Cortex (formerly Frozen Endzone) on: February 25, 2015, 05:37:47 AM
Frozen Cortex (formerly Frozen Endzone) was released last week. We have had a thread about it going on over at OO (look nearer to the bottom of the first page for impressions). It's a futuristic game of football played by five man, err, robot teams on a field (or pitch) that has various blocks that restrict running and/or passing. As odd as this might sound, it's actually a lot of fun. You can play against the AI and complete a game in fifteen or twenty minutes. There's a number of modes, both SP and MP.

The MP games are actually like PBEM chess, in that each player uploads their moves and the server resolves the results and notifies the player. You don't have to be online constantly for a game, and it's possible to play a number of games at once.

The SP mode works really well. The tournament mode puts you as one of the twenty teams competing in a round robin tournament, and the layout of the fields vary as do the players on each team. As you accumulate money (more if you win of course, and you can bet on your games) you can buy upgraded players. The AI is no slouch and will give a good game.

The developers have put out several updates since release to address some issues and tweak some features. They've been pretty responsive on the Mode 7 and Steam forums if folks have questions or issues.

It's still on sale for the next 36 hours at 20% off. If anyone has questions I'd be glad to answer them here. And when you buy the game, you get an extra Steam key which is a nice touch.
98  Gaming / Console / PC Gaming / Re: PC Game Recommendations on: February 25, 2015, 05:04:32 AM
If you're playing FIFA 15 and might enjoy some offbeat sports games, I can recommend Qvadriga and Frozen Cortex. I've played both of them and find them an interesting change of pace from shooters and RPGs.
99  Gaming / Console / PC Gaming / Re: [PC] Medieval Engineers (from the Space Engineers folks) on: February 24, 2015, 09:23:36 PM
Update 02.005 – Barbarians!

Quote
Summary
Barbarians have been added into the game! This is the first A.I. prototype and is still work-in-progress. Barbarians will wander around the map seeking for King Statues to destroy. Currently, since there is only creative mode, the player cannot be killed by them, so barbarians will just follow the character around the map. When they're close to a King Statue - which is automatically spawned in the world or can be placed by player - they will destroy it; they will also destroy any building that is blocking their way. Barbarians can be killed by setting traps; for example when a tower falls on them, when they fall from a cliff, when a catapult ball hits them, etc. We've also added a few more types of catch blocks and round timber blocks. The new catch blocks should be more user-friendly because it was hard to attach something on them until now; there is also a variant which can be safely attached on walls.
 
Warning: This is first A.I. prototype and still work in progress! The purpose of this update is to introduce barbarians and see how players will behave with them and also to have fun. We will keep improving AI during the upcoming updates.
 
You can read more details about Barbarians in Marek’s newest block-post: http://blog.marekrosa.org/2015/02/barbarians-have-arrived-in-medieval_24.html
100  Gaming / Console / PC Gaming / Re: [PC] Medieval Engineers (from the Space Engineers folks) on: February 20, 2015, 09:59:40 PM
Some more updates to the update, just like in Space Engineers biggrin

Quote
Update 02.004.017
- fixed disappearing menu when changing quality or texture quality

Update 02.004.018
- fixed crash occurring during start-up or first few seconds in main menu

Update 02.004.024
Warning: Quickload (F5) will break some constructions in your map if you did not save that map before (freshly started map).
Also we know about the long loading times and we are working on ways to reduce them.
We are sorry, thank you for your patience and understanding!

- new world settings: Max moving fracture pieces (default setting = 400)
- improved destruction performance
- fixed lost collision
- fixed fractured pieces floating in air after reload
- fixed crash in ropes
- fixed crash in toolbar

I'm continuing my work on Astor Manor, but the F12 Steam screenshot function quit working and the F4 in-game screenshot function doesn't capture the Structural Integrity 'x-ray" view, so I have to actually use Bandicam to do a video and capture screen grabs from there. I'll post some when I've added some taller structures so folks can get an idea how it looks.
101  Gaming / Console / PC Gaming / Re: The Weekend Playlist -- 02/20/15 on: February 20, 2015, 04:22:40 PM

Quote from: Caine on February 20, 2015, 03:58:43 PM

Gratch, you need to dust your desk.  Tongue

Everyone knows dusting just puts the particles back in the air where they can do nasty things. Better that they lay on the surfaces where you can keep an eye on them  nod

Actually I have to take this stand, either that or I have to dust my 25 bookcases and I really don't want to do that. Thank goodness I'm married to a woman who thinks dusting is something you do ten minutes before the company arrives  thumbsup
102  Gaming / Console / PC Gaming / Re: [PC] Space Engineers on: February 19, 2015, 06:47:39 PM
Space Engineers is on sale, 40% off for the next few days. It's also free to play for the next two and three-quarter days.
103  Gaming / Console / PC Gaming / Re: [PC] Medieval Engineers (from the Space Engineers folks) on: February 19, 2015, 03:44:32 PM
Example of Structural Integrity view on:

104  Gaming / Console / PC Gaming / Re: [PC] Medieval Engineers (from the Space Engineers folks) on: February 19, 2015, 03:36:33 PM
And of course after I post the above, they release a "just before going live on Steam" update, 02.004. I'm still checking it out.

Quote
New Blocks:
- King Statue
- Bonfire
- Fire Bucket
- Torch Stand
- Flag 10x10
- Stone Pillar Square
- Stone Pillar Round
- Wooden Barrel
- Wooden Chest
- Wooden Bed
- Wooden Table
- Wooden Chair
- Projectile Thrower with 10x mass

Features
- structural integrity view ('N' button)
- fractured pieces are now disappearing transparently
- improved building/pasting of small blocks
- updated help screen
- improved copy+paste
- changed default controls (freelook + zooming in 3rd person collided with compound blocks control scheme)
- small blocks now correctly fall down

Fixes
- fixed performance issues when structural integrity was turned ON
- fixed crashes and memory leaks in destruction
- fixed various other crashes
- fixed roof models and it's destruction geometry
- fixed blocks losing physics
- fixed collision models, walking through doorways
- fixed various rope crashes
- fixed large dynamic block without collision
- fixed missing textures
- fixed plane building
105  Gaming / Console / PC Gaming / Re: [PC] Medieval Engineers (from the Space Engineers folks) on: February 19, 2015, 02:03:09 AM

Quote from: Harkonis on February 19, 2015, 01:41:35 AM

I'm intrigued, though I don't really see the point in playing with structural integrity off.  For me making something that works and is sound would kinda be the whole point.

Structural Integrity is a bit wonky right now and the last patch broke buildings that were stable before the patch. I too was thinking that Structural Integrity was crucial to the enjoyment, but really it's more about what the player wants to think is the right way to build something. I'll probably go back to using SI after a few updates fine tune it.

I should say that's the other thing about SI. It's not 100% based on true physics modelling, as the developer freely admits, due to limitations of software or something. Also right now there's not the level of detail to truly build in medieval mode. With SI on, I stacked ten 2.5m blocks vertically, then I attached ten blocks horizontally to the top block. The structure finally failed, but at the base of the vertical stack, which (intuitively) doesn't seem like the place you'd expect it to fail. As the game develops, I suspect that SI will get better, but right now I wouldn't expect count on it to be reasonably realistic.
106  Gaming / Console / PC Gaming / Re: [PC] Medieval Engineers (from the Space Engineers folks) on: February 19, 2015, 01:31:42 AM
Another interesting video: Medieval Engineers: How to use Ropes, Catch Blocks, Rope Springs & Wheels - The Basics

The game hits Steam tomorrow, however, I can't recommend picking it up yet for a couple of reasons. One, a lot of the content seen in the pre-Alpha videos is not in the current release. Since it is in Alpha, it might be understandable that they pulled back some of the content, but it does make the game a bit less appealing at this point in time.

Second, there is a really irritating bug that hasn't been fixed yet. Periodically, the game world goes black, like it's night in the game. The interface overlays are still visible, but nothing else. After about twenty seconds it starts to get light, like the dawn coming up. In another ten seconds it's back to normal. A number of people have reported it. And it doesn't seem to occur at any specific time or regularity. I've gone a couple of hours without seeing it, then I've had it hit three times in ten minutes. It certainly isn't a game breaker, but it's annoying.

There is content in the game right now for folks, but unless you have a big urge to get it on day one, I'd recommended waiting for a patch and some more content updates.
107  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: February 18, 2015, 08:42:00 PM

Quote from: Jimmy the Fish on February 18, 2015, 08:24:33 PM

Hmm, I wonder if the game might actually be worth getting now.

You know, it's probably not a popular opinion here, but I thought the game was pretty good. I do have a high-end PC and just between that and sheer luck I didn't have the bugs and glitches that some had and I thought the game was enjoyable. Like all the AC games the campaign lost me after a while, with all the plots, names and things you're supposed to remember from the previous editions, but the gameplay itself was interesting. Parkour works well in ACU (again, with my rig) and the map is fantastic. I'd wait to get it on sale, but IMHO it's worth giving a try.
108  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: February 18, 2015, 08:37:09 PM

Quote from: Autistic Angel on February 18, 2015, 06:41:14 PM

According to Game Informer, Patch 5 is removing all requirements for the Unity companion app and the "Initiates" website:

Quote from: Game Informer
The title previously required users to connect with a companion app and the AC Initiates website in order to unlock certain items. That changes today.

“Patch 5” unlocks all of the blue and gold chests connected with progression related to Initiates and the app.


The patch, which also includes a new round of performance optimizations and bug fixes, is expected on consoles today and on PC later in the week.

-Autistic Angel

Hmm, I still have this installed, but haven't played it in awhile. This patch might convince me to leave it installed and go back and restart the campaign. The only thing that could make it better is if they gave free Steam keys to those who didn't get it there (I got mine via Green Man Gaming with a discount).
109  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 17, 2015, 01:44:03 AM

Quote from: Gratch on February 17, 2015, 01:06:49 AM

I picked up a Logitech extreme 3d Pro.  $32 at Best Buy.  Seems to work fine, except that the throttle flipper thing feels really twitchy.  I set it for "forward only" in the settings and mapped a toggle switch for when I need to reverse.  However,  it still launches me backwards if I decrease the throttle flipper past a certain point.  Really annoying, and I'm not sure how to fix it.  It also has this shitty habit of automatically putting me in full reverse once I lift off from a docking station, which is always causing me to run into stuff.  No idea why it does this or how to turn it off.  Debating mapping the throttle to a keystroke, but I worry about how accurate that would be.

I also bought the same stick when I got ED. I think you might have a problem with the Logitech driver not being set properly. Test the stick in the driver software and make sure it shows moving full range.

Also if you're getting into ED you might want to consider using VoiceAttack. I tried it and liked it so much I not only bought it for ED, I also used it for Silent Hunter III.
110  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: February 16, 2015, 09:34:00 PM
Just to let folks know....

On Steam, Crusader Kings II is 75% off until Thursday and is free to play till next Sunday. Also almost all the DLC is 75% off as well, except of course the newest stuff. However, the major DLC Crusader Kings II: Charlemagne is on sale for what I think is the first time.
111  Gaming / Console / PC Gaming / Re: [PC] Medieval Engineers (from the Space Engineers folks) on: February 13, 2015, 06:03:13 AM

Quote from: Lee on February 13, 2015, 05:44:58 AM

Are you playing survival or fred form? I am very curious how survival works.

No survival mode yet, only creative. It is coming, but as is the developer's policy, they don't talk about specifics of what's coming when.
112  Gaming / Console / PC Gaming / Re: [PC] Medieval Engineers (from the Space Engineers folks) on: February 13, 2015, 05:05:53 AM
So, day two of my playing of Medieval Engineers. I got in a little time this morning and then some more this evening. I managed to make a dynamic gate, but it wasn't too robust. I'll be waiting for some more updates before I tackle any more dynamic objects:


The update this morning altered the Structural Integrity process, resulting in...


That was a simple one story house but for some reason it just explodes when I load the world with SI enabled now. So I've turned offt Structural Integrity in the world options. Honestly it's really not very useful unless you're a masochist. Having SI enabled means you can be well into building something awesome and it will suddenly all come crashing down. And if you have autosave enabled and it happens to fire right then, well, you've lost your creation. So I'm leaving it off.

I spent time and built a fancy gate entrance with paired towers. As I've said before, I'm not into creativity, I'm focusing on functional. So the towers have internal stairs and a back passageway that allows access without undue exposure up on the walls. Yeah, I'm that kind of guy  icon_biggrin. What do you expect from a retired engineer?


I have been uploading my creations to the Steam Workshop. Pretty soon the ME Workshop s going to be like the Space Engineers one, with thousands of mostly crappy designs. Ah well, democracy in action Roll Eyes


My current project is this, Astor Castle:


I'm going to focus on making realistic castles for the time being, sort of playing with Legos, but requiring much more expensive hardware icon_eek. It's actually rather fun and thankfully I've only had a couple of crashes and that was before the five fixes that have been released.

By the way, Astor Castle will be followed by Castle Carnegie and later on Fortress Fisk and Rockefeller Keep. Yup, I'm doing all the Robber Barons  thumbsup



113  Gaming / Console / PC Gaming / Re: [PC] Medieval Engineers (from the Space Engineers folks) on: February 12, 2015, 04:29:37 PM
Another update!

Update 02.002.003.

Quote
Fixes
- tweaked destruction damage and structural integrity
- possible fix for black/purple/frozen/lagging main menu screen
- improved building of small blocks
- added more sounds into ModdingSDK
- fixed some crashes in destruction
- fixed crash in structural integrity
- fixed crash in mwm builder
- fixed mods not working
- fixed rope drum
- fixed roof destruction
114  Gaming / Console / PC Gaming / Re: [PC] Medieval Engineers (from the Space Engineers folks) on: February 12, 2015, 06:30:02 AM
I was interested in how some folks were making carts and found out that other folks were wondering as well. I figured out a method, not really elegant but it works, and I made a video showing the process. The video is currently being uploaded and should be online at 0145 EST, which is 0645 GMT.
115  Gaming / Console / PC Gaming / Re: [PC] Medieval Engineers (from the Space Engineers folks) on: February 12, 2015, 04:57:37 AM
Alright, five hours played and I'm enjoying myself. I did actually spend a lot of time this afternoon figuring out the intricacies of dynamic mode versus non-dynamic mode, compound building versus non-compound and how to make working wagons and winches. Then I got around to doing some building. I've uploaded a couple of videos showing my completed structures:

A tour of my first house.

A tour of my first stone tower.

The developers have released four hot patches during the day to address some issues:
Quote
Update 01.001.006
Fixes
- fixed help screen and G screen unavailable after pressing F1
- fixed startup issues on 64-bit windows due to missing redists

Update 01.001.007
Fixes
- possible fix for XML serializer startup crash
- unsupported GPUs are correctly detected
- compiled shaders are now stored in userdata (instead of program files)

Update 01.001.008
- GPU info stored in the logs for us

Update 01.001.009
- fixed cannot launch the game because of serialization issue

I am disappointed that some of the items that we saw in the Pre-Alpha videos, like flags, torches, barrels and crates didn't make the Early Access release. I'm assuming that they will be coming, they just weren't ready for prime time. A post from the chief developer Marek Rosa noted that he plans on continuing the Thursday release of updates for Space Engineers while Medieval Engineers will have their releases on Tuesdays. As noted before, he has two separate teams working the two games, but he does admits that there might be some Tuesdays or Thursdays where they don't release an update. I'm fine with that based upon what I've seen them doing on Space Engineers.

I've already uploaded several items to the Steam Workshop, if you want you can search their for my workshop (jztemple) and see them.

I'll be doing another hour or two on the game tonight, so if you have any questions post them and I might get to them before bedtime.
116  Gaming / Console / PC Gaming / Re: [PC] Medieval Engineers (from the Space Engineers folks) on: February 11, 2015, 06:30:15 PM
And I've purchased and installed Medieval Engineers! I bought it through the Keen Software House store, since it won't be on Steam till Feb 19th.



I'm going to post some videos and screen shots from the game, first one is a video of the various option menus and other screens you can go to before actually stating off in the world.

117  Gaming / Console / PC Gaming / Re: [PC] Medieval Engineers (from the Space Engineers folks) on: February 10, 2015, 05:11:26 PM

Quote from: EngineNo9 on February 10, 2015, 05:08:34 PM

No image signatures allowed.

Ooops! Sorry, image removed....
118  Gaming / Console / PC Gaming / Re: [PC] Medieval Engineers (from the Space Engineers folks) on: February 10, 2015, 05:06:27 PM
Pre-launch countdown display biggrin



And system requirements:

119  Gaming / Console / PC Gaming / Re: [PC] Medieval Engineers (from the Space Engineers folks) on: February 10, 2015, 01:38:54 AM

Quote from: Clanwolfer on February 10, 2015, 12:35:51 AM

Didn't even realize they had finished Space Engineers.

Space Engineers is still in Early Access. They have a second team working ME. The developer posted about this when Medieval Engineers was announced, since that was usually the second question everyone asked (the first being, when will it come out?).
120  Gaming / Console / PC Gaming / [PC] Medieval Engineers (from the Space Engineers folks) on: February 09, 2015, 08:44:42 PM
Keen Software House, the folks that brought you Space Engineers, now announce Medieval Engineers.

Quote
Medieval Engineers is a sandbox game about engineering, construction and the maintenance of architectural work and mechanical equipment using medieval technology. Players build cities, castles and fortifications; construct mechanical devices and engines; and perform landscaping and underground mining.

Medieval Engineers utilizes a realistic volumetric-based physics engine with a focus on structural integrity: all game objects can be assembled, disassembled, damaged or destroyed, and the object’s mass and structure influences its integrity. The game comes with creative mode and an early prototype of survival mode.

Medieval Engineers is the second “engineering” game developed by Keen Software House. The first one was Space Engineers, which sold over 1 million copies in its first year and is still a bestseller.

I started a thread about this over on Octopus Overlords, but was going to wait till game release on February 19th to see if anyone was following/interested here on GT. However, the developer Keen Software House (KSH) announced this morning that the game will be sold, for one day only, on their website this Wednesday, February 11th. I've decided to start a thread here so that GT folks don't miss an opportunity to get the game on the 11th due to lack of information. The text of the announcement is below:

Quote
Dear Engineers!

We have good news for you!

Medieval Engineers is going to be available for purchase during a 24-hour pre-launch window. This is your chance to get the game before it officially launches on Steam! Early access to the early access!

When? Starting this Wednesday, February 11th at 14:00 CET (8 AM EST).

Where? Only at our eshop: You will be able to activate the game on Steam through a link which will be available upon purchasing.

Duration? The sale will last for 24 hours, but you can keep playing as long as you want

Why? The game seems to be stable and playable and we want to make you a bit happier by letting you play it sooner. It’s also an opportunity to test-run the game thoroughly before the official launch. We already did this with Space Engineers and it was fun for everyone.

Can I play the game even after the 24-hour window ends? Yes of course. The time limit is only for the purchase, not for the gameplay.

Important note: Medieval Engineers will come with 25% two-week discount period for everyone who owns Space Engineers. However, during the 24-hour pre-launch window the discount will apply only for those who purchased Space Engineers through our eshop (we would love to be more helpful here, but unfortunately our eshop has no information about your Steam purchases).

Price: Medieval Engineers will come in two packages:

$19.99 for the basic game

$24.99 for the Deluxe edition (includes the official sound track)

And of course, there is going to be a bundle for “Space Engineers + Medieval Engineers” and a Four-pack.
Pages: 1 2 [3] 4 5 ... 59
Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.271 seconds with 20 queries. (Pretty URLs adds 0.161s, 1q)