November 21, 2014, 07:37:39 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 [2] 3 4 ... 55
41  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: November 11, 2014, 04:34:59 PM
Actually this game is the antithesis of a click-fest. You not only plan at the beginning of a mission but also whenever you want during it, by pausing (space bar) and giving new orders.

The videos produced in-game unfortunately don't show all the times you pause and plan new moves. You can also give new orders like turning, moving, throwing grenades, blowing doors, etc while unpaused, basically in real time. But really the best way to play is to start the mission (it starts paused), plan your loadouts, then plan your initial moves. Unpause and let things play out a little, then pause and plan some more. It becomes second natures after a couple of missions.

Check out this guy's video, it's a bit long but you can jump ahead. He explains and demonstrates how the pausing and planning work.

UPDATE: I also forgot to mention, a significant portion of that 100 hours was working with the in-game editor to make new levels and mods.
42  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 11, 2014, 07:49:01 AM
Finished the rest of the download and played some more ACU. Very pretty game, but it helps that you're in France. Also downloaded the Assassin’s Creed® Unity App for my Nexus 10. Off to bed now, more playing tomorrow.
43  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 11, 2014, 06:36:59 AM
Well, this is weird too. On my PC I had started up ACU once again, but immediately alt+Tab'ed out of it and terminated ACU. When I tried to fire up Uplay to see if it would continue the download Uplay crashed. When I restarted Uplay, it showed ACU at 0% downloaded.... which would have pissed me off except I noticed that it's only trying to download 12GB, not the 41GB it was before. And it's downloading at about 4.5 MB/s, which is my max DL rate from my ISP. So either it's time for the ACU servers to unlock the rest of the program or I faked out the servers to letting me get it. Anyway, I'll find out in... 41 minutes, according to the Uplay interface, although by my calculation it should be more like five minutes based on the download rate.

UPDATE: It's late, my math sucks. It will be about 40 minutes like the interface says.
44  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 11, 2014, 06:25:47 AM

Quote from: Glycerine on November 11, 2014, 05:32:00 AM

That's odd, did you try restarting both Steam and UPlay?

Just got back from GameStop a little while ago.  Gonna try and get an hour or so in before I crash out.

Didn't get it through Steam, got the Uplay code through Green Man Gaming.

I did finally just terminate the game through the task bar, then restarted it. It did reload the save, which took me back to the present day cutscene which ran again, then I was back at the "Installing 70%" screen. So it's a new angle where the pre-load doesn't just sit there, it's like a intro package, although it was more than just cutscenes, you actually had a character to control, you did a couple of fights and ran around and climbed up a building. It ran pretty smooth but with my rig I'd expect that. In the Uplay interface I was told I had unlocked the achievement "A Long Time Ago". So now I'm just waiting for tomorrow and the final update.
45  Gaming / Console / PC Gaming / Re: What are you buying this week? (11/11) on: November 11, 2014, 05:25:58 AM
I'm weak, I picked up ACU  Roll Eyes
46  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 11, 2014, 05:01:04 AM
Well, this is... weird. I was downloading the game to my PC and it stopped at about 70%. The Uplay interface has a Play button and I figured, what the heck, I'll click it. I did and darn if the game didn't start and I was able to play about fifteen minutes in the past, then I was jumped to the present, then I got a screen that says "Installing 70%". And now it's just sitting there, no exit buttons, no response to the ESC key. I had to alt+Tab to get back to my desktop. So, I'm figuring some of you have already seen this. Do I just terminate the game from the task bar? Will that screw something up?

I'm assuming I'll have to wait till tomorrow for the remaining 30%  crybaby

By the way, pretty picture to start:
47  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: November 11, 2014, 04:02:06 AM
Just reached 100 hours in Door Kickers, so I thought I'd just update the thread with a mention. There are two updates out now and the dev team is working on new updates to enhance the editor, add more gameplay modes and just generally include some new stuff. The developers are very active on their forum and are receptive to all complaints, suggestions and comments, which is a nice thing.

Speaking of the editor, I'd like to toot my own horn a bit  Roll Eyes and post an image of my Steam Workshop files. I've put some time into these and tried to provide some backstory as well as more interesting Workshop icons.

48  Gaming / Console / PC Gaming / Re: Re: Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 11, 2014, 01:50:00 AM

Quote from: Caine on November 11, 2014, 12:58:43 AM

Fwiw, it still looks like fun and if you have interest in revolutionary France then it's an easy recommendation imo.

OK, you talked me into it, pre-ordered on GMG for 20% off icon_smile. Download in progress.
49  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 10, 2014, 06:42:11 PM
Does Uplay do preloads to the PC? I guess it would Uplay even if you got it thru Steam
50  Gaming / Console / PC Gaming / Re: What are you buying this week? (11/11) on: November 10, 2014, 03:44:22 AM
Will pick up ACU some time, but my 35th wedding anniversary is next weekend and there's way too much going on to be able to devote the time to it. And I'm a bit leery of any Assassin's Creed release until I see the first impressions and reviews.

Besides, Far Cry 4 is out next week  icon_wink
51  Gaming / Console / PC Gaming / Re: Ubisoft pulls upcoming games from Steam on: November 08, 2014, 02:16:02 AM
On the other hand, if you don't mind not getting the game through Steam, there is a VIP sale at Green Man Gaming where you can pick up ACU and FC4 for 20% off.
52  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 08, 2014, 02:12:42 AM
For those who don't mind not getting the game through Steam, there is a VIP sale at Green Man Gaming where you can pick up ACU for the PC at 20% off.
53  Gaming / Console / PC Gaming / Re: Ubisoft pulls upcoming games from Steam on: November 07, 2014, 05:57:26 PM

Quote from: Lee on November 07, 2014, 05:40:24 PM

And they are back in the US store.

See, I told you it would work  icon_wink
54  Gaming / Console / PC Gaming / Re: Ubisoft pulls upcoming games from Steam on: November 07, 2014, 05:55:12 PM

Quote from: TiLT on November 07, 2014, 05:45:48 PM

While I can't necessarily say I agree with jztemple2's method (I think it muddles the issue and makes the situation between customer and publisher too confrontational and dishonest), it hurts the publisher way, way, way more than it hurts the developer.

That's my point; as a lone consumer my options are rather limited. While I would feel bad for the developers, it would send the message to Ubisoft. As I said, I won't lie in the reviews, I won't pretend that the game itself is bad or even that I've bought it, I am just using the available channels to state the situation.

I agree that it's not the best approach, but Ubisoft's decision to pull out of Steam at this late date makes me feel that just posting on Facebook and Twitter isn't going to be enough.
55  Gaming / Console / PC Gaming / Re: Ubisoft pulls upcoming games from Steam on: November 07, 2014, 04:31:41 PM
What really gets me mad at Ubisoft is the timing. If six months ago they had announced this, I would have respected it as a business decision and thought about the options. But announcing it this close to release is like a group of kids showing up at the ballfield and the umpire says he needs more money or they won't have a ball to play with. OK, something like that...

Anyway, if Ubisoft doesn't change their minds, on release day I'll be on Amazon and Metacritic posting bad reviews. I won't lie, but hopefully my one star rating combined with a bunch of other folks will have some effect.

You know, after the past couple of years, Ubisoft to me are just a bunch of mindless jerks who will be the first against the wall when the revolution comes  icon_biggrin
56  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: November 07, 2014, 01:35:39 AM

Quote from: leo8877 on November 07, 2014, 01:28:13 AM

Why do you guys still play games on the PC?  Weird.

Skyrim mods. 'Nough said  icon_biggrin
57  Gaming / Console / PC Gaming / Re: Ubisoft pulls upcoming games from Steam on: November 07, 2014, 12:02:43 AM
I never minded having to have the Uplay app run when I fired up a game via Steam, it was pretty straightforward and I've never experienced a technical issue. However, not selling on Steam is pretty stupid, at least to me. Since they will no doubt be patching their games a bit I think I might pass on the new releases for awhile and let Ubisoft stew in their own juices.

Stupid French people  Tongue
58  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: November 03, 2014, 04:22:53 PM
I'm now at 86 hours on Door Kickers (and that was while I was playing Borderlands The Pre-Sequel and some other stuff too!) and recently I've gotten busy posting a few levels (missions) and a mod. The mod allows all classes to select a no body armor option, which I needed for one of my levels and also for folks who wanted to simulate officers being caught off guard and not fully prepared.  All my Steam Workshop item are located here.

I've been getting rather creative in my levels, probably spending way more time than needed in the backstory, but I enjoy it. My latest two missions have included an homage to the old Dragnet TV series and a reference to a Don Henley song.

click to go to the Workshop

click to go to the Workshop
59  Non-Gaming / Hardware / Software Hell / Re: New gaming computer? Where to buy? on: November 01, 2014, 12:59:58 AM

Quote from: Lee on October 31, 2014, 11:33:34 PM

How quiet is your Talon?

My Talon sits on the floor next to my feet, about four feet from my right ear. The case cooling fans are so quiet that if I'm running a game that isn't challenging to the Nvidia GTX780 I can't hear the case cooling fans at all. If the GTX780 is being pushed, I can barely hear the card fan running. It helps that the primary drive is an SSD.

Oh, just because it will occur to someone, I'm 61 and so I probably have some high end hearing loss; still my hearing is pretty good.
60  Non-Gaming / Hardware / Software Hell / Re: New gaming computer? Where to buy? on: October 31, 2014, 11:07:31 PM

Quote from: Lee on October 31, 2014, 10:14:23 PM

Talon ordered. i7, 16 GB, GTX 970 4gb, and I upped the warranty to 3 years. I probably should have just got a Mach V for the price.  icon_confused

I got my Talon back in February, about the same except I got a GTX780. I also went for the three year warranty icon_biggrin. I had priced a Mach V but for the same components the Talon was cheaper. I figure I'll be upgrading the video card after the warranty is over.

I forgot to mention I got Win7 64bit. It's one of the things that pushed me to getting one at that time, I wanted to avoid having to get Win8  icon_eek

I've been very happy since I've gotten mine. It's been especially good with games. For instance, when Civilization: Beyond Earth came out, lots of folks were reporting crashes. My rig ran it rock solid. That's been the story on pretty much any game I've thrown at it.
61  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: October 31, 2014, 05:11:11 PM

Quote from: Caine on October 31, 2014, 04:55:36 PM

Weekend Deal
Offer ends Monday at 10am Pacific Time.
Release Date: May 26, 2014

$35.99 Metacritic score - 77 Critic
Steam user score - 64% positive in 12,033 reviews

Watch Dogs wasn't perfect, but I have sixty-one hours on it and I'd say that it was pretty decent fun. The new game mechanics are a nice change and the city itself is fantastic.
62  Gaming / Console / PC Gaming / Re: [Giveaway] Warlock 2: The Exiled on: October 28, 2014, 10:31:27 PM

Quote from: jztemple2 on October 28, 2014, 09:42:19 PM

There's a front page?  icon_wink

By the way, I keep up with GT by reading the RSS feed thumbsup
63  Gaming / Console / PC Gaming / Re: [Giveaway] Warlock 2: The Exiled on: October 28, 2014, 09:42:19 PM
There's a front page?  icon_wink

OK, loaded and locked...
64  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: October 27, 2014, 05:42:24 PM
Another update to add new features and kill some bugs

Game version 1.0.2

- You can now move arrested enemies and secured hostages between map floors.
- Increased maximum path length.
- Stars from random maps are now usable.

- Some Steam Achievements related to campaign not working as intended (e.g. Hardcore).
- Crash when changing map floors with a Stealth trooper deployed.
- Exporting replay to video resulting in videos without sound.
- Crash/bug related to older mods.
- Some random generator maps having misaligned doors/objects.
- Missing descriptions for Tazer/Shields.
- Removed single-plan challenges for multi-storey maps.
- The stealth "Fire" button also shows up for suppressed pistols.
- Fixed random generator not working when manually editing the seed with certain values.
- Fixed an issue (one of many) with Creative X-FI sound cards that could lead to a crash.
- MacOSX: fixed black borders on some objects.
- Linux: fixed freeze when clicking URL buttons.
65  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: October 24, 2014, 08:55:45 PM
Door Kickers has released a small post-release patch to fix a few small items.

We issued a patch that fixes some small annoyances and bugs, based on user feedback. If you run into bugs/crashes or would like to share any other kind of feedback, make sure to let us know by email – devteam (at) inthekillhouse (dot) com

- Colored paths option.

- Fixed two crashes.
- If you choose a resolution that is not supported by your monitor, the game will now revert to the default one, instead of not starting anymore.
- Campaign sometimes not finishing even though all conditions have been completed.
- Campaign rewards not being calculated correctly.
- Effects bugs when switching between map storeys.
- Explored areas are no longer reset when switching between storeys.
- “Bored” sounds are now played MUCH less often than before.
- Hidden camera controls visible from other floors in multi-floor levels.
- Removed an Executioner from a mission with no hostages.
- Fixed some silenced weapons (HK45-SD, P226-SD, HK416-SD) not fully working as intended.
- Added some missing weapon descriptions
- Corrected missing sounds for HK416D10SD.
- Various map bugs.
66  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: October 22, 2014, 07:39:09 PM

Quote from: Crawley on October 22, 2014, 06:08:01 PM

Rage was surprisingly good....

I wasn't sure I was going to get this, even though it's on my wishlist, but your comments sold me. I'm getting the DLC as well. It's going to be pretty slow gaming come January anyway  icon_wink
67  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: October 20, 2014, 09:58:25 PM
And the game is now officially released! Here is the Steam announcement, excerpted below:

It’s been one year since we’ve entered Early Access on Steam, one and a half since we began crowdfunding. One and a half years of constant updates, great feedback from the players and two-way communication with you guys.

And we’ve taken the process to completion - Door Kickers moves on from Early Access.

For those that actually play each version, what’s new? The Campaign is IN. You have 3 campaigns now, with more to come! We’ve also changed the way Single Missions count now - troopers deaths are no longer saved in those. Think of Single Missions as your proving ground, where you try to beat your own performance, and campaigns as your real job - do the objectives and keep the troopers alive. Can you handle that? Maybe also in Iron Man Mode?

Another new and long in-coming feature are multi-layer maps. You can go up and down, exploring some new and old locations in a new way.

There’s also a new scenario type - Dope Raid - which tasks you not only with securing the suspects, but also capturing evidence before it gets trashed. And it will get trashed, unless you move swift and to the point.
And no, you cannot shoot everyone.

One last thing… this vesion will reset all your stats and mission completion. So why are you still reading this, get back to 3-staring everything!

What else is New or Changed since last version of Door Kickers:
New Features:
- Random killhouse generator + over 90 new random house layouts.
- Over 50 new maps (in campaign, single and random combined).
- New door types: grating doors / padlocked doors.
- New item: Bolt Cutter. Useful for cutting down padlocks.
- New item: Breaching Kit
- Silenced handguns. You asked for them, you got them.
- Can copy/paste/default equipment for each class.
- Improved loading time.
- Enemies start with their weapons lowered, until alerted.
- New music.
- Loading screens with tips&tricks. Can be disabled in options menu.
- Improved path-editing when multiple paths are over-imposed: press SHIFT for locking on a single path.
- Added stretch-to-fit video option (for monitors that are not 16:9).
- Separate volume option for for ambient sounds.
- Improved weapon/trooper stats to better account for their performances.
- Added "reset progress" option.
- Countless other small changes, tweaks and overall improvements.

 Played a few minutes and everything looks nice, no obvious problems. Modders actually got the new version several days ago so they could update their mods; the Red Panda mods are IMHO particularly awesome and add a lot of new variety to the game.
68  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/20) on: October 20, 2014, 03:08:17 AM
I've already ordered Sid Meier's Civilization: Beyond Earth, so I've got that coming.

And Door Kickers goes to official release status on Monday October 20th. Still available as Early Access for the next few hours.
69  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: October 19, 2014, 07:08:58 PM
Release of the full game comes tomorrow.

Just spotted this on the KillHouse Facebook page newsfeed, Door Kickers Campaign, Shadocvao Plays #1 [Missing Persons Search, 2125 Milford Heights] . It's a YouTube video of the first mission of one of the three campaigns plus a look at what's new in the game in the full release.

The released game is supposed to be $20 USD starting tomorrow, so if you pick it up today it's essentially 25% off.

70  Gaming / Console / PC Gaming / Re: [PS3/360/PC] Borderlands: The Pre-Sequel on: October 15, 2014, 02:28:36 AM
OK, 3.6 hours complete on the PC. I've just started... (slight spoiler for campaign progression)
Spoiler for Hiden:
Chapter 3, Systems Jammed, which gets me access to Concordia, the new Sanctuary of BtPS

The folks who say this should have just been another DLC for B2, well, the gameplay is significantly different because of the low gravity... Minor spoiler for gameplay, not plot...
Spoiler for Hiden:
The low gravity adds new tactics, like the butt slam, crushing your opponents from above. Also, because you can jump up and then jump again while in mid-air, which uses up O2, you can reach some very interesting places. Fights become more vertical, and you now have to think about what might be hidden above or below you. Oh, and the enemy fights in the vertical as well. Keep an air on the sky!

... and due to the need for oxygen... Minor spoiler for gameplay, not plot...
Spoiler for Hiden:
This need to keep replenishing your O2 might be the most significant change in the gameplay. You have a reserve of O2, but once outside of a building or an O2 dome, you start depleting the reserve. You need to find O2 vents, O2 canisters, or another building with O2. And while you are doing this, you might be getting attacked.
Also you may end up having to risk running out of O2 when you try to reach some out of the way spot. Adds another tactical consideration to a fight.

I've been playing as Nisha the Lawgiver, so there's an emphasis on guns, which is my strong suit from B2.

If you have questions, I'll be playing for the next three hours or so.
71  Gaming / Console / PC Gaming / Re: [KS] The Flame in the Flood - Rogue-lite river journey on: October 14, 2014, 09:47:24 PM

Quote from: Dante Rising on October 14, 2014, 07:58:10 PM

Quote from: Caine on October 14, 2014, 06:53:18 PM

They got their initial funding amount and have a few stretch goals.  Not lofty ones yet, but I do hope they hit the 300k mark.

f we hit this goal, all backers at the $15 tier and up will have the option get the game on PS4 instead of the PC or Mac. This will come after the initial PC release.

175K German, French, Spanish
200K Raft Customization
225k Russian Portuguese, Polish
250K Endless Mode
300K PS4

Those are some crappy stretch goals. I was hoping for added environmental effects, more dog customization possibilities, extra NPCs or quests, etc.

Agreed. Endless mode should have been the first level as it's useful for all players. Customization of the raft, nice but not really too much of a gameplay item I think.
72  Gaming / Console / PC Gaming / Re: [PS3/360/PC] Borderlands: The Pre-Sequel on: October 14, 2014, 02:55:57 PM
Impressions after 113 minutes on the PC biggrin .

It's Borderlands 2... IN SPACE! There are a lot of elements common with Borderlands 2 (hereafter B2). Unlike some of the reviews, I don't think that's a bad thing. I liked B2, so I'm liking the gameplay here. In Borderlands The Pre-Sequel (hereafter BPS) things are not all the same and that does make the game a nice change.

The game kicks off with about the first thirty minutes on a space station. BPS starts off with a lot more action than B2 and so you are up to speed on the storyline. I'm avoiding spoilers so I won't relate what happens, but it's fun. The rest of the time (and I guess for the rest of the game) you are down on the surface of the moon Elpis. You meet a main character and get some side missions to build up your XP and get you familiar with the gameplay mechanics. Again, not wanting to spoil it, I'll just say that the lack of oxygen and the low gravity allowed the developers to add new gameplay mechanics that are integral to how you have to play the game. You will meet nasty creatures and some bad guys right away, but by this time I had already unlocked my special skill so it allowed me to try it out. I'm playing as Nisha the Lawgiver and her special skill has been a big help already.

The game has been rock solid for me, running at 60fps at a res of 1920x1200. The controls are similar to B2, so it was nothing to get up to speed on the game. About the only bad thing I've found is where in B2 you would be inspecting a weapon or gadget and could click the right stick to append the image with a red cross or a yellow star to rate the item, now you only have the yellow star. Why they would change that I don't know, I used both symbols in B2. But not a big deal at all.

I'm off to the big city the rest of the day, so I won't get back to the game till this evening. More impressions then.
73  Gaming / Console / PC Gaming / Re: [PS3/360/PC] Borderlands: The Pre-Sequel on: October 14, 2014, 05:24:53 AM
Ah, I didn't expect this... the game is already available to play on Steam nod. I just did play the first hour or so just to make sure for you folks before posting.  slywink
74  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/13) on: October 13, 2014, 03:39:54 AM
Borderlands: The Pre-Sequel for me.

Question to the Steam users out there. I've already pre-loaded the game, however, I'm going to be out when the actual release occurs on Tuesday (1pm EDT, 9am PDT, if they do the usual). My question is, if I'm not here to click any kind of "ok to complete the full installation" button, will Steam still download the rest of the files if I leave my computer on and the Steam client up and running? Or do I need to click some other "Install" button? I can't remember if I've had this happen in the past or not.
75  Gaming / Console / PC Gaming / Re: [PS3/360/PC] Borderlands: The Pre-Sequel on: October 11, 2014, 08:51:20 PM
For anyone getting this through Steam, the pre-load is now available (actually it was available yesterday icon_wink). I didn't find it till I happened to check my Steam Library entry for the game, but now I'm subscribed to their RSS feed.
76  Gaming / Console / PC Gaming / Re: [KS] The Flame in the Flood - river rafting survival sim on: October 09, 2014, 03:10:44 AM

Quote from: MonkeyFinger on October 08, 2014, 09:30:22 PM

Rouge?  No sure we need to know about any "rouge-like" games you've been playing.  icon_razz

Rogue. Lite.

Eye rely dew depend on spiel-check to mulch.
77  Gaming / Console / PC Gaming / Re: [KS] The Flame in the Flood - Rogue-lite river journey on: October 09, 2014, 03:05:14 AM
They just passed the 50% funding mark, $75,000, after just two days.

I just remembered why the developers being in Cambridge MA and their name, The Molasses Flood, sounded familiar. It's a homage to the Boston Molasses Disaster, of which I think I even have a book about, somewhere around here.

The Boston Molasses Disaster, also known as the Great Molasses Flood and the Great Boston Molasses Tragedy, occurred on January 15, 1919, in the North End neighborhood of Boston, Massachusetts, in the United States. A large molasses storage tank burst, and a wave of molasses rushed through the streets at an estimated 35 mph (56 km/h), killing 21 and injuring 150. The event has entered local folklore, and for decades afterward, residents claimed that on hot summer days, the area still smelled of molasses.
78  Gaming / Console / PC Gaming / Re: [360,XB1] Forza Horizon 2 on: October 09, 2014, 02:57:44 AM
Although the 360 version won't be getting any of the DLC. Nor will you be able to accumulate towards the Forza Rewards. Didn't know if that was already common knowledge, I just saw it mentioned today.
79  Gaming / Console / PC Gaming / Re: [KS] The Flame in the Flood - river rafting survival sim on: October 08, 2014, 09:02:20 PM
I am leery of mentioning it, but I've never played Rouge Roll Eyes. Although I've been computer gaming since the late 1970s, I just never did get around to it. I've played many a game that's been described as "Rouge-like" however, so I think I understand the reference, but maybe it's time to use a more recent game as a comparison.

I really do like the "Don't Starve on a boat" reference nod, although I would hope it never gets that frantic.

By the way, the description of the developer team as "From the Art Director of BioShock and a team of veterans of the BioShock, Halo, Guitar Hero and Rock Band series" just begs for some really over the top parodies...

"A river rafting survival sim that features little girls, freakingly large alien mother ships, a hero who never speaks and lots of guitar solos. Mock Fender bass not included."

80  Gaming / Console / PC Gaming / Re: [KS] The Flame in the Flood - river rafting survival sim on: October 08, 2014, 07:23:09 PM
Nice looking game. I read through the pitch and I like what I see. The use of the dog to ameliorate the effects of permadeath is excellent icon_biggrin. I'm really not into music, but I assume that alt-country guy they have doing most of the soundtrack is a somebody.

Caine, I also noticed in your sig file that GT Release calendar. It's pretty nice, I've added it to my Google Calendar thumbsup. Is there a thread where I can post updates or suggested updates? For instance, Farming Simulator 15 is being released on October 30 on the PC. Yeah, I know, not a AAA title, but I liked the previous edition  nod
Pages: 1 [2] 3 4 ... 55
Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.371 seconds with 20 queries. (Pretty URLs adds 0.218s, 1q)