http://gamingtrend.com
August 23, 2014, 08:00:44 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 [2] 3 4 ... 52
41  Gaming / Console / PC Gaming / Re: What are you buying this week? (05/19) on: May 20, 2014, 12:09:08 AM
Tropico 5 for me, but since I'm out of town I won't be playing for a couple weeks. Makes me want to reconsider that pre-order. Oh well  Roll Eyes
42  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 15, 2014, 04:46:54 PM

Quote from: The Grue on May 15, 2014, 02:21:04 PM

Hopefully you guys realize you can hook up a PC to a TV, but just in case, I'll point it out.

I put them next to each other and sprinkled fairy dust, but it's still not working  icon_frown
43  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 15, 2014, 12:06:11 AM

Quote from: TheRockFrog on May 14, 2014, 11:50:34 PM

Sitting on my couch in front of my 73" TV with my PS4 controller....FTW!

Sitting in my office chair in front of my 24" monitor... not too bad. Actually it's a really nice office chair, mesh material for coolness and lumbar support. Sadly the wheels have deteriorated to the point that I had to take them off, so the five legs sit on wood blocks, but then I don't tend to move too much.

Has everyone checked out this latest "Watch Dogs 101" trailer? Nicely lays out a lot of the features. Since I'm going to be off on vacation at release I'm going to pass up pre-ordering and instead follow this thread for impressions.
44  Gaming / Console / PC Gaming / Re: Re: [E3 2012] Watch Dogs on: May 14, 2014, 03:44:48 AM

Quote from: Canuck on May 13, 2014, 10:29:54 PM

An article on Forbes States that the PS4 will run at 900p and the Xbone will run at 792p. Both at 30fps. Oops.

And PC for the win!  slywink
45  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: May 13, 2014, 07:54:55 PM
It's too bad Microsoft didn't take this approach back before they initially sold the Xbox One. I just don't have the room to use the Kinect and at that time MS was saying it was mandatory, so I passed on getting a new console and got an uber-gaming PC instead. I still miss my Forza 5, but it's not enough of a killer app to justify spending even $400 for an Xbox One at this time.

However, in a way this has turned out to be a good thing. I've weaned myself away from going to Gamestop and learned just how much money I can save on sales from Steam, GMG, GOG and the like.
46  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 13, 2014, 03:26:48 AM

Quote from: Victoria Raverna on May 13, 2014, 03:22:51 AM

Or just wait a year and we'll be able to get the complete edition with everything.

Well, you're no fun  slywink
47  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 13, 2014, 03:10:45 AM
Interesting article over on Kotaku.com, Video Game Preorders Are Out Of Control. What makes it pertinent to this thread is that the author is using Watch Dogs (sorry, Watch_Dogs™) as the example. As part of the article he prepared a chart showing the different available features versus the pre-order edition:

Click to enlarge

I'm particularly noting that there are a number of items that you get with the Digital Deluxe edition, which we discussed above, that also come with the Season Pass. But mostly I'm more confused than ever, and that's just looking at the digital items. I mean, if I want the "iconic cap", I have to buy my copy in Europe, the Middle East, Asia or Australia  eek
48  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 11, 2014, 08:02:18 PM
I see that Steam is offering Watch Dogs (sorry, Watch_Dogs™), with a pre-purchase bonus:
Quote
Pre-purchase Watch Dogs™ or Watch Dogs™ Deluxe Edition and receive the Blume Agent Pack:

    Blume Agent Outfit
    Blume Weapon Perk: Less recoil on shots

Now, there is also a Deluxe Edition for an additional $10 USD:
Quote
Purchase Watch_Dogs™ Deluxe Edition now and receive the following bonus items:

CLUB JUSTICE PACK
• Rewards: Chicago South Club skin
• Perk: Driving boost: More Hit Points to Vehicles

BREAKTHROUGH Mission:
• 15 minutes additional gameplay
• Reward: VEHICLE EXPERT PERK: Get free vehicles from your Underground Car Contact and earn discounts on select cars.

SIGNATURE SHOT Mission:
• 20 minutes additional gameplay
• Rewards:
- BLACK VICEROYS GANG COLORS OUTFIT
- BIOMETRIC ASSAULT RIFLE

THE PALACE Mission:
• 20 minutes additional gameplay
• Rewards:
- INVESTIGATION BONUS: Unlock more investigation opportunities inside the network databanks.
- ATM HACK BOOST: Boost your cash rewards when hacking bank accounts.

EXCLUSIVE CONTENT:
• 60 min of additional gameplay – 4 exclusive missions
• A unique DedSec White Hat Hacker suit unlocked upon completion of the missions.
• Hacking Boost (Add 1 Battery Slot)
• A deeper knowledge of DedSec, an important faction in the Watch_Dogs universe.

Do I pre-purchase for an outfit and a weapon perk or do I just wait for the initial reviews? I'll be on vacation for the first two weeks while Watch Dogs (again, sorry, Watch_Dogs™) after release, so I guess I'm probably better off passing on the Blume Agent Outfit and the Blume Weapon Perk and just waiting to see whether folks think the Deluxe Edition is worth the extra $10.

Any thought out there? And happy Mother's Day for those GT mothers  icon_biggrin
49  Non-Gaming / Hardware / Software Hell / Re: New gaming computer? Where to buy? on: May 04, 2014, 08:14:48 PM

Quote from: MonkeyFinger on May 04, 2014, 07:35:31 PM

I really wanted to thank JZ for reminding me about FNW, I remember coveting them 'back in the day' and came this close to pulling the trigger on a new one before sanity prevailed. Well, maybe not so much sanity as I'm in the same Someday Boat with Lee but more because of some unexpected expenses taking priority.  [sigh]

Someday...

You're welcome... thankfully sanity and I are no longer on speaking terms icon_lol
50  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: May 03, 2014, 03:34:12 AM
Normally I'd let Caine post this, but maybe he's off for the weekend, so I'll add it....

Empire: Total War™ is on sale this weekend on Steam for 75% off. Also on sale is the Empire: Total War Collection edition.

51  Non-Gaming / Hardware / Software Hell / Re: Should my GTX 780 be running at 80 degC? on: May 02, 2014, 06:23:24 AM
I've been using my new rig for a couple of months now and the highest GPU temp I've seen is 80C, which per the article is what I'm expecting. My GPU fan hasn't ever run over 50% speed. I'm expecting that as the rig gets older and the cooling is somewhat less effective, that fan speed will probably increase a bit.
52  Gaming / Console / PC Gaming / Re: Sir, You Are Being Hunted (PC/Steam) on: May 01, 2014, 08:53:00 PM
Sir, You Are Being Hunted has been officially released at version 1.0. And here's the launch trailer, which is very clever.
53  Gaming / Console / PC Gaming / Re: When do you buy games? on: April 30, 2014, 05:39:01 PM
I used to be more of a Day One buyer with my Xbox360, but since I've transitioned to the PC and mostly Steam, not so much. There are few titles, even AAA ones, I'll get before I see some reviews, and even then I might have to wait for a sale. I've been pretty spoiled by the Steam sales  nod
54  Gaming / Console / PC Gaming / Re: Sleeping Dogs martial arts easier on PC than X360? on: April 26, 2014, 05:56:57 PM

Quote from: forgeforsaken on April 26, 2014, 05:48:59 PM

Quote from: jztemple2 on April 26, 2014, 05:46:05 PM

Sleeping Dogs is on sale for 80% off this weekend on Steam. I had this on the X360 and enjoyed the game, but finally got stopped at one mission (in a nightclub) where I had to win several hand to hand fights in a row and I just couldn't get past it. Would I find the martial arts fighting easier on the PC? Or perhaps there's a cheat or exploit so I could get around those mandatory long fight sequences? I did like the game, but my aging reflexes and muscles make doing combos too much of a challenge at times. Any help would be appreciated.

Like 30% or more of that game is hand to hand combat.

OK... as I said, I played the game on the X360, so I'm aware of the significant amount of hand to hand. The problem I had on the original campaign was the prolonged fight in the nightclub which had no save points, so I had to stay alive all the way through several fights with multiple opponent. I tried a couple of dozen times but always ended up dying just before what would have seemed to be the last fight of the encounter. So what I need is some "easy" setting that wasn't on the X360 version, or a cheat or exploit that allows me to just jump past any particular fight. I'm not looking for god mode, just some way to stay alive while fighting what seemed to be about thirty plus opponents  icon_eek.
55  Gaming / Console / PC Gaming / Sleeping Dogs martial arts easier on PC than X360? on: April 26, 2014, 05:46:05 PM
Sleeping Dogs is on sale for 80% off this weekend on Steam. I had this on the X360 and enjoyed the game, but finally got stopped at one mission (in a nightclub) where I had to win several hand to hand fights in a row and I just couldn't get past it. Would I find the martial arts fighting easier on the PC? Or perhaps there's a cheat or exploit so I could get around those mandatory long fight sequences? I did like the game, but my aging reflexes and muscles make doing combos too much of a challenge at times. Any help would be appreciated.
56  Non-Gaming / Trading Forum / Re: Amazon Marketplace - Anyone Been a Seller? on: April 24, 2014, 03:30:38 PM

Quote from: hitbyambulance on April 24, 2014, 07:13:28 AM

about ten years ago, i sold a course textbook on amazon and the buyer claimed to never receive it. i refunded his money, but he still went ahead and gave me a one-star rating... now, in the years since, pretty much no one bothers to leave feedback for me, at all, ever, on the media they buy from me... so i *still* have a not-fantastic average seller rating. i even emailed the guy a couple years back asking him to please rescind the rating, as he did get all of his money back (and i was out my book and shipping costs) and he did agree to do so, but then wrote back and said he was unable to change the rating. hooray.

(i have an otherwise perfect rating, and i *do* have a perfect rating on ebay/half.com, so i am decidedly not a scammer...)

That was a very sucky thing for the buyer to do, giving you a one star rating even though you refunded the money. The fault could have easily been with the postal service. I've had books I've ordered through the Amazon Marketplace not show up, but each time I've contacted the seller they have refunded the money and I give them a five star rating with an explanation in the text of what happened. I know that I might be giving too much credit to the seller in some cases, but I figure that if it really was the fault of the post office (like it was in your case), the seller shouldn't be branded with a bad rating. In fact, because they did respond promptly and gave a refund, I have more confidence in them. After all, at a minimum they are out the refund cash, and most likely also a book and postage.
57  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: April 23, 2014, 09:59:52 PM

Quote from: Knightshade Dragon on April 23, 2014, 09:23:26 PM

Quote
I'll be playing this on the PC, so if there any special cautions about the PC version that people come across, please post these.

Will do.  Ubi does a solid job with their PC ports.  The question will be how intrusive is the UPlay part of it.   From what I've heard it's "check once on launch" and then it goes away.  We'll see....

I use Uplay for AC4BF. I just tried, since I hadn't tried before, to play with the internet disconnected and it was very straightforward with just one screen where you clicked "Play Offline". So if Watch Dogs is similar it will be fine.
58  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: April 23, 2014, 08:14:38 PM
I've been not following the development of this game, for some reason after GTAV came out I've been off AAA titles, but after watching the Eurogamer preview I'm somewhat impressed. I have no interest in the multiplayer aspect, so I'm happy to hear that the SP campaign will take an average player 35-40 hours and that there's a hundred hours of content if you do everything.

I also enjoyed the detail of the GT preview, it's an excellent article. I especially liked the use of the term "distraction missions"; I can't see myself playing Watch Dogs so I can play chess  icon_wink. The article answered some questions I've had about the game.

I'll be playing this on the PC, so if there any special cautions about the PC version that people come across, please post these.
59  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: April 23, 2014, 04:38:47 PM

Quote from: Tokek on April 23, 2014, 02:52:19 PM

Red Orchestra 2 free for 24 hours (then you get to keep it forever once you downloaded it)

http://steamcommunity.com/games/RO2/announcements/detail/1353639133892980334

As of this posting, 22 minutes to go, see the countdown.
60  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales in OP! on: April 20, 2014, 03:39:26 AM

Quote from: Caine on April 20, 2014, 03:33:33 AM

4/18
9


$2.99

Also, for an additional three bucks ($5.99 total), you get Tropico 4 plus all the DLC in the Collector's Bundle.

Or, if you pre-order Tropico 5, you get Tropico 4 for free (but not the DLC).
61  Gaming / Console / PC Gaming / Re: [PC] Space Engineers on: April 17, 2014, 09:50:45 PM
Since the new update focuses on the Survivor mode, I went back to working on the Death Cube. Here are some more images, all are click to enlarge.

Top side of the cube, usefully marked!


Rooftop entrance to elevator shaft


First step is a doozy. Be sure to switch on your jetpack.


Looking back up the shaft. All interfaces with corridors and doors are highlighted in yellow.

62  Gaming / Console / PC Gaming / Re: [PC] Space Engineers on: April 17, 2014, 05:52:47 PM
Update 01.026 has been released:

Quote
Features
- conveyor tube - move items from inventory to inventory (IMPORTANT: this is just a first work-in-progress version and a realistic version will be added later)
- collector block - can collect small objects (ore, ingots, components, tools...) into inventory (IMPORTANT: this is just a first work-in-progress version and a realistic version will be added later)
- connector block - first work in progress version, can throw items from inventory to space, in future update could be used to connect two ships/stations and transfer items (IMPORTANT: this is just a first work-in-progress version and a realistic version will be added later)
- server connectivity status notification

Fixes
- removed lag caused by texture load when opening Toolbar config screen for the first time
- fixed beacon shining when it was out of power
- fixed join game screen which was cleared after alt-tab, but not refreshed
- improved 3rd person camera performance
- fixed disabled anti-aliasing
63  Gaming / Console / PC Gaming / Re: [PC] Space Engineers on: April 17, 2014, 04:18:41 AM
Another update. Access to the Death Cube right now is through that opening up on the side, outlined in yellow.
click to enlarge

Outside the reactor room. It's armored for protection.
click to enlarge

Inside the reactor room. Four reactors, twin gyros and a gravity generator. Eventually I might need a couple of dozen of the gravity generators if I want 1G throughout the ship; it's that big.
click to enlarge
64  Gaming / Console / PC Gaming / Re: [PC] Space Engineers on: April 17, 2014, 03:17:33 AM
Started a new project, "The Death Cube". Freakishly large death dealing warship. Working on it is pushing my CPU and GPU to the max.

Click to enlarge

Note that little platform down at the lower left? That's the standard size starting platform, and the Death Cube is mounted on it.

Also available in the Steam Workshop as a work in progress.
65  Gaming / Console / PC Gaming / Re: [PC] Space Engineers on: April 16, 2014, 05:48:12 PM
More images of the USS Savage Puppy. Again, all are click to enlarge.

My design philosophy for the Puppy; first, I wanted to make it logically functional. Since gravity on large ships and platforms is universally down, not towards the center of mass of the ship, there logically is a top and a bottom to the ship. So there is some similarity to earthbound naval vessels, although the Puppy does mount quad Gatling guns on the bottom to cover missile attacks from the lower hemisphere.

My second design concept was that there should be an "inside" to the ship, so there are doors separating the inside and the outside. In this photo we are just outside the port entrance door. Note the yellow deck plates; it's possible to walk all the way around the outside of the hull, yellow indicates a walkway.


Looking into the main reactor room. Note the red lighting, it's the common color used for interior lights.


Looking up to the piloting station. Note the excellent view all around.


The view back from the helmsman's chair.


Finally, an elevated look at the helmsman's chair from above and to the right. Note the excellent view.
66  Gaming / Console / PC Gaming / Re: [PC] Space Engineers on: April 16, 2014, 05:39:13 PM
Some exterior shots of the USS Savage Puppy. All are click to enlarge.

Note the quad upper gun turrets and the missile banks. Guns rotate to give it that mean look thumbsup. The big greenhouse on the left is the piloting station. The red structure houses the reactor bay.


The underside. Landing gears, thrusters and more gun turrets.


View from astern. Note the landing pad in the center.


And finally, from head on. The piloting greenhouse is pretty ugly. There are angled glass pieces available in the construction inventory, but it's very touchy trying to get them all matched up and then you realize that the tinted face of the glass is on the wrong side icon_confused. Easier to make it a big rectangle.

67  Gaming / Console / PC Gaming / Re: [PC] Space Engineers on: April 16, 2014, 05:26:09 PM
Biggest problem with large ships? Docking them! My solution? Add a secondary conning station under the hull, behind the landing gear. Sure, you're "upside down", but it's space, right? Those two big lights on each side of the gear cause a shadow to be cast. As you get close to the docking pier, watch the shadow. When it's the right shape the light on the landing feet will go from black to yellow, indicating that you are close enough to activate the magnetic landing locks, which show up as green.

Click to Enlarge
68  Gaming / Console / PC Gaming / Re: Qvadriga - Roman Chariot Racer Simulator on: April 14, 2014, 03:26:51 AM
Just to let folks know, Qvadriga has been updated to version 1.20

Quote
Available through your updater or through our FTP is the new Qvadriga 1.20 Update.

Change History:

v1.20 April 7th, 2014


    NEW FEATURES

        Key controls to handle scroll (WASD) and zoom (QE).
        In game volume controls at the main menu.
        Option to play at windowed mode at the main menu.
        Final race rankings displayed at the bottom of the end race screen, with leaders color, injury info and victories' count. Displayed if player team crossed the end line only.

    IA IMPROVEMENTS

        The racing teams perform more aggressively if its front is blocked while staying at the outer lane.

    GRAPHICAL GLITCHES

        Upgrades for the light/dark grey horse teams correctly switched.
        Fixed some missed public from the stands at a few circuses.
        Price info and some other city screens alignments fixed for high resolution settings.

    INTERFACE CHANGES

        Reduced size to orders showed when the turn starts.
        Leaders' victories are shown as tool-tips during race.
        Use of space within names avoided.

    BUGS FIXED

        When a player's leader dies is immediately substituted by other leader, that could be another player’s charioteer if has the greater victory count.
        A player’s charioteer could immediately gain the leader status after traveling to a city where its local leader's victories count is below him.
        "Sabotaged gate" and "aid at carceres" events removed from oval tracks.
        Three horse teams are not allowed to race, team must be completed first.
        Appearance of repeated names prevented.
69  Gaming / Console / PC Gaming / Re: [PC] Space Engineers on: April 10, 2014, 06:56:21 PM
New update 01.025
Quote
Features
- glass window blocks
- two new types of large ship cockpits - can be used in first and third person view
- artificial mass block – can be used to add gravity-affected mass to ships, useful in machine ships or cars
- toolbar config screen: list of building blocks is scrollable
- save game is executed on background
- reduced meteor velocity
- rendering and game-updating are now independent (increased performance, removed FPS limit) --- this is a first step in our performance enhancements initiative

Fixes
- fixed lag caused by 3rd person camera
- fixed startup issues caused by FIPS policy enforcement in registry
- fixed issues with copying cargo ships
- fixed medbay sounds
- fixed painting without preview in survival

Update 01.025.015:
- fixed the unsupported graphics card issue (Please update the game - restart steam in case there is no auto update)
70  Gaming / Console / PC Gaming / Re: [PS3/360/PC] Borderlands: The Pre-Sequel on: April 09, 2014, 04:05:43 PM

Quote from: Soulchilde on April 09, 2014, 03:26:25 PM

Well, I'll get this for the PC during 2015 Sumnmer Sale .  No longer buying games for the 360

You too? I'm only holding on to my 360 for new content for GTAV, otherwise it's the PC for me as well.

The new Borderlands game sounds good, too.
71  Gaming / Console / PC Gaming / Re: [PC] Space Engineers on: April 08, 2014, 10:22:46 PM
Just wanted to copy here what I posted over at the developer's website forum:

Quote
I'm seventeen hours in on Space Engineers. I started my career as a space pirate a few hours ago and have seen several of the auto ships. This afternoon was the first time I'd seen the Mining Hauler.

Wow. Just... wow.

First of all, the interior design is fantastic. It really does seem like something that hauls ore across the galaxy. Catwalks, access tubes, conveyers, all give the impression of a starship that isn't just some fantasy, it's a ship that does real work. And the unfinished blocks, like the under construction cargo container, break up any dull symmetry.

The color scheme is also excellent, even down to the red warning light over the access towards the reactor. It's those little touches that add to the immersion.

The exterior is excellent as well. Everything seemed very functional and austere as you would expect on a ship not intended to be seen by the public. And again, the use of unfinished blocks made it look like the space going equivalent of a rusty tramp freighter.

Sadly, I was unable to totally enjoy the experience, because I never found the cockpit (control room). But, again in a very realistic way, that makes sense. The giant MegaGothodon corporation that sends these haulers across the quadrant know that pirates might come on board, so they hide the controls. Think of the special control room for the Maersk Alabama. And they even made sure I never found all the cargo containers, even though I really, really looked.

So a big Gold Star to the designer of the ship (who I guess is also the designer of the game). Fantastic work!
72  Gaming / Console / PC Gaming / Re: [PC] Space Engineers on: April 06, 2014, 10:19:03 PM
I picked this up since it was on Steam sale and I'm a sucker for space games. To say it's Minecraft in space is an oversimplification. There is a mining aspect to it, but you're mining asteroids, which is different. And the biggest appeal for me is that you get to build and pilot space ships. It's still very much an alpha situation, but I think there's enough content now for several hours of play.
73  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales in OP! on: April 05, 2014, 05:27:08 PM

Quote from: Caine on April 05, 2014, 05:16:40 PM

4/5



$13.39

Current Lowest Price: $13.39 at Steam
Historical Lowest Price: $8.99 at Humble Store on Mon Feb 17 2014
Number of times this game has been in a bundle: 1

So, worth getting this yet, even though it's in Early Access?
74  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: April 03, 2014, 02:06:07 PM
4/3



Kerbal Space Program is on sale, 40% off till April 8th.
75  Gaming / Console / PC Gaming / Re: [PC/X360/PS3/VITA] MXGP - The Official Motocross Videogame on: March 31, 2014, 04:16:25 AM
I just published my review on Steam:

Quote
Before I say why I recommend the game, I'd like to put forth a few caveats. First of all, even on the highest setting with Pro physics, the AI isn't too hard to beat, and this is coming from someone born the same year Mount Everest was first successfully climbed. The AI appears to have enough straightaway speed but the human player seems to be able to negotiate the corners better. It's not a deal breaker for people like me, but for the very skilled, well, you're going to be bored against the AI, but then that's why there's online racing.

To be clear, it's the overall speed of the AI which people might find not as challenging as they wish. In all other respects, the AI riders are outstanding. They take different lines through the corners. They battle one another and occasionally they fall over or crash. They will react to a human player or another AI driver by moving over or sometimes changing lines to block. And they ride differently from one another as they race, they don't all run some hypothetical best racing line. They do seem very much like human racers.

If you do want more of a challenge, race in first person view rather than third person or chase view. You will need a video card that can handle it and probably a strong stomach as well, as this can be a bit nausea inducing. It does make the racing more difficult, but at a cost, so I can't really say that it's a viable solution for everyone.

I'd also mention that I've never raced motocross, and it's been four decades since I've been on a motorcycle. So I cannot address the realism of the representation of motocross racing versus the real thing from an actual rider's point of view. However, I think this is true for most people playing a racing game. Also, realistically there's no point in trying to sell again that's so realistic that it would be impossible for most people to play it with any level of accomplishment.

My thumbs up recommendation is based upon my perception as I play MXGP. It seems like what I would imagine a motocross bike would feel like to race. I'm using an Xbox360 controller on my PC and controlling the bike is smooth and intuitive. I race with Pro physics and using the two sticks for steering, bike tilt and body lean, I have no issues at all.

In my opinion, a successful racing game should present the player with a risk/reward challenge. MXGP does this well. It's possible (again, using Pro Physics) to drive easily and stay upright and on course. However, by judicious pushing at the right time, the player can be rewarded with a lower lap time, although he or she risks a tumble if pushing just a bit too much, or if an AI or human opponent gets involved. This is what a proper racing game should do, give the player a sense of satisfaction for taking risks.

Additionally, the tracks in MXGP don't force the player into a "best" racing line. It's possible to try different paths in corners, over jumps and even on straights, trying to tie together a better lap. Again, as a player, it's my perception that I'm going faster because I'm exploring difference approaches to each section of the track, and that's enjoyable. The tracks have realistic looking ruts, humps and bumps and during my races I felt that those track features made a real difference to my racing success or failure.

The tracks in MXGP present an interesting variety of layouts, elevations and difficulties. I find the variety challenging and again, enjoyable. Graphically they look pretty good as well. The graphics are not 2014 cutting edge, but I think cutting edge is a waste in a racing game outside of the track itself. It's good to have trackside objects to give of speed and provide a sense of immersion for the player, but objects that are too complex a polygon count would raise the minimum and recommended specs for the game for no real additional purpose. It's better for more folks to enjoy the game at 60 fps. This is not to say that the trackside objects are sparse or of poor visual quality. The opposite is actually true, there are plenty of things to see and they give a great visual appeal to the venue where you are racing.

The lack of a challenge from the AI mentioned at the beginning is really the only serious complaint I have, and of course there's always online racing if you want more of a challenge. I've done several online races and it's pretty straightforward to find a race. I did experience a lot of lag of the other players' avatars, but probably most of them are on the other side of the Atlantic from me, so that's to be expected. The game did run smoothly even with the other racers' lag and with the collision option set to off it really didn't affect my enjoyment.

So overall I'm giving this game a positive recommendation. I would strongly suggest that anyone who might be interested in purchasing the game first give the demo a try. The demo is very representative of the experience you'll find in the game.
76  Gaming / Console / PC Gaming / Re: What are you buying this week? (03/31) on: March 31, 2014, 03:10:41 AM
Goat Simulator, but only if it's under a dollar  slywink
77  Gaming / Console / PC Gaming / Re: [PC/X360/PS3/VITA] MXGP - The Official Motocross Videogame on: March 30, 2014, 03:52:09 AM
I played online this evening, just to try it out. You set up an ID and password in the NETWORK menu on the launcher, click the link they send you in a confirming email and you are good to go.

When I went to the multiplayer section there were only about six games going and only one has more than three players, it had seven of the max twelve. There are a number of options. You can choose whether you want AI in the race to fill up the remaining empty slots. You can also select the mandatory physics setting (base, medium or pro) or leave it free. You can select the number of laps. You can select whether to allow collisions or not. And you can select the track or let it be random.

The one lobby that was up and running had no AI, free physics, no collisions, five laps and random tracks. I raced several times there. The no collisions setting makes a lot of sense especially since I was playing with people who had very few bars, which I assume is a high ping (probably on the other side of the Atlantic from me). On my end the race was not laggy at all, but the other racers were jumping around a lot. This wasn't much of an issue as I just raced the track most of the time. I raced using Pro Physics, which only one other guy used, the rest mostly Base with one guy doing Medium. Since I'm playing the career at Pro Physics I didn't want to unlearn any bad habits.

I did pretty decently, especially considering I might be three times the age of some players. I ended up mid-field on several races and finished up with a decent third place in a field of eight; it was especially satisfying that all those who finished behind me were using Base Physics icon_biggrin.

The career mode is fun, but nothing you probably haven't seen before. There's an office where you go between races. While there you can check the standings, change your appearance or helmet, read your emails and <sigh> read the tweets people have sent you Roll Eyes

(click to enlarge)
(click to enlarge)
(click to enlarge)

There are fourteen event in a season Each event consists of a practice, qualifying, and two races (you can skip any segment you wish). Your career however starts off with just two events, then you sign with a team and start a full-time career.

The graphics on the track are detailed, the riders and the bikes especially so. Trackside is fairly basic, but pretty well populated with objects.
(click to enlarge)

I may have to figure out a way to remap the Steam standard F12 snapshot key to my X360 controller so I can take pics while in a race. In the meantime, you do have the option to replay an entire race and stop it at any point to take pics, which is pretty nice. I should repeat that I have the PC version, I don't know how consoles do the snapshot thing.
78  Gaming / Console / PC Gaming / Re: [PC/X360/PS3/VITA] MXGP - The Official Motocross Videogame on: March 29, 2014, 01:59:44 PM

Quote from: Zekester on March 29, 2014, 12:55:02 PM

The game seems decent. Are there weather effects? jz, did you use the keyboard or a controller?

No weather effects. I'm using an X360 controller which works fine for me, it's what I use in all my racing games so I'm used to it.

I'd check out the reviews before getting it. A lot of folks say it's too easy; I've already set the AI to hard (highest of the three settings) and I'm not that good. I'm sure there's an online component, but I haven't even looked for it, I wasn't playing to play online.
79  Gaming / Console / PC Gaming / Re: [PC/X360/PS3/VITA] MXGP - The Official Motocross Videogame on: March 29, 2014, 05:44:42 AM
Some snaps (all are click to enlarge)

On the start line. My race number is the year I got married; good way to get the wife involved slywink


She seems a bit... stiff:


Look at that great form!


60 frames a second makes it sure look pretty:


And finally, a dramatic action shot:
80  Gaming / Console / PC Gaming / [PC/X360/PS3/VITA] MXGP - The Official Motocross Videogame on: March 29, 2014, 04:29:33 AM
I picked up the Steam version of this game tonight. The last time I was on a motorcycle was about forty years ago eek, but I like racing games and I'm fond of motorbikes; I was thrilled when they were introduced into the GTA universe in Vice City. I played around with the demo and I liked it. The Steam forums were of mixed opinions, mostly how it wasn't as realistic as it should be. Since I have nothing to compare it to, I just have to say for a video game about motocross, it feels good to me.

It's on a 15% off Steam sale till April 4th, and as I said there's a demo you can check out.
Pages: 1 [2] 3 4 ... 52
Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.163 seconds with 20 queries. (Pretty URLs adds 0.053s, 1q)